This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[4E] The Rust Monster Hits Again - or: The RPGAization of D&D continues

Started by Windjammer, May 30, 2009, 03:06:57 AM

Previous topic - Next topic

StormBringer

Quote from: Hairfoot;310078And hit points, armour class and swords.

My car has doors and an engine, therefore it's a helicopter.
I forgot about those.  Also, it's printed on paper.  :)
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Werekoala

Another update, FWIW - I've read the DMG up to the chapter on encounters. So far, I haven't discovered anything that's a deal-breaker, but at the same time I haven't found anything that would lead me or my group to break away from 3e and adopt 4e. Maybe that's where this is heading, for me - not a hatred or dislike of 4e, just a lack of anything inspiring me to adopt it.

Perhaps we should discuss some of the merits of 4e over 3e or earlier editions, with a knowledge that alot of it will probably be a matter op opinion?

Now, this might change dramatically when I read the Encounters chapter of DMG - could well ead to frothing! :)
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

J Arcane

Quote from: Werekoala;310179Another update, FWIW - I've read the DMG up to the chapter on encounters. So far, I haven't discovered anything that's a deal-breaker, but at the same time I haven't found anything that would lead me or my group to break away from 3e and adopt 4e. Maybe that's where this is heading, for me - not a hatred or dislike of 4e, just a lack of anything inspiring me to adopt it.

Perhaps we should discuss some of the merits of 4e over 3e or earlier editions, with a knowledge that alot of it will probably be a matter op opinion?

Now, this might change dramatically when I read the Encounters chapter of DMG - could well ead to frothing! :)
There are rules now for what you can put in the game.  You have a "XP budget".  

If you thought the way some people handled CR was annoying, prepare to have the veins pop out your forehead.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

The Shaman

Quote from: Hairfoot;310078My car has doors and an engine, therefore it's a helicopter.
I'm not quite sure why that made me laugh out loud, but it did.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

counterspin

Quote from: J Arcane;310181There are rules now for what you can put in the game.  You have a "XP budget".  

If you thought the way some people handled CR was annoying, prepare to have the veins pop out your forehead.

They're not rules.  There's nothing saying you can't pit the party against hugely superior opponents.  They're guidelines so you can determine what is likely to be a challenge for your party.  My party is made up of pretty savvy folks, so I kick them up the table a few notches.  It is a significant step up from CR.

Abyssal Maw

I just mainly wanted to  post #666 on this retarded thread. Mission accomplished!
Download Secret Santicore! (10MB). I painted the cover :)

Benoist

Quote from: Abyssal Maw;310340I just mainly wanted to  post #666 on this retarded thread. Mission accomplished!
Actually, you posted number 665. You lose, dimwit. :)
Edit - LOL looks I'm a dimwit too. Yours is post #666. Mine is reply #666 (as seen outside the thread).

Windjammer

Quote from: Abyssal Maw;310340I just mainly wanted to  post #666 on this retarded thread. Mission accomplished!

Hm, any chance of seeing you again on #1000? I remember several people were excited about this prospect in the ever growing "Give me your best 4E vitriol!"-thread, which I remember you participating in for dozens of pages.
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

New to the forum? Please observe our d20 Code of Conduct!


A great RPG blog (not my own)

Sigmund

Quote from: Windjammer;310367Hm, any chance of seeing you again on #1000? I remember several people were excited about this prospect in the ever growing "Give me your best 4E vitriol!"-thread, which I remember you participating in for dozens of pages.

Yeah, that was a good thread. I remember it fondly.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

J Arcane

Quote from: counterspin;310338They're not rules.  There's nothing saying you can't pit the party against hugely superior opponents.  They're guidelines so you can determine what is likely to be a challenge for your party.  My party is made up of pretty savvy folks, so I kick them up the table a few notches.  It is a significant step up from CR.
How is codifying things MORE a step up from CR, when there was already a significant problem with people using CR as a bludgeon or a straightjacket as to what a DM was allowed to throw at the players?

You can say "well you can ignore it" all you want, that doesn't make them magically go away.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Hairfoot

Quote from: J Arcane;310420How is codifying things MORE a step up from CR, when there was already a significant problem with people using CR as a bludgeon or a straightjacket as to what a DM was allowed to throw at the players?

You can say "well you can ignore it" all you want, that doesn't make them magically go away.
Yep.  And we're retracing some old ground here.

