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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: B.T. on January 21, 2009, 02:41:41 AM

Title: [4e] Give me your best anti-4e vitriol.
Post by: B.T. on January 21, 2009, 02:41:41 AM
Please.  I want to read it.  I know Pundit has plenty to go around.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Captain Rufus on January 21, 2009, 05:28:00 AM
Ok.  Its a minis combat game that's only reason for popularity is because they stuck D&D as its name.  There are legions of people who all but ignored every other minis RPG/boardgame out there but now that D&D is on the title they foolishly run to the store to buy it like a herd of name brand obsessed sheep.  (See the D&D subforum on RPGnet.)

They could give D&D a ruleset universally derided, but as long as it has D&D's name on it, it will automatically have 2/3rds or more of the gaming populace playing it and calling it good.

Its an in print version of D&D.  That's almost ALWAYS a good indicator of it being an inferior RPG.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on January 21, 2009, 08:12:42 AM
It's the final tipping of the scales towards being a miniatures-mandatory RPG, with a combat element which, whilst entertaining, naturally tends towards a tactics-heavy wargaming approach to things.

Every previous edition, even 3.X, could be happily played without miniatures - the most you had to do was slightly handwave the effects of some spells and feats, and you still had a play experience which was broadly similar to that the guys using miniatures were enjoying. The space-and-distance tracking elements of 4th Edition can't be handwaved, not without irrevocably altering the feel of the game, and so many PC powers depend on distance and spatial relationships that if you run minis-free and just handwave everything you run the risk of crippling half the powers and rendering the other half nigh-godlike. What's more if you don't run miniatures combats, you're basically missing out on the best and most interesting part of the system; I've said it before and I'll say it again, playing 4E without miniatures is like playing Ars Magica without the magic system and downtime book-keeping - what would be the point?

Furthermore, the fact that Wizards had to issue a patch for the skill challenge system shortly after the game came out is an incredibly bad sign: firstly, it was a sign that the skill challenge system didn't seem to have been playtested or thought through properly, since the number-crunchers on ENWorld showed that it is statistically wonky almost as soon as it was released. Secondly, the fact that this was considered a serious enough issue to put out a patch for it shows that Wizards are treating the system like it's software, a tendency in the games industry which seriously irritates me. Thirdly, it's indicative of the general trend in 4E to strive towards designing a carefully optimised and statistically balanced game, a godawful backslide into the sort of nitpicking pedantry that plagues the likes of the RPGA.

Actually, the skill challenge system in general is a major source of aggravation to me because it represents a shift away from character-and-world focused gaming to system-focused gaming: I find that a great many people have trouble relating the skill challenge rules to the in-game action ("Wait, the fact that the thief failed to get the information we need in the docks means I definitely can't get the information we need from the library? What the fuck?"), and the usual response is to step out of character and "game the system". Whilst I do believe that immersion is possible in just about any RPG, I've rarely seen one which is more hostile to immersion than 4E: it's like the system regularly throws cold water over your head and yells "you're playing a game! your character is just a playing piece! don't worry about your character's motives and just game the system!"

I am currently playing a Descent: Road to Legend campaign which feels nigh-indistinguishable from the 4th Edition games I ran and played, except the system is better and the combat is quicker.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on January 21, 2009, 08:36:20 AM
4e stole my wife and killed my dog.





I really miss that dog...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on January 21, 2009, 09:05:21 AM
Title: [4e] Give me your best anti-4e vitriol.
Post by: Ghost Whistler on January 21, 2009, 09:26:14 AM
My mate bought it a couple of weeks ago (ie xmas), so I took a look.

Where do all those races come from: tieflings? Eldarin?
Title: blargh
Post by: kregmosier on January 21, 2009, 09:53:34 AM
ahhh...Dungeons & Dragons: Tactics, eh?

it's a miniatures game.  i signed on for a role-playing experience; this is Chutes & Ladders with swords.  not sure what's more pathetic...the game design, or the anime-loving beardos defending it like it was their fat girlfriend.  

is that good? ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on January 21, 2009, 09:54:26 AM
Weak sauce. Where's the MMO digs?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on January 21, 2009, 10:10:00 AM
It's boring.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on January 21, 2009, 10:18:37 AM
I've never really bought the MMO analogy; board games like Descent are a vastly (and I mean vastly) closer analogue. Maybe if I played some D&D Insider I'd see what people were talking about, I'll just go do that now...

oh wait

Any sign that DDI is going to go active... ever?
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on January 21, 2009, 10:39:10 AM
Quote from: Stuart;279540
I keyed on that line as well.

Just another reason why Ryan Dancey should be pelted with water balloons everywhere he goes.
Quote from: kregmosier;279551not sure what's more pathetic...the game design, or the anime-loving beardos defending it like it was their fat girlfriend.  

is that good? ;)
You bastard, I almost pissed myself from laughing so hard!
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 21, 2009, 10:58:00 AM
Quote from: B.T.;279524Please.  I want to read it.  I know Pundit has plenty to go around.

I'm pretty vitrioled out over 4E. The game just doesn't work for me and there are a hardcore group of 4E Zealots who want to hang me and everyone else who doesn't enjoy 4E for our game preferences.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Drohem on January 21, 2009, 11:13:34 AM
Thanks Warthur!  Now I don't have to write a long post because you hit every point of contention that I have with 4e D&D on the head.  See Warthur's post (#3)!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on January 21, 2009, 11:14:10 AM
The marketing was a TOTAL FAILURE, thus ensuring that any prominence 4E enjoys in the market or at events will be through MERIT ALONE.

CURSE YOU, WOTC!!!!!!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Drohem on January 21, 2009, 11:15:46 AM
Quote from: jeff37923;279579I'm pretty vitrioled out over 4E. The game just doesn't work for me and there are a hardcore group of 4E Zealots who want to hang me and everyone else who doesn't enjoy 4E for our game preferences.


Seriously... I think that the rabid 4e fans have surpassed the die hard Palladium fanbois in fervor.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 21, 2009, 11:31:16 AM
Quote from: Drohem;279587Seriously... I think that the rabid 4e fans have surpassed the die hard Palladium fanbois in fervor.

That's why I call them Zealots, it is the religious fervor with which they demonstrate their faith in 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: ColonelHardisson on January 21, 2009, 11:31:42 AM
Quote from: kregmosier;279551ahhh...Dungeons & Dragons: Tactics, eh?

it's a miniatures game.  i signed on for a role-playing experience; this is Chutes & Ladders with swords.  not sure what's more pathetic...the game design, or the anime-loving beardos defending it like it was their fat girlfriend.  

is that good? ;)

Almost perfect, except the final sentence should end with "...against wheezing basement-dwellers who have somehow wedged their fat, bloated asses in front of the computer screen to once again wail about how 4e is nothing more than a minis game, since of course this would possibly involve having to actually stand up on their atrophied legs from time to time."

Ah yes, perfection... ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Serious Paul on January 21, 2009, 11:32:38 AM
4e kicked me while I was down!
Title: [4e] Give me your best anti-4e vitriol.
Post by: ColonelHardisson on January 21, 2009, 11:34:14 AM
Quote from: Drohem;279587Seriously... I think that the rabid 4e fans have surpassed the die hard Palladium fanbois in fervor.

Where is all this taking place? On RPG.net or EN World? I don't frequent either site much these days. The forums I do frequent seem to have more reasoned discussions, but if anything, I see more 4e bashing than rabid fanboy zealotry.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Drohem on January 21, 2009, 11:36:31 AM
Quote from: ColonelHardisson;279597Where is all this taking place? On RPG.net or EN World? I don't frequent either site much these days. The forums I do frequent seem to have more reasoned discussions, but if anything, I see more 4e bashing than rabid fanboy zealotry.

I don't frequent EnWorld so I can't comment on that site, but I have personally experienced this on the RPG.net D20 forums.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on January 21, 2009, 11:37:25 AM
Quote from: jeff37923;279593That's why I call them Zealots, it is the religious fervor with which they demonstrate their faith in 4E.

Oh, I don't know, they seem to have a long ways to go to catch up to the "old school" crowd. ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Age of Fable on January 21, 2009, 11:39:26 AM
Quote from: Ghost Whistler;279544My mate bought it a couple of weeks ago (ie xmas), so I took a look.

Where do all those races come from: tieflings? Eldarin?

Buffy. Lord of the Rings.

This is a compliment by the way. I think RPGs should enable people to play what's popular, rather than trying to create their own world.
Title: [4e] Give me your best anti-4e vitriol.
Post by: boulet on January 21, 2009, 11:39:26 AM
So far Warthur wins the thread, though I wish he had a place for cookie cutter classes and powers in his rant.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on January 21, 2009, 11:48:05 AM
Quote from: boulet;279601So far Warthur wins the thread, though I wish he had a place for cookie cutter classes and powers in his rant.

To be honest, I don't really have a problem with cookie cutter classes - I'm fond of pre-3rd edition D&D, after all. And powers aren't a completely terrible idea, I just feel that they're poorly implemented.

For what it's worth, I don't have any beef with 4E fans: they just dig something that I'm not personally into. I don't like the vitriol which is flung back and forth between the two sides, but then again I can't remember a time when there hasn't been bullshit and wailing going on between zealous fans of the current edition of D&D and hardcore detractors of the same.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on January 21, 2009, 12:11:49 PM
Quote from: Drohem;279598I don't frequent EnWorld so I can't comment on that site, but I have personally experienced this on the RPG.net D20 forums.
I used to experience that on the d20 forums over there.  But then they blocked me.  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on January 21, 2009, 12:16:22 PM
Quote from: ColonelHardisson;279597...but if anything, I see more 4e bashing than rabid fanboy zealotry.

This is the case. What happens is the anti-4e crowd creates threads like this one; goes beyond posting merely their opinions about 4e (and its players) and starts telling us that the game is objectively bad, et al.; and then whine like little bitches when they get called on it.

You don't believe that? Sign into a site and post a new message entitled, "I Don't Like 4e." Don't say anything beyond, "Well, my group and I tried 4e and it just wasn't for us. We ran through an adventure, but at the end of it, we decided to switch back to 3.5."

You know what kind of response you'll get? The sound of crickets. Because no one gives a damn if you don't like 4e.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: RPGPundit on January 21, 2009, 12:28:37 PM
Quote from: Warthur;279535Actually, the skill challenge system in general is a major source of aggravation to me because it represents a shift away from character-and-world focused gaming to system-focused gaming: I find that a great many people have trouble relating the skill challenge rules to the in-game action ("Wait, the fact that the thief failed to get the information we need in the docks means I definitely can't get the information we need from the library? What the fuck?"), and the usual response is to step out of character and "game the system". Whilst I do believe that immersion is possible in just about any RPG, I've rarely seen one which is more hostile to immersion than 4E: it's like the system regularly throws cold water over your head and yells "you're playing a game! your character is just a playing piece! don't worry about your character's motives and just game the system!"

This is the singlemost significant criticism, the most essential thing you can say is wrong with 4e. It kills immersion and emulation of genre.  It does it because Mearls and friends have swallowed the Forger poison, so they believe that actually wanting to lose yourself in a fantasy world or feel like your character is real is somehow mentally wrong. Instead, you're supposed to, nay, OBLIGED to see your character as just a bunch of statistics and the point is to perfect yourself in the game system, a game system where the setting is nothing but window-dressing.  And yes, skill-challenges are the PERFECT example of this. It doesn't matter what your characters actually DO, or how they roleplay, it only matters that they get x number of successes before getting y number of failures on a bunch of skill rolls.

RPGPundit
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 21, 2009, 12:37:16 PM
Quote from: Seanchai;279611This is the case. What happens is the anti-4e crowd creates threads like this one; goes beyond posting merely their opinions about 4e (and its players) and starts telling us that the game is objectively bad, et al.; and then whine like little bitches when they get called on it.

You don't believe that? Sign into a site and post a new message entitled, "I Don't Like 4e." Don't say anything beyond, "Well, my group and I tried 4e and it just wasn't for us. We ran through an adventure, but at the end of it, we decided to switch back to 3.5."

You know what kind of response you'll get? The sound of crickets. Because no one gives a damn if you don't like 4e.

Seanchai

Look! Its a Zealot getting defensive about 4E!

:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Caesar Slaad on January 21, 2009, 12:55:36 PM
Quote from: ColonelHardisson;279597Where is all this taking place? On RPG.net or EN World? I don't frequent either site much these days. The forums I do frequent seem to have more reasoned discussions, but if anything, I see more 4e bashing than rabid fanboy zealotry.

Quote from: Drohem;279598I don't frequent EnWorld so I can't comment on that site, but I have personally experienced this on the RPG.net D20 forums.

I'd have to say there is a good amount (masked behind mod-evasive passive aggressiveness) at ENWorld and a great amount at RPGnet's d20 forum.
Title: [4e] Give me your best anti-4e vitriol.
Post by: B.T. on January 21, 2009, 12:58:13 PM
They didn't like me at ENWorld.  Also, Plane Sailing is a Nazi douchebag, but that's completely beside the point.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on January 21, 2009, 01:12:30 PM
4E is a fantasy game the majority of gamers wanted - that is, a platform for freeform roleplaying with an admirable tactical combat system - but were to emotionally tied to the name D&D to break rank and find it elsewhere. That D&D was made to conform to those desires is unfortunate but perhaps it is for the better. After all, 4E can support campaign settings like Dragonlance, Forgotten Realms, and Greyhawk without players explicitedly following each world's genre conventions and all character classes are now playing the same game.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on January 21, 2009, 01:30:44 PM
Quote from: DeadUematsu;2796314E is a fantasy game the majority of gamers wanted - that is, a platform for freeform roleplaying with an admirable tactical combat system - but were to emotionally tied to the name D&D to break rank and find it elsewhere. That D&D was made to conform to those desires is unfortunate but perhaps it is for the better. After all, 4E can support campaign settings like Dragonlance, Forgotten Realms, and Greyhawk without players explicitedly following each world's genre conventions.
What specifically in 4e provides a platform for free form role-playing that didn't also exist in Basic, 1e, 2e, or 3e? Was there something in one of those version that prohibited free-form role-playing?
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on January 21, 2009, 02:09:06 PM
Leanness, clarity, reasonable guidelines, and examples. That most people played AD&D like it was D&D with extra mechanical bits is a testament to D&D's prose being significantly more digestible. 4E just does it more so.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on January 21, 2009, 02:26:32 PM
Quote from: jeff37923;279618Look! Its a Zealot getting defensive about 4E!

I noticed that you didn't disagree with my assertion...

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on January 21, 2009, 02:36:41 PM
EDIT: Removed for suddenly realizing I'm growing extremely weary with respect to these discussions - they never seem to go anywhere.

I'll go back to missing my dog.

Thanks!
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 21, 2009, 02:51:14 PM
Quote from: Seanchai;279656I noticed that you didn't disagree with my assertion...

Seanchai

Why argue with a fanatic?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Drohem on January 21, 2009, 03:02:56 PM
Quote from: James J Skach;279660I'll go back to missing my dog.

I'm sorry about your dog.  

*shakes fist in the air*

Damn you 4e!

(P.S.- This is an attempt at humor, and my disclaimer about it.)
Title: A Bitterly Abusive Expression
Post by: kogi.kaishakunin on January 21, 2009, 03:23:15 PM
SIGH... 4th ed is stuck in a box. It is so heavily geared toward mini's that the amazingly balanced well thought out rules stymies creative off the cuff roleplay moments. My main beef about D&D was the penchant for people to each take turns rolling to hit and then for damage. While there are now oodles of new ways to do this 4th is still in effect a board game with hopes of RPG.

BTW its an MMO because of the above balance, clear rules, and skill progression. Ease of play and a million players attracts people to MMO's. Hasbro tried to make the play easier hoping to grab some MMO-ers.

Some like it hot
D&D 4th is not
Title: [4e] Give me your best anti-4e vitriol.
Post by: jswa on January 21, 2009, 04:47:40 PM
Quote from: Captain Rufus;279527Its a minis combat game that's only reason for popularity is because they stuck D&D as its name.

Calling it a minis combat game isn't exactly vitriol.

The rest of it is a screed against the players, and not actually about the game.

Just sayin'.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Dr Rotwang! on January 21, 2009, 04:54:53 PM
The most damning thing I can say about the game is this: I enjoy having nothing to say about it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Cranewings on January 21, 2009, 05:36:43 PM
Quote from: DeadUematsu;2796314E is a fantasy game the majority of gamers wanted - that is, a platform for freeform roleplaying with an admirable tactical combat system - but were to emotionally tied to the name D&D to break rank and find it elsewhere. That D&D was made to conform to those desires is unfortunate but perhaps it is for the better. After all, 4E can support campaign settings like Dragonlance, Forgotten Realms, and Greyhawk without players explicitedly following each world's genre conventions and all character classes are now playing the same game.

It is also boring.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on January 21, 2009, 05:59:49 PM
Quote from: Cranewings;279703It is also boring.
See?  I'm not the only one!

:)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 21, 2009, 06:07:02 PM
Quote from: StormBringer;279705See?  I'm not the only one!

:)

I don't think you ever were.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on January 21, 2009, 06:10:57 PM
Quote from: jeff37923;279707I don't think you ever were.
w00t!  I am going to start a club.  "The 4e is boring club" or something.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on January 21, 2009, 08:08:17 PM
Quote from: Cranewings;279703It is also boring.

In comparsion with what was, yes, it is boring. I feel that, even more than any other edition of D&D, 4E needs a good and perhaps permissive DM to really come alive. I'm in two campaigns and, lacking such types, makes it all the more apparent.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jswa on January 21, 2009, 08:35:55 PM
Quote from: Dr Rotwang!;279695The most damning thing I can say about the game is this: I enjoy having nothing to say about it.

Your sig says fatster. Should it be faster?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on January 21, 2009, 09:18:10 PM
It can't be boring ...because you guys can't stop talking about it!  

Listen, people are just going to like what they like. I really do have some sympathy for people in Living Greyhawk, because their campaign was shut down, but...  how the fuck does it possibly even effect anyone else? people who hate D&D of any edition, can still play whatever edition. People who are horribly offended by the healing surges or the treasure parcels or the (HAW HAW) dungeon furnaces or whatnot can play and talk about whatever else..

Wait.. you guys are actually playing other games, right?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 21, 2009, 09:52:15 PM
Quote from: Abyssal Maw;279731Wait.. you guys are actually playing other games, right?

Yes, but we don't talk about them with people who like boring games because we are afraid that if a boring gamer tries one, they'll get excited by the actual play and have a heart attack from all the excitement.

:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on January 21, 2009, 10:11:24 PM
Quote from: Abyssal Maw;279731It can't be boring ...because you guys can't stop talking about it!

It's boring in the sense that the game's preceding designs provided more interesting possibilities despite being poorly considered. Therefore while you could have campaigns with parties aping predestined barbarian kings from the Hyborian Age, Middle Earth fellowships, and Eternal Champion team-ups, more often than not, you would more often end up with Adam Warlock (Magic-Users), the Silver Surfer (Clerics), Deadpool (Rogues), and Squirrel Girl (Fighters w/o Writer's Fiat). I mean, seriously, that's mechanically appalling but nonetheless endearing to some.

Not to say you can't make 4E do something similar. For starters, you could let rituals be used instantaneously and/or without spending wealth once per day.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on January 21, 2009, 11:58:03 PM
Oddly, everyone I've played it with (again, including a guy who goes back nearly as far with TSR as Old Geezer) thought it was the most interesting version of D&D yet.  I guess we just prefer the well-done but more limited design than the wide-open but full of inconsistent chaos design.

But, to answer the OP, "4e freed Willy Horton!"
Title: [4e] Give me your best anti-4e vitriol.
Post by: wiseman207 on January 22, 2009, 12:12:43 AM
The fundamentals of the game haven't changed since day one.

It's still fantasy gaming... you're essentially a character who is good at one of three things:
1) Combat
2) Some of the stuff people do outside of combat
3) Using magic

That's it. The differences between all the editions before 4e were that they covered these ideas with varying amounts of detail (plus or minus a few conceptual changes that are quite small in the grand scheme).

Before you throw the "that's not true, I've seen characters that do x and y and" ok ok.  Yeah I know, that with all the multitude of supplements and crap out there in the D&D world, there are classes that make these job-desinctions (dare I call them "roles") different.  Yeah you can be some goofy prestige class that summons skeletons and pumps up weapons with magic and crap.  You're still a magic-user.  Bards have their toes in many pools, but only their toes... they're not terribly specialized.  When it comes to rules (and, in a way, character concept) you still simply take your specialized piece(s) of the pie and move on.

What AD&D/3e did was they just added levels of detail.  Where as in old-school D&D the classes were very simple (and non-combat, non-magic ideas were addressed in interesting, minimal ways), the newer editions gave you more fleshed out rules for everything.  The point is, whether you relied on your DM to make stuff up, or consult a Grappling rules page of a book, you're still doing the same things.  It's just that all the subsequent editions added complexity for those who wanted it, I guess.

So what does 4e do?  They decide to keep the idea of having complex rules to fiddle with, but throw away the essential piece that made the game a "role-playing game"... the rules actually reflected what was going on in the world!  Now instead of having rules to help a DM through a dilemma (like, handling a wrestling match on a greased tightrope), we have rules just for sake of having them.  Alright, so playing with the game's rules is fun I guess.  Um... yeah.

Wait, I can't even pretend anymore.  Having rules that don't represent anything in the game world is TOTALLY USELESS... because that's what the game rules are supposed to do in the first place... adjudicate elements of chance in the game world!  Cripes!  If I liked rules because they were interesting to tinker with, I'd play a game without a tremendous amount of overhead in time and money... like Monopoly or something.  I can just pretend that my top hat is actually Lord Brasker, and he's building a castle on the newly-conquered Boardwalk.  At least someone wouldn't have to sit down for 10 hours and write a story, or heaven forbid spend $30 to get one.

So, let's review.
Which game do you want to play:
1) A cooperative storytelling game where one player (the DM) adjudicates the random elements involving the players?
2) A cooperative storytelling game where one player (the DM) has a large array of rulings to help him resolve all elements of chance?
3) A competitive storytelling game where one player (the DM) has a large array of rulings that do absolutely nothing except needless abstract and complicate every decision?

Pick 3, I dare you.
If you like Dragonborn and Tieflings so much, house-rule them into a real role-playing game.

How's that for a grognardian nerd-raging rant?  I'll tell you what... it felt good.
Title: [4e] Give me your best anti-4e vitriol.
Post by: wiseman207 on January 22, 2009, 12:13:23 AM
The fundamentals of the game haven't changed since day one.

It's still fantasy gaming... you're essentially a character who is good at one of three things:
1) Combat
2) Some of the stuff people do outside of combat
3) Using magic

That's it. The differences between all the editions before 4e were that they covered these ideas with varying amounts of detail (plus or minus a few conceptual changes that are quite small in the grand scheme).

Before you throw the "that's not true, I've seen characters that do x and y and" ok ok.  Yeah I know, that with all the multitude of supplements and crap out there in the D&D world, there are classes that make these job-desinctions (dare I call them "roles") different.  Yeah you can be some goofy prestige class that summons skeletons and pumps up weapons with magic and crap.  You're still a magic-user.  Bards have their toes in many pools, but only their toes... they're not terribly specialized.  When it comes to roles (and, in a way, character concept) you still simply take your specialized piece(s) of the pie and move on.

(Let it be understood that when I mean "character role" in this respect, I mean the mechanical "role" within the party.  In a given party, these ideas may be represented to varying amounts... though a successful party might try to cover as many of these "roles" as possible.  Mechanical roles are completely separate from the idea of a character... which is a fictional person with a personality, a set of skills and a goal.  Too many times I see people confusing these two exclusive ideas.  Read: Rules Are Not Characters)

What AD&D/3e did was they just added levels of detail.  Where as in old-school D&D the classes were very simple (and non-combat, non-magic ideas were addressed in interesting, minimal ways), the newer editions gave you more fleshed out rules for everything.  The point is, whether you relied on your DM to make stuff up, or consult a Grappling rules page of a book, you're still doing the same things.  It's just that all the subsequent editions added complexity for those who wanted it, I guess.

So what does 4e do?  They decide to keep the idea of having complex rules to fiddle with, but throw away the essential piece that made the game a "role-playing game"... the rules actually reflected what was going on in the world!  Now instead of having rules to help a DM through a dilemma (like, handling a wrestling match on a greased tightrope), we have rules just for sake of having them.  Alright, so playing with the game's rules is fun I guess.  Um... yeah.

Wait, I can't even pretend anymore.  Having rules that don't represent anything in the game world is TOTALLY USELESS... because that's what the game rules are supposed to do in the first place... adjudicate elements of chance in the game world!  Cripes!  If I liked rules because they were interesting to tinker with, I'd play a game without a tremendous amount of overhead in time and money... like Monopoly or something.  I can just pretend that my top hat is actually Lord Brasker, and he's building a castle on the newly-conquered Boardwalk.  At least someone wouldn't have to sit down for 10 hours and write a story, or heaven forbid spend $30 to get one.

So, let's review.
Which game do you want to play:
1) A cooperative storytelling game where one player (the DM) adjudicates the random elements involving the players?
2) A cooperative storytelling game where one player (the DM) has a large array of rulings to help him resolve all elements of chance?
3) A competitive storytelling game where one player (the DM) has a large array of rulings that do absolutely nothing except needlessly abstract and complicate every decision?

Pick 3, I dare you... and dare I say it, if you can't tell the difference between 2 and 3 (or don't care), then you are not roleplaying.
If you like Dragonborn and Tieflings so much, house-rule them into a real role-playing game.

How's that for a grognardian nerd-raging rant?  I'll tell you what... it felt good.
(I try to restrain myself when it comes to the Edition Wars, an ultimately futile struggle.  Everyone has reasons for the things they like, even if they can't put it to words, I think.  But since the original poster asked so nicely, and I'm in a grouchy mood, I'm happy to oblige :P )
Title: [4e] Give me your best anti-4e vitriol.
Post by: Philotomy Jurament on January 22, 2009, 12:14:07 AM
I don't have any vitriol, just an observation: 4E is a game that inherited the name Dungeons and Dragons...but it isn't...
Title: [4e] Give me your best anti-4e vitriol.
Post by: KrakaJak on January 22, 2009, 01:49:52 AM
As someone else who had grown up playing good old AD&D, I have much vitriol. I think D&D 4e has definitely lost something by cutting out the tension that comes from having nothing but 3HP and a sword and braving down into the darkness. I don't want to make a hero, I want to actually become a hero.

In the end, the ruleset lost me by becoming so focused on the miniatures combat, with so little focus on immersion and fantasy. The reasons I enjoy RPGs are not very well facilitated at all by the new edition.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Captain Rufus on January 22, 2009, 03:26:43 AM
Quote from: jswa;279694Calling it a minis combat game isn't exactly vitriol.

The rest of it is a screed against the players, and not actually about the game.

Just sayin'.

Well, in hobby gaming, OTHER PEOPLE are part of the game.  Because it requires other people.  The game itself is just overly detailed bland powergamer minis combat.  

But D&D's biggest problem in all editions has always been the players.  The PKers, the edition whores who just buy every new edition and immediately call it the best fucking game since "Give me a hummer and a burrito", the D&D only players who won't touch another friggin RPG with a 10 foot pole regardless of how good it might be, the retro whores who seem to think whichever D&D they played first is automatically the best on ALL levels and come up with retarded shoddy excuses when we all know its 95% nostalgia for a time and first game experience YOU WILL NEVER HAVE AGAIN anyhow, the powergaming twinks who care more about what stupid collection of broken stats and items they have that breaks the game, ect, ect ect.

Much like Soylent Green, D&D IS made of people.  It requires people to play after all.  (Solos and electronic versions really don't count here.  Though in some cases the mechanical GAMEPLAY in even D&D games that suck as tabletop (AD&D all editions, 3.5) become quite fun computerized and turned into a structured solo electronic game that really doesn't play like tabletop games do.)

Oh, but more game directed vitriol?  Its a cynical quick moneygrab a short period of time after the last cynical quick moneygrab.  If 3.0 was the greatest, and 3.5 was needed to make it greater-er, is 4.0 the ULTIMATE?  The massive pile of fixes, errata, and add in books that replace CORE things that were in the main books in previous editions shows that in 3-5 years it'll get replaced again.

And we will go through this shit again.  If its a point upgrade itll mostly just land as a wet fart with the 4th ed players mostly buying it, and the older system fanbase will just laugh at any 4th edders who have angst for having to rebuy a portion of the game.

And if its another totally incompatible with the previous edition like 4 was to 3.x?

D&D will get another division of gamers.  Most will blindly go to the new one, some will stick to 4th for various reasons (probably less players will have had their RPG cherry popped on 4 though so more will be economic or people who just like what 4 does for them), and older ed fans will have a new group to chuckle over the inevitable nerd rage.

And I can grab the 3 core books for cheap off ebay for my D&D edition collection that goes back to OD&D.  I'm sure as hell not paying more than 15 or so WITH shipping for em though!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Philotomy Jurament on January 22, 2009, 04:09:07 AM
Quote from: KrakaJak;279778As someone else who had grown up playing good old AD&D, I have much vitriol. I think D&D 4e has definitely lost something...
I still play good old D&D...that's why I have no vitriol.  I haven't lost anything, and I don't care what WotC calls its games...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on January 22, 2009, 03:42:47 PM
4e fucked the hobby because its bringing in unworthy players.   These people never experienced the 80s and without a Mazes & Monsters Jack Chick high school horror story of gamer oppresion to tell, how dare they join our hobby! Fucking posers!  If you didn't play Atari, how could you learn to roleplay?  Everyone knows real gaming ended with 16 bits.  

Even worse, 4e is bringing AD&D players back to RPGs.   Those fucks weren't tough enough to hang in there and stick with it and now they fucking think they can just waltz back into the hobby and be accepted?   Fuck that!  Betrayers keep out!  

And fuck all these people who think D&D's just a game.   These bitches want to play RPGs to have fun?  WTF???  Fuck them for treating it like a game instead of a lifestyle choice.  What is that weak ass shit?  Can you fucking believe that Wizards made 1st level survivable for noobs?  Fucking corporations!  

:)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Windjammer on January 22, 2009, 04:05:44 PM
Re skill challenges:
Quote from: RPGPundit;279615This is the singlemost significant criticism, the most essential thing you can say is wrong with 4e. It kills immersion and emulation of genre.  It does it because Mearls and friends have swallowed the Forger poison, so they believe that actually wanting to lose yourself in a fantasy world or feel like your character is real is somehow mentally wrong. Instead, you're supposed to, nay, OBLIGED to see your character as just a bunch of statistics and the point is to perfect yourself in the game system, a game system where the setting is nothing but window-dressing.  And yes, skill-challenges are the PERFECT example of this. It doesn't matter what your characters actually DO, or how they roleplay, it only matters that they get x number of successes before getting y number of failures on a bunch of skill rolls.

RPGPundit

That's not quite the problem. The problem is rather that the core ruleset wasn't very precise on how to run skill challenges, leading a number of people to roleplay them very bleakly ("Ok, so I go for a Diplomacy check ... (rolls)... yippee that's 1 success - 2 more go to!"). There's still a lot unclarity of how a DM ideally runs a skill challenge. Here's one of the more helpful posts.

http://forums.gleemax.com/showpost.php?p=17377266&postcount=8
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on January 22, 2009, 04:10:56 PM
Quote from: Spinachcat;279862And fuck all these people who think D&D's just a game.   These bitches want to play RPGs to have fun?  WTF???  Fuck them for treating it like a game instead of a lifestyle choice.  What is that weak ass shit?  Can you fucking believe that Wizards made 1st level survivable for noobs?  Fucking corporations!  

Win. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on January 22, 2009, 04:13:26 PM
Quote from: Windjammer;279865That's not quite the problem. The problem is rather that the core ruleset wasn't very precise on how to run skill challenges...

Sounds very much like OD&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on January 22, 2009, 04:22:20 PM
Quote from: Spinachcat;2798624e fucked the hobby because its bringing in unworthy players.   These people never experienced the 80s and without a Mazes & Monsters Jack Chick high school horror story of gamer oppresion to tell, how dare they join our hobby! Fucking posers!  If you didn't play Atari, how could you learn to roleplay?  Everyone knows real gaming ended with 16 bits.  

Even worse, 4e is bringing AD&D players back to RPGs.   Those fucks weren't tough enough to hang in there and stick with it and now they fucking think they can just waltz back into the hobby and be accepted?   Fuck that!  Betrayers keep out!  

And fuck all these people who think D&D's just a game.   These bitches want to play RPGs to have fun?  WTF???  Fuck them for treating it like a game instead of a lifestyle choice.  What is that weak ass shit?  Can you fucking believe that Wizards made 1st level survivable for noobs?  Fucking corporations!  

:)

Another Zealot speaks out against his new religion...

Come back to us, we can deprogram you...

:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Windjammer on January 22, 2009, 04:23:28 PM
Despite playing 4E (and occasionally liking it) I'm pretty much disappointed with some of its core design tenets. I'm doing my best to counter them in my homebrew 4E, but in doing so I need to rely on previous D&D material.

1. High level monsters have been nerfed to a degree that they utterly destroy dispense of disbelief. At level 35, Graz'zt can teleport for a total of 1 square more than a first level eladrin. Which is 30 foot total. If you recall, in previous editions Graz'zt could hop dimensions in the midst of a fight. Well, here 4E designers decided that they didn't want DMs to handle such heavy handed decisions by themselves - the ruleset takes care of that now. Personally I prefer a ruleset that's designed for self-respecting DMs.

2. The new planes are basically "more of the same" that is the new core material world. WotC eradicated any source of extraplanar danger - from the acid-covered inside of a Dreadnought's stomach (pretty tough if you get swallowed by it) to the power of the underworld river Styx to cause total amnesia to you character if you fail a save roll - and replaced it by a plane's "psychic signature". That's a purely emotional impact on the PCs which (the 4E designers go out of their way or asserting) has NO mechanical impact on the PCs. Imagine if the PCs could experience something truly dangerous, disruptive to their XP accumulation - UN THINK ABLE.

3. WotC designers went too far in their attempt to eradicate "black box" thought processes on the DM's part, where such processes include (for instance) the DM calculating a spell effect where only the final element in a long, long chain of reasoning impacts the game (the spell's damage).
Look at the new 4E Drow module P2 ("Demonqueen's Enclave"), and you'll see a monster ("Shunned") that has an encounter power which is labeled "Spider Surge". According to the power's definition, that power enables the monster to cause a square on the battle field to inflict poison damage on any PC who enters that square (the monster has limited control as to where that square is, i.e. can move the square around).
Compare this to that monster's description in 3E Fiend Folio/Drow of the Underdark: it "can spit spider swarms onto its enemies - goto Monster Manual page 229 for spider swarms". Ok, so I had to look up another book to see how the thing worked, which is clumsy at the game table (and reason number 1 why to shorten such "black box" thought processes on the DM's part - looking up one thing, doing a calculation, looking up another book, and then, a minute later, informing the player of the actual impact on his PC). But at least I knew HOW the monster's attack worked out in-game. As a DM I had a chance to relate the effect in purely narrative terms to my players. If I DM 4E, I can only say to my players "ok, my monster is doing a Spider Surge - watch out, that's 1d6 poisonous damage on you, Ralph". THIS is where I think 4E kills immersion. Its power descriptions - whether the PCs or monsters - are like a Magic the Gathering card: the flavour is just not enough to translate into actual gameplay. In response, 4E supporters tell me "that's for you to make up". Well, guess what, with 1000 nearly identical mechanical effects, it's become impossible to decipher a spell's effect from its mechanics and/or name so that coming up with my own fluff is a futile exercise on random guess work based on nil base material to inspire me. Previously, we had sleep spells, polymorph, etc. whose descriptions and/or names  helped you to translate their effects to the game in narrative terms because they didn't have miles of distance to cover between their narrative and mechanical dimension (<--that Mearls' design constantly creates such distances is his most considerable design weakness in my opinion). Now (in 4E) we got "Riposte Strike" and "Wolf Pack". They are cool names, but hollow. They lack descriptive power. And that, my friends, kills roleplaying at the micro level. Since roleplaying D&D, for me at least, always emerged at the micro level (e.g. how to disarm a trap), that pretty much kills roleplaying in D&D for me.

PS. THe following inspired me to write the final bit.

Quote from: wiseman207;279755So what does 4e do?  They decide to keep the idea of having complex rules to fiddle with, but throw away the essential piece that made the game a "role-playing game"... the rules actually reflected what was going on in the world!  Now instead of having rules to help a DM through a dilemma (like, handling a wrestling match on a greased tightrope), we have rules just for sake of having them.  Alright, so playing with the game's rules is fun I guess.  Um... yeah.

Wait, I can't even pretend anymore.  Having rules that don't represent anything in the game world is TOTALLY USELESS... because that's what the game rules are supposed to do in the first place... adjudicate elements of chance in the game world!  Cripes!  If I liked rules because they were interesting to tinker with, I'd play a game without a tremendous amount of overhead in time and money... like Monopoly or something.
Title: [4e] Give me your best anti-4e vitriol.
Post by: beejazz on January 22, 2009, 04:58:28 PM
I used to be ambivalent. Now I just don't care.

I've got two friends who like, want to play, and own 4e. They can't get a game because neither of them wants to DM and all the DMs in my area play 3.5 or Mutants and Masterminds. Occasionally SW Saga edition or D20 modern.

A few of my other friends, whom I play online with, ran a few games when 4e first came out. Then they quietly went back to playing 3.5.

That is the sum total of D&D 4e's impact on my life. Honestly, if the fans in my area decide to run a game and get a group, that might change. I don't see it happening though.

My only criticism of those fans of 4e playing their game and liking it: I haven't met any of you in person.
Title: [4e] Give me your best anti-4e vitriol.
Post by: shalvayez on February 11, 2009, 11:16:34 PM
I already play WoW. Why would I want a tabletop version?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Bradford C. Walker on February 12, 2009, 03:08:51 AM
Quote from: shalvayez;283173I already play WoW. Why would I want a tabletop version?
This.

At least I can play WOW solo; I have to have a group to play D&D.  If WOTC wants the Casual Gamer, they have to go all the way and make the game solo-friendly.
Title: [4e] Give me your best anti-4e vitriol.
Post by: J Arcane on February 12, 2009, 03:46:20 AM
Quote from: shalvayez;283173I already play WoW. Why would I want a tabletop version?
This was pretty much my main complaint, though I traded WoW for other games a long time ago.

Really though, I'm hated out at this point, I just don't care anymore.  I've been happy with what I've been able to play and read of Dark Heresy, and am quite satisfied at this point to settle back into playing the #2 game, just like I did with WW all those years ago.

The 3e era I will remember fondly as a brief and shining era where there was a D&D I actually liked, but will probably never return.
Title: [4e] Give me your best anti-4e vitriol.
Post by: madunkieg on February 12, 2009, 05:13:01 AM
My frustration with D&D4e is how it's so solidly adhered to its story formula and its attempts to hide this under the presumption that "roleplaying" around the rules fills any gaps. What's worse, there is within that the suggestion that anything else is of little or no consequence, since the mechanics do not give them weight (strategy, investment, tension, reward, etc.). If the premise of the game was also limited, then I could accept that, but it isn't. It suggests a complete world, but the rules cannot cover 99% of that world or the activities (and story possibilities) in it. You're supposedly an adventurer, but adventuring is about trying new things. D&D4e is about repeating the process of killing and looting over and over. That's really limiting, both as a player and GM. For this reason, I find D&D4e to be the most pretentious game I've come across in a long time.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Anon Adderlan on February 12, 2009, 09:04:13 AM
While it's technically possible to play 4e differently, I suspect there isn't enough to it for me to enjoy UNLESS it is played as a tactical miniatures game. So I might choose it over Warhammer, but not over another RPG.

I think the sad thing is that 4e is actually a really good miniatures game, but it isn't being sold on its strengths.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 12, 2009, 10:44:00 AM
My girlfriend is not fat.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 12, 2009, 11:22:01 AM
I bought the books, played the game, and then promptly put it back on my shelf where it's been collecting dust ever since. 4e might be the most boring game I've ever played, and at one point that actually made me a little sad. Now I barely even care any more. :( That's a shame, as no edition of D&D should ever be boring...
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 12, 2009, 11:36:09 AM
Quote from: Aos;283215My girlfriend is not fat.
Maybe not yet . . .
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 12, 2009, 12:48:36 PM
I thought this thread was as dead as the growth in 4e sales.
Title: [4e] Give me your best anti-4e vitriol.
Post by: J Arcane on February 12, 2009, 01:01:49 PM
Quote from: StormBringer;283238I thought this thread was as dead as the growth in 4e sales.
My Barnes and Noble stopped carrying 4e corebooks, and filled out their rack with other games instead.  They still get the occasional sourcebook, but that's about it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 12, 2009, 01:11:15 PM
Quote from: J Arcane;283240My Barnes and Noble stopped carrying 4e corebooks, and filled out their rack with other games instead.  They still get the occasional sourcebook, but that's about it.

My local bookshop never started stocking them. They've still got 3.5 stuff there along with WW stuff. :confused:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 12, 2009, 10:36:42 PM
Shrug.  No vitriol here.  I just don't care.

Now, what I don't get is why "Burden of proof rests with the affirmative" seems to have vanished; in most pro-4E threads I've seen, the attitude seems to be "Why would you possibly play an earlier edition" rather than "Here are all the things that will make 4E more fun than what you're doing now."

That said, I still drive my 1999 Ford Escort and have no plans to replace it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 12, 2009, 11:15:07 PM
In the 4E campaign I'm currently playing in (the other one kinda faded away), we have spent the last three weekends hacking through a single combat or a pair of fights. This is mostly due to the lack of decisiveness of the other players but the system surely isn't helping things along.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 12, 2009, 11:25:28 PM
Again - NO vitriol on my part.

 Last Saturday there were TWO Dungeons & Dragons groups playing at the store. One of them was 4th edition bunch and one was 3.5 - they didn't have any fights and they all laughed at the same sorts of puns hearing banter from the other group. (Okay, so the 3.5 was actually a "Pathfinder" group - they still were using 3.5 books on the table)

- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Bradford C. Walker on February 13, 2009, 03:28:40 AM
The itch that gets scratched by D&D4 I get in a better all-around fashion from WOW.  What I want from D&D is what I got when I started, which D&D4 cannot do but previous editions can, including 3.5, and that's the practical implementation of my attitude.  Hell, right now I'm hacking together a set of rules--a tinker's feast of hacks, cracks and whacks--to get me exactly the flavor I want; some d20 as a cornerstone, some BECMI for flavor, etc. and combined I have a Walker's Own D&D that includes a bit of Classic Traveller influences.  (No, no intention of publishing it; this is My D&D.)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 13, 2009, 10:06:02 AM
The “WoW” like snarks don’t make much sense at all.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 13, 2009, 10:38:50 AM
We should have a "RPGs we Hate and don't play" sub forum.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Balbinus on February 13, 2009, 11:52:51 AM
Quote from: Aos;283363We should have a "RPGs we Hate and don't play" sub forum.

//www.indie-rpgs.com surely?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 13, 2009, 01:42:25 PM
Quote from: CavScout;283359The "WoW" like snarks don't make much sense at all.

The "Naruto" like snarks are much better. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 13, 2009, 02:03:25 PM
Quote from: Balbinus;283380//www.indie-rpgs.com surely?

Winner!
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 13, 2009, 05:00:48 PM
Me? I believe WoW is a poor comparsion. Defense of the Ancients is much better.
Title: [4e] Give me your best anti-4e vitriol.
Post by: raeth on February 14, 2009, 01:41:33 AM
I probably can't provide anything that hasn't been said here or elsewhere but the problems of 4e are many. First, and foremost of those, is the issue of balance. 4e is certainly balanced but that balance is so extreme and narrowly focused that it is a detriment to the game. Every time I play 4e there is a moment when I am reminded of Vonnegut's story Harrison Bergeron. Its as if the Handicapper-General designed this game- players just don't shine in different situations. Instead they all do the same mundane things within a small arc of differentiation that leaves little room for shining in any giving situation. When everyone has the same effectiveness as everyone else the implementation of class loses any meaning beyond flavor.

Concomitant with this balance, is the implementaion of the unified advancement mechanic. With the focus on balance, advancement had to be tied to a singular tree of advancement from which little if any deviation could be made. So we end up with characters who do the relatively the same thing, the same amount of times, and at basically the same amount of power. I'm sorry but this is boring to me, and I imagine it is to many others as well.

Given this focus on balance, I find the game was made for those whiners who grew up getting trophies even when they lost the game. That is, the game is geared towards the egalitarian ideal of equality that wants all kids to feel like winners in all situations, thus every character  can now do everything within a small arc of differentiation. Perhaps I am an old grognard, but this is not the type of game world I wish to play in. I'd rather play with differences- play the wizard that trades off physical prowess for limited but powerful spellcraft, play the fighter whose martial prowess is unequalled by any other class, etc.... 4e takes away the differences that were meaningful to character and replaced them with a singular mundane mechanic that creates one character- the hero that is like every other hero. And it does so in the name of balance for all those whiny punks that couldn't stand one moment of being unequal to another player. Perhaps the biggest travesty of 4e is that it appeals to those players most role-players hated playing with in the first place. Or maybe it is a godsend as now those players have their own game and will no longer be haunting the games I wish to play.  

There are many problems with 4e that demand a certain level of vitriolic comment, but balance, in the way 4e attains it, is the one that I find causes me most heartburn. Thus I will leave this post at that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 14, 2009, 02:45:34 AM
It attracts a lot of love by those who don't take the interpretation of people who hate the rules seriously.
Title: [4e] Give me your best anti-4e vitriol.
Post by: FASERIP on February 14, 2009, 11:44:16 AM
Quote from: Narf the Mouse;283486It attracts a lot of love by those who don't take the interpretation of people who hate the rules seriously.
That's positively Guygaxian (http://www.songpoemmusic.com/guygax.htm)!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 14, 2009, 01:38:01 PM
To explain, people who hate the rules are people who believe 4e enforces the rules as written and you can't do anything outside the rules.

As many of these people seem to be the same people who favour 'Rulings, not rules', the result is intense irony.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 14, 2009, 01:46:33 PM
Quote from: Narf the Mouse;283524To explain, people who hate the rules are people who believe 4e enforces the rules as written and you can't do anything outside the rules.

As many of these people seem to be the same people who favour 'Rulings, not rules', the result is intense irony.

I've always snickered at the claim that they dislike 4E because it lacks "strong" non-combat resolution mechanics.... of course they ignore the utter lack of the same in the old school editions they heap praise on. Or how it is (4E) to combat focused while ignoring that combat rules were the core of the old school games as well.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 15, 2009, 01:20:32 AM
Quote from: Narf the Mouse;283524To explain, people who hate the rules are people who believe 4e enforces the rules as written and you can't do anything outside the rules.

As many of these people seem to be the same people who favour 'Rulings, not rules', the result is intense irony.
Quote from: CavScout;283529I've always snickered at the claim that they dislike 4E because it lacks "strong" non-combat resolution mechanics.... of course they ignore the utter lack of the same in the old school editions they heap praise on. Or how it is (4E) to combat focused while ignoring that combat rules were the core of the old school games as well.
I've never seen either of these comments made about 4e. Who says this? Name names.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 15, 2009, 03:40:49 AM
Quote from: The Shaman;283558I've never seen either of these comments made about 4e. Who says this? Name names.
The post you are responding to is predicated on the false premise that olde school games revolved around combat, which is typically stated as 'olde school games were (more complex/glorified/barely different than) wargames' or 'olde school games have combat rules as central to the game'.  Both of which are demonstrably false.

In other words, when people are declaiming the inherent wargaminess or minis use in olde school games as support for the same in 4e, they are provably full of shit, and that particular point can be safely dismissed.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 15, 2009, 09:43:23 AM
You're the one who brought up minis.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 15, 2009, 10:36:37 AM
Quote from: The Shaman;283558I've never seen either of these comments made about 4e. Who says this? Name names.

I'd say anyone who says that 4e is nothing but a minis skirmish game or wargame in disguise is saying this... at least that's what I get from such a label being applied. Captain Rufus and Warthur are the 2 I found on the very first page of the thread.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 15, 2009, 10:58:06 AM
Quote from: StormBringer;283565The post you are responding to is predicated on the false premise that olde school games revolved around combat, which is typically stated as 'olde school games were (more complex/glorified/barely different than) wargames' or 'olde school games have combat rules as central to the game'.  Both of which are demonstrably false.

In other words, when people are declaiming the inherent wargaminess or minis use in olde school games as support for the same in 4e, they are provably full of shit, and that particular point can be safely dismissed.

Like Narf said, you're the one bringing up minis. We always used them back then, but the rules didn't go out of their way to assume their use like 4e's do. Otherwise, I hate to say it but based on looking through my copies of DnD (Mentzer basic, very beat-up, and RC), they sure seem Heavily combat oriented to me, so you must be refering to other editions that are going to somehow demonstrate the falseness. I'm interested so by all means, demonstrate.

My problem with 4e has arisen after playing for awhile and is very close to the complaint  raeth described several posts ago, and very nicely summed up by you, Stormbringer, on the first page, 4e started boring me to tears.

I liked it at first, alot. I played a wizard, and I love how the magehand and prestidigitation spells being "at will" allow my wizard to be magical, all the time. Why pull a chair out to sit, when I can magehand it? Why get up to retrieve a book when i can make it come to me? It allowed my wizard to be mysteriously magical from the beginning. The problem is the shininess wore off very quickly, and hell, my wizard wasn't even the magical artillery anymore. the warlock was. I became just another guy with funky powers. DnD was always a fantasy based superhero game, but now it's much closer to the superhero than it is the fantasy, and M&M is IMO a much better superhero game, resulting in far less boring individual characters and actual play than 4e. For the first time in years I have become ambivalent about game night, not even being bummed if I have to miss it, and that saddens me.

WOTC might (and probably will try to) change this by putting out loads of supplements and new classes/powers/spells/rituals, but I have no desire to wade into that morass when I have M&M, and True20, and the great GDi/GD3 (LOVE the new edition) games already, not to mention my RC and the "retro-clones". Sorry to say it, but 4e has created yet another "grognard" I suppose.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 11:05:01 AM
Quote from: Sigmund;283593Like Narf said, you're the one bringing up minis. We always used them back then, but the rules didn't go out of their way to assume their use like 4e's do. Otherwise, I hate to say it but based on looking through my copies of DnD (Mentzer basic, very beat-up, and RC), they sure seem Heavily combat oriented to me, so you must be refering to other editions that are going to somehow demonstrate the falseness. I'm interested so by all means, demonstrate.

The usual counter is something along the lines of, "since there was a focus on combat and how dangerous it is, it is proof that you were suppose to avoid combat as much as possible."
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 15, 2009, 11:14:16 AM
Oh, good, that means you're supposed to avoid combat in 4e, too!

After all, a single Standard of the same level has a 50/50% chance of killing your PC.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 15, 2009, 11:56:08 AM
Quote from: Narf the Mouse;283585You're the one who brought up minis.
Where, exactly, did I do this?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 15, 2009, 12:13:18 PM
Quote from: Sigmund;283593WOTC might (and probably will try to) change this by putting out loads of supplements and new classes/powers/spells/rituals, but I have no desire to wade into that morass when I have M&M, and True20, and the great GDi/GD3 (LOVE the new edition) games already, not to mention my RC and the "retro-clones". Sorry to say it, but 4e has created yet another "grognard" I suppose.
Is this where I point you over to the Citadel and hand you a free copy of OSRIC at the door?  ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 15, 2009, 12:21:48 PM
Quote from: StormBringer;283565The post you are responding to is predicated on the false premise that olde school games revolved around combat, which is typically stated as 'olde school games were (more complex/glorified/barely different than) wargames' or 'olde school games have combat rules as central to the game'.  Both of which are demonstrably false.

In other words, when people are declaiming the inherent wargaminess or minis use in olde school games as support for the same in 4e, they are provably full of shit, and that particular point can be safely dismissed.
Quote from: StormBringer;283604Where, exactly, did I do this?
I have highlighted the statements people are objecting to, including the word 'Minis'.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 12:22:18 PM
Quote from: Narf the Mouse;283596Oh, good, that means you're supposed to avoid combat in 4e, too!

After all, a single Standard of the same level has a 50/50% chance of killing your PC.

But you have to map in the old school games, that makes all the difference! ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 15, 2009, 12:41:31 PM
Quote from: Narf the Mouse;283524To explain, people who hate the rules are people who believe 4e enforces the rules as written and you can't do anything outside the rules.
You can, of course, do things outside the rules in 4E.

There is, in fact, a rule for it.

A rule that is essentially set up so that achieving something "outside the box" is almost always going to be a bit more difficult than just pointing-and-clicking with your powers. (If I remember right you have to pass a skill check to even make the attempt.) So it's almost always more sensible to just point and click.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 12:50:20 PM
Quote from: Warthur;283611A rule that is essentially set up so that achieving something "outside the box" is almost always going to be a bit more difficult than just pointing-and-clicking with your powers. (If I remember right you have to pass a skill check to even make the attempt.) So it's almost always more sensible to just point and click.

You dislike 4E because if you try to do something that as a relevant skill the rules say to roll using that relevant skill? :eek:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 15, 2009, 12:55:10 PM
Quote from: CavScout;283613You dislike 4E because if you try to do something that as a relevant skill the rules say to roll using that relevant skill? :eek:

Out of combat, all's well and good.

In combat, if I remember right, you end up having to make the skill roll AND an attack roll AND a damage roll. At each stage of this chain things have a chance of getting screwed up.

Whereas if you just point and click, you just have to make the attack roll and damage roll. One less link in the chain, one less chance of failure. Many powers either don't require a roll or give you some kind of benefit even if you fail.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 01:26:38 PM
Quote from: Warthur;283614Out of combat, all's well and good.

In combat, if I remember right, you end up having to make the skill roll AND an attack roll AND a damage roll. At each stage of this chain things have a chance of getting screwed up.

Whereas if you just point and click, you just have to make the attack roll and damage roll. One less link in the chain, one less chance of failure. Many powers either don't require a roll or give you some kind of benefit even if you fail.

I know you're probably trying really hard, but this makes little sense. I suppose the "point and click" is suppose to be a reference that is bad for 4E, but tell me, why is "point and click" fine in older editions of D&D but not so in 4E?

But again, have to ask, why down on 4E for having rules to do these things when the older games omitted them all together?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 15, 2009, 02:32:33 PM
Quote from: StormBringer;283606Is this where I point you over to the Citadel and hand you a free copy of OSRIC at the door?  ;)

I guess so, but I already have OSRIC, and LL, and BFRP, and MF, and S&W, etc.... Good stuff, so maybe I should check out Citadel.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 15, 2009, 02:42:53 PM
Quote from: CavScout;283623I know you're probably trying really hard, but this makes little sense. I suppose the "point and click" is suppose to be a reference that is bad for 4E, but tell me, why is "point and click" fine in older editions of D&D but not so in 4E?

But again, have to ask, why down on 4E for having rules to do these things when the older games omitted them all together?

Because those rules are set up so that trying new and innovative things is more difficult than using your tried-and-true powers. The opposite should be the case if you really want to reward out-of-the-box thinking.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 15, 2009, 02:52:36 PM
Quote from: StormBringer;283565In other words, when people are declaiming the inherent wargaminess or minis use in olde school games as support for the same in 4e, they are provably full of shit, and that particular point can be safely dismissed.

Provably? By pointing to the rules? Or by pointing to actual play? Because it strikes me that no matter which one you chose, 4e adherents can use the same to prove that 4e is one thing or another.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 03:32:16 PM
Quote from: Warthur;283636Because those rules are set up so that trying new and innovative things is more difficult than using your tried-and-true powers. The opposite should be the case if you really want to reward out-of-the-box thinking.

Again, you are seemingly try to say that lack of rules covering this aspect (ala old style D&D) is better than there actually being rules covering it (ala 4E).

I guess it kinda of hard to compared which system of rules is better when only one actually has the rules at all.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 15, 2009, 05:35:04 PM
Quote from: Narf the Mouse;283607I have highlighted the statements people are objecting to, including the word 'Minis'.
Ah, good, because I thought you were referring to the second post in this thread (http://www.therpgsite.com/showpost.php?p=279527&postcount=2).
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 15, 2009, 05:45:38 PM
I apparently came from an alternate dimension where the various different groups I played in over the last 20+ years with the various editions all played combat pretty much the exact same way:

* Every round in combat, everyone would either use up their big daily spells if they felt it was necessary or simply "roll to hit" with their standard attack.

* If you ever wanted to do something creative, it was inherintly more difficult than just making your standard attack (and in 3e, it was far, far more difficult than in any other version).

So, I'm just not seeing the difference with 4e that way.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 15, 2009, 05:53:32 PM
Quote from: CavScout;283639Again, you are seemingly try to say that lack of rules covering this aspect (ala old style D&D) is better than there actually being rules covering it (ala 4E).
Yes. I would much rather, as a GM, say "That's a great plan, go for it," or "That's a terrible plan, you'll take these penalties" than have to deal with 4E's setup.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 15, 2009, 05:54:58 PM
Quote from: jgants;283657If you ever wanted to do something creative, it was inherintly more difficult than just making your standard attack (and in 3e, it was far, far more difficult than in any other version).
Hmmm. To my mind, whether it's easier or more difficult should depend on how smart the plan is. If your idea should just work, it should be easier; if it's crazy, it should be tough.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 15, 2009, 06:02:06 PM
Quote from: Seanchai;283638Provably? By pointing to the rules? Or by pointing to actual play? Because it strikes me that no matter which one you chose, 4e adherents can use the same to prove that 4e is one thing or another.

Seanchai
I am sure Mr. Juramont would be able to point out how using the Chainmail rules with OD&D leads to a shitty game, because they are not designed for such, and in fact, the similarities between the two are sparse.  Mr Vey (thegreyelf) has already done a comparison of sorts here:  Grognard's Tavern (http://grognardstavern.proboards29.com/index.cgi?board=classics&action=display&thread=417).  Holmes, Moldvay and AD&D all make a rather strong suggestion that minis are helpful for keeping track of diverse information like marching order and even combat location, none of them have rules that would require minis or other tokens for the average player to plan their next actions.  While certain groups may be able to eschew minis and still maintain the location of each combatant several rounds into a fight that involved various shift, push and slide effects as well as normal damage and effect tracking, it would hardly be the norm.

4e enthusiasts are trying to demonstrate that minis requirements were there since the beginning, due to any number of factors.  All of these are untrue.  While some aspects did carry forward to some degree (inches to represent tens of feet), generally they were used due to familiarity.

Of course, this is the point where all the 4e enthusiasts swoop in and claim they don't use minis at all.  Well, very few people used them back then either.  You really can't support the claim that 4e and OD&D/BX/AD&D had equal requirements for minis with a statement to the effect "...but we don't use them".  Fine, if 4e doesn't require minis, we certainly didn't back then, as there were far fewer combat effects that needed tracking; especially movement effects.  On the other hand, if the argument is presented that OD&D were combat-centric or needed minis because of the wargaming roots, then the concession that 4e has definite requirements for minis has already been made.  The difference being, the older editions simply didn't require minis or a battlemat, or anything like that.  Whether or not any particular number of groups used them in play or not is irrelevant.  I am sure a good number of groups also used pens instead of pencils.  That doesn't mean older editions were pen-centric.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 15, 2009, 06:40:07 PM
When the oldschool gamers talk about D&D and the fun they're having with it -- it makes me want to play the game. I just haven't seen anything like that from anyone jazzed about the newest version. Where is the 4e version of Jrients?
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 06:46:58 PM
OD&D just expected you to own two other games, just to play, Chain Mail and Outdoor Survival...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 15, 2009, 06:49:29 PM
Quote from: CavScout;283664Outdoor Survival...

Does anyone actually own that game?  Can you download a PDF version?  I've never even seen the cover. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 15, 2009, 07:13:05 PM
Quote from: Stuart;283665Does anyone actually own that game?  Can you download a PDF version?  I've never even seen the cover. :)
Luckily, you don't really need that one to play.  In fact, all you really need is OD&D, if that is your preference.  Rather like Unearthed Arcana and Dungeoneer's Survival Guide weren't required to play AD&D.  Claims to the contrary are simply nonsense.  :)

At any rate, we are always recruiting over at the Citadel, but if you really want that olde school vibe (we only go back as far as the 80s or thereabouts), you can hit the Original D&D Discussion (http://odd74.proboards76.com/) boards.

Quote from: Stuart;283665Does anyone actually own that game?  Can you download a PDF version?  I've never even seen the cover. :)
You can see it at the Acaeum (http://www.acaeum.com/ddindexes/miscpages/outsurvival.html).  They claim it was required for play; that appears to be wildly overstating things (http://shamsgrog.blogspot.com/2008/11/d-cover-to-cover-part-4.html).
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 15, 2009, 07:24:04 PM
The good ol' "but you can house rule it" so you really don't need it....
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 15, 2009, 08:49:00 PM
Quote from: Stuart;283665Does anyone actually own that game?  Can you download a PDF version?  I've never even seen the cover. :)

I owned it before I even heard of D&D.  Never used it for that either.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 15, 2009, 10:19:52 PM
Quote from: Stuart;283665Does anyone actually own that game?
At T. Foster's OD&D one-shot last summer, he made sure to show his copy to us, in case we decided to leave the dungeon for any reason.

Gotta love an old-schooler who's that well prepared. :)
Quote from: StuartCan you download a PDF version?
Not that I know of.
Quote from: StuartI've never even seen the cover. :)
Here you go (http://www.boardgamegeek.com/image/181641).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 15, 2009, 11:02:59 PM
Those look like BC-type mountains.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 16, 2009, 03:05:17 AM
Quote from: CavScout;283669The good ol' "but you can house rule it" so you really don't need it....

No, seriously, Outdoor Survival and Chainmail were completely unnecessary.

The only think OD&D took from Chainmail was the combat system, and the OD&D books presented an "Alternative Combat System" you could use without referring to Chainmail at all. That alternative system is, of course, the old D&D combat system we know and love. According to Gary, he never used the "official" combat system anyway.

Literally the only thing the game took from Outdoor Survival was a wilderness map. Anyone who can't handle drawing a wilderness map themselves has no place GMing OD&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 16, 2009, 09:42:25 AM
Like I said, the good ol' "but you can house rule it" so you really don't need it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 16, 2009, 09:50:09 AM
Quote from: Warthur;283704No, seriously, Outdoor Survival and Chainmail were completely unnecessary.

Literally the only thing the game took from Outdoor Survival was a wilderness map. Anyone who can't handle drawing a wilderness map themselves has no place GMing OD&D.
Anyone who thinks Outdoor Survival was necessary to begin with has no standing to talk about OD&D or any RPG published prior to 2005.  ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 16, 2009, 10:18:22 AM
Quote from: CavScout;283732Like I said, the good ol' "but you can house rule it" so you really don't need it.

Err, no.  

If you used the alternative combat system printed in the rules in Men & Magic, you did not need Chainmail because the alternative combat system did not use Chainmail mechanics. No house rules needed. The players and GM just decided which of the two alternative combat systems presented in the book they wanted to use.

Use of the Outdoor Survival was optional as well. Underworld & Wilderness Adventures presented using the Outdoor Survival map as a quick way to handle ad-hoc wilderness adventuring without the GM having to first prepare a wilderness map. Note the GM preparing one was mentioned first then using the Outdoor Survival map was presented as an alternative. As both were in the rules, no house-ruling was needed to not use the Outdoor Survival map.

However, I must point out that the entire intent of OD&D was that the GM create whatever house rules he wanted/needed -- it says as much in several places in the OD&D books and supplements. If you aren't using house rules in OD&D you really are not playing the way the designers intended. This may be alien to those used to later editions of D&D which seem to get progressively more "use the rules as written," but that does not change the fact that GMs making spot rulings and house rules for OD&D was an intentional part of the OD&D game design.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 16, 2009, 10:55:50 AM
Quote from: StormBringer;283733Anyone who thinks Outdoor Survival was necessary to begin with has no standing to talk about OD&D or any RPG published prior to 2005.  ;)

It was "necessary" in the sense that minis are "necessary" in 4E. You can houserule and not use it, but it was intended part of the game when released.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 16, 2009, 10:57:26 AM
Quote from: RandallS;283735Err, no.  

If you used the alternative combat system printed in the rules in Men & Magic, you did not need Chainmail because the alternative combat system did not use Chainmail mechanics. No house rules needed. The players and GM just decided which of the two alternative combat systems presented in the book they wanted to use.

Use of the Outdoor Survival was optional as well. Underworld & Wilderness Adventures presented using the Outdoor Survival map as a quick way to handle ad-hoc wilderness adventuring without the GM having to first prepare a wilderness map. Note the GM preparing one was mentioned first then using the Outdoor Survival map was presented as an alternative. As both were in the rules, no house-ruling was needed to not use the Outdoor Survival map.

However, I must point out that the entire intent of OD&D was that the GM create whatever house rules he wanted/needed -- it says as much in several places in the OD&D books and supplements. If you aren't using house rules in OD&D you really are not playing the way the designers intended. This may be alien to those used to later editions of D&D which seem to get progressively more "use the rules as written," but that does not change the fact that GMs making spot rulings and house rules for OD&D was an intentional part of the OD&D game design.

So not only the good ol' "but you can house rule it" so you really don't need it but also add on "if you weren't house ruling you were playing it wrong!"
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 16, 2009, 11:56:33 AM
So, remember, folks, a one-line throw away suggestion has the same weight of 'requirement' as page after page of power listings with all manner of movement-related effects and positional pre-requisites for use.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 16, 2009, 12:11:04 PM
Quote from: CavScout;283744It was "necessary" in the sense that minis are "necessary" in 4E. You can houserule and not use it, but it was intended part of the game when released.

You're joking, right? :confused:
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 16, 2009, 12:26:14 PM
Quote from: Stuart;283663When the oldschool gamers talk about D&D and the fun they're having with it -- it makes me want to play the game. I just haven't seen anything like that from anyone jazzed about the newest version. Where is the 4e version of Jrients?

Somewhere where they discuss 4e as something other than the downfall of man, I presume.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 16, 2009, 12:46:15 PM
Quote from: counterspin;283755Somewhere where they discuss 4e as something other than the downfall of man, I presume.
In other words, everywhere.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 16, 2009, 12:57:38 PM
Yeah... so CavScout is just joking/trolling... or a couple people are confused about how serious any of these discussions really are.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 16, 2009, 02:29:51 PM
I can't see any discussion of this nature as being too serious, but that said even I know that 4e is heavily designed around miniature use. I hate when folks call it a miniatures skirmish game, because although it is that, that's not all it is. On the other hand, saying it would be easy to dispense with miniatures is just as silly and misleading. It makes perfect sense to me that WotC tied miniature play to the rpg rules, it's pure economics, and it can be fun if one lets go of one's prejudice and preconceptions and just rolls with it. All that said, and with the qualification that I can enjoy playing 4e, theres still several games I'd rather be playing. Hell it might be more fun if we were to drop the rpg bits and play it as a mini-skirmish game only. I would not even consider going the other way though. I thought when I first started with it that it would be easier, but AP has convinced me that it would be a pain in the sphincter to try and remove miniature use from 4e. Can it be done? Yes, but it can't realistically be compared to houseruling/improvising older versions of DnD, it's apples and oranges. It would require an amount of book-keeping and rules mods that would be impractical at best, and would make simply using a different set of rules (like 3.x or especially True20) the more attractive option.

There are plenty of points about 4e one could praise it on if one were attracted to the superheroic fantasy style that it's designed for, but the ease of removing the miniatures aspect isn't one of them. I could, however, see the rules as a great way to change up the flavor and play some over-the-top kung-fu style fantasy, some Iron Monkey/Jade Empire action. Every time I look at the rules I see each class as some "style" of magically enhanced martial "schools". Maybe bring that flavor to a European based fantasy for some kind of crazy mash-up. I could be wrong but it seems to me it'd be good at that, and the miniature aspect would be perfect for that as well.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 16, 2009, 02:48:44 PM
Quote from: Stuart;283663When the oldschool gamers talk about D&D and the fun they're having with it -- it makes me want to play the game. I just haven't seen anything like that from anyone jazzed about the newest version. Where is the 4e version of Jrients?

Jrients aside, a good solid percentage of the "olde school movement" is people who talk about gaming because they don't actually do it anymore. And even so--  a good solid chunk of those people spend a sizable portion of their time (and blogs) talking about 4e, and insulting people who do enjoy it, because they realize in some fashion, that they no longer matter. In many cases (let's take StormBringer here) we're talking about people who haven't sat at a gaming table with other human beings in decades.

Oh what's this? a blog about "ye olden roleplaying? Lets check it out.. 40 posts labeled 4e? Whoa! hey isn't that more stuff he's written about the horrors of 4e then in his in-depth analysis on the use of pronouns between the Mentzer and Holmes editions???" Oh here's something new from "ye olden grognard".. I see he has found the campaign guidelines for Living Realms and completely mistaken them for actual D&D4e rules? (No really, I did find this- and the guy was taking issue with such things as "Characters in this campaign start at level 1". )

I'm shocked! Tyranny of fun!

Listen. Speaking as someone who has been playing AD&D since 1978, some of you guys are total fakes and it shows. And at the end of the day it doesn't even matter. We don't care what edition of the game you guys play at all, because we're kinda busy being part of the hobby rather than commenting on it.  Come on up to the Sagamore Ballroom at GenCon this year, you'll see. And if you really enjoy what you are doing and it isn't all about a social display of how you "no longer fit into this hobby, boo hoo" (which is what it looks like from outside the echo-chamber), then you wouldn't spend so much time talking about us either. We understand that, completely.
 
But keep it up! Snarf snarf dungeon furnace! snarf snarf! Hopefully that feels good, in some weird way.

PS just to Sigmund: I like miniatures and I wouldn't remove them from D&D3e or 4e. Or any version of SPI's Dragonquest, for that matter. So that's not a claim anyone will see me make.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 16, 2009, 02:54:21 PM
That was a slo-pitch for you to write a post about how much fun 4e is Abyssal Maw.  How much fun your group is having, how the new rules mean you have more fun because of how great the minis and battlemaps are or whatever...

Edit: The closest I've seen you get is tell us how many players there are in Living 4e Campaigns and how you always have a group to play with.  That's hardly the same thing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 16, 2009, 03:13:54 PM
Quote from: Stuart;283786That was a slo-pitch for you to write a post about how much fun 4e is Abyssal Maw.  How much fun your group is having, how the new rules mean you have more fun because of how great the minis and battlemaps are or whatever...

Believe me, it's all slo-pitch from you guys (especially you), but.. thanks! At this point, I don't actually have time for a set "my group"; I play with an ever expanding community of nearly 60 different people arranged every week into different tables of 6 or so, because we have so many people in our area. This week  I was in three games, and two of them were all new players to me.  

And strangely enough, many of my minis are like.. 8 years older than half the supposed "olde-schoolers" on the internet. But hey, let's pretend we live in a world where nobody used miniatures prior to 2001. Let's go with that. It's hilarious.

(http://farm4.static.flickr.com/3567/3285712874_3275cb43a1.jpg)
This is a picture from  last night. (I know it's a terrible picture..) I'm not in it (I took the picture) and there was a married couple playing as well (also taking a break). The guy in the red sweater is the DM. I met them all for the first time on Sunday. What's cool about this picture is the place we were gaming in is a private club in Frederick, MD (http://www.historichaven.com/). They have other gaming going on there too, but in real life I guess we have a much easier time not insulting each other over what edition of D&D everyone wants to play.

If you like, I can post some pictures of the Thurday night group (this is in Glen Burnie) which has anywhere between 12-24 members- we actually divide that into 2-3 tables, each with it's own DM. If anyone from the Maryland, VA, or DC area wants to come up and visit and play, please feel free to PM and I will get you in. If you promise not to try and ruin the game, your'e welcome to actually join the games.

I know that actual gaming is a vain and sophomoric goal in this crazy world of grudge commentary and smug sureness that not-enjoying stuff is the right way to go...but hey! I'll take that risk.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 16, 2009, 03:16:14 PM
Quote from: Abyssal Maw;283788And strangely enough, many of my minis are like.. 8 years older than half the supposed "olde-schoolers" on the internet.

*snigger*
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 16, 2009, 03:19:46 PM
Quote from: Stuart;283754You're joking, right? :confused:

No, not at all. Minis/battle-map is just a way of visualizing the battlefield. Instead of using "feet" for distance, they use squares. These squares are 5 feet wide.

Once you have your measurements, the rest is played just like older editions of D&D. You don't use the battle-map to see if you can see the enemy, you'd ask the DM.

Minis simplify combat in the sense that everyone's position is easily seen and understood. Take away that and you have "role-play" combat where the DM just tells everyone their positions in relation to others.

We could figure out how to use Magic Missiles with a range of 120' without a battle-map in old D&D. Why do some assume you can't do the same in 4E without the battle-map? 4E says Magic Missiles has a range of 20 squares, it is easy to go 5 x 20 = 100'.

It's really not hard. Claiming otherwise is what is really disingenuous.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 16, 2009, 03:22:17 PM
I really wish you'd be more specific, AM. Your wide brush paints indiscriminately.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 16, 2009, 03:29:50 PM
Quote from: James J Skach;283792I really wish you'd be more specific, AM. Your wide brush paints indiscriminately.

I know. sorry.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 16, 2009, 03:40:48 PM
Quote from: Abyssal Maw;283797I know. sorry.
As long as we can agree to disagree about certain aspects of the game with it turning into some pissing contest over who is objective right, we're cool.

you and I played 1ed (and I really miss that game - btw, I want to steal some for an upcoming game; can we talk?) and I think you know I play 3x every Wednesday night and played LG for a few years, right?

And yet, for me, the claim that 4e Wizards are "more magical" (to use an example from this thread, IIRC) falls flat - for reasons I don't necessarily want to draw out right now. I don't claim the person who claims that for them this is true is somehow wrong. I only bring it up as an example of how the same set of rules can be pointed at to find preference/fault.

Frankly, rather than vitriol, I'd like to see more discussion of how to adjust the game for the places it doesn't feel right - what ti would take to alter the rules, how much of an impact it would have on other portions, etc.

Alas, like so much else, the opportunity will again be lost...

And just for anecdotal rebuttal - Games Plus on Wednesday nights has, from what I can tell, at least three regular 3.x games going (no 4e, I think they play on a different night). We don't follow the same approach in that the groups don't mix, but there are...hmmm...about 6 per table...so 18 total.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 16, 2009, 04:36:53 PM
Quote from: Sigmund;283780I can't see any discussion of this nature as being too serious, but that said even I know that 4e is heavily designed around miniature use. I hate when folks call it a miniatures skirmish game, because although it is that, that's not all it is. On the other hand, saying it would be easy to dispense with miniatures is just as silly and misleading. It makes perfect sense to me that WotC tied miniature play to the rpg rules, it's pure economics, and it can be fun if one lets go of one's prejudice and preconceptions and just rolls with it. All that said, and with the qualification that I can enjoy playing 4e, theres still several games I'd rather be playing. Hell it might be more fun if we were to drop the rpg bits and play it as a mini-skirmish game only. I would not even consider going the other way though. I thought when I first started with it that it would be easier, but AP has convinced me that it would be a pain in the sphincter to try and remove miniature use from 4e. Can it be done? Yes, but it can't realistically be compared to houseruling/improvising older versions of DnD, it's apples and oranges. It would require an amount of book-keeping and rules mods that would be impractical at best, and would make simply using a different set of rules (like 3.x or especially True20) the more attractive option.

There are plenty of points about 4e one could praise it on if one were attracted to the superheroic fantasy style that it's designed for, but the ease of removing the miniatures aspect isn't one of them. I could, however, see the rules as a great way to change up the flavor and play some over-the-top kung-fu style fantasy, some Iron Monkey/Jade Empire action. Every time I look at the rules I see each class as some "style" of magically enhanced martial "schools". Maybe bring that flavor to a European based fantasy for some kind of crazy mash-up. I could be wrong but it seems to me it'd be good at that, and the miniature aspect would be perfect for that as well.
Exactly so.  I can find nothing substantial to disagree with here.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 16, 2009, 04:42:16 PM
Quote from: James J Skach;283792I really wish you'd be more specific, AM. Your wide brush paints indiscriminately.
But, it is adorable when talk of older editions threatens his identity as a 4e enthusianst.  ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Warthur on February 16, 2009, 05:16:34 PM
Quote from: CavScout;283732Like I said, the good ol' "but you can house rule it" so you really don't need it.

I think you mean the good ol' "the rules for doing without those games are all present and correct in the books themselves".
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 16, 2009, 05:21:56 PM
Quote from: StormBringer;283809But, it is adorable when talk of older editions threatens his identity as a 4e enthusianst.  ;)

Except it doesn't. Reread the title of this thread. And as I pointed out, "talk of older editions" is really the least of what goes on. It's a shame really.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 16, 2009, 05:55:06 PM
Quote from: Abyssal MawBelieve me, it's all slo-pitch from you guys (especially you), but.. thanks!

Sadly, it looks like it wasn't quite slow enough for you. :-/

Let's try again:

Quote from: StuartWhen the oldschool gamers talk about D&D and the fun they're having with it -- it makes me want to play the game. I just haven't seen anything like that from anyone jazzed about the newest version. Where is the 4e version of Jrients?

You, Abyssal Maw, have an opportunity to either talk about those things - or alternately link to someone else who's doing that. (It's slo-pitch because surely, someplace, someone is doing this)

Telling me that people who like previous editions "no longer matter", or that you've been playing D&D with the same lead men you bought after getting back from 'Nam, or that you're a member of the RPGA and have a lot of different people you DM for... this is missing the point.

Which you can do if you like, but it only serves to back up my comment that there's not a lot of people talking about 4e in a way that makes others want to give it a try.

To be short-bus, crash-helmet clear for you: who is talking about the fun they're having with 4e in a way that would inspire others to want to give it a try?  

There's a lot of defensiveness in discussions about 4e, but I genuinely haven't seen a lot of people talking about how much *fun* it is.  You answering with defensiveness isn't answering the question in the way you think it is.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 16, 2009, 06:01:31 PM
If anyone actually has some good resources for 4e that aren't too abstract (could be any edition) or too rules heavy (new classes and powers) I'd appreciate having a peek. Thanks.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 16, 2009, 06:08:33 PM
Me? I wish the AM that I gamed with step up. I would definitely like to play 4E with that guy. All of this gibber gabber he's spouting makes me think that some anonymous asshole got access to his account.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 16, 2009, 06:34:29 PM
Quote from: CavScout;283790No, not at all. Minis/battle-map is just a way of visualizing the battlefield. Instead of using "feet" for distance, they use squares. These squares are 5 feet wide.

Once you have your measurements, the rest is played just like older editions of D&D. You don't use the battle-map to see if you can see the enemy, you'd ask the DM.

Minis simplify combat in the sense that everyone's position is easily seen and understood. Take away that and you have "role-play" combat where the DM just tells everyone their positions in relation to others.

We could figure out how to use Magic Missiles with a range of 120' without a battle-map in old D&D. Why do some assume you can't do the same in 4E without the battle-map? 4E says Magic Missiles has a range of 20 squares, it is easy to go 5 x 20 = 100'.

It's really not hard. Claiming otherwise is what is really disingenuous.

I can't agree with this. I will grant that our group hasn't tried playing without miniatures, but just from playing the wizard I don't see how forgoing miniatures can be considered "really not hard". Yes, the Thunderwave will push the foes back 5' times my wis modifier, but part of the advantage of the push is knowing when using it will be most advantageous, like when I pushed 2 kobolds into a pit with it. Using a Force Orb more than once a session would be annoying for at least the GM in having to determine exactly which foes are close enough to each other to be affected. Knowing where to place my Flaming Sphere for maximum effect would be more difficult if nobody was keeping strict track of exactly where the foes are in any given round. These are just the low level wizard spells, I know from AP that my fellow adventurers have similar powers that are much easier to use when the exact positioning of all combatants (and non-coms for that matter) are known. Hell, this is the kinda shit we started using miniatures for in the first place. It made it so much simpler to determine who got caught in the fireball, or web spells, or stinking clouds (pissed off some fighters back in the day I can tell ya). 4e just acknowledges and embraces this, and maybe goes too far in it's acceptance for some. Is it possible to play 4e without mat and minis? Yes. However, it certainly isn't easy, and would at least require the GM to up the book-keeping and/or perform surgery on a good number of powers and combat rules.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 16, 2009, 06:44:17 PM
Quote from: James J Skach;283800As long as we can agree to disagree about certain aspects of the game with it turning into some pissing contest over who is objective right, we're cool.

you and I played 1ed (and I really miss that game - btw, I want to steal some for an upcoming game; can we talk?) and I think you know I play 3x every Wednesday night and played LG for a few years, right?

And yet, for me, the claim that 4e Wizards are "more magical" (to use an example from this thread, IIRC) falls flat - for reasons I don't necessarily want to draw out right now. I don't claim the person who claims that for them this is true is somehow wrong. I only bring it up as an example of how the same set of rules can be pointed at to find preference/fault.

Frankly, rather than vitriol, I'd like to see more discussion of how to adjust the game for the places it doesn't feel right - what ti would take to alter the rules, how much of an impact it would have on other portions, etc.

Alas, like so much else, the opportunity will again be lost...

And just for anecdotal rebuttal - Games Plus on Wednesday nights has, from what I can tell, at least three regular 3.x games going (no 4e, I think they play on a different night). We don't follow the same approach in that the groups don't mix, but there are...hmmm...about 6 per table...so 18 total.

Yeah. It was me that said the 4e made the wizard seem "more magical", but only at first, when it was still shiny :) Mainly it was due to the at will powers like magehand and light that would let me do fun and pointless stuff when all the other folks were acting "normal". That feeling ended once we started getting into fights and everyone started busting out the superpowers. Now, my wizard often times feels less magical, since he doesn't have the flashy high-flyin kung fu powers like the Warlord or Rogues (we have 2 :) ), and especially not the super Charmed-style Infernal teifling Warlock. At this point I think I'm more with you James. This is why I'm participating in this thread actually, because i dont really have any vitriol, I have certain amount of fun playing 4e, but I have alot more fun playing my other games these days. I hope maybe someday these types of discussions can point the game in a better direction for me. I want to like it more.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 16, 2009, 06:48:55 PM
Quote from: StormBringer;283809But, it is adorable when talk of older editions threatens his identity as a 4e enthusianst.  ;)

Says the one threatened by talk of 4E....
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 16, 2009, 06:49:11 PM
Quote from: Sigmund;283828Yeah. It was me that said the 4e made the wizard seem "more magical", but only at first, when it was still shiny :) Mainly it was due to the at will powers like magehand and light that would let me do fun and pointless stuff when all the other folks were acting "normal". That feeling ended once we started getting into fights and everyone started busting out the superpowers. Now, my wizard often times feels less magical, since he doesn't have the flashy high-flyin kung fu powers like the Warlord or Rogues (we have 2 :) ), and especially not the super Charmed-style Infernal teifling Warlock. At this point I think I'm more with you James.
It only took rolling to hit with Magic Missile...it felt...wrong, somehow.

At least to me it did. Other folks probably don't give a rats ass.

I love freedom of choice...

*ahem* AM - Raven's Hollow? *ahem*
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 16, 2009, 06:57:26 PM
Quote from: Sigmund;283827I can't agree with this. I will grant that our group hasn't tried playing without miniatures, but just from playing the wizard I don't see how forgoing miniatures can be considered "really not hard". Yes, the Thunderwave will push the foes back 5" times my wis modifier, but part of the advantage of the push is knowing when using it will be most advantageous, like when I pushed 2 kobolds into a pit with it. Using a Force Orb more than once a session would be annoying for at least the GM in having to determine exactly which foes are close enough to each other to be affected. Knowing where to place my Flaming Sphere for maximum effect would be more difficult of nobody was keep strict track of exactly where the foes are in any given round. These are just the low level wizard spells, I know from AP that my fellow adventurers have similar powers that are much easier to use when the exact positioning of all combatants (and non-coms for that matter) are known. Hell, this is the kinda shit we started using miniatures for in the first place. It made it so much simpler to determine who got caught in the fireball, or web spells, or stinking clouds (pissed off some fighters back in the day I can tell ya). 4e just acknowledges and embraces this, and maybe goes too far in it's acceptance for some. Is it possible to play 4e without mat and minis? Yes. However, it certainly isn't easy, and would at least require the GM to up the book-keeping and/or perform surgery on a good number of powers and combat rules.

Yet in older editions, with spells with effects measured in feet you had no problem?

You're right in the sense that minis makes combat easier, to visualize and figure out effects but that "easier" seems to be what gets stuck in the craw of so many self-declared "old schoolers". If it's easier, they think it's wrong.

Of course I've never understood those who shout disdain for combat using a map, while at the same time suggestion that unless you hand drew maps while playing you were doing it wrong.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 16, 2009, 07:14:02 PM
Quote from: CavScout;283833Yet in older editions, with spells with effects measured in feet you had no problem?


That is correct. The difference is in the old days we used maps and minis to make combat easier to keep track of and more "visual"... we liked the visual :) 4e, however, was specifically designed to use minatures and battlemaps, and incorporated the conventions of minis and maps use directly into the rules. Now, rather than being an optional play-aid, they are a rather major feature. The PHB is slightly contradictory in it's introduction of this new feature, because first it says "You might find some of the following items and accessories useful at your game table.", but then goes on to state the game's true change when it says, "Each player needs a miniature to represent his or her character, and the DM needs minis for monsters." and "Combat in D&D plays out on a grid of 1-inch squares."

My old DM has a large collection of Dwarven Forge stuff, it was awesome, and that was with the last days of 2e and a good way into the 3e days. I don't care if ya break out LL or S&W, I'd wanna use maps and minis just for the reasons I've already stated. I like using maps and minis, that is not the issue for me about 4e, as I've already stated, but I will freely admit that 4e was designed specifically to include minis and maps and it would require work to change that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 16, 2009, 07:28:08 PM
Quote from: CavScout;283833You're right in the sense that minis makes combat easier, to visualize and figure out effects but that "easier" seems to be what gets stuck in the craw of so many self-declared "old schoolers". If it's easier, they think it's wrong

Whether or not minis make combat easier depends on what you are looking for in combat. In my experience, minis and maps make for slower combat because everyone uses the maps and exact positions to try to find just the exact and best way to do the most damage. Without minis and battlemaps (and with a simple set abstract combat rules), combat goes faster as people tend to look at the general situation and just say what they will do.

If you are into detailed, tactical combat, minis and battlemats are almost a requirement to make it work -- and certainly make it easier.  If you find detailed, tactical combat slow and boring, getting rids of minis, battlemats, and the detailed combat rules that grow up around them makes combat much easier.

My problem with 4e (and to a slightly lesser extent 3.x) is that the rules are so built around detailed tactical combat (which is much better with minis and battlemats) that there is no room for those of us who want our combats to be simple, abstract, and extremely fast playing. With previous versions of D&D, you could have simple, abstract, and fast combat by default and those who wanted detailed, tactical combat could add in minis and the more detailed combat rules options in the book.  I don't have a problem with the default being detailed tactical combat, but the rules should include ways to reduce it to simple, abstract combat for those who want that. There is nothing like that in 4e. The detailed tactical combat is so central to the entire 4e system that there is really no way to strip it out and still have 4e.

Note: I don't hate 4e, it's just one of the many games out there that I have no interest in playing. I've tried it and I'd rather spend my time reading a book than play it. Reading is much more fun for me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 16, 2009, 11:06:09 PM
Quote from: StormBringer;283661I am sure Mr. Juramont would be able to point out how using the Chainmail rules with OD&D leads to a shitty game, because they are not designed for such, and in fact, the similarities between the two are sparse.  Mr Vey (thegreyelf) has already done a comparison of sorts here:  Grognard's Tavern (http://grognardstavern.proboards29.com/index.cgi?board=classics&action=display&thread=417).  Holmes, Moldvay and AD&D all make a rather strong suggestion that minis are helpful for keeping track of diverse information like marching order and even combat location, none of them have rules that would require minis or other tokens for the average player to plan their next actions.  While certain groups may be able to eschew minis and still maintain the location of each combatant several rounds into a fight that involved various shift, push and slide effects as well as normal damage and effect tracking, it would hardly be the norm.

4e enthusiasts are trying to demonstrate that minis requirements were there since the beginning, due to any number of factors.  All of these are untrue.  While some aspects did carry forward to some degree (inches to represent tens of feet), generally they were used due to familiarity.

Of course, this is the point where all the 4e enthusiasts swoop in and claim they don't use minis at all.  Well, very few people used them back then either.  You really can't support the claim that 4e and OD&D/BX/AD&D had equal requirements for minis with a statement to the effect "...but we don't use them".  Fine, if 4e doesn't require minis, we certainly didn't back then, as there were far fewer combat effects that needed tracking; especially movement effects.  On the other hand, if the argument is presented that OD&D were combat-centric or needed minis because of the wargaming roots, then the concession that 4e has definite requirements for minis has already been made.  The difference being, the older editions simply didn't require minis or a battlemat, or anything like that.  Whether or not any particular number of groups used them in play or not is irrelevant.  I am sure a good number of groups also used pens instead of pencils.  That doesn't mean older editions were pen-centric.

So...to get back to my question, how are you proving this? Using the rules as written, actual play, or something else?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 16, 2009, 11:08:54 PM
Quote from: Stuart;283663I just haven't seen anything like that from anyone jazzed about the newest version.

I'm not sure what exactly you are looking for here, but lots of us have mentioned on multiple occaisions how well we liked 4e.  I know I've pointed out on multiple occasions how surprised I was to find I liked 4e, and that several members of my group felt the same way.  How pretty much everyone who's tried it has liked it so far, with the exception of the guy that isn't into combat-heavy games.  I've even pointed out on multiple times how the guy who goes back with TSR almost as far as Old Geezer tried it and liked it.  I have an AP thread.  

What more are you looking for?  Obviously, none of us are going to describe it in a way that makes you nostalgic for the gaming days of olde the way talking about old school gaming might.  It's 2008, not 1985 (or 1979, or whatever your year was), and no set of rules is going to change that.  Frankly, all the retro-clones have done for me is convince me that I was too young to notice how terrible the rules for AD&D 1e were (the massive old school charm, notwithstanding), and how OD&D was some bizarre, ancient relic that I never would have found interesting and am glad to have avoided (thank god for BD&D, the only "old school" version of D&D I can stand).

Quote from: Sigmund;283780I can't see any discussion of this nature as being too serious, but that said even I know that 4e is heavily designed around miniature use. I hate when folks call it a miniatures skirmish game, because although it is that, that's not all it is. On the other hand, saying it would be easy to dispense with miniatures is just as silly and misleading. It makes perfect sense to me that WotC tied miniature play to the rpg rules, it's pure economics, and it can be fun if one lets go of one's prejudice and preconceptions and just rolls with it.

I agree - the miniatures aspect is tightly bound into the game and would be more trouble than its worth to try and remove.  But yeah, calling it a miniatures skirmish game is equally silly - you can still do all those same old things outside of combat you used to do (well, except pretending that D&D is a good fit for "gritty" or "realistic" type campaigns - which it was always lousy at past 3rd level anyways).  Which is why I never understand those comments.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 17, 2009, 07:11:24 AM
Quote from: jgants;283866I'm not sure what exactly you are looking for here, but lots of us have mentioned on multiple occaisions how well we liked 4e.  I know I've pointed out on multiple occasions how surprised I was to find I liked 4e, and that several members of my group felt the same way.  How pretty much everyone who's tried it has liked it so far, with the exception of the guy that isn't into combat-heavy games.  I've even pointed out on multiple times how the guy who goes back with TSR almost as far as Old Geezer tried it and liked it.  I have an AP thread.  

What more are you looking for?  Obviously, none of us are going to describe it in a way that makes you nostalgic for the gaming days of olde the way talking about old school gaming might.  It's 2008, not 1985 (or 1979, or whatever your year was), and no set of rules is going to change that.  Frankly, all the retro-clones have done for me is convince me that I was too young to notice how terrible the rules for AD&D 1e were (the massive old school charm, notwithstanding), and how OD&D was some bizarre, ancient relic that I never would have found interesting and am glad to have avoided (thank god for BD&D, the only "old school" version of D&D I can stand).

I literally mean does someone have a link to someone who's blogging about 4e and how much fun it is (not edition wars or actual play that could be from any RPG).  All I'm seeing here is variations on "we tried it and surprisingly it wasn't total garbage - and old school games aren't that great anyway"  -- that doesn't really get me fired up. :)

I mean something along the lines of this:
http://www.heroscapers.com/
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 17, 2009, 09:53:34 AM
Quote from: Stuart;283894I literally mean does someone have a link to someone who's blogging about 4e and how much fun it is (not edition wars or actual play that could be from any RPG).  All I'm seeing here is variations on "we tried it and surprisingly it wasn't total garbage - and old school games aren't that great anyway"  -- that doesn't really get me fired up. :)

I mean something along the lines of this:
http://www.heroscapers.com/
I have no concept of how to even play Heroscape, but the spoof cards are hilarious.  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 17, 2009, 10:01:12 AM
Quote from: jgants;283866(well, except pretending that D&D is a good fit for "gritty" or "realistic" type campaigns - which it was always lousy at past 3rd level anyways).

This made me chuckle :) I agree completely, hell, 3.x had a variant combat system created (which our group thoroughly enjoyed) specifically to make it more Grim-N-Gritty, but unfortunately I can't see such a simple and elegant system being created for 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 17, 2009, 10:15:28 AM
Quote from: Seanchai;283865So...to get back to my question, how are you proving this? Using the rules as written, actual play, or something else?

Seanchai
I think you are about the last person on the thread who hasn't realized this, but it is a combination of many factors.  None of which point to 'minis and battlemats required for OD&D/AD&D' or '4e is simple to play without minis and battlemats'.

Maybe not the last.  There is still someone that thinks a throw-away, one sentence suggestion to save prep time constitutes an unwavering requirement, without which the game is broken and unplayable.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 10:43:22 AM
Quote from: Sigmund;283916I agree completely, hell, 3.x had a variant combat system created (which our group thoroughly enjoyed) specifically to make it more Grim-N-Gritty
Which variant? I mean, I could guess at a few possibilities, but now I'm curious...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 17, 2009, 10:58:25 AM
Quote from: James J Skach;283919Which variant? I mean, I could guess at a few possibilities, but now I'm curious...

We used a couple versions of Kenneth Hood's Grim-N-Gritty HP and Combat rules. The original version we used (I'm fuzzy on the details cuz I no longer have the print outs and the rules belonged to our GM) I'm pretty sure did not involved the defense roll like the newer version we used did. I also remember our DM scared the crap out of us by having an ogre walk right up to our camp at night, we crapped our 1st lvl shorts I can tell ya, but all the ogre wanted was some of our dinner and to share our fire for a bit, which of course we gave it cuz it would have beat us silly :) The GnG rules made DnD pretty scary, for sure, and are very easy to just plug in and go with minimal fuss, which is why I'm still such a 3.x fan.

After a touch of google-fu, I'm pretty sure it was one of these (http://www.rpg.net/reviews/archive/12/12236.phtml).


Actually, it looks like the latest version we used was this one (http://riivo.talviste.pri.ee/dnd/grim-n-gritty/GrimNGrittyHitPointRules3.3.pdf).
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 11:13:25 AM
Quote from: Sigmund;283925We used a couple versions of Kenneth Hood's Grim-N-Gritty HP and Combat rules. The original version we used (I'm fuzzy on the details cuz I no longer have the print outs and the rules belonged to our GM) I'm pretty sure did not involved the defense roll like the newer version we used did. I also remember our DM scared the crap out of us by having an ogre walk right up to our camp at night, we crapped our 1st lvl shorts I can tell ya, but all the ogre wanted was some of our dinner and to share our fire for a bit, which of course we gave it cuz it would have beat us silly :) The GnG rules made DnD pretty scary, for sure, and are very easy to just plug in and go with minimal fuss, which is why I'm still such a 3.x fan.

After a touch of google-fu, I'm pretty sure it was one of these (http://www.rpg.net/reviews/archive/12/12236.phtml).


Actually, it looks like the latest version we used was this one (http://riivo.talviste.pri.ee/dnd/grim-n-gritty/GrimNGrittyHitPointRules3.3.pdf).
Sweet! Thanks!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 17, 2009, 11:28:58 AM
Quote from: CavScout;283833Yet in older editions, with spells with effects measured in feet you had no problem?

You're right in the sense that minis makes combat easier, to visualize and figure out effects but that "easier" seems to be what gets stuck in the craw of so many self-declared "old schoolers". If it's easier, they think it's wrong.

Of course I've never understood those who shout disdain for combat using a map, while at the same time suggestion that unless you hand drew maps while playing you were doing it wrong.
Actually, most old-schoolers unambiguously love maps. They do. Many of them even love miniatures, and miniature terrain. I mean, who here doesn't completely drool over that Dwarven Forge stuff, right? It's just that many of us reject the idea that combat rules must absolutely confine us to a grid. I don't like the necessity of always needing to know exact positioning, and the precise tactics needed to put that exact positioning to full advantage in a mathematical formula. Personally, I prefer having just a general idea of positioning and spatial relations, with my imagination filling in the blanks.

My group is currently playing a D&D 3.5 game, and guess what? We don't use a grid for combat. There is mapping taking place, but it's mostly so that we don't get lost, and so that we can remember where we've been, and what we've done. Our use of Attacks of Opportunity is limited to the obvious stuff; like when someone runs away or drinks a potion or something. But our combats are essentially grid-free and mini-free. Is that good or bad? I don't really know, but it works for us.

To this day, I just don't know how to run a 4e game without a battlegrid and miniatures. My understanding of the rules and the powers makes using the grid and minis absolutely necessary for me, and I just don't like that. I prefer having a choice, as that choice opens up multiple styles of play. The 4e way feels too narrow and rigid to me. I remember playing Holmes Basic, back in the day, and even that feels like a more open game to me than 4e, which is kinda weird, but there it is.

This doesn't bother me as much now, because I currently have a gaming group that plays a game I like. I just wonder how the 4e fans will handle it when WoTC ceases to publish their precious 4e in a few short years (and they will), while the OGL games and 3.x games like Pathfinder, True20, and OSRIC are still chugging along. It'll be weird.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 17, 2009, 12:16:29 PM
Quote from: Sacrificial Lamb;283934I just wonder how the 4e fans will handle it when WoTC ceases to publish their precious 4e in a few short years (and they will), while the OGL games and 3.x games like Pathfinder, True20, and OSRIC are still chugging along. It'll be weird.

Probably in a way the other folks reacted when their "precious" version was ceased. They'll decry the new way and shout from the roof-tops about how their way was so much better. In other words, probably act like you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 17, 2009, 12:41:08 PM
Quote from: Sacrificial Lamb;283934I just wonder how the 4e fans will handle it when WoTC ceases to publish their precious 4e in a few short years (and they will), while the OGL games and 3.x games like Pathfinder, True20, and OSRIC are still chugging along. It'll be weird.

The earlier editions encouraged a DIY approach to the game.  More recently that's shifted to less DIY and a more "official content" / Collectible media type approach - which certainly makes sense from a business perspective, and doubly so when you think about the big money earner for WotC.  I'd imagine a lot of people who are really into 4e at this point will also be really into the next thing that WotC publishes as well (which I'd fully expect to be much closer to 4e than 4e is to 3.x).
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 17, 2009, 12:44:35 PM
Quote from: Stuart;283944The earlier editions encouraged a DIY approach to the game.  More recently that's shifted to less DIY and a more "official content" / Collectible media type approach - which certainly makes sense from a business perspective, and doubly so when you think about the big money earner for WotC.  I'd imagine a lot of people who are really into 4e at this point will also be really into the next thing that WotC publishes as well (which I'd fully expect to be much closer to 4e than 4e is to 3.x).

That pretty much describes gaming trends in general. Of course, it would, 'cos d&d sets gaming trends in general.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 17, 2009, 02:47:29 PM
Quote from: CavScout;283941Probably in a way the other folks reacted when their "precious" version was ceased. They'll decry the new way and shout from the roof-tops about how their way was so much better. In other words, probably act like you.
You're confusing me with someone else, Cav. I'm not the guy who wrote that article, "Tyranny of Fun", nor am I an "edition purist". Now admittedly, since 4e was announced, I think I've probably made about half-a-dozen non-positive posts about 4e, but I think I've been reasonable in my evaluations. A couple of my posts were in a 4e playtest report on this very website, a couple of them were made here in this very thread, and I'm sure I said something else about 4e on this website. That's it. No shouting here, chief. If you've seen my posts in the Gameplay subforum, you'd realize I'm not one of those "bitter non-gamers". That just ain't me.

Don't get me wrong. The 3e/4e "Edition Wars" crap is tons of fun to read, and people speculating about 4e is interesting, but for me, the actual gameplay and writing of 4e is boring, and untrue to its roots. That's my opinion anyway. And if you want some real honesty, it's true that I was initially disgruntled over 4e, but then I quickly got over it. Why? A couple reasons. First, the 3.x community is still going strong, and there are many other non-3.x games out there as well. Another reason is that I have my own group. Also, I've come to the conclusion that 4e is temporary. The "Edition Treadmill" is the new way of things, and I've come to accept it. 4e won't be in print long enough to really matter that much. It'll be funny to see Pathfinder still in print, while 4e is canceled, while 5e will be the new game in town. Or maybe they'll make D&D into an MMO instead. Who knows?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 03:52:32 PM
Quote from: Sacrificial Lamb;2839644e won't be in print long enough to really matter that much. It'll be funny to see Pathfinder still in print, while 4e is canceled, while 5e will be the new game in town. Or maybe they'll make D&D into an MMO instead. Who knows?

I just don't see it. You guys see what you want to see from the vantage point of your hidey holes. Come out to GenCon this year (Sagamore Ballroom) and just count the events. I feel like I've had this same conversation about a million times about how D&D3 would never supplant AD&D2e. It did.

I really suspect Pathfinder won't last very long- the people who really like D&D3 are still able to play D&D3 using the original books. The people who are carrying out the glorious rebellion against WOTC don't actually want to play D&D3 at all anyhow, under any name. Goodman Games (my favorite of the third party publishers) has mostly given up on D&D3 material in favor of supporting (surprise) D&D4.  Green Ronin and Mongoose are supporting their own systems. Pathfinder is going to end up holding the bag for the glorious revolutionaries who will abandon them just as quickly as they signed on. They're happy to cheer Paizo on, but when it comes down to the first 30-40$ rulebook? I don't think it's going to sell.

Heck, you can go to one of ye olden grognards right now and see where he is linking approvingly to Erik Mona talking ON THE PATHFINDER forums, about how anyone who isn't "down with Vancian Magic" being "lost to them.." and you can also see that same olden grognard admitting of course he wouldn't touch an edition of D&D created after 1989. Paizo finds itself in the unenviable position of having customers who are actually not customers.

Which I'm not sure will be "funny" as you say, but in the end is really too bad. D&D3 is a great game, it's just a bit harder to manage at the low and high ends.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 04:01:46 PM
Quote from: James J Skach;283919Which variant? I mean, I could guess at a few possibilities, but now I'm curious...

You should see if you can find a second hand copy of Grim Tales "High Adventure, Low Magic" by .. Bad Axe Games?
The obvious alternate being talked about was Ken Hoods Grim and Gritty, but I wasnt a fan of that one. I think Grim Tales actually uses the D20 Modern SRD as it's baseline, which meant it had a unique approach to character generation because the classes were stripped out.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 04:10:10 PM
Quote from: Abyssal Maw;283979I just don't see it. You guys see what you want to see from the vantage point of your hidey holes. Come out to GenCon this year (Sagamore Ballroom) and just count the events. I feel like I've had this same conversation about a million times about how D&D3 would never supplant AD&D2e. It did.
Really, AM. Who are "you guys" and wtf is this hidey hole?

I'm asking honestly. Is it not possible to have legitimate dislikes for certain aspects of 4e without being some BNG or Internet wannabe?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 04:10:57 PM
Quote from: Abyssal Maw;283983You should see if you can find a second hand copy of Grim Tales "High Adventure, Low Magic" by .. Bad Axe Games?
The obvious alternate being talked about was Ken Hoods Grim and Gritty, but I wasnt a fan of that one. I think Grim Tales actually uses the D20 Modern SRD as it's baseline, which meant it had a unique approach to character generation because the classes were stripped out.
Cool, thanks!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 04:25:08 PM
Quote from: James J Skach;283985Really, AM. Who are "you guys" and wtf is this hidey hole?

I'm asking honestly. Is it not possible to have legitimate dislikes for certain aspects of 4e without being some BNG or Internet wannabe?

It's certainly possible. For example there are plenty of games (and other things- bands, pieces of art, styles of clothing ) I totally dislike. I (like most people) find it very easy not to ever talk about things I am specifically not interested in, because it simply doesn't occur to me.

Nor does it occur to anyone else. Here's my hypothesis: "Casual disinterest is not the sort of emotion that naturally incites people to hatred. It's something else."
 
To understand the bitterness and hatred here, you have to understand the mental process it comes from. My personal belief (and I apologize but I really do believe this) is that a lot of you guys realize you stopped having fun with this hobby a long time ago. Right now there's a lot of clinging to the artifacts of yesteryear. Next year? Maybe not so many of you hanging around is my guess.

Although, nah, maybe I'm wrong and you'll still all be here, and this place will be like Tangency where you can discuss polearms and what period to place the aztecs in, if you were to ever play again, or... something.

I don't mind being wrong. I'm kinda hoping for it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 04:35:20 PM
Quote from: Abyssal Maw;283992It's certainly possible. For example there are plenty of games (and other things- bands, pieces of art, styles of clothing ) I totally dislike. I (like most people) find it very easy not to ever talk about things I am specifically not interested in, because it simply doesn't occur to me.

Nor does it occur to anyone else. Here's my hypothesis: "Casual disinterest is not the sort of emotion that naturally incites people to hatred. It's something else."
 
To understand the bitterness and hatred here, you have to understand the mental process it comes from. My personal belief (and I apologize but I really do believe this) is that a lot of you guys realize you stopped having fun with this hobby a long time ago. Right now there's a lot of clinging to the artifacts of yesteryear. Next year? Maybe not so many of you hanging around is my guess.

Although, nah, maybe I'm wrong and you'll still all be here, and this place will be like Tangency where you can discuss polearms and what period to place the aztecs in, if you were to ever play again, or... something.

I don't mind being wrong. I'm kinda hoping for it.
Well, than, we must part ways. I don't call you a fad-happy tragically hip silly old fool chasing the latest fashion because you play 4e which, in reality, is about as far from an RPG you can get and still have the name D&D on the cover, do I?

But for you, the moment I object to the feel of the game and how "magical" to me goes out the window when some fool fighter next to me is doing some weird ass power with nary but the most tenuous hint of a faint shadow of a connection to reality while I have to roll to hit with my Magic Missile (all in the name of game balance and ensuring everyone has a equal chance to shine!!!), I'm some bitter non-gamer, or about to be, who really isn't interested in gaming any more.

Never mind that I've got my wife...my god damn couldn't be less interested in playing wife...to agree to play, gave my kids Monster Manuals (thanks Kraka!) for their birthdays and play with them (not nearly as often as they'd like!), play every Wednesday night, will be running a 1e game for the boys in the group come mid-March, am trying to create Dunfalcon, and as of last week thought of a product that might be cool and started development on - nah, I'm just a fool who doesn't know he's not into this anymore, right?

We'll always have Raven's Hollow...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 04:36:28 PM
Now that, gentlemen, is how, given the title, this thread should be...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 17, 2009, 04:46:24 PM
Our local gaming con has more D&D 3.5 events than D&D 4e events this year.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 04:55:37 PM
Quote from: James J Skach;283994But for you, the moment I object to the feel of the game and how "magical" to me goes out the window when some fool fighter next to me is doing some weird ass power with nary but the most tenuous hint of a faint shadow of a connection to reality while I have to roll to hit with my Magic Missile (all in the name of game balance and ensuring everyone has a equal chance to shine!!!), I'm some bitter non-gamer, or about to be, who really isn't interested in gaming any more.

...

The types of powers fighters get are things like shield bashes, lunges, footwork lures, sudden turnarounds, last minute parries. They aren't that magical.

Here's my question: I never actually made that claim about "more magical", and I forgot who did, but why is it so offensive and infuriating to you? you've brought it up three times.  Aren't people allowed to have positive opinions about things they like? We know negative opinions are completely ok here, but is it such a crime to like something?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 04:56:29 PM
Quote from: Stuart;283998Our local gaming con has more D&D 3.5 events than D&D 4e events this year.

Provide a link. we'll count the events this year and we'll just compare what happens next year. The only way to resolve things, isn't it?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 05:09:42 PM
Quote from: Abyssal Maw;283992Jrients aside, a good solid percentage of the "olde school movement" is people who talk about gaming because they don't actually do it anymore. And even so-- a good solid chunk of those people spend a sizable portion of their time (and blogs) talking about 4e, and insulting people who do enjoy it, because they realize in some fashion, that they no longer matter. In many cases (let's take StormBringer here) we're talking about people who haven't sat at a gaming table with other human beings in decades.

Quote from: Abyssal Maw;283992Nor does it occur to anyone else. Here's my hypothesis: "Casual disinterest is not the sort of emotion that naturally incites people to hatred. It's something else."
 
To understand the bitterness and hatred here, you have to understand the mental process it comes from. My personal belief (and I apologize but I really do believe this) is that a lot of you guys realize you stopped having fun with this hobby a long time ago. Right now there's a lot of clinging to the artifacts of yesteryear. Next year? Maybe not so many of you hanging around is my guess.



AM, I like your art and still want to commission more stuff from you, but your opinion of people who don't like 4E sounds like something straight out of the Pretentious Gamers playbook. Claiming that not liking 4E indicates that you no longer matter as a gamer and aren't having fun gaming anymore is preposterous. Just because a person does not like Your Favorite Game just means that they do not like Your Favorite Game, nothing more and nothing less.

If you would like to know where some of my irritation about 4E comes from, its a reaction to the zealous fans who adhere to an idea that they are somehow "more special" than those who don't like 4E. The opinion you have given above is just an example of this attitude.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 05:10:45 PM
Quote from: Abyssal Maw;284000The types of powers fighters get are things like shield bashes, lunges, footwork lures, sudden turnarounds, last minute parries. They aren't that magical.
Really? I'll pull a few from the books tonight and you can charm me into why something that "misses" still "hits."

Quote from: Abyssal Maw;284000Here's my question: I never actually made that claim about "more magical", and I forgot who did, but why is it so offensive and infuriating to you? you've brought it up three times.  Aren't people allowed to have positive opinions about things they like? We know negative opinions are completely ok here, but is it such a crime to like something?
Sigmund did, IIRC and I've got no problem with it. I bring it up because it is is perfect example, to me, of how two people can look at/play the same rules and get a completely different take on it. If you'll note, I've had no objection to that point of view - I get it. It's just for me, the complete opposite.

But, see, when I say that, I'm suddenly a bitter non-gamer holding on to nostalgic memories that are really not correct (we all used mini's to check range spells!) shouting from some hidey-hole (which you've never explained, btw).

Frankly, add to that your subtle insinuation that because you have lots of people playing 4e we're obviously wrong in our view of the game (for us!) and it gets to the point of insulting.

Look, I've got no problem with people who like 4e. Go. Play. Have a great time. Drop by if you like to tell us this or that cool thing that makes it different that 3e and, for you, better (this, I think, has been Stuart's point). Hell, I've played it and will again (though it's been anything but a success for most of my group). But don't come around to my house (figuratively, it's Pundit's shit hole) and tell me that I'm wrong about not liking it. Don't insult me, overtly or by implication, by telling me I'm something I'm not because it helps you feel more secure in your position. Don't try to use the fact that you have lots of players some how imply that those who don't like it for their own reasons are behind the times or aren't really into gaming any more.

You're like the 4ePundit, spewing shit because you think 4e is the end-all, be-all of the RPG world, instead of the Abyssal Maw I used to know and love. The least you could do is narrow down your arguments so that when you paint it doesn't splatter all over people who are not your canvas. Otherwise, I just have to assume you think I'm one of "them" and will react accordingly.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 05:12:05 PM
Quote from: Stuart;283998Our local gaming con has more D&D 3.5 events than D&D 4e events this year.

So did ours.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 05:15:41 PM
Quote from: Abyssal Maw;284001Provide a link. we'll count the events this year and we'll just compare what happens next year. The only way to resolve things, isn't it?
Can I just ask
Just curious...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 05:28:14 PM
>>you can charm me into why something that "misses" still "hits."

As far back as 1st Edition, we would say this about hit points, about how the fighter or whatever is assumed to be taking lots of little cuts and scrapes and nicks when he fights, and how a round of combat is actually a whole minute long and represents plenty of parries and slashes and cuts, etc. But only a few significant "good hits" create injuries represented by loss of hit points.

So in 4e, when using certain powers, when a player rolls the die and "misses" it doesn't actually represent a miss, but rather an attack that didn't connect as hard as it potentially could have. And such an attack does less damage.

The same concept is used in 3e when a dragon breathes fire and characters make saving throws. if a character makes a successful save, the dragon doesn't miss, they just take half damage. Unless they have evasion. Or improved evasion.  

>>[[4E]] is the end-all, be-all of the RPG world...

I never said this.

I will say this:  D&D is the only RPG in the world worth playing. It in fact is the be-all, end-all. That statement is edition-neutral. I really do believe it. I won't put away that particular opinion.

But-- I've never made this claim specifically about 4E. I think 4e is a fun game, and it does improve many gametable issues I would have near the tail end of a 3.5 or 3.0 campaign. I like how it has changed from previous editions, because I was well aware of where 3e had some specific issues (save or die effects at high levels, issues with things like Spell reistance (depending on 3.0 or 3.5 you had totally different issues..) and that sort of thing. I won't get into it. I loved D&D3. You'll never see (or hear?) me say anything bad about any edition of D&D. I just appreciate the changes.

Oh, also, The Living Realms campaign is awesome and way better than Living Greyhawk. Another "opinion" thing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 05:29:44 PM
Quote from: James J Skach;284007Can I just ask
  • Why wait a year - the game has been out for almost a year and support for the previous position is, at least what I can glean from your position, virtually non-existent?
  • How many years will the experiment run?
  • Is this really a measure of Living campaigns - like perhaps Forgotten Realms is more popular than Greyhawk (which has always been true)?
Just curious...

Because conventions happen yearly. And in the end, I suspect it will in fact be a measure of the popularity of organized play campaigns, because they represent the bulk of convention play at any convention where more than a few people show up.

I didn't say this was a fair comparison. It's one I'm sure to win.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 05:35:52 PM
Quote from: Abyssal Maw;284008>>you can charm me into why something that "misses" still "hits."

As far back as 1st Edition, we would say this about hit points, about how the fighter or whatever is assumed to be taking lots of little cuts and scrapes and nicks when he fights, and how a round of combat is actually a whole minute long and represents plenty of parries and slashes and cuts, etc. But only a few significant "good hits" create injuries represented by loss of hit points.
I'm with ya...you know that...right up until...

Quote from: Abyssal Maw;284008So in 4e, when using certain powers, when a player rolls the die and "misses" it doesn't actually represent a miss, but rather an attack that didn't connect as hard as it potentially could have. And such an attack does less damage.
See, in those other editions, to do the little cuts and drain luck or whatever you were doing...you were "hitting" - that is, your roll was successful. That's the difference that is, for me, hard to swallow. But I know there are people who have no problem with it. For them, the game will be far more enjoyable than it is for me. Does that make me a bitter non-gamer, AM?

Quote from: Abyssal Maw;284008>>[[4E]] is the end-all, be-all of the RPG world...

I never said this.
No, AM. But the posts you have been making have been dripping with the insinuation. And Even if you feel that way, I've got no problem. It's your categorization of people who don't feel that way for what I believe are legitimate differences of opinion, as somehow lacking that causes me concern.

Quote from: Abyssal Maw;284008I will say this:  D&D is the only RPG in the world worth playing. It in fact is the be-all, end-all. That statement is edition-neutral. I really do believe it. I won't put away that particular opinion.
Eh - I'm sure that's true for you. I think other people feel very differently and I grant them their tastes much like I make room for yours.

Quote from: Abyssal Maw;284008Oh, also, The Living Realms campaign is awesome and way better than Living Greyhawk. Another "opinion" thing.
This sir, is too much. I will meet you at GenCon in the parking lot by the bike racks where I will proceed to kick your slimey little ass for even mentioning this possibility.

Or you could just come by the Condo and we'll have a beer and play 1e or something...
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 17, 2009, 05:41:14 PM
Quote from: James J Skach;284007Can I just ask
  • Why wait a year - the game has been out for almost a year and support for the previous position is, at least what I can glean from your position, virtually non-existent?
[/LIST]
 This has been the ongoing question, really.  I don't give a crap much about the game itself, it's the arguments in support that are annoying.  "You have to be playing the game to critique", followed by "You have to try a couple of different characters", "...for several levels", "...for a whole campaign", "...across several campaigns".  It's as though dislike of the game is some kind of aberrant thought process that can be cured through continued exposure.

I guess Stuart put his finger on it.  I have read endless pages about how much better it is, but I also have a hard time finding someone to write about how much fun it is.  Or about some of the new, cool classes and races or powers their group invented.  Or anything, really.  Part of it is that I stopped reading ENWorld a while ago, but even over there the discussion is pretty lackluster.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 17, 2009, 06:12:58 PM
Quote from: StormBringer;284012[/LIST]
 This has been the ongoing question, really.  I don't give a crap much about the game itself, it's the arguments in support that are annoying.  "You have to be playing the game to critique", followed by "You have to try a couple of different characters", "...for several levels", "...for a whole campaign", "...across several campaigns".  It's as though dislike of the game is some kind of aberrant thought process that can be cured through continued exposure.

I wrote a blog entry on this "move the goalposts" style of 4e debate last July (Don't Like D&D Fourth Edition? Beware the Moving Goal Posts (http://blog.retroroleplaying.com/2008/07/dont-like-d-fourth-edition-beware.html)). It really saddens me to see it still happening.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 06:27:27 PM
Quote from: RandallS;284016I wrote a blog entry on this "move the goalposts" style of 4e debate last July (Don't Like D&D Fourth Edition? Beware the Moving Goal Posts (http://blog.retroroleplaying.com/2008/07/dont-like-d-fourth-edition-beware.html)). It really saddens me to see it still happening.

I personally don't see why you or anyone else cares. I don't see why anyone should even bother to prove anything, and I also don't see what there is to gain by trying to disprove it.

At the end of the day- it's think it's pretty much impossible for me to accept the opinion of someone else in place of my own highly qualified opinion on what it is I like. I can't tell you what you should like, because you have your own highly qualified opinion.

Beyond opinions, there is only this:

The fun games are the ones that people are actually playing, regardless of ideological purity (whether we are talking gygaxian naturalism or GNS coherence). The end. That's reality. Everyone else, every other opinion, every other silly little nitpick-- doesn't matter. It's just BS people argue about on forums.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 06:37:05 PM
Quote from: Abyssal Maw;284019At the end of the day- it's think it's pretty much impossible for me to accept the opinion of someone else in place of my own highly qualified opinion on what it is I like. I can't tell you what you should like, because you have your own highly qualified opinion.

Your above statement has not stopped you from saying that those who don't like 4E aren't having fun with the games they prefer anymore or that they even matter as gamers.

So, why don't you practice what you preach?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 17, 2009, 06:37:08 PM
Quote from: Abyssal Maw;284019The fun games are the ones that people are actually playing, regardless of ideological purity (whether we are talking gygaxian naturalism or GNS coherence). The end. That's reality. Everyone else, every other opinion, every other silly little nitpick-- doesn't matter. It's just BS people argue about on forums.

In your opinion.

I happen to disagree with you. That's reality
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 06:38:05 PM
Quote from: James J Skach;284011I'm with ya...you know that...right up until...


See, in those other editions, to do the little cuts and drain luck or whatever you were doing...you were "hitting" - that is, your roll was successful. That's the difference that is, for me, hard to swallow. But I know there are people who have no problem with it. For them, the game will be far more enjoyable than it is for me. Does that make me a bitter non-gamer, AM?

Well, obviously, I disagree, but I don't see it as pertinent. Very few fighter attacks do damage on a miss (Reaping Strike does do a minimal amount of damage on a miss, but that's a standout example.) In any case, I think the dragon breath save from 3e is probably a better analogy. "You saved! You only take HALF the damage..."

We had similar save or take half effects in AD&D1e, at least with traps and poison, so it shouldn't be an alien concept.  But obviously it's a new way to explain an attack. There's even a feat ("Warborn Fury Style"- it's an Arena fighting style that appears in DDI) that will allow fighters to boost the damage they do on a miss with that particular power by +2.


er..
I only told you about that last part to get you mad, I admit.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 06:40:29 PM
Quote from: jeff37923;284021Your above statement has not stopped you from saying that those who don't like 4E aren't having fun with the games they prefer anymore or that they even matter as gamers.

So, why don't you practice what you preach?

Oh not at all, that's not what I am saying. I am saying that people who go waaay out of their way and get really apoplectic about it (alternating with smugness) and who happen to appear on every 4e thread because they can't stop talking about how much they hate it.. have an issue. And I am positive that I know what that issue is.

If this were a matter of simple disinterest, we'd never hear a thing from that person and it wouldn't matter.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 06:56:20 PM
Quote from: Stuart;283998Our local gaming con has more D&D 3.5 events than D&D 4e events this year.

Parochial, obviously.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 06:59:52 PM
Quote from: Abyssal Maw;284024Oh not at all, that's not what I am saying. I am saying that people who go waaay out of their way and get really apoplectic about it (alternating with smugness) and who happen to appear on every 4e thread because they can't stop talking about how much they hate it.. have an issue. And I am positive that I know what that issue is.

If this were a matter of simple disinterest, we'd never hear a thing from that person and it wouldn't matter.

Then what about the converse of the 4E haters? The 4E zealots who feel that they must be in every 4E thread to demonstrate their fanatical love for it? Are they as equally unbalanced?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 07:10:59 PM
Quote from: jeff37923;284026Then what about the converse of the 4E haters? The 4E zealots who feel that they must be in every 4E thread to demonstrate their fanatical love for it? Are they as equally unbalanced?

Why should love be a crime? This is a fandom website, isn't it?
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 07:12:33 PM
Nobody loves my games... *sniff*
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 07:15:00 PM
Quote from: Abyssal Maw;284023Well, obviously, I disagree, but I don't see it as pertinent. Very few fighter attacks do damage on a miss (Reaping Strike does do a minimal amount of damage on a miss, but that's a standout example.) In any case, I think the dragon breath save from 3e is probably a better analogy. "You saved! You only take HALF the damage..."
See, this is the thing. Let's break it down a bit...
All in the attempt to somehow tell me that the fact that this issue bugs me when those things that were similar, but not the same, in previous editions didn't, is wrong. And to do so, you seem to want to bring into it my entire identity as a gamer for reasons I've yet to fathom. Especially since I thought you knew me better than that.

Quote from: Abyssal Maw;284023We had similar save or take half effects in AD&D1e, at least with traps and poison, so it shouldn't be an alien concept.  But obviously it's a new way to explain an attack.
And IMHO it's an extension of the abstract nature a bit too far and, AFAIC, it's a misunderstanding of what a Saving throw was meant to do.

And here's the really sad part. I actually like the idea from some angles - that of changing the way saving throws work to be more in line with attacks as opposed to having some things be with the attacker and others a defense roll....but I digress.

Quote from: Abyssal Maw;284023There's even a feat ("Warborn Fury Style"- it's an Arena fighting style that appears in DDI) that will allow fighters to boost the damage they do on a miss with that particular power by +2.
Sounds great...if you like that approach.

Quote from: Abyssal Maw;284023er..
I only told you about that last part to get you mad, I admit.
See...you do know me...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 07:21:06 PM
Quote from: Abyssal Maw;284029Why should love be a crime? This is a fandom website, isn't it?
It's not love. I liek that you love it. I'm glad people are out there buying the game, getting others into gaming.

It's the dismissive nature of the love when someone says "Oh, I didn't like that I had to roll for Magic Missile," or "I don't like that I can still do damage when I fail a roll."

You'll note I pretty much stayed out of this thread for quite some time until the dismissive nature reared its ugly head...yet again.

And let's be clear, AM - I'm not saying the folks who don't like 4e include those who do the same damn thing. I'm more about the broad brush right now that you seem to be applying to, in particular, me.

After all, I'm in this for myself...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 07:21:30 PM
Quote from: Abyssal Maw;284029Why should love be a crime? This is a fandom website, isn't it?

I'd say that you are avoiding answering the question.

However, I think you've just made your position crystal clear.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 17, 2009, 07:31:11 PM
Love should NOT be a crime  - I also believe this...

 Oh wait this was about 4/e D&D vs. 3rd edition D&D - wasn't it?
Do we really need vitriol?  
 Why not just play the version you prefer and fun with your friends gaming that way?

Again - at the store we host groups that play  3.5 and 4th edition. To me its NOT acompetition. As long as they are having fun there are no issues.

- Ed C.

VITRIOL  Ed didn't use:
 4th edition curdled the milk in my fridge.

4th edition D&D made my cat sick.

4th edition interrupted my viewing of "LOST".

4th edition D&D was caught defacing my autographed picture of Patrick Stewart.

4th edition tried to put the moves on my girlfriend.

4th Edition D&D forgot to put away the dishes.

4th edition farted in the car....
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 07:33:28 PM
Quote from: Koltar;284036Love should NOT be a crime  - I also believe this...[/SIZE]

It is if you're a pedophile!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 17, 2009, 07:37:13 PM
Quote from: jeff37923;284003AM, I like your art and still want to commission more stuff from you, but your opinion of people who don't like 4E sounds like something straight out of the Pretentious Gamers playbook.

Check out the thread's title. You think you're going to endlessly bitch about 4e and receive a warm welcome from 4e fans? Really?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 17, 2009, 07:39:32 PM
Quote from: StormBringer;283918I think you are about the last person on the thread who hasn't realized this, but it is a combination of many factors.

In other words, they aren't actually "provably" full of it. When asked what you're going to prove it with, you point to vagaries.

(Again, your original statement: "In other words, when people are declaiming the inherent wargaminess or minis use in olde school games as support for the same in 4e, they are provably full of shit, and that particular point can be safely dismissed.")

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 07:39:40 PM
Quote from: Seanchai;284039Check out the thread's title. You think you're going to endlessly bitch about 4e and receive a warm welcome from 4e fans? Really?

Seanchai

Your thin skin is showing, dear.

How you can look at this thread and not see that it started out as humorous just shows that you are another example of a 4E zealot. You cannot stand any criticism, however tongue-in-cheek, about 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 17, 2009, 07:40:49 PM
Quote from: droog;284038It is if you're a pedophile!

That un-called for as I am not that Mythus person or was it the other guy that got topic banned on that ?

Anyways , the woman I'm dating right now is 10 years older than I am.


- Ed
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 07:53:18 PM
I didn't mean you, doofus.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 17, 2009, 07:54:19 PM
Quote from: Sacrificial Lamb;283964You're confusing me with someone else, Cav. I'm not the guy who wrote that article, "Tyranny of Fun", nor am I an "edition purist". Now admittedly, since 4e was announced, I think I've probably made about half-a-dozen non-positive posts about 4e, but I think I've been reasonable in my evaluations. A couple of my posts were in a 4e playtest report on this very website, a couple of them were made here in this very thread, and I'm sure I said something else about 4e on this website. That's it. No shouting here, chief. If you've seen my posts in the Gameplay subforum, you'd realize I'm not one of those "bitter non-gamers". That just ain't me.

Don't get me wrong. The 3e/4e "Edition Wars" crap is tons of fun to read, and people speculating about 4e is interesting, but for me, the actual gameplay and writing of 4e is boring, and untrue to its roots. That's my opinion anyway. And if you want some real honesty, it's true that I was initially disgruntled over 4e, but then I quickly got over it. Why? A couple reasons. First, the 3.x community is still going strong, and there are many other non-3.x games out there as well. Another reason is that I have my own group. Also, I've come to the conclusion that 4e is temporary. The "Edition Treadmill" is the new way of things, and I've come to accept it. 4e won't be in print long enough to really matter that much. It'll be funny to see Pathfinder still in print, while 4e is canceled, while 5e will be the new game in town. Or maybe they'll make D&D into an MMO instead. Who knows?

You claim to be "not one of them" yet you use the same arguments as they do. Good luck with that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 17, 2009, 08:00:49 PM
Quote from: droog;284045I didn't mean you, doofus.

Alright then.

And as a bit of honesty: I am currently a player in a 4th edition Dungeons & Dragons game. Just don't ask me about the game mechanics - I'm mostly getting by on roleplaying and hoping for good dice rolls.


- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 17, 2009, 08:06:50 PM
Quote from: jeff37923;284042You cannot stand any criticism, however tongue-in-cheek, about 4E.

The frothing at the mouth "my game is too awesome" has been from the older edition D&D crowd. Fuck, look at how upity some get when it is pointed out what the old game's rules were. I generally don't see fans of 4E telling other edition fans that there game isn't a "real rpg" or the like, that seems to flow one way at 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 08:24:42 PM
Quote from: CavScout;284048I generally don't see fans of 4E telling other edition fans that there game isn't a "real rpg" or the like, that seems to flow one way at 4E.

Except in this thread, right?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 17, 2009, 08:25:45 PM
Quote from: Abyssal Maw;284001Provide a link.

http://gryphcon.org/events.php

4e x2 slots
3.5 x9 slots
Other x13 slots

Not including all the other minis games and LARPs and stuff.  

Quote from: Abyssal Maw;284001we'll count the events this year and we'll just compare what happens next year. The only way to resolve things, isn't it?
What do you expect to change?  Two years after it's released everyone suddenly stops playing their favourite games and only plays your favourite game instead?

Your claims about how people playing older editions or other systems are not being part of "the hobby" or whatever you're ranting about just don't match how things are here.  Maybe down your way it's the only thing people play... but I doubt that's true if you were to look a bit harder.

I also think that while most people have favourite games, they'll play more than one game (or edition). The guy running the 4e sessions at the local con is excited about my B/X game next month, and one of the other guys in the game is putting on a 4e night that I'm thinking of going to (hence my questions about looking for someplace that could get me jazzed about giving it a try).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 08:54:29 PM
Quote from: Stuart;284050http://gryphcon.org/events.php

4e x2 slots
3.5 x9 slots
Other x13 slots

Not including all the other minis games and LARPs and stuff.  

Both those Living Realms events are multiple tables, so that's actually 4e x4. Now, we just wait a year, and see if it changes. I dunno what will happen, but if it's anything like Weathertop or Gottacon I suspect it will grow.


QuoteWhat do you expect to change?  Two years after it's released everyone suddenly stops playing their favourite games and only plays your favourite game instead?

Nope, but I do suspect 4e will do nothing but grow.

QuoteYour claims about how people playing older editions or other systems are not being part of "the hobby" or whatever you're ranting about just don't match how things are here.

Not my claim! My claim is that people who mostly talk about stuff without playing it are cognizant in at least some way that they have already ceased to be part of the hobby.  I have, in fact, never been wrong about this.

QuoteI also think that while most people have favourite games, they'll play more than one game (or edition). The guy running the 4e sessions at the local con is excited about my B/X game next month, and one of the other guys in the game is putting on a 4e night that I'm thinking of going to (hence my questions about looking for someplace that could get me jazzed about giving it a try).

What can I tell you? It's a fun game if you want to have fun. If you want to go to be a dick, or insult people, I'm positive you can successfully ruin the experience for everyone. That's true of just about every game of course.

What you do is up to you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: vomitbrown on February 17, 2009, 08:56:03 PM
my best anti-4e vitriol, ahem,

4e suxs
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 08:57:48 PM
Quote from: jeff37923;284049Except in this thread, right?

Which game are we saying isn't an rpg? I will be happy to set the record straight immediately.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 08:58:54 PM
Quote from: vomitbrown;284057my best anti-4e vitriol, ahem,

Report Post
Default Today, 08:56 PM
4e suxs!!!!!!!

http://twitter.com/vomitbrown
http://tonytriestorp.blogspot.com -Gaming BLOG
Playing: nothing


Well played. Next?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 09:05:49 PM
Quote from: Abyssal Maw;284058Which game are we saying isn't an rpg? I will be happy to set the record straight immediately.

But since I don't like 4E, I'm really not having fun with my preferred games and my opinion doesn't matter anymore according to you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 09:08:02 PM
Quote from: jeff37923;284061But since I don't like 4E, I'm really not having fun with my preferred games and my opinion doesn't matter anymore according to you.

Also not my claim. Thank you for allowing me to set the record straight again.

Liking or disliking is irrelevant. It's the obsession that counts.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 09:15:33 PM
Quote from: Abyssal Maw;284056Not my claim! My claim is that people who mostly talk about stuff without playing it are cognizant in at least some way that they have already ceased to be part of the hobby.  I have, in fact, never been wrong about this.
Uhhh...ok...let me see if I have this straight.

In relation to playing, I've talked about 4e more than played it (4 sessions to date, another coming).

How is that I have no feeling in any way that I have ceased to be a part of the hobby? Am I just delusional about it? Do I not realize I'm no longer part of the hobby because I don't play D&D 4e? Am I brain damaged?

I mean, you've never been wrong about this...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 09:17:08 PM
Quote from: jeff37923;284061But since I don't like 4E, I'm really not having fun with my preferred games and my opinion doesn't matter anymore according to you.

Quote from: Abyssal Maw;284062Also not my claim. Thank you for allowing me to set the record straight again.

Liking or disliking is irrelevant. It's the obsession that counts.

I call bullshit on you.

Quote from: Abyssal Maw;283992Jrients aside, a good solid percentage of the "olde school movement" is people who talk about gaming because they don't actually do it anymore. And even so-- a good solid chunk of those people spend a sizable portion of their time (and blogs) talking about 4e, and insulting people who do enjoy it, because they realize in some fashion, that they no longer matter. In many cases (let's take StormBringer here) we're talking about people who haven't sat at a gaming table with other human beings in decades.

Quote from: Abyssal Maw;283992Nor does it occur to anyone else. Here's my hypothesis: "Casual disinterest is not the sort of emotion that naturally incites people to hatred. It's something else."
 
To understand the bitterness and hatred here, you have to understand the mental process it comes from. My personal belief (and I apologize but I really do believe this) is that a lot of you guys realize you stopped having fun with this hobby a long time ago. Right now there's a lot of clinging to the artifacts of yesteryear. Next year? Maybe not so many of you hanging around is my guess.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 09:26:10 PM
Quote from: James J Skach;284063Uhhh...ok...let me see if I have this straight.

In relation to playing, I've talked about 4e more than played it (4 sessions to date, another coming).

How is that I have no feeling in any way that I have ceased to be a part of the hobby? Am I just delusional about it? Do I not realize I'm no longer part of the hobby because I don't play D&D 4e? Am I brain damaged?

I mean, you've never been wrong about this...

That is another part of the weird 4E zealotry, it reminds me a lot of the most annoying aspects of the viral marketting tactics used by The Forge when members would try and push their crap on people.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 09:32:19 PM
Funny thing about that is that AM uses a lot of the same rhetoric he put on the Forgeniks.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 17, 2009, 09:53:05 PM
They're the two halves of a totality to which they do, however, not add up.

Which author?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 17, 2009, 09:58:38 PM
Meanwhile, and on a related note:

It pains me, but I feel compelled to report that per a certain podcast--both of whose hosts are swine, one of whom owns a certain fine gamestore in Oakland and also has a share in IPR--

a) Pathfinder is dead as a doornail;

b) ever since 4E happened RPGA play has been off the scale.

I think the reality of 4E's popularity has to be acknowledged, even though according to many voices, some informed, it's significantly less than 3E at a comparable moment in the edition cycle.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 10:04:56 PM
Quote from: jeff37923;284065That is another part of the weird 4E zealotry, it reminds me a lot of the most annoying aspects of the viral marketting tactics used by The Forge when members would try and push their crap on people.
Well, I think it makes a certain amount of sense if - and here's the catch - you believe that the latest incarnation of D&D is the hobby.

Now, to a certain extent, this is true - it certainly retains, as it has since the beginning, the lions share of the market dominating everything.

And I suspect that this part, among other things, underlies AM's position. IIRC, he's been pretty consistent about this being the case.

What I came to realize is that this is not true. It's certainly true that the latest incarnation of D&D is the industry. But the hobby is so dispersed at this point it's impossible to say anything is the hobby - unless you phrase it as any and all incarnations of D&D are probably the greatest number of games played. And while that makes sense, even that is subject to doubt because there simply aren't any numbers.

I'm as much, or more, into the hobby now than I've ever been barring, possibly, the first year when it blew my grades to shit as I did nothing but D&D with my friends.

I could be way off base as I'm truly a bit stunned by AM's implied inclusion of me in this - but I'm still calling that mountain range in Dunfalcon the Abyssals...
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 10:06:41 PM
Quote from: Pierce Inverarity;284067Which author?

????
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 17, 2009, 10:08:49 PM
Seriously, Jimbo, it's just the network externalities thing he's on about. Bradford has been educating us about it since, I dunno, rpg.net circa 2002. One shrugs, one agrees, one moves on.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 17, 2009, 10:09:45 PM
Quote from: droog;284070????

Adorno.

I mean, duh.

That's an F, bucko.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 10:11:54 PM
Yeah...I've never denied that aspect. Though I think there's a strange difference this time because of the openness of the SRD and the OGL and the possibility that could drive.

It's actually the thing I think Pathfinder missed from the beginning. If they'd just tweaked it and got it out quickly with 80% of the major issues addressed, I think we'd be looking at a different situation.

Ach...I'm rambling...I think a migraine is coming...
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 10:12:32 PM
Sorry, don't like the Frankfurters.

PS Found it with a Google search though.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 10:14:17 PM
Quote from: Pierce Inverarity;284068Meanwhile, and on a related note:

It pains me, but I feel compelled to report that per a certain podcast--both of whose hosts are swine, one of whom owns a certain fine gamestore in Oakland and also has a share in IPR--

a) Pathfinder is dead as a doornail;

b) ever since 4E happened RPGA play has been off the scale.

PS, WAY off the scale.

Droog is actually correct, but my particular beef with forgies is personal.
And for other-Jeff, note my qualfiers "most of, some of, percentage of".. it's just how I argue.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 17, 2009, 10:16:21 PM
Quote from: Abyssal Maw;284076Droog is actually correct, but my particular beef with forgies is personal.

As if I didn't know that!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 17, 2009, 10:17:55 PM
Quote from: James J Skach;284063Uhhh...ok...let me see if I have this straight.

In relation to playing, I've talked about 4e more than played it (4 sessions to date, another coming).

How is that I have no feeling in any way that I have ceased to be a part of the hobby? Am I just delusional about it? Do I not realize I'm no longer part of the hobby because I don't play D&D 4e? Am I brain damaged?

I mean, you've never been wrong about this...

You misunderstand. I'm saying plenty of people have no feelings one way or the other, and that has nothing to do with anything. But when we start looking at people who are obsessed with talking about how much they hate 4e, and they just can't stop? I think it indicates something. Jimbo's BNG is a better description than I've given.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 17, 2009, 10:37:34 PM
Quote from: droog;284075Sorry, don't like the Frankfurters.

That's what I was betting on. I lived in the UK during the Scargill Time, and then the Poll Tax Period. I know your ilk.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 17, 2009, 11:12:01 PM
Again, in the lamest Rodney King voice imitation: "Can't we all just get along?"

At the stores localy and the groups I see 3rd/e D&D and 4th/e D&D fans seem to get along alright. The pathfinder society too.

 We seem to have pretty strong presence of the Pathfinder folk in the area.


- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 17, 2009, 11:30:13 PM
Quote from: Abyssal Maw;284078You misunderstand. I'm saying plenty of people have no feelings one way or the other, and that has nothing to do with anything. But when we start looking at people who are obsessed with talking about how much they hate 4e, and they just can't stop? I think it indicates something. Jimbo's BNG is a better description than I've given.
Then I give up. You've successfully worn me to the point that I can't figure out to whom you are referring - and you apparently don't want to make it clear for reasons that escape me.

Have fun.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 17, 2009, 11:40:27 PM
Quote from: jeff37923;284049Except in this thread, right?

The only thing in this thread is folks saying 4E is as much as an RPG as OD&D. Now if you take that to mean OD&D ain't an RPG....
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 17, 2009, 11:44:11 PM
Quote from: Koltar;284081Again, in the lamest Rodney King voice imitation: "Can't we all just get along?"

At the stores localy and the groups I see 3rd/e D&D and 4th/e D&D fans seem to get along alright. The pathfinder society too.

 We seem to have pretty strong presence of the Pathfinder folk in the area.


Go play Switzerland somewhere else dumb ass.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 11:47:31 PM
Quote from: James J Skach;284085Then I give up. You've successfully worn me to the point that I can't figure out to whom you are referring - and you apparently don't want to make it clear for reasons that escape me.

Have fun.

I'm in the same boat as James here.

Have a good one, AM.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 17, 2009, 11:48:56 PM
Quote from: CavScout;284086The only thing in this thread is folks saying 4E is as much as an RPG as OD&D. Now if you take that to mean OD&D ain't an RPG....

I'm out of this one, have fun masturbating...
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 17, 2009, 11:50:21 PM
Quote from: jeff37923;284089I'm out of this one, have fun masturbating...

If you can't find where folks said what you claimed, that's ok.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 18, 2009, 12:08:02 AM
Quote from: CavScout;284090If you can't find where folks said what you claimed, that's ok.

Swing and a miss...
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 12:49:27 AM
Quote from: Seanchai;284041In other words, they aren't actually "provably" full of it. When asked what you're going to prove it with, you point to vagaries.

(Again, your original statement: "In other words, when people are declaiming the inherent wargaminess or minis use in olde school games as support for the same in 4e, they are provably full of shit, and that particular point can be safely dismissed.")

Seanchai
I will prove it by pointing to the opening paragraphs of the 1st edition DMG, where mini use is suggest to enhance gameplay*and never mentioned again in any other book ever.  While that seems to demand the use of miniatures or the game will be all but unplayable, it just isn't so.  Unlike page after page of power listings that contain all manner of positional prerequisites, movement effects, and ranges or distances listed in squares.  Not scale feet or yards, mind you, which would allow the use of any surface available.  Squares.  As in, squares on a battlemat.  I am having a hard time finding where the editions prior to 3.x had any measurements listed in squares.

In other words, there is nothing in editions prior to 3.x that would require the use of minis or battlemats.  Claiming that 4e has the same ability to be played without minis is disingenuous, at best.

*at slightly larger than HO scale - nothing says 'wargame' or 'minis required' like model train terminology
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 01:23:31 AM
Quote from: StormBringer;284098I will prove it by pointing to the opening paragraphs of the 1st edition DMG, where mini use is suggest to enhance gameplay*and never mentioned again in any other book ever.  While that seems to demand the use of miniatures or the game will be all but unplayable, it just isn't so.  Unlike page after page of power listings that contain all manner of positional prerequisites, movement effects, and ranges or distances listed in squares.  Not scale feet or yards, mind you, which would allow the use of any surface available.  Squares.  As in, squares on a battlemat.  I am having a hard time finding where the editions prior to 3.x had any measurements listed in squares.

In other words, there is nothing in editions prior to 3.x that would require the use of minis or battlemats.  Claiming that 4e has the same ability to be played without minis is disingenuous, at best.

Only if you pretend OD&D never was released.... with some weird title of "Dungeons & Dragons: Rules for Fantastic Medieval Wargames Campaigns playable with Paper and Pencil and Minature Figures"
(http://img9.imageshack.us/img9/7408/ddoboxny0.th.jpg) (http://img9.imageshack.us/my.php?image=ddoboxny0.jpg)

EDIT: Oh, yeah, OD&D didn't use "squares" they used "inches" instead for their spell descriptions... not because their spells had shitty ranges but because they were expected to be played with minis and a battle-map!

Example from Men & Magic:
Sleep: A Sleep spell affects from 2-16 1st level types (hit dice of up to 1 + 1), from 2-12 2nd level types (hit dice of up to 2 +1), from 1-6, 3rd level types, and but 1 4th level type (up to 4 +1 hit dice). The spell always affects up to the number of creatures determined by the dice. If more than the number rolled could be affected, determine which "sleep" by random selection. Range: 24"

Fire Ball: A missile which springs from the finger of the Magic-User. It explodes with a burst radius of 2" (slightly larger than specified in CHAINMAIL). In a confined
space the Fire Ball will generally conform to the shape of the space (elongate or whatever). The damage caused by the missile will be in proportion to the
level of its user. A 6th level Magic-User throws a 6-die missile, a 7th a 7-die missile, and so on. (Note that Fire Balls from Scrolls (see Volume II) and Wand are 6-die missiles and those from Staves are 8-die missiles. Duration: 1 turn. Range: 24"
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 01:45:00 AM
Quote from: Pierce Inverarity;284079That's what I was betting on. I lived in the UK during the Scargill Time, and then the Poll Tax Period. I know your ilk.

Don't elevate the superstructure over the base, comrade.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 18, 2009, 04:13:02 AM
Quote from: Abyssal Maw;283979I just don't see it. You guys see what you want to see from the vantage point of your hidey holes. Come out to GenCon this year (Sagamore Ballroom) and just count the events. I feel like I've had this same conversation about a million times about how D&D3 would never supplant AD&D2e. It did.
You're forgetting something there, chief. Back in the day, it wasn't corporate policy to create a new edition every few years. Things have changed. We didn't have the OGL back then. Now we do. We didn't have the "Edition Treadmill" in effect back then. Now we do. In 2000, WoTC ceased publication of 2e, then in 2003, they stopped publishing 3e, and in 2008, they stopped publishing 3.5. Now how long do you think it'll be before 4e is out of print? The answer to that is....not long.

Quote from: Abyssal MawI really suspect Pathfinder won't last very long- the people who really like D&D3 are still able to play D&D3 using the original books. The people who are carrying out the glorious rebellion against WOTC don't actually want to play D&D3 at all anyhow, under any name. Goodman Games (my favorite of the third party publishers) has mostly given up on D&D3 material in favor of supporting (surprise) D&D4.  Green Ronin and Mongoose are supporting their own systems. Pathfinder is going to end up holding the bag for the glorious revolutionaries who will abandon them just as quickly as they signed on. They're happy to cheer Paizo on, but when it comes down to the first 30-40$ rulebook? I don't think it's going to sell.

Heck, you can go to one of ye olden grognards right now and see where he is linking approvingly to Erik Mona talking ON THE PATHFINDER forums, about how anyone who isn't "down with Vancian Magic" being "lost to them.." and you can also see that same olden grognard admitting of course he wouldn't touch an edition of D&D created after 1989. Paizo finds itself in the unenviable position of having customers who are actually not customers.

Which I'm not sure will be "funny" as you say, but in the end is really too bad. D&D3 is a great game, it's just a bit harder to manage at the low and high ends.
Dude, if Pathfinder or some other 3.x knockoff isn't doing well in five or six years, then I'll eat my hat. By that time, 4e will be out of print. I don't know why that thought hurts you, unless you're some kind of 4e zealot.

Let's face facts. 4e is the most popular rpg today, but this situation is temporary. WoTC sells a new edition every few years, before their sales dry up too much. That's just how they operate now. They have what's known as the "Planned Obsolescence Model". Sell a game, sell some supplements, wait a few years, then rinse and repeat. It's not really that much of a secret. When WoTC comes out with 4.5 or 5.0 or whatever, tons of people will drop 4e like a hot potato, and embrace the shiny new game holding the D&D brand. All this horseshit will start all over again in five years, and we'll be having the exact same discussion we're having now, only I'll be saying, "I told you so", and you, naturally, will dismiss me and others of my kind as irrelevant, while the 3.x player base will be somewhat smaller but still active, and the 4e player base will be in Limbo.

Then the 5e zealots will rabidly froth at the mouth in the same manner that the 4e zealots currently do when anyone dares say anything non-positive about their precious game. And so the cycle continues.

Now, granted, I could be leaving something out, and if you could enlighten me, then go for it. But honestly, much of the "anti-4e angst" is really just honest critique of the game, or a reaction to the 4e fanboi zealotry. This zealotry can be an entertaining online read, but it can also get tedious at times when the fanbois can't seem to stop getting into an online dick-slapping contest. Funny at first, but not always best for productive discussion.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 18, 2009, 06:13:05 AM
Quote from: Sacrificial Lamb;284105You're forgetting something there, chief. Back in the day, it wasn't corporate policy to create a new edition every few years. Things have changed. We didn't have the OGL back then. Now we do. We didn't have the "Edition Treadmill" in effect back then. Now we do. In 2000, WoTC ceased publication of 2e, then in 2003, they stopped publishing 3e, and in 2008, they stopped publishing 3.5. Now how long do you think it'll be before 4e is out of print? The answer to that is....not long..

Gamers. Always predicting the future, never seeing the present.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 18, 2009, 08:34:29 AM
Quote from: Sacrificial Lamb;284105Dude, if Pathfinder or some other 3.x knockoff isn't doing well in five or six years, then I'll eat my hat. By that time, 4e will be out of print. I don't know why that thought hurts you, unless you're some kind of 4e zealot.

Let's face facts. 4e is the most popular rpg today, but this situation is temporary. WoTC sells a new edition every few years, before their sales dry up too much. That's just how they operate now. They have what's known as the "Planned Obsolescence Model". Sell a game, sell some supplements, wait a few years, then rinse and repeat. It's not really that much of a secret. When WoTC comes out with 4.5 or 5.0 or whatever, tons of people will drop 4e like a hot potato, and embrace the shiny new game holding the D&D brand. All this horseshit will start all over again in five years, and we'll be having the exact same discussion we're having now, only I'll be saying, "I told you so", and you, naturally, will dismiss me and others of my kind as irrelevant, while the 3.x player base will be somewhat smaller but still active, and the 4e player base will be in Limbo.

Then the 5e zealots will rabidly froth at the mouth in the same manner that the 4e zealots currently do when anyone dares say anything non-positive about their precious game. And so the cycle continues.

I don't understand your argument - why do you assume 3e will live on forever, but all other editions of D&D will fall by the wayside?  Is it some kind of "faith" thing, or do you have any data whatsoever that suggests it could actually happen?

Contrary to what the online world suggests, IRL most people don't play older editions of games.  OD&D is deader than Dillinger, and all the old school retro-clones in the world won't ressurect it.  Same goes for BD&D, AD&D 1e, and AD&D 2e.  Those days are gone.  Sure some people still like them - some people like to program Apple II emulators for modern computers, too, but that doesn't make them relevent to the modern computing world.

3e's sun will set.  It will not last forever.  Times change.  People's tastes change.  I doubt it will last to any meaningful level more than a couple more years.

Obviously 4e won't last forever, either.  No edition of any game does.  Planned obsolesence may be the business model, but even if it wasn't the fact is that people would move on eventually anyways.  The styles of other forms of entertainment constantly evolve and change, RPGs are no different.

Of course, I don't buy a game hoping it will last forever anyways.  I buy a game hoping to have fun with it for a while then put it back on the shelf.  I'll play out my 4e campaign to completion, then probably never touch it again in favor of playing something else (maybe it will be 5e by that time, maybe it will be some other game).

To me, the warning cry of "4th edition will be obsolete soon!" makes about as little sense as yelling out "Call of Duty 4 will be obsolete soon!" or "This season of Lost won't last forever!" or even "The 2011 Camry will be different!"  It's kind of a "duh".
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 08:56:48 AM
Quote from: CavScout;284086The only thing in this thread is folks saying 4E is as much as an RPG as OD&D. Now if you take that to mean OD&D ain't an RPG....

4e is as much a RPG as OD&D, however, it is not all that similar to OD&D in design, mechanics, or actual play at the table. You can roleplay just fine with both of them -- just as you can with any other RPG.

What annoys me isn't the claim that 4e is a roleplaying game (as it obviously is one), but that 4e is more like OD&D than any other version of D&D -- and the misinformation about OD&D some 4e fans put out to support that claim.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 10:15:51 AM
Quote from: RandallS;2841194e is as much a RPG as OD&D, however, it is not all that similar to OD&D in design, mechanics, or actual play at the table. You can roleplay just fine with both of them -- just as you can with any other RPG.

What annoys me isn't the claim that 4e is a roleplaying game (as it obviously is one), but that 4e is more like OD&D than any other version of D&D -- and the misinformation about OD&D some 4e fans put out to support that claim.
Exactly so.  I missed those early days, but jumped in fairly soon afterwards.  The older members of my group were aware of OD&D, I am sure, but we never got the chance to use those rules.  I have learned a fair bit over the years, and moreso lately.  As far as I can tell, this reaching back to the original version (as misinformed as you mention) is some desperate grab for legitimacy.  

The underlying fact is that this edition is the most radical change from a previous version, it is a fundamental change from previous design concepts, and a comprehensive change to the mechanical implementation.  It is almost an imperforate break from anything that would previously be associated with D&D (Vancian magic, healing, &c); that is what drives the proponent's zealotry, from what I can tell.  The cover says "D&D", but the contents are not an evolution of previous versions.  At best, it is a 're-imagining' of the franchise, as is popular with TV shows.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 10:19:07 AM
Quote from: Sacrificial Lamb;284105You're forgetting something there, chief. Back in the day, it wasn't corporate policy to create a new edition every few years. Things have changed. We didn't have the OGL back then. Now we do. We didn't have the "Edition Treadmill" in effect back then. Now we do.

Yeah, good thing there was only one version of D&D back in the day... well... OD&D White... oh, forgot Basic D&D.... oh, yeah... Expert D&D... and then it was Holmes, Moldvay or Mentzer versions.

Yeah.. no "edition treadmill" back then.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 10:24:19 AM
Quote from: RandallS;284119What annoys me isn't the claim that 4e is a roleplaying game (as it obviously is one), but that 4e is more like OD&D than any other version of D&D -- and the misinformation about OD&D some 4e fans put out to support that claim.

What "misinformation" is that? That OD&D was intended to be played on a battle-map and likely with miniatures, just like 4E? 'Cause that ain't misinformation, that is fact.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 10:39:52 AM
Quote from: CavScout;284135That OD&D was intended to be played on a battle-map and likely with miniatures, just like 4E? 'Cause that ain't misinformation, that is fact.

Sorry, but that not how the designers played it nor how that vast majority (say 85% to 95%) of the OD&D games in the 1970s were played. So it's misinformation -- and nearly every player who played back then will tell you that.  Reading issues of The Strategic Review and The Dragon magazine from OD&D period will show that. Fanzines from the era will show that. Etc.

I discuss this in more detail in a blog entry on Retroroleplaying from June of last year: Early Versions of D&D were NOT Tactical Combat Minis Games (http://blog.retroroleplaying.com/2008/06/early-versions-of-d-wer-not-tactical.html).
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 10:56:55 AM
Quote from: CavScout;284135What "misinformation" is that? That OD&D was intended to be played on a battle-map and likely with miniatures, just like 4E? 'Cause that ain't misinformation, that is fact.
I wonder what Old Geezer would say about that.

OG? You out there, old man?

Perhaps when I go to GaryCon in a few weeks I'll ask some of the old folks, CS - would that be sufficient?

No offense, but somehow I doubt it...
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 11:05:47 AM
Quote from: CavScout;284134Yeah, good thing there was only one version of D&D back in the day... well... OD&D White... oh, forgot Basic D&D.... oh, yeah... Expert D&D... and then it was Holmes, Moldvay or Mentzer versions.

Yeah.. no "edition treadmill" back then.

They were all inter-compatible.  Really, you had two parallel editions (D&D, AD&D) that, yes, did see multiple re-packaging.  However, they were re-presentations of the same game: same mechanics, same assumptions, very little in the way of outright changes.

EDIT: And please note there is nothing in this post arguing over what edition is better, etc.  I'm long past caring about edition wars.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 11:13:45 AM
Quote from: CavScout;284100Only if you pretend OD&D never was released.... with some weird title of "Dungeons & Dragons: Rules for Fantastic Medieval Wargames Campaigns playable with Paper and Pencil and Minature Figures"
Allow me to re-iterate, since you missed it, despite quoting that part:

"I will prove it by pointing to the opening paragraphs of the 1st edition DMG, where mini use is suggest to enhance gameplay*and never mentioned again in any other book ever. "

OD&D was intended as an extension to earlier wargame rules, and was written with an audience of wargamers in mind.  Hence, there were some concessions made for the current terminology to ease the transition.

QuoteEDIT: Oh, yeah, OD&D didn't use "squares" they used "inches" instead for their spell descriptions... not because their spells had shitty ranges but because they were expected to be played with minis and a battle-map!
No, those were 'scale inches'.  Easily converted to any other type of measurement, if you so chose.  Most obviously, easily converted to yards.  Note how the vast majority of ranges are a factor of three.  

More importantly, the use of inches allows for measurement in any of 360 degrees.  Squares place a rigid directional limitation on measurement.  Using scale inches, you can use any surface available for range determination, rather than being locked into a battlemat of some kind.

But no, you have provided absolutely no supporting evidence that using inches cements the requirement for minis.

QuoteExample from Men & Magic:
You have provided two examples with vastly more mechanics regarding the number of people affected, or the amount of damage done.  They have a half dozen words regarding the range, out of around 200 describing everything else.  And none of the damning evidence you were hoping for, like "range from base of miniature" or "2-16 figures are affected".

You keep conflating 'suggestion' for 'requirement', entirely to the detriment of your argument.  The rules also suggest using a pencil; would you argue that using a pen is a house rule to cover for broken mechanics regarding writing utensils?
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 11:27:59 AM
Quote from: CavScout;284134Yeah.. no "edition treadmill" back then.

OD&D Whitebox and supplements, B/X, and AD&D 1E were all available at the same time for years. Then BECMI and AD&D were both available for years. Modules for AD&D and B/X/BEMCI could be used with any available edition with very little modification from the GM. Multiple editions, yes -- but not a treadmill designed to force people to drop their current system for the next one by stopping production and support for previous editions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 11:28:37 AM
Quote from: RandallS;284140Sorry, but that not how the designers played it nor how that vast majority (say 85% to 95%) of the OD&D games in the 1970s were played. So it's misinformation -- and nearly every player who played back then will tell you that.  Reading issues of The Strategic Review and The Dragon magazine from OD&D period will show that. Fanzines from the era will show that. Etc.

Read the rules of the game. They didn't give spell ranges in inches because they didn't want to play on a battle-map equivlent. We're not talking about the rules, as they were written, anymore but how "people played". Funny that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 11:30:05 AM
The rules as written also invited you to throw away any rule you wanted.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 11:43:14 AM
Quote from: StormBringer;284150No, those were 'scale inches'. Easily converted to any other type of measurement, if you so chose.

As can "squares" in 4E if one chose to do so.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 11:48:59 AM
Quote from: KenHR;284154The rules as written also invited you to throw away any rule you wanted.

As one could with any game, if one so decided but then we are back to the good ol' "but you can house rule it" defense.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 12:00:47 PM
Quote from: CavScout;284160As one could with any game, if one so decided but then we are back to the good ol' "but you can house rule it" defense.
The point being it was not a house rule to eschew the use of minis - the rules did not require mini use.

Why is that so difficult to fathom?

OK, so let's keep in this line. Let's assume for the sake of argument that you could say that 4e doesn't require minis either.

Given the rules, which do you think is easier to play without minis?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 18, 2009, 12:00:59 PM
Quote from: Abyssal Maw;284112Gamers. Always predicting the future, never seeing the present.
I notice you haven't actually refuted what I said. :) Is anyone here really naive enough to believe that 4e won't be out of print in a few years? Anyone? Because the knowledge of that reality has subtle effects on the present. WoTC hid the fact that they were working on a new edition for years. Why? Because it would have hurt their current sales at the time. So when do we think they'll start working on a new edition this time? I guarantee you they're at least thinking about it already, though they'd surely never admit it.

Incidentally, that's not a value judgement of 4e itself; it's just an evaluation of corporate policy. It's what they do, and it's what they will do. If anyone brings up 5e, it's usually tongue-in-cheek, like it's a joke. But you know what? That's the near future, and many gamers that reject "planned obsolescence" sense this, so they move back to other games. "Glorious revolution", indeed. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 12:02:18 PM
Quote from: CavScoutAs one could with any game, if one so decided but then we are back to the good ol' "but you can house rule it" defense.

But in this case it was actually in the rulebook.

Inches were used in the rulebook because, not only was it a holdover from wargaming, they were applicable to variable scales (1" = 10' indoors, 10 yards outdoors).  It was a convenient shorthand that would allow use of these two scales.  It really, seriously, did not have anything to do with using minis.  I don't have my white box at hand here, but I don't think minis were listed as required equipment either; I'm pretty sure they were clearly labeled as optional.  They were explicitly labeled as optional in every other version of the game pre-3e.

Seriously, though, this argument is way past amusing.  Squares, inches, minis, no minis, wargame, role-playing game, whatevah.  No, I don't know why I'm compelled to post when I feel this way.  I'm nothing if not a bundle of contradictions.  You do know how to keep someone on their mental toes, though, CS. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 12:03:41 PM
But you're our bundle Ken.

Hold me...
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 12:10:43 PM
...are nuts involved?
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 12:17:15 PM
Quote from: James J Skach;284161The point being it was not a house rule to eschew the use of minis - the rules did not require mini use.

Why is that so difficult to fathom?

OK, so let's keep in this line. Let's assume for the sake of argument that you could say that 4e doesn't require minis either.

Given the rules, which do you think is easier to play without minis?

Converting 1 inch or 1 square is pretty much the same.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 12:22:01 PM
Quote from: CavScout;284167Converting 1 inch or 1 square is pretty much the same.
Except that it isn't.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 12:22:21 PM
Quote from: CavScout;284167Converting 1 inch or 1 square is pretty much the same.

Very true.  However, I don't think that's what's at the heart of the mini-centric-or-not debate.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 12:30:24 PM
Quote from: CavScout;284160As one could with any game, if one so decided but then we are back to the good ol' "but you can house rule it" defense.
Except you can't.

And it isn't a 'defence', because you have provided nothing substantial to 'defend' against.  Since you clearly haven't read the blog entry RandallS linked to, allow me to re-produce it here:

QuoteFor some reason, a small number of very vocal people on the Net are pushing the idea that early versions of Dungeons & Dragons stressed tactical combat and used miniatures and battlemats. I suspect this is being done to try to counter arguments that WOTC editions of D&D, particularly the new fourth edition, are more of a tactical minis game than a roleplaying game.

Whether Fourth Edition is more of a tactical minis game than a roleplaying game is debatable. What is not debatable is that early editions of TSR D&D handled combat very abstractly and did not need miniatures or battlemats to play -- even though the game evolved out of the fantasy supplement to a set of medieval miniatures rules. Very few people used miniatures at all in the early years -- there were not even any for sale until a couple of years after the publication of Original D&D. Once they became available, most players did not use them in combat, at most they used them to show their party's marching order.

Miniatures (or counters to replace them) were not written into the rules -- other than occasional mentions how they added visual appeal or could be useful to show where characters and monsters were in combat -- until the Player's Option books were published for "revised" second edition AD&D. There had been D&D-based mass combat miniatures games (Swords & Spells for OD&D, Battlesystem for AD&D), but these were for fighting out battles between armies, not for use in normal roleplaying encounters. Some players who loved detailed, tactical combat adapted such games for individual combat and used those system in place of the normal abstract D&D combat system, but this was unusual.

The rules to early versions of D&D do not support the idea that minis were suggested, let alone required, for combat. Not only is the combat systems used in OD&D, AD&D 1E, B/X D&D, and BECMI D&D very abstract, but those rules and the examples of play therein seldom even mention minis. Here are some examples from the 1970s.

Here is a link to a description of a sample OD&D combat (http://odd74.proboards76.com/index.cgi?board=links&action=display&thread=301) from a FAQ originally published in TSR's The Strategic Review newsletter in 1975.

From a column by Gary Gygax in The Dragon #15 (June 1978):
   For about two years D&D was played without benefit of any visual aids by the majority of enthusiasts. They held literally that it was a paper and pencil game, and if some particular situation arose which demanded more than verbalization, they would draw or place dice as tokens in order to picture the conditions. In 1976 a movement began among D&Ders to portray characters with actual miniature figurines.From the Holmes Basic Set's description of the game:   The Dungeon Master designs the dungeons and makes careful maps on graph paper. The players do not know where anything is located in the dungeons until the game begins and they enter the first passage or room. They create their own map as they explore. While only paper and pencil need be used, it is possible for the characters of each player to be represented by miniature lead figures which can be purchased inexpensively from hobby stores or directly from TSR Hobbies. The results of combat, magic spells, monster attacks, etc., are resolved by rolling special polyhedral 20-sided dice which come with this game.Later in the book, the author explains why OD&D used inches for distance instead of feet or yards. Note that is only says wargames were used to using these measures, not that they used minis to fight out D&D combats.   Since DUNGEONS & DRAGONS was originally written for wargamers who are used to miniature figures, distances are often given in inches. Inches can be converted to feet by multiplying by ten: 1 inch = 10 feet, 2 inches = 20 feet, etc. This scales the movement appropriately for maneuvering the figures on the top of a gaming table.My personal experience starting in 1975 was: no miniatures, but as DM I did sometimes sketch the positions of stuff in battle on a blank sheet of paper. I did buy a copy of Chainmail when I bought my brown box set of D&D because it was mentioned in the D&D booklets, but then quickly discovered it was not actually needed as the alternative system in the D&D rule books was better and in the rule books (i.e. one less book to look stuff up in). I played with and knew of over 20 different area groups in 1975-1978 era and only one used Chainmail for combat. Most did not even own a single copy of the Chainmail rules between their players.

By 1977, my group was using miniatures to track the "standard marching order" of characters. However, the miniatures were not used in combat at all. Heck, they were only moved when the marching order of the characters made a permanent change. We had tracked marching order on a piece of paper, but one of the best miniatures painters in the area (he was a Napoleonics gamer) joined my game in early 1977 and had this beautifully painted miniature for his character. He offered to paint a figure for all the regulars if they would buy the figure and give him a couple of bucks for his materials. Everyone took him up on it.

When Melee and Wizard came out from Metagaming, most players in my group liked them and enjoyed playing them while waiting for people to arrive or at other odd intervals. So we decided to try using them to fight out combats in the game. That lasted for one game session. After that experience, we decided that using those tactical games for combat made combat too time-consuming and made the entire session too focused on combat. We went back to D&D's abstract but fast combats. While we enjoyed playing tactical skirmish games as independent games, turning RPG combat into a tactical skirmish game was not the way we wanted to go.

Early versions of D&D were not designed for detailed tactical combat nor did they need minis and battlemats to use their combat rules. Anyone who tells you otherwise is simply incorrect.

People are striving mightily here to correct your mis-information, but your only position is 'contrary'.  I find responding useful insofar as pointing that out.

Also, in this case, I think RandallS has a very insightful blog post into the matter, and would like to have as many people as possible see that.

RandallS:  If you would prefer to drive traffic to your site instead, let me know and I will remove the re-print of the article from this post
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 12:36:00 PM
Quote from: StormBringer;284172Except you can't.

And it isn't a 'defence', because you have provided nothing substantial to 'defend' against.  Since you clearly haven't read the blog entry RandallS linked to...

Why would I look at a blog when I can look at the rules, themselves, as they were released?

Your defense, as has others have clinged to, seems to be that we should ignore the rules and talk about how it was played instead. Of course, those telling us how it was played, just happen to be those who dislike 4E. Nice that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 12:47:32 PM
Quote from: CavScout;284167Converting 1 inch or 1 square is pretty much the same.
That hardly answers my question. You take one aspect - proportional representation (which, contrary to your assertion, is also not the same) and eschew all of the rules that are more dependent on that information.

OK - so let's say you're right; that is, the scaling versus use of squares is irrelevant. Can you:
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 01:12:10 PM
Quote from: CavScout;284173Why would I look at a blog when I can look at the rules, themselves, as they were released?

Your defense, as has others have clinged to, seems to be that we should ignore the rules and talk about how it was played instead. Of course, those telling us how it was played, just happen to be those who dislike 4E. Nice that.
Again, it's not a defence.  You have presented nothing to warrant such.  I am simply providing the overwhelming evidence that you are incapable of correctly interpreting this or any other set of rules.  You have yet to offer anything substantial about these 'rules' you claim exist demanding the use of miniatures.

Which is because you don't hold the position you claim.  Your only position is 'contrary'.  Any manner of disinformation or outright factual errors will be employed to that end.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 18, 2009, 02:16:50 PM
Quote from: RandallS;284140So it's misinformation -- and nearly every player who played back then will tell you that.

I started playing in 1979 so I missed the earliest years, but I played an enormous amount of D&D in the early 80s with lots of different groups.  

It was not uncommon at all to find a group who played OD&D or AD&D with miniatures with complete focus on movement ranges and measurements - ESPECIALLY if they were old wargamers.  

Grid play is old.  It's why Melee and The Fantasy Trip were popular with those who wanted more of a boardgame in their RPG play.


Quote from: CavScout;284135What "misinformation" is that? That OD&D was intended to be played on a battle-map and likely with miniatures, just like 4E? 'Cause that ain't misinformation, that is fact.

"Intended" is debatable.  

Although the retro-roleplaying micro-fad would like to retcon reality, it stands clearly that the rules for OD&D and AD&D involved movement rates and distance measurements to a far greater extent than any "paper and pencil" game would require.

It was these precise rules that got thrown out, ignored or houseruled by those of us who prefered to game without minis.  


Quote from: RandallS;284152Multiple editions, yes -- but not a treadmill designed to force people to drop their current system for the next one by stopping production and support for previous editions.

Bullshit.  

TSR created the treadmill.   There was a very clear marketing push for OD&Ders to buy AD&D and AD&Ders to buy 2nd edition.   Dragon made it very clear that 2e was this vast and amazing improvement that would make us wonder how we ever played without it.   The same blah blah as now (except that 4e really is an amazing improvement over 3e).  


Quote from: Sacrificial Lamb;284162Is anyone here really naive enough to believe that 4e won't be out of print in a few years? Anyone? Because the knowledge of that reality has subtle effects on the present.

For fucks sake, welcome to the entertainment industry!    Did anyone buy an Xbox 360, Wii or PS 3 with the belief that Nintendo would never, ever possibly try to sell them a PS 4?

By 2015, there will be a new edition of Warhammer, Magic, White Wolf, Shadowrun, D&D and everyone else who wants to make money.  THAT is the nature of the business.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 02:28:56 PM
Quote from: CavScout;284173Why would I look at a blog when I can look at the rules, themselves, as they were released?

Okay. Let's do that. You'll note a "Recommended Equipment" list on page 5 of Men & Magic.

For those who do not have a copy of OD&D handy, here is the entire list from my 3rd printing brown box set:

QuoteDungeons and Dragons (you have it)

Outdoor Survival (available from your hobby dealer or directly from Avalon Hill Company, 4517 Harford Road, Baltimore, MD. 21214)

Dice -- the following different kinds of dice are needed
        1 pair 4-sided dice             1 pair 20-sided dice
        1 pair 8-sided dice             1 pair 12-sided dice
        4 to 20 pairs 6-sided dice

Chainmail miniature rules, latest edition (available from your hobby dealer or directly from Tactical Studies Rules, 542 Sage Street, Lake Geneva, Wi. 53147)

1 3-Ring Notebook (referee and each player)

Graph Paper (6 1 ines per inch is best)

Sheet Protectors (heaviest possible)

3 - Ring Lined Paper

Drafting Equipment and Colored Pencils

Scratch Paper and Pencils

Imagination

1 Patient Referee

Players

You'll note this is an annoying complete list. It even includes scratch paper! And drafting tools for drawing dungeon maps. It also includes game items that are turn out to be completely optional after reading the 3 rulebooks (Outdoor Survival and Chainmail).

Yet despite the high level of completeness in this list of equipment needed to play OD&D:

* Miniatures are not listed (nor are counters or any other figure substitute).

* Battlemats are not listed.

* Miniatures terrain is not listed (nor is a sandbox or other miniatures playing surface).
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 02:38:15 PM
Quote from: James J Skach;284174That hardly answers my question. You take one aspect - proportional representation (which, contrary to your assertion, is also not the same) and eschew all of the rules that are more dependent on that information.

OK - so let's say you're right; that is, the scaling versus use of squares is irrelevant. Can you:
  • indicate how many rules in OD&D were dependent on that representation?
  • indicate how many rules in 4e are dependent on the representation?
  • see any difference at all?

How about you answer that question? You seem to know, so why not tell us?
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 02:44:01 PM
Quote from: StormBringer;284176Again, it's not a defence.  You have presented nothing to warrant such.  I am simply providing the overwhelming evidence that you are incapable of correctly interpreting this or any other set of rules.  You have yet to offer anything substantial about these 'rules' you claim exist demanding the use of miniatures.

Which is because you don't hold the position you claim.  Your only position is 'contrary'.  Any manner of disinformation or outright factual errors will be employed to that end.

You probably should go back to pseudo-ignoring me. I've presented the rules as they were written while others have tried to say that the way they were written was not they way it was played.

You've only offered "you being contrary" as rebuttal to the actual rules being presented. Of course that's not really a "defense" either.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 02:46:15 PM
But...but...minis aren't required in the rulebook...Randall just showed you that....
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 02:49:57 PM
Quote from: Spinachcat;284181"Intended" is debatable.  

Although the retro-roleplaying micro-fad would like to retcon reality, it stands clearly that the rules for OD&D and AD&D involved movement rates and distance measurements to a far greater extent than any "paper and pencil" game would require.

It was these precise rules that got thrown out, ignored or houseruled by those of us who prefered to game without minis.

And more to the point, the rules were eventually dropped from other editions of D&D. It's readily apparent, that as written, that OD&D was designed to play on a battle-map of some type. I mean do people seriously believe that they put miniatures in the figgen title with no intention on them being used?  

QuoteFor fucks sake, welcome to the entertainment industry!    Did anyone buy an Xbox 360, Wii or PS 3 with the belief that Nintendo would never, ever possibly try to sell them a PS 4?

By 2015, there will be a new edition of Warhammer, Magic, White Wolf, Shadowrun, D&D and everyone else who wants to make money.  THAT is the nature of the business.

Well, except in the case of Paladium.:p
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 02:53:04 PM
Quote from: KenHR;284186But...but...minis aren't required in the rulebook...Randall just showed you that....

No, you just need Chainmail... a miniature game...

Perhaps they wanted you to get "Chainmail miniature rules, latest edition" so that you wouldn't have to use minis. Yeah.. that's the ticket!
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 03:02:59 PM
Chainmail was explicitly noted in the rules as being needed only for the combat resolution system, i.e. the dice rolling.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 18, 2009, 03:05:21 PM
Quote from: Sacrificial Lamb;284162I notice you haven't actually refuted what I said. :) Is anyone here really naive enough to believe that 4e won't be out of print in a few years? Anyone? Because the knowledge of that reality has subtle effects on the present. WoTC hid the fact that they were working on a new edition for years. Why? Because it would have hurt their current sales at the time. So when do we think they'll start working on a new edition this time? I guarantee you they're at least thinking about it already, though they'd surely never admit it.

Counterpoint: How long was OD&D in print before AD&D came out? I mean it had to be at least 30 years, right? OD&D was 1974 and AD&D was.. oh holy crap! Yeah 4 years between OD&D and AD&D. And less than that between versions of basic, and some people played sort of a mish mash of basic and AD&D or played both.. But we didn't care back then, right? Well we didn't. Because we were actually playing back then, and living in the present, and it didn't matter.

New editions are a fact of life. Living in the present is something that happens if you are actually playing. So it doesn't matter if theres a new edition. I'm not in the hobby because I collect books. I play every week. So every single week from 2001 to early 2005 (I was a late adopter of 3.5) or so I played D&D3. And then when I eventually switched to 3.5 because I was convinced it was worth it, because they addressed certain issues about monster CRs and DR and stuff.. I was playing every week.. and well..?

At the end of it, I still played like 500 sessions of D&D (averaging 4 hours a week for 8 years straight, more on gamedays and less on vacations.. yeah..) with a very large, and very enthusiastic group. So I think I got my moneys worth and then some. So it really doesn;t matter if a new version of D&D came out halfway through. It still comes down to like pennies per hour with awesome returns.

If I had bought some other game, (let's say it's called Hoobly doobly, $15 MSRP, and it's the new sensation and its totaly OLDE SCHOOL or whatever) I think I would have had a way harder time forming a group, and gotten less play, so maybe payed less up front, but ended up paying more money for less chances to play and (net result, even if we just look at hours of fun where fun was potentially had..) - less fun, then I would have to spend my time being sad on my blog, railing against the establishment, and writing about how cool Frank Mentzer was until he "sold out" and founded the RPGA.


* Frank Mentzer really did found the RPGA. I just put that in there to make you guys mad.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 03:08:24 PM
Quote from: CavScout;284188And more to the point, the rules were eventually dropped from other editions of D&D. It's readily apparent, that as written, that OD&D was designed to play on a battle-map of some type. I mean do people seriously believe that they put miniatures in the figgen title with no intention on them being used?  

My point is, who the fuck cares if that's how they intended it? The fact of the matter is that all previous editions of DnD were a very great deal easier to play without the use of minis and maps than 4e. That's unfortunately the simple truth of it due to the design choices made during the creation of the 4e rules. I love minis and maps, and would use them whether the rules are designed around it or not, but for folks who prefer not to use them, 4e is the single worst edition yet released. For them, the work involved in altering and removing all the rules that depend on minis and maps makes simply choosing a different game the more attractive option. I can't make this same statement about previous editions. I've played every version of DnD since the Holmes basic, and I've played every version except 4e both with and without minis and maps. I wouldn't even consider putting in the effort to convert 4e when I could just play a different game. I've posted examples in this very thread demonstrating why I arrive at this conclusion. If you know a way to play 4e without using minis and maps and without extensive and time-consuming rules mods, I challenge you to explain this method, at which time I, and no doubt others, will concede and grant you your as yet completely vague and unsupported point.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 03:08:37 PM
Quote from: Spinachcat;284181Although the retro-roleplaying micro-fad would like to retcon reality, it stands clearly that the rules for OD&D and AD&D involved movement rates and distance measurements to a far greater extent than any "paper and pencil" game would require.

It was these precise rules that got thrown out, ignored or houseruled by those of us who prefered to game without minis.  

Precisely, Holmes. How you figured out those cones of effect without some sort of representation was beyond me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 03:14:01 PM
Quote from: KenHR;284190Chainmail was explicitly noted in the rules as being needed only for the combat resolution system, i.e. the dice rolling.
Which was quickly determined to be utterly insufficient for such, and was supplanted with a set of mechanics that worked better.  Almost miraculously, without the need for minis or a battlemat.

It is becoming quite clear that 'recommended' and 'suggested' are some kind of code for 'game is irredeemably broken without'.  But only for people with limited reading comprehension, it appears.  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 18, 2009, 03:16:25 PM
Quote from: droog;284193Precisely, Holmes. How you figured out those cones of effect without some sort of representation was beyond me.

Well, the way I did it in my earliest AD&D campaigns was we drew the battle out on scratch paper, but the net result was exactly the same as if we had used miniatures, which we probably totally would have used if we had owned any or we knew how to paint. I am wondering where all the decriers of Star Frontiers are, by the way. That game totally used battle maps, counters, and even "delve style" encounters in some of the adventures. I think I still have some Star Frontiers counters.

Sometimes in AD&D1e we did use counters or (and I recall this vividly) pieces of candy, especially to represent low hit die (ie "giant class" in AD&D terms) monsters. Fighters and Rangers in 1e had this funky rule where they got to make one attack per level against individual goblins, orcs, etc. So you could sweep through and kill kill kill and then as a bonus, eat the M&M's or whatever it is you used to represent the bad guys.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 03:18:03 PM
Quote from: droog;284193Precisely, Holmes. How you figured out those cones of effect without some sort of representation was beyond me.

When I DMed I would just look at the map, either mine or the one the players were making, which ever were more convenient, since only rough estimates of range and position were needed for spell areas. Spells and molotov cocktails were about the only reasons for even that much detail about positioning, other wise it was range for ranged weapons, and whether or not the monster was within melee range. It was kind of a pain at times, which is why we always preferred to use minis anyway, but it wasn't really that difficult or involved, especially not compared to 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 03:19:52 PM
Quote from: KenHR;284186But...but...minis aren't required in the rulebook...Randall just showed you that....

What I don't understand is why it is apparently so important to some people to get people to believe that OD&D combat was played out using miniatures, battlemats, and tactical minis combat rules?  OD&D wasn't written that way nor was it usually played that way. And I just don't understand while some people feel some type of apparently very strong need to convince people that it was otherwise. This makes about as much sense to me as having a very strong need to try to convince people that green really is red. Why would you want to do so? Color me confused. :confused:
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 03:20:32 PM
Quote from: Sigmund;284192My point is, who the fuck cares if that's how they intended it? The fact of the matter is that all previous editions of DnD were a very great deal easier to play without the use of minis and maps than 4e. That's unfortunately the simple truth of it due to the design choices made during the creation of the 4e rules. I love minis and maps, and would use them whether the rules are designed around it or not, but for folks who prefer not to use them, 4e is the single worst edition yet released. For them, the work involved in altering and removing all the rules that depend on minis and maps makes simply choosing a different game the more attractive option. I can't make this same statement about previous editions. I've played every version of DnD since the Holmes basic, and I've played every version except 4e both with and without minis and maps. I wouldn't even consider putting in the effort to convert 4e when I could just play a different game. I've posted examples in this very thread demonstrating why I arrive at this conclusion. If you know a way to play 4e without using minis and maps and without extensive and time-consuming rules mods, I challenge you to explain this method, at which time I, and no doubt others, will concede and grant you your as yet completely vague and unsupported point.

Gah, and that's exactly what should have been said when this tangent started.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 03:25:27 PM
Quote from: RandallS;284198What I don't understand is why it is apparently so important to some people to get people to believe that OD&D combat was played out using miniatures, battlemats, and tactical minis combat rules?  OD&D wasn't written that way nor was it usually played that way. And I just don't understand while some people feel some type of apparently very strong need to convince people that it was otherwise. This makes about as much sense to me as having a very strong need to try to convince people that green really is red. Why would you want to do so? Color me confused. :confused:

Feelings of smug superiority?

(Not that certain old-schoolers - and I don't mean you, Randall, or anyone on this thread necessarily - argue certain points for the same reason...)
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 03:26:12 PM
Quote from: Abyssal MawWell, the way I did it in my earliest AD&D campaigns was we drew the battle out on scratch paper, but the net result was exactly the same as if we had used miniatures

Exactly. [PS yr candy idea is GAY]

Quote from: SigmundWhen I DMed I would just look at the map, either mine or the one the players were making, which ever were more convenient, since only rough estimates of range and position were needed for spell areas.

But that's house-ruling, right? I recognised it as such at the time.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 03:27:56 PM
Quote from: CavScout;284185You probably should go back to pseudo-ignoring me. I've presented the rules as they were written while others have tried to say that the way they were written was not they way it was played.

You've only offered "you being contrary" as rebuttal to the actual rules being presented. Of course that's not really a "defense" either.
No, no, I would prefer to contribute to the avalanche of evidence that you are wholly unaware of the topic you are involved in.  Not even the nuances this time around, a basic failure to grasp that 'recommended' or 'suggested' doesn't mean the same thing as 'required'.

For example, if fireball listed, as part of the effect, that the spell could produce red flames or green flames but they suggested the red flames, you aren't 'houseruling' by using green flames.  That is part of the option, presented in the rules.  Further, it doesn't follow that the recommendation to use red flames indicates a red-flame-centric rule set.

It's a matter of your argument revolving around 'recommended' being a synonym for 'required' when it simply isn't.  Which is why it is easy to see that sticking to this line of argumentation doesn't indicate a valid point, just a need to take the contrary position, no matter how ridiculous that position turns out to be, or the extraordinary gaps in logic needed to support it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 03:30:24 PM
Quote from: RandallS;284198What I don't understand is why it is apparently so important to some people to get people to believe that OD&D combat was played out using miniatures, battlemats, and tactical minis combat rules?  OD&D wasn't written that way nor was it usually played that way. And I just don't understand while some people feel some type of apparently very strong need to convince people that it was otherwise. This makes about as much sense to me as having a very strong need to try to convince people that green really is red. Why would you want to do so? Color me confused. :confused:
I mentioned it before, but it seems to be a desperate need to connect this version with earlier versions, as it is quite clear 4e is virtually a complete re-boot, having almost no connection mechanically or thematically with those earlier versions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 03:37:50 PM
Quote from: RandallS;284198What I don't understand is why it is apparently so important to some people to get people to believe that OD&D combat was played out using miniatures, battlemats, and tactical minis combat rules?  OD&D wasn't written that way nor was it usually played that way. And I just don't understand while some people feel some type of apparently very strong need to convince people that it was otherwise. This makes about as much sense to me as having a very strong need to try to convince people that green really is red. Why would you want to do so? Color me confused. :confused:

I don't get it either. I mean is it that because OD&D might have included an assumption about minis and maps, and 4e also includes an assumption about minis and maps, we're not allowed to like OD&D, yet dislike 4e? Have they somehow become the same game and we're all hypocrites now or something? I'll grant this thread was started as a complete troll, but that doesn't mean that those of us with valid complaints about 4e are automatically wrong or are somehow not "getting it". We're not automatically "irrelevant" just because we don't like the latest edition of DnD, at least I certainly hope the designers of 4e don't feel that way because that would be a seriously stupid business philosophy. I am not a big fan of 4e, and will buy no more products related to 4e most likely, but I buy all kinds of M&M and True20 products, so I'm fairly confident GR won't consider me irrelevant, whether I actually play their games or not. I'm also fairly confident that because I love and buy Precis games, brettmb doesn't consider me irrelevant. Heck, I even got some personal appreciation here (http://www.therpgsite.com/showthread.php?t=13295&page=2).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 03:48:12 PM
Quote from: droog;284201But that's house-ruling, right? I recognised it as such at the time.

Sure, so what? It's a whole world of difference easier house-ruling than the house-ruling I'd have to do to try that with 4e. Whether it is or it isn't house-ruling is what's irrelevant. Kudos for the recognition. Is there some kinda prize folks are winning for successfully demonstrating that the designers of OD&D included an assumption that many players would include some form of 3d representation of a battlefield? Was that an unreasonable assumption given the designer's and presumed majority of player's wargaming backgrounds, compared to the deeper and more varied pool of backgrounds which the designers of 4e had to consider when designing the newest edition? Is anyone saying it was the wrong choice even, or a bad business decision on their part? All I'm saying is that the depth of assumption rules-wise makes 4e a much poorer choice for players who prefer not to use minis and maps than any other previous editions. I challenge anyone to prove me wrong on that point.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 03:50:06 PM
Quote from: CavScout;284184How about you answer that question? You seem to know, so why not tell us?
Is this that old "I know you are but what am I" argument for which you've become notorious?

Let me ask you this - did you play AD&D? Did you find it a requirement to use minis? I know you're old enough to have been the right age to at least have played first edition, right? What was your experience?
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 03:53:31 PM
Quote from: SigmundAll I'm saying is that the depth of assumption rules-wise makes 4e a much poorer choice for players who prefer not to use minis and maps than any other previous editions. I challenge anyone to prove me wrong on that point.
I'll grant that if a set of rules is tightly integrated, it's harder to house-rule without unknown emergent effects. Beyond that I can't comment.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 03:59:16 PM
Quote from: droog;284212I'll grant that if a set of rules is tightly integrated, it's harder to house-rule without unknown emergent effects. Beyond that I can't comment.

Hell, I don't even care about "unknown emergent effects", I can deal with those. It's the volume of work that would be better off spent designing a campaign for a set of rules that match my needs, instead of creating such extensive mods for 4e's even knowing the effects that I would object to, if that were my beef with 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 18, 2009, 04:33:49 PM
Quote from: droog;284193Precisely, Holmes. How you figured out those cones of effect without some sort of representation was beyond me.

On the fly, based on the GM descriptions plus some random dice rolls if necessary.  The answer to the question "how wide is it?" was often "wide enough to catch 3 orcs, but not the 4th one ganking your cleric" and the game kept moving...except for the ganked cleric.


Quote from: StormBringer;284204I mentioned it before, but it seems to be a desperate need to connect this version with earlier versions, as it is quite clear 4e is virtually a complete re-boot, having almost no connection mechanically or thematically with those earlier versions.

Who are you kidding?  

Mechanically, you use D20 "roll high" to attack, a bunch of multi-siders for damage (again "roll high"), characters have the same STR-CHA stats, and choose race and class when making a character.  

Love it, ignore it or hate it, 4e is still D&D for better or worse.  Sure, there are major differences, but considering how easily my AD&D players adapted to it within minutes, the differences are no deterrent to play.

Thematically, its still faux-Tolkein in faux-medieval world where you meet monsters, whack them dead, get gold and magical goodies and go up levels to gain more power.   Just like in 1974!

The main reason that some people (myself included) feel that 4e harkens back to early D&D is because power had been returned to the DM.  Used smartly, skill challenges add a freeform element that has been lacking for many years within the official rules.    To us, the game "feels" more like early D&D than 3e, but I doubt anyone is under any illusion that the gameplay is identical - especially combat.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 04:48:04 PM
Quote from: Sigmund;284192My point is, who the fuck cares if that's how they intended it?

Preciously because that is what folks are frothing at the mouth about. I mean, shit, if it’s no big deal if that’s how the rule were written why are folks going out of the minds trying to say it wasn’t written that way?

So, if they were written that way, why can’t folks just say, “yeah, you’re right they were” and move on?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 18, 2009, 04:51:51 PM
Quote from: Spinachcat;284181Although the retro-roleplaying micro-fad would like to retcon reality, it stands clearly that the rules for OD&D and AD&D involved movement rates and distance measurements to a far greater extent than any "paper and pencil" game would require.

It was these precise rules that got thrown out, ignored or houseruled by those of us who prefered to game without minis.

Like Gary.:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 04:55:48 PM
Ahhh...

So, OG - how would you characterize the use of minis, the requirements thereof (or not), and how it differs through versions?

Or is that too involved and "Like Gary" should be enough?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 04:56:38 PM
Quote from: CavScout;284219Preciously because that is what folks are frothing at the mouth about. I mean, shit, if it’s no big deal if that’s how the rule were written why are folks going out of the minds trying to say it wasn’t written that way?

Probably for the same reason you're trying so strenuously to prove that they were written that way. Does that have some kind of relevance to any actual point you've been trying to make, or is Stormbringer right and you're simply being contrary for it's own sake?

QuoteSo, if they were written that way, why can’t folks just say, “yeah, you’re right they were” and move one?

I seem to remember doing that myself. What's next?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 18, 2009, 04:58:54 PM
Quote from: Abyssal Maw;284191Counterpoint: How long was OD&D in print before AD&D came out? I mean it had to be at least 30 years, right? OD&D was 1974 and AD&D was.. oh holy crap! Yeah 4 years between OD&D and AD&D. And less than that between versions of basic, and some people played sort of a mish mash of basic and AD&D or played both.. But we didn't care back then, right? Well we didn't. Because we were actually playing back then, and living in the present, and it didn't matter.
Abby, your counterpoint is actually beside the point, because, before 3e, the various editions of D&D often existed simultaneously, and could easily be used as supplements for each other. Compatibility issues were minor. Even 3.x could be used with these older editions of D&D, though surely with more difficulty.

4e is where D&D officially jumped the shark. Compatibility is gone. Many of the old themes and styles of play just can't be done any more.

Quote from: Abyssal MawNew editions are a fact of life. Living in the present is something that happens if you are actually playing. So it doesn't matter if theres a new edition. I'm not in the hobby because I collect books. I play every week. So every single week from 2001 to early 2005 (I was a late adopter of 3.5) or so I played D&D3. And then when I eventually switched to 3.5 because I was convinced it was worth it, because they addressed certain issues about monster CRs and DR and stuff.. I was playing every week.. and well..?

At the end of it, I still played like 500 sessions of D&D (averaging 4 hours a week for 8 years straight, more on gamedays and less on vacations.. yeah..) with a very large, and very enthusiastic group. So I think I got my moneys worth and then some. So it really doesn;t matter if a new version of D&D came out halfway through. It still comes down to like pennies per hour with awesome returns.

If I had bought some other game, (let's say it's called Hoobly doobly, $15 MSRP, and it's the new sensation and its totaly OLDE SCHOOL or whatever) I think I would have had a way harder time forming a group, and gotten less play, so maybe payed less up front, but ended up paying more money for less chances to play and (net result, even if we just look at hours of fun where fun was potentially had..) - less fun, then I would have to spend my time being sad on my blog, railing against the establishment, and writing about how cool Frank Mentzer was until he "sold out" and founded the RPGA.
You're awfully defensive, Abby. I don't know why this subject gets you all riled up, but in your own weird way, you're at least partially agreeing with me. New editions are a fact of life. There. You said it; I said it, and I'm glad we agree. But I'll indirectly respond to you by addressing jgants earlier inquiry:

Quote from: jgants;284117I don't understand your argument - why do you assume 3e will live on forever, but all other editions of D&D will fall by the wayside?  Is it some kind of "faith" thing, or do you have any data whatsoever that suggests it could actually happen?
3e will not live "forever". No game will. Even Monopoly will die out, as all things die in time. What I'm saying is that 3.x and OGL games will be commercially viable much longer than the other editions of D&D (including 4e) for certain reasons. Do you know why?

For starters, 3.x and the various OGL games have so much support than the other editions of D&D, that it's enough to blow a person's mind. 4e will never have that level of support, as Hasbro's official "planned obsolescence model" and castration of the GSL has seen to that. Furthermore, the OGL is eternal, or at least until old laws are overturned or the sun goes supernova (whichever comes first). Finally, 3.x and the OGL still enjoy support in some form via Pathfinder, Conan, Castles & Crusades, True20, and more.

Games such Castles & Crusades and Hackmaster enjoyed support and success for many years, so I don't see why Pathfinder or another 3.x clone would enjoy any less. 3.5 was different. Most people were not crying out for a new edition, unlike the days of yore, during the 2e era. Incidentally, I say this as a person who friggin' loves 2e, so even I'm not blind to it.

Quote from: jgantsContrary to what the online world suggests, IRL most people don't play older editions of games.  OD&D is deader than Dillinger, and all the old school retro-clones in the world won't ressurect it.  Same goes for BD&D, AD&D 1e, and AD&D 2e.  Those days are gone.  Sure some people still like them - some people like to program Apple II emulators for modern computers, too, but that doesn't make them relevent to the modern computing world.

3e's sun will set.  It will not last forever.  Times change.  People's tastes change.  I doubt it will last to any meaningful level more than a couple more years.
Your lack of faith disturbs me...:est:

Quote from: jgantsObviously 4e won't last forever, either.  No edition of any game does.  Planned obsolesence may be the business model, but even if it wasn't the fact is that people would move on eventually anyways.  The styles of other forms of entertainment constantly evolve and change, RPGs are no different.

Of course, I don't buy a game hoping it will last forever anyways.  I buy a game hoping to have fun with it for a while then put it back on the shelf.  I'll play out my 4e campaign to completion, then probably never touch it again in favor of playing something else (maybe it will be 5e by that time, maybe it will be some other game).
Okay. This statement right here makes you different from 90% of the crying, screaming gamers out there. You realize that, right? Most gamers don't want to be emotionally invested in a roleplaying game that will be out of print in a couple years. WoTC knows this. That's why they were secretive about 4e's development, remember?

But, good for you. You, at least have some perspective on this, and I'm saying that without sarcasm, but please realize that most gamers don't see things your way, or at least, I honestly doubt that they do.

Quote from: jgantsTo me, the warning cry of "4th edition will be obsolete soon!" makes about as little sense as yelling out "Call of Duty 4 will be obsolete soon!" or "This season of Lost won't last forever!" or even "The 2011 Camry will be different!"  It's kind of a "duh".
Okay, this last section of your post is about as useful as a cock-flavored lollipop. You're equating technological advancements with roleplaying games. Why indulge in such fappery? This analogy is flawed, and should never be used by anyone, ever again. It's not productive, so please stop it.

Surely you must know that the hordes of gamerdom will inevitably reject a roleplaying game that does not receive consistent support. That is why WoTC was so damn secretive about their development about 4e. They feared such knowledge would kill their 3.5 sales. This kind of thing can kill sales, regardless of the quality of a game.

Fortunately, 3.x isn't going to suffer this problem, due to the vast library of OGL material, and the continued publication of OGL games (i.e. Pathfinder). Honestly, the rejection of the "planned obsolescence model" is one of the things that's helping contribute to Pathfinder's success (for example). And before anyone whines, "it's not really compatible with 3.5!", I'll just say that it's compatible enough that most of us can run the same types of campaigns as we did with 3e or 3.5. And that, my friends, is good enough...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 18, 2009, 04:59:06 PM
Quote from: Sigmund;284222...or is James right and you're simply being contrary for it's own sake?
As much as I appreciate the sentiment, we must give credit where credit is due - as in Stormbringer.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 05:04:40 PM
Quote from: James J Skach;284224As much as I appreciate the sentiment, we must give credit where credit is due - as in Stormbringer.

My bad, sorry for the ID mix-up, Stormbringer it is. I'll edit the post to correct it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 05:07:06 PM
Quote from: James J Skach;284210Is this that old "I know you are but what am I" argument for which you've become notorious?

You failed your dodge roll.

I am not the one arguing how different OD&D and 4E are, that would the other side. So why would I “answer” your questions to try and highlight differences?

I would point out, as I have, the similarities on the assumption that one is using a battle-map of some sort with something, likely minis, marking positions. I am simply not doing work to prove what the other side is claiming, that’s for them to support if they can.

QuoteLet me ask you this - did you play AD&D? Did you find it a requirement to use minis? I know you're old enough to have been the right age to at least have played first edition, right? What was your experience?

I didn't start on OD&D. I started with the red box set. I don't think that or AD&D used things like "inches" to indcate spell ranges or effects. That component of OD&D had been dropped by those editions.

But I'll tell you this, in most games I've ran, even those what presumed maps (be them hex or what not) I would generally run them without them. That's how I prefer it. But the way I play a game has little bearing on how the game was writen to be played.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 05:11:40 PM
Quote from: Sigmund;284222Probably for the same reason you're trying so strenuously to prove that they were written that way. Does that have some kind of relevance to any actual point you've been trying to make, or is Stormbringer right and you're simply being contrary for it's own sake?

I seem to remember doing that myself. What's next?

So if you agree that OD&D was indeed written that way, why argue with me? Why not tell Stormie he's wrong? You're actually going to say that I am "simply being contrary for its own sake" when here you are, still being contrary even though you say we actually agree.

Seriously, WTF?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 05:21:58 PM
Quote from: CavScout;284226I would point out, as I have, the similarities on the assumption that one is using a battle-map of some sort with something, likely minis, marking positions. I am simply not doing work to prove what the other side is claiming, that's for them to support if they can.

But as others have pointed out, this is wrong. OD&D assumed one might use minis and maps. 4e, for all intents and purposes, requires the use of minis and maps. The use of these tools, or tools that perform in a virtually identical fashion, is embedded throughout the 4e rules, where the OD&D rules also included the assumption that many folks would not be using minis and maps and allowed for that assumption as well. One need read no further into  in Men & Magic than the forward written by EGG himself where he wrote, "In fact you will not even need miniature figures, although their occasional employment is recommended for real spectacle when battles are fought." I think the assumption is very clear.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 05:25:44 PM
Quote from: CavScout;284227So if you agree that OD&D was indeed written that way, why argue with me? Why not tell Stormie he's wrong? You're actually going to say that I am "simply being contrary for its own sake" when here you are, still being contrary even though you say we actually agree.

Seriously, WTF?

WTF is, we don't agree. The difference is, I actually provide examples and make valid points. I say that despite the assumptions involved, 4e in reality requires minis and maps and OD&D does not. We can guess at the assumptions, but arguing about the assumptions of folks we don't know and either haven't or can't ask for further info is kinda pointless.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 05:26:38 PM
Quote from: Spinachcat;284218On the fly, based on the GM descriptions plus some random dice rolls if necessary.  The answer to the question "how wide is it?" was often "wide enough to catch 3 orcs, but not the 4th one ganking your cleric" and the game kept moving...except for the ganked cleric.

I knew that five minutes after I started playing, but personally I never liked that solution (which is still house-ruling, right?). Too much whim and fancy.

And so you're saying that 4e is just as easy to roll with on the fly?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 18, 2009, 05:33:46 PM
Quote from: James J Skach;284221Ahhh...

So, OG - how would you characterize the use of minis, the requirements thereof (or not), and how it differs through versions?

Or is that too involved and "Like Gary" should be enough?

Well, I'm skiving at work and don't have my brown box handy, but I bed 1d6 GP that it says that miniatures are optional.  And I DO know that Gary never used them.  Dave Arneson, alternately, almost always did.

I think, though am not as sure, that AD&D 1st Ed says the same.

I am totally unfamiliar with later editions.  I've been told SWd20, which I played for 3 or 4 years, is quite similar to 3.5, which is enough to insure I never try 3.5, but that's a different story.
Title: [4e] Give me your best anti-4e vitriol.
Post by: kregmosier on February 18, 2009, 05:39:02 PM
wonder why the OP hasn't posted again...?  :rolleyes:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 05:41:21 PM
Quote from: kregmosier;284239wonder why the OP hasn't posted again...?  :rolleyes:

Because the troll worked so well?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 18, 2009, 05:42:01 PM
Quote from: kregmosier;284239wonder why the OP hasn't posted again...?  :rolleyes:
Does he really need to? We've kept the ball rolling quite well by ourselves...:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 06:03:40 PM
Quote from: CavScout;284226I didn't start on OD&D. I started with the red box set. I don't think that or AD&D used things like "inches" to indcate spell ranges or effects. That component of OD&D had been dropped by those editions.
No, in fact, it wasn't dropped.  Scale inches are used in AD&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 18, 2009, 06:17:54 PM
Quote from: droog;284234And so you're saying that 4e is just as easy to roll with on the fly?

Skill challenges are exceedingly simple and fun to do on the fly and the generalized definitions of skills and the encouragement to go with player creativity does make this aspect of 4e equally easy to roll with as 0e because you are making the shit up as you go along and rolling dice to fill in the blanks.   There is little difference between "roll your Religion skill" versus "have the cleric roll under his WIS"

However, 4e combat is a skirmish boardgame so unlike 0e, everything halts while we break out map boards and minis and far more monster stats than ever needed in 0e.  But honestly, the same thing happened when we played AD&D with minis and battlemats.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 06:23:47 PM
Quote from: Spinachcat;284243However, 4e combat is a skirmish boardgame so unlike 0e, everything halts while we break out map boards and minis and far more monster stats than ever needed in 0e.  But honestly, the same thing happened when we played AD&D with minis and battlemats.
What happened when you didn't break out the minis and battlemats?
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 06:32:45 PM
Quote from: StormBringer;284244What happened when you didn't break out the minis and battlemats?

He was playing it WRONG. ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 06:51:16 PM
Quote from: Sigmund;284233WTF is, we don't agree. The difference is, I actually provide examples and make valid points. I say that despite the assumptions involved, 4e in reality requires minis and maps and OD&D does not. We can guess at the assumptions, but arguing about the assumptions of folks we don't know and either haven't or can't ask for further info is kinda pointless.

Yes, because actually pointing out the rules, as written, is not "examples", right?

"The use of paper, pencil and map boards are standard" isn't an example.

"Chainmail miniature rules, latest edition" as part of the equipment list isn't an example, either.

I mean, shit, even 4E says "You might find some of the following items and accessories useful at your game table.
-Miniatures
-Battle Grid or Dungeon Tiles"
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 18, 2009, 07:30:04 PM
Quote from: CavScout;284226I didn't start on OD&D. I started with the red box set. I don't think that or AD&D used things like "inches" to indcate spell ranges or effects. That component of OD&D had been dropped by those editions.

I, too, started with BD&D (though with the Moldvay sets).  

I never even saw OD&D - or even knew it existed - until a few years ago (oh, what I have learned about the hobby since the advent of the Internet).  Previously, I had mistakingly thought Holmes was the oldest edition (except for Chainmail).  Actually, now that I have seen it, I'm less than impressed - OD&D compared to any other version of D&D reminds me of comparing Cro-Magnon man to Homo Sapiens: I see the resemblence, but its really primitive.

As for the inch question - AD&D used inches, red box used feet.


Quote from: Sacrificial Lamb;284223Abby, your counterpoint is actually beside the point, because, before 3e, the various editions of D&D often existed simultaneously, and could easily be used as supplements for each other. Compatibility issues were minor. Even 3.x could be used with these older editions of D&D, though surely with more difficulty.

In a word, not really.

OD&D is not very compatible at all with AD&D.  Nor was the BD&D line very cross-compatible with AD&D.

I'll give you that the Holmes - Moldvay - Metzner - Big Black Box versions of basic D&D were all very compatible with each other (though Holmes did have some fairly major differences with the others).

1e and 2e were somewhat compatible.  But there was an awful lot of conversions required and they certainly didn't fit together seemlessly.  Also, many of the rules are completely and totally different (such as combat, outside of the very general similarities).

3e was a completely different game, much moreso than 2e was from 1e.  Sure you can convert some stuff from older editions, but only in pretty broad ways and you had to add a ton of details yourself (C&C, with its far less arduous system, did this much better).

4e finally just admitted that compatibility with previous editions was never that good so they didn't bother to try.

Quote from: Sacrificial Lamb;284223For starters, 3.x and the various OGL games have so much support than the other editions of D&D, that it's enough to blow a person's mind. 4e will never have that level of support, as Hasbro's official "planned obsolescence model" and castration of the GSL has seen to that. Furthermore, the OGL is eternal, or at least until old laws are overturned or the sun goes supernova (whichever comes first). Finally, 3.x and the OGL still enjoy support in some form via Pathfinder, Conan, Castles & Crusades, True20, and more.

Games such Castles & Crusades and Hackmaster enjoyed support and success for many years, so I don't see why Pathfinder or another 3.x clone would enjoy any less.

Remember when other forms of poker were more popular than Texas Hold-em?  Remember when disco was insanely popular?  Remember when old-fashioned family sitcoms ruled the Nielsons?  Or when cheesy "Pillow Talk" type movies were all the rage?  Remember hex and chit wargaming?  

As I said, tastes change.  People will continue to move away from older styles to newer ones, or drop out of gaming completely.  That's the way it works.  It's not about support, it's about the changing tastes of consumers.

Quote from: Sacrificial Lamb;284223Okay, this last section of your post is about as useful as a cock-flavored lollipop. You're equating technological advancements with roleplaying games. Why indulge in such fappery? This analogy is flawed, and should never be used by anyone, ever again. It's not productive, so please stop it.

What about people who want a cock flavored lolipop?

In any event, I offer these non-technological examples: Disco, Leave it to Beaver style sitcoms, Rock Hudson/Doris Day style romance movies, and hex and chit wargames.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 07:34:28 PM
Quote from: jgants;284259OD&D is not very compatible at all with AD&D.  Nor was the BD&D line very cross-compatible with AD&D.

AD&D was OD&D + Supplements gathered together and codified.  Very compatible.

And we never had a problem using BD&D materials with AD&D or vice-versa.  Didn't even have to spend time converting.

Quote from: jgants;284259In any event, I offer these non-technological examples: Disco, Leave it to Beaver style sitcoms, Rock Hudson/Doris Day style romance movies, and hex and chit wargames.

Hex and chit wargames are still around and doing well.  Before you say they're a very niche hobby (and they are), so is what we discuss here.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 07:46:52 PM
Quote from: jgants;284259I, too, started with BD&D (though with the Moldvay sets).  

I never even saw OD&D - or even knew it existed - until a few years ago (oh, what I have learned about the hobby since the advent of the Internet).  Previously, I had mistakingly thought Holmes was the oldest edition (except for Chainmail).  Actually, now that I have seen it, I'm less than impressed - OD&D compared to any other version of D&D reminds me of comparing Cro-Magnon man to Homo Sapiens: I see the resemblence, but its really primitive.

As for the inch question - AD&D used inches, red box used feet.

Ah, that makes sense. The Cyclopedia used feet as well, IIRC. Too many damm editions... even in the early going. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 18, 2009, 08:15:17 PM
Quote from: jgants;284259OD&D is not very compatible at all with AD&D.

:confused:

Was I playing it wrong?

Admittedly, I played "Take what I like from AD&D and add it to my game and fuck the rest", but that's the way we always played.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 18, 2009, 08:15:25 PM
Quote from: KenHR;284260AD&D was OD&D + Supplements gathered together and codified.  Very compatible.

And we never had a problem using BD&D materials with AD&D or vice-versa.  Didn't even have to spend time converting..

I won't argue the OD&D vs AD&D point because I'm not familiar enough with OD&D or (especially) all its supplements.  I can say that when I look at the two they don't look remotely alike.

I will say that BD&D and AD&D were completely different animals.

Here's a partial list of things than differed between them
* Attribute scales and bonuses
* Character races, their abiltiies, and their options
* Character classes, their abilities, and their options
* The HD scale for PCs
* Multi-Classing
* Alignments
* Equipment - costs and availability
* Weapons - cost, availability, and function
* Armor - cost, availability, and function
* The time scale used
* Movement - both scale and how it worked in general
* Spells - use, availability, and function
* Encumbrance
* The combat rules in their entirety, outside of vague similarities
* How henchmen worked
* Psionics
* The Planes
* Saving Throws - the scale and the categories

Or in other words, pretty much everything in the game worked differently.

Even if we just limited the scope down to "using adventures for one game using the other's rules" there are still quite a bit of differences - particularly with monsters: movement rates, number appearing, saving throws, morale rules, treasure types, alignment, and special abilities.  And those are just the obvious differences.

Quote from: KenHR;284260Hex and chit wargames are still around and doing well.  Before you say they're a very niche hobby (and they are), so is what we discuss here.

What we discuss here is still a viable commercial enterprise with an active, widespread fan base.  Hex and chit wargaming has pretty much been reduced to a cottage industry that I could hold a world tournament for in my house.  There's niche and then there's niche.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 18, 2009, 08:24:00 PM
Quote from: Old Geezer;284266:confused:

Was I playing it wrong?

Admittedly, I played "Take what I like from AD&D and add it to my game and fuck the rest", but that's the way we always played.

I think that's pretty much how we all played it. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 18, 2009, 08:29:01 PM
I don't think anyone here actually believes OD&D and 4e play the same or have the same requirement for minis.  Gary Gygax and Mike Mearls are just two people with plenty of quotes to back that up.

The only reason this is still being debated here is because some people are getting a giggle out of being contrarians just to keep the argument going.  

And ultimately, if a couple of people on the internet want to pretend the earth is flat, or 9/11 was an inside job, or a French time-traveler went back to 1974 and made everyone in Lake Geneva use minis and battle-mats... as long as they're having fun, that's great. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 08:33:54 PM
Hippy.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 08:34:55 PM
Quote from: Stuart;284270I think that's pretty much how we all played it. :D
Yeah, I am fairly puzzled about that myself.  I am running Castle Amber in the PbP, and I foresee no major changes.  That is with a group where half used OSRIC to create characters.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 18, 2009, 08:42:11 PM
Quote from: jgants;284267I won't argue the OD&D vs AD&D point because I'm not familiar enough with OD&D or (especially) all its supplements.  I can say that when I look at the two they don't look remotely alike.

OD&D without supplements is almost identical to BD&D (almost).  OD&D with supplements is pretty much AD&D.

I won't argue that BD&D and AD&D have some differences, but while the list looks impressive, the details have minimal effect when you're playing.  And I can understand if you'd feel otherwise.

Quote from: jgants;284267What we discuss here is still a viable commercial enterprise with an active, widespread fan base.  Hex and chit wargaming has pretty much been reduced to a cottage industry that I could hold a world tournament for in my house.  There's niche and then there's niche.

Eh, you obviously haven't followed wargaming for a while.  It is a bit smaller than the RPG industry, but it's doing quite well.  Even here in gamer limbo I've got a stable of ready opponents.  But that's way off topic here. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 18, 2009, 08:43:09 PM
We started with Basic and when we started playing "AD&D" it was really Basic with the stuff from AD&D that we liked added on and the stuff we didn't like left behind.  Plus anything we saw in Dragon magazine that we liked added to the mix as well.

The very non-standardized approach to the game was one of the things WotC noted in their pre-3e market research, and "correcting" that was a design-goal of 3e.

I *like* the DIY quality of Gary's game - it encourages house-ruling and take what you like / leave what you don't approach.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 08:58:35 PM
Quote from: CavScout;284253Yes, because actually pointing out the rules, as written, is not "examples", right?

No. pointing out specific rules from OD&D that require the use of miniatures in support of your contentions would be examples.

Quote"The use of paper, pencil and map boards are standard" isn't an example.

That's only an example of the possible assumptions that we've already granted are present, not how deep those assumptions are carried into the rules themselves.

Quote"Chainmail miniature rules, latest edition" as part of the equipment list isn't an example, either.

No. Chainmail being included in the Recommended Equipment list is only an option, albeit the default one, since an alternate combat system is presented in the Men & Magic book that makes no mention of miniatures or positioning whatsoever. This would actually support my point that while the assumption was made that many folks would be using miniatures (once again not unreasonable coming from a society of miniatures wargamers), not everyone was seemingly assumed to be using minis and therefore the rules were not designed to weigh heavily on their inclusion.

QuoteI mean, shit, even 4E says "You might find some of the following items and accessories useful at your game table.
-Miniatures
-Battle Grid or Dungeon Tiles"

It might say that, but like I already pointed it, the designers then went and designed rules within the game that heavily revolve around mini and mat use. I'll now demonstrate by providing actual examples of the rules I'm referring to.

Powers would include...
Turn Undead, Guardian of Faith, Command, Split the Sky, Blade Barrier, Knight of Unyielding Valor, hell, I'm tired of listing them. Note that these are only cleric powers and only to lvl 10. I also didn't include any of the area effect spells or spells with secondary targets within certain ranges that would all have to be converted from squares to feet, either beforehand or on the fly. Add to that all the similar powers of every class, like the wizard's Thunderwave, the fighter's Tide of Iron, etc.... that all make use of exact positioning and battlefield terrain to gain their full benefit.

Other rules would be the various powers and feats using shifting such as Agile Hunter, or the Shifty power of kobolds, who's usefulness would be reduced by less detailed tactical positioning. The reach/opportunity attack/combat advantage rules that make use of tactical positioning and movement. The cover/concealment rules, and the charge and bullrush actions.

This is just a quick run through just memory and the PHB on rules that would have to be modified or ignored if one wishes to dispense with minis and mats (or a similar mechanism) while playing 4e.

Once again, while both games might assume the use of minis and mats their implementation of those assumptions in the rules themselves are vastly different and as such are vastly different when considering the ease with which one might alter or remove said rules.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 09:00:50 PM
Quote from: Stuart;284272I don't think anyone here actually believes OD&D and 4e play the same or have the same requirement for minis.  Gary Gygax and Mike Mearls are just two people with plenty of quotes to back that up.

The only reason this is still being debated here is because some people are getting a giggle out of being contrarians just to keep the argument going.  

And ultimately, if a couple of people on the internet want to pretend the earth is flat, or 9/11 was an inside job, or a French time-traveler went back to 1974 and made everyone in Lake Geneva use minis and battle-mats... as long as they're having fun, that's great. :D

Of course... if you're not a frothing at the mouth old school gamer you're just wrong, and if you say otherwise your just a contrarians and possibly crazy.

Simply awsome.

Now go fuck yourself.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 18, 2009, 09:01:01 PM
Quote from: StormBringer;284244What happened when you didn't break out the minis and battlemats?

Depended on the group.   Some gamers had to have some sort of visuals for every combat and some kept in all in the imagination.  Some people cared about rules concerns about exact distances and others just winged it.  

I have always preferred to "wing it" in RPGs.   Savage Worlds and 4e are the exception for me because I absolutely love skirmish games like Mordheim and small unit 40k battles.    But I doubt I would even break out my 40k minis if I was running Dark Heresy.

The 4e decision to make Minis Mandatory was simple: we have become less imaginative as a culture than in 1974 and we demand more visual stimulus...plus gamers really like minis so WotC can sell them constantly.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 09:06:54 PM
Quote from: Sigmund;284280No. Chainmail being included in the Recommended Equipment list is only an option, albeit the default one, since an alternate combat system is presented in the Men & Magic book that makes no mention of miniatures or positioning whatsoever.

The OD&D books themselves are listed in the same "Equipment" section. I guess the rules were "optional" too. I guess you don't need dice either, as they are "optional" too.

(http://img4.imageshack.us/img4/4046/equipmentxm0.jpg)

QuoteIt might say that, but like I already pointed it, the designers then went and designed rules within the game that heavily revolve around mini and mat use. I'll now demonstrate by providing actual examples of the rules I'm referring to.

Powers would include...
Turn Undead, Guardian of Faith, Command, Split the Sky, Blade Barrier, Knight of Unyielding Valor, hell, I'm tired of listing them. Note that these are only cleric powers and only to lvl 10. I also didn't include any of the area effect spells or spells with secondary targets within certain ranges that would all have to be converted from squares to feet, either beforehand or on the fly. Add to that all the similar powers of every class, like the wizard's Thunderwave, the fighter's Tide of Iron, etc.... that all make use of exact positioning and battlefield terrain to gain their full benefit.

Of course... when playing OD&D folks could convert 1" into feet on the fly, no problem... change that to squares and suddenly there is an impossible math problem to overcome. So converting inches OK, converting squares to hard to comprehend.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 09:07:25 PM
Quote from: StormBringer;284244What happened when you didn't break out the minis and battlemats?

We called that 'fudging it.'
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 09:09:15 PM
Quote from: Spinachcat;284282The 4e decision to make Minis Mandatory was simple: we have become less imaginative as a culture than in 1974 and we demand more visual stimulus...plus gamers really like minis so WotC can sell them constantly.

Bingo. I can't say I blame them either. I happen to love tactical games as well, unfortunately 4e has fallen kinda flat for me for different reasons, but the tactical combat isn't one of them. I still love Battletech too for that reason. The only thing I could wish for is being able to fit more combats into a gaming evening, 3e and 4e combats can take a long time to play out. It's a sacrifice I've been willing to make though.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 09:12:14 PM
Quote from: CavScout;284283The OD&D books themselves are listed in the same "Equipment" section. I guess the rules were "optional" too. I guess you don't need dice either, as they are "optional" too.


No, what makes the Chainmail rules optional is the inclusion of the Alternate Combat System on page 19, negating the need for the one presented by Chainmail. Try again, you're getting better.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 09:26:00 PM
Quote from: Stuart;284272I don't think anyone here actually believes OD&D and 4e play the same or have the same requirement for minis.  Gary Gygax and Mike Mearls are just two people with plenty of quotes to back that up.

The only reason this is still being debated here is because some people are getting a giggle out of being contrarians just to keep the argument going.  

And ultimately, if a couple of people on the internet want to pretend the earth is flat, or 9/11 was an inside job, or a French time-traveler went back to 1974 and made everyone in Lake Geneva use minis and battle-mats... as long as they're having fun, that's great. :D

I tell you what I think, Stuart. I think some people have some nutty ideas about Dungeons & Dragons, and it appears to be the people actually playing it that know what it's all about.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 09:36:52 PM
Quote from: CavScout;284283Of course... when playing OD&D folks could convert 1" into feet on the fly, no problem... change that to squares and suddenly there is an impossible math problem to overcome. So converting inches OK, converting squares to hard to comprehend.

No, it's the sheer number and variety of rules using squares, adjacency, and relative positioning that make it too much work. I haven't said it's hard to comprehend, you're just being a penis. It's just not worth the effort due to the volume and depth. It's not the range, it's the positioning, why is that so hard to comprehend? How am I gonna know to even use my push/pull/slide powers half the time if I'm not sure how close those kobolds are that I want to push/pull/slide into the pit in the center of the room? So the DM makes the shit up on the fly, and next round I turn and wanna know how many of those other kobalds are exactly next to each other to decide whether I wanna use my force orb on them, then the next round I want to know how many kobolds I can catch in my sleep spell, or whether the kobold commander is gaining cover from the kobold spearman in front of him, all while the Warlord is trying to decide whether he can shift the rogue far enough to gain combat advantage with the paladin. Is it impossible do make this shit work? Of course not, but the amount of work makes it simpler to just use a different set of rules, why is this so difficult for you to comprehend? For some folks this is a fatal flaw in the design of 4e, and you act like they're all either too stupid or too lazy to handle it, and that's it's somehow so easy that to use another set of rules is silly. Yet you consistently fail to provide examples of how my assertion is wrong and instead fling weak insults and assumptions about other people's assumptions and somehow suppose this "proves" you're right. Dude, let me make this even simpler. The very difference in volume of rules alone makes OD&D a whole shit ton easier to modify, with absolutely no consideration of specific rules at all. Just the character classes chapter of just the PHB alone is over twice as many pages as the entire Men & Magic booklet, and that says nothing even about the relative size of the pages. Just reinterpreting the ranges for spells and powers would probably take longer than modifying almost the entire OD&D game. This is why so many folks are finding your contentions absolutely ridiculous. Comparing these two games is apples and oranges. Other than some names and terminology they are very different games.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 09:44:07 PM
Quote from: Old Geezer;284266Admittedly, I played "Take what I like from AD&D and add it to my game and fuck the rest", but that's the way we always played.

That's exactly what my group did -- as did most other people of I knew or knew of playing D&D as the three AD&D core books came out, one book a year.

And we never had any trouble using material written for AD&D 1e, OD&D, B/X or BECMI in any of the other three versions of D&D. Most adventures could be converted by the DM as they were played. The differences weren't really that great.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 09:47:00 PM
Wow... how the positions change as do their fortunes. We've gone from was OD&D intented to be played on a map with minis to which game is more complex or not. Pretty much every version or add-on post OD&D was more "complex" than that 3 page stable job.

Why can't folks just acknowledge that OD&D was written with battle-map and minis in mind? That and as D&D evolved it moved away from that. 4E has simply moved back in that direction more fully.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 18, 2009, 09:47:57 PM
Quote from: droog;284102Don't elevate the superstructure over the base, comrade.

Conversely, seems to me anyone who's into moviegames schlock doesn't have the firmest handle on the superstructure, comrade.

P.I.
Culture Worker
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 18, 2009, 09:51:21 PM
Quote from: CavScout;284293Wow... how the positions change as do their fortunes. We've gone from was OD&D intented to be played on a map with minis to which game is more complex or not. Pretty much every version or add-on post OD&D was more "complex" than that 3 page stable job.

Why can't folks just acknowledge that OD&D was written with battle-map and minis in mind? That and as D&D evolved it moved away from that. 4E has simply moved back in that direction more fully.

Are people actually arguing that? Also, I'd contend 4e actually has embraced it more fully than any previous edition ever.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 18, 2009, 09:52:08 PM
Quote from: Pierce Inverarity;284294Conversely, seems to me anyone who's into moviegames schlock doesn't have the firmest handle on the superstructure, comrade.

The proletariat must work within the framework of bourgeois art.

[PS Trotsky]
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 18, 2009, 10:07:41 PM
Quote from: CavScout;284283The OD&D books themselves are listed in the same "Equipment" section. I guess the rules were "optional" too. I guess you don't need dice either, as they are "optional" too.

A number of people managed to play without owning copies of the books. :)

And dice weren't needed either -- just some method of generating random numbers. During the oil embargo of the late 70s, plastic was expensive so many people drew chits out of a cup. Many games published during the embargo came with chits instead of dice.

The problem with your "OD&D used minis and battlemats" claim is that there are no rules in the OD&D books that actually use miniatures. No rules talk about moving miniatures around on a map or terrain board. No rules talk about measuring distances between figures or how to handle figures have in and half out of an area effect, etc.  The combat rules in OD&D don't mention ANY of this stuff -- all stuff that was covered in any game that used minis-based combat at the time.

To be honest, other than on the cover/title pages, I can't remember any mention of miniatures in the rules.

Chainmail was needed for the combat tables if you used the original combat system -- and for practically nothing else. Most people used the alternative combat system -- in fact it was so commonly used that by the publication of the first supplement, all the new rules assumed that the alternative combat system (that did not use Chainmail at all) was the one GMs would be using.

You may not like it, but the claim that the OD&D rules assumed people would be using minis to handle combat miniatures wargame style is simply not true. It is also not true that most people playing OD&D in the 1970s actually used minis and battlemats and played out their combats with a minis wargame battle. You can claim otherwise all you want (and try to twist logic and evidence to support the claim), but in the face of people who were playing back then telling you that's not how it was and the fact the PDFs of the 6th (?) printing of the OD&D rules can be purchased cheaply and read by anyone who cares to examine the question, I think most open-minded people are unlikely to believe your claim.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 18, 2009, 10:37:03 PM
Quote from: CavScout;284293Why can't folks just acknowledge that OD&D was written with battle-map and minis in mind?

Umm.. because it wasn't?

I was there, Charlie.  Were you?  I know you're not Rob, Gary's dead, so is Tom, so is Don, so is Dave S., you're not Chip, you don't write like Tim or Ernie or Jim... Terry?  Bill?  Joe?  Other Tim?  Brian?

THAT'S IT!! YOU'RE BRIAN BLUME!!!  I'VE FOUND YOU AT LAST, YOU MOTHERFUCKER!!!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 18, 2009, 10:42:39 PM
"In fact you will not even need miniature figures, although their occasional employment is recommended for real spectacle when battles are fought."

Dungeons & Dragons, Vol. 1, "Men and Magic", Introduction

"RECOMMENDED EQUIPMENT:
Dungeons and Dragons (you have it!)
Outdoor Survival (available from your hobby dealer or directly from Avalon Hill
Company, 4517 Harford Road, Baltimore MD 21214)
Dice — the following different kinds of dice are available from TSR
1 pair 4-sided dice 1 pair 20-sided dice
1 pair 8-sided dice 1 pair 12-sided dice
4 to 20 pairs 6-sided dice
Chainmail miniature rules, latest edition (available from your hobby dealer or
directly from TSR Hobbies, POB 756, Lake Geneva, Wi. 53147)
1 3-Ring Notebook (referee and each player)
Graph Paper (6 lines per inch is best)
Sheet Protectors (heaviest possible)
3-Ring Lined Paper
Drafting Equipment and Colored Pencils
Scratch Paper and Pencils
Imagination
1 Patient Referee
Players"

Dungeons and Dragons, Vol. 1, "Men and Magic", Page 5
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 18, 2009, 11:04:04 PM
Also from Dungeons & Dragons, Vol. 1, "Men and Magic"

"Miniature figures can be added if the players have them available and so desire, but miniatures are not required, only esthetically pleasing; "

-- From the "Scope" section, also on Page 5
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 18, 2009, 11:22:05 PM
Quote from: Old Geezer;2843041 Patient Referee

You had patient referees back then?  It truly was a golden age.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 18, 2009, 11:24:20 PM
Oh, and for the record, I don't disagree that a lot of people ignored half the rules of previous versions and thus they were much more compatible with each other.  

Though, I'm not really sure what that proves in regards to 4e RAW.  One could also ignore half of 4e and mash it together, too (I know because I did just that in the first one shot I ran so I could use Ravenloft material).
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 18, 2009, 11:48:52 PM
Quote from: CavScout;284293Wow... how the positions change as do their fortunes. We've gone from was OD&D intented to be played on a map with minis to which game is more complex or not. Pretty much every version or add-on post OD&D was more "complex" than that 3 page stable job.
No, because, as has been overwhelmingly shown, the idea that D&D required a map and minis was a non-starter.  It was just another opportunity to show that you have no position other than 'contrary' for its own sake.  You have nothing to show for your numerous posts, aside from a conflation of 'recommended' and 'required'.  While they both start with the same two letters, a designation of 'synonym' necessitates more than a matching initial syllable.

QuoteWhy can't folks just acknowledge that OD&D was written with battle-map and minis in mind? That and as D&D evolved it moved away from that. 4E has simply moved back in that direction more fully.
Mainly because those are both wholly fabricated.  There isn't a shred of truth to them.  The first part is wholly incorrect, hence, the second part is prevented from being even wrong.  It has no truth-value whatsoever, because it is formulated from a false premise:  ex falso quodlibet.  Which really seems to be the entire basis of your participation in this or any thread.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 18, 2009, 11:57:40 PM
Quote from: RandallS;284300The problem with your "OD&D used minis and battlemats" claim is that there are no rules in the OD&D books that actually use miniatures.

Only because it told you to grab the mini game Chain Mail... fuck, try harder than that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 19, 2009, 12:12:05 AM
Quote from: StormBringer;284311No, because, as has been overwhelmingly shown, the idea that D&D required a map and minis was a non-starter.  It was just another opportunity to show that you have no position other than 'contrary' for its own sake.  You have nothing to show for your numerous posts, aside from a conflation of 'recommended' and 'required'.  While they both start with the same two letters, a designation of 'synonym' necessitates more than a matching initial syllable.


Mainly because those are both wholly fabricated.  There isn't a shred of truth to them.  The first part is wholly incorrect, hence, the second part is prevented from being even wrong.  It has no truth-value whatsoever, because it is formulated from a false premise:  ex falso quodlibet.  Which really seems to be the entire basis of your participation in this or any thread.

Try again. Just repeating yourself over and over won't make you right. I know that's you shtick and all. Keep telling yourself that OD&D didn't have minis/battle-maps in mind with the title including miniatures, the game saying pick up their miniature game and the use of the distance for measurements throughout.

I mean, it only says it in its title but maybe that is a trick!
(http://img10.imageshack.us/img10/9987/coverpo9.jpg)

And the main stats page (pg 17) has so odd stats for the levels... oh... those are stats used in ChainMail the mini game you say? Get out!
(http://img10.imageshack.us/img10/6134/statswq9.jpg) (http://imageshack.us)

Oh wait... what's this on page 18?
"Fighting Capability: This is a key to use in conjunction with the CHAINMAIL fantasy rule, as modified in various places herein."

But of course, you're right.. minis.... never intended for the game. Hell... not mentioned.... much.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 12:54:47 AM
I hate to say it, but it's hard to say that miniatures were given no thought at all in the design of the OD&D rules when they were created by miniatures wargamers, for at least some miniature wargamers, and the rules actually mention miniatures in the limited capacity that they do. It is perfectly reasonable to point out that they were also designed to be easily used without miniatures however.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 01:11:19 AM
Quote from: CavScout;284315Try again. Just repeating yourself over and over won't make you right. I know that's you shtick and all. Keep telling yourself that OD&D didn't have minis/battle-maps in mind with the title including miniatures, the game saying pick up their miniature game and the use of the distance for measurements throughout.
Look, it's not like you have much of an argument to begin with, but you really go off the rails when you finally understand how bereft your own arguments are.  I mean, "the use of the distance for measurements throughout"?  Seriously, take a step back, catch your breath, and you can present your unsupported points when you can type straight again.

QuoteI mean, it only says it in its title but maybe that is a trick!
It also says 'Dungeons' and 'Dragons' in the title.  Is it houseruling if you aren't physically sitting in a subterranean tunnel with a giant lizard in front of you?  Is it possible to use a 'pen' instead of the 'pencil' mentioned in the title, or would that render the entire game horribly broken?  Am I playing wrong because I am using 'electrons' instead of 'paper'?

QuoteAnd the main stats page (pg 17) has so odd stats for the levels... oh... those are stats used in ChainMail the mini game you say? Get out!
Most games have odd stats for all manner of items.  Considering that no one is disputing D&D having been borne of Chainmail, you are not taking any kind of controversial stance here.

Other similarities:
Both written by Uncle Gary.
Both have multiple pages.
Both produced in the 70s.
Neither are printed in blood or bound in human skin.
Neither contain actual spells.
Lincoln had a secretary named Kennedy who told him     not to go to the theater
Kennedy had a secretary named Lincoln who told him     not to go to Dallas

So, really, every line you write makes it more clear that you don't understand the difference between 'recommended' and 'required'.


QuoteOh wait... what's this on page 18?
"Fighting Capability: This is a key to use in conjunction with the CHAINMAIL fantasy rule, as modified in various places herein."
Wow, misunderstanding is one thing, but deliberately mis-representing information?  I would say that is a new low, but of course, we already know it isn't.

Here is what it says in full on page 18:
QuoteFighting Capability: This is a key to use in conjunction with the CHAINMAIL fantasy rule, as modified in various places herein. An alternative system will be given later for those who prefer a different method.

Followed hard upon by:
QuoteALTERNATIVE COMBAT SYSTEM:
This system is based upon the defensive and offensive capabilities of the combatants; such things as speed, ferocity, and weaponry of the monster attacking are subsumed in the matrixes. There are two charts, one for men versus men or monsters and one for monsters (including kobolds, goblins, orcs, etc.) versus men.

In other words, for our viewers playing at home:  Do you have Chainmail?  Here are the equivalent capabilities from that on a handy chart!  Don't have Chainmail?  Then use the alternate combat system on the next page!

To clarify, the 'key' refers to the translation between the two systems, not to important or critical information.  Cherry picking text without understanding or demonstrating the context can lead to such sophomoric mistakes.  Taking a little more time to examine the context and look up certain words will go a long way to avoiding that blunder in the future.

QuoteBut of course, you're right.. minis.... never intended for the game. Hell... not mentioned.... much.
According to Adobe's highly advanced search function:

In Vol I, 'miniature' is used exactly six times in the text.  Half of those occurances are in one sentence.
   Miniature figures can be added if the players have them available and so desire, but miniatures are not required, only esthetically pleasing; similarly, unit counters can be employed — with or without figures — although by themselves the bits of cardboard lack the eye-appeal of the varied and brightly painted miniature figures.

In Vol II, it occurs exactly zero times.  One would think that the book dealing with monsters would have all kinds of rules for facing, distances between bases, and the number of figures that can attack large-sized miniatures.  But lo, they are not present anywhere in this book.  One may even think it would be chock-a-block with any number of wargaming references for the monsters.  That would also be incorrect.  Sadly, there is not so much as a single mention of what kind of figure any monster is equivalent to in Chainmail.

In Vol III, we also find it exactly zero times.  You would expect that the book that deals with underground and outdoor adventures would mention it at least once, but no; you would be disappointed to learn it isn't mentioned at all.

We see, then, that a game that is virtually unplayable without miniatures and a battlemat mentions the word 'miniature' a half dozen times across 120+ pages in three books.  The most notable instance falling under a section that is entitled 'Recommended Equipment'.  It would be a damning counter-argument if that section had been titled 'Required Equipment', but again, disappointment.  It isn't so named.

You can stick to your argument that minis and such were 'required', but it will continue to make much clearer that you are only responding out of a sense of contrariness.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 01:40:13 AM
Quote from: Old Geezer;284303Umm.. because it wasn't?

I was there, Charlie.  Were you?  I know you're not Rob, Gary's dead, so is Tom, so is Don, so is Dave S., you're not Chip, you don't write like Tim or Ernie or Jim... Terry?  Bill?  Joe?  Other Tim?  Brian?
And that, gentlemen, is why I wanted OG's input.

Here's the thing. I think, and I'm not expert because I wasn't there either (I started with Holmes in 78-9, backtracked a bit to OD&D, then went to AD&D adding as I could until I was playing 1e entirely - of course, using Basic adventures with ease), that the older editions assumed people might use miniatures for various reasons - so the rules included ways to include them if you felt the need for whatever reason.

Newer editions, and I include 3.x in this though it's not quite as pronounced, assume people will use minis. The assumption that a physical tactical environment will be used is so deep that it seeps into the rules. It becomes evident in 3e; in 4e it's prevalent.

The peanut butter gets into the chocolate. Now for some people, that's an awesome treat. Hell, I like Reese's Peanut Butter Cups. However, I can't stand Reese's Pieces.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 01:55:58 AM
Quote from: James J Skach;284320The peanut butter gets into the chocolate. Now for some people, that's an awesome treat. Hell, I like Reese's Peanut Butter Cups. However, I can't stand Reese's Pieces.
That is because, Mr Skach, you are a man of wealth and taste.

Reese's Pieces are just fucking nasty.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 05:55:12 AM
Quote from: StormBringer;284321That is because, Mr Skach, you are a man of wealth and taste.

Reese's Pieces are just fucking nasty.

E.T. likes them.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 19, 2009, 06:05:41 AM
Quote from: James J Skach;284320And that, gentlemen, is why I wanted OG's input.

Here's the thing. I think, and I'm not expert because I wasn't there either (I started with Holmes in 78-9, backtracked a bit to OD&D, then went to AD&D adding as I could until I was playing 1e entirely - of course, using Basic adventures with ease), that the older editions assumed people might use miniatures for various reasons - so the rules included ways to include them if you felt the need for whatever reason.

I thought that OG said, on the other hand, that Dave Arneson did use minis. Poor Dave, always left out of the history books.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 06:09:09 AM
Quote from: CavScout;284315But of course, you're right.. minis.... never intended for the game. Hell... not mentioned.... much.

We all know that OD&D was developed from Rules for Miniature Wargames.  You don't need minis though.  Chainmail was developed from rules for Naval Miniatures.  You don't need boats to play though.

It's really not hard to understand and Gary explains it very cleary:

"Miniature figures can be added if the players have them available and so desire, but miniatures are not required, only esthetically pleasing;"

Seeing this, and having OG tell you how the game designers played the game,  why would you continue to try and argue this unless you're being a contrarian -- or a nutter?

Now go fuck yourself. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 06:12:28 AM
Quote from: droog;284334I thought that OG said, on the other hand, that Dave Arneson did use minis. Poor Dave, always left out of the history books.

Didn't Dave also do LARPing as part of the game?  I read someplace about how he (?) took all the players into a dark room and had someone jump out and shout "BOO!" to see which of their characters were surprised.

That's hilarious. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 07:02:31 AM
Quote from: Stuart;284337Didn't Dave also do LARPing as part of the game?  I read someplace about how he (?) took all the players into a dark room and had someone jump out and shout "BOO!" to see which of their characters were surprised.

That's hilarious. :D

So wait, does the group consensus you are seeking have "Dave Arneson is not important" as parts of it's foregone conclusion?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 07:10:01 AM
Quote from: Abyssal Maw;284338So wait, does the group consensus you are seeking have "Dave Arneson is not important" as parts of it's foregone conclusion?

Dave is awesome.  Jump to wacky conclusions much?
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 19, 2009, 07:29:38 AM
CavScout, dude, I admire your tenacity, but when you have one of the guys in Gary's own group telling you you're wrong...well, you're wrong.
Title: [4e] Give me your best anti-4e vitriol.
Post by: kogi.kaishakunin on February 19, 2009, 08:01:17 AM
D&D 4th ed is STAAAAAGNANT!! There is no creativity left in its overly rule heavy board game/mmo flavor. I played it again this past sunday. My 5th level halfling thief  needed to leap over a ten foot gap in the floor (sewage underneath). To do so in the new system you have computate this formula for your height verses the distance jumped and running start. My problem is you roll your athletics skill. I am a 98 pound three foot tall halfling I don't have an athletics skill I have acrobatics. So why can't I use acrobatics to leap. I guess all those fifteen year old Chinese girl gymnasts will have to be told they are not fit to jump. There is no way that they could possibly leap unless they are a steroid filled American baseball player. lets get real... So to make what I felt like was an easy thing to do for a guy with a 13 skill in acrobatics and a 4 in athletics do, I lied.. Thats pretty fucked up.

My problem with 4th is there is a RULE FOR EVERY STUPID ASS THING and some defy logic. OH and how about PH2, DMG2, MM2... At 40.00 a pop these ass weasels are wringing what little market there is for RPG's dry.

My two cents:
nothing witty
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 08:06:38 AM
Quote from: Sigmund;284318I hate to say it, but it's hard to say that miniatures were given no thought at all in the design of the OD&D rules when they were created by miniatures wargamers, for at least some miniature wargamers, and the rules actually mention miniatures in the limited capacity that they do. It is perfectly reasonable to point out that they were also designed to be easily used without miniatures however.

Right.

I never said that miniatures weren't mentioned; that they were OPTIONAL.  They were the SECOND default mode of play, whereas, by all accounts in 4E, miniatures and a mat are the FIRST default mode of play.

"Miniatures Optional" vs. "Non Miniatures Optional".

And a big reason it's called a miniatures game, besides deriving from CHAINMAIL, is... we didn't know what the fuck else to call it!  We honestly didn't know.  I don't remember when the term "role playing game" came about, but I want to say 1976 or 1977, WAY after the 3 brown books, and WAY WAY after the game started.

Hell, in Minneapolis they just called the game "Blackmoor", and we just called it "Greyhawk".

We recognized it was different... we just didn't know what it was!


EDIT:  It would be most clear, I think, to say that OD&D acknowledged that it was derived from a miniatures game, it ALLOWED people to use miniatures, but THE DEFAULT ASSUMPTION WAS THAT PEOPLE WOULD NOT USE MINIATURES.

Among other things, LOOK AT THE STATE OF MINIATURES IN 1973.  There were NO fantasy miniatures; all our fantasy creatures for "Chainmail" were conversions.  ALL figures, except for the extremely rare and expensive "Elastolin" 40mm at about $1.50 each, were UNPAINTED.

You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.

Anything I tell you three times is true.
Anything I tell you three times is true.

Being a miniatures gamer in an existing period back then involved copious amounts of cleaning, priming, and painting figures.  Add the time of turning dinosaurs into dragons or plastic army men into ogres, and you begin to see why there were so many miniatures clubs back then, to spread out the time and effort.

We all thought miniatures were cool, but we knew damn well that only about one person in ten was actually going to expend the additional effort to use them.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 08:07:48 AM
Quote from: Stuart;284339Dave is awesome.  Jump to wacky conclusions much?

Dave is indeed awesome.  I don't know if he really did that, but he should have.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 19, 2009, 08:10:42 AM
Quote from: Stuart;284337Didn't Dave also do LARPing as part of the game?  I read someplace about how he (?) took all the players into a dark room and had someone jump out and shout "BOO!" to see which of their characters were surprised.

Creative. But ultimately bad news for the Platonic form of old-school D&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 19, 2009, 09:08:18 AM
Quote from: James J Skach;284320Newer editions, and I include 3.x in this though it's not quite as pronounced, assume people will use minis. The assumption that a physical tactical environment will be used is so deep that it seeps into the rules. It becomes evident in 3e; in 4e it's prevalent

Having played in every edition out there, the real divide seems to be the Skill & Powers optional books for 2nd edition. Before those books fighting out D&D party combats with minis was never assumed by the rules and the combat rules were relatively abstract so that no minis or battlemats were truly needed.

With the Skills and Powers books and in 3.x, the default in the rules was to assume that most people would be using minis -- to the point where combat without minis and battlemats was hard to do. 4e is written so it is almost impossible to play without minis, battlemats, chits to mark conditions on figures, etc.

I'm not quite sure how it is knocking 4e to point this out nor do I see how the fact that OD&D's combat rules were not designed for -- nor normally used with -- detailed tactical combat with minis is somehow an attack on 4e. However, it seems that a few 4e players have a need for OD&D combat to have been a tactical minis subgame just like it is in the latest edition for reasons totally beyond my comprehension. I've noticed, however, that they get very upset at those who refute their incorrect claim about OD&D. :banghead:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 09:56:51 AM
I blame that French guy.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 09:59:05 AM
Quote from: droog;284349Creative. But ultimately bad news for the Platonic form of old-school D&D.

Um... seriously, what does that mean?
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 19, 2009, 10:09:29 AM
Quote from: KenHR;284341CavScout, dude, I admire your tenacity, but when you have one of the guys in Gary's own group telling you you're wrong...well, you're wrong.

Yes, because appeals to authority always make that argument right.

I guess when he tells us 4E sucks those who disagree are wrong too.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 10:20:32 AM
Quote from: Stuart;284333E.T. likes them.
I rest my case.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Cranewings on February 19, 2009, 10:26:07 AM
Quote from: kogi.kaishakunin;284346D&D 4th ed is STAAAAAGNANT!! There is no creativity left in its overly rule heavy board game/mmo flavor. I played it again this past sunday. My 5th level halfling thief  needed to leap over a ten foot gap in the floor (sewage underneath). To do so in the new system you have computate this formula for your height verses the distance jumped and running start. My problem is you roll your athletics skill. I am a 98 pound three foot tall halfling I don't have an athletics skill I have acrobatics. So why can't I use acrobatics to leap. I guess all those fifteen year old Chinese girl gymnasts will have to be told they are not fit to jump. There is no way that they could possibly leap unless they are a steroid filled American baseball player. lets get real... So to make what I felt like was an easy thing to do for a guy with a 13 skill in acrobatics and a 4 in athletics do, I lied.. Thats pretty fucked up.

My problem with 4th is there is a RULE FOR EVERY STUPID ASS THING and some defy logic. OH and how about PH2, DMG2, MM2... At 40.00 a pop these ass weasels are wringing what little market there is for RPG's dry.

My two cents:
nothing witty

It is ok man, I hate th game to.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 10:40:35 AM
Quote from: Old Geezer;284347Right.

I never said that miniatures weren't mentioned; that they were OPTIONAL.  They were the SECOND default mode of play, whereas, by all accounts in 4E, miniatures and a mat are the FIRST default mode of play.

"Miniatures Optional" vs. "Non Miniatures Optional".

And a big reason it's called a miniatures game, besides deriving from CHAINMAIL, is... we didn't know what the fuck else to call it!  We honestly didn't know.  I don't remember when the term "role playing game" came about, but I want to say 1976 or 1977, WAY after the 3 brown books, and WAY WAY after the game started.

Hell, in Minneapolis they just called the game "Blackmoor", and we just called it "Greyhawk".

We recognized it was different... we just didn't know what it was!


EDIT:  It would be most clear, I think, to say that OD&D acknowledged that it was derived from a miniatures game, it ALLOWED people to use miniatures, but THE DEFAULT ASSUMPTION WAS THAT PEOPLE WOULD NOT USE MINIATURES.

Among other things, LOOK AT THE STATE OF MINIATURES IN 1973.  There were NO fantasy miniatures; all our fantasy creatures for "Chainmail" were conversions.  ALL figures, except for the extremely rare and expensive "Elastolin" 40mm at about $1.50 each, were UNPAINTED.

You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.

Anything I tell you three times is true.
Anything I tell you three times is true.

Being a miniatures gamer in an existing period back then involved copious amounts of cleaning, priming, and painting figures.  Add the time of turning dinosaurs into dragons or plastic army men into ogres, and you begin to see why there were so many miniatures clubs back then, to spread out the time and effort.

We all thought miniatures were cool, but we knew damn well that only about one person in ten was actually going to expend the additional effort to use them.

Just from observation and reading I said the same thing in this thread a little bit back, only with the default vs. optional reversed. With youor input it's nice to know I was 90% right :) I remember even when I was just starting with the Holmes edeition all I could get was a few unpainted minis, akthough I seem to remember seeing in Dragon that folks woud paint them for me if I paid them to, but I'm not sure when that was exactly.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 10:47:23 AM
Quote from: CavScout;284359Yes, because appeals to authority always make that argument right.

I guess when he tells us 4E sucks those who disagree are wrong too.

Are you really this silly? OG knows more about the design and intent of OD&D because he was there. How can you possibly compare that to people's opinions about 4e and be at all serious? Why do you care so much if some folks don't like 4e? Granted, I hate when people hate on things using lies and misrepresentation myself, but saying 4e is heavily dependent on minis and mats and that's not appreciated isn't misrepresentation. It's even possible for someone to like how OD&D presents mini use and not how 4e does. that would be their opinion, and it's just as valid and meaningful as your opinion that 4e is the shizznit and is the coolest thing since thong underwear on supermodels
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 10:47:34 AM
Quote from: CavScout;284359Yes, because appeals to authority always make that argument right.
Not always, but in this case.

Ya know, it appears that this is really nothing more than a rules-lawyer argument...
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 19, 2009, 10:52:53 AM
Quote from: CavScout;284359Yes, because appeals to authority always make that argument right.

I guess when he tells us 4E sucks those who disagree are wrong too.

Others have said it already, but: he was there when the fucking game was made, man! :)

If OG says 4e sucks (I don't think he has), then that's his opinion, and no more right or wrong than anyone else's.  And I think he'd tell you that, too.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:13:39 AM
Quote from: kogi.kaishakunin;284346D&D 4th ed is STAAAAAGNANT!! There is no creativity left in its overly rule heavy board game/mmo flavor. I played it again this past sunday. My 5th level halfling thief  needed to leap over a ten foot gap in the floor (sewage underneath). To do so in the new system you have computate this formula for your height verses the distance jumped and running start. My problem is you roll your athletics skill. I am a 98 pound three foot tall halfling I don't have an athletics skill I have acrobatics. So why can't I use acrobatics to leap. I guess all those fifteen year old Chinese girl gymnasts will have to be told they are not fit to jump. There is no way that they could possibly leap unless they are a steroid filled American baseball player. lets get real... So to make what I felt like was an easy thing to do for a guy with a 13 skill in acrobatics and a 4 in athletics do, I lied.. Thats pretty fucked up.

My problem with 4th is there is a RULE FOR EVERY STUPID ASS THING and some defy logic. OH and how about PH2, DMG2, MM2... At 40.00 a pop these ass weasels are wringing what little market there is for RPG's dry.

My two cents:
nothing witty

If you did any computing for height or anything that was complicated, chances are you are playing 3rd edition. (http://www.d20srd.org/srd/skills/jump.htm)

The rules for jumping in 4th is you roll a d20, and add your athletics score. If it's a running jump, divide by 5, if its a standing jump, divide by 10. The result is the number of squares you jump.  

The only time height is involved in 4th edition is if you have to determine whether a character can jump up to reach something, like a rope. So like a 6 foot guy only has to jump 4 feet to grab a rope 10' up.. that's common sense, though, right?

If your halfing had to jump a 10' gap in the floor, he would have to get a running start and roll a 10 or higher. Inform your DM.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 11:15:55 AM
Quote from: Abyssal Maw;284375If you did any computing for height or anything that was complicated, chances are you are playing 3rd edition. (http://www.d20srd.org/srd/skills/jump.htm)

The rules for jumping in 4th is you roll a d20, and add your athletics score. If it's a running jump, divide by 5, if its a standing jump, divide by 10. The result is the number of squares you jump.  

The only time height is involved in 4th edition is if you have to determine whether a character can jump up to reach something, like a rope. So like a 6 foot guy only has to jump 4 feet to grab a rope 10' up.. that's common sense, though, right?

If your halfing had to jump a 10' gap in the floor, he would have to get a running start and roll a 10 or higher. Inform your DM.
And these are the parts of the game where I think they made improvements...at least with my limited exposure...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:17:34 AM
Quote from: Stuart;284339Dave is awesome.  Jump to wacky conclusions much?

But Dave used miniatures. Is he not representative or important to the group consensus and foregone conclusion you are trying to establish here?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:37:28 AM
Quote from: Old Geezer;284347Among other things, LOOK AT THE STATE OF MINIATURES IN 1973.  There were NO fantasy miniatures; all our fantasy creatures for "Chainmail" were conversions.  ALL figures, except for the extremely rare and expensive "Elastolin" 40mm at about $1.50 each, were UNPAINTED.

You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.

Anything I tell you three times is true.
Anything I tell you three times is true.

Being a miniatures gamer in an existing period back then involved copious amounts of cleaning, priming, and painting figures.  Add the time of turning dinosaurs into dragons or plastic army men into ogres, and you begin to see why there were so many miniatures clubs back then, to spread out the time and effort.

We all thought miniatures were cool, but we knew damn well that only about one person in ten was actually going to expend the additional effort to use them.

Well, that's certainly true. I had grenadiers in the very early 1980s- I think a lot of people had this same set- it had a wizard with a skullcap, and one particular one was actually a pair of halflings standing on each others shoulders. Most of us sucked as painters so we (in fact) didn't use miniatures that often either.  

More than a few people attempted to paint their minis with Testors enamels (which were readily available at the hobby shop), which are terrible.

Very few people had a decent monster collection. Often it was cobbled together from other toys or hobby figures. Or like my group, you used M&M's or pennies or something. Ooh, and almost nobody owned a battlemat. I had a poster sized piece of hex-paper that I used and it was in sad fucking shape.

Many groups definitely didn't use miniatures for anything other than setting up a "marching order"... The example for which is given right in the AD&D1e DMG. The example did use miniatures, I think. My memory is fuzzy.

Boot Hill actually contained an ordering form that would let you order wild west miniatures that were expected to be used in the game and included a battlemap and counters in the box. I remember one for "Squirrel Tooth Annie".

If you read the foreword to the original Tekumel boxed set, Gygax writes some glowing things about Barker's miniature collection, though.

I guess I see this whole tangent as a profoundly silly diversion. I bet a lot of people back then might have used miniatures if they were more available. I didn't really learn much about how to use them (or paint or customize them) until I "sorta" joined a girlfriends AD&D2e game in college (1988) where they used miniatures always.

In any case:

There is no time machine and so it doesn't actually matter how or what people played before anyway. The bizarre hatred against miniatures seems a little strained, since it's just one option amongst many. And it's strange to see so many people who started playing during the Vampire age get so strident about this topic when at least some of you guys are arguiing about how people gamed before you were even born. At the end of the day, it seems incongruous to see so-called "olde schoolers" complain about their usage today, when miniatures obviously have their roots in the earliest form of the hobby. I'd think the same thing if I suddenly saw you guys making smug pronouncements about how nobody played adventures set in dungeons before, either.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 11:38:20 AM
Quote from: Abyssal Maw;284378But Dave used miniatures. Is he not representative or important to the group consensus and foregone conclusion you are trying to establish here?
Yes, Mr Arneson used miniatures.  Because it was his option to do so.  He was in no way required to do so, nor was the game more difficult to manage without them.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:40:40 AM
Quote from: StormBringer;284383Yes, Mr Arneson used miniatures.  Because it was his option to do so.  He was in no way required to do so, nor was the game more difficult to manage without them.

Never made that claim. So at least one of the founders of D&D used miniatures always. Established.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 11:50:25 AM
Quote from: Abyssal Maw;284384Never made that claim. So at least one of the founders of D&D used miniatures always. Established.
And not one single person on this thread has made the claim that no one ever used miniatures for any reason.  So, I am having a hard time seeing the notion behind re-inforcing an utterly non-controversial point.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:52:32 AM
Quote from: StormBringer;284385And not one single person on this thread has made the claim that no one ever used miniatures for any reason.  So, I am having a hard time seeing the notion behind re-inforcing an utterly non-controversial point.

Well than as long as we can all agree that one of the founders of the D&D game used miniatures during play always, I think we can all declare mutual victory! CavScout should concede that miniatures were not required, and that they were nonetheless used.


I'm like.. the United Nations of Roleplaying!
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 19, 2009, 12:04:15 PM
Who the fuck cares if the game needs minis or not?!?  I used minis in 2nd edition games, 3rd edition games, and in the 4th edition games I played in.  Play in ANY edition of D&D is enhanced by the use of minis if for no other reason than it looks cool and people like toys.  

If you don't like to use minis, don't play 3rd or 4th edition.  Their use is virtually required in either set.  They're completely optional in earlier editions as the combat systems were simple enough not to need them.  Good god, you guys waste a lot of electrons badgering such a simple point.

4th edition has many more troublesome flaws than just the need for minis.  Extremely long combats with no concerns for simulation is one.  Changing much of the fluff and the flavor of D&D for no god damn good reason is another.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 12:09:26 PM
Quote from: Abyssal Maw;284386I'm like.. the United Nations of Roleplaying!

You wear a blue helmet and EVERYBODY shoots at you?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 12:11:17 PM
Quote from: Abyssal Maw;284384Never made that claim. So at least one of the founders of D&D used miniatures always. Established.

That was never disputed.

Laughing Boy... er, Cav Scout... claims that the default of OD&D was that miniatures WOULD be used.  I'm just sayin' 'twasn't so.  That's all.  Not that you couldn't, or that some didn't; I'm just saying that the default assumption was that most would choose not to.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 12:12:59 PM
Quote from: Abyssal Maw;284378But Dave used miniatures. Is he not representative or important to the group consensus and foregone conclusion you are trying to establish here?
See, this is where the point gets lost. It's not about whether you used miniatures or not, it's how much the game needed you to use minis.

The fact that one of the guys who wrote the game used them, and the other did not, to me indicates that minis were optional. It is, apparently, the only way to discuss it because the word "miniature" appeared in the text.

Surely, AM, you don't think the assumptions about the use of minis are the same between the two games, do you?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 12:15:25 PM
Quote from: KenHR;284372If OG says 4e sucks (I don't think he has),

You are correct; I have not.

I have said that nobody has said anything about 4E that makes it sound attractive enough for me to want to try it.  But that's different.

I've also said that I don't really want to try 3.5 because I hate SW d20 2nd ed, and several 3.5 players have told me it's extremely similar.

It's also just my opinion, and not worth the electrons it's written on.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 12:44:51 PM
Quote from: mhensley;284388Who the fuck cares if the game needs minis or not?!?  I used minis in 2nd edition games, 3rd edition games, and in the 4th edition games I played in.  Play in ANY edition of D&D is enhanced by the use of minis if for no other reason than it looks cool and people like toys.  

If you don't like to use minis, don't play 3rd or 4th edition.  Their use is virtually required in either set.  They're completely optional in earlier editions as the combat systems were simple enough not to need them.  Good god, you guys waste a lot of electrons badgering such a simple point.

4th edition has many more troublesome flaws than just the need for minis.  Extremely long combats with no concerns for simulation is one.  Changing much of the fluff and the flavor of D&D for no god damn good reason is another.

This describes my feelings and position as well.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 01:01:39 PM
Quote from: James J Skach;284391Surely, AM, you don't think the assumptions about the use of minis are the same between the two games, do you?

Not at all!
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 01:05:13 PM
Quote from: Abyssal Maw;284397Not at all!
You are the UN today!

Yay, Peace!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 01:06:13 PM
Quote from: mhensley;2843884th edition has many more troublesome flaws than just the need for minis.  Extremely long combats with no concerns for simulation is one.  Changing much of the fluff and the flavor of D&D for no god damn good reason is another.

I disagree with "extremely long combats" because that hasn't been my experience with any but a novice DM. The bolded parts I completely agree with you, although I think it was for a good reason that the changes were made.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 01:07:29 PM
Quote from: James J Skach;284398You are the UN today!

Yay, Peace!

Geezer reminded me that I hate the UN though. Blue-helmeted pansies.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 19, 2009, 01:19:37 PM
Quote from: Abyssal Maw;284399I disagree with "extremely long combats" because that hasn't been my experience with any but a novice DM. The bolded parts I completely agree with you, although I think it was for a good reason that the changes were made.

I think this depends on how you define "extremely long combats." When I run OD&D or BX/BECMI, most combats take 5 to 15 minutes real play time. Real complex combats with an important "boss monster" and henchmen might take what I consider an extremely long time: say 25 to 40 minutes.  From what I've seen of 3.x and 4e, their short combats take what I consider an extremely long time.

Note that combats in OD&D and BX/BECMI don't really take much longer if the players aren't familiar with the rules as the rules are simple and don't require much player knowledge (unlike 3.x and 4) and don't have battlemats and detailed positioning for the players to fret over. Conversely, of course, even with players who know the rules backward and forward, combats do not go much faster.

If you enjoy detailed tactical combat and like it taking a major part of most game sessions with combat, 3.x and 4e are definitely better games than OD&D, BX/BECMI and 1e. If you want fast combat without having to worry about player rules knowledge, OD&D, BX/BECMI, and 1e are better choices (or one of the very lite versions of the D20 rules like Microlite20).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 03:06:54 PM
Quote from: RandallS;284403I think this depends on how you define "extremely long combats." When I run OD&D or BX/BECMI, most combats take 5 to 15 minutes real play time. Real complex combats with an important "boss monster" and henchmen might take what I consider an extremely long time: say 25 to 40 minutes.  From what I've seen of 3.x and 4e, their short combats take what I consider an extremely long time.

I'm completely familiar with how long combats take in Basic and AD&D. I never played OD&D, as it was before my time, and I never owned it. But in general I agree.

I can definitely confirm that combat situations in 3e takes a significant amount of time and 4e takes slightly less than 3e. But here's the secret to 3E's success (and presumably 4es as well):

Players don't "fret over" the detailed position so much as "appreciate" it because that means that during the most critical part of the game (i.e. combat), they can use their own intelligence, strategy, knowledge of the rules, and gaming skill, rather than rely on the whims of the DM, or adopt a strategy of timidity, running from the slightest sign of danger, and using constant caution. 3E also introduced the idea that players and DMs were going to be using the same set of rules, so if a DM moved his figure into the wrong place, a player could say "I get an Attack of opportunity if he moves there, and I think I can flank that guy which gives me a +2..." and really the DM was expected to comply.

Thus, the popularity of miniatures, and the advent of the game as a game players could actually be good at (or suck at). Also, it signified the type of game you could improve at with practice.

In previous versions of D&D we would never ever hear anyone say "Man, there's that one guy.. he's really, really good at D&D combats. We definitely want that guy in our group...." We could say that about Basic and AD&D DMs, but never players. Also- if you took a veteran AD&D/Basic player and a complete AD&D/Basic novice-- and gave them the exact same characters, they would likely be just as likely to succeed or fail, with perhaps the veteran having only a slightly larger edge in that he might know better when to run away.

In 3e (and 4e) this simply doesn't happen- it's more skill involved, and it's more of a game than a simulation-- and I really think this is why many people look at modern versions of D&D as an improvement. I know I do.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 19, 2009, 03:25:01 PM
Quote from: Old Geezer;284357Um... seriously, what does that mean?

The wise don't need to ask; the fool asks in vain.

Author?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 03:36:20 PM
Let me Google that for you. (http://tinyurl.com/dmg2rs)
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 19, 2009, 03:39:48 PM
A+, Stuart.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 19, 2009, 04:07:48 PM
Quote from: Old GeezerAmong other things, LOOK AT THE STATE OF MINIATURES IN 1973. There were NO fantasy miniatures; all our fantasy creatures for "Chainmail" were conversions. ALL figures, except for the extremely rare and expensive "Elastolin" 40mm at about $1.50 each, were UNPAINTED.

You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.
You could not buy prepainted fantasy miniatures.

Anything I tell you three times is true.
Anything I tell you three times is true.

Being a miniatures gamer in an existing period back then involved copious amounts of cleaning, priming, and painting figures. Add the time of turning dinosaurs into dragons or plastic army men into ogres, and you begin to see why there were so many miniatures clubs back then, to spread out the time and effort.

We all thought miniatures were cool, but we knew damn well that only about one person in ten was actually going to expend the additional effort to use them.


Quote from: Abyssal MawWell, that's certainly true.
You should have finished your reply to Old Geezer right here.

Quote from: Abyssal MawI guess I see this whole tangent as a profoundly silly diversion.
Yet you persist in perpetuating it anyway. Isn't that something?

Quote from: Abyssal MawThere is no time machine and so it doesn't actually matter how or what people played before anyway. The bizarre hatred against miniatures seems a little strained, since it's just one option amongst many. And it's strange to see so many people who started playing during the Vampire age get so strident about this topic when at least some of you guys are arguiing about how people gamed before you were even born. At the end of the day, it seems incongruous to see so-called "olde schoolers" complain about their usage today, when miniatures obviously have their roots in the earliest form of the hobby. I'd think the same thing if I suddenly saw you guys making smug pronouncements about how nobody played adventures set in dungeons before, either.
I'd be forced to agree with you if anyone here actually expressed "bizarre hatred against miniatures". Of course, you know full well that no one here actually has, but for some reason, you prefer to be deliberately obtuse. You're pretty good at characterizing the other side's argument as something that it's not, but that doesn't make what you're saying any less full of shit.

Here's the central point you can stop dancing around. It's trivially easy for most people to play old-school D&D without miniatures and a grid. It's almost impossible for most people to play 4e without miniatures and a grid. Will you try to dance around that statement as well? I don't give a shit if you think that point is relevant or not, but I wonder if you're capable of acknowledging that point without making a lengthy post. Now...can you do that? Please?

P.S. And please don't ask why. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 04:30:41 PM
Quote from: Sacrificial Lamb;284434Yet you persist in perpetuating it anyway. Isn't that something?

Well, no. Anytime we have one of these really negative flame fests it just creates an opportunity for me to dispel a lot of the usual ignorance about D&D4e. So I kinda of appreciate it! Thanks... Plus, the real audience on the forums is neither one of us, it is people that show up here and wonder what the controversy is. And the only way they can see for themselves is to try it out. For those of you who are interested, feel free to contact me offline (PM is fine!) and if you live in the MD, DC or VA area I can get you into a game, no problem.

QuoteHere's the central point you can stop dancing around. It's trivially easy for most people to play old-school D&D without miniatures and a grid. It's almost impossible for most people to play 4e without miniatures and a grid. Will you try to dance around that statement as well?

Not at all. I think it is trivially easy to play without miniatures in earlier versions of D&D, but I also think they (older versions of D&D, I refuse to think of most of you dopes as "old school")  are also as a consequence a lot less interesting tactically. That's a completely acceptable trade-off as far as I'm concerned.  In any case, what does it matter? Very few people actually play older versions of D&D, and for the people who do, they usually play in completely isolated groups. Completely irrelevant to what's happening now in the real world.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 04:34:59 PM
Quote from: Abyssal Maw;284438Very few people actually play older versions of D&D, and for the people who do, they usually play in completely isolated groups. Completely irrelevant to what's happening now in the real world.

* cries *
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 19, 2009, 04:38:19 PM
Holy shit...does that mean I'm relevant when I play a newer game like Savage Worlds?  I flicker between states of relevance and non-relevance?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 19, 2009, 04:39:18 PM
Quote from: Abyssal Maw;284438Very few people actually play older versions of D&D, and for the people who do, they usually play in completely isolated groups. Completely irrelevant to what's happening now in the real world.

Quote from: Old Geezer;284442* cries *

It's OK, Old Geezer, he also claims that we stopped having fun playing older versions of D&D long ago.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 04:42:16 PM
Quote from: jeff37923;284446It's OK, Old Geezer, he also claims that we stopped having fun playing older versions of D&D long ago.

I never make claims about fun. I do have my suspicions over whether some of you guys are actually playing..
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 04:43:02 PM
Quote from: Old Geezer;284442* cries *

Can anyone deny this? Even you. You would know, right?

Reality, people. It exists.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 04:44:14 PM
Quote from: Abyssal Maw;284438Completely irrelevant to what's happening now in the real world.

This is where you consistently lose me. This is only true if you define "the real world" as consisting of only you and your opinions. If that is not how you define "the real world", then the only other option is that when you post something like this you are being either stupid or arrogant, either way it's not flattering to you and your opinions. In reality, "what's happening now in the real world" from your perspective is not ever going to be exactly the same as what's going on from anyone else's perspective, so perhaps it would more appropriate to use less sweeping statements that may or may not be veiled insults, but are most likely being seen that way. While OD&D, WoD, M&M, DQ, LL, WoW, NAACP, CIA, PLO, or the MMC might not be relevant to you, it would be very safe to assume that each of them are relevant to somebody, and those somebodies all have "real worlds" too.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 04:48:47 PM
Quote from: KenHR;284445Holy shit...does that mean I'm relevant when I play a newer game like Savage Worlds?  I flicker between states of relevance and non-relevance?
You are Schrödinger's player.  No one can determine your relevance until they look.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 04:49:50 PM
Quote from: StormBringer;284451You are Schrödinger's player.  No one can determine your relevance until they look.

LOL, great one.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 04:53:00 PM
Quote from: Sigmund;284450This is where you consistently lose me. This is only true if you define "the real world" as consisting of only you and your opinions. If that is not how you define "the real world", then the only other option is that when you post something like this you are being either stupid or arrogant, either way it's not flattering to you and your opinions. In reality, "what's happening now in the real world" from your perspective is not ever going to be exactly the same as what's going on from anyone else's perspective, so perhaps it would more appropriate to use less sweeping statements that may or may not be veiled insults, but are most likely being seen that way. While OD&D, WoD, M&M, DQ, LL, WoW, NAACP, CIA, PLO, or the MMC might not be relevant to you, it would be very safe to assume that each of them are relevant to somebody, and those somebodies all have "real worlds" too.

I'm not talking about individual perceptions. Geez, is it really this difficult to figure out? This is standard tree-falls-in-the-forest crap.

If the same 4 guys get together and play OD&D three times weekly for 30 years straight, and have the best time human beings can possibly have, but they remain isolated, do not interact with others (which includes socializing or buying things that are game related or whatever else), develop nothing new that anyone else can experience-- they won't matter. Even if they do ALL of those things but somehow, they gain no new converts.. no significant amount of new players suddenly starts sharing this activity--  they will not matter. They will never have affected anyone else, and they will not be affected. They may exist or not exist, and it still won't matter.  

They are for all purposes invisible, immaterial and irrelevant. And gathering dust.

Why, is that offensive?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 04:58:53 PM
Why is it that every time I look at this thread I get a headache?

you have to learn to interpret what AM is talking about when he says relevance and such. I don't like his verbiage and I think he's a bit over the edge in his assessment.

But would anyone deny that there are less people playing OD&D, AD&D and 2e combined than play 4e? Nah - that would be silly.

Now AM takes the network externalities thing into account and extrapolates that this means if you're not playing the latest version, which to date seems to always tower over the others (and anything else on the market), you're not relevant. I'm never quite sure how to take this. I get what he's saying; I'm not sure the impact is a foregone conclusion - particularly with the SRD and OGL out there.

I do know one thing. I'm perfectly willing to admit that I am no longer, apparently, the main stream of gaming. I'm cool with that. I'm just not sure what it has to do specifics of how the game actually works.

I have a feeling, AM, that if we kept those arguments at arms length, we'd have less communication issues - though I'm not sure you care one way or the other, which almost makes me as melancholy as when I realized these young punks took my game from me :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 05:01:54 PM
Quote from: James J Skach;284455I have a feeling, AM, that if we kept those arguments at arms length, we'd have less communication issues - though I'm not sure you care one way or the other, which almost makes me as melancholy as when I realized these young punks took my game from me :D

Yes, you have the gist of it. And yes, I actually don't care one way or the other, I just enjoy arguing..sorry!

:)

Don't take it too seriously, it's just gaming. Which I am going to go do now, since it's Thursday night.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 05:04:24 PM
Quote from: Abyssal Maw;284454I'm not talking about individual perceptions. Geez, is it really this difficult to figure out? This is standard tree-falls-in-the-forest crap.

If the same 4 guys get together and play OD&D three times weekly for 30 years straight, and have the best time human beings can possibly have, but they remain isolated, do not interact with others (which includes socializing or buying things that are game related or whatever else), develop nothing new that anyone else can experience-- they won't matter. Even if they do ALL of those things but somehow, they gain no new converts.. no significant amount of new players suddenly starts sharing this activity--  they will not matter. They will never have affected anyone else, and they will not be affected. They may exist or not exist, and it still won't matter.  

They are for all purposes invisible, immaterial and irrelevant. And gathering dust.

Why, is that offensive?
That's an interesting question. I mean, I get it, but something about it...itches. It's not quite right.

There's a premise underneath it that needs to be addressed. When I put my finger on it, I'll let you know.

I know you'll be holding your breath...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 05:05:05 PM
Quote from: Abyssal Maw;284456Yes, you have the gist of it. And yes, I actually don't care one way or the other, I just enjoy arguing..sorry!

:)

Don't take it too seriously, it's just gaming. Which I am going to go do now, since it's Thursday night.
Did mine last night :hatsoff:
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 19, 2009, 05:09:51 PM
Quote from: Abyssal Maw;284456... it's just gaming. Which I am going to go do now, since it's Thursday night.

I don't believe you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 19, 2009, 05:23:24 PM
Quote from: Abyssal Maw;284421I can definitely confirm that combat situations in 3e takes a significant amount of time and 4e takes slightly less than 3e. But here's the secret to 3E's success (and presumably 4es as well):

The problem is that I and many other players I know don't consider skill at manipulating the rules and skills at using the rules tactically to be important or fun -- in a roleplaying game. If I want to deal with that, there are great skirmish minis games or boardgames that really shine at that. When I play a RPG I'm looking for something much different. I want the rules to fade into the background and just let me say what my character does in the world.

"I try to move around the giant so attack him from the rear" is about as tactical as I want to get in an RPG. I don't want to have to think about how I'm going to manipulate the rules to accomplish that or exactly what hexes/squares I'm going to move through to do that. I don't want to have to master some complex rules as that interferes greatly with my enjoyment of the game. It's not a fun RPG anymore. It might be great for a combat skirmish game. However, if I wanted to play a combat skirmish game, I have Warhammer Fantasy Battle which does that fine. But I don't play it when I want to play an RPG.

QuotePlayers don't "fret over" the detailed position so much as "appreciate" it because that means that during the most critical part of the game (i.e. combat)...

I think here is another disconnect, combat is seldom the most critical part of most RPGs I run or play in. Occasionally combat takes center stage in an important way, but usually its a side event that one doesn't want to spend a great deal of time on.

QuoteThus, the popularity of miniatures, and the advent of the game as a game players could actually be good at (or suck at). Also, it signified the type of game you could improve at with practice.

Which is great for those who enjoy that style of play and want it to be the main style of play in their RPGs. But there are many other styles of play where that is not a feature but a drawback.  D&D started out able to accomodate a huge variety of play styles. That narrowed some with 3.x and narrowed greatly with 4e. This isn't a bad thing at all if your favorite style of play is the one the game now focuses on, but it makes the game boring as hell if your style of play is no longer really available.

QuoteIn previous versions of D&D we would never ever hear anyone say "Man, there's that one guy.. he's really, really good at D&D combats. We definitely want that guy in our group...."

I don't see why this matters unless one changes groups a lot or tries to get the best group of players possible to win tournaments or the like. I tend to play with the basically the same group of people for years on end. We don't play competitively. We play to get together and have a good time exploring a world and having adventures through our characters. We'd no more replace a friend in the group because he was bad at the rules than we would because I can't stand his puns. Nor would we add someone we did not like just because he was great at whatever game we were playing.

I sometimes get the impression that WOTC now designs D&D mainly with the needs of RPGA play and tournaments in mind and not the needs of the average Joe playing with his friends every couple of weeks. That may be a great business decision for them, but it means I don't buy much of their product as I have no interest in that style of play. To be blunt, if every RPG company went out of business tomorrow, it would have no effect on me. I don't need a continuous stream of product to continue play. If all I had left was my brown box D&D set (or the rules to any other RPG I love to play), I could still play for the rest of my life. I guess you could say I'm a RPG hobbyist, not an RPG consumer. I don't need some company to supply with with a fix every month or two to keep my interest up.

QuoteIn 3e (and 4e) this simply doesn't happen- it's more skill involved, and it's more of a game than a simulation....

If I want that type of game, I'd just go play Chess or Bridge. That's not the type of game I want when I play an RPG. And to the point of the recent discussions, that's not the type of game OD&D was making 4e even less like OD&D.

I have no problems with those who want that type of gamist RPG loving 4e, but that doesn't make it like OD&D nor does it make it the best fantasy RPG for all. The very things about it that 4e players love, other players find not fun at all.  It's all a matter of taste.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 05:28:04 PM
Quote from: Abyssal Maw;284454I'm not talking about individual perceptions. Geez, is it really this difficult to figure out? This is standard tree-falls-in-the-forest crap.

If the same 4 guys get together and play OD&D three times weekly for 30 years straight, and have the best time human beings can possibly have, but they remain isolated, do not interact with others (which includes socializing or buying things that are game related or whatever else), develop nothing new that anyone else can experience-- they won't matter. Even if they do ALL of those things but somehow, they gain no new converts.. no significant amount of new players suddenly starts sharing this activity--  they will not matter. They will never have affected anyone else, and they will not be affected. They may exist or not exist, and it still won't matter.  

They are for all purposes invisible, immaterial and irrelevant. And gathering dust.

Why, is that offensive?

Because it's a very unlikely scenario and next to impossible to argue about as a consequence. The scenario also has nothing to do with what any of us are talking about in this thread. Plus, you seem to be seeing that scenario in your head and then extending it to include even the folks that are talking about/playing/sharing/developing stuff for other games and editions. You're contention in the past has been if it's not about the latest edition of the Dungeons and Dragons game, and that game and edition alone, it's somehow "irrelevant" (without including any context whatsoever). This is arrogant and dismissive and I'm guessing is why folks have been calling you on it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 19, 2009, 05:29:38 PM
Quote from: RandallS;284462The problem is that I and many other players I know don't consider skill at manipulating the rules and skills at using the rules tactically to be important or fun -- in a roleplaying game. If I want to deal with that, there are great skirmish minis games or boardgames that really shine at that.

+1 for sneaking in the suggestion that the editions you don't play are more boardgame than rpg.

QuoteWhen I play a RPG I'm looking for something much different. I want the rules to fade into the background and just let me say what my character does in the world.

Then why buy a game with rules at all?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 19, 2009, 05:31:45 PM
Quote from: Abyssal Maw;284438Very few people actually play older versions of D&D, and for the people who do, they usually play in completely isolated groups. Completely irrelevant to what's happening now in the real world.

My involvement with Dragonsfoot and game conventions leads me to believe that there is a much larger AD&D faction out there than people imagine.   I am not talking about the retro-cloners.  I am talking about the sheer number of these "isolated groups" who dot the country.  

I am constantly amazed by the number of gamers at cons I meet who have zero involvement with the online gaming community and who have not bought any new product in 20+ years.  

But...they game every week or every month.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 05:32:00 PM
Quote from: James J Skach;284455Why is it that every time I look at this thread I get a headache?

you have to learn to interpret what AM is talking about when he says relevance and such. I don't like his verbiage and I think he's a bit over the edge in his assessment.

But would anyone deny that there are less people playing OD&D, AD&D and 2e combined than play 4e? Nah - that would be silly.

Now AM takes the network externalities thing into account and extrapolates that this means if you're not playing the latest version, which to date seems to always tower over the others (and anything else on the market), you're not relevant. I'm never quite sure how to take this. I get what he's saying; I'm not sure the impact is a foregone conclusion - particularly with the SRD and OGL out there.

I do know one thing. I'm perfectly willing to admit that I am no longer, apparently, the main stream of gaming. I'm cool with that. I'm just not sure what it has to do specifics of how the game actually works.

I have a feeling, AM, that if we kept those arguments at arms length, we'd have less communication issues - though I'm not sure you care one way or the other, which almost makes me as melancholy as when I realized these young punks took my game from me :D

The problem is relevance depends on context, and none is ever provided, therefore coming across as dismissive. Also, these old/new game discussions always seem to presuppose that people can't and/or won't play both old and new games, which in my experience is false. I've been playing various games for almost my entire rpg history, including the occasional oop game (like CT and original Deadlands).
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 05:40:19 PM
Quote from: Spinachcat;284465My involvement with Dragonsfoot and game conventions leads me to believe that there is a much larger AD&D faction out there than people imagine.   I am not talking about the retro-cloners.  I am talking about the sheer number of these "isolated groups" who dot the country.  

I am constantly amazed by the number of gamers at cons I meet who have zero involvement with the online gaming community and who have not bought any new product in 20+ years.  

But...they game every week or every month.
Yup - I reconnected with the group with whom I played 1e for years. Guess what? they still play - once or twice a month, even though it requires a couple of hours of driving now. I'm hoping to get in with them when time permits.

Oh - and they had two new players I met for the first time, so the network connections are there.

Oh yeah - they were well aware of all the hoppla over this and flame war over that on the Intertubez...they just didn't care. I suppose, in a way, AM and these guys are mutually solipsist; at least, he is as irrelevant to them as they appear to be to him.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 05:45:23 PM
A lot of people get "the hobby" and "the industry" or even "the community of support around one business in the industry" all mixed up.  Someone having fun at an RPGA event is just as "relevant" to the hobby for his gaming pals as someone playing some old game with a group that never (or rarely) has interaction with other groups.   They're all enjoying the hobby.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 19, 2009, 05:50:15 PM
Quote from: CavScout;284464+1 for sneaking in the suggestion that the editions you don't play are more boardgame than rpg.

Please quite trying to put words in my mouth. What I said in context was that if I wanted to play a game where combat was central and played out in a tactical manner with minis or counters, I already have some nice games that do that well -- and that don't interfere with what I want out of an RPG. Sadly, some of these games are almost as long out of print as OD&D.

I love The Emerald Tablet for fantasy minis, for example. But I would not what to use The Emerald Tablet rules to play out combat for my D&D games. I'm not in fantasy combat with minis or counters mode when I'm wanted to RPG.

As for 4e, I've never said it wasn't an RPG. That would be as silly a thing to say as saying OD&D assumed one would fight out combats with tactical minis rules and battlemats.

QuoteThen why buy a game with rules at all?

You have have an RPG with rules without having to master them to play well or have think in terms of rules to play.  There are lots of examples of such RPGs out there. OD&D for one. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 19, 2009, 05:50:23 PM
Quote from: RandallS;284462D&D started out able to accomodate a huge variety of play styles.

Now that's where I disagree. D&D has always been a very specific type of fantasy adventure.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 19, 2009, 06:10:33 PM
Quote from: droog;284475Now that's where I disagree. D&D has always been a very specific type of fantasy adventure.

Not really. Early D&D has been used for everything from Howard style swords & sorcery to Tolkien style high fantasy.  However, that's not really what I was talking about. I was talking about play style -- one example would be the four major styles of play in Glenn Blacow's "Aspects of Adventure Gaming" (http://www.darkshire.net/~jhkim/rpg/theory/models/blacow.html) published way back in Different Worlds #11. Other people have done different lists of styles, of course, but this is one older example (from 1980) that I can find online.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 19, 2009, 06:15:37 PM
Quote from: RandallS;284474Please quite trying to put words in my mouth. What I said in context was that if I wanted to play a game where combat was central and played out in a tactical manner with minis or counters, I already have some nice games that do that well -- and that don't interfere with what I want out of an RPG. Sadly, some of these games are almost as long out of print as OD&D.

Oh please... we have the context and we understand what it means. It is no accident when someone dispariging 4E happens to "mention" that if they wanted to play a "mini game" they would play some other dedicated form of one and not 4E.

At least don't be a pussy. Own what you say and say what you mean.

QuoteAs for 4e, I've never said it wasn't an RPG. That would be as silly a thing to say as saying OD&D assumed one would fight out combats with tactical minis rules and battlemats.

Silly them OD&D rules say a battlemat is standard for play*.

QuoteYou have have an RPG with rules without having to master them to play well or have think in terms of rules to play.  There are lots of examples of such RPGs out there. OD&D for one. :)

If you mean that outside of combat you simply made most shit up, then you're right about OD&D.

*Page 5 of Men and Magic.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 19, 2009, 06:18:06 PM
Hilarious. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 19, 2009, 06:34:47 PM
Quote from: CavScout;284482Silly them OD&D rules say a battlemat is standard for play*

*Page 5 of Men and Magic.
Wilful mis-interpretations not working, so you resort to complete fabrication?

"The use of paper, pencil and map boards are standard. Miniature figures can be added if the players have them available and so desire..."

It says "map boards".  As in, large clipboards (or dry erase boards) for holding... wait for it...  maps.  Typically, they strap to the leg, but those are the smaller ones for hikers and pilots.  Clearly they aren't talking about those.

So, you are now presenting outright false information in an attempt to bolster your argument; an argument that has been refuted into oblivion.  Therefore, I am done beating this dead horse.

http://dictionary.reference.com/
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 19, 2009, 07:05:15 PM
Quote from: CavScout;284482At least don't be a pussy. Own what you say and say what you mean.

Barring typos, I say what I mean. I can't control how others interpret it. Especially those who like to twist words to mean what they want them to mean.

Of course, I would play a non-rpg minis game instead of 4e if I wanted some minis combat action because I don't enjoy mixing my minis combat with an RPG. Just like my wife doesn't mix her foods (she eats all of one type then moves to the next item on her plate), I don't enjoy mixing tactical mini combat with RPGs. Others do. That's great, but has zip to do with what I do.

QuoteSilly them OD&D rules say a battlemat is standard for play*.

You can repeat this as often as you want and it will still be incorrect. Hint: I don't think battlemats even existed as a product when OD&D was first published.

QuoteIf you mean that outside of combat you simply made most shit up, then you're right about OD&D.

We made up lots of shit in combat, too. Making the guidelines fit your particular campaign was and is part of playing OD&D.

I realize a whole lot of people don't like that style of play and prefer rules cover everything and officially approved and published by a large company, but I'm not one of those people. Sorry, but Gary Gygax, Dave Arneson, Monte Cook, Mike Mearls and the rest of the people who have designed versions of D&D over the years don't know my campaign, my campaign world, and my style of play well enough to write a set of rules I can just use as written. Those who prefer their D&D played RAW don't play in my games for long -- if they are silly enough to play at all after reading my play guidelines that clearly state that if there is a conflict between what the rules say and what I rule as GM, my rulings outranks the RAW. (They also say that "rules lawyers" are not welcome as players.)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 08:32:25 PM
Quote from: James J Skach;284455I do know one thing. I'm perfectly willing to admit that I am no longer, apparently, the main stream of gaming. I'm cool with that. I'm just not sure what it has to do specifics of how the game actually works.

Oh, is THAT what he's trying to say?

Hell, yeah, I'm not in the mainstream of gaming any more.

So what?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 08:34:54 PM
Quote from: Abyssal Maw;284456And yes, I actually don't care one way or the other, I just enjoy arguing..sorry!

I have encountered people who say that at various times in my life.

Inevitably, no matter what the subject, even if I agree with them, I get this insane urge to punch them in the nuts so hard blood squirts out their ears.

I just enjoy a malenky bit of the old ultra-vi against people who just enjoy arguing...sorry!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 19, 2009, 08:38:44 PM
Quote from: CavScout;284482At least don't be a pussy. Own what you say and say what you mean.

Okay.

You are absolutely, completely, totally, and in every other way, full of shit.

You are so far from knowing what the fuck you are talking about that the light from knowing what the fuck you are talking about will not reach you for eight quadrillion years.

Questions?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 08:58:32 PM
Are you sure you have to go that train thing, OG? I really should buy you a beer.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 19, 2009, 09:47:25 PM
Quote from: droog;284297The proletariat must work within the framework of bourgeois art.

[PS Trotsky]

"'Out with your love,' 'Out with your art,' 'Out with your regime,' 'Out with your religion' - the four cries of the four parts."

--Mayakovsky
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 19, 2009, 09:49:09 PM
Also, CavScout is indeed full of shit.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 19, 2009, 10:40:08 PM
Quote from: Abyssal Maw;284456I just enjoy arguing..
And that's what all this fappery has been about. Glad you were honest about this part. :)

Quote from: CavScoutAt least don't be a pussy. Own what you say and say what you mean.
Quote from: Old GeezerOkay.

You are absolutely, completely, totally, and in every other way, full of shit.

You are so far from knowing what the fuck you are talking about that the light from knowing what the fuck you are talking about will not reach you for eight quadrillion years.

Questions?
None. You pretty much nailed it, dude. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 10:50:54 PM
Quote from: jeff37923;284042You cannot stand any criticism, however tongue-in-cheek, about 4E.

You think the discussion is still tongue in check and humorous, huh?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 19, 2009, 10:57:52 PM
Quote from: Seanchai;284516You think the discussion is still tongue in check and humorous, huh?

Seanchai

Perhaps not, from my perspective anyway, but it is entertaining.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 11:05:36 PM
Quote from: RandallS;284198OD&D wasn't written that way nor was it usually played that way.

Usually, huh? How did you make that determination?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:18:54 PM
Quote from: Old Geezer;284498I have encountered people who say that at various times in my life.

Inevitably, no matter what the subject, even if I agree with them, I get this insane urge to punch them in the nuts so hard blood squirts out their ears.

I just enjoy a malenky bit of the old ultra-vi against people who just enjoy arguing...sorry!

Well, I'll just take for granted that you'll just sit there meekly and impotently have this urge, because you won't ever actually do anything about it. This is the internet. I laugh in your face.

By the way I leveled up my character tonight while you guys were arguing. Suck it, RPG-haters!
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 19, 2009, 11:20:17 PM
Quote from: Seanchai;284516You think the discussion is still tongue in check and humorous, huh?

Seanchai

It was, but you and a couple of other 4E zealots had a shit fit over Your Favorite Game being mocked in jest. You all need to not take this shit so seriously but that is why you earned the title of 4E zealot, isn't it?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 11:22:26 PM
Quote from: Abyssal Maw;284524Well, I'll just take for granted that you'll just sit there meekly and impotently have this urge, because you won't ever actually do anything about it. This is the internet. I laugh in your face.

By the way I leveled up my character tonight while you guys were arguing. Suck it, RPG-haters!
Pish posh - We chased a green dragon away from its hoard last night (we're 15th level). And we had to work for ours!

Only because you seem to think that those of us who don't prefer 4e somehow don't play anymore.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:29:25 PM
Quote from: James J Skach;284527Pish posh - We chased a green dragon away from its hoard last night (we're 15th level). And we had to work for ours!

Only because you seem to think that those of us who don't prefer 4e somehow don't play anymore.

My character was only 2nd (I just hit 3rd) so I assume I might have worked hard enough. I was dropped all the way to 1 single hit point by the last round of the final combat. I rolled a natural 20 when I busted open the doors in the goblin chieftain's lair, though.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 11:29:29 PM
Quote from: jgants;284267I will say that BD&D and AD&D were completely different animals.

Here's a partial list of things than differed between them
* Attribute scales and bonuses
* Character races, their abiltiies, and their options
* Character classes, their abilities, and their options
* The HD scale for PCs
* Multi-Classing
* Alignments
* Equipment - costs and availability
* Weapons - cost, availability, and function
* Armor - cost, availability, and function
* The time scale used
* Movement - both scale and how it worked in general
* Spells - use, availability, and function
* Encumbrance
* The combat rules in their entirety, outside of vague similarities
* How henchmen worked
* Psionics
* The Planes
* Saving Throws - the scale and the categories

Or in other words, pretty much everything in the game worked differently.

Yup. Basically, they're "compatible" as long you ignore this, that, that, the other, this, that, that, et al..

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 19, 2009, 11:37:25 PM
Quote from: Abyssal Maw;284529My character was only 2nd (I just hit 3rd) so I assume I might have worked hard enough. I was dropped all the way to 1 single hit point by the last round of the final combat. I rolled a natural 20 when I busted open the doors in the goblin chieftain's lair, though.
Sweet! Sounds like you had fun.

Are you staying essentially 4e come GenCon? I know you're in the LFR fold, so I suppose that's where you'll spend the overwhelming amount of your time.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 11:39:15 PM
Quote from: Sigmund;284370Are you really this silly? OG knows more about the design and intent of OD&D because he was there.

And yet we can all read the rules on the page.

What's more important to realize, however, is that I was actually there as well. Gary told me that he always intended for miniatures to be used in every game, but when it came to actually getting his intent across on the written page, he wasn't so skilled.

Wait! You don't believe me? But I'm making a claim - do I really need any other proof than you'd like to believe what I'm saying or you wouldn't like to believe what I'm saying?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Cole on February 19, 2009, 11:39:34 PM
The worst thing I can say about 4e is that it's spawned over 400 posts of this nonsense.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 11:42:56 PM
Quote from: jeff37923;284526It was...

So you agree that it isn't now.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:45:48 PM
Quote from: jeff37923;284526It was, but you and a couple of other 4E zealots had a shit fit over Your Favorite Game being mocked in jest. You all need to not take this shit so seriously but that is why you earned the title of 4E zealot, isn't it?

But wait, is that the issue or is the issue that the Stuff You Liked got mocked in jest right back and then suddenly there is an argument? Reinforced conformity and moderator meddling can make certain opinions safe-- it's how RPGnet was able to ignore the existence of D&D3 for 8 years, for example. But this luxury simply does not exist here. We could easily continue having this argument (which must be very frustrating) for as long as you like-- years, really. But that's the thing about TheRPGsite, barring threatening someone (which I think someone has already been done here!) I don't think anyone is going to step in and force anyone to stop. We can all agree to disagree and leave it at that and remain wary of each others opinions or something. I have no idea.

Or we can all agree to just sort of talk about the games we actually play and know something about and kinda go from there.

I dunno. I'm picking out my level 3 encounter power and going to bed.

EDIT: Enforced Threat "Your weapon backs up your threats, extracting its toll in blood." -ooh, and it's a rattling attack that gives me combat advantage if the target is already rattled, and bonus damage for being a ruffian type.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 11:47:12 PM
Quote from: StormBringer;284098I will prove it by pointing to the opening paragraphs of the 1st edition DMG, where mini use is suggest to enhance gameplay*and never mentioned again in any other book ever.

So your proof is to point out where it suggests using minis? Really?

Quote from: StormBringer;284098In other words, there is nothing in editions prior to 3.x that would require the use of minis or battlemats.

There's nothing in the current edition that requires their use either. Is it easier to use them than not? Absolutely. But that's not your argument, is it?

Quote from: StormBringer;284098Claiming that 4e has the same ability to be played without minis is disingenuous, at best.

And yet, provably, people have done it.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 19, 2009, 11:48:53 PM
Quote from: James J Skach;284532Sweet! Sounds like you had fun.

Are you staying essentially 4e come GenCon? I know you're in the LFR fold, so I suppose that's where you'll spend the overwhelming amount of your time.

I go as a "working DM" which means I go for free, stay at the hotel for free, and get free books at the end. But that also means I have to DM for a minimum of 7 slots- which means 35 hours spread across the con. So I also have to sleep and stuff.. it's kinda rough. ;) At DDXP I DM'd 8 slots and played in 4- over 60 hours of D&D.

So *mostly* I am busy. But man, it sure does make it affordable.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 19, 2009, 11:48:55 PM
Quote from: StormBringer;284204I mentioned it before, but it seems to be a desperate need to connect this version with earlier versions, as it is quite clear 4e is virtually a complete re-boot, having almost no connection mechanically or thematically with those earlier versions.

You've got it backwards. It was the crowd threatened by 4e that desperately wished to disconnect it from D&D. The claims about similarities in rules, themes, approaches, game play, etc., between 4e and earlier editions are in response to that.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 19, 2009, 11:52:01 PM
Quote from: jeff37923;284526It was, but you and a couple of other 4E zealots had a shit fit over Your Favorite Game being mocked in jest. You all need to not take this shit so seriously but that is why you earned the title of 4E zealot, isn't it?

Quote from: Seanchai;284536So you agree that it isn't now.

Seanchai

Awww, what's wrong? Quote function too difficult for you?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 19, 2009, 11:58:19 PM
Go fuck yourself, AM. When you started having your shit fit, I attempted to talk to you about the subject without the mocking and you responded with obfuscation and evasion - so you have already blown your chance for a conversation.

Hell, admitting upthread that you just like to argue is the cherry on top of your 4E shit sundae.

EDIT:

And actually, Abyssal Maw and Seanchai have proved my statement from way upthread by their actions.
Quote from: jeff37923;279579I'm pretty vitrioled out over 4E. The game just doesn't work for me and there are a hardcore group of 4E Zealots who want to hang me and everyone else who doesn't enjoy 4E for our game preferences.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 19, 2009, 11:59:09 PM
Quote from: Pierce Inverarity;284505"'Out with your love,' 'Out with your art,' 'Out with your regime,' 'Out with your religion' - the four cries of the four parts."

--Mayakovsky

He'd make a great Sorcerer character.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 20, 2009, 12:49:43 AM
Quote from: Seanchai;284539So your proof is to point out where it suggests using minis? Really?
I know there are a bunch of tricky 'words' on the last several pages, but there was never a contention that minis are suggested or even recommended for use.  What you have utterly failed to provide is so much as one other snippet of rules in either OD&D or AD&D* that demonstrates where they are required for use, to even a fraction of the degree 4e has them tied into the mechanics.  Unless you are stating that 4e is just as easy to play without miniatures...

QuoteThere's nothing in the current edition that requires their use either. Is it easier to use them than not? Absolutely. But that's not your argument, is it?
No, actually, that is pretty much the heart of the argument.  

You have nothing whatsoever to show that earlier editions either required or played better with miniatures and a battlemat.  You have Old Geezer stating the original groups didn't use minis, but apocryphal stories about Mr Arneson using them consistently, so that is a wash.  Not a scrap of rules in OD&D, AD&D or early AD&D 2e demonstrate the slightest need for miniatures, and in fact, not a one of them mentions minis at all outside of a rather standard boilerplate suggestion about how they make certain parts a bit easier** or more visually appealing.  Nor were there any large or small scale battle rules with elements common to skirmish games, like facing, position triggered effects, movement based effects, and so on (I am sure someone with more wargame experience can round out the list for me).  And on this other hand, you have agreed that 4e is more difficult to play without minis.  

So, what we have to conclude is that without any kind of evidence showing minis were needed/required/made game play easier in early editions, that premise is false.  They simply were not required in any way, shape or form; additionally, use did not enhance nor absence detract from game play.  Further, 4e is some degree more difficult to play without minis, by your own admission.  Hence, the premise that minis are no more required in 4e than they are in OD&D is contradicted.  

Therefore, 4e cannot be similar to OD&D, at least insofar as combat is concerned.


QuoteAnd yet, provably, people have done it.
No, 'provably' is what I typed out right above here.

Also, no one made the claim that 4e is impossible to play without miniatures.  Just very difficult for the vast majority of gamers.

You might find this discussion more engaging if you were to leave those strawmen to their business and join the actual thread that is ongoing.


*Yes, even early 2nd edition.  What is also not under contention is that the advent of the Player's Option books was the first step to integrating miniature/battlemat use more tightly with the rules than before.

**Oh, and TSR sells some, if you want to buy them! In other words, it was probably 25% marketing for their own minis line and 75% altruistic suggestion.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 20, 2009, 01:08:55 AM
Quote from: Abyssal Maw;284537But wait, is that the issue or is the issue that the Stuff You Liked got mocked in jest right back and then suddenly there is an argument? Reinforced conformity and moderator meddling can make certain opinions safe-- it's how RPGnet was able to ignore the existence of D&D3 for 8 years, for example. But this luxury simply does not exist here. We could easily continue having this argument (which must be very frustrating) for as long as you like-- years, really. But that's the thing about TheRPGsite, barring threatening someone (which I think someone has already been done here!) I don't think anyone is going to step in and force anyone to stop. We can all agree to disagree and leave it at that and remain wary of each others opinions or something. I have no idea.

Or we can all agree to just sort of talk about the games we actually play and know something about and kinda go from there.

I dunno. I'm picking out my level 3 encounter power and going to bed.

EDIT: Enforced Threat "Your weapon backs up your threats, extracting its toll in blood." -ooh, and it's a rattling attack that gives me combat advantage if the target is already rattled, and bonus damage for being a ruffian type.
C'mon, Abby....just admit it. Someone said something about your precious 4e that you didn't like, so you got all pissy about it. Your feigned indifference isn't fooling anyone, and you know it. :)

At the rate this thread is going, you'll soon have over 3,000 posts on an rpg message board. Gee, someone here really takes their roleplaying games too seriously..! ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 20, 2009, 01:16:14 AM
Quote from: Seanchai;284541You've got it backwards. It was the crowd threatened by 4e that desperately wished to disconnect it from D&D. The claims about similarities in rules, themes, approaches, game play, etc., between 4e and earlier editions are in response to that.

Seanchai
No, not really.  When 4e zealots started encountering people that were quite happy with older versions, they started the mantra that OD&D and 4e played the same, especially with the minis-dependent, tactically-detailed, unit-level-skirmish combat rules.  The grognards took a look over the combat rules and informed them, "No, I'm sorry, this is nothing like OD&D.  At all".  At this point, the ridiculous claims and equally preposterous 'evidence' started making the rounds.  "But, it says 'miniature' on the cover!", "Page five lists minis as equipment!", "OD&D was developed to be used with Chainmail!"

It's as though each new breach of logic or failure of reading comprehension was larger than the previous, and trumpeted as more 'proof' of the similarities.

Even if we accept the converse, the way you presented it, the claim that 4e and OD&D being similar will necessarily be answered, because it is utterly wrong and wholly fabricated.  So, as 4e supporters continued to promote these claims,  fans of older versions continued to point out the complete bankruptcy of the claims.

Unless you are suggesting that out of the clear blue sky, with no indictment whatsoever, fans of older versions decided to spontaneously start making the claim that OD&D and 4e are not similar, prior to anyone comparing the two?  For the fun of it, I suppose, or this unreasoning hatred that you feel the need to paint all who are not as enthusiastic about this edition as you are.  I mean, they are either with you or against you, right?  No middle ground, no nuanced opinions, just fan or hater.

I mean, you continue to press your argument, bereft of any supporting data whatsoever, well after CuntScab's embarassment for doing same.  Are you sure you are tagging the right people with the label of 'hater'?  I mean, you can traipse similar terms out here if you want, like 'nerdrage' or 'irrelevant' or whatever, but it still boils down to the same thing.

When you refuse to modify or drop your position regarding this topic, despite the mountain of data in front of you, it would behove you to exercise added caution prior to targeting others with the name 'hater'.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 20, 2009, 01:25:02 AM
Quote from: Sacrificial Lamb;284549C'mon, Abby....just admit it. Someone said something about your precious 4e that you didn't like, so you got all pissy about it. Your feigned indifference isn't fooling anyone, and you know it. :)

At the rate this thread is going, you'll soon have over 3,000 posts on an rpg message board. Gee, someone here really takes their roleplaying games too seriously..! ;)
I'll cop to it, I am not too cool for school.  I take these things somewhat seriously.  :)

I figure if you want to become knowledgeable and skilled at your hobby, you have to afford it some kind of study, right?  It doesn't have to be all sober reflection all the time, but I can't imagine someone getting to be really good at a pastime if they are always casual about it.

Either way is fine, really.  Every hobby needs the weekend warriors as well as the dyed-in-the-wool fanatics.  Not to contradict your point, but rather adding that someone who doesn't take their hobby very seriously probably doesn't have a very serious opinion about it, either.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 02:07:57 AM
Quote from: StormBringer;284486Wilful mis-interpretations not working, so you resort to complete fabrication?

"The use of paper, pencil and map boards are standard. Miniature figures can be added if the players have them available and so desire..."

It says "map boards".  As in, large clipboards (or dry erase boards) for holding... wait for it...  maps.  Typically, they strap to the leg, but those are the smaller ones for hikers and pilots.  Clearly they aren't talking about those.

So, you are now presenting outright false information in an attempt to bolster your argument; an argument that has been refuted into oblivion.  Therefore, I am done beating this dead horse.

http://dictionary.reference.com/

You said of lot of crap to prove something... not certain what exactly. But yeah, the battle-map was standard for OD&D. But hey if pretending that they didn't think folks would be doing battles on a battle map makes you feel good, go for it.

PS: Don't lie. You aren't done. Like a puppet you are forced to dance.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 02:12:36 AM
Quote from: RandallS;284489You can repeat this as often as you want and it will still be incorrect. Hint: I don't think battlemats even existed as a product when OD&D was first published.

The gymnastics you folks will do. It's priceless, no it really is. The rules do include a map board as standard for play, it's in plain English. Hand-waving won't make it go away.

QuoteWe made up lots of shit in combat, too. Making the guidelines fit your particular campaign was and is part of playing OD&D.

Seems counterproductive to claim to want less rules in your game and then have to make rules up as you play.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 02:14:46 AM
Quote from: Seanchai;284516You think the discussion is still tongue in check and humorous, huh?

Shush! They are only joking; their rabid defense of a game, they may or may not even play, is just a put-on!
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 02:16:17 AM
Quote from: jeff37923;284526It was, but you and a couple of other 4E zealots had a shit fit over Your Favorite Game being mocked in jest. You all need to not take this shit so seriously but that is why you earned the title of 4E zealot, isn't it?

I love how if you don't despise 4E and worship the stapled three booklet OD&D game, you're some kind of 4E zealot.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 20, 2009, 02:18:23 AM
All of this 4E talk makes me desire a 4E game that dispenses with miniatures and uses the OD&D "flub the distances" mentality as much as possible. I wonder what that would do. I can imagine it would speed up play.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 06:40:15 AM
Quote from: Abyssal Maw;284524By the way I leveled up my character tonight while you guys were arguing. Suck it, RPG-haters!

I built tiny card pirate ship minis last night and sailed them around the dining room table! YAR!!! :emot-yarr:
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 20, 2009, 07:19:08 AM
Quote from: Abyssal Maw;284524By the way I leveled up my character tonight while you guys were arguing. Suck it, RPG-haters!

I did something that actually mattered to the world.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 20, 2009, 08:31:03 AM
Quote from: Abyssal Maw;284524By the way I leveled up my character tonight while you guys were arguing. Suck it, RPG-haters!

And I played in a 3.5 game last night.  (ironically, the DM is using the world of warcraft as his campaign setting)  

Locally, the non-4e gamers are much more active and easier to connect with.  The 4e players have pretty much all withdrawn into the enclave of the local rpga chapter and aren't heard of outside of that.  And even there I've heard that most actually prefer 3e but play 4e just because they like the rpga.  

More anecdotal evidence, the guy that ran the 4e group I played with last summer (and who was very gung-ho about it) has given up on it and is now playing in an OSRIC game.
Title: [4e] Give me your best anti-4e vitriol.
Post by: boulet on February 20, 2009, 08:37:31 AM
Quote from: CavScout;284556You said of lot of crap to prove something... not certain what exactly. But yeah, the battle-map was standard for OD&D. But hey if pretending that they didn't think folks would be doing battles on a battle map makes you feel good, go for it.

PS: Don't lie. You aren't done. Like a puppet you are forced to dance.

Quote from: CavScout;284557The gymnastics you folks will do. It's priceless, no it really is. The rules do include a map board as standard for play, it's in plain English. Hand-waving won't make it go away.



Seems counterproductive to claim to want less rules in your game and then have to make rules up as you play.

Quote from: CavScout;284558Shush! They are only joking; their rabid defense of a game, they may or may not even play, is just a put-on!

Quote from: CavScout;284559I love how if you don't despise 4E and worship the stapled three booklet OD&D game, you're some kind of 4E zealot.

I know it might feel miraculous to multiply posts like breads but please, use the multi-quote button sometimes.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 20, 2009, 08:54:40 AM
Quote from: Seanchai;284530Yup. Basically, they're "compatible" as long you ignore this, that, that, the other, this, that, that, et al..

Seanchai

But according to several on this thread, all you had to do is ignore half the rules in each edition, and the editions were perfectly compatible.  

Of course, that pretty much meant that when you were using a "compatible" adventure, you were basically just using AC, HD, and maybe the standard attack damage for monsters and ignoring every other rule in the game.  Which is exactly why I said that loss of "compatibility" was no huge loss.

Tune in next time to learn why the loss of "simulation" in a game of completely unrealistic fantasy is no great loss.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 09:07:08 AM
Quote from: Seanchai;284533And yet we can all read the rules on the page.

What's more important to realize, however, is that I was actually there as well. Gary told me that he always intended for miniatures to be used in every game, but when it came to actually getting his intent across on the written page, he wasn't so skilled.

Wait! You don't believe me? But I'm making a claim - do I really need any other proof than you'd like to believe what I'm saying or you wouldn't like to believe what I'm saying?

Seanchai

Well, I can read the words on the page anyway. You apparently can't, so may I suggest some adult learning classes to help? Otherwise, you seem to be asking if I believe OG and not you, and the answer is yes. If ya don't like it, too fucking bad.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 09:08:57 AM
Quote from: Seanchai;284539S
And yet, provably, people have done it.

Seanchai

No, we've proved the opposite. You really can't read can you?
Title: [4e] Give me your best anti-4e vitriol.
Post by: RPGPundit on February 20, 2009, 09:22:51 AM
Quote from: DeadUematsu;284560All of this 4E talk makes me desire a 4E game that dispenses with miniatures and uses the OD&D "flub the distances" mentality as much as possible. I wonder what that would do. I can imagine it would speed up play.

I'm guessing it would wreck the game completely. 4e is made to function only with miniatures and strict rules for movement, facing, etc., so that they can essentially force you to buy their crappy plastic figurines on the one hand, and on the other so that the GM cannot make any truly important calls for himself.

RPGPundit
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 20, 2009, 09:32:45 AM
Well, if you guys are right then D&D4e will soon cease to exist or may already not exist since "nobody is playing it".

But.. that's obviously not happening.

I don't even understand the controversy.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 09:36:35 AM
@Abyssal Maw

It's been ages since I've looked at any RPGA stuff.  Does the RPGA award players with cards for participating and completing adventures, which give you special powers + abilities if you have the correct official D&D mini figure?
Title: [4e] Give me your best anti-4e vitriol.
Post by: kregmosier on February 20, 2009, 09:42:04 AM
Quote from: KenHR;284576I did something that actually mattered to the world.

FT-MF'ing-W!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 09:45:33 AM
Quote from: Abyssal Maw;284595Well, if you guys are right then D&D4e will soon cease to exist or may already not exist since "nobody is playing it".

But.. that's obviously not happening.

I don't even understand the controversy.

Who is saying that nobody is playing? Hell, it's not my favorite and I'm still playing because the group is right now. At least some of us have what I consider valid complaints about the design choices of 4e, and the level of tactical detail, including the strong emphasis on using pieces and a board (for all intents and purposes) is one of them for some folks. For me it's the blandness of my character mechanically, as compared to all the others. For me, they've designed too much of the "super" into their superheroic fantasy game. There are plenty of folks I'm sure, besides ya'all here, that enjoy the kind of game 4e is and have no problem with any of the design choices. I mean shit you guys are melodramatic.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 09:46:14 AM
Quote from: Stuart;284573I built tiny card pirate ship minis last night and sailed them around the dining room table! YAR!!! :emot-yarr:

Sweet.. did you use the OD&D rules for that? ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 09:49:28 AM
Quote from: CavScout;284600Sweet.. did you use the OD&D rules for that? ;)

Naturally.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 09:50:28 AM
Quote from: jgants;284584But according to several on this thread, all you had to do is ignore half the rules in each edition, and the editions were perfectly compatible.  

Of course, that pretty much meant that when you were using a "compatible" adventure, you were basically just using AC, HD, and maybe the standard attack damage for monsters and ignoring every other rule in the game.  Which is exactly why I said that loss of "compatibility" was no huge loss.

Tune in next time to learn why the loss of "simulation" in a game of completely unrealistic fantasy is no great loss.

I'd have to agree with you about this. I think the sense of "compatability" came from the use of similar terms and mechanisms combined with the sparseness of detail which allowed tinkering and mashing-up easily. We did nearly exactly what you're describing here.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 09:52:52 AM
Quote from: Sigmund;284602I'd have to agree with you about this. I think the sense of "compatability" came from the use of similar terms and mechanisms combined with the sparseness of detail which allowed tinkering and mashing-up easily. We did nearly exactly what you're describing here.

I think the sense of "compatability" came from people just making their own shit up. To hear some of the folks talk, back in the day, they just did what they wanted, rules or not, because it was fun. With a play style like that you could almost say any game is compatible.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 10:01:09 AM
Quote from: CavScout;284605I think the sense of "compatability" came from people just making their own shit up. To hear some of the folks talk, back in the day, they just did what they wanted, rules or not, because it was fun. With a play style like that you could almost say any game is compatible.

Well, seeing as you didn't actually do it, and I did, forgive me if I take what you think with a grain of salt.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 10:06:35 AM
Quote from: Sigmund;284608Well, seeing as you didn't actually do it, and I did, forgive me if I take what you think with a grain of salt.

If you did what I said but you don't like that I said it does it that mean you didn't do it? You should really clarify yourself.

Calling yourself "old school", it's street cred for gamers!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 10:09:38 AM
Quote from: CavScout;284609If you did what I said but you don't like that I said it does it that mean you didn't do it? You should really clarify yourself.

Calling yourself "old school", it's street cred for gamers!

I challenge you to find anywhere on any forum where I've referred to myself as "old school".

Also, I didn't do what you said. You must have a reading problem too.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 10:11:39 AM
Quote from: CavScout;284609Calling yourself "old school", it's street cred for gamers!

Is that what this is about - you think it sounds cool and feel left out?

You know... you COULD play 4e AND old / old school / retro / classic / original / out-of-print / xxxxxx games as well.  You could even like both.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 10:13:01 AM
Quote from: Sigmund;284610I challenge you to find anywhere on any forum where I've referred to myself as "old school".

Also, I didn't do what you said. You must have a reading problem too.

Curious, "seeing as you didn't actually do it, and I did" must mean something else when you use it. I mean it was your response to, "I think the sense of "compatability" came from people just making their own shit up. To hear some of the folks talk, back in the day, they just did what they wanted, rules or not, because it was fun. With a play style like that you could almost say any game is compatible."
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 10:14:03 AM
Quote from: Stuart;284612You know... you COULD play 4e AND old / old school / retro / classic / original / out-of-print / xxxxxx games as well.  You could even like both.

I seem to remember saying this exact same thing already in this thread. I even gave examples of the old games I still like and play when I can. this is why I'm questioning some people's ability to read.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 10:16:43 AM
Quote from: Stuart;284612Is that what this is about - you think it sounds cool and feel left out?

I think it sounds silly, but it is fun watching folks wield the term as badge of honor.

QuoteYou know... you COULD play 4e AND old / old school / retro / classic / original / out-of-print / xxxxxx games as well.  You could even like both.

Dude, legit old school does not play the new stuff. Are you a pretender? Man, you might be one of the those suburban rappers! You think  being in the PTA is credible gange affiliation!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 10:22:15 AM
Quote from: CavScout;284616gange affiliation!

Not sure what that is... but I do like a good Curry. :)

@Sigmund:  It's kind of funny to read all "you must hate minis" comments too.  Do a google search for Sculpting Miniatures for D&D (http://www.google.com/search?q=Sculpting+Miniatures+for+D%26D) :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 10:31:58 AM
Quote from: CavScout;284614Curious, "seeing as you didn't actually do it, and I did" must mean something else when you use it. I mean it was your response to, "I think the sense of "compatability" came from people just making their own shit up. To hear some of the folks talk, back in the day, they just did what they wanted, rules or not, because it was fun. With a play style like that you could almost say any game is compatible."

It means what it says. I never said I didn't play old games, I'm 41 years old, and started rpging in 1979 with the Holmes basic set with my brother and a couple guys that lived next door. That doesn't mean I define myself as "old school", which seems to me is what folks are calling themselves who only play the older games because they don't like the new ones. For CoC I'd maybe be "old school" because I vastly prefer the original CoC to newer versions, but one of my favorite games ever is 2e M&M, which is the newest version. I love 3e in general, with one of my other favorite games being True20, also the current version. While it's no longer my favorite, I certainly don't hate 4e DnD.

I responded the way I did because we used to use AD&D adventures with Basic DnD, and vice-versa. I could be wrong, but from what I've read of your posts so far I get the impression that you didn't, and your lack of denial to my post goes a long way towards confirming that. Therefore, I'll trust my own experience before your brief and sweeping posts on this message board. That clear up the confusion for ya? If not just post more about what is presenting problems for ya and I'll continue to attempt to simplify things for ya.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 20, 2009, 10:36:43 AM
Quote from: Sigmund;284608Well, seeing as you didn't actually do it, and I did, forgive me if I take what you think with a grain of salt.
The oceans themselves don't have enough.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 10:37:14 AM
Quote from: Stuart;284618@Sigmund:  It's kind of funny to read all "you must hate minis" comments too.  Do a google search for Sculpting Miniatures for D&D (http://www.google.com/search?q=Sculpting+Miniatures+for+D%26D) :D

That's kinda cool. I might try that one of these days, my brother is Fine Art graduate from VCU and could help me, he took several sculpting classes. I, otoh, haven't tried sculpting anything since the silly-putty days
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 10:48:34 AM
Quote from: Sigmund;284624That's kinda cool. I might try that one of these days, my brother is Fine Art graduate from VCU and could help me, he took several sculpting classes. I, otoh, haven't tried sculpting anything since the silly-putty days

I've found Sculpey works better than Fimo, and heard Super Sculpey might be better still -- but you won't be able to get really fine detail.  For that you'll need to use the Green/Yellow Stuff they use to actually sculpt minis for casting.  If you're using the polymer clay you'll want to start with larger monsters - or maybe ones that don't have a lot of fine detail.  I have a Cifal in progress at the moment.  It's 28mm scale and I'm adding the insect-swarm texture to the skin by pressing some coarse sandpaper into the clay. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 10:57:01 AM
Quote from: Stuart;284628I've found Sculpey works better than Fimo, and heard Super Sculpey might be better still -- but you won't be able to get really fine detail.  For that you'll need to use the Green/Yellow Stuff they use to actually sculpt minis for casting.  If you're using the polymer clay you'll want to start with larger monsters - or maybe ones that don't have a lot of fine detail.  I have a Cifal in progress at the moment.  It's 28mm scale and I'm adding the insect-swarm texture to the skin by pressing some coarse sandpaper into the clay. :)

Very cool. Putting custom minis on the table would rock.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 20, 2009, 11:16:25 AM
Quote from: RPGPundit;284590I'm guessing it would wreck the game completely. 4e is made to function only with miniatures and strict rules for movement, facing, etc., so that they can essentially force you to buy their crappy plastic figurines on the one hand, and on the other so that the GM cannot make any truly important calls for himself.

RPGPundit

Well, ironically when you start talking about the GM here, you are describing the way 3e works. GM's are bound by the formula under 3e and always have been. Under 4e there is simply a lot less covered by the rules (nearly everything outside of combat, most cases of skill use, diplomacy, bluff, even acrobatics.. etc-- all simplified. The concept of skill challenges themselves is an entirely fuzzy "roll a dice and we'll see how it goes.." kind of thing, that the DM has complete control over. So "it's the DM's call" is the default more often than you'd think.

And although I have a ton of the plastic figures (theyre cheap enough, that's true) I mostly use metal...
(http://farm4.static.flickr.com/3103/3252304612_14141f5e45_m.jpg)
My 'main' character- a tiefling rogue

(http://farm4.static.flickr.com/3378/3251478885_37f0067174_m.jpg)
My secondary character- this is the one that hit 3rd level last night. Minotaur rogue. She's supposed to be carrying a mace, but whatever.
 
(http://farm4.static.flickr.com/3109/3251479213_e8ec432629.jpg)
Tables and chairs made from sculpey (they have pennies for bases). They're made so they can be knocked over, stood on, used as barricades. Miniatures are awesome.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 11:20:23 AM
Quote from: Stuart;284618Not sure what that is...

It's called being owned by spell check! :eek:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 11:21:38 AM
Quote from: Abyssal Maw;284633Tables and chairs made from sculpey (they have pennies for bases). They're made so they can be knocked over, stood on, used as barricades. Miniatures are awesome.

Your tables and chairs and their design are very cool, and here I agree with you 100%, miniatures are awesome.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 20, 2009, 11:22:48 AM
Quote from: Stuart;284596@Abyssal Maw

It's been ages since I've looked at any RPGA stuff.  Does the RPGA award players with cards for participating and completing adventures, which give you special powers + abilities if you have the correct official D&D mini figure?

That's an old program, no longer exists. The RPGA now only officially awards DMs- they get exclusive map tiles and stuff. We're getting a special set of map tiles for sailing ships next, I hear.

If you play at conventions you can get some cards for playing in the delve or as giveaways that give you a unique bonus. Like I have one that turns a 19 into a natural 20 (once per game). I have one that lets my character shift two extra squares as part of a run (once per game). The cards are now only available at conventions OR you can wait to the end of the quarter and they release a PDF that lets players print them out. You can only have a limited number of cards in your stack depending on your character level.

The latest PDF is here: http://www.wizards.com/rpga/downloads/RPGA_Rewards_Cards_2008.zip

Here's an example card: it unlocks the "bladeling" race for any RPGA game, so you could have a Bladeling if you wanted one: (http://www.wackychaco.com/dustin/card_bladeling.png) (so very few people will have Bladelings because you have to have either won or traded for the card to make the character legal).

Here's another one for evocations:
(http://www.wackychaco.com/dustin/card_furious_evocation.png)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 20, 2009, 11:30:33 AM
Quote from: CavScout;284559I love how if you don't despise 4E and worship the stapled three booklet OD&D game, you're some kind of 4E zealot.

You really do just post here to troll, don't you?
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 20, 2009, 11:32:51 AM
As far as I can tell, everyone here just posts to troll. Ha!
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 11:34:34 AM
Quote from: Sigmund;284621I responded the way I did because we used to use AD&D adventures with Basic DnD, and vice-versa. I could be wrong, but from what I've read of your posts so far I get the impression that you didn't, and your lack of denial to my post goes a long way towards confirming that. Therefore, I'll trust my own experience before your brief and sweeping posts on this message board. That clear up the confusion for ya? If not just post more about what is presenting problems for ya and I'll continue to attempt to simplify things for ya.

So what exactly where you denying that you did when you were denying you did what I said? Seems like you trying to say something here that you didn't say before.

'Cause all I said is if one ignores enough rules you can make anything compatible. That you took great umbrage to that is rather odd and seem to have struck a nerve.

Oh, and for the record, we played D&D with a hodge-podge of editions. The guys who ran my games had books from all over the map. At one point there was a mish-mash of D&D box sets, AD&D 1st and 2nd editions going on. Why some of the shit didn't make sense back them makes sense now since at the time I don't many of us were up-to-speed on the different version of the game. Could explain why when my buddies were buying up D&D books left and right, I was spending my cash on Twilight 2000 and 2300AD stuff.

But I suppose since I don't have enough vitriol for 4E and the corresponding worship of everything OD&D that I couldn't have played it back then.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 11:39:57 AM
Quote from: jeff37923;284639You really do just post here to troll, don't you?

Have you read some of the tripe of your own in this thread? Ironic, calling folks zealots is ok until you get called out for it and suddenly the person calling you out is the troll.

I guess for some, it's only trolling if it's for the other side of the debate than the one they're on.
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 20, 2009, 11:42:10 AM
Quote from: jeff37923;284639You really do just post here to troll, don't you?

It took you that long to figure out? He's not the only one, he's just more consistent about it.

My 4e vitriol? That 4e threads end up like this one even if they start with less bollocks up front.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 20, 2009, 11:43:15 AM
Quote from: mhensley;284580And I played in a 3.5 game last night.  (ironically, the DM is using the world of warcraft as his campaign setting)  

Locally, the non-4e gamers are much more active and easier to connect with.  The 4e players have pretty much all withdrawn into the enclave of the local rpga chapter and aren't heard of outside of that.  And even there I've heard that most actually prefer 3e but play 4e just because they like the rpga.  

More anecdotal evidence, the guy that ran the 4e group I played with last summer (and who was very gung-ho about it) has given up on it and is now playing in an OSRIC game.

And if you check out the Knoxville RPGA chapter, they have a total of 36 members (of whom about 12 are active).
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 11:43:32 AM
Oh snap, someones calling in the hired help again.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 20, 2009, 11:44:38 AM
Quote from: One Horse Town;284644It took you that long to figure out? He's not the only one, he's just more consistent about it.

I gave him the benefit of the doubt and was wrong to do so. I admit my mistake. Mea culpa.
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 20, 2009, 11:47:11 AM
Quote from: CavScout;284646Oh snap, someones calling in the hired help again.

Case in point, milud.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 11:48:24 AM
Quote from: CavScout;284641So what exactly where you denying that you did when you were denying you did what I said? Seems like you trying to say something here that you didn't say before.

'Cause all I said is if one ignores enough rules you can make anything compatible. That you took great umbrage to that is rather odd and seem to have struck a nerve.

Oh, and for the record, we played D&D with a hodge-podge of editions. The guys who ran my games had books from all over the map. At one point there was a mish-mash of D&D box sets, AD&D 1st and 2nd editions going on. Why some of the shit didn't make sense back them makes sense now since at the time I don't many of us were up-to-speed on the different version of the game. Could explain why when my buddies were buying up D&D books left and right, I was spending my cash on Twilight 2000 and 2300AD stuff.

But I suppose since I don't have enough vitriol for 4E and the corresponding worship of everything OD&D that I couldn't have played it back then.

So you're saying you did use various rules from various editions at the same time. So you're saying you didn't "just make shit up", but instead took rules that were made up by various other people for various different versions of the same game and used them together. That they didn't make sense is unfortunate, but that doesn't mean you "made the shit up" either.

Do you know what "great umbrage" means, or are you just in the habit of exaggerating everything you read? Between that and the "worship" bullshit you really come off as a serious drama queen.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 20, 2009, 11:53:04 AM
Quote from: counterspin;284640As far as I can tell, everyone here just posts to troll. Ha!

I laughed out loud. :)

The entire thread, starting from the first post is a troll. Did.. uhm.. you guys not get that?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 11:55:13 AM
Quote from: Abyssal Maw;284651I laughed out loud. :)

The entire thread, starting from the first post is a troll. Did.. uhm.. you guys not get that?

Of course, once again, I posted this pages ago. It's a successful troll, but I have enjoyed it, so what the hell, why not roll with it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 20, 2009, 12:01:04 PM
Quote from: Sigmund;284649So you're saying you did use various rules from various editions at the same time. So you're saying you didn't "just make shit up", but instead took rules that were made up by various other people for various different versions of the same game and used them together. That they didn't make sense is unfortunate, but that doesn't mean you "made the shit up" either.

Do you know what "great umbrage" means, or are you just in the habit of exaggerating everything you read? Between that and the "worship" bullshit you really come off as a serious drama queen.

It's a frustrating environment, or it can be, when people argue like this. I don't blame anyone for getting too steamed, really. Even the people who disagree with me. I would hope that they can try not to get too emotional about it in the process. At the end of the day we're still just talking about gaming.  

So---  if we're still talking about 4E-- I would also like to point out today's recently posted Design & Development column in Dragon. WOTC R&D came down to DDXP and gave a seminar  where they discussed a lot of things that had to do with the 4e Development process and other issues (errata, why Veterans Armor got nerfed, etc). The transcript for this is posted as a Dragon column and is considered pretty official guidance at least for RPGA. Here's the conclusion:

Quote"...When it comes to the rules and their application, nothing is wrong with DM Fiat. That is, if the DM wants to allow a situation in the game to succeed (or not), if it fits the circumstances and the characters, then it should be left to the DM's adjudication."
(DDI Link: http://www.wizards.com/default.asp?x=dnd/drdd/20090220)

This is 180 degrees away from the guidance given for previous campaigns, by the way.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 12:02:33 PM
Quote from: Sigmund;284649So you're saying you did use various rules from various editions at the same time. So you're saying you didn't "just make shit up", but instead took rules that were made up by various other people for various different versions of the same game and used them together. That they didn't make sense is unfortunate, but that doesn't mean you "made the shit up" either.

Say again, over.

You'll have to point out where I've said or claimed that I've never disregarded or changed rules I didn't like. You won't find that but you'll probably come across a few posts where I've said I didn't something other than what the rules said.

What I did say, which seems to have your panties all in a bunch, is that with enough ignoring of rules or house ruling one can make many games "compatible" with each other. That you are compelled to argue against that is rather odd.

QuoteDo you know what "great umbrage" means, or are you just in the habit of exaggerating everything you read? Between that and the "worship" bullshit you really come off as a serious drama queen.

Oh dear. Perhaps I should use zealot instead, that seems to be acceptable to you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 12:05:48 PM
Quote from: Abyssal Maw;284653It's a frustrating environment, or it can be, when people argue like this. I don't blame anyone for getting too steamed, really. Even the people who disagree with me. I would hope that they can try not to get too emotional about it in the process. At the end of the day we're still just talking about gaming.  

So---  if we're still talking about 4E-- I would also like to point out today's recently posted Design & Development column in Dragon. WOTC R&D came down to DDXP and gave a seminar  where they discussed a lot of things that had to do with the 4e Development process and other issues (errata, why Veterans Armor got nerfed, etc). The transcript for this is posted as a Dragon column and is considered pretty official guidance at least for RPGA. Here's the conclusion:


(DDI Link: http://www.wizards.com/default.asp?x=dnd/drdd/20090220)

This is 180 degrees away from the guidance given for previous campaigns, by the way.

Oh I agree, and not only do I not mind GM fiat, I encourage it. That said, it's a far cry from talking about GM fiat to inferring folks are completely fabricating whole games. Plus, goading the troll is fun.

Also, I have never taken anything posted to any message board personally, and I hope nobody else does either, especially about gaming. Getting truly emotional about this stuff would be silly. It's entertaining mental diversion with the occasional inspiration at best.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 12:09:54 PM
This is serious, serious stuff - and as such deserves serious, serious... seriousness. :-|
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 12:11:32 PM
Quote from: Stuart;284658This is serious, serious stuff - and as such deserves serious, serious... seriousness. :-|

Serious enough for folks to blog about it would seem. ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 20, 2009, 12:17:08 PM
Quote from: CavScout;284660Serious enough for folks to blog about it would seem. ;)

Blogs about Dungeons & Dragons are Double-Dog Serious.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 12:17:17 PM
Quote from: CavScout;284654You’ll have to point out where I’ve said or claimed that I’ve never disregarded or changed rules I didn’t like.

I'm not saying you said that, I'm saying I didn't know you did that until you told me, because you seem to equate other folks doing exactly what you said you did with "making shit up", but then now you seem to be ok with it as long as it was you doing it.

QuoteWhat I did say, which seems to have your panties all in a bunch, is that with enough ignoring of rules or house ruling one can make many games “compatible” with each other. That you are compelled to argue against that is rather odd.

You seem to be overestimating your influence, which would be consistent with your general tendency to overestimate or exaggerate most of what most people post for trolling purposes, so I will keep that in mind from now on. What you say here has no point or purpose, so what would be served by arguing it? What we used to do with older versions of DnD does not fit this description, nor do I get the sense that other people's similar experiences fit it either.

QuoteOh dear. Perhaps I should use zealot instead, that seems to be acceptable to you.

You can try if you like. If you use the term zealot in the appropriate manner and context it would indeed be acceptable to me. You have shown a remarkable lack of either interest or ability to use any term appropriately however, so I'm not hopeful.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 20, 2009, 12:19:26 PM
Quote from: Sigmund;284662You can try if you like. If you use the term zealot in the appropriate manner and context it would indeed be acceptable to me. You have shown a remarkable lack of either interest or ability to use any term appropriately however, so I'm not hopeful.
Wait until the accusations of sock-puppeting come out.  Then it gets really fun.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 12:21:21 PM
Quote from: StormBringer;284663Wait until the accusations of sock-puppeting come out.  Then it gets really fun.

Woohoo! I'm hopin'... can't wait really.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 20, 2009, 12:22:34 PM
[Belkar voice]

BORED NOW!

[/Belkar voice]
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 12:24:17 PM
Quote from: Old Geezer;284665[Belkar voice]

BORED NOW!

[/Belkar voice]

So set something on fire.

I'm just hoping to take this thread to 999 posts, then I can use each post as inspiration for each layer of the Abyss.
Title: [4e] Give me your best anti-4e vitriol.
Post by: boulet on February 20, 2009, 01:44:20 PM
Quote from: Sigmund;284666So set something on fire.

I'm just hoping to take this thread to 999 posts, then I can use each post as inspiration for each layer of the Abyss.

Only 476 to go...

I doubt the thread can avoid implosion before that though

(http://i4.photobucket.com/albums/y147/exitjmouse/GodwinsLaw_CatPoster.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 02:15:01 PM
Quote from: boulet;284679Only 476 to go...

I doubt the thread can avoid implosion before that though


I'd be surprised if it didn't.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 02:28:01 PM
Quote from: Sigmund;284662I'm not saying you said that, I'm saying I didn't know you did that until you told me, because you seem to equate other folks doing exactly what you said you did with "making shit up", but then now you seem to be ok with it as long as it was you doing it.

Accusing someone of not being able to comprehend what they read and then epically failing, oneself, in the same task is somewhat delicious.

I have not said folks making their own house rules or ignoring the printed rules as doing anything wrong. I have said those who do that can not claim to be playing the game as it was written.

I've made plenty of shit up for my own games. I've invented rules to use that we would rather play with. But you won't see me claiming that using my preferences is how the game, which ever one it may, the was written to played. That's the difference and it's key.

I, nor do I think anyone, don't have an issue with folks saying "we ignore that and used this instead". I, and others probably as well, have the issue with "we'll we played it this way, that's they way it was meant to be played regardless of what the rules actually say or imply."

QuoteYou seem to be overestimating your influence, which would be consistent with your general tendency to overestimate or exaggerate most of what most people post for trolling purposes, so I will keep that in mind from now on. What you say here has no point or purpose, so what would be served by arguing it? What we used to do with older versions of DnD does not fit this description, nor do I get the sense that other people's similar experiences fit it either.

There should be some sort of diminishing returns for someone who keeps calling someone else a troll after they've all but admitted they have no interest in the thread other than trolling themselves.

And folks seem to have this weird definition that if one is not agreeing with them, they are trolling.

QuoteYou can try if you like. If you use the term zealot in the appropriate manner and context it would indeed be acceptable to me. You have shown a remarkable lack of either interest or ability to use any term appropriately however, so I'm not hopeful.

I assume that you mean that when it is aimed at those not bashing 4E it is appropriate.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 20, 2009, 03:37:56 PM
Quote from: CavScout;284685I, and others probably as well, have the issue with "we'll we played it this way, that's they way it was meant to be played regardless of what the rules actually say or imply."
No, dipshit. We're saying the rules did not actually say that, nor did they imply it. Get that through your monstrously thick skull. That fact that you inferred it does not make it so.

See - here's where it all breaks down. Someone says "4e is 'X.'" For some reason, you think that's an insult. To defend against that "insult," you say "OD&D and AD&D were 'X' too!" Only:

For example, whether or not 4e is more mini-centric is only one of many problems I have with the game - for me. And that's not high on the list because, hell, I play 3e and it's pretty mini-centric. I do think 4e takes it to a different level - but that's just my take on it and it only takes it over the edge for me. I know other people, some of whom I've played AD&D with in the past and some I play 3e with now, like, nay love it.

There - does that help you over your little panties-in-a-bunch fit? Do you still need to somehow completely misunderstand the few times it's mentioned in pre-3e editions, not take the word of folks who were there when the game started, and outright misrepresent words (See Battlemat = Map Board) to somehow defend 4e?

I, too, for a long time gave you the benefit of the doubt CS. Alas, it was a mistake. My apologies, folks.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 20, 2009, 03:40:23 PM
Quote from: KenHR;284576I did something that actually mattered to the world.

Better fuck off and do some more of it instead of hanging around on a message board.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 20, 2009, 03:40:54 PM
Quote from: jgants;284584Tune in next time to learn why the loss of "simulation" in a game of completely unrealistic fantasy is no great loss.

*snigger*
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 20, 2009, 05:49:41 PM
Quote from: CavScout;284685Accusing someone of not being able to comprehend what they read and then epically failing, oneself, in the same task is somewhat delicious.

That is pretty funny when it happens.

QuoteI have not said folks making their own house rules or ignoring the printed rules as doing anything wrong. I have said those who do that can not claim to be playing the game as it was written.

I never made the claim that anyone was playing the game "as written", in fact the whole point of this tangent was an apparent dispute about the comparative ease with which one could deviate from the rules "as written"

QuoteI've made plenty of shit up for my own games. I've invented rules to use that we would rather play with. But you won't see me claiming that using my preferences is how the game, which ever one it may, the was written to played. That's the difference and it's key.

Nobody else is saying that either. What I and some other have said is that in OD&D, the designers allowed for playing their game both with and without miniatures, while in 4e the designers seem to have given almost no thought to having their game be played without some method, preferably with a battlemat and offical DnD miniatures, of tracking fairly detailed ranges, movement, and positioning.


QuoteThere should be some sort of diminishing returns for someone who keeps calling someone else a troll after they've all but admitted they have no interest in the thread other than trolling themselves.

Perhaps, but oddly enough, there's not. Imagine that. I, for one, don't mind trolling if the troller occasionally has a valid or applicable thing to post about a topic, but trolls who are nothing else but trolls are just nothing more than amusing diversions at best. Oh, I also never said I had no interest in the thread, only that the topic we're discussing isn't really all that important. There's a difference.

QuoteAnd folks seem to have this weird definition that if one is not agreeing with them, they are trolling.

Some folks might indeed. That's too bad for those that do.

QuoteI assume that you mean that when it is aimed at those not bashing 4E it is appropriate.

I mean what I said. I have not referred to anyone as a zealot, but if I see an appropriate opportunity you will know because I will then use the term.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 20, 2009, 06:36:19 PM
Quote from: Sigmund;284666So set something on fire.


* sets thread on fire *
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 07:24:23 PM
Quote from: James J Skach;284700No, dipshit. We're saying the rules did not actually say that, nor did they imply it. Get that through your monstrously thick skull. That fact that you inferred it does not make it so.

See - here's where it all breaks down. Someone says "4e is 'X.'" For some reason, you think that's an insult. To defend against that "insult," you say "OD&D and AD&D were 'X' too!"

Odd that you think that saying 4E shared common elements with OD&D and AD&D would be an insult. I think it's a compliment but then again I am not fighting with every furious word I can type to seperate 4E from them as you and others are.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pete on February 20, 2009, 08:16:57 PM
I will be playing some OD&D this weekend.  With Geoffery McKinney's Supplement V: Carcosa (http://carcosa-geoffrey.blogspot.com/).  So fuck everybody...
...
bitches.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 20, 2009, 08:19:12 PM
Sounds awesome.  Let us know how it goes!

My gaming was cancelled this weekend.  I'm even less relevant than I was before. :(
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 20, 2009, 08:37:02 PM
Quote from: KenHR;284757My gaming was cancelled this weekend.  I'm even less relevant than I was before. :(

I had to skip my gaming on Tuesday to take care of my Dad, but I drank with gamers on Thursday and will be gaming on Sunday.

I'm only irrelevant in my relevance.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 20, 2009, 08:44:04 PM
Quote from: droog;284544He'd make a great Sorcerer character.

...whereas R. Edwards would make a good NEP-man.

You're in a tough spot, comrade.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 20, 2009, 09:15:59 PM
Quote from: StormBringer;284551I'll cop to it, I am not too cool for school.  I take these things somewhat seriously.  :)

I figure if you want to become knowledgeable and skilled at your hobby, you have to afford it some kind of study, right?  It doesn't have to be all sober reflection all the time, but I can't imagine someone getting to be really good at a pastime if they are always casual about it.

Either way is fine, really.  Every hobby needs the weekend warriors as well as the dyed-in-the-wool fanatics.  Not to contradict your point, but rather adding that someone who doesn't take their hobby very seriously probably doesn't have a very serious opinion about it, either.
Oh, that's cool, man. :) Roleplaying games are important to me too, and I'd never pretend otherwise. I was just teasing Abby a bit because he was pretending that he didn't think rpgs are Serious Business. He has thousands of posts on a message board devoted to roleplaying games, so obviously he takes this stuff seriously. That's actually not bad, but I felt the urge to challenge him on his attempt at feigning apathy. We don't spend hours out of every week on activities that aren't important to us. Oh, and I don't really think Abby's a festering troll or any of that crap either, though I do feel he's in the mood to mess with people a bit in this thread. No bigee. :)

There is, however, one other poster (not you) behaving like a troll, but I won't name him in this post, because he already knows who he is...;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pete on February 20, 2009, 09:26:08 PM
Well in AM's defense, 87% of his posts were used in throwing insulting, baseless and slanderous attacks towards people who like indieForge games so he's still considered "good people" around these parts...
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 20, 2009, 09:38:21 PM
Quote from: Sacrificial Lamb;284765Oh, that's cool, man. :) Roleplaying games are important to me too, and I'd never pretend otherwise. I was just teasing Abby a bit because he was pretending that he didn't think rpgs are Serious Business. He has thousands of posts on a message board devoted to roleplaying games, so obviously he takes this stuff seriously. That's actually not bad, but I felt the urge to challenge him on his attempt at feigning apathy. We don't spend hours out of every week on activities that aren't important to us. Oh, and I don't really think Abby's a festering troll or any of that crap either, though I do feel he's in the mood to mess with people a bit in this thread. No bigee. :)
Dead accurate on all points.

QuoteThere is, however, one other poster (not you) behaving like a troll, but I won't name him in this post, because he already knows who he is...;)
I re-engaged my cloaking shields, so I don't have to worry about it anymore.  :)

Which reminds me, when are we going to see you over at the Citadel?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 20, 2009, 10:57:14 PM
Quote from: CavScout;284754Odd that you think that saying 4E shared common elements with OD&D and AD&D would be an insult. I think it's a compliment but then again I am not fighting with every furious word I can type to seperate 4E from them as you and others are.
I'm not even what you're saying. Ask me if I think 4e is the same as OD&D with respect to the six abilities. My god! It is!

I don't think it's an insult to say that 4e is like OD&D in its use and need for minis. I think it's wrong. The fact that you can't separate the two is quite telling, actually.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 20, 2009, 11:29:10 PM
Quote from: James J Skach;284786I'm not even what you're saying. Ask me if I think 4e is the same as OD&D with respect to the six abilities. My god! It is!

I don't think it's an insult to say that 4e is like OD&D in its use and need for minis. I think it's wrong. The fact that you can't separate the two is quite telling, actually.

So why were you whining about it being an insult? I mean, for heaven's sake, if I didn't use it as an insult and you claim to not think it is, why the fuck did you bring it up for?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 21, 2009, 12:21:01 AM
I think you really do have a reading comprehension problem.

And it makes it clear that you are, as others point out, simply a troll. And before you go off on one of your little martyr acts about being called a troll - let me be clear. You are not a troll because you tink OD&D required minis - that just means you're an idiot. You're a troll because now that it's clear that you were wrong you can't bring yourself to admit it all you can do is purposely misread things to come up with some other distraction.

Good luck.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 21, 2009, 02:12:07 AM
So, again with the  "if you don't agree with me you're a troll" crap. Good luck with that. I see your venty more of your anti-4E/WOTC anger in the other thread. It's kinda of cute watching the zelots freak the fuck-out.

But seriously, you guys lost when you couldn't debate the issue on the merits of the rules themselves and tried appealing to authority on how it was played "back in the day".  Now you're left with simple ad hominems. These are not the traits of a side winning the argument.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 21, 2009, 02:37:18 AM
Is this where someone swoops in with pictures of animals eating each other, like from the Serengeti or something?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 21, 2009, 02:39:28 AM
* sets thread on fire again *
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 21, 2009, 03:27:30 AM
Quote from: StormBringer;284807Is this where someone swoops in with pictures of animals eating each other, like from the Serengeti or something?

If anyone does that, i'll not only close the thread, i'll shove it out of the fucking airlock. :rolleyes:
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 21, 2009, 07:40:14 AM
Quote from: Pierce Inverarity;284762You're in a tough spot, comrade.

Really? Let me know when you start that Futurist game up.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 21, 2009, 08:36:55 AM
Quote from: Old Geezer;284808* sets thread on fire again *

Keep trying OG, it keeps going out. I have my brats and marshmellows ready though.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 21, 2009, 09:27:53 AM
Quote from: One Horse Town;284814If anyone does that, i'll not only close the thread, i'll shove it out of the fucking airlock. :rolleyes:

(http://pro.corbis.com/images/IH202051.jpg?size=67&uid=%7B5840CBDB-6020-4872-A653-2ED7B31EFA09%7D)

:)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 21, 2009, 09:38:25 AM
Before the lock - I'd just like to say that I have NO "Vitriol" for 4th edition D&D. Matter-of-fact , latter today I am going to play in a 4th edition D&D game.

Look, it sells better than eiother "Exalted" or New World of Darkness stuff.
That helps the store stay in business.

- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 21, 2009, 10:24:58 AM
Quote from: Pete;284767Well in AM's defense, 87% of his posts were used in throwing insulting, baseless and slanderous attacks towards people who like indieForge games so he's still considered "good people" around these parts...

Hell yes!
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 21, 2009, 10:27:14 AM
There's no lock, arseholes. I was expressing my dislike for that particular practise.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RPGPundit on February 21, 2009, 10:27:51 AM
Yeah, AM is still good people, even if he's dead wrong about 4e.

RPGPundit
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 21, 2009, 01:00:45 PM
Quote from: KenHR;284757Sounds awesome.  Let us know how it goes!

My gaming was cancelled this weekend.  I'm even less relevant than I was before. :(



Irrelevance is my fortress.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 21, 2009, 01:35:10 PM
Aos' irrelevance is the wind beneath my wings.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 21, 2009, 01:42:36 PM
Quote from: Koltar;284843Before the lock - I'd just like to say that I have NO "Vitriol" for 4th edition D&D. Matter-of-fact , latter today I am going to play in a 4th edition D&D game.

Look, it sells better than eiother "Exalted" or New World of Darkness stuff.
That helps the store stay in business.

- Ed C.

Do you actually like the system or is playing 4E a function of your employment?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 21, 2009, 02:15:25 PM
Quote from: Aos;284873Irrelevance is my fortress.
Well, then that fortress must be pretty big, because there are a lot of us in there. ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 21, 2009, 02:22:43 PM
Quote from: jeff37923;284880Do you actually like the system or is playing 4E a function of your employment?


It's a function and conjunction of his dysfunction.
Boil, boil toil and trouble.
Any of you ever wonder how snoopy sleeps on the top of that dog house? That's gott be uncomfortable.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 21, 2009, 02:22:57 PM
Quote from: James J Skach;284879Aos' irrelevance is the wind beneath my wings.

No, sorry, that's because I had Mexican food last night...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 21, 2009, 02:24:19 PM
Quote from: jeff37923;284880Do you actually like the system or is playing 4E a function of your employment?

Or it might be "I'll play just about any game somebody will run at least once, even if I won't spend any money on it myself."
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 21, 2009, 02:29:13 PM
Quote from: Old Geezer;284887Or it might be "I'll play just about any game somebody will run at least once, even if I won't spend any money on it myself."

Hell, I do that.

It is just that in the past, Koltar has posted that he was required to run 4E demos at the game store where he works.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 21, 2009, 02:30:02 PM
Quote from: StormBringer;284770Which reminds me, when are we going to see you over at the Citadel?
Soon. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 21, 2009, 03:53:23 PM
Quote from: jeff37923;284543And actually, Abyssal Maw and Seanchai have proved my statement from way upthread by their actions.

Each time the subject of 4e and the anti-4e crowd, I make the same challenge: go to some message board, start a thread with a message like, "I looked at 4e, but it doesn't seem like it's for me..." and look at the non-flood of responses.

No one gives a flying fuck what you like or don't. We don't game with you.

What inevitably happens, however, is that the anti-4e crowd doesn't stick to, "I looked at 4e, but it doesn't seem like it's for me..." They launch in with "4e is nothing but a MMO" or "Hey, look at all the 4tard," and then, yeah, people who like game have something to say.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 21, 2009, 04:19:58 PM
Quote from: StormBringer;284548What you have utterly failed to provide is so much as one other snippet of rules in either OD&D or AD&D* that demonstrates where they are required for use, to even a fraction of the degree 4e has them tied into the mechanics.

I can provide a direct quote from the 4e saying minis aren't required for use. Both books say they're not required, but clearly want you to use them. So what?

Quote from: StormBringer;284548No, actually, that is pretty much the heart of the argument.  

I asked if your argument was based on actual play versus the rules and you said...well, actually, you dodged around an answer, didn't you?

Quote from: StormBringer;284548You have nothing whatsoever to show that earlier editions either required or played better with miniatures and a battlemat.

All those articles in Dragon about minis, the ads for minis and sets, the pictures of people playing with minis, the manufacture of different battle mats, et al., are not the result of a culture that had a reason to embrace minis, they're just the result of a few crazys, right? I mean, Chessex and the Armory totally decided to pump out battle mats and minis for just those six gamers in Hoboken who were using them.

Quote from: StormBringer;284548You have Old Geezer stating the original groups didn't use minis, but apocryphal stories about Mr Arneson using them consistently, so that is a wash.

It's not a wash - who the fuck cares what one or two groups did? You're not basing your arguments just on what one or two groups did, are you? Oh, wait, you are...

Quote from: StormBringer;284548Not a scrap of rules in OD&D, AD&D or early AD&D 2e demonstrate the slightest need for miniatures...

Have you looked them?

Quote from: StormBringer;284548...and in fact, not a one of them mentions minis at all outside of a rather standard boilerplate suggestion about how they make certain parts a bit easier** or more visually appealing.

They certainly don't call themselves a miniatures game on the front of box or put miniatures in the same category as dice in terms of what's required for the game...

Quote from: StormBringer;284548Nor were there any large or small scale battle rules with elements common to skirmish games, like facing, position triggered effects, movement based effects, and so on...

Again, have you read them? For example, there certain are facing rules in AD&D...

Quote from: StormBringer;284548So, what we have to conclude is that without any kind of evidence showing minis were needed/required/made game play easier in early editions, that premise is false.

The problem with your arguement is that there's plenty of evidence to show that.

Quote from: StormBringer;284548Also, no one made the claim that 4e is impossible to play without miniatures.

Yes, they have.

Quote from: StormBringer;284548Just very difficult for the vast majority of gamers.

And you know what the vast majority of gamers find difficult how again? There you go again thinking you've got some kind of evidence you don't...

Quote from: StormBringer;284548You might find this discussion more engaging if you were to leave those strawmen to their business and join the actual thread that is ongoing.

Look up strawmen in the dictionary and it says, "See StormBringer." Seriously. You flip flop around between rules and actually play, between editions of the game, go off on long tangents, and whole little victory parties for yourself after your supposed successes.

Quote from: StormBringer;284550No, not really.

Yeah, really.

Quote from: StormBringer;284550Unless you are suggesting that out of the clear blue sky, with no indictment whatsoever, fans of older versions decided to spontaneously start making the claim that OD&D and 4e are not similar, prior to anyone comparing the two?

That's what I'm claiming.

Quote from: StormBringer;284550When you refuse to modify or drop your position regarding this topic, despite the mountain of data in front of you, it would behove you to exercise added caution prior to targeting others with the name 'hater'.

Point out your data. I ask you to back up your claim that things are "provable" and you waffle. Instead of coming back with a list, quotes, etc., you come back with more dodgy supposition.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 21, 2009, 05:26:07 PM
Quote from: Seanchai;284918I asked if your argument was based on actual play versus the rules and you said...well, actually, you dodged around an answer, didn't you?
No, I clearly said both.  You go ahead and find it, I am not your research service.  Everyone else read it already, besides.

QuoteAll those articles in Dragon about minis, the ads for minis and sets, the pictures of people playing with minis, the manufacture of different battle mats, et al., are not the result of a culture that had a reason to embrace minis, they're just the result of a few crazys, right? I mean, Chessex and the Armory totally decided to pump out battle mats and minis for just those six gamers in Hoboken who were using them.
You are going to equate marketing a product with requirement for use?  I mean, did you seriously just make that comparison?  Companies that weren't TSR making a buck from a sector of the hobby is the same thing as 'required by the rules'?

QuoteIt's not a wash - who the fuck cares what one or two groups did? You're not basing your arguments just on what one or two groups did, are you? Oh, wait, you are...
Which is two more groups than which you are basing your argument.

QuoteThey certainly don't call themselves a miniatures game on the front of box or put miniatures in the same category as dice in terms of what's required for the game...
Are you sure you want to use the same 'recommended' vs 'required' petard that CS recently hoisted himself upon?

QuoteAgain, have you read them? For example, there certain are facing rules in AD&D...
I assume you are referring to late 2nd Edition Player's Option books, which RandallS has already spoken of, and I specificially left out, as everyone agrees the official use of minis started with those.

Was there some other 'gotcha' you had in mind?

QuoteThe problem with your arguement is that there's plenty of evidence to show that.
None of which you appear inclined to present; therefore, your premise is unsupported:  ex falso quodlibet

QuoteAnd you know what the vast majority of gamers find difficult how again? There you go again thinking you've got some kind of evidence you don't...
Errr...  And you know what the vast majority of gamers find easy how again?  There you go again thinking you've got some kind of evidence you don't...

Repeating the mantra 'you have no evidence' loses metric tonnes of credibility when you fail to present any counter evidence.

QuoteLook up strawmen in the dictionary and it says, "See StormBringer." Seriously. You flip flop around between rules and actually play, between editions of the game, go off on long tangents, and whole little victory parties for yourself after your supposed successes.
There is nothing supposed about it.  You sputter out childish insults like this, utterly fail to stay on point about any of your arguments, and complain that other people are off topic.  You are scrambling for the least indication of the mere appearance there might be a problem with the points you are attempting to address, only to utterly fail to show any reason why your points are stronger, more reasoned, or better supported.  On top of that, you are starting to steal moves from CuntScab's playbook.

QuoteThat's what I'm claiming.
So, let me get this straight:  you contend that for no reason whatsoever, there was a host of older edition gamers that, upon announcement of 4e or shortly thereafter, flooded discussion boards with messages that 4e was nothing like OD&D for some unknown purpose?  Almost as though they conspired to do so?  That is your theory?

You really don't need to wonder anymore why you are considered a 'zealot', by the way.

QuotePoint out your data. I ask you to back up your claim that things are "provable" and you waffle. Instead of coming back with a list, quotes, etc., you come back with more dodgy supposition.

Seanchai
The irony is palpable.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 21, 2009, 06:18:22 PM
Quote from: Seanchai;284918For example, there certain are facing rules in AD&D...
1e AD&D DMG, p. 69, for the curious.

Also, there's this bit of text:
Quote from: 1e AD&D Dungeon Master's Guide, p. 10USE OF MINIATURE FIGURES WITH THE GAME

The special figures cast for ADVANCED DUNGEONS & DRAGONS add color to play and make refereeing far easier.
(Emphasis added - TS)

There's more like that, too, on the following page, for those who are interested.

I don't recall any of the AD&D books saying, "You must play with miniatures or Tim Kask will personally come to your house and burn it down!" but the use of tabletop inches for range and movement and attack bonuses based on facing (rear, flank, shield v. non-shield side) certainly suggested to an old wargamer like me that minis were a useful and expected tool to use in playing the game. And so we did.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 21, 2009, 06:40:56 PM
Quote from: Seanchai;284909Each time the subject of 4e and the anti-4e crowd, I make the same challenge: go to some message board, start a thread with a message like, "I looked at 4e, but it doesn't seem like it's for me..." and look at the non-flood of responses.

No one gives a flying fuck what you like or don't. We don't game with you.

What inevitably happens, however, is that the anti-4e crowd doesn't stick to, "I looked at 4e, but it doesn't seem like it's for me..." They launch in with "4e is nothing but a MMO" or "Hey, look at all the 4tard," and then, yeah, people who like game have something to say.

Seanchai

Straw Man Arguement much?

Does it possibly occur to you that maybe if you and other 4E zealots wouldn't act like assholes, you all wouldn't get negative responses?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 21, 2009, 07:02:30 PM
Quote from: droog;284830Really? Let me know when you start that Futurist game up.

I didn't claim I have such ambitions, but yours are fun to watch.

So... on the day of R. Edwards' show trial.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 21, 2009, 07:16:52 PM
Q: How to make this thread better?
A: Use the magic word.

Do you think you could play Nobilis with miniatures?

:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 21, 2009, 07:23:29 PM
Fucked if I know, but I suspect without minis it's Trotskyist but with minis it's bouge.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 21, 2009, 07:26:41 PM
Quote from: The Shaman;2849311e AD&D DMG, p. 69, for the curious.
But again, those aren't really rules.  They are presented as guidelines to determine how many attackers should be able to engage a single defender.  Also, which positions around a defender would prevent shield and Dexterity bonuses.  Critical to play?  No, but it helps to adjudicate combat.  There are no other examples that I can find to reference that in the entire book.

QuoteAlso, there's this bit of text: (Emphasis added - TS)

There's more like that, too, on the following page, for those who are interested.
That falls under the rubric of the 'general boilerplate' I mentioned earlier, to get you to buy Official AD&D Miniatures™. The text on pg 69 that you mentioned above reinforces that.  You can wholly ignore that section without serious impact to the game.  Try ignoring the section in 4e on sliding, or don't keep track of combat advantage and see how long it takes for things to break down.

QuoteI don't recall any of the AD&D books saying, "You must play with miniatures or Tim Kask will personally come to your house and burn it down!" but the use of tabletop inches for range and movement and attack bonuses based on facing (rear, flank, shield v. non-shield side) certainly suggested to an old wargamer like me that minis were a useful and expected tool to use in playing the game. And so we did.
I disagree with 'expected'.  'Useful' I have no contention with.  If for no other reason than to show the stubborn player of the Thief that a missed arrow in melee combat very well could put the other members of your party at risk.

And that was really all my group used them for.  Occasionally, combat would get a bit hairy, and we would have to drag out the minis to determine who was where.  Mostly, we just fiddled with them, occasionally painted when the DM took a potty break or something, or used them to show marching order and whatnot.  We never had the need or desire to set up a mini-wargame in the middle of our session.  Which is good, as the rules up to the Player's Option series were not well built to handle that kind of thing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 21, 2009, 08:13:35 PM
I rekon the thread'll be a heap more fun, if'n Y'all buckaroos agree to use faux-cowboy talk for the rest of yer posts.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 21, 2009, 08:14:07 PM
Yeeeeeeeeeeeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaw!!!!!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 21, 2009, 08:49:33 PM
Quote from: Aos;284952Yeeeeeeeeeeeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaw!!!!!

Heh. Reminds me of a Revolting Cocks song. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 21, 2009, 08:54:59 PM
Quote from: The Shaman;2849311e AD&D DMG, p. 69, for the curious.
I was curious,and since it was sitting right next to me on the floor, I checked.
Quote from: DMG, p69Number of Opponents per Figure
Physical size and space will dictate limitation upon the number of opponents able to engage a single figure. If Official ADVANCED DUNGEONS & DRAGONS miniature figures are used to represent the creatures involved in a melee, then these miniatures will dictate the number of opponents which can be involved.

snip illustrations about facing and using either hexes or squares

Quote from: DMG, p70To determine the number of opponents which can attack the single defender, use squares or hexes of one inch per face for 25mm scale, or you may simply view the illustrations used above and mentally visualize the situation.

For completeness sake...emphasis mine.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 21, 2009, 09:07:57 PM
Good shootin', James.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 21, 2009, 09:11:32 PM
Quote from: The Shaman;284931There's more like that, too, on the following page, for those who are interested.
Under the heading "Aids to Playing Advanced Dungeons & Dragons" it says:
Quote from: DMG, p11Various products such as modules, playing aids, and miniature figurines will be most helpful in establishing and maintaining an interesting and exciting campaign...

[snip]

Miniature figures used to represent characters and monsters add color and life to the game. They also make the task of refereeing action, particularly combat, easier too! In combination with a gridded surface, such as the DUNGEON FLOORPLANS (to be published by TSR in the near future), these miniatures will add a whole new dimension to your playing enjoyment. It is suggested that you urge your players to provide painted figures representing their characters, henchmen, and hirelings involved in play. The monsters can be furnished by you - possibly purchased through collection of small fees levied on each playing session. The OFFICIAL ADVANCED DUNGEONS & DRAGONS miniature figures will be released by Grenadier Models, POB 305, Springfield, PA 19064, about November 1979. These figures are the only ones to comply in all respects to AD&D specifications and the AD&D Monster Manual...

[snip]

It is also very important to keep abreast of what is happening in the world of adventure gaming. You may do so by subscribing to such publications as THE DRAGON and WHITE DWARF - or you might find it convenient to purchase them from your favorite game supplier.
For completeness...

ETA: The red was because it cracked me up - it reminds me that WotC got more from TSR than D&D. They apparently inherited the ability to release great adjunct products after the game is published. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 21, 2009, 09:24:55 PM
Quote from: James J Skach;284958For completeness sake...emphasis mine.
No argument here. To be clear, I don't have a horse in this race. I provided the citation for the point raised by Seanchai so that others could draw their own inferences.

The only point to which I was directly responding is the claim that there is "no evidence" that minis were expected to make playing the game "easier." It's right there in black-and-white, in the core rules, so I'd have to say that particular assertion is just flat wrong.

With respect to my own actual play experiences, as I said I started off as a minis wargamer before I discovered roleplaying games, so to me those rules were part of what made 1e AD&D combat an enjoyable part of the game.

One of the things that puzzled me about 3e was how many message board posters prattled on and on about how 'tactical' combat was in 3.x compared to other editions. I honestly didn't see it, but that's because our group squeezed every bonus we could find out of the rules, including things like facing, height advantage, attacking from a flank, attacking from the non-shield side, weapon v. armor bonuses, charging, setting spears and polearms to receive a charge, and so forth. The minis-friendly rules in 1e AD&D were very much a part of that tactical play for me.

It's possible to play 1e AD&D without minis, and visualize or handwave those rules - I have, but it wasn't nearly as satisfying for me.
Quote from: James J Skach;284961ETA: The red was because it cracked me up - it reminds me that WotC got more from TSR than D&D. They apparently inherited the ability to release great adjunct products after the game is published. :D
Yeah, I smiled when I read that, too. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 21, 2009, 09:31:05 PM
Quote from: Aos;284952Yeeeeeeeeeeeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaw!!!!!
Fat, drunk and stupid is no way to go through life, son.

;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 21, 2009, 09:59:18 PM
Quote from: Aos;284952Yeeeeeeeeeeeeeeeeeeeeeeeeehaaaaaaaaaaaaaaaaaaaw!!!!!

Do ya' hear that!

It sounds like Slim Pickens riding an H-Bomb to glory!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 21, 2009, 10:09:18 PM
Quote from: Stuart;284957Heh. Reminds me of a Revolting Cocks song. :)

I used to listen to that all the time. Beers, Steers, and Queers. Good song.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 21, 2009, 10:17:59 PM
Quote from: The Shaman;284964It's possible to play 1e AD&D without minis, and visualize or handwave those rules - I have, but it wasn't nearly as satisfying for me.Yeah, I smiled when I read that, too. :)

Same here, although I didn't originally come form a wargame background, but picked it up after playing DnD first.

In fact, I'm thinking of buying a bunch of Disposable Heroes for my future GD games, especially for Miami Nights (which I'm really excited about running), and I don't wanna hafta buy a bunch of actual minis for every genre. Plus, I'm just all about sending love PIG's way these days... lovin hard on the GD line.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 22, 2009, 12:39:58 AM
Quote from: Pierce Inverarity;284941I didn't claim I have such ambitions, but yours are fun to watch.

My ambitions? Entertainment and a good time, at about the same level as a good movie, a good popular novel. Or what is it you're sneering about?

If you don't have such ambitions, why bother to bring it on? Come on, out with your games.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 22, 2009, 12:51:43 AM
Quote from: jeff37923;284935Straw Man Arguement much?

Does it possibly occur to you that maybe if you and other 4E zealots wouldn't act like assholes, you all wouldn't get negative responses?

Not bashig 4E + Not lauding OD&D as the greatest ≠ 4E Zealot
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 22, 2009, 02:25:28 AM
Funny, you don't look like Seanchai.

Seanchai's cuter.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 22, 2009, 09:40:25 AM
Quote from: The Shaman;284964One of the things that puzzled me about 3e was how many message board posters prattled on and on about how 'tactical' combat was in 3.x compared to other editions. I honestly didn't see it, but that's because our group squeezed every bonus we could find out of the rules, including things like facing, height advantage, attacking from a flank, attacking from the non-shield side, weapon v. armor bonuses, charging, setting spears and polearms to receive a charge, and so forth. The minis-friendly rules in 1e AD&D were very much a part of that tactical play for me.

It all comes back to the thing about how a whole lot of people didn't really use 75% or more of the AD&D 1e rules.  A great many people appear to have played it like BD&D, just with some more options for monsters, spells, magic weapons, races, and classes.

Whether that's because a whole lot of people started with BD&D and got confused by the complexity of AD&D 1e, I can't say.  But regardless of the reason, the actual by-the-book combat and encounter rules of AD&D 1e appear to have been used by a very small minority of players.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Melf on February 22, 2009, 10:30:47 AM
I must admit that I favor AD&D because that is what I grew up playing. I played 2E, 3E and I even tried 4E once. I think 4E is a fine game- but it is not D&D to me as an old schooler. It is a superhero wargame hybrid. I would not object at all if it was called Munchkin Dungeons or Super Swords and Sorcery Wargame.

So I didn't find it very interesting- I don't like superhero games. But it is not a bad game and lots of people do like superhero style games. Hopefully it generates lots of new gamers to keep our hobby thriving in the future.

By the way, I played a lot of AD&D with my Dad and we rarely used miniatures. We generally just described actions and he as DM governed what was feasible. Sometimes we used mini's - especially if there was a cool monster with a badass paint job!

I guess this isn't really vitriol.....
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 22, 2009, 10:43:40 AM
Quote from: jgants;285013It all comes back to the thing about how a whole lot of people didn't really use 75% or more of the AD&D 1e rules.  A great many people appear to have played it like BD&D, just with some more options for monsters, spells, magic weapons, races, and classes.

Whether that's because a whole lot of people started with BD&D and got confused by the complexity of AD&D 1e, I can't say.  But regardless of the reason, the actual by-the-book combat and encounter rules of AD&D 1e appear to have been used by a very small minority of players.
I discovered this when I started frequenting message boards - I didn't realize the degree to which our group was the exception, not the norm, until I saw how many of the rules in 1e AD&D were misapplied or simply unknown all together to gamers who said they played for years.

In our group four of us took turns behind the screen, and we were always looking for inventive ways to mess around with the party, so we tended to push each other to really master the different rule books and apply them in play.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 22, 2009, 10:49:38 AM
Quote from: The Shaman;284965Fat, drunk and stupid is no way to go through life, son.

;)

We'll have to agree to disagree.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 22, 2009, 10:59:47 AM
Quote from: jgants;285013It all comes back to the thing about how a whole lot of people didn't really use 75% or more of the AD&D 1e rules.  A great many people appear to have played it like BD&D, just with some more options for monsters, spells, magic weapons, races, and classes.

Whether that's because a whole lot of people started with BD&D and got confused by the complexity of AD&D 1e, I can't say.  But regardless of the reason, the actual by-the-book combat and encounter rules of AD&D 1e appear to have been used by a very small minority of players.
Just for clarity's sake - are you asserting, either through implication or overtly, that to play without minis was a case of ignoring rules?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 22, 2009, 12:07:42 PM
Quote from: James J Skach;285034Just for clarity's sake - are you asserting, either through implication or overtly, that to play without minis was a case of ignoring rules?

No, I wasn't talking about minis.  I was talking about Shaman's general comment that people ignored a lot of the rules in AD&D.

On the minis issue, I found past editions to use a "use minis for optional extra fun" style and I do find 4e turned it to "good luck not using minis" style (whether or not 3e did as well is debatable).  I have run a small, quick combat without minis in 4e, but it's a pain - and I've found the minis add fun to the 4e combats.  Conversely, I've never really played any older version with minis, nor do I feel I was missing out on much (maybe with 3e, but I hated 3e anyways).
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 22, 2009, 12:09:55 PM
Quote from: jgants;285048No, I wasn't talking about minis.  I was talking about Shaman's general comment that people ignored a lot of the rules in AD&D.
Thanks for the clarification, jg.
Title: [4e] Give me your best anti-4e vitriol.
Post by: John Morrow on February 22, 2009, 01:31:30 PM
Quote from: The Shaman;284964One of the things that puzzled me about 3e was how many message board posters prattled on and on about how 'tactical' combat was in 3.x compared to other editions. I honestly didn't see it, but that's because our group squeezed every bonus we could find out of the rules, including things like facing, height advantage, attacking from a flank, attacking from the non-shield side, weapon v. armor bonuses, charging, setting spears and polearms to receive a charge, and so forth.

The difference is that in earlier editions, your class abilities did not explicitly require to you use those rules to get a the mechanical benefits of abilities that you got from leveling up.  With the addition of Feats and detailed class abilities that explicitly required the players and GM to consider things like flanking and attacks of opportunity to get any benefit from them, those rules and the tracking of position on a grid required to assess them were no longer the readily discarded or ignored "options" that they were in earlier editions.  

In fact, I would argue that one of reasons why early D&D (and early role-playing games in general) were so magical is tied to the same reason that they were often played so differently by different groups.  Because they were generally designed as "physics engines" with rules that were not tightly integrated with each other or with metagame concerns, it was easy for each group to pick the rules they wanted, to ignore the rules they didn't want, and for the GM to fill in with their own ideas without the whole game collapsing into an unusable mess.  By making rules more tightly integrated and interrelated and by designing games to be played a particular way by the book for everything to work properly, a lot of that flexibility has gotten lost.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 22, 2009, 02:04:44 PM
Quote from: John Morrow;285062In fact, I would argue that one of reasons why early D&D (and early role-playing games in general) were so magical is tied to the same reason that they were often played so differently by different groups.  Because they were generally designed as "physics engines" with rules that were not tightly integrated with each other or with metagame concerns, it was easy for each group to pick the rules they wanted, to ignore the rules they didn't want, and for the GM to fill in with their own ideas without the whole game collapsing into an unusable mess.

This is certainly why they were and still are magical for me. I've tried many newer rules sets and just keep coming back to the early ones because they work best for my campaigns and play style.

IMHO, what makes rules "better" isn't objective, but very subjective. In fact, I don't think one D&D rules set can be said to inherently better than another, one is better for some things, a second for some different things, and yet another another is better for other things. Which version of D&D one personally sees as better depends on which version of D&D does the things one wants and/or needs from a rules set best. For some people that will be 4e, for some 3.5 does it, for others OD&D, for others B/X, etc.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 22, 2009, 02:18:05 PM
Quote from: jgants;285048No, I wasn't talking about minis.  I was talking about Shaman's general comment that people ignored a lot of the rules in AD&D.

I personally have never claimed otherwise.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 22, 2009, 02:45:58 PM
**Chuckles that a lack of rules or incompleteness of rules makes the game "magical".**
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 22, 2009, 04:08:37 PM
Quote from: John Morrow;285062The difference is that in earlier editions, your class abilities did not explicitly require to you use those rules to get a the mechanical benefits of abilities that you got from leveling up.  With the addition of Feats and detailed class abilities that explicitly required the players and GM to consider things like flanking and attacks of opportunity to get any benefit from them, those rules and the tracking of position on a grid required to assess them were no longer the readily discarded or ignored "options" that they were in earlier editions.
That's one interpretation.

Another is that because there were fewer mechanical changes to combat ability with increasingly level - more attacks, more benefits from specialization if that was used, perhaps more weapons to choose from - maximizing the benefits from tactical play could be an important part of success in combat encounters. Groups that discarded or ignored mechanically-supported tactical advantages were arguably gimping themselves unnecessarily. It also perhaps lead to an expectation of substituting magic benefits (weapons, armor) for tactical play.

I think failure to take advantage of tactical combat options in 1e AD&D also lead to the perception that combat for the fighting classes was stand and hack: roll the die to hit, maybe roll the di(c)e for damage, then wait for your next turn to come. In my opinion the 'tank' - a fighter equipped with the heaviest armor the character could manage - arose because there was, for players not using tactical advantages to their utmost, no incentive to consider other approaches than standing in round after round against an opponent. Some came to consider fighters boring compared to other classes as a result.

One of my favorite characters to run in our games was a gladiator/pit fighter-type, a high DEX fighter who wore leather or studded leather armor while dual-wielding a short sword and dagger or spiked buckler - he was all about striking first and moving to the flank or behind an opponent. Some might say, "Well, that's (supposed to be) the thief's archetype," but my fighter character hit more often and could also take more punishment than a thief - he was still very much a fighter fulfilling a fighter's role in combat. In fact my fighter and the party thief worked particularly well together - I would use my character's movement to force opponents to turn and expose themselves to the thief's backstab. (And as a former slave-gladiator-turned-adventurer, the character was hellacious fun to roleplay.)
Quote from: John MorrowIn fact, I would argue that one of reasons why early D&D (and early role-playing games in general) were so magical is tied to the same reason that they were often played so differently by different groups.  Because they were generally designed as "physics engines" with rules that were not tightly integrated with each other or with metagame concerns, it was easy for each group to pick the rules they wanted, to ignore the rules they didn't want, and for the GM to fill in with their own ideas without the whole game collapsing into an unusable mess.  By making rules more tightly integrated and interrelated and by designing games to be played a particular way by the book for everything to work properly, a lot of that flexibility has gotten lost.
I'm all for flexibility in games, and I like rules systems that stand alone, mostly because it's easier to substitute an alternate rule or house rule for something that doesn't work quite the way you'd like.

My own experience was that following the full suite of combat rules presented by in 1e AD&D made for a more enjoyable play experience. I don't doubt for a moment that this reflects that fact that I came to the game with a certain background that perhaps primed me to look at the tactical rules as something to be exploited rather than something to set aside. It also reflects my personal preference to give equal weight to both the "roleplaying" and the "game" in rpgs.
Quote from: CavScout;285073**Chuckles that a lack of rules or incompleteness of rules makes the game "magical".**
:rolleyes:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 22, 2009, 05:13:18 PM
Quote from: droog;284983My ambitions? Entertainment and a good time,

Actually, no, crackerjack.

Your ambition: Dressing up schlock with Trotsky.

My entertainment: watching you do it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 22, 2009, 05:43:26 PM
Quote from: The Shaman;285083T
My own experience was that following the full suite of combat rules presented by in 1e AD&D made for a more enjoyable play experience.

Just out of curiosity, what does the full suite of combat rules presented in 1e AD&D consist of?
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 22, 2009, 05:49:56 PM
Quote from: Pierce Inverarity;285091Actually, no, crackerjack.

Your ambition: Dressing up schlock with Trotsky.

My entertainment: watching you do it.

No, fool. Entertainment, schlocky or not (and that's as created at the table) is one thing. Politics and ideology is another. They intersect semiotically.

I take it by quoting Malakovsky and Adorno at me, along with other comments in the past, that you feel that fiction created by RPGs should not exist unless it can come up to the very highest of avant-garde standards. That people should not try to build their own entertainment with whatever tools they can grasp, because you feel that these tools are derived from popular fiction.

I'm afraid that I don't always play with people whose standards of cultural theory are up to yours, or even to mine. Far more often I play with people who watch TV and read popular fiction. That's life as I lead it.

In the space created by play, many things can happen. They all come from the author who is also audience. They are made to happen. Ideology can and will be examined in that space.

A sneer doesn't sit well on a human face, Professor. In your hunger to condemn the Forge, you become an elitist.

I recall when you complained that nobody would play anything but D&D. That complaint sprang from the same well as your petulance towards all things Forgey.
Title: [4e] Give me your best anti-4e vitriol.
Post by: John Morrow on February 22, 2009, 09:47:59 PM
Quote from: CavScout;285073**Chuckles that a lack of rules or incompleteness of rules makes the game "magical".**

Pick up some early issues of Dragon or copies of The Space Gamer or Different Worlds.  You'll find all sorts of custom rules and random tables.  Now compare and contrast that to one of the most common reasons why people have praised Fudge, that it gave them "permission" to tinker with the rules.  Somewhere along the way, things shifted from tinkering being the norm encouraged by the rules being silent on how to handle all sorts of things to people feeling that they needed permission to tinker with the rules.  That certainly makes it seem like some of the "magic" of those early games died somewhere along the way to me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 22, 2009, 09:59:00 PM
Quote from: John Morrow;285109Pick up some early issues of Dragon or copies of The Space Gamer or Different Worlds.  You'll find all sorts of custom rules and random tables.  Now compare and contrast that to one of the most common reasons why people have praised Fudge, that it gave them "permission" to tinker with the rules.  Somewhere along the way, things shifted from tinkering being the norm encouraged by the rules being silent on how to handle all sorts of things to people feeling that they needed permission to tinker with the rules.  That certainly makes it seem like some of the "magic" of those early games died somewhere along the way to me.
Agreed.

However, now the rules lawyers have all kinds of meaty loopholes by which to enforce their petulant demands to 'win' and bog down play with their attention whoring.

To quote Queen:  It's a kind of magic.

:D  (I didn't want to lose track of the original vitriolic intent.)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 22, 2009, 10:10:33 PM
+1=601
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 22, 2009, 10:30:44 PM
I was re-reading some old issues of JTAS on sjgames website and found an editorial by Loren Wiseman that expresses the mentality you're referring to, John.

LW said that Traveller, D&D and other early games were originally written with the intent of having their players create their own settings.  The rules were always meant to provide a framework (required citation relevant to this discussion: OD&D Book 3, page 36, "Afterward [sic]" :) ) as no one game could encompass everything possible within a single genre.  The authors included what they felt was essential, and left gamers to their own devices from there.

That wide-open tinkerability is the reason I favor the older games over their newer versions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: paris80 on February 22, 2009, 11:06:31 PM
Not sure I'm feeling up to vitriol right now. But I'll try...

Good points:

* Some of the art is pretty.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 22, 2009, 11:56:31 PM
Quote from: John Morrow;285109Pick up some early issues of Dragon or copies of The Space Gamer or Different Worlds.  You'll find all sorts of custom rules and random tables.  Now compare and contrast that to one of the most common reasons why people have praised Fudge, that it gave them "permission" to tinker with the rules.  Somewhere along the way, things shifted from tinkering being the norm encouraged by the rules being silent on how to handle all sorts of things to people feeling that they needed permission to tinker with the rules.  That certainly makes it seem like some of the "magic" of those early games died somewhere along the way to me.

That there had to be all kinds of unoffical/offical sumplemental house rules (or whatever) makes my point. Never picked up or read Fudge so won't comment on that system (at least I don't think I've seen it).

You'll have to excuse me if I don't buy into revisionist history about why things were done they way there were. Folks can pretend that how a game was released 25+ years represent the apex of game design because it, well, lacked rules for pretty much everything outside of combat or on the periphery of combat. It might have been "magical" in the sense that one had to magicaly make rules appear when they were needed.

Also, I see an ocean of difference between tinkering with rules and having to make up the rules completely.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 22, 2009, 11:59:55 PM
Quote from: StormBringer;285110However, now the rules lawyers have all kinds of meaty loopholes by which to enforce their petulant demands to 'win' and bog down play with their attention whoring.

It was far worse when everything was left to DM fiat. You would never know how something would work, session to session (with the same DM) and certainly with different groups.

Generally, in my experience, it's the power-hungry game master who most detests rules lawyers simply because they, as the GM, can't decide everything.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 23, 2009, 12:41:07 AM
I have to agree with CavScout on this one (unlike his miniatures claim).

The old rule sets were magical because they did it first.  That's it.  Nostalgia is great and all - and there were certainly fun times to be had with the old rules - but people are really forgetting all the frustrations and difficulties people had with those rules over the years too.

The jumbled mess of rules that sprang out from them were just that - jumbled messes.  Everyone playing a different version of the rules because they are too damn complicated, contradictory, or incomplete is not a feature.  It was a bug.  New editions aren't just about making more money - its also about revising the rules to work better.

Remember AD&D 2e?  A good deal of the reason for it was to clean up the 10 years or more of various rules and try to get a basic system that everyone could use.  The reason for most of the rule changes were to try and change the game to the way people actually played based on feedback they got.

And if I'm wrong, and jumbled messes of stream of consciousness rules are magical, then I expect you all to go out and buy every Palladium game, because no one can perform that kind of "magic" better than Kevin Seimbieda.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 01:36:03 AM
Quote from: Sigmund;285095Just out of curiosity, what does the full suite of combat rules presented in 1e AD&D consist of?
Assuming just the core rules (PHB and DMG)? Here's what I would consider if I were running a fighter.

What weapons should my character wield? Should I carry a polearm which gives me reach and can be set against a charge, or will such a weapon be too unwieldy, as represented by its speed factor? Do I want a weapon with a low speed factor to gain the advantage on initiative ties or against opponents with high factor weapons? Do I choose a weapon that does better damage against small and medium figures, or against large figures? If I'm going to be facing many armored opponents (as I may if my character is a knight-errant, for example), should I consider weapon v. armor penalties and bonuses? Do I opt for a one-handed weapon so I can use a shield, or do I opt for a two-handed weapon with reach and/or more damage in lieu of the AC bonus? Or do I choose to fight with an off-hand weapon like a dagger or hand axe and go for two attacks per round instead? Do I choose a weapon that can be thrown for a ranged attack, or choose a missle weapon instead? How many weapons, or how much ammunition? What about outdoor v. indoor ranges? Can I get a missle weapon that allows me to benefit from my strength bonus? Do I want to opt for flaming oil, acid, or poison?

What armor should my character wear? Do I go as heavy and as tough as possible, sacrificing speed, or do I opt for less protection in order to move faster? (Am I likely to be around water and perhaps need to swim, or at least avoid drowning?) If my weapon choice permits it, do I carry a shield? If so, what size and weight and how many attacks can I use it to defend against? What about a spiked buckler, which offers an additional attack but offers protection against fewer attacks than other shields? How about a helmet, to avoid attacks against my AC 10 head? How will my armor affect non-lethal combat?

Once I encounter an opponent, will I be able evade instead of fight? Can I use a distraction like food or treasure to improve my chances of getting away? (Here's the first opportunity where my choice of armor and resultant movement may affect my character's survival.)

Can I engage with missle or thrown weapons? How many times? (Did my choice of weapons affect how many attacks I'll have? Can I drop back to keep my opponent at range and add additional ranged attacks before melee starts?)

Is my opponent in range for me to charge, and if so, do I charge my opponent, gaining a bonus to hit but suffering a loss to armor class, or do I close to striking range by normal movement and forfeit my attack in this round? Do I set my polearm or spear to receive a charge instead, in the hope of doing double damage to my opponent? Is my weapon speed factor such that I can get multiple attacks before my opponent can bring his weapon into play again? (Exploiting ties in initiative rolls can be really beneficial in 1e, since initiative is rolled each round, not just at the start of the encounter.)

Can I flank to avoid my opponent's shield or negate a dexterity bonus to armor class (one of the origins of the flatfooted rules in 3e), or can I attack from behind and gain a bonus to hit as well? Can I move to minimize my own exposure to flanking attacks, or to reduce the number of opponents who can strike at me? Can I gain a bonus to my attack roll, and impose a penalty to my opponent's attack roll, by moving to higher ground than my opponent? (My characters will often attempt to fight from some sort of raised architectural feature like a dais or stairs if possible for this reason.)

Is this a mass melee, in which case my target is determined at random? Or are my opponents of less than 1 HD, in which case I get as many attacks as my level each round? (Very useful when facing goblins or 0-level bandits.)

Do I want to engage in non-lethal attacks? Do I strike to subdue instead of kill? Do I grapple or pummel? Do I overbear my opponent to the ground and gain a bonus to hit a prone target?

Do I parry an attack, applying my strength bonus as a penalty to my opponent's roll? Do I fall back, which my opponent can follow, or do I flee, exposing myself to a free rear attack in the process? (Yes, Virginia, attacks of opportunity go back at least as far as 1e AD&D.)

Everything above is covered by some mechanical bonus or penalty in the 1e AD&D core rules - I didn't include anything from UA, OA, et cetera in this discussion, which added some additional tactical complexity - so I would consider the preceding to be the "tactical suite" for fighters. For spellcasters, thieves, and monks, obviously there are other considerations as well, though it's worth noting that, unlike feats in 3e, nearly everything listed above is completely independent of class - an illusionist pressed into dual-wielding daggers from atop a dais gains the same advantages as the fighter in this instance.

It may be that dungeon masters out there, without reference to the rules, managed to intuitively account for the range of tactical considerations above on the fly; if so, more power to them. However, I never encountered such a prodigy myself - the most tactically-minded referees I played with were the ones in my group who, like me, learned the rules as written and worked them to our advantage.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 06:52:46 AM
Quote from: jgants;285130Everyone playing a different version of the rules because they are too damn complicated, contradictory, or incomplete is not a feature.  It was a bug.

Still a feature. :)

Old editions:  Fun in figuring it out + diy quality for world-building and house-rules.

New editions: Fun in Rules Mastery and knowledge of Canon.

Both are valid - I just happen to prefer the first one.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 08:37:37 AM
Quote from: Stuart;285156Still a feature. :)

Old editions:  Fun in figuring it out + diy quality for world-building and house-rules.

New editions: Fun in Rules Mastery and knowledge of Canon.

Both are valid - I just happen to prefer the first one.

Knowledge of canon was far, far, far more important in older editions, at least in AD&D2e, than in any others. Half the bitching on the internet is related to "Why did they change the canon that I was comfortable with and knew everything about?"

Although I do agree that rules mastery is extremely important in 3rd edition and beyond. It was at that point that the rules in themselves started to present a more entertaining game than the creation of the fictional simulation, and the emphasis moved towards that. That is the real break in editions.

However, before everyone jumps up and says  "yeah, that's me, I'm only into the game for the fiction"- understand that this is not fiction you are expected to be able to create, but rather to consume. Consider what actually goes on: if a company releases too much fluffy fiction supporting stuff, then basically they end up detailing things that should really be done by DMs and campaigns. Ther'e s a huge danger to overdetailing- because it also robs the DM-base of the necessary skills needed to create campaigns and adventures on their own if all they've ever done is go by the released adventures. It also has the side effect of driving a certain faction of potential players to instead become collectors and readers rather than actual players- a situation that absolutely dominated during the 2e days (Volo's Guide to bathroom accessories) and also took place (and was corrected) during the 3e days with 3e-era Forgotten Realms.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 23, 2009, 08:57:45 AM
Quote from: Stuart;285156Still a feature. :)

Old editions:  Fun in figuring it out + diy quality for world-building and house-rules.

New editions: Fun in Rules Mastery and knowledge of Canon.

Both are valid - I just happen to prefer the first one.

I consider the first great fun while the second is pretty close to my definition of "unfun" -- at least in fantasy RPGs. That's why I don't run (and very seldom play) anything after core 2E. It isn't so much that the older rule sets were designed better, but that they work far better for my campaigns and my style of play than the newer editions. I have a lot more fun with those older editions than I do with the newer -- and having cooperative fun with my friends is what this hobby is about, at least for me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 09:00:01 AM
Quote from: RandallS;285167I consider the first great fun while the second is pretty close to my definition of "unfun" -- at least in fantasy RPGs. That's why I don't run (and very seldom play) anything after core 2E. It isn't so much that the older rule sets were designed better, but that they work far better for my campaigns and my style of play than the newer editions. I have a lot more fun with those older editions than I do with the newer -- and having cooperative fun with my friends is what this hobby is about, at least for me.

 Cooperative fun is what this hobby is about for every fan of every edition. It should be a core assumption.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 09:07:40 AM
Quote from: Abyssal MawKnowledge of canon was far, far, far more important in older editions, at least in AD&D2e, than in any others. Half the bitching on the internet is related to "Why did they change the canon that I was comfortable with and knew everything about?"

I'm referring to editions earlier than 2e which is certainly when the "Canon Mastery" element was taken up a notch - although it probably started with Dragonlance and Forgotten Realms in the later years of 1st edition.

Quote from: Abyssal MawAlthough I do agree that rules mastery is extremely important in 3rd edition and beyond. It was at that point that the rules in themselves started to present a more entertaining game than the creation of the fictional simulation, and the emphasis moved towards that. That is the real break in editions.

That's entirely subjective.  If you find rules mastery fun - then yes, 3e presented a more entertaining game.  If you found the rules in 3e too heavy and preferred the abstract and diy quality of earlier editions (eg. 0e / 1e) - then 3e is not as entertaining for you.

Both are fine choices - they just appeal to different tastes.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 09:21:58 AM
Quote from: Stuart;285173I'm referring to editions earlier than 2e which is certainly when the "Canon Mastery" element was taken up a notch - although it probably started with Dragonlance and Forgotten Realms in the later years of 1st edition.

Name 4 planes on the Great Wheel.
Name a demon lord who's name ends in "x" or starts with "demo".
Acerak was what type of lich?
_____'s Mystical Organ.
What made the Expedition to the Barrier Peaks unique?

I bet everyone who visits this board can answer each one of those questions with 100% accuracy, and minimal effort. Theyre all actually very obscure, even if we think of them as easy. That's because.. they're canonical.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 09:42:00 AM
Quote from: Abyssal Maw;285175Name 4 planes on the Great Wheel.

That's the illustration in the back of one of the 1e books, right?  I think it's Earth, Air, Fire, and Water.  You might want the names of some planes though - like Olympus, or Asgard.  In all the years I've played D&D we've never done anything with the planes.  Or psionics.

Quote from: Abyssal Maw;285175Name a demon lord who's name ends in "x" or starts with "demo".

No idea about the X.  Demogorgon is the second one.

Quote from: Abyssal Maw;285175Acerak was what type of lich?

No idea.  I'm guessing a really mean one. :)

Quote from: Abyssal Maw;285175_____'s Mystical Organ.

I could probably Google it... but I have no idea.  I'll guess an M word because the like the alliteration.  Maybe Mystra?

Quote from: Abyssal Maw;285175What made the Expedition to the Barrier Peaks unique?

It has Sci-Fi stuff in it.  I've never played it though.

Those aren't quite the same as Canon anyway.  They're more like trivia. Canon is things directly related to the Meta-Story of the game world you're playing in.  The above weren't in any of the game worlds I've ran or played in over the years.  

Canon is more like: How did Dragonborn come to the Forgotten Realms?  Are Tieflings demons, devils, or something else? etc.  Who are the Harpers, and where do they operate?  What town does Drysstszzts(zststzz) the Drow hang out in?

(Note: I can't answer the above questions either :D)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 09:59:31 AM
Quote from: Stuart;285178No idea about the X.  Demogorgon is the second one.
Jubilex

QuoteNo idea.  I'm guessing a really mean one. :)
Likely a demi-lich.

QuoteI could probably Google it... but I have no idea.  I'll guess an M word because the like the alliteration.  Maybe Mystra?
Heward.

QuoteIt has Sci-Fi stuff in it.  I've never played it though.
Probably more technically, Metamorphosis Alpha cross over, but I would have to go with your answer.

QuoteThose aren't quite the same as Canon anyway.  They're more like trivia. Canon is things directly related to the Meta-Story of the game world you're playing in.  The above weren't in any of the game worlds I've ran or played in over the years.  
Exactly.  I can easily re-name Jubilex to sometning more to my liking, such as Stan.  I can even completely drop that demon lord, any demon lord, or all demon lords, with no effect on my campaign.  Dropping evil outsiders from 4e, on the other hand, puts me in a bit of a bind with Tieflings.  Even the fluff is tightly integrated.

I find it stunning that people who are unable to discern 'required' from 'recommended' and 'canon' from 'trivia' still feel confident to expound at length upon those topics regarding older and newer editions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 10:15:20 AM
Canon is the stuff that - if it gets changed- changes all expectations and confuses people because it isn't the way it used to be. What town Drizzt(?) lives in is inconsequential (and really is trivia). he could hang out in any number of towns. But you start messing with the Great Wheel, and it becomes a big issue about expectations themselves. Same as if we changed Acerak to an Elemental Lord or claimed the Barrier Peaks were really only unique because of gnomish inventions or decided Jubilex was now a handsome beguiling prince.

These are changes to canon.

Conversely, "Dropping evil outsiders from 4e, on the other hand, puts me in a bit of a bind with Tieflings. Even the fluff is tightly integrated." is ridiculous. If you could run a campaign without elves, or without halflings (or without gnomes or half orcs or even orcs) you could just as easily drop tieflings or dragonborn with no other issues.

Ironically in the DDI "campaign design feature" James Wyatt dropped tieflings out of the races available at start when he was designing it-it's his own step by step personal campaign, Greenbriar. The issue was.. there was no issue. Tieflings have existed as a playable character race since AD&D2e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 10:28:26 AM
Quote from: Abyssal Maw;285183Canon is the stuff that - if it gets changed- changes all expectations and makes people cry about how it isn't the way it used to be. What town Drizzt(?) lives in is inconsequential. he could hang out in any number of towns. But you start messing with the Great Wheel, and it becomes a big issue about expectations themselves. Same as if we changed Acerak to an Elemental Lord or claimed the Barrier Peaks were really only unique because of gnomish inventions.

I think that's the distinction between play-styles though - in older editions you were encouraged to do that: Great Wheel -- outta there; Acerak -- who cares, outta there; Barrier Peaks -- whatever you want and/or outta there.  It was your game, and you could change whatever you wanted to.  

In older editions you could easily say:  "Okay, for our game you can play Elves and Satyrs -- but no Dwarves".  

For System Mastery to work you can't remove elements that are integrated parts of the system.  You can't say "I don't like Attacks of Opportunity, so we're not using them" without disrupting how System Mastery works.

In newer editions, and especially in RPGA type play, you wouldn't get away with saying: "No Tieflings or Dragonborn - but you can use my homebrew Satyr race instead."

System Mastery -- learn the codified rules, is at the other end of the spectrum from DIY -- change the rules as you like.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 10:42:47 AM
Quote from: Stuart;285178Those aren't quite the same as Canon anyway.  They're more like trivia. Canon is things directly related to the Meta-Story of the game world you're playing in.  The above weren't in any of the game worlds I've ran or played in over the years.  


I don't doubt it. But any D&D player can tell you the answers to all of those questions without effort.

Quote from: StuartCanon is more like: How did Dragonborn come to the Forgotten Realms?  Are Tieflings demons, devils, or something else? etc.  Who are the Harpers, and where do they operate?  What town does Drysstszzts(zststzz) the Drow hang out in?

(Note: I can't answer the above questions either :D)

I can answer some of these, but as I said, theyre really trivia related to a campaign and have very little to do with canon:

1) The dragonborn already existed on Abeir, and during the Spellplague, a section of Abeir called 'Tymanther' was transposed onto what used to be Unther. There is no canonical reference for them. You'd have to look up Abeir-Toril.

2) Tieflings are neither demons nor devils. They're humans with an infernal planar heritage. Again, no canonical reference for them, other than the Planescape boxed set.

3) The Harpers are a former good-guy secret organization that used to operate across Faerun, but are now restricted to a smaller secret society that is only active in a certain region of the Living Realms. If you see Ed Greenwood at GenCon, feel free to ask him.

This was the only really interesting question you asked because it posed the question about the Harpers, and how they have changed -- they've gone underground. But that simply doesn't represent a change to canon- the Harpers of today are the exact same Harpers of before.

The existence of the Harpers is canonical. But if someone changed the name of the Harpers to the Pipers (or retardishly "stan") that would be a change to Canon. Removing the Harpers from Faerun or changing their name would be an actual change to Canon.

* Trivia: There is an actual Harper agent in the LFR version of Scepter Tower of Spellguard, but not in the commercial version.

4) Have no idea about Drizzt or any of the other characters. The existence of such character is I suppose canonical, but what they do is unimportant as far as I'm concerned.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 10:54:51 AM
Quote from: Stuart;285185I think that's the distinction between play-styles though - in older editions you were encouraged to do that: Great Wheel -- outta there; Acerak -- who cares, outta there; Barrier Peaks -- whatever you want and/or outta there.  It was your game, and you could change whatever you wanted to.  

In older editions you could easily say:  "Okay, for our game you can play Elves and Satyrs -- but no Dwarves".  

For System Mastery to work you can't remove elements that are integrated parts of the system.  You can't say "I don't like Attacks of Opportunity, so we're not using them" without disrupting how System Mastery works.

Interstingly enough, that's how Pundit mentioned he plays- he didn't like AoO's and so he removed them.

QuoteIn newer editions, and especially in RPGA type play, you wouldn't get away with saying: "No Tieflings or Dragonborn - but you can use my homebrew Satyr race instead."

This is actually a very stupid argument. Of *course* you can't do that, but not because of 'rules mastery' it's because of campaign expectations and mobility. You don't understand how it works:

The RPGA living campaigns are like the same thing as if you had a home campaign.. but instead of 2 or 3 guys, instead we're talking about 15,000+ players in the exact same campaign. If you came to an LFR event at GenCon, say, our characters could meet and hang out, and adventure together, and it's all considered to be part of the exact same continuity.

So - in a home campaign-- most DMs who actually play  (me included) will set up a set of guidelines for how the game is going to go. So they might say "generate your character from these approved sources.. use this method for generating characters, etc"

Well, that's how the Living Campaigns work, too.

Except in the rpga- it's huge- there's 15,000 players to deal with, and theyre going to be not exclusive to any one DM-- DM's in the RPGA don't say things like "MY players".. except in the most general terms. You end up playing with 6 completely new people nearly everytime you sit down. So rather than an individual DM making that determination of what guidelines will be used, we are trying to make it work across the entire campaign population.

And we've already come up with these guidelines for LFR, and the guidelines state clearly that "all official Wizards of the Coast content is legal for LFR. This includes Dragon Magazine". No DM can can say "I don't like Tieflings, so you can't play your tiefling" in an LFR campaign because this has already been spelled out. I guess the issue is ownership. The RPGA is a huge network of 1000's of players and DMs, not little cells of a DM and 3-5 players.  Ownership is social and community based.

So the benefit is- it doesn't matter where you go, you can play that same character under the same continuity. If you play in my LFR games and go up to 3rd level, and then move to Hawaii, you can find another DM for the exact same campaign (LFR), and you can bring your 3rd level guy in with no issues or special permission from the other DM. You show up, your character is "legal", and suddenly you're very mobile and very social. You can find an RPGA game nearly anywhere. Then let's say, you play in Hawaii every once in a while with that same character and you go up to 6th level. Then you go to Gen Con, and look, they have an adventure for 6th level character? You can enter that exact same character (you brought it along hopefully) and play there too. And the XP, gold and treasure you get at GenCon? That adds in, so you go home and you are now 7th level wth a new item, and you've gone through an adventure at Zhentil Keep which only people at GenCon were able to play... And all along the way you are meeting new people, new DMs, exposed to new styles of DMing, and also, yeah mastering the rules and stuff. Your characters story develops, you don't ever have to rely on a single DM (if a DM gets tired, you can just take your same guy to another DM).

This is how the Living Campaigns (by the way) absolutely dominate at conventions. Because one shot games are essentially disposable experiences- "I went, I gamed, I had a great time, I came home afterwards.. and that was that." Compared to the RPGA- "I went, I gamed, I had a great time, and then I leveled up and came home with a more advanced character"

That's value-added.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 11:14:57 AM
Quote from: Abyssal Maw;285188This is actually a very stupid argument. Of *course* you can't do that, but not because of 'rules mastery' it's because of campaign expectations and mobility.

If you spend the time required at home doing your min/maxing to plan out your 1st level characters progression to 20th -- and then show up at the game to have the DM say "sorry, no class/race X" you'll be pissed.  It doesn't matter if that's RPGA, or an open drop-in game at the FLGS. For the system mastery to work you need to ensure a consistent system at all tables.  This was a design goal of 3e - which WotC folk are on record about.  I can't be bothered to find the links for you, but I assure you we've been over all of this before.  

Contrast that with a game where people show up with no characters, and take 5 minutes to roll them up at the game table.  If you say "sorry, no class/race X' it won't piss anyone off (unless they're a spazz) because there's no wasted effort and no real "system mastery" to get messed up.  You can say "for this game we're using House-Rule X" or getting rid of optional rules Y... this is a very common approach to playing older editions.

Quote from: Abyssal Maw;285188You don't understand how it works

I do understand how it works which is why I said you couldn't add/remove rules and canon in the RPGA.  It's the furthest point on the Official Rules + Canon vs. DIY spectrum.

Quote from: Abyssal Maw;285188That's value-added.

It's value-added for the people who value those things.  RPGA style play isn't for everyone. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 11:16:26 AM
@Abyssal Maw: Could you avoid editing your posts to add all sorts of extra stuff?  Just add another post instead. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 11:30:53 AM
Quote from: Stuart;285192If you spend the time required at home doing your min/maxing to plan out your 1st level characters progression to 20th -- and then show up at the game to have the DM say "sorry, no class/race X" you'll be pissed.  It doesn't matter if that's RPGA, or an open drop-in game at the FLGS. For the system mastery to work you need to ensure a consistent system at all tables.  This was a design goal of 3e - which WotC folk are on record about.  I can't be bothered to find the links for you, but I assure you we've been over all of this before.  

Min-maxing progressions to 20th is a 3rd edition thing. That said, the important point is that under the RPGA, the DM has no right to really tell you no if the character follows the campaign rules. It's not his campaign--  it belongs to everyone.

QuoteContrast that with a game where people show up with no characters, and take 5 minutes to roll them up at the game table.  If you say "sorry, no class/race X' it won't piss anyone off (unless they're a spazz) because there's no wasted effort and no real "system mastery" to get messed up.  You can say "for this game we're using House-Rule X" or getting rid of optional rules Y... this is a very common approach to playing older editions.

This has nothing to do with system mastery and everything to do with disposability. If you all show up and make characters in 5 minutes, it not only doesn't matter what characters race or class you might play, it doesn't even matter if you live, because a new character is just 5 minutes of work.

The DM could also be less concerned about types of characters that fit the fiction of the world (This game is all dwarves!) because characters were also so simple they were essentially all alike. This is also where we saw a lot of joke-named characters appear.


QuoteI do understand how it works which is why I said you couldn't add/remove rules and canon in the RPGA.  It's the furthest point on the Official Rules + Canon vs. DIY spectrum.

The issue is actually ownership and campaign management, not DIY. We still have DIY adventures (in LG they were called Interactives, and in Mark of Heroes and Xendrik Expeditions they used 'DM's Mark Adventures') but they have to fit in with the overall campaign, because players want to continue with the continuity of their characters. Breaking the guidelines would mean breaking the continuity, and the players would be less interested as a result.  

QuoteIt's value-added for the people who value those things.  RPGA style play isn't for everyone. :)

(http://www.wizards.com/images/gencon07/sagamore_wide.jpg)

This picture represents a fraction of the people in my gaming group. Reality ignores your theory.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 11:48:17 AM
Quote from: Abyssal MawThis has nothing to do with system mastery and everything to do with disposability. If you all show up and make characters in 5 minutes, it not only doesn't matter what characters race or class you might play, it doesn't even matter if you live, because a new character is just 5 minutes of work.

Wow. Have you honestly been playing RPGs since the 70s?  

If that's honestly what you think, I'm not going to try and explain it to you.  

Quote from: Abyssal MawThe DM could also be less concerned about types of characters that fit the fiction of the world (This game is all dwarves!) because characters were also so simple they were essentially all alike. This is also where we saw a lot of joke-named characters appear.

My 3e character had a joke name.  I'm quite sure my 4e character would have a joke name too.  The Penny Arcade guys had joke names for all their 4e characters.

Quote from: Abyssal MawThe issue is actually ownership and campaign management, not DIY. We still have DIY adventures (in LG they were called Interactives, and in Mark of Heroes and Xendrik Expeditions they used 'DM's Mark Adventures') but they have to fit in with the overall campaign, because players want to continue with the continuity of their characters. Breaking the guidelines would mean breaking the continuity, and the players would be less interested as a result.

No DIY in regard to rules or campaign world.

Quote from: Abyssal Maw
Quote from: StuartIt's value-added for the people who value those things. RPGA style play isn't for everyone.

This picture represents a fraction of the people in my gaming group. Reality ignores your theory.

Okay... you're saying that "RPGA style play isn't for everyone" is just a theory, and in fact completely wrong?  RPGA play is in fact the preferred style of gaming for everyone?

That's an... interesting... perspective on the world. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 12:10:11 PM
Quote from: Abyssal Maw;285194That said, the important point is that under the RPGA, the DM has no right to really tell you no if the character follows the campaign rules. It's not his campaign--  it belongs to everyone.
No, it belongs to WotC. Let's be clear about that. If LG belonged to "everyone," or, more to your point, the people who were a part of it, I'd bet there would still be LG - possibly even in 4e!

Quote from: Abyssal Maw;285194This has nothing to do with system mastery and everything to do with disposability. If you all show up and make characters in 5 minutes, it not only doesn't matter what characters race or class you might play, it doesn't even matter if you live, because a new character is just 5 minutes of work.
AM Theory of Character worth:
V = Tg

where
V = Character Value
Tg = Time of Character Generation.

Can also be stated as "Character Value is directly proportional to the Time spent in Character Generation."

Quote from: Abyssal Maw;285194The issue is actually ownership and campaign management, not DIY. We still have DIY adventures (in LG they were called Interactives, and in Mark of Heroes and Xendrik Expeditions they used 'DM's Mark Adventures') but they have to fit in with the overall campaign, because players want to continue with the continuity of their characters. Breaking the guidelines would mean breaking the continuity, and the players would be less interested as a result.
So it does not belong to everyone. It's "ownership" and "campaign management" are not "everyone."

Quote from: Abyssal Maw;285194This picture represents a fraction of the people in my gaming group. Reality ignores your theory.
That might be one of the dumbest things you've posted. His theory is that Living campaigns are not for "everyone" - is your claim that your gaming group is "everyone."

C'mon, AM - you can do better than this. We're trying to get this thread to 999 posts for Sigmund...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 12:12:31 PM
Quote from: Stuart;285196My 3e character had a joke name.  I'm quite sure my 4e character would have a joke name too.  The Penny Arcade guys had joke names for all their 4e characters.
Makes sense - given that they are all essentially (underneath the veneer of powers and such), the same.



What?
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 12:12:39 PM
Quote from: jgants;285130The jumbled mess of rules that sprang out from them were just that - jumbled messes.  Everyone playing a different version of the rules because they are too damn complicated, contradictory, or incomplete is not a feature.  It was a bug.
That wasn't my experience, certainly not with respect to "too complicated." There were some contradictions here and there, sure, but I find this is true with just about every gaming system.

In practice either we said, okay, we're going with this interpretation, or we turned to "Sage Advice" for, well, sage advice.
Quote from: jgantsNew editions aren't just about making more money - its also about revising the rules to work better.
That may be one of the goals, but 'better' remains elusively subjective. I enjoyed 3e D&D at first - for me the experience of playing wasn't all that different from 1e AD&D - but after playing for awhile I found it to be cumbersome and set it aside.
Quote from: Stuart;285156Old editions:  Fun in figuring it out + diy quality for world-building and house-rules.

New editions: Fun in Rules Mastery and knowledge of Canon.

Both are valid - I just happen to prefer the first one.
"Fun in figuring it out + diy quality for world-building and house-rules" is definitely one of my sweet-spots as well, but I believe that "fun in rules mastery and knowledge of canon" were also part of the fun of older editions.

For example, I like learning the 1e combat rules and working them in the game, but I also liked trying things that were not explicitly covered by the rules: could I trip an opponent? throw sand in its eyes? deflect missles aimed at another character with my shield? So rules mastery and referee rulings went hand in hand, in my experience.

(As an aside, this is one of the things that I think became burdensome in 3e: your character needed at least five ranks in Throwing (sand) plus the Improved Sand-Throwing and Giant Handful feats because your opponent had the Reptile template and the Nictating Membrane extraordinary ability. . . .)

I also enjoyed the canon from settings like Greyhawk, Blackmoor, and (especially) the Wilderlands, even though we didn't play in those settings in our campaign.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 12:13:16 PM
Quote from: Abyssal Maw;285194Min-maxing progressions to 20th is a 3rd edition thing.
It's a 1e thing, silly boy.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 12:20:50 PM
Quote from: Stuart;285196Wow. Have you honestly been playing RPGs since the 70s?  
Since 1978. So.. yes?
 
QuoteOkay... you're saying that "RPGA style play isn't for everyone" is just a theory, and in fact completely wrong?  RPGA play is in fact the preferred style of gaming for everyone?

That's an... interesting... perspective on the world. :)

Have another look at the picture. These people aren't just playing D&D4e, they're playing in the same campaign. They are co-adventurers. When I DM at a convention like this, I see up to 42 different people (7 slots, 6 players per slot) just at the tables I personally DM, and at this point I'm starting to get to the point where I can memorize their names. I probably DM for more players in a weekend at DDXP then you have played with in your entire gaming career.

I am well aware that it isn't the "preferred style of gaming" for everyone, but I bet some people who haven't tried it, or haven't seen the way the new campaign works might very well end up playing this and nothing else. The top complaint I hear about the RPGA nowadays is resentment that it is simply too successful.  

I dunno, play what you want to play. Would you like more pictures?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 12:21:53 PM
Quote from: James J Skach;285201It's a 1e thing, silly boy.

"Min-maxing to name level" (alternately, min-maxing to 32nd level) is a 1e thing. Get your terms straight!

Now if he had said Min-maxing to 30th level, we would have been talking about 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 12:22:23 PM
Quote from: Stuart;285192It's value-added for the people who value those things.  RPGA style play isn't for everyone. :)
People who promote this network externalities idea tend to have a rather poor grasp of statistics.  Of the 15,000 RPGA players, any one person will be highly unlikely to ever play a game of any sort with about 14,800 of them.

Now, that doesn't mean there won't be any contact whatsoever.  Certainly, the internets have opened up communication channels that were unimaginable no more than 20 years ago.  But claiming that being a member of the RPGA makes one's potential play group some 15,000 people, well, no it doesn't.  Only in the strictest mathematical sense, but not in any reality-based definition.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 12:23:14 PM
Quote from: James J Skach;285198That might be one of the dumbest things you've posted. His theory is that Living campaigns are not for "everyone" - is your claim that your gaming group is "everyone."

C'mon, AM - you can do better than this. We're trying to get this thread to 999 posts for Sigmund...

I should have phrased that as "Everyone that matters"
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 12:27:10 PM
Well, there it is.  When RPGA has "everyone that matters", we have the root difficulty in grasping the reality-based community.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 12:30:50 PM
Quote from: Abyssal Maw;285205I should have phrased that as "Everyone that matters"
:rolleyes:
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 12:31:51 PM
Quote from: StormBringer;285204People who promote this network externalities idea tend to have a rather poor grasp of statistics.  Of the 15,000 RPGA players, any one person will be highly unlikely to ever play a game of any sort with about 14,800 of them.
.

Well, sure, you can only play in a game with 6 people at a time. So let's say you play weekly with a new group of 6 players for an entire year-- that's only 312 people. A mere fraction.

I've easily already gamed with over 200 people just in the last two years, though. I look forward to gaming with more. Played in two slots last night, met two new people out of a group of 6 who I met last Sunday.

So there's really two networks:

The big pool of 15,000(PLUS) players

the small pool of local players who you have personally met or who live in your area.

I can put out an email on a local yahoo list and say when I'm running a game - ask for anyone who wants to play... and have it filled within 15 minutes.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 23, 2009, 12:35:28 PM
I actually have friends.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 12:36:43 PM
And yet, boasting of 15,000 potential players is meaningless, because you will never have so much as the chance to game with 98% of them.

Rather like claiming the whole GDP of America is your potential income.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 12:37:14 PM
Quote from: Abyssal Maw;285211Well, sure, you can only play in a game with 6 people at a time. So let's say you play weekly with a new group of 6 players for an entire year-- that's only 312 people. A mere fraction.

I've easily already gamed with over 200 people just in the last two years, though. I look forward to gaming with more. Played in two slots last night, met two new people out of a group of 6 who I met last Sunday.

So there's really two networks:

The big pool of 15,000(PLUS) players

the small pool of local players who you have personally met or who live in your area.

I can put out an email on a local yahoo list and say when I'm running a game - ask for anyone who wants to play... and have it filled within 15 minutes.
But let's be honest, AM.

You could put a call out on this message board that you were going to run a 1e game by Skype and Screen Monkey...I don't know, maybe Raven's Hollow...and you'd have it filled in 15 minutes.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 12:44:31 PM
Sorry, I just like offending you guys. I can almost hear the shocked gasp and the clinking of teacups.

Quote from: James J Skach;285198No, it belongs to WotC. Let's be clear about that. If LG belonged to "everyone," or, more to your point, the people who were a part of it, I'd bet there would still be LG - possibly even in 4e!

One of the things I did notice was a (mostly failed) grassroots attempt to keep LG going after WOTC dropped it from various quarters- just in my region of the US. I sympathize with that, because here they were, high-level guys and important characters in this long-running campaign, and then they had the campaign ended. But I don't think this has worked out.

 From what I gather, the idea of added value is also a factor in what is driving the Pathfinder Society campaign (http://paizo.com/pathfinderSociety). The Pathfinder guys are not dummies. They understand how all this works, how it supports an organized approach to promoting hobby gaming, rather than just putting out a game and hoping people might play it (the standard RPG publishers assumption). And so they have a living campaign too.

How many of you Pathfinder supporters have actually played anything from it?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 12:49:55 PM
It's not offence, it's disbelief that anyone could be this dense for such an extended period of time and not require extensive medical care.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 12:54:20 PM
Quote from: StormBringer;285215And yet, boasting of 15,000 potential players is meaningless, because you will never have so much as the chance to game with 98% of them.
.

It's true. I can play with X amount of people and never have reached 98% of what was available. But the issue is not opportunity (players in the local area or at conventions, or via internet, is all ok), it's actually time.

Once a player (say, me) is gaming 3 times a week, does he feel like he's missing out because he never quite got around to everyone? He's probably working really hard just to manage and schedule all that gaming in the first place. If the biggest issue I have with gaming is "I'm gaming constantly yet I haven't yet cleared DMing for 1000 unique players" I'd say I'm doing ok on the gaming front.

Another bonus feature is .. when you play with that many people, well, you can find the like-minds, the people you like gaming with the most, learn new tricks and stuff. Every person I game with is a potential contact for the home campaign of my choice.
 
To James: I may eventually crack on Raven's Hollow. Er.. but not now. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 12:55:59 PM
Quote from: KenHR;285213I actually have friends.
Invalid response.

Abort, retry, fail?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 12:56:17 PM
Then why hold up this gold standard of 15,000 players as some kind of trophy or basis for credibility?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 12:59:09 PM
Quote from: Abyssal Maw;285222To James: I may eventually crack on Raven's Hollow. Er.. but not now. :)
My persistence will be the impetus of your eventual capitulation.

Or something....
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 23, 2009, 01:05:26 PM
The rpga is a cancer to the roleplaying hobby.  Confined to conventions it has its place, but as it has pushed outside to home gaming it has led to an increasing conformity and blandness in D&D.  The end result is 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 23, 2009, 01:07:14 PM
Quote from: StormBringer;285224Then why hold up this gold standard of 15,000 players as some kind of trophy or basis for credibility?

It's like the 1 Billion Served sign at McDonalds.  Hey, they have a lot of customers, so their food can't be unhealthy shit, right???
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 01:11:44 PM
Quote from: StormBringer;285224Then why hold up this gold standard of 15,000 players as some kind of trophy or basis for credibility?

Because a pool of 15,000(PLUS.. we may actually be at around 21,000 by now, I have no idea) enthusiastic players who are already organizing events is better than the 2-3 guys you have to beg to show up to your house, who maybe aren't that into it anyway.

Again, these aren't just people 'playing the same game system', they are people already playing in the same campaign.

Perhaps the effect has to be experienced to be understood. I dunno. I really like the latest campaign- LFR. I also loved Xendrik Expeditions.. and I kinda disliked LG except for a few slots, but a lot of that had to do with the campaign management.

I have to say that my dance card is pretty full lately. And that's all I care about.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 01:12:14 PM
Quote from: mhensley;285230The rpga is a cancer to the roleplaying hobby.  Confined to conventions it has its place, but as it has pushed outside to home gaming it has led to an increasing conformity and blandness in D&D.  The end result is 4e.

You sound so lonely. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 01:13:47 PM
Quote from: Abyssal Maw;285233You sound so lonely. :)
Dum-dum-dum-dumdy-doo-wah
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 23, 2009, 01:16:34 PM
Who's begging people to show up?  If that's an issue, then you might want to look into hygiene, social skills....
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 23, 2009, 01:25:31 PM
Quote from: Abyssal Maw;285188This is actually a very stupid argument. Of *course* you can't do that, but not because of 'rules mastery' it's because of campaign expectations and mobility. You don't understand how it works:

He's not arguing that a system is broken because if you play, in what amounts to tournament play, you have to follow the rules of that venue is he?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 01:25:58 PM
Quote from: The Shaman;285136Assuming just the core rules (PHB and DMG)? Here's what I would consider if I were running a fighter.




Ok, thanks. Pretty much what I remember using too, especially when playing a fighter or thief. I didn't come from the wargame background, in fact DnD was the what introduced me to the wargaming, pretty much the opposite of you :) Plus, my miniature style tactical gaming mostly consisted of Melee/Wizard and Battletech, never got into historical miniatures or Warhammer, but for historical went instead to hex/chit wargames. I do remember enjoying the tactical rules AD&D contained. Good stuff :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 23, 2009, 01:27:32 PM
Quote from: Stuart;285192If you spend the time required at home doing your min/maxing to plan out your 1st level characters progression to 20th...

What requirement is that?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 01:31:38 PM
Quote from: KenHR;285235Who's begging people to show up?  If that's an issue, then you might want to look into hygiene, social skills....

Gaming is a socially complex hobby. It requires time (3-4 hours at a minimum) and commitment, and those are things that become harder to prioritize in a grownup world. All other factors aside, the players you start out with at one point may very likely come to their own conclusion that they have to spend time doing other things, OR they can't get gaming in at the time they used to. You also can't fix it by saying "well, I'll just play games that take 30 minutes". That doesn't.. fix anything. I only mention this last point, because it was (one of) the forgie solutions to how they were going to save gaming for everyone. If you've gotten 2 or 3 people together (or better yet 5-6 people) and they've made the effort to come all the way out to your house or meet you somewhere.. then you need to make it worth their time.

My LFR games used to be on Saturday afternoons until I started getting my kids every other weekend, so now I DM them on Thursdays. On Sundays after they've gone back to my ex's house I go out to another game as a player. My old group still plays on Fridays, but now that's a date I prefer to spend with my new girlfriend and my kids- so I haven't gamed with some of those guys in a while. I could spend my free time doing anything I want, I could play World of Warcraft or go to the movies or do whatever else..but I want to game.  As it turns out, I can't always decide when my free time is going to be. I bet a lot of people have the same issues- they can find the 3-5 hour slot of free time in their weekend somehow, but can't always make that match up with the free time their friends might have.

This is what all adult gamers are up against.

But luckily, this is a very well-received and popular campaign in my area. So even though I can't game with my old group- I can game with these new guys who happen to have the same free time slots as I do, and similar interests. So.. game on. Plus.. new friends! So thats a bonus.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 01:33:33 PM
Quote from: James J Skach;285198C'mon, AM - you can do better than this. We're trying to get this thread to 999 posts for Sigmund...

Ya'all are doing great too. I have every confidence in theRPGSite for achieve this noble goal.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 01:39:24 PM
Quote from: Abyssal Maw;285205I should have phrased that as "Everyone that matters"

You should have phrased it as "Everyone that matters to me.", that way you wouldn't sound so arrogant.

Anyway, to be honest, I could probably be easily persuaded to try RPGA if they didn't make it such a pain in the penis to join. I am unlikely to be attending any cons anytime in the near future due to real life issues having priority over my gaming life, which will have to remain a one evening a week thing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 01:39:36 PM
Why is having 100s of different players you GM for, or 100s of other players your GM is running games for, this highly desirable thing? Does it have electrolytes?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 01:46:18 PM
Quote from: Stuart;285247Why is having 100s of different players you GM for, or 100s of other players your GM is running games for, this highly desirable thing? Does it have electrolytes?

It gives you more energy, smoothes out wrinkles, get's rid of love handles, soothes an upset stomach, and makes your penis bigger.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 01:50:00 PM
Quote from: Sigmund;285246You should have phrased it as "Everyone that matters to me.", that way you wouldn't sound so arrogant.

Anyway, to be honest, I could probably be easily persuaded to try RPGA if they didn't make it such a pain in the penis to join. I am unlikely to be attending any cons anytime in the near future due to real life issues having priority over my gaming life, which will have to remain a one evening a week thing.

This is true- getting a number is a pain in the ass if you aren't at an event.

That said, if you PM me I might be able to tell you wihich Yahoo group you should join so you can join an event. As Mike Hensley above pointed out, it's not just conventions anymore...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 01:51:35 PM
Quote from: Sigmund;285249It gives you more energy, smoothes out wrinkles, get's rid of love handles, soothes an upset stomach, and makes your penis bigger.

It's got what plants crave.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 01:59:51 PM
Quote from: Sigmund;285249It gives you more energy, smoothes out wrinkles, get's rid of love handles, soothes an upset stomach, and makes your penis bigger.

Well, that's totally a lie about the wrinkles, anyhow.

Quote from: StuartWhy is having 100s of different players you GM for, or 100s of other players your GM is running games for, this highly desirable thing? Does it have electrolytes?

It means more gaming, and less sitting in the dark designing games that nobody is actually interested in, less sitting around on the forums, wishing you could recapture something that happened when you were 14 years old, or trying to experience something that had gone out of vogue years before you were even born.

Wait...

What year were you born?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 23, 2009, 02:06:11 PM
The RPGA and Living Forgotten Realms campaign is probably the Best (and somehow Worst) thing that is happening to our hobby.  

The 20,000 plus gamers in the campaign do make it very easy for gamers to hook up and play.   Several hundred game stores and meetup groups across the nation take up the organizing chores and provide game space.   This is all GREAT for the hobby.

LFR is module play.   As much as people want to call it a campaign, its not really.   Your character levels up, but has no effect on the world.  Imagine playing AD&D only via AD&D modules lined up from 1st to 15th level.  Sure, there were lots of good modules, but FOR ME there is something lacking about only playing published modules without my character being tied into the game world.    GMs do not have to do extensive prep and the modules are written by semi-pros and edited by WotC for clarity and LFR canon.  Thus LFR has an easy time getting DMs and we all know finding DMs is much harder than finding players.   This is GOOD for the hobby...but its what makes RPGA not for me.

What I find troublesome about LFR and RPGA is that their adventures are completely pussyshit.   I mean, seriously WTF pussyshit on a Tinkerbell gondola.   Fortunately, the DM in LFR is officially sanctioned by WotC to alter the module to enhance the fun for everyone (yeah, this is a new rule), but all the LFR mods I have played have been seriously Tinkerbell.

Maybe its me.   I like hardcore gaming with lots of serious danger and bloodshed and I find easy wins really boring.   I have run a few LFR events and I amped up the challenges and encounters, but that's not what the average RPGA player is there for.    They are there to play casual D&D and level up and get goodies and become more powerful...with minimal trouble along the way.  

Now...that paragraph probably made some of you Olde Skoolers puke...but think business for a second, notice how EVERY MMO does the same thing.   Almost every MMO is nigh-insta rez and the whole game is about reaching max level with max goodies.    Fuck, let's admit that we all played Diablo bitches because I know most of you did!!   This casual gaming is...the absolute most popular form of RPG gaming whether us hardcore like it or not.   And 4e is the perfect platform to promote that style of gaming for tabletop play.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 02:07:39 PM
Quote from: Sigmund;285244Ya'all are doing great too. I have every confidence in theRPGSite for achieve this noble goal.
We are fast approaching the levels of Hell, so at least that will give you something to start with, right?
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 23, 2009, 02:12:16 PM
Quote from: Abyssal Maw;285232Again, these aren't just people 'playing the same game system', they are people already playing in the same campaign.

There are two major problems with this on my end:

First, I do not like the current RPGA campaign or the rules and house rules it is run under. To be honest, I've looked at RPGA campaign stuff from 2nd edition on and have never been interested in any of them. They just don't light my fire. Mostly, they don't even get a spark.

Second, I game to play with my friends.  I have little interest in playing with strangers. So the fact that there are 15,000, 150,000, or even millions of people playing in the same campaign so I could potentially play with any of them without having to change characters or campaign worlds does nothing for me.

Minor issues:

I like campaigns where my group can make a mark on the world. What happens to our group in an adventure is history and the campaign from thereon incorporates it as history -- the outcome of other groups making the same/similar adventure has no influence on our world. I doubt this happens in RPGA play.

I like multiple original worlds (or even just multiple takes on a published world). This means I enjoy playing in completely different campaigns where GMs do things very differently. So what if I have to learn some new house rules and have a different character? Exploring new worlds and stuff is what I enjoy doing in a game.

RPGA play is great for those who enjoy it, but there are many reasons a person might have to enjoy roleplaying, but have no interest in RPGA campaigns.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 02:12:23 PM
Quote from: Abyssal Maw;285255It means more gaming, and less sitting in the dark designing games that nobody is actually interested in, less sitting around on the forums, wishing you could recapture something that happened when you were 14 years old, or trying to experience something that had gone out of vogue years before you were even born.

I've had no problem recruiting for my game night. My only concern is that if all the tentative people show up I'll run out of chairs. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 02:12:57 PM
Quote from: StormBringer;285260We are fast approaching the levels of Hell, so at least that will give you something to start with, right?

Definitely. This thread has been most infernal, good job ya'all.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 02:19:56 PM
This one is for you, Sigmund. I'll be interested to see the name this layer receives.

Quote from: Abyssal Maw;285255It means more gaming, and less sitting in the dark designing games that nobody is actually interested in, less sitting around on the forums, wishing you could recapture something that happened when you were 14 years old
This is such complete bullshit AM and you know it. How many times do those of us who don't think 4e is the male enhancement prescription you seem to need and that LFR is the weight loss answer to your fat ass have to remind you of how often we play. I know I'm not sitting int he dark designing a game nobody plays. I'm in the forum because it's that or work - and right now I'm bored waiting for a process to run.

Jesus fucking christ - I got my wife to play last night. That's right, bitches - my hot wife; the one who found my geek habits quaintly amusing and so took pity on the troll that is me, but said under no circumstances would she play. Yeah, her.

And god damn she had fun. It was only about an hour and a half session with her and the kids - but she was all about playing her character (a paladin telling the others what to do after they rescued her!) and got scared when the Griffons circled overhead.

They all had a blast - and no combat!

Before that I painted miniatures with my kids - their first mini painting!

It's not even close to this false dichotomy you want to instantiate to make up for your sad, pathetic little life of loneliness.


Amen and pass the potatoes.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 02:23:07 PM
Quote from: Sigmund;285238I didn't come from the wargame background, in fact DnD was the what introduced me to the wargaming, pretty much the opposite of you :) Plus, my miniature style tactical gaming mostly consisted of Melee/Wizard and Battletech, never got into historical miniatures or Warhammer, but for historical went instead to hex/chit wargames.
I started off using a set of club rules at a local gaming store sand table, but I found my real love in The Sword and the Flame around 1980 or so. I published a local fanzine in high school for TSATF focusing on Northwest Frontier scenarios. It kills me that I don't have copies anymore. :(
Quote from: Sigmund;285238I do remember enjoying the tactical rules AD&D contained. Good stuff :)
Yup. Running a fighter or thief character was never boring for me, because the rules offered so many ways to gain bonuses or avoid penalties and yet the presence of the referee meant we could also try tactics that weren't in the rules, like building a shield-wall or a testudo (my men-at-arms wore light armor but carried large shields and spears without fail). Watching all those sword-and-sandle movies when I was a kid really paid off. (Why yes, Captain Oveur, I do like gladiator movies!) ;)

I've gone round-an'-round with members at ENWorld in particular about the tactical nature of the rules for 1e AD&D: often someone would post something like, "3e's better because you couldn't do x in 1e!" oblivious to the fact that the 3e rule had its roots in 1e. That's where I came to realize that my experiences (that is, actually using the rules as written) were more the exception than the norm.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on February 23, 2009, 02:25:44 PM
Quote from: Abyssal Maw;285162Knowledge of canon was far, far, far more important in older editions, at least in AD&D2e, than in any others. Half the bitching on the internet is related to "Why did they change the canon that I was comfortable with and knew everything about?"

2E is not the sum and substance of "older editions".  OD&D had NO canon.  Does that mean it's not old?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 02:26:25 PM
Quote from: James J Skach;285268This one is for you, Sigmund. I'll be interested to see the name this layer receives.


This is such complete bullshit AM and you know it. How many times do those of us who don't think 4e is the male enhancement prescription you seem to need and that LFR is the weight loss answer to your fat ass have to remind you of how often we play. I know I'm not sitting int he dark designing a game nobody plays. I'm in the forum because it's that or work - and right now I'm bored waiting for a process to run.

Jesus fucking christ - I got my wife to play last night. That's right, bitches - my hot wife; the one who found my geek habits quaintly amusing and so took pity on the troll that is me, but said under no circumstances would she play. Yeah, her.

And god damn she had fun. It was only about an hour and a half session with her and the kids - but she was all about playing her character (a paladin telling the others what to do after they rescued her!) and got scared when the Griffons circled overhead.

They all had a blast - and no combat!

Before that I painted miniatures with my kids - their first mini painting!

It's not even close to this false dichotomy you want to instantiate to make up for your sad, pathetic little life of loneliness.


Amen and pass the potatoes.

Tentatively I'm going with... (lol, how cool is that) Layer 666, the Layer of Righteous Indignation, ruled by Henry Rollins (yes bitches, he's a demon lord).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 02:28:11 PM
Quote from: James J Skach;285268This one is for you, Sigmund. I'll be interested to see the name this layer receives.


This is such complete bullshit AM and you know it. How many times do those of us who don't think 4e is the male enhancement prescription you seem to need and that LFR is the weight loss answer to your fat ass have to remind you of how often we play. I know I'm not sitting int he dark designing a game nobody plays. I'm in the forum because it's that or work - and right now I'm bored waiting for a process to run.

Jesus fucking christ - I got my wife to play last night. That's right, bitches - my hot wife; the one who found my geek habits quaintly amusing and so took pity on the troll that is me, but said under no circumstances would she play. Yeah, her.

And god damn she had fun. It was only about an hour and a half session with her and the kids - but she was all about playing her character (a paladin telling the others what to do after they rescued her!) and got scared when the Griffons circled overhead.

They all had a blast - and no combat!

Before that I painted miniatures with my kids - their first mini painting!

It's not even close to this false dichotomy you want to instantiate to make up for your sad, pathetic little life of loneliness.


Amen and pass the potatoes.

I give it a 6!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 23, 2009, 02:29:56 PM
Quote from: The Shaman;285270I started off using a set of club rules at a local gaming store sand table, but I found my real love in The Sword and the Flame around 1980 or so. I published a local fanzine in high school for TSATF focusing on Northwest Frontier scenarios. It kills me that I don't have copies anymore. :(Yup. Running a fighter or thief character was never boring for me, because the rules offered so many ways to gain bonuses or avoid penalties and yet the presence of the referee meant we could also try tactics that weren't in the rules, like building a shield-wall or a testudo (my men-at-arms wore light armor but carried large shields and spears without fail). Watching all those sword-and-sandle movies when I was a kid really paid off. (Why yes, Captain Oveur, I do like gladiator movies!) ;)

I've gone round-an'-round with members at ENWorld in particular about the tactical nature of the rules for 1e AD&D: often someone would post something like, "3e's better because you couldn't do x in 1e!" oblivious to the fact that the 3e rule had its roots in 1e. That's where I came to realize that my experiences (that is, actually using the rules as written) were more the exception than the norm.

For me the inspiration for fighters other than heavily armored knight was books like the Lankhmar series, and movie characters like Sinbad, and Spartacus. I did like the knight types too though :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 02:34:50 PM
Quote from: Old Geezer;2852722E is not the sum and substance of "older editions".  OD&D had NO canon.  Does that mean it's not old?

Not at all.

Was the Egg of Coot an actual egg?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 02:36:11 PM
Some of my favourite toys from around the house: Playmobil Roman Gladiators (http://www.toyjeanius.co.uk/playmobil-5817---roman-gladiator-set-95-p.asp)
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 02:39:02 PM
Quote from: Sigmund;285275For me the inspiration for fighters other than heavily armored knight was books like the Lankhmar series, and movie characters like Sinbad, and Spartacus. I did like the knight types too though :)
My favorite fantasy movies are The Golden Voyage of Sinbad, The Seventh Voyage of Sinbad, and The Adventures of Prince Achmed, which features Sinbad as a character. :)

All of my fantasy games had a very Arabian Nights element to them.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 02:42:04 PM
Quote from: Stuart;285278Some of my favourite toys from around the house: Playmobil Roman Gladiators (http://www.toyjeanius.co.uk/playmobil-5817---roman-gladiator-set-95-p.asp)
Their Roman figures are very cool.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 23, 2009, 02:42:49 PM
Quote from: Spinachcat;285258The RPGA and Living Forgotten Realms campaign is probably the Best (and somehow Worst) thing that is happening to our hobby.

I think it is probably good (if not great) for the RPG industry, but no so good for RPGs as a hobby.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 02:46:48 PM
Quote from: Spinachcat;285258What I find troublesome about LFR and RPGA is that their adventures are completely pussyshit.   I mean, seriously WTF pussyshit on a Tinkerbell gondola.   Fortunately, the DM in LFR is officially sanctioned by WotC to alter the module to enhance the fun for everyone (yeah, this is a new rule), but all the LFR mods I have played have been seriously Tinkerbell.

Maybe its me.   I like hardcore gaming with lots of serious danger and bloodshed and I find easy wins really boring.   I have run a few LFR events and I amped up the challenges and encounters, but that's not what the average RPGA player is there for.    They are there to play casual D&D and level up and get goodies and become more powerful...with minimal trouble along the way.

I get what you are saying, (most LFR players are indeed there for casual play, the usual slur is that they are rules-crazed maniacs) but keep in mind a good solid chunk of the audience here balks at the tactical complexity of even setting up a simple flanking attack...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 02:48:46 PM
Quote from: RandallS;285282I think it is probably good (if not great) for the RPG industry, but no so good for RPGs as a hobby.

Yes. The Hobby and the Industry aren't the same thing...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 02:51:32 PM
Quote from: Stuart;285285Yes. The Hobby and the Industry aren't the same thing...

And yet, nobody can explain what the mysterious difference is.

I think we are getting somewhere now, but I don't think you guys are talking about the "hobby" so much as we are talking about our particular niches of fandom, which both represent the hobby. Just one niche is doing pretty well, and one has reached a sort of long-tail period.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Captain Rufus on February 23, 2009, 02:53:54 PM
Quote from: Abyssal Maw;285274I give it a 6!

Dude.  That's pansy ass RPGnet passive agressive bullshit right there.

Seriously.  Its basically you telling the ranter they have in fact made you their bukkake bitch and you can't handle what they said and are too immature to ignore the rant, so you are attempting (and FAILING) to be cool so you give it a score.

LAAAAME.. LAAAAAAAAAAAAAAAAME AS FUUUUUCK.

On to topic at hand.  I don't like the idea of this "Living" shit.  It seems like an excuse to give the RPGA (Or Camarilla) money so you can play a character in official shit with other people who were silly enough to give a game company money for what amounts to nothing when you probably already gave them money for whatever game books you bought.

But OMG we need to spend this money so we can have our character approved and ready to play in gamegroups all over the place.

It's kind of dumb and I don't get the point.  Or maybe I just prefer the GM looking over your character sheet and allowing or disallowing your dude into their campaign.

It is quite irking me in the Changeling LARP I am in.  To use LEGAL IN BOOK THINGS I have to pay 20 a year to have certain things rated over 2-3 out of 5, and many things are outright banned if not requiring massive amounts of approval/asskissing to have.  Yet even with these so called checks people can still end up with horribly BROKEN characters.

And we all know 3.0-4.suck D&D is even worse in making superpowered megatwink munchkin death machines, except with no actual RP requirements to try to deflect the FUCK YOU MUNCHKIN bullshit meter.

And also another thought:  How the hell is con play so damned important for anything?  I've been gaming since 88.  I have been to 3 cons.  All the same con, different years.  I like, work weekends and have things like money and such to worry about.  Dropping 300-600 a weekend every season or so per con doesn't seem like a valid or intelligent use of my money.

I can buy shit online, and game locally.  As far as I am concerned gamestore site fees include buying stuff I could probably get cheaper on the net, but hey, its right here in front of me, and the right thing to do.  (Plus more fun to buy something you can physically look at.)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 02:57:17 PM
Quote from: Abyssal Maw;285286And yet, nobody can explain what the mysterious difference is.

Are you huffing on a bag of gasoline today?  First you say "RPGA is not for everyone" is just a theory (and wrong!)... and now the hobby and the industry are the same thing?  Nobody is clinking teacups thinking you sound like a badass pirate - you sound like a nut.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 02:59:58 PM
Quote from: Captain Rufus;285288Dude.  That's pansy ass RPGnet passive agressive bullshit right there.

Seriously.  Its basically you telling the ranter they have in fact made you their bukkake bitch and you can't handle what they said and are too immature to ignore the rant, so you are attempting (and FAILING) to be cool so you give it a score.

LAAAAME.. LAAAAAAAAAAAAAAAAME AS FUUUUUCK.

On to topic at hand.  I don't like the idea of this "Living" shit.  It seems like an excuse to give the RPGA (Or Camarilla) money so you can play a character in official shit with other people who were silly enough to give a game company money for what amounts to nothing when you probably already gave them money for whatever game books you bought.

I like James, what am I supposed to do, yell back at him?
Also...

The RPGA is 100% free. Free as in beer! Did you guys not realize this? Seriously. Totally free.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 03:02:15 PM
Quote from: Stuart;285291Are you huffing on a bag of gasoline today?  First you say "RPGA is not for everyone" is just a theory (and wrong!)... and now the hobby and the industry are the same thing?  Nobody is clinking teacups thinking you sound like a badass pirate - you sound like a nut.

PLease break out the differences between how you represent the hobby and the RPGA represents the industry. It just isn't so.

I am simply saying they both represent two niches in the hobby, except yours is dying. The hobby is certainly doing very well from my POV. I'm sorry if this is getting confusing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 23, 2009, 03:10:05 PM
Quote from: RandallS;285282I think it is probably good (if not great) for the RPG industry, but no so good for RPGs as a hobby.

What I remember of the RPGA and its official adventures was that they were designed to be plot railroads set for specific lengths of times to play. Now, that works for convention play because you have to work in the restrictions caused by the venue, but it sucks ass if you want to engage in any kind of role-play or think outside of what the RPGA module dictates. Not to mention some of the absolute fuck-you starting points and the treasure nerfing.

An example, everything that was in box text on the module was read aloud and would be applied to the player characters. So, if the box text read, "The player characters strip themselves naked and walk into the dungeons of Raven's Bluff stopping inside a jail cell and lock themselves in" you did it. Period. Over half of those modules that I played in began with a scene where for no apparant reason your character willingly fucked himself over just to start the game.

Treasure nerfing was another shitty deal for players. All magic items and other special treasure had to have a certificate to show its authenticity (this was a ham-fisted trick used to maintain play balance between different RPGA groups). Now if a monster you fight has an powerful magic item and the module writer wants the monster to have it for use against you but doesn't want the characters to possibly gain it if they win the fight, the magic item disintegrates after you defeat the monster. So, if you wind up facing three Red Wizards of Thay, each armed with a Wand of Fireballs (with infinite charges), a Cloak and Ring of Fire Resistance, and using the tactics of three ground zero fireballs every round against the party and the party wins the fight then all of those magic items just go poof and you get nothing for your effort.

Fuck all that noise.

For convention play, I can see where the RPGA might work for those who don't mind the Dungeon Grind. The lack of role-playing opportunities and the discouragement of out-of-the-box thinking in RPGA modules just leaves me uninterested, because those aspects are what attracted me to gaming in the first place.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 23, 2009, 03:14:14 PM
Quote from: Abyssal Maw;285286And yet, nobody can explain what the mysterious difference is.

The Industry is interested in gaming as a way to make Money while the Hobby is interested in gaming as a way to have Fun.

Pretty obvious to me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 23, 2009, 03:16:39 PM
Quote from: Abyssal Maw;285286And yet, nobody can explain what the mysterious difference is.

I'll make a stab at one of the major differences....

The RPG industry is about people consuming RPGs, adventures, accessories, etc. so that the various companies involved in the RPG industry can pay their bills and make a profit. The only players important to the industry are those currently buying product -- preferably buying lots of product and buying it regularly.

The RPG hobby is about people playing RPGs. No one needs to buy anything to be part of the hobby. It doesn't matter if you are playing a game that hasn't been in print for 25 years, the latest and greatest from the biggest company in the industry, some barely known game from a tiny company that folks on The Forge love (or hate), a free RPG off the Internet, a homebrew RPG or whatever. Regardless of what you play, you are still as important a part of the hobby as anyone else playing an RPG.

I'm pretty much irrelevant to the RPG industry as I only buy a few items a year these days -- and some of those are PDFs of stuff that hasn't been in print in ages.  However, I'm just as important as you are to the hobby -- I GM games, I've published a free game designed to introduce D20 players to old school play,  I participate in RPG forums, I have an RPG blog.

The entire RPG industry could disappear tomorrow and the hobby could live on (although in reduced numbers). However, if the hobby disappears, the industry would soon follow as there would be no players to buy their stuff.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 03:22:20 PM
Quote from: jeff37923;285296What I remember of the RPGA and its official adventures was that they were designed to be plot railroads set for specific lengths of times to play. Now, that works for convention play because you have to work in the restrictions caused by the venue, but it sucks ass if you want to engage in any kind of role-play or think outside of what the RPGA module dictates. Not to mention some of the absolute fuck-you starting points and the treasure nerfing.

An example, everything that was in box text on the module was read aloud and would be applied to the player characters. So, if the box text read, "The player characters strip themselves naked and walk into the dungeons of Raven's Bluff stopping inside a jail cell and lock themselves in" you did it. Period. Over half of those modules that I played in began with a scene where for no apparant reason your character willingly fucked himself over just to start the game.

Treasure nerfing was another shitty deal for players. All magic items and other special treasure had to have a certificate to show its authenticity (this was a ham-fisted trick used to maintain play balance between different RPGA groups). Now if a monster you fight has an powerful magic item and the module writer wants the monster to have it for use against you but doesn't want the characters to possibly gain it if they win the fight, the magic item disintegrates after you defeat the monster. So, if you wind up facing three Red Wizards of Thay, each armed with a Wand of Fireballs (with infinite charges), a Cloak and Ring of Fire Resistance, and using the tactics of three ground zero fireballs every round against the party and the party wins the fight then all of those magic items just go poof and you get nothing for your effort.

Fuck all that noise.

For convention play, I can see where the RPGA might work for those who don't mind the Dungeon Grind. The lack of role-playing opportunities and the discouragement of out-of-the-box thinking in RPGA modules just leaves me uninterested, because those aspects are what attracted me to gaming in the first place.

Well, that's a fairly good description of the campaign as it stood about a decade ago. We don't do certs for items or anything like that anymore, and the Red Wizards are mostly wiped out at this point, since Szass Tam has taken over Thay.  Your items-in-the-encounters-should-be-treasure example  is also a non concern. 4E simply relies on items a lot less. If a monster in a 4E adventure is using a piece of treasure, in general, you can have that after the encounter. Someone will have to point me out an example where this isn't the case. I've run around 20 LFR adventures and haven't seen this yet.

I do think the adventures can still be a bit (or more than a bit) railroady. That is a good point. DM's are allowed to break this now, through the "DM Empowerment Clause" which allows for individual DMs to make the adventure more interesting through adding other options, allowing the party to leave the beaten track, etc. Spinachcat was talking about  using that to beef up the encounters but that isn't what it is for, really. Skill challenges themselves are hugely improvised. and I think there are generally more branches and splits in LFR than in any previous RPGA campaign. However, bottom line, I think that linked encounter railroad situation still exists because the adventures are designed with a time-limit in mind- so that if you run it at a convention, you can get it done in time for the next table.

That said: If you are not under time restrictions, you can run certain LFR adventures (particularly the long ones) in a Sandbox style or simply improvise more content: Scepter Tower of Spellgard, for example, works really well this way, as does Menace of the Icy Spire (which appeared in Dungeon magazine, DDI right now).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Bradford C. Walker on February 23, 2009, 03:22:51 PM
I appreciate that the Maw enjoys playing in RPGA campaigns.  The size of the player network, the consistency of the content, the security that comes being able to play the same game no matter where he may reside or visit- I get that, and I see why it's appealing to him.  There are plenty of gamers, worldwide, that are into all of the stuff that Maw's talked about.

It's just that the majority of them play World of Warcraft, which does it all better.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 03:23:54 PM
Quote from: Sigmund;285273Tentatively I'm going with... (lol, how cool is that) Layer 666, the Layer of Righteous Indignation, ruled by Henry Rollins (yes bitches, he's a demon lord).
That is so sweet - I didn't even realize it was the magic number.

I win.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 23, 2009, 03:27:03 PM
Your Hobby -- what YOU do for fun.
The Hobby -- other people with the same Hobby.
The Industry -- companies with products you might use in Your Hobby.
The Company -- a specific company within The Industry.

Your Hobby is not dependent on "The Hobby" as long as you have enough people in your group to game with.

The Hobby is dependent on having enough people with similar hobbies.  It is not dependent on "The Industry" unless that hobby requires supplies (it doesn't) or is about buying + collecting new products (in some cases, it is).  Since it's made up of individuals with varying hobbies "The Hobby" may or may not be a good match to "Your Hobby".

The Industry is dependent on "The Hobby" - meaning enough people to sell products to.  It is not dependent on "Your Hobby" as an individual.

The Company is dependent on "The Industry" - meaning if the entire industry is suffering, it will too.  However individual companies (eg. Guardians of Order) can disappear without affecting The Industry.

The RPGA and Pathfinder Society are dependent on The Company.  As was shown with LG -> LFR they do not exist independently.

Quote from: Abyssal MawI am simply saying they both represent two niches in the hobby, except yours is dying. The hobby is certainly doing very well from my POV. I'm sorry if this is getting confusing.

Individual Hobbies are unaffected by anything other than personal interest and involvement.  What you're actually talking about is that there is good attendance at the RPGA, which is great for the RPGA, people involved in that, and Wizards of the Coast.

That has absolutely nothing to do with anyone's hobby that does not include going to RPGA events or buying products from Wizards of the Coast.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 03:28:39 PM
Quote from: Abyssal Maw;285292I like James, what am I supposed to do, yell back at him?
Yeah, I think he completely missed the passive agressive way I was telling you you're full of bull with the false dichotomy by wrapping it in a pseudo-rant and covering my ass by point that out to sigmund first and then with the Amen at the end.

Still...a 6?

Quote from: Abyssal Maw;285292The RPGA is 100% free. Free as in beer! Did you guys not realize this? Seriously. Totally free.
Well, that might be technically true, to get to the cons and play is not...
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 23, 2009, 03:29:51 PM
Quote from: Abyssal Maw;285233You sound so lonely. :)

i'm so ronery...

(http://www.willisms.com/archives/teamkim.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 03:42:21 PM
Quote from: James J Skach;285307Well, that might be technically true, to get to the cons and play is not...
RPGA runs weekly, with multiple tables, ten minutes from my house.  RPGA is not a con only thing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 23, 2009, 03:44:59 PM
Quote from: jeff37923;285296What I remember of the RPGA and its official adventures was that they were designed to be plot railroads set for specific lengths of times to play. Now, that works for convention play because you have to work in the restrictions caused by the venue, but it sucks ass if you want to engage in any kind of role-play or think outside of what the RPGA module dictates. Not to mention some of the absolute fuck-you starting points and the treasure nerfing.

An example, everything that was in box text on the module was read aloud and would be applied to the player characters. So, if the box text read, "The player characters strip themselves naked and walk into the dungeons of Raven's Bluff stopping inside a jail cell and lock themselves in" you did it. Period. Over half of those modules that I played in began with a scene where for no apparant reason your character willingly fucked himself over just to start the game.

Treasure nerfing was another shitty deal for players. All magic items and other special treasure had to have a certificate to show its authenticity (this was a ham-fisted trick used to maintain play balance between different RPGA groups). Now if a monster you fight has an powerful magic item and the module writer wants the monster to have it for use against you but doesn't want the characters to possibly gain it if they win the fight, the magic item disintegrates after you defeat the monster. So, if you wind up facing three Red Wizards of Thay, each armed with a Wand of Fireballs (with infinite charges), a Cloak and Ring of Fire Resistance, and using the tactics of three ground zero fireballs every round against the party and the party wins the fight then all of those magic items just go poof and you get nothing for your effort.

Fuck all that noise.

For convention play, I can see where the RPGA might work for those who don't mind the Dungeon Grind. The lack of role-playing opportunities and the discouragement of out-of-the-box thinking in RPGA modules just leaves me uninterested, because those aspects are what attracted me to gaming in the first place.

It's exactly this kind of nonsense is why I quit playing with the rpga group here.  I really don't understand why people bother with this very limited type of play at home games.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 23, 2009, 03:46:02 PM
Quote from: counterspin;285314RPGA runs weekly, with multiple tables, ten minutes from my house.  RPGA is not a con only thing.

Doesn't mean it is as convenient for everyone else.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 23, 2009, 03:46:43 PM
Quote from: James J Skach;285307Yeah, I think he completely missed the passive agressive way I was telling you you're full of bull with the false dichotomy by wrapping it in a pseudo-rant and covering my ass by point that out to sigmund first and then with the Amen at the end.

Still...a 6?

out of 6?

Quote from: James J SkachWell, that might be technically true, to get to the cons and play is not...

Well, this is true... What kills me is hotel fees. I have a "Let's do GenCon for under $200" plan my group used to use to do every year, (been using it since 2003- it works!) but now I just go as a full time DM.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 03:49:56 PM
Quote from: jeff37923;285316Doesn't mean it is as convenient for everyone else.

I was just pointing out that many people have access to RPGA without having to stay in a hotel or pay to get into a convention.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 03:59:00 PM
Sorry, forgot to throw in the obligatory rpgsite gusto.  Just tag on "and those hillbillies should move to civilization" at the end there.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 04:00:08 PM
Quote from: counterspin;285314RPGA runs weekly, with multiple tables, ten minutes from my house.  RPGA is not a con only thing.
Ummm...I know? I was only pointing out that while the RPGA is free, for many people it is not because they have to travel to cons to play.

I played several modules of LG at people's homes. I've got mixed feelings about Living Campaigns because I've seen both the things people are talking about here. It's both convenient and interesting to play in a campaign that is, essentially, world-wide. But to do so brings about limitations.

Which is why I don't think 4e is MMO - I think 4e + RPGA is much closer to that analogy.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 04:01:57 PM
Quote from: Abyssal Maw;285317out of 6?
My heart weeps with joy; my eyes weep from your smell.

Quote from: Abyssal Maw;285317Well, this is true... What kills me is hotel fees. I have a "Let's do GenCon for under $200" plan my group used to use to do every year, (been using it since 2003- it works!) but now I just go as a full time DM.
Dude - have I bragged yet about free condo? I finalyl get to take advantage this year!

You simply must come by for tea.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 04:02:10 PM
Response to Jeff goes double for you James.  What you said is indeed what you said.  What I said is indeed what I said.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 04:04:07 PM
Quote from: counterspin;285324Response to Jeff goes double for you James.  What you said is indeed what you said.  What I said is indeed what I said.
Hey there bucko - I don't know who the fuck you think you are coming in here like this. But I'll thank you not to put my words in my mouth...got it?


Wait...ummm...nevermind...
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 04:07:52 PM
I'm not sure why you're angry James, I just don't see my statement of fact as conflicting with anyone else's.  *shrug*
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 23, 2009, 04:15:09 PM
Counterspin, let me put it another way. Just because the RPGA exists, doesn't make it convenient or attractive to everyone. I'd even say that there are more people gaming outside of the RPGA than as members of the RPGA.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 04:26:36 PM
jeff : All of those things are inarguably true, and I haven't said otherwise.  I simply wanted to point out that there are options for RPGA, available to some, which don't involve any outlay of cash, which was a perspective that seemed to be lacking from the conversation.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 04:30:29 PM
Quote from: counterspin;285326I'm not sure why you're angry James, I just don't see my statement of fact as conflicting with anyone else's.  *shrug*
And I don't see how you can see me as angry.



Really, counterspin, I get what you're saying and understand. I think they have these at Games Plus. I know they are mixing them in for the next Game day.

I'm not good at this trolling thing, I guess.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 23, 2009, 04:33:47 PM
Curses, James, I didn't know anyone was gonna take me up on the faux trolling thing.  You caught me off of my mark.  Here, let me scurry back.

And your mom's fat!

There, much more natural.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 23, 2009, 04:37:05 PM
Ah, faux trolling. OK. I can go with that.


James! He's like a kitten attacking my big toe! Its so cute! Can I keep him?
Puhleeeeeeeeeeeeeezzzz!?!

:D
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 04:38:25 PM
Quote from: jeff37923;285333Ah, faux trolling. OK. I can go with that.


James! He's like a kitten attacking my big toe! Its so cute! Can I keep him?
Puhleeeeeeeeeeeeeezzzz!?!

:D
If you even think...if anyone even considers...an LOL cat, heads will roll.

Starting with The Shaman's.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 23, 2009, 06:15:03 PM
Quote from: James J Skach;285334If you even think...if anyone even considers...an LOL cat, heads will roll.

Starting with The Shaman's.
Huh-wah-huh?

I can haz explanation?
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 23, 2009, 06:37:34 PM
Quote from: James J Skach;285334If you even think...if anyone even considers...an LOL cat, heads will roll.

Starting with The Shaman's.

Did someone say lolcat?!?

(http://www.dreadgazebo.com/geekcats/wp-content/uploads/2007/10/kitten4ewonder.thumbnail.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 23, 2009, 07:01:04 PM
Quote from: mhensley;285348Did someone say lolcat?!?

(http://www.dreadgazebo.com/geekcats/wp-content/uploads/2007/10/kitten4ewonder.thumbnail.jpg)

You are my hero.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 23, 2009, 07:35:31 PM
Quote from: RandallS;285282I think it is probably good (if not great) for the RPG industry, but no so good for RPGs as a hobby.

Anything that gets more people to play RPGs is a good thing for the hobby.  
My concern is how to get these new players to branch out of RPGA and become involved with the hobby as a whole.  


Quote from: Captain Rufus;285288It seems like an excuse to give the RPGA (Or Camarilla) money so you can play a character in official shit with other people who were silly enough to give a game company money for what amounts to nothing when you probably already gave them money for whatever game books you bought.

Considering that RPGA hasn't charged a dime in a decade, I am always surprised to hear this complaint.   Obviously, WotC has done a crappy job with their marketing.


Quote from: Captain Rufus;285288Dropping 300-600 a weekend every season or so per con doesn't seem like a valid or intelligent use of my money.

Cons are mini-vacations.   How "valid" or "intelligent" spending money on yourself and having fun is an individual decision.   Personally, money is always best when it is being spent on me having a good time.


Quote from: Abyssal Maw;285292The RPGA is 100% free. Free as in beer! Did you guys not realize this? Seriously. Totally free.

We promote this heavily at the SoCal Conventions because the vast majority of non-RPGA gamers believe there are still fees involved.   But sadly, no free beer at their events.


Quote from: jeff37923;285296Now, that works for convention play because you have to work in the restrictions caused by the venue, but it sucks ass if you want to engage in any kind of role-play or think outside of what the RPGA module dictates.

This is where LFR shines because since the mods are in the hands of the GM now, you can get a much more fluid game experience IF you have a good GM and especially if you play at home without time constraints.  AKA, just like any other published adventure.


Quote from: jeff37923;285296All magic items and other special treasure had to have a certificate to show its authenticity

LFR was very sharp to get rid of this.  It was an ass pain.


Quote from: Abyssal Maw;285302If a monster in a 4E adventure is using a piece of treasure, in general, you can have that after the encounter.

In the LFR Writer's Guidelines, magic items encountered in the adventure need to show up in the Treasure Bundles.   Obviously, they learned their lesson from the old days.


Quote from: Abyssal Maw;285302Spinachcat was talking about  using that to beef up the encounters but that isn't what it is for, really.

Fuck that!  DM Empowerment is all about scaring pussyshits out of their Tinkerbell gondolas!   Or at least it is at my table!



Quote from: jeff37923;285327Just because the RPGA exists, doesn't make it convenient or attractive to everyone.

There is NOTHING on earth that is "convenient or attractive to everyone"

Even free porn.  
 

Quote from: jeff37923;285327I'd even say that there are more people gaming outside of the RPGA than as members of the RPGA.

Absolutely true.   Probably x100 non-RPGA gamers.   However, the non-RPGA members have no organization to help them engage in their hobby.   Thus they are far more fragmented.   I am always surprised the RPG companies have not banded together to somehow promote more gameplay.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 23, 2009, 08:18:33 PM
Quote from: The Shaman;285345Huh-wah-huh?

I can haz explanation?
It was unexpected...

...nobody expects the lolcat inquisition.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 23, 2009, 08:40:06 PM
Quote from: James J Skach;285358It was unexpected...

...nobody expects the lolcat inquisition.
Its greatest weapon is surprise.  And LoLs.  LoLs and Surprise are the two greatest weapons...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 23, 2009, 08:47:38 PM
Quote from: droog;285096No, fool. Entertainment, schlocky or not (and that's as created at the table) is one thing. Politics and ideology is another. They intersect semiotically.

Don't want to link up gaming and politics? Don't bring it up.

QuoteI take it by quoting Malakovsky and Adorno at me, along with other comments in the past, that you feel that fiction created by RPGs should not exist unless it can come up to the very highest of avant-garde standards.

Your take is wrong. I've no problem with pop culture whatsoever. I play D&D, you know? I do have a problem with pretentiousness.

In fact, part of the mission of St. Pierce of the Cudgel on this planet is to deflate pretentious twits wherever they have the audacity of coming to his attention.

Like Tony "Eisenstein" LB. Or Ron "Campbell" Edwards. Or Leo T. Droog.

And that is a political project, sonny. For by his pretentiousness in matters of culture you shall always recognize the bouge.

QuoteA sneer doesn't sit well on a human face, Professor.

Don't look in the mirror, then.

Sorry to hear you don't like your own medicine.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 23, 2009, 08:54:38 PM
Quote from: Pierce Inverarity;285361Sorry to hear you don't like your own medicine.

No problem, hope it does the job for you.

I think it was you, wasn't it, Professor? Quoted Adorno? Wanted to catch me out or something?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on February 23, 2009, 09:26:13 PM
And we're done.

Have another droog point, Leo.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 24, 2009, 12:49:56 AM
Quote from: James J Skach;285358It was unexpected...

...nobody expects the lolcat inquisition.
[Hungarian accent] My nipples explode with delight! [/Hungarian accent]
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 24, 2009, 01:22:42 AM
Quote from: Pierce Inverarity;285366And we're done.

Have another droog point, Leo.

Sure, Theodor. Run like a bitch.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 08:24:17 AM
One more bit about the RPGA that dissatisfies me. The RPGA used to support other games, which only makes sense when it is the Role-Playing Gamers Association, except that for the last decade onwards it only has supported WotC games and has become just another advertising arm of the company. In its current incarnation the RPGA only supports 4E, and in that support only certain revenue generating settings in 4E as dictated by WotC.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 09:14:02 AM
Quote from: jeff37923;285411One more bit about the RPGA that dissatisfies me. The RPGA used to support other games, which only makes sense when it is the Role-Playing Gamers Association, except that for the last decade onwards it only has supported WotC games and has become just another advertising arm of the company. In its current incarnation the RPGA only supports 4E, and in that support only certain revenue generating settings in 4E as dictated by WotC.


This is hilarious. First you bring up all the reasons you hated the way the RPGA was 20 years ago, and now you miss it.


Ok, so the RPGA is titled the Role Playing Games Association, but it is an organization that was created originally by TSR (actually our founder is Frank Mentzer) to support AD&D1e only. It is sort of a fan club, and sort of the organized play venue for Wizards.

When TSR was dwindling and disintegrating, the RPGA did for a short period indeed support other campaigns and systems. There were a couple of White Wolf RPGA campaigns, for example, and a bunch of strange little AD&D mini campaigns (Living Jungle was one I used to think was cool, but anyhow) and small adventures. But everything was very disorganized back then, and really there weren't many players for these other campaigns. In the end, and all they got was shit for it anyhow. So much for philanthropy. It was a tiny fraction of the size it is now.
 
The last decade of the RPGA was a real learning experience-- the RPGA D&D Open I helped DM for in 2002 or so is miles away from the way it currently works, for example. We really worked to fix the policies of previous living campaigns that were really screwing us up- for example, there used to be a rule that if you DM'd for something you could never play it. So basically you had to have a guy that was mostly dedicated to DMing, and that guy would never be allowed to play. Or we had another policy that said if you played in one adventure, you could never play in it again with a new character.  ALL THAT is gone.

Now it's much more organized-- much more casual D&D fun.. and it acts as a way to link up current D&D players across the entire world and get them into the games that people actually want to be into. Which yeah, that's 4th Edition. But I think you are really screwing yourself when you say "I refuse to have fun with a game".. Either play or don't play, but don't pretend it's a bigger deal than that. How is it even worth a complaint? I think of all the different games out there that I have no interest in.. and it's like.. zero controversy.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 09:44:48 AM
I notice how you are not denying that it is used as just another advertising arm of WotC.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 09:48:37 AM
Quote from: jeff37923;285422I notice how you are not denying that it is used as just another advertising arm of WotC.

A rpg company promoting the play of their rpg products! How dare they!
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 09:49:46 AM
Quote from: CavScout;285423A rpg company promoting the play of their rpg products! How dare they!

You don't look like Abyssal Maw, either.

Abyssal Maw is cuter.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 09:53:48 AM
Quote from: jeff37923;285424You don't look like Abyssal Maw, either.

Abyssal Maw is cuter.

If you want to cyber with him, use PMs. Otherwise, it's open game for comments.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 09:55:07 AM
Quote from: CavScout;285426If you want to cyber with him, use PMs. Otherwise, it's open game for comments.

You're just in a bad mood because Abyssal Maw and Seanchai are cuter than you are.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 10:02:52 AM
AM - you half wit. Don't equate the part for the whole.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 10:07:07 AM
Seanchai is cuter than me, FWIW.

Anyhow, I think the RPGA is indeed included under Wizards Marketing program now, just as it was when TSR owned it- but that's a good thing. I don't understand why every company doesn't have a similar program to help players connect to each other and to distribute the adventure content. The Pathfinder Society is a great start.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 10:07:56 AM
You're using RPGA for the hobby - it's not an apt synecdoche.

Oh yeah - and stop shilling for the RPGA. Or at least put in the disclaimer that you've gone to the dark side. You are not a disinterested third party - you're in the hierarchy, no? Aren't you part of your region's elite?

Jesus, people, step it up a notch. We've got almost 300 posts to go here...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 10:12:43 AM
Quote from: James J Skach;285428AM - you half wit. Don't equate the part for the whole.

That is over my head!

I'm also a member of the KISS Army. Or , you know, lapsed, but I paid my 5$ and got the patch. What is the fucking controversy?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 10:17:35 AM
Quote from: Abyssal Maw;285416The last decade of the RPGA was a real learning experience-- the RPGA D&D Open I helped DM for in 2002 or so is miles away from the way it currently works, for example. We really worked to fix the policies of previous living campaigns that were really screwing us up- for example, there used to be a rule that if you DM'd for something you could never play it. So basically you had to have a guy that was mostly dedicated to DMing, and that guy would never be allowed to play. Or we had another policy that said if you played in one adventure, you could never play in it again with a new character.  ALL THAT is gone.
And it's one of the reasons I a) equate the RPGA as more the MMO culprit and b) don't play in it (OK, partially, that; partially 4e, partially FR - I mean, really, FR? Totally a play to dweebs).

Dedicated DM? There heresy! Players taking only one character through an adventure? The nerve! I want to play it again with a Dragonborn Paladin - that would have taken care of that second encounter!

The DM wasn't kept from playing. I saw groups handling it all the time - people would "eat" a module and then their friends would do the same for them. It was - imagine this - people independently finding solutions. No More! All solutions will come from WotC headquarters and only WotC headquarters!

Quote from: Abyssal Maw;285416Now it's much more organized-- much more casual D&D fun
If that's fun for you. If not, it's a complete pile of steaming shit.

Quote from: Abyssal Maw;285416.. and it acts as a way to link up current D&D players across the entire world and get them into the games that people actually want to be into. Which yeah, that's 4th Edition.
Like I said - if you let the RPGA continue LG in 3.x, I wonder what would have happened. I think one of the most brilliant-and-at-the-same-time-stupid moves WotC made was hiding 4e and the IP dance they did with LG. They did a great job of making it very difficult to have a competing LG campaign. And that's a shame.

Quote from: Abyssal Maw;285416But I think you are really screwing yourself when you say "I refuse to have fun with a game".. Either play or don't play, but don't pretend it's a bigger deal than that. How is it even worth a complaint? I think of all the different games out there that I have no interest in.. and it's like.. zero controversy.
Nah - you just like to think that when someone expresses *gasp* an opinion about the game, it's like some major event. It's not. It's an opinion. You could just leave it lie or come along and say "wow, that's ironic, because I play that game and love it."

Instead, we get these weird appeals from you to mass...appeal along with attempts by others to link it to previous versions. Why the controversy?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 10:18:32 AM
Quote from: Abyssal Maw;285433That is over my head!

I'm also a member of the KISS Army. Or , you know, lapsed, but I paid my 5$ and got the patch. What is the fucking controversy?
Why would that be a controversy? You are either a genius or a moron. Given your stand on KISS and 4e, I've got my radar locked...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 10:25:11 AM
Quote from: Abyssal Maw;285429Seanchai is cuter than me, FWIW.

We'll let people post their preferences in the thread for who they think is cuter, Seanchai or Abyssal Maw.

Quote from: Abyssal Maw;285429Anyhow, I think the RPGA is indeed included under Wizards Marketing program now, just as it was when TSR owned it- but that's a good thing.

If you just enjoy the Dungeon Grind in the latest product that WotC is selling and think that variety in gaming should be something of the past.

Quote from: Abyssal Maw;285429I don't understand why every company doesn't have a similar program to help players connect to each other and to distribute the adventure content. The Pathfinder Society is a great start.

Because the RPGA is the best example of this and has such a shitty reputation from their past and current programs.

Is the RPGA even effective? I tried to get with them during 3.x. It took them 7 months to mail me the materials needed to be the sanctioned DM for home games (some printed cards and my RPGA number, why that wasn't available as a download is beyond me), provided no support for contacting other RPGA members on their site (I actually got more players quicker by advertising on KnoxGamers.org locally - and was so impressed by them that I became a Moderator there), and never responded to any email inquiries I made. I found that most RPGA members don't even use the WotC website and instead use Yahoo Groups to coordinate events.

While all of the above was my personal experience with the RPGA and reflects local conditions and as such is anecdotal. That's what I got. Not worth my time or effort.

Now if I was getting free GenCon entry and maybe room & board for DMing some Dungeon Grind, then I'd be a shill for the RPGA and WotC as well.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 10:33:08 AM
Quote from: Abyssal MawWe really worked to fix the policies of previous living campaigns that were really screwing us up- for example, there used to be a rule that if you DM'd for something you could never play it. So basically you had to have a guy that was mostly dedicated to DMing, and that guy would never be allowed to play. Or we had another policy that said if you played in one adventure, you could never play in it again with a new character. ALL THAT is gone.

These were problems that were "fixed"?

I can't imagine playing through a module that I'd already read or played through.  That'd be incredibly boring, and more than a little unfair to the other people at the table.  Even worse would be playing at a table with someone else who'd already played/DM'd the module -- having them spoil it by knowing where everything was.

Seriously - whether it's 1e or 4e, I wouldn't want to play like that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 10:36:06 AM
Quote from: jeff37923;285438Now if I was getting free GenCon entry and maybe room & board for DMing some Dungeon Grind, then I'd be a shill for the RPGA and WotC as well.

Wait.. you get free GenCon + Room & Board for being an RPGA/WotC GM?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 10:38:43 AM
Quote from: Stuart;285442Wait.. you get free GenCon + Room & Board for being an RPGA/WotC GM?

AM has been saying that he does.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 10:41:53 AM
Quote from: Stuart;285441These were problems that were "fixed"?

I can't imagine playing through a module that I'd already read or played through.  That'd be incredibly boring, and more than a little unfair to the other people at the table.  Even worse would be playing at a table with someone else who'd already played/DM'd the module -- having them spoil it by knowing where everything was.

Seriously - whether it's 1e or 4e, I wouldn't want to play like that.

Oh, we had a local RPGA group in Maryville that we nicknamed the Cheese Weasels because they would have one person DM a module and then another who had already gone through the same module as a player in order to bogart all the powerful magic item certs without unduly hurting their characters in order to be able to use them advantageously in RPGA tournament play at conventions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 10:45:16 AM
Quote from: jeff37923;285443
Quote from: StuartWait.. you get free GenCon + Room & Board for being an RPGA/WotC GM?
AM has been saying that he does.

1) GenCon Pass + Hotel Room = $ = Abyssal Maw is a shill (http://en.wikipedia.org/wiki/Shill).

Quote from: ShillA shill is an associate of a person selling goods or services or a political group, who pretends no association to the seller/group and assumes the air of an enthusiastic customer. The intention of the shill is, using crowd psychology, to encourage others unaware of the set-up to purchase said goods or services or support the political group's ideological claims. Shills are often employed by confidence artists. The term plant is also used. Shill bidding, found on many auction sites such as eBay is punishable by law and may result in fines and or prosecution.

Shilling is illegal in many circumstances and in many jurisdictions because of the frequently fraudulent and damaging character of their actions. However, if a shill does not place uninformed parties at a risk of loss, but merely generates "buzz", the shill's actions may be legal. For example, a person planted in an audience to laugh and applaud when appropriate (see "claque"), or to participate in on-stage activities as a "random member of the audience", is a type of legal shill.

"Shill" can also be used pejoratively to describe a critic who appears either all-too-eager to heap glowing praise upon mediocre offerings, or who acts as an apologist for glaring flaws. In this sense, they would be an implicit "shill" for the industry at large, as their income is tied to its prosperity.

2) If they throw in Air-Fare I will get jiggy with the shill-communications and run some 4e games for WotC at GenCon. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 10:47:50 AM
Quote from: jeff37923;285445Oh, we had a local RPGA group in Maryville that we nicknamed the Cheese Weasels because they would have one person DM a module and then another who had already gone through the same module as a player in order to bogart all the powerful magic item certs without unduly hurting their characters in order to be able to use them advantageously in RPGA tournament play at conventions.

That's incredibly lame.  It reminds me of people who install patches to cheat at MMOs or buy characters and equipment on Ebay.

(And now someone will tell me you can buy RPGA magic items on Ebay, right?)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 10:49:58 AM
Quote from: Stuart;285450That's incredibly lame.  It reminds me of people who install patches to cheat at MMOs or buy characters and equipment on Ebay.

(And now someone will tell me you can buy RPGA magic items on Ebay, right?)

Actually, when I left the RPGA back in 1999, I sold all my certificates of magic items for $41 to people still in those games.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 10:52:00 AM
Quote from: Stuart;285448If they throw in Air-Fare I will get jiggy with the shill-communications and run some 4e games for WotC at GenCon. :D

Hell, so would I, but I'm a whore. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:02:36 AM
Quote from: James J Skach;285434And it's one of the reasons I a) equate the RPGA as more the MMO culprit and b) don't play in it (OK, partially, that; partially 4e, partially FR - I mean, really, FR? Totally a play to dweebs).

Dedicated DM? There heresy! Players taking only one character through an adventure? The nerve! I want to play it again with a Dragonborn Paladin - that would have taken care of that second encounter!

The DM wasn't kept from playing. I saw groups handling it all the time - people would "eat" a module and then their friends would do the same for them. It was - imagine this - people independently finding solutions. No More! All solutions will come from WotC headquarters and only WotC headquarters!


Allowing people to replay adventures with different characters is one of the most brilliant policy changes we've ever had. I've personally played Lost Caverns of Tsojcanth about 6 times so it's never been a controversy for me.

Anyhow, in LG 9and Xendrik) it was often the same guy eating the module almost every time though (I have the GM points to prove it, haha). And compounding that was the adventures were 1) harder to DM (This is 3.5, after all- and players expected the DMs to be knowledgable about the rules) and 2) often ranged in level from an average party level 2 to 14. There was far, far more work involved in preparing. Still, there were some incredible DMs that developed during this time. There are guys I would see who had rolling arsenals of stuff set up for DMing, custom battlemaps laminated to posterboard, custom minis. I learned a lot.

How often did you step up and DM, by the way?

QuoteLike I said - if you let the RPGA continue LG in 3.x, I wonder what would have happened. I think one of the most brilliant-and-at-the-same-time-stupid moves WotC made was hiding 4e and the IP dance they did with LG. They did a great job of making it very difficult to have a competing LG campaign. And that's a shame.

There is Living Arcanis, Blackmoor, Living Spycraft, the Pathfinder Society,.. obviously, other campaigns exist. I don't see why this is a big deal. I don't think it's a shame at all. I have to admit that I wasn't fond of LG at all; I often found it restrictive and unwelcoming. People who had been around for a long time would kinda lord it over new players sometimes. They also had a 6 page list of "banned items" and some policies that . We really focus on inclusivity now.  

QuoteNah - you just like to think that when someone expresses *gasp* an opinion about the game, it's like some major event. It's not. It's an opinion. You could just leave it lie or come along and say "wow, that's ironic, because I play that game and love it."

Instead, we get these weird appeals from you to mass...appeal along with attempts by others to link it to previous versions. Why the controversy?

First of all, it's rarely actually an opinion about the game, it's usually a slur about the players. Maybe that's just rhetorical clumsiness.

In any case, I see these threads as a kind of opportunity. Once again, when people think we are arguing, the real audience is the guy that comes along, reads this hilarious mess, and finds out he can join an RPGA game in his area, it's free, it's incredibly fun, and there's tons of players. I've gotten one PM and three emails during the course of this argument about people interested in trying out 4e, so I dunno. Uhm.. thanks?

PS: Anyone who is interested, the offer still stands. PM me and I can probably help you find a game in your area!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:05:16 AM
Quote from: Stuart;285442Wait.. you get free GenCon + Room & Board for being an RPGA/WotC GM?

Yes you do. Well, it depends on how many slots you do. If you do 4, you get the GenCon 4-day pass for free.

If you do 7 you get your hotel comped. Also you get free books.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:12:09 AM
Quote from: Stuart;2854481) GenCon Pass + Hotel Room = $ = Abyssal Maw is a shill (http://en.wikipedia.org/wiki/Shill).



2) If they throw in Air-Fare I will get jiggy with the shill-communications and run some 4e games for WotC at GenCon. :D

This is public knowledge: We've done it this way for years.
See the link below!

http://www.wizards.com/default.asp?x=rpga/genconindy/volunteers
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:13:01 AM
Quote from: Abyssal Maw;285459In any case, I see these threads as a kind of opportunity.

Actually, so do I.

Quote from: Abyssal Maw;285459Once again, when people think we are arguing, the real audience is the guy that comes along, reads this hilarious mess, and finds out he can join an RPGA game in his area, it's free, it's incredibly fun, and there's tons of players. I've gotten one PM and three emails during the course of this argument about people interested in trying out 4e, so I dunno. Uhm.. thanks?

PS: Anyone who is interested, the offer still stands. PM me and I can probably help you find a game in your area!

And this is good, because if people can try 4E via the RPGA without making a large investment of their money in these trying economic times, then it will be easier for them to realize that 4E may not be the RPG they are looking for and they can spend that money on something else that they might find more enjoyable.

Like Pathfinder...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 11:15:15 AM
Quote from: Abyssal Maw;285465This is public knowledge: We've done it this way for years.
See the link below!

http://www.wizards.com/default.asp?x=rpga/genconindy/volunteers

It still makes you a shill. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 24, 2009, 11:18:28 AM
Quote from: Stuart;285467It still makes you a shill. :)

Hell - I'm a "Shill", but for ALL RPGs at the store.

Wizards never paid for my hotel room......

..Oh wait they did - because I was a bumpy head wearing guy with long hair that did that thing for charity.


- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 24, 2009, 11:19:15 AM
Quote from: Abyssal Maw;285461Well, it depends on how many slots you do. If you do 4, you get the GenCon 4-day pass for free.

If you do 7 you get your hotel comped. Also you get free books.
Finally.

A reason to be interested in 4e.



(No, not really.)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:20:18 AM
Quote from: Stuart;285467It still makes you a shill. :)

...Says the guy who shows up in every one of these anti-4E threads who also happened to be trying to sell a game?

I don't make any money from any of this stuff and I sell nothing. I'm confident that I'm just in it for the gaming, rather than the peddling. Thanks.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:26:50 AM
Quote from: The Shaman;285470Finally.

A reason to be interested in 4e.



(No, not really.)

(we had the same deal in the 3e days, FWIW. )
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:30:46 AM
Quote from: Abyssal Maw;285471...Says the guy who shows up in every one of these anti-4E threads who also happened to be trying to sell a game?

I don't make any money from any of this stuff and I sell nothing. I'm confident that I'm just in it for the gaming, rather than the peddling. Thanks.

And yet you do do a lot of advertising...

Maybe 4E and WotC and the RPGA are more like Scientology.

We've got 4E zealots who are the converts to a system that they claim is life-changingly awesome and have an organization that both recruits and retains its converts which entices them to give money to the parent organization which encourages them to believe that they are special in order to get more reference materials which lead to an expanded knowledge of the core system which is supposed to be life-changingly awesome.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:32:21 AM
Quote from: Koltar;285469Wizards never paid for my hotel room......

..Oh wait they did - because I was a bumpy head wearing guy with long hair that did that thing for charity.


- Ed C.

Are you sure that they weren't just worried that you might rob a local 7-11?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:39:43 AM
Quote from: jeff37923;285475And yet you do do a lot of advertising...

I say this with love!

I couldn't advertise a damn thing without your help. So thank you!


PS It is life-changingly awesome.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:46:25 AM
Quote from: Abyssal Maw;285478I say this with love!

Liar! If you really loved me, you would be sending me Free Stuff that you don't use anymore! (Like some RPGA 3.x module files for instance.)

Quote from: Abyssal Maw;285478I couldn't advertise a damn thing without your help. So thank you!

That's because nobody talks about the RPGA anymore. Not that it is irrelevant or anything...


Quote from: Abyssal Maw;285478It is life-changingly awesome.

Just like Scientology!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 11:51:28 AM
Quote from: jeff37923;285479Liar! If you really loved me, you would be sending me Free Stuff that you don't use anymore! (Like some RPGA 3.x module files for instance.)

I'm attached to some of it, but not all of it by any means.  Hang on, I'll see if there's something cool this afternoon. I have the very first Living Greyhawk Journal, for example.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 11:53:12 AM
Quote from: Abyssal Maw;285459Allowing people to replay adventures with different characters is one of the most brilliant policy changes we've ever had. I've personally played Lost Caverns of Tsojcanth about 6 times so it's never been a controversy for me.
That...no offense...sucks, for me.

Quote from: Abyssal Maw;285459Anyhow, in LG 9and Xendrik) it was often the same guy eating the module almost every time though (I have the GM points to prove it, haha).
Sounds like a personal problem. I would watch these guys do it all the time on the Yahoo message boards and at the cons. They'd figure out what was going to premiere or whatever and then set about discussing who wanted to play what and so forth. By the time the con came around, they'd have it all figured out.

Quote from: Abyssal Maw;285459How often did you step up and DM, by the way?
Not at all. Though, in my defense, I did not play as much as others and certainly not as much as I wanted to be playing. I was actually just stepping up my participation - I had put in some stuff to build out my character's background and was looking for more involvement when the plug was pulled. At that point, why bother?

Quote from: Abyssal Maw;285459I don't think it's a shame at all. I have to admit that I wasn't fond of LG at all; I often found it restrictive and unwelcoming. People who had been around for a long time would kinda lord it over new players sometimes. They also had a 6 page list of "banned items" and some policies that . We really focus on inclusivity now.
See how it works? When you didn't like it, it was objectively bad - I mean look at how those experienced people lord it over the newbies and all the rules that I want to exploit but can't! Damn DM's. Oh, wait, it's the RPGA!

Now you like their munchkin-feeding policies and the RPGA rocks!

All of which I'm fine with. It's a matter of taste and preferences, not some objective reality that only you seem to get...

Quote from: Abyssal Maw;285459First of all, it's rarely actually an opinion about the game, it's usually a slur about the players. Maybe that's just rhetorical clumsiness.
I'd love for you to find one of my posts (one of the serious ones, btw) that are slurs against a group of players and not my personal opinion about how the changes aren't to my tastes. If you can, I'll apologize to the wronged group - trust me on that.

Quote from: Abyssal Maw;285459In any case, I see these threads as a kind of opportunity. Once again, when people think we are arguing, the real audience is the guy that comes along, reads this hilarious mess, and finds out he can join an RPGA game in his area, it's free, it's incredibly fun, and there's tons of players. I've gotten one PM and three emails during the course of this argument about people interested in trying out 4e, so I dunno. Uhm.. thanks?
I live to serve...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 11:53:49 AM
Quote from: jeff37923;285475And yet you do do a lot of advertising...

Maybe 4E and WotC and the RPGA are more like Scientology.

We've got 4E zealots who are the converts to a system that they claim is life-changingly awesome and have an organization that both recruits and retains its converts which entices them to give money to the parent organization which encourages them to believe that they are special in order to get more reference materials which lead to an expanded knowledge of the core system which is supposed to be life-changingly awesome.
Brilliant, sir.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 11:55:01 AM
Quote from: Abyssal Maw;285480I'm attached to some of it, but not all of it by any means.  Hang on, I'll see if there's something cool this afternoon. I have the very first Living Greyhawk Journal, for example.
Hey now - don't get all handy outy and forget about ol Skach here, hey?

You'd think a guy who is doing something like Dunfalcon might be interested in stuff about Greyhawk...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 12:00:16 PM
Quote from: James J Skach;285481Now you like their munchkin-feeding policies and the RPGA rocks!

All of which I'm fine with. It's a matter of taste and preferences, not some objective reality that only you seem to get...


I'd love for you to find one of my posts (one of the serious ones, btw) that are slurs against a group of players and not my personal opinion about how the changes aren't to my tastes. If you can, I'll apologize to the wronged group - trust me on that.
Not a problem. Lets see if I even have to leave this post...


Quote from: James J Skach;285481...Now you like their munchkin-feeding policies

Whoop, there ya go.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 12:08:23 PM
I, Jim Skach, do hereby apologize if anyone took offense at me calling the RPGA policies munchkin-feeding. This was in no way meant as a slur against munchkins. Munchkins have a long and storied history of participating in the role-playing hobby and are a fine, upstanding group of people.

The issue is not that there are munchkins who like to play RPG's, nor is it the style of play even loosely thought of as munchkins at issue. It is the fact that the policies of the RPGA now favor that preference over all others.

These were deemed fixes by the author to which the offending material was directed and so the response was, in no way, meant as a slur against players who like to exploit the rules - a fine choice if it's what makes them happy - but to illustrate how a policy was not "fixed" but "changed".

I, therefore, call on my esteemed colleague from Maryland to withdraw his implied insult to those that preferred the previous policies. It is clear from his rhetoric that he believes those policies and the preferences they served are somehow objectively wrong - hence his use of the term "fixed."

Having a history of more than collegial commuication with my friend from the East, I know this is not what he meant. Instead, my assumption is that he was being rhetorically clumsy. So it should be no problem for him to apologize so we can get on to the business of this thread. Whcih is, in case anyone has forgotten, to get to 999 posts for Sigmund.

Thank you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 12:20:45 PM
Quote from: James J Skach;285488Whcih is, in case anyone has forgotten, to get to 999 posts for Sigmund.

Thank you.
237 to go!  I expect this level will be some kind of hub, with directions to a bunch of other levels.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 24, 2009, 12:22:35 PM
Hehehe...Jeff said "do do" in post 752.

...

...

Sorry, just trying to help reach our goal.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 12:25:52 PM
Quote from: KenHR;285491Hehehe...Jeff said "do do" in post 752.

....

I'm such a potty mouth...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 01:32:50 PM
Quote from: Abyssal Maw;285471...Says the guy who shows up in every one of these anti-4E threads who also happened to be trying to sell a game?

I don't have a game to sell.  I have a game that's half-finished... but I could probably say the same thing about 90% of the people on the site.  I've changed the focus of what I do in regards to RPGs online - which is why I'm posting stuff about Classic D&D.

Quote from: Abyssal Maw;285471I don't make any money from any of this stuff and I sell nothing. I'm confident that I'm just in it for the gaming, rather than the peddling. Thanks.

Meh.  Speaking of peddling, you can back-peddle all you like but you've already fessed up to being a shill, and that your real goal is to perform for the audience and get as many people to sign up to the RPGA as you can.

Being a shill means you have no objectivity in any of these discussions. That's why most people try and stay below the radar while shilling.  Refuting your arguments is now as easy as saying: whatever, you're a shill.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 01:36:47 PM
And remember, folks, calling it 'viral marketing' does not move it away from shilling by one whit.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 01:38:44 PM
Quote from: StormBringer;285507And remember, folks, calling it 'viral marketing' does not move it away from shilling by one whit.

But it does make it something more akin to Forgespeak.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 01:38:44 PM
Quote from: Stuart;285505Being a shill means you have no objectivity in any of these discussions. That's why most people try and stay below the radar while shilling.  Refuting your arguments is now as easy as saying: whatever, you're a shill.

The ultimate crime in the twisted logic of RPG online fandom is to actually enjoy gaming and want more people to do it, I suppose. If loving D&D is wrong, I don't want to be right.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 01:40:58 PM
Quote from: Abyssal Maw;285509Eeeuuunnnhhhh

Yeah, whatever (http://www.youtube.com/watch?v=Xz7_3n7xyDg).
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 01:58:17 PM
Quote from: Abyssal Maw;285509The ultimate crime in the twisted logic of RPG online fandom is to actually enjoy gaming and want more people to do it, I suppose.
The angst you are feeling comes from the realization that people in RPG online fandom are enjoying gaming, just not as many as you wish are enjoying Your Favorite Game.
Quote from: Abyssal Maw;285509If loving D&D 4E is wrong, I don't want to be right.

Hail Xenu!
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 02:00:25 PM
Did I mention that I am playing a Pastafarian (http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster) Cleric in an OSRIC game tonight?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 02:02:56 PM
Quote from: jeff37923;285518Did I mention that I am playing a Pastafarian (http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster) Cleric in an OSRIC game tonight?

That's awesome.  With Cheese. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 02:04:03 PM
Quote from: jeff37923;285518Did I mention that I am playing a Pastafarian (http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster) Cleric in an OSRIC game tonight?
What spells did you take?  Noodly Appendage Augury? Cure Light Sauce?  Remove Meatball Curse?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 02:41:14 PM
I was thinking Cure Light Sauce, Command Meatball, and Pastafy Food and Water.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 02:55:06 PM
Quote from: jeff37923;285539I was thinking Cure Light Sauce, Command Meatball, and Pastafy Food and Water.
So, now we have five related layers dealing with pasta.  I shudder to think what these layers will look like in Sigmund's final writeup.  I will suggest that the demon Cholestor be in charge of all five, however.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 03:03:27 PM
Quote from: StormBringer;285545So, now we have five related layers dealing with pasta.  I shudder to think what these layers will look like in Sigmund's final writeup.  I will suggest that the demon Cholestor be in charge of all five, however.
That much pasta? Methinks Carbolex would be in charge.

Oooooh...demon war...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 03:04:01 PM
I'm still waiting for the apology for implying previous RPGA players preferences required "fixing."
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 03:07:14 PM
Quote from: James J Skach;285551I'm still waiting for the apology for implying previous RPGA players preferences required "fixing."

You won't get one. Those policies needed fixing bad, because it hindered us from the ability to put together tables by all but the most dedicated and pre-organized players.

TotalCon (Massachusetts) posted 73 tables of 4E this weekend by the way.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 24, 2009, 03:18:11 PM
Quote from: jeff37923;285411In its current incarnation the RPGA only supports 4E, and in that support only certain revenue generating settings in 4E as dictated by WotC.

I am very surprised that RPGA has not promoted Living Force campaign with the their Star Wars Saga ruleset.   I would have thought that a Living Star Wars campaign would be very popular.   Especially since the Saga rules seem to be very well received.

RPGA is the promotional arm of WotC and as such, it only makes sense to promote WotC products.   You don't expect GW to promote AT-43 or Warmachine at their events, so why would RPGA be any different?

What is utterly stupid however is that the RPG companies that belong to GAMA have NOT banded together and created their own RPGA to promote their games.  

Obviously RPGA works as an economic engine.   I am somewhat surprised that the Forge or IPR has not developed such an org...especially since "indie-gaming" is its own sub-culture.  


Quote from: Abyssal Maw;285416So basically you had to have a guy that was mostly dedicated to DMing, and that guy would never be allowed to play. Or we had another policy that said if you played in one adventure, you could never play in it again with a new character.  ALL THAT is gone.

THIS has been great fun.  It sounds wonky, but it works great in actual play and because the DM has so much more leverage to control the adventure, you can ask how many re-players are at the table and then tweak stuff to surprise them.  

Back in the 80s, our high school group had two factions.   One group only wanted to play "offical" stuff and one group was making shit up all the time and never relied on published games.    Since I played with both factions, I was used to re-playing and had a great time with it.

BTW, its also a fun roleplay exercise.   I am a troublesome re-player.   I am the guy whose character is "unsure" about stuff and when the party is on the right track, I enjoy playing devil's advocate for the other track.   Just lightly enough to get the others to defend their decision.

RPGA has recently put its smartest move into action.   Rewards are for DMs, not players.   Its brilliant because it moves the DM chore around the table and creates new DMs.    At the con I just attended, I heard from 3 people who never DM'd before talk about how much FUN they had running games and it was not as frightening or as hard as they imagined.   So...our hobby just got 3 new DMs and I know 2 of them have their eyes on running stuff beyond D&D in the future.  


Quote from: Stuart;285505I have a game that's half-finished... but I could probably say the same thing about 90% of the people on the site.

Screw you Stuart!   I am 80% done!  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 24, 2009, 03:30:08 PM
who ate all the pudding?
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 03:30:08 PM
Quote from: Abyssal Maw;285553You won't get one. Those policies needed fixing bad, because it hindered us from the ability to put together tables by all but the most dedicated and pre-organized players.

TotalCon (Massachusetts) posted 73 tables of 4E this weekend by the way.
See? It's objectively bad the way it was. It's the way you set up the argument - so the only answer is the one that happens to line up with your preference.

It's like...wait...you're a rules lawyer aren't you? I should have known...all this time and I should have known.

How many tables of LG were there two years ago at TotalCon? Is there a wayback machine for this stuff?

Look at all those hooks, SB - time travel, betrayal, understanding and the pain it can bring. It's a post chock full of write-up...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 03:31:41 PM
I had the doughnuts, so don't look at me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 24, 2009, 03:59:23 PM
You're a pudding head, Aos.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 04:06:21 PM
Quote from: Spinachcat;285559At the con I just attended, I heard from 3 people who never DM'd before talk about how much FUN they had running games and it was not as frightening or as hard as they imagined.   So...our hobby just got 3 new DMs and I know 2 of them have their eyes on running stuff beyond D&D in the future.  

So, those 2 used the RPGA as a springboard to find other games that weren't 4E?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 04:11:38 PM
Quote from: Spinachcat;285559RPGA has recently put its smartest move into action.   Rewards are for DMs, not players.   Its brilliant because it moves the DM chore around the table and creates new DMs.  
Well, that is common sense from an advertising point of view. You reward those players who will most likely buy the most books. With DMs, you already have someone who has to have the 3 Core Rulebooks just to run. All of the other players just need the Player's Handbook to play, and thus aren't your target audience (although the players watching the DMs get all the swag will entice them to buy into the scheme).


 
Quote from: Spinachcat;285559At the con I just attended, I heard from 3 people who never DM'd before talk about how much FUN they had running games and it was not as frightening or as hard as they imagined.   So...our hobby just got 3 new DMs and I know 2 of them have their eyes on running stuff beyond D&D in the future.  



So, those 2 used the RPGA as a springboard to find other games that weren't 4E? Success!
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 04:32:24 PM
It's nice to see we are back to "the way you play is wrong/dumb/lame/insert choice cutdown" instead of the fake "I just like it better this way" some were trying to pass off as their reasons for disliking 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 04:35:44 PM
Quote from: Abyssal Maw;285471...Says the guy who shows up in every one of these anti-4E threads who also happened to be trying to sell a game?

Shit, he doesn't even need an anti-4E thread. He'll crap on 4E just for the sake of it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 04:41:00 PM
Quote from: jeff37923;285475And yet you do do a lot of advertising...

Maybe 4E and WotC and the RPGA are more like Scientology.

We've got 4E zealots who are the converts to a system that they claim is life-changingly awesome and have an organization that both recruits and retains its converts which entices them to give money to the parent organization which encourages them to believe that they are special in order to get more reference materials which lead to an expanded knowledge of the core system which is supposed to be life-changingly awesome.

There's the "zealots" word again. Maybe we can start calling the 4E haters, who claim that OD&D was "life-changingly awesome", crusaders or something. I mean, they are born to make war against any game they find to be heterical and everyone knows there is nothing more heterical than a game labeled D&D which they don't beleive is really D&D!
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 04:41:09 PM
Quote from: James J Skach;285563Look at all those hooks, SB - time travel, betrayal, understanding and the pain it can bring. It's a post chock full of write-up...
Retconning can only be done well with the lightest and most subtle of authours.  These ham-handed efforts would require a degree of editing such that starting from scratch would be preferable.

I mean, just off the top of my head, how did the old RPGA even function without minis?  It's preposterous.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 04:49:41 PM
Quote from: CavScout;285581There's the "zealots" word again. Maybe we can start calling the 4E haters, who claim that OD&D was "life-changingly awesome", crusaders or something. I mean, they are born to make war against any game they find to be heterical and everyone knows there is nothing more heterical than a game labeled D&D which they don't beleive is really D&D!

Look CavScout, I understand that your feelings were hurt when I told you that both Abyssal Maw and Seanchai were cuter than you. I'm sorry that you are offended by that, but its true! They both are totally cuter than you are!

And they have fewer typos in their posts...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 04:50:05 PM
@CavScout:  At least Abyssal Maw is a Shill.  That's a step up from your Trolling.  He actually believes what he's saying on some level.

Also - what is "heterical"?  Spell check kicks your ass again dude. :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 04:53:34 PM
oh knows, the spelling police!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 24, 2009, 04:57:47 PM
(http://paizo.com/image/product/catalog/TSR/TSR6060_500.jpeg)

Believe it or not they still used miniatures (especially for tournaments) every once in a while, even before 3E.. but it was pretty optional.

(http://www.wideopenwest.com/~tinweasel/for_sale/g_tomb_of_spells_th.jpg)

Are we back to this?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 05:05:44 PM
Quote from: Abyssal Maw;285596Are we back to this?

No, but CavScout is still jealous of you and Seanchai being deemed cuter than he is.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 05:19:41 PM
Quote from: CavScout;285591oh knows, the spelling police!

You need to give up your fool ways and go back to school.  Get an education, make something of yourself. Playing a cartoon villain on the internet is no life for a young boy. Respect yourself and take your vitamins.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 05:20:12 PM
No dungeon furnaces on that cover. Just another example of how you we didn't need that stuff to have a tournament game back then, eh?




Really, my hearts is not in it anymore. So many posts to go before I sleep. When the kids are fast asleep after helping edit the next installment of the AP reports (I'm only 4 sessions behind - for that game!), I'll whip out...the 4e core books (get your minds out of the gutters). Then I can make fun of things that make no sense unless you take the final step and completely disconnect the abstract portion of game from any grounding in..well...anything.

If I don't fall asleep, first. The birthday tour is almost over....

Later!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 24, 2009, 05:21:34 PM
Quote from: droog;285570You're a pudding head, Aos.


statement of the obvious is obvious.


And, clearly, I am the cutest.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 05:23:03 PM
Quote from: Aos;285606statement of the obvious is obvious.


And, clearly, I am the cutest.

Yes, Aos is the cutest. That goes without saying.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 05:30:44 PM
Quote from: Stuart;285604You need to give up your fool ways and go back to school.  Get an education, make something of yourself. Playing a cartoon villain on the internet is no life for a young boy. Respect yourself and take your vitamins.

From the guy that will argue the right way, or wrong way, to play an rpg? Are you for real?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 05:35:16 PM
See what I mean about retconning?  It's a very tricky skill to master.  I wouldn't even try it, myself.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 05:48:00 PM
Quote from: CavScout;285612From the guy that will argue the right way, or wrong way, to play an rpg? Are you for real?

Nice try fool.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 24, 2009, 05:50:15 PM
Quote from: Abyssal Maw;285596(http://www.wideopenwest.com/~tinweasel/for_sale/g_tomb_of_spells_th.jpg)

Are we back to this?

Hey, I think that's the same set I shoplifted when I was 17.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 24, 2009, 05:52:19 PM
You can do anything!
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 24, 2009, 05:52:33 PM
Quote from: Aos;285606And, clearly, I am the cutest.

Maybe on the internet.

QuoteYou can do anything!

Yet I can't seem to reach through this screen and choke you!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 24, 2009, 05:54:15 PM
it's a common frustration.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 06:03:23 PM
Quote from: Stuart;285618Nice try fool.

Oh dear, someone can't take it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 06:13:18 PM
Quote from: CavScout;285626Oh dear, someone can't take it.

Hint: It's Cobra Commander.

Hey, his parents make him put a helmet on when he goes outside -- just like you! :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 06:15:57 PM
Quote from: Stuart;285634Hint: It's Cobra Commander.

Hey, his parents make him put a helmet on when he goes outside -- just like you! :)

Your desperation is intoxicating.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 06:17:34 PM
Ok, these won't make very good layers of the Abyss if you fall into his trap of sniping.  Although, I guess they might make good layers for the King of the Trolls or something.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 06:22:48 PM
@CavScout

Your "I know you are, but what am I" approach to trolling is kinda boring.  If that's your reason for being here you aren't doing a very good job.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on February 24, 2009, 06:50:06 PM
Great!,
 Now we're returning to the back & forth shit that makes any and every thread boring.

My only "vitriol" related to 4th edition D&D ?
Answer: People argue about it WAAY too much.

- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 06:51:23 PM
Quote from: Stuart;285639@CavScout

Your "I know you are, but what am I" approach to trolling is kinda boring.  If that's your reason for being here you aren't doing a very good job.

Don't get mad.

PS: Trolling someone you call a troll is simply trolling.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 24, 2009, 06:56:21 PM
Quote from: Koltar;285642Great!,
 Now we're returning to the back & forth shit that makes any and every thread boring.

You're 80 or pages late with your observation Sherlock.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 24, 2009, 07:22:16 PM
Quote from: Stuart;285156Still a feature. :)

Old editions:  Fun in figuring it out + diy quality for world-building and house-rules.

New editions: Fun in Rules Mastery and knowledge of Canon.

Both are valid - I just happen to prefer the first one.

OK, I know this was many, many posts ago but since fucking Websense has caused me to barely visit this or any other interesting site any more, I'm just now responding.


I still disagree.  Having a clear, consistent ruleset is a good thing.  Rule improvements are good things (and yes, not all improvements are grand and some attempts to improve things do inadvertently make things worse).

Just for clarity, I don't have a problem with the less rule intensive or d-i-y nature of older rulesets, just that they seem to be rather clumsy and not always very good.  And I'm talking specifically about AD&D 1e and 2e here (and OD&D, it practically makes my eyes bleed).

I still rather appreciate the BD&D rules.  They are one of the cleaner implementations (particularly Metzner's).  Likewise, I would have no problem with a new version of D&D that was a whole lot like C&C but maybe with the 4e combat and skill rules replacing C&C's combat and SEIGE rules.  I still like that style of game, too.  I just don't think its the only way to play.

And finally, in response to the last 20 pages of crap, I'll just say that I wouldn't touch shit like the RPGA with a ten-foot stripper pole.  Not what I'd want out of gaming at all.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 07:42:26 PM
Quote from: jgants;285649Just for clarity, I don't have a problem with the less rule intensive or d-i-y nature of older rulesets, just that they seem to be rather clumsy and not always very good.  And I'm talking specifically about AD&D 1e and 2e here (and OD&D, it practically makes my eyes bleed).

I still rather appreciate the BD&D rules.  They are one of the cleaner implementations (particularly Metzner's).

I agree with you on the BD&D rules - I think they're the high-water mark in terms of how the game is presented.  While I'm partial to the Moldvay edition because it's what I started with, the Mentzer edition is probably the most clean -- and the CYOA intro it included was a clever way to introduce new players to the game.

I know what you're saying about the presentation in AD&D too.  Figuring it out can be fun -- but if you want to quickly read and understand the rules the way they're presented can make that... challenging.  Every time I pick up the  those books I still find something new (I've never read them cover-to-cover). The Appendix in the back have all sorts of crazy stuff.  Did you know Rosemary was used to ward off evil spirits?

OD&D is shorter... but even less organized. :D

That's where Swords & Wizardry really does an excellent job and makes itself valuable beyond simply being a retro-clone.  It tidies up the rule presentation and makes a OD&D game that's as nicely presented as BD&D.  If you haven't seen it yet, the free download is worth a peek: http://www.swordsandwizardry.com/

One more thing -- I'm totally not kidding about a Superhero conversion of 4e.  That's not a slam either, I think it'd be very, very cool.  I was really into MSH and TMNT when I was a kid, and I think the 4e combat system would make that even more fun.  I think it's the idea of hitting enemies and knocking them back 4 squares and into walls and stuff that seems cool. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 24, 2009, 07:59:19 PM
Quote from: CavScout;285645You're 80 or pages late with your observation Sherlock.

He's been eating paste for the last 79 pages.
MMMMM.....yummy, yummy paste.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:13:11 PM
Quote from: Spinachcat;285353There is NOTHING on earth that is "convenient or attractive to everyone"

Even free porn.  
 




People who don't find free porn attractive are irrelevant.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:18:23 PM
Quote from: CavScout;285426If you want to cyber with him, use PMs. Otherwise, it's open game for comments.

Lol, good one CS. I had to chuckle, sorry Jeff :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 24, 2009, 08:20:44 PM
Quote from: Sigmund;285659People who don't find free porn attractive are irrelevant.

If free porn existed when I was a teenager, I would have never found out about D&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 24, 2009, 08:26:04 PM
Quote from: Sigmund;285659People who don't find free porn attractive are irrelevant.
That is why they need to join the Real Porn Gratis Association.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:32:35 PM
Quote from: StormBringer;285490237 to go!  I expect this level will be some kind of hub, with directions to a bunch of other levels.

I'm thinking it will serve well as a back-door access to the Hells, so our stalwart, properly subservient demon hordes can kick some pussyshit devil ass without being unduly inconvenienced by long and complicated interdimensional travel.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:36:24 PM
Quote from: KenHR;285491Hehehe...Jeff said "do do" in post 752.

...

...

Sorry, just trying to help reach our goal.

That will be the Layer of Porta-John refuse containment, ruled by our newest lower management, Cavscout.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 24, 2009, 08:37:47 PM
Quote from: Aos;285658He's been eating paste for the last 79 pages.
MMMMM.....yummy, yummy paste.

"Nobody can swallow paste like I can!"

Author?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 24, 2009, 08:38:19 PM
Well, frankly I'm rather astounded that you're all still arguing. Search through the thread, and you'll see I've addressed every salient point in regards to the discussion at hand. Really, nothing further need be said.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:40:36 PM
Quote from: jeff37923;285539I was thinking Cure Light Sauce, Command Meatball, and Pastafy Food and Water.

That is awesome. I want one of those FSM bumper thingies btw.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:45:39 PM
Quote from: StormBringer;285545So, now we have five related layers dealing with pasta.  I shudder to think what these layers will look like in Sigmund's final writeup.  I will suggest that the demon Cholestor be in charge of all five, however.

Done. These five layers are the Layers of Acid Indigestion, ruled by the great Demon Lord Cholestor on behalf of the almighty FSM (it's kinda like his vacation home when he's in the mood to go slumming). Through his mighty servant Cholestor the great FSM grants Pastafarian priests great divine powers, and the ability to eat spaghetti with a spoon. The Pastafarian weapon of choice is the Holy Parmesan Sprinkler.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:46:55 PM
Quote from: James J Skach;285550That much pasta? Methinks Carbolex would be in charge.

Oooooh...demon war...

Naw, Carbolex only rules the top pasta layer for Cholestor.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 24, 2009, 08:54:39 PM
Quote from: Aos;285667Well, frankly I'm rather astounded that you're all still arguing. Search through the thread, and you'll see I've addressed every salient point in regards to the discussion at hand. Really, nothing further need be said.

Which is why we're continuing to strenuously and emphatically say nothing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 10:52:38 PM
QuoteD&D 4e PHB p.65

Rune of Peace - Cleric Attack 5
You smash your weapon into your foe, leaving behind a glowing rune that prevents your foe from making attacks.
...
Hit: 1[W]+Strength modifier damage, and the target cannot attack (save ends).
Sounds awesome. No shit. I'm not being facetious.

Problem is, it continues...
QuoteMiss: The target cannot attack you until the end of your next turn.
Now, in some ways it's a bad example, because it's "Prayer" which is, effectively, a Clerical spell in previous editions. And in previous editions you had saving throws that could negate a part or all of an attack. In fact, it's accounted for in the above, if you'll note, that on a hit, the save ends.

So what is a miss? Do you not actually smash your weapon but somehow leave the brand - but only faintly enough that it keeps you from being attacked but everyone else is fair game?

As I said, it's not the best example because you have the possibility of magic and that always included the saving throw in the old editions. So, I look for something in the good ol' fighter. Maybe something high level...
QuoteD&D 4e PHB p.77

Reaping Strike  - Fighter Attack 1
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
...
Hit: 1[W]+Strength modifier damage.
Nice; it's like the descriptions I've been doing with my kids (http://www.d20haven.com/forums/viewtopic.php?f=8&t=153) in their initial D&D jaunts (http://www.d20haven.com/forums/viewtopic.php?f=6&t=61).
But then...
QuoteMiss: Half strength modifier damage, If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
On the surface, it's the disconnect. What does "miss" mean in this case? Look at the description of the power - did your "miss" actually mean that one or two of your many "wicked jabs and small cutting blows" "slip through" as opposed to every one of them?

It's not that you're unsuccessful, you're successful to a greater or lesser extent. And this is a first level fighter "exploit."

Why do this? Why make "exploits" and "prayers" and "spells"? Balance, kids. Everyone can do everything all the time and nobody feels cheated. Ain't it great?

Hit me with your best writeup sigmund - this post took time...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 24, 2009, 11:13:32 PM
I don't think it sounds "awesome"... but otherwise it sounds ok for the genre.   The only problem is the one D&D has always had: calling it "rolling to hit" and "hit points" when being hit with an AXE would pretty much mean you are finished fighting and/or living (or at least you'd be noticeably injured).  Instead you getting characters being "hit" with swords, axes, giants clubs, etc... and they keep on going like they didn't even notice.  :)

You could say hit points ALL skill, luck and stamina -- but the problem is touch-attacks and attacks that include save vs. poison etc.  Wouldn't you use up your hit points getting out of the way of a giant scorpion putting its stinger in you just as much as someone putting a spear through you?

So at some point you do need to just forget about the realism and accept the abstraction of the game.  4e just uses more super-powered descriptions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:35:08 PM
You know where 4E would work as a ruleset? If someone revived Blood Bowl or Space Hulk from the dead, the 4E rules would great for either of those games.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:37:17 PM
Quote from: Sigmund;285668That is awesome. I want one of those FSM bumper thingies btw.

The DM wants me to write up the Flying Spaghetti Monster now in Deities & Demigods style since we had a half-hour arguement during the game about what alignment pasta and meatballs would be.

And this is one of the aspects of Old School gaming that I enjoy. In Old School games there was an unspoken permission and acceptance to be silly if you wanted to because it made the game more enjoyable. You don't see that much in 4E, if at all.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 24, 2009, 11:50:40 PM
Quote from: jeff37923;285698The DM wants me to write up the Flying Spaghetti Monster now in Deities & Demigods style since we had a half-hour arguement during the game about what alignment pasta and meatballs would be.

And this is one of the aspects of Old School gaming that I enjoy. In Old School games there was an unspoken permission and acceptance to be silly if you wanted to because it made the game more enjoyable. You don't see that much in 4E, if at all.
Meatball are Chaotic Tasty.

Pasta is hard to say. I mean it runs the gamut from the Lawful Bland of uncooked spaghetti to the Chaotic Bland of al dente fettuccini.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 24, 2009, 11:54:59 PM
Quote from: jgants;285649I still disagree.  Having a clear, consistent ruleset is a good thing.  Rule improvements are good things (and yes, not all improvements are grand and some attempts to improve things do inadvertently make things worse).

Just for clarity, I don't have a problem with the less rule intensive or d-i-y nature of older rulesets, just that they seem to be rather clumsy and not always very good.  And I'm talking specifically about AD&D 1e and 2e here (and OD&D, it practically makes my eyes bleed).

I still rather appreciate the BD&D rules.  They are one of the cleaner implementations (particularly Metzner's).  Likewise, I would have no problem with a new version of D&D that was a whole lot like C&C but maybe with the 4e combat and skill rules replacing C&C's combat and SEIGE rules.  I still like that style of game, too.  I just don't think its the only way to play.

Quote from: Stuart;285652I agree with you on the BD&D rules - I think they're the high-water mark in terms of how the game is presented.  While I'm partial to the Moldvay edition because it's what I started with, the Mentzer edition is probably the most clean -- and the CYOA intro it included was a clever way to introduce new players to the game.

I know what you're saying about the presentation in AD&D too.  Figuring it out can be fun -- but if you want to quickly read and understand the rules the way they're presented can make that... challenging.  Every time I pick up the  those books I still find something new (I've never read them cover-to-cover). The Appendix in the back have all sorts of crazy stuff.  Did you know Rosemary was used to ward off evil spirits?

I'm looking back at a lot of the earlier editions of D&D again since we are playing a retro-clone now. I had never looked at 0D&D before (I came into the hobby with Moldvay B/X) and its a mess to read, I don't think Swords & Wizardry is much better unfortunately (although I'll agree it is cleaned up). There are ways that AD&D and AD&D2 handled things that aren't better in OSRIC. They are still playable, but you can tell that they could be done better.

Hell, Mutant Future is post-apocalyptic Basic D&D and it works where the 1st Edition Gamma World is barely usable as a game system in comparison.

Not everything old is seen as an improvement to me. My personal tastes are running to Basic and 3.x edition D&D with Labyrinth Lord as a good retro-clone.

Yet 4E still just isn't appealing to me because it just doesn't give me what I'm looking for or willing to spend money on. So just because its the most new doesn't mean it is better than what came before, either.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 25, 2009, 12:01:21 AM
Quote from: Stuart;285692I don't think it sounds "awesome"...
That's just because you're trying to sell your own game.

Quote from: Stuart;285692but otherwise it sounds ok for the genre.   The only problem is the one D&D has always had: calling it "rolling to hit" and "hit points" when being hit with an AXE would pretty much mean you are finished fighting and/or living (or at least you'd be noticeably injured).  Instead you getting characters being "hit" with swords, axes, giants clubs, etc... and they keep on going like they didn't even notice.  :)

You could say hit points ALL skill, luck and stamina -- but the problem is touch-attacks and attacks that include save vs. poison etc.  Wouldn't you use up your hit points getting out of the way of a giant scorpion putting its stinger in you just as much as someone putting a spear through you?

So at some point you do need to just forget about the realism and accept the abstraction of the game.  4e just uses more super-powered descriptions.
Nope. This is where I part ways with a bunch of folks, though. And this is why I don't care if anyone agrees with me or not because it's my take on it - not some objective reality. That is, for me this is the point at which my suspension breaks.

Now, in general, I don't walk around announcing to people why I don't play 4e (much). Instead, I usually go about my business and play what I want and write about it. My only beef, in reality, with AM is that his hard-on for 4e has cost me a fun little 1e game he was running - but I'm a selfish bastard, anyway.

It's been a few posts, but IIRC, I only jumped in this thread, initially, to respond to some "zealotry" (that ought to send CS into a tizzy). But now there's a challenge on the table...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Captain Rufus on February 25, 2009, 03:26:39 AM
So reading through the RPGA is there to soley support D&D and the people with bad enough taste to enjoy D&D.

Ok, fair enough.

But why call it the RPGA?  Its sort of.. false.  It should be the DDA since its all about D&D and only promoting D&D, a game that doesn't really need any promoting in its niche, and its sure as fuck not doing much to make RPGs look better to non dorks or anything.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 25, 2009, 09:08:38 AM
Quote from: Stuart;285652IOne more thing -- I'm totally not kidding about a Superhero conversion of 4e.  That's not a slam either, I think it'd be very, very cool.

When you frame it with "4E is not real D&D (http://www.therpgsite.com/showpost.php?p=285356&postcount=44)" then yes it is a slam. Why be such a pussy about it?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 25, 2009, 10:04:22 AM
Quote from: CavScout;285727When you frame it with "4E is not real D&D (http://www.therpgsite.com/showpost.php?p=285356&postcount=44)" then yes it is a slam. Why be such a pussy about it?

Read a book.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 25, 2009, 10:47:11 AM
Quote from: Stuart;285739Read a book.

Your fiction is so much better.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 25, 2009, 11:01:00 AM
My taste is bad enough to enjoy D&D; I also enjoy boobs... and paste.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 25, 2009, 12:27:29 PM
Quote from: Captain Rufus;285715So reading through the RPGA is there to soley support D&D and the people with bad enough taste to enjoy D&D.

Ok, fair enough.

But why call it the RPGA?  Its sort of.. false.  It should be the DDA since its all about D&D and only promoting D&D, a game that doesn't really need any promoting in its niche, and its sure as fuck not doing much to make RPGs look better to non dorks or anything.

The RPGA used to be much larger in scope and more inclusive of games it supported. Polyhedron was the magazine of the RPGA and you could find articles and adventures for every game that was currently in print in it. As a one-stop shopping magazine for general interest gaming, it was great.

Once a promotional tool for role-playing games, the RPGA is now a marketting tool for WotC, it is just that the value of the marketting tool is in the past history of the RPGA when it was a ganeral gaming support group. So it is in WotC's best marketting interest to be disingenuous about the RPGA's current true nature.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 25, 2009, 12:52:39 PM
Quote from: jeff37923;285762Once a promotional tool for role-playing games, the RPGA is now a marketting tool for WotC, it is just that the value of the marketting tool is in the past history of the RPGA when it was a ganeral gaming support group. So it is in WotC's best marketting interest to be disingenuous about the RPGA's current true nature.
I'd go one further - WotC has the same view as Abby. That is, they have every reason to call it the RPGA even if it's only a D&D thing - because that's the only RPG that has any relevance; in their view.

So there is nothing disingenuous about it. And if you ask about it, you'll probably get a running count of the tables of 4e LFR at ConX in Springfield coming next month - and, of course, an invitation because this game Roxx!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 25, 2009, 01:19:00 PM
Quote from: jeff37923;285698In Old School games there was an unspoken permission and acceptance to be silly if you wanted to because it made the game more enjoyable. You don't see that much in 4E, if at all.

Before the retro-clone revival, I have not seen that "permission to be silly" since AD&D 1e.   It's one of the main reasons I leapt into Tunnels & Trolls during the 3.x years.   D&D play became more rigid when the "official" settings became splatbook heavy in 2e...and became insanely worse in 3e.  

Personally, I find my D&D 4e experience very akin to AD&D 2e.   Not as fluid as Classic D&D, but far more than I was able to achieve with 3e.

Please post your Flying Spaghettti Monster stats!  


Quote from: James J Skach;285688Why do this? Why make "exploits" and "prayers" and "spells"? Balance, kids. Everyone can do everything all the time and nobody feels cheated. Ain't it great?

It is great...for sales and marketing...because the 4e meme of "everyone is awesome" is what the vast majority of players want.   As a for-profit company, doing what the majority of customers want is just smart business.


Quote from: jeff37923;285697You know where 4E would work as a ruleset? If someone revived Blood Bowl or Space Hulk from the dead, the 4E rules would great for either of those games.

Fuck yeah!


Quote from: jeff37923;285703Hell, Mutant Future is post-apocalyptic Basic D&D and it works where the 1st Edition Gamma World is barely usable as a game system in comparison.

GW 1e has always worked for me!   I have run several campaigns and many dozens of one-shots with zero problems.


Quote from: Captain Rufus;285715But why call it the RPGA?  Its sort of.. false.  It should be the DDA since its all about D&D and only promoting D&D, a game that doesn't really need any promoting in its niche, and its sure as fuck not doing much to make RPGs look better to non dorks or anything.

The current version of D&D is the default definition of "roleplaying gaming" because D&D always owns the massive control of the market.   Since TSR set up RPGA, it gives them the power to continue D&D dominance.


Quote from: Aos;285747My taste is bad enough to enjoy D&D; I also enjoy boobs... and paste.

Replace "paste" with "pasta" and I am totally on board with Aos!
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 25, 2009, 01:37:27 PM
Quote from: Spinachcat;285770Please post your Flying Spaghettti Monster stats!  

You have my promise on that.

Quote from: Spinachcat;285770GW 1e has always worked for me!   I have run several campaigns and many dozens of one-shots with zero problems.

I haven't had any insurmountable problems with it either, but then again, I grew up with it alongside AD&D. The thing is, judging some of the Old School games alongside current games, you can tell where they fall flat. GW 1e is incredibly bare bones as a game, and I'd dare say that if you had never played a RPG in your life and just picked it up then you'd have a tough time figuring out how to play.

My point is that not all Old School games are still considered as awesome to Old Schoolers as people want you to think.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 25, 2009, 02:32:22 PM
Quote from: jeff37923;285772My point is that not all Old School games are still considered as awesome to Old Schoolers as people want you to think.
Absolutely.  I downloaded the OD&D three book set the other day for a larf.  My eyes almost immediately started bleeding.  Tiny format, rules scattered all over the place, bad formatting...  Ouch.

That said, it is clearly a labour of love.  They didn't have our fancy-schmancy computers with word processors that point out your spelling errors, and keep everything laid out nicely for you.  The rules are solid, but sparse.  A fantastic book, and a wonderful piece of history, but I am not sure I would want to play anything with it.  There is no doubt it was designed as a framework only, to be fleshed out by individual groups.

I have GW 3rd Edition, I believe, the one with the cybercat thing on the box.  That was pretty well organized, and I doubt versions earlier than that could be called cleaner, but I have yet to see those.  Same things generally apply; I am not convinced I would want to try to run a game with the earlier editions.

There is certainly a rough charm to those very early games, and I have no doubts that people are still using them and having immense fun.  It is a bit more work than I would care to put into it, and by no means does it put me into a drooling stupor just thinking about it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on February 25, 2009, 05:31:10 PM
Quote from: Aos;285747My taste is bad enough to enjoy D&D; I also enjoy boobs... and paste.

:boobies:
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 25, 2009, 06:52:33 PM
Quote from: Spinachcat;285770It is great...for sales and marketing...because the 4e meme of "everyone is awesome" is what the vast majority of players want.   As a for-profit company, doing what the majority of customers want is just smart business.

Exactly.  A lot of people really love playing competant characters who are more powerful than the average joe.  I'm not sure why that is hard to understand.  Even the less-than-brilliant Seimbieda figured that out decades ago.

There are basically 2 sets of people who don't like the new power level:
     The first is made up of people who think it is more fun to start the PCs off as pathetic losers who ever so slowly work their way up.  They like every fantasy game to be about a bunch of lowly peasants with one or two minor powers, and every sci-fi game should be about a bunch of poor traders operating out of a shithole of an old cargo freighter.  I don't dispute this style of play can be fun.  I, personally, had enough of this in the 80s and 90s to last a lifetime.  I no longer desire the slow buildup to fun.  I'd just as soon have it now, thanks.  If the game doesn't emulate the action/adventure style of tv, movies, or comic books, I'm simply not interested.

     The second is made up of people who liked playing multi-classed wizards because they were special little snowflakes who were leaps and bounds more powerful than everyone else.  They were powergaming wonks.  For all the talk about the Munchkinism of 4e, a lot of those making the comments (though not necessarily on this thread) are true Munchkins who are pissed off they can't min-max over everyone else any more.  It's not powergaming if everyone is powerful.  I have no sympathy for the people who fall into this category.

Quote from: StormBringer;285786I have GW 3rd Edition, I believe, the one with the cybercat thing on the box.  That was pretty well organized, and I doubt versions earlier than that could be called cleaner, but I have yet to see those.  Same things generally apply; I am not convinced I would want to try to run a game with the earlier editions.

Surely, you jest.  GW 3 does indeed have an awesome cover.  But it is also a mess.  It contains references to 2nd edition stuff all over the place without giving you the info its referring to.  Hell, it had two supplement books for crap they forgot to add in the main book - including an 18 page rules supplement book that contained a lot of key stuff they forgot to put in the main book (like, say, weapon and equipment prices).  And the skill list is inexplicitly placed as the final page of the monster book.

Now, if it had been edited better (at all?) then I might be able to agree with you.  If it weren't for all the missing crap, the layout would have been pretty good.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 25, 2009, 07:30:18 PM
Quote from: jgants;285825There are basically 2 sets of people who don't like the new power level...

I think it's more than just that.

I was talking with a friend about this the other day.  He's a big 4e fan and we were discussing our different tastes in TV, movies, etc.

We both think it's all about the sort of fantasy media (books, TV, movies, etc) that you like. I don't watch anime (except Akira and Vampire Hunter D), and I don't play videogames (except for Mario Kart / Party), and I stopped reading comics quite a while ago.  I don't think I've seen a single "Wuxia" movie either. So for me, I don't really relate to "High Powered Fantasy" because it's sort of a genre I'm not familiar with.  If I'd played Final Fantasy, World of Warcraft, seen Crouching Tiger, Hidden Dragon, or Avatar the Last Airbender -- maybe High Powered Fantasy would appeal?  I don't know.

He's a big gamer and plays lots of MMORPGs, and really enjoys Naruto (he says if you give it a chance it's really good), and 101 other anime that I've never heard of before.

All the books, movies, or whatever else that I'm familiar with and would be inspirational for a fantasy RPG -- it's at a much lower power level.  The exception would the superhero genre... which is where I've said a few time I find the 4e system kind of appealing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 25, 2009, 07:34:33 PM
Actually, in 4E, a party comprised of mostly wizards can still rock the cabash with thier stuns and save-penalizing orbs. You will still need to beat the crap out of anything you stun but after a single demonstration, any opponent (solos or elites) that thought he can go it alone will start surrounding himself with protection in the form of others. Of course, this tactic was probably nerfed by now, but as the saying goes, the more things change...

As for 4E being high-powered, give me a break. Between monsters simply being better than the PCs (e.g. the Skeleton Archer's prime shot versus the warlock's) and the lack of campaign-scale altering magic (e.g. Planar Binding, the army-destroying Sleep and Cloudkill), the game is by far the most grounded version of D&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 25, 2009, 07:41:56 PM
Quote from: jgants;285825Surely, you jest.  GW 3 does indeed have an awesome cover.  But it is also a mess.  It contains references to 2nd edition stuff all over the place without giving you the info its referring to.  Hell, it had two supplement books for crap they forgot to add in the main book - including an 18 page rules supplement book that contained a lot of key stuff they forgot to put in the main book (like, say, weapon and equipment prices).  And the skill list is inexplicitly placed as the final page of the monster book.

Now, if it had been edited better (at all?) then I might be able to agree with you.  If it weren't for all the missing crap, the layout would have been pretty good.
See what happens when I spout off without checking my books?  :)

I have GW 2nd edition.  It is not terribly well organized, to be sure.  You can see they designed it as a supplement for AD&D, because the parts they didn't really touch on are things you would expect a veteran AD&D player to know, or look up in the PHB.  The equipment lists, for example, which are at the end of the reference book.  Mine appear to have been torn out for use, and lost at some point in the intervening decades.  I recall them being about as extensive as the lists in the B/X books, however.

Using them cold?  Likely quite difficult.  Using them after gaining familiarity with AD&D?  Not so bad.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 01:38:32 AM
Quote from: jgants;285825The first is made up of people who think it is more fun to start the PCs off as pathetic losers who ever so slowly work their way up.  They like every fantasy game to be about a bunch of lowly peasants with one or two minor powers, and every sci-fi game should be about a bunch of poor traders operating out of a shithole of an old cargo freighter.  I don't dispute this style of play can be fun.  I, personally, had enough of this in the 80s and 90s to last a lifetime.  I no longer desire the slow buildup to fun.  I'd just as soon have it now, thanks.  If the game doesn't emulate the action/adventure style of tv, movies, or comic books, I'm simply not interested.
Yeah, see - no vitriol there, right? I mean, starting off at, say, AD&D first level means the character is a "pathetic loser."

And see how the lower levels are, by definition, not fun? See how you have to get through them on your way through the "buildup to fun." Perhaps you miss the point that the people who don't prefer to play uber-powerful-over-the-top-anime-influenced-cinematic characters from the start are already having fun with their "pathetic loser" characters.

But that fun is so last century.

Now me? I think you're off a bit on this rant, jg. Without the disdain for the people who prefer things that you don't, it's not a bad assessment, though. But it's that disdain for the opposite preference that always leads to the flames.

C'mon people - we've got work to do here. Roll up your sleeves and get to it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 01:41:52 AM
Quote from: DeadUematsu;285833As for 4E being high-powered, give me a break. Between monsters simply being better than the PCs (e.g. the Skeleton Archer's prime shot versus the warlock's) and the lack of campaign-scale altering magic (e.g. Planar Binding, the army-destroying Sleep and Cloudkill), the game is by far the most grounded version of D&D.
It is high powered - it's just that everything is high powered. My god, it took forever to get through a small battle at first or second level. I think it was as crazy as our 17th level characters going up against the Green Dragon and his mole men slaves tonight.

Yeah, that's right AM - I was playing tonight! I came out of my hidey hole...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 07:56:31 AM
Quote from: DeadUematsu;285833As for 4E being high-powered, give me a break. Between monsters simply being better than the PCs (e.g. the Skeleton Archer's prime shot versus the warlock's) and the lack of campaign-scale altering magic (e.g. Planar Binding, the army-destroying Sleep and Cloudkill), the game is by far the most grounded version of D&D.

IIRC, you are wrong here.

First, monsters, even those who have class levels, have fewer powers than the player characters. The monsters are nerfed on a level to level comparison between them and the PCs.

Second, your definition of "grounded" is just doublespeak for bland balance. The spell Sleep is not army-destroying unless you have an army of kobolds trying to have a stand-up fight (which isn't in the kobold's best interest, ever). Cloudkill has a movement rate of 10' per round, so it is easy to avoid unless your opponents are in an enclosed area or just plain stupid. Planar Binding requires set up and the casting of other spells to even be effective.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 08:00:05 AM
Quote from: DeadUematsu;285833As for 4E being high-powered, give me a break.

numbers don't lie-

(http://www.hackslash.net/wp-content/uploads/2008/06/fighter_graph1.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 26, 2009, 08:37:34 AM
Quote from: James J Skach;285855Yeah, see - no vitriol there, right? I mean, starting off at, say, AD&D first level means the character is a "pathetic loser."

And see how the lower levels are, by definition, not fun? See how you have to get through them on your way through the "buildup to fun." Perhaps you miss the point that the people who don't prefer to play uber-powerful-over-the-top-anime-influenced-cinematic characters from the start are already having fun with their "pathetic loser" characters.

But that fun is so last century.

Now me? I think you're off a bit on this rant, jg. Without the disdain for the people who prefer things that you don't, it's not a bad assessment, though. But it's that disdain for the opposite preference that always leads to the flames.

C'mon people - we've got work to do here. Roll up your sleeves and get to it.

I thought the thread was supposed to be about crazy rants full of vitriol.  :confused:


In any event, I don't doubt some people like the lower-powered style of gaming.  My question is, if that's what you like, why are you playing D&D?

If I wanted to play a semi-realistic, lower-powered fantasy game, I'd go with Warhammer Fantasy or Runequest or even GURPS.  Because the D&D power curve makes that kind of game not work after a while anyways.

The problem of the power curve was that you do indeed start off too weak at level 1, eventually get to a "low-powered, but competant" stage (the point at which those other games usually start you off), get progressively more powerful, then end up as demi-gods if you are a spell caster (non-spell casters tend to not advance nearly as much).

4e just reformed the curve to cut out the dull levels (1 & 2) and prevent the game from getting too powerful at the high levels.

I'm still not really sure why its considered over-the-top anime style.  Honestly.  The characters and their powers really aren't that flashy.  The marital powers seem pretty grounded to me, and the spell casting powers seem no less outrageous for the most part than the spells of past editions.  I mean, yes the game focuses on emulatation instead of simulation now, but while that may make it a little less "realistic", it doesn't really make it over-the-top anime style.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 08:49:30 AM
Quote from: jgants;285885In any event, I don't doubt some people like the lower-powered style of gaming.  My question is, if that's what you like, why are you playing D&D?

Because it doesn't remain low-powered, your low-powered character can advance in levels until he is high-powered (should he survive). Starting at mid-level and getting to high-level isn't as difficult and requires less playing skill than starting at low-level and getting to high-level

4E starts you out at mid-level with copious hit points and healing surges. So playing at those low levels isn't as challenging as it was in previous versions of D&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 26, 2009, 08:55:43 AM
Quote from: jgants;2858854e just reformed the curve to cut out the dull levels (1 & 2) and prevent the game from getting too powerful at the high levels.

And in the process made the low level style of play impossible. People who did not like low level play in previous editions could simply start their campaigns at a higher level. This allowed the game system to accommodate BOTH players who like low level play and those who don't. 4e only accommodates those who did not like low level play. This is an example of what I mean when I say 4e is a narrower game in the the play styles it accommodates.

QuoteI'm still not really sure why its considered over-the-top anime style.  Honestly.  The characters and their powers really aren't that flashy.

Compared to the type of "powers" non-magical characters have in the types of fantasy stories I enjoy, many of the powers seem very flashy powers to me -- like the stuff in anime. For example, powers that work against monsters that common sense says they would not work against (e.g. tripping gelatinous cubes) or just do not map to reality well (a second mark automatically nullifies the first) seem to be flashy magical powers to me as I can't imagine a realistic way these powers would would work as described.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 09:10:30 AM
Quote from: jgants;285885I'm still not really sure why its considered over-the-top anime style.

We killed a large black dragon with a 1st level party.  If you can do that at 1st level, what do you do for an encore?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 09:21:29 AM
Quote from: jgants;285885The marital powers seem pretty grounded to me

Clearly, I need to take a closer look at 4e. :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 10:06:29 AM
Quote from: mhensley;285873numbers don't lie-

(http://www.hackslash.net/wp-content/uploads/2008/06/fighter_graph1.jpg)

That's because you used minions, where 4 equal a single monster (and keep in mind the 'monster economy of 4e is different across editions.. just as CR's are different from AD&D encounter numbers). So if you divide that number by 4, OR use a standard 1st level goblin warrior, you then get a number between AD&D1 and AD&D2.

In other news, your numbers lied.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:06:32 AM
Quote from: jgants;285885I thought the thread was supposed to be about crazy rants full of vitriol.  :confused:
j, j, j...of course it is. But when someone does the same as you, only with the opposite point of view, it's suddenly an all out assault on 4e that requires a manning of he battlements. That was my not so well-formed point.

Quote from: jgants;285885In any event, I don't doubt some people like the lower-powered style of gaming.  My question is, if that's what you like, why are you playing D&D?
Because even in 3.x you can get that feel. Now, I'll tell you that the high level campaign we just finished was anything but. However, I'm running my kids through 3.x KotB, and two of the characters have died (the two that were run by kids who can no longer play with us) by the Hobgoblins. About the only thing that's really noticeable, to me, is the sorcerer has more spells at his disposal - which, if I had more time, might have altered.

And 1e - that's not nearly as powerful....

Quote from: jgants;285885If I wanted to play a semi-realistic, lower-powered fantasy game, I'd go with Warhammer Fantasy or Runequest or even GURPS.  Because the D&D power curve makes that kind of game not work after a while anyways.
This is true - but the point is not to play it all the time every session and keep the character down - it's to improve so that by 17th level we're watching a room light up with Meteor Swarm and we're god damn excited about it.

Quote from: jgants;285885The problem of the power curve was that you do indeed start off too weak at level 1, eventually get to a "low-powered, but competant" stage (the point at which those other games usually start you off), get progressively more powerful, then end up as demi-gods if you are a spell caster (non-spell casters tend to not advance nearly as much).
Right - almost the exact advancement I like. I like every aspect of it, and I prefer to try to run through it with one character to see how that specific individual handles that kind of power.

Quote from: jgants;2858854e just reformed the curve to cut out the dull levels (1 & 2) and prevent the game from getting too powerful at the high levels.
See - those are value judgments (though the second might be objectively reached if you did an analysis of power versus...?). You think those levels are dull. I can promise you that my wife's character, who was just saved from the Hobgoblins by my kids' characters, was loving the feeling of being scared. After they scooted out of the valley and were getting to the road, the random-encounter Griffons that appeared overhead had her scared silly. And she loved it.

And that was her very first RPG experience, ever. Perhaps we just get jaded over time? Who knows. But to call those levels dull is a (perfectly valid) personal opinion that informs your like (or dislike, as the case may be), of the latest edition.

Quote from: jgants;285885I'm still not really sure why its considered over-the-top anime style.  Honestly.  The characters and their powers really aren't that flashy.  The marital powers seem pretty grounded to me, and the spell casting powers seem no less outrageous for the most part than the spells of past editions.  I mean, yes the game focuses on emulatation instead of simulation now, but while that may make it a little less "realistic", it doesn't really make it over-the-top anime style.
Well, that's all just my take on it. When I see "exploits" that still do damage after "missing," I'm a bit put off. When a magic user can cast Magic Missile at will, I'm a bit put off. I don't have my books with me, but I could list the other "powers" that seemed to push it over the top that, combined with things like "Dragonborn" and "Tiefling" make it seem that way, to me.

But, I forget who said it in this thread, but I came the same conclusion a long time ago in a thread here (where I was called racist!) that this view will, IMHO, depend heavily on your set of influences.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:08:44 AM
Quote from: jeff37923;2858874E starts you out at mid-level with copious hit points and healing surges. So playing at those low levels isn't as challenging as it was in previous versions of D&D.
I don't disagree that it appears to start you out higher. But, in fairness, I have to say that in play it can be just as challenging. Which is why I say everything is powered-up.

At least, that's how it has felt to date. We play, again, in a couple of weeks, so we'll see...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 10:11:52 AM
Quote from: Abyssal Maw;285907That's because you used minions, where 4 equal a single monster (and keep in mind the 'monster economy of 4e is different across editions.. just as CR's are different from AD&D encounter numbers). So if you divide that number by 4, OR use a standard 1st level goblin warrior, you then get a number between AD&D1 and AD&D2.

In other news, your numbers lied.

So you're saying that 4E goblins are weaker in comparison to player characters than in previous editions. In other words, the monsters are nerfed.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 10:13:35 AM
Quote from: James J Skach;285908But, I forget who said it in this thread, but I came the same conclusion a long time ago in a thread here (where I was called racist!) that this view will, IMHO, depend heavily on your set of influences.

*raises hand* :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 10:15:05 AM
Quote from: James J Skach;285908Well, that's all just my take on it. When I see "exploits" that still do damage after "missing," I'm a bit put off. When a magic user can cast Magic Missile at will, I'm a bit put off. I don't have my books with me, but I could list the other "powers" that seemed to push it over the top that, combined with things like "Dragonborn" and "Tiefling" make it seem that way, to me.


Dragon breath damages you whether you make your save or not in 3e. It sometimes does half damage. or 25% damage.

Any 3e Wizard with a wand could pretty much cast a magic missile at will. Although you didn't have to roll for the hitting, so much.

Dragonborn have existed since Races of the Dragon in D&D3e, Tieflings have existed since AD&D2e.

I don't see the controversy, I guess.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:17:52 AM
Quote from: Abyssal Maw;285907That's because you used minions, where 4 equal a single monster (and keep in mind the 'monster economy of 4e is different across editions.. just as CR's are different from AD&D encounter numbers). So if you divide that number by 4, OR use a standard 1st level goblin warrior, you then get a number between AD&D1 and AD&D2.
Explain for your audience (as you've defined them) how a minion is different and why "4 equal a single monster."
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:21:52 AM
Quote from: Abyssal Maw;285912Dragon breath damages you whether you make your save or not in 3e. It sometimes does half damage. or 25% damage.
So now my first level fighter has an "exploit" that works the same as magical dragon breath? Cool!

Go back and read the 1e DMG about saving throws, AM. I know you know it. You're being a bit disingenuous. The point is, in all of those cases the attempt is a "hit" not a "miss."

Quote from: jgants;285885Any 3e Wizard with a wand could pretty much cast a magic missile at will. Although you didn't have to roll for the hitting, so much.
See that little bolded part - makes a difference to some.

Quote from: jgants;285885Dragonborn have existed since Races of the Dragon in D&D3e, Tieflings have existed since AD&D2e.
And now they are core! Yay!

Quote from: jgants;285885I don't see the controversy, I guess.
Controversy? Who said anything about controversy. The question was how it could even be seen as over the top or anime. I gave my reasons why it seems that way to me. If you can't even see how to some folks it might seem that way, like I can see how to some folks it wouldn't, I'm sorry...for you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:27:14 AM
And just a note about the first thing: I actually think one of teh changes they made in 4e - the way these are now attacks against a defense other than AC - is a smart move. I don't necessarily agree with its reach or details (I'm not familiar enough with all the rules to say one way or the other), but I think it's on par with flipping the AC rules and using the BAB.

It's a further move to a universal approach - I hesitate even using the word "mechanic." It take the idea of Saving Throw and implements it, IMHO, in a way more consistent with the approach throughout the rest of the game...

See - there are things I like about 4e; imagine that!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 10:30:29 AM
Quote from: jeff37923;285910So you're saying that 4E goblins are weaker in comparison to player characters than in previous editions. In other words, the monsters are nerfed.

I'm saying it depends on the goblin. There are already around 80 goblin variants in the DDI Compendium. Let's just talk about the standards, though.

Cutters are very weak- theyre minions. They aren't well armored. They have 1 hit point. and carry only a rusty short sword.

QuoteGoblin Cutter
Small natural humanoid
Initiative +3 Senses Perception +1; low-light vision
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6

A 1st level goblin warrior has 29 hit points, though.
QuoteGoblin Warrior
Small natural humanoid
Initiative +5 Senses Perception +1; low-light vision
HP 29; Bloodied 14
AC 17; Fortitude 13, Reflex 15, Will 12
Speed 6

There's also a Goblin Blackblade- kind of a sneaky rogue version.. he can do extra damage when he has combat advantage- so he jumps out of the shadows and attacks someone. He can also do some shifty tactics by slipping into a spot occupied by any fellow goblin of his level or lower, so he can slide through a formation and backstab.
 
QuoteGoblin Blackblade
Small natural humanoid
Initiative +7 Senses Perception +1; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Speed 6

Finally there's a Skullcleaver, kind of like a goblin with a level in Barbarian (in 3e terms, anyhow). This is a level version I pulled out of the compendium, but the standard guy is level 3.

QuoteGoblin Skullcleaver (Level 1)
Small natural humanoid
Initiative +3 Senses Perception +2; low-light vision
HP 33; Bloodied 16
AC 14; Fortitude 13, Reflex 12, Will 10
Speed 6

There are also Sharpshooters, Hexers, Underbosses, and we could get into a lot of other variants if we left the standard Monster Manual stuff. (Frost goblins, for example, appear in Menace of the Icy Spire, which I will be running tonight).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 10:32:46 AM
Quote from: James J Skach;285915See that little bolded part - makes a difference to some.

Well, wands work differently now. I dunno. Any 4e character can pick up a wand for like 10 gold.

QuoteControversy? Who said anything about controversy. The question was how it could even be seen as over the top or anime. I gave my reasons why it seems that way to me. If you can't even see how to some folks it might seem that way, like I can see how to some folks it wouldn't, I'm sorry...for you.

I have no idea about anime. I have a DMing style that I developed after reading the Voyage of the Princess Bride series that ran in Dragon during the early 1990s and using the boxed set.. it's admittedly somewhat casual.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:56:08 AM
Quote from: Abyssal Maw;285918Any 4e character can pick up a wand for like 10 gold.
Exactly.

And I'm not exactly sure how DM style is relevant...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 11:00:33 AM
Quote from: Abyssal Maw;285917Cutters are very weak- theyre minions. They aren't well armored. They have 1 hit point. and carry only a rusty short sword.

Damn Emo Goblins... :mad:
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 11:06:58 AM
We're running into the problem of perception.  There's group A, who believe that power level is absolute and can be compared between editions, and there's group B which view power level as purely a comparison between two things in the same edition, i.e. as a result of context.  But 4 goblins is still a moderate challenge for a first level party, and the GM has the option of moving that number up with minions if he wants to present the party as bad ass, or keep it at four to keep it grimy.  That's why I think GM style has an impact on perceived power level in 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 11:07:26 AM
Quote from: Abyssal Maw;285917Cutters are very weak- theyre minions. They aren't well armored. They have 1 hit point. and carry only a rusty short sword.

The goblin minion in 4e and the run of the mill goblin of earlier editions is virtually the same.  Let's look:

D&D 4e Goblin Minion
AC- 16
HP- 1
Damage- 4

OD&D Goblin
AC- 13
HP- 2.5 average
Damage- 3.5 average

If anything, the 4e minion is tougher due to its higher AC and average damage.  The extra 1.5 hitpoints the older goblin got will rarely protect it for more than one hit.  Thus the numbers do not lie.  Your perception does.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 11:12:58 AM
More about goblins: I didn;t post full stat blocks, but each variant has some little flavory- schtick he can do.

The Goblin Warrior is really mobile and gets some bonus dice for skirmishing, that is if he moves a certain distance during his round he does extra damage. He can also do a mobile javelin attack, like he runs in and hurls a javelin. The result is, a goblin battle is very mobile with the little dudes running in and out.

The Cutters are minions, and they have the ability to take a step whenever they are missed- "goblin tactics". Generally you use them to mob a figure, and each time they get missed, they just make a hole for another minion to step in and surround.

Blackblades get a bonus for sneak-attacking, AND they have the ability to trade places with another goblin, so they work really well with a formation of cutters- the cutters surround, and the blackblades sort of slide through the formation into the flank, backstab, and then slip away.

Sharpshooters (technically are level 2 creatures) have this cool ability: "When a goblin sharpshooter makes a ranged attack from hiding and misses, it is still considered to be hiding." That's awesome for little ambushes and such.

Skullcleavers actually are kinda funny: when bloodied, they basically go berserk and lose the ability to use tactics. "While bloodied, the goblin skullcleaver loses the ability to use goblin tactics and can do nothing but attack the nearest enemy, charging when possible."  Theyre also brutes.. like they'll run in and smash stuff. Unlike the warriors, they don't go mobile, and usually lock a party member down in melee.

Hexers have a neat little collection of abilities, including some spells (blinding hex, stinging hex, vexing cloud) and the ability to order other goblins to attack by inciting them to bravery, or redirecting attacks onto their hapless minions.


So generally, unlike in previous editions, you use like.. a handful of each type of goblin in an encounter, and you can get this cool little showpiece of an encounter, with some cutters and lurkers mobbing the party, warriors running in and out, hurling javelins...skullcleavers going nuts, sharpshooters ambushing out of the darkness, and then running away to find a better ambush spot, and the hexer near the rear whipping the other goblins into a frenzy.
 

Hey thanks for letting me talk about goblin encounters, guys. They are awesome in 4e so I'm glad you asked.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 11:15:26 AM
Quote from: mhensley;285924The goblin minion in 4e and the run of the mill goblin of earlier editions is virtually the same.  Let's look:

D&D 4e Goblin Minion
AC- 16
HP- 1
Damage- 4

OD&D Goblin
AC- 13
HP- 2.5 average
Damage- 3.5 average

If anything, the 4e minion is tougher due to its higher AC and average damage.  The extra 1.5 hitpoints the older goblin got will rarely protect it for more than one hit.  Thus the numbers do not lie.  Your perception does.


Comparing the two is ridiculous. Why ignore the 1st level goblin warrior or pretend it didn't exist in all of this unless you deliberately set out to mislead people?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 11:16:57 AM
Quote from: James J Skach;285921Exactly.

And I'm not exactly sure how DM style is relevant...

It's extremely relevant if we are going to talk about how it's "Anime". I was never into Anime and my DMing style hasn't changed at all since I was running AD&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 11:24:36 AM
Quote from: Abyssal Maw;285926Hey thanks for letting me talk about goblin encounters, guys.

Serious question: If you really just want opportunities to talk about 4e, why not start a blog?  You could write stuff about 4e every day and you'd probably attract a lot more new people than you will by posting here on the theRPGsite.  You could add it to the roster at RPGBloggers.com to get your traffic up.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 11:26:15 AM
Quote from: Stuart;285932Serious question: If you really just want opportunities to talk about 4e, why not start a blog?  You could write stuff about 4e every day and you'd probably attract a lot more new people than you will by posting here on the theRPGsite.  You could add it to the roster at RPGBloggers.com to get your traffic up.

I'd prefer to talk about it here. I'm never going away. Get used to it!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 11:35:07 AM
Quote from: Abyssal Maw;285933I'd prefer to talk about it here. I'm never going away. Get used to it!

I didn't say "instead of here" -- I meant why don't you also have a blog?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 11:41:10 AM
Quote from: Stuart;285935I didn't say "instead of here" -- I meant why don't you also have a blog?

Well, because blogs are different than forums. Blogs have ownership, forums are where opinions can be challenged. But in any case, I do have a blog, it's just more about funny stuff and scooters and bacon than about anything else.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 11:55:05 AM
I like to play D&D because I like the power curve.

In other words, the reason I play D&D is because I like what it was originally designed to do.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 11:57:22 AM
And I've also run plenty of exciting (my players' words, not mine) goblin encounters where there were some lurking in shadows, others using missile weapons from behind the front rank, others ambushing from concealment...without needing a bunch of special case rules!
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 26, 2009, 12:03:32 PM
Quote from: KenHR;285939I like to play D&D because I like the power curve.

In other words, the reason I play D&D is because I like what it was originally designed to do.

Except of course be used on map with counters/minis...
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 12:07:58 PM
CS, I like you.  I really do.

But end it.  You know damn well you're wrong on that score.

And don't take this post as an opening to start that whole argument again, because I'm not taking the bait.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 12:23:43 PM
Quote from: Abyssal Maw;285929It's extremely relevant if we are going to talk about how it's "Anime". I was never into Anime and my DMing style hasn't changed at all since I was running AD&D.
I didn't call your DM style Anime. It's a straw man.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 12:27:20 PM
Quote from: KenHR;285939I like to play D&D because I like the power curve.

In other words, the reason I play D&D is because I like what it was originally designed to do.

When D&D was originally designed, I don't think anyone knew what it was designed to do other than be fun. The other games of the time were wargames- and simply battle scenarios at that; but then suddenly you had a situation where one character could swim across the moat and open the drawbridge, and we had something huge.

But the power curve wasn't really part of it. I clearly remember the majority of the players I knew in the 70s and 80s really frowning on the idea of level advancement beyond 6th or 7th level anyway (you pretty much had to have been cheating or have a very giving DM to get that far. ) I never DMed for a character that reached beyond the 9th level in my entire AD&D career.

The reason for this is that the AD&D1e advancement tables actually doubled every level. So like a 1st level fighter would need 2000 Xp to get to 2nd, then 4,000 to get to 3rd, then 8,000 to get to 4th, etc. So it looked like a power-curve if you just read the book, but most people I knew never got to the point where they even noticed anything curve. They just languished around 4th or 5th for a while, and some guys made it to 7th or 8th. This was considered very proper for D&D of the time. And resurrection and raises were very hard to come by as well.

What I remembered thinking is- THIS is by design, that characters don't get too powerful.

What I also remember reading is Dragon Magazine articles during the same period where Roger E. Moore would talk about pulling down 1,000,000 gold pieces after an encounter and cresting 18th level. And I would be like.. man! Wish we had our campaigns at that point...

When 3rd Edition came out, I DMed a campaign that took the characters to around 16th level. It was amazing (especially to look back and note the progression from 1st all the way up..) and I feel like I got out of it what I was missing out on during the 1e days. But I also found out it was like impossible to challenge these guys beyond the 16th level or so. I keep mentioning this story: we had battles where a character would fail a save against a banshee's scream, die, be raised, and then get hit and die again, during the same round of combat.

So I ran several long-run campaigns after that (this is 3E) and had similar results. At the highest levels (and we went all the way to 20th with some campaigns) the issues generally start post 14th or so. By this time many of the other DMs in my area were terrified of allowing any other book beyond the core books in their campaign.. because they  couldn't track it all, and they had heard these ominous warnings about power creep or whatever the bugaboo of the age was. The issue was never really the supplements, though, it was the save-or-die stuff in the first place.

Of course, when I pointed this out here in defense of 3E and I was talking about raise dead and resurrection as a necessary and proper element of D&D3e, I was shouted down that that stuff was too easy to come by. It was absolutely an integral part of the game at that level, though.

Anyhow, after a while it became clear that we actually had three different games going on and the DM had to evolve (level-up) right along with the party.
Low levels (levels 1-2, really) were gambling. Does my character live or die?
Middle levels (levels 3-12, and yeah I know calling level 12 "middle" might seem a bit of a stretch) were mostly tactical: and involved using your abilities to beat the encounters in battle.
High levels were strategic- player-norms involved use of buffs and combinations to make your character invulnerable, and then utilities like scrying, teleports, planar travel and other things to accomplish adventure goals.

Bottom line: if you didn't get this, you couldn't be an effective DM for D&D3e.  If you focused on combat encounters at the high level, the players would blow through them. If you didn't know how to structure a mystery plot so that locate object and scrying and teleport didn't work, you wouldn't have the players on board for very long. If you pulled out heavily tactical battles in the low level game, the players would run out of resources.

AD&D and Basic had these zones or (something like them too- although the high level game was much more a property management game), but players rarely got out of that low-level "gambling zone".

4E mostly lives in that middle "tactical zone".

What I think: Many of you guys keep talking about "how it should be" as if you have never left that first gambing zone. I personally have no idea how it should be, I play it how it actually is, and get a lot out of it that way.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 12:28:38 PM
Quote from: counterspin;285923We're running into the problem of perception.  There's group A, who believe that power level is absolute and can be compared between editions, and there's group B which view power level as purely a comparison between two things in the same edition, i.e. as a result of context.  But 4 goblins is still a moderate challenge for a first level party, and the GM has the option of moving that number up with minions if he wants to present the party as bad ass, or keep it at four to keep it grimy.  That's why I think GM style has an impact on perceived power level in 4e.
You are obviously of party C.

A GM in any edition could throw a hugely powerful monster at 1st level, or throw 2 goblins at a party of 6. It's not the issue at hand.

Well, unless you want to argue the absolute numbers with Mr. Hensley. I don't buy the "well these Minions are really weak goblins, so don't compare them to previous edition goblins." Aren't Goblin Warrior far more powerful than 1e Goblins? So how can you compare them, as AM suggests?

About the best you can do, IMHO, is what Mr. H. shows with the AC, hit points, and damage.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 12:32:47 PM
Quote from: Abyssal Maw;285949AD&D and Basic had these