In the edition war context the argument goes:
"4E is the superior edition because you don't have to use houserules constantly."
"And it's also lame because it's designed so characters aren't threatened."
"But you can make it lethal."
"How?"
"With house rules."

Werekoala

Wellll now, let's not go quite that far. As read, the rules do not disallow death. In fact, some things (increasing fall damage, making poison lethal again) are quite deadly. If death wasn't an option, then you wouldn't need rituals to preserve bodies and rituals for resurrection, after all. And while the book does try to press fairness in its wording and with some of the rules, it dosn't disallow "unfairness". It even mentions that you can have unbalanced encounters if you want, but just warns of possible outcomes. I think what's poisoning some of this discussion is the very concept of "fairness" - I don't believe anything is inherently "fair", and trying to codify it in the structure of a game still feels wrong, but again, I don't think that the rules disallow any kind of play. For the most part I'm not even really seeing much that needs house-ruling, you just need to go a bit outside the "standard" level rules settings and turn the dial up a bit - which you can do with the rules as written.  

Trying to remain relatively impartial here, but I'm inevitable moving towards the "there's nothing wrong with 4e" camp. Not saying it'll take over the table, simply because I know my group won't do it, but I'm not seeing any deal-breakers from my standpoint.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Benoist

Quote from: Hairfoot;310448"4E is the superior edition because you don't have to use houserules constantly."
"And it's also lame because it's designed so characters aren't threatened."
"But you can make it lethal."
"How?"
"With house rules."
LOL So many 4e threads/arguments could be summarized with this.

Sigmund

Quote from: Werekoala;310466Trying to remain relatively impartial here, but I'm inevitable moving towards the "there's nothing wrong with 4e" camp. Not saying it'll take over the table, simply because I know my group won't do it, but I'm not seeing any deal-breakers from my standpoint.

I've been trying to be the same way, but I've been moving in the opposite direction. For me, the potential deal-breakers weren't apparent on paper, but showed up in playing the game, especially the disassociated nature of the class powers/exploits. While I'm not going to say that there's something wrong with 4e, I can and will say there's plenty of things wrong with 4e for me. I've been thinking of ways to use the powers/exploits that would make more sense from the gameworld pov, but to be honest I shouldn't have to. Never felt the need with basic through 3.5, they always worked for me. If 4e wasn't DnD I wouldn't even bother to be honest, it's such a poor match for anything I want to do with a game, but the fact is it's going to be the most played game. I almost wish they had copied MMOs even more directly, because I've come to hate the at-will/encounter/daily shit. A simple point pool and various point costs to use powers would be far superior in my opinion... far less disassociated for sure.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Werekoala

Quote from: Sigmund;310481I've been trying to be the same way, but I've been moving in the opposite direction. For me, the potential deal-breakers weren't apparent on paper, but showed up in playing the game, especially the disassociated nature of the class powers/exploits. While I'm not going to say that there's something wrong with 4e, I can and will say there's plenty of things wrong with 4e for me. I've been thinking of ways to use the powers/exploits that would make more sense from the gameworld pov, but to be honest I shouldn't have to. Never felt the need with basic through 3.5, they always worked for me. If 4e wasn't DnD I wouldn't even bother to be honest, it's such a poor match for anything I want to do with a game, but the fact is it's going to be the most played game. I almost wish they had copied MMOs even more directly, because I've come to hate the at-will/encounter/daily shit. A simple point pool and various point costs to use powers would be far superior in my opinion... far less disassociated for sure.


Now THIS - I can agree with, and tis a good point. 3.0 and 3.5, even with all the bells and whistles, was still D&D "fighter bash, mage cast, cleric heal, thief get hand cut off" - same thing we've done since 1977 or so. But 4e DOES ratchet up the power level, and adds abilities that were never present before (that I know of) like healing "surges" and such. Using that as an example, in the rules as writtent, its just recovering your wind after or during a battle, as HP dosn't JUST represent damage but fatigue and bruising and such. I'm ok with that. But by calling it a "surge", I get a mental image of someone shouting something in a foreign language and glowing white as the "surge" does its work. I fall back on my "D&D meets Dragonball Z" analogy that I used. Its got an "Exalted" feel to it now that D&D didn't have in the past.

Put yet another way, ever since I started playing D&D, my mental image of a fighter was of a slightly grubby guy in well-used armor in a dark tunnel with a torch and nicked longsword. Now I think he'd be more of an anime character.

THAT said, I think I'm ok with that as far as it goes. But the "flavor", if you will, is what has (or is intended to) dramatically changed for me.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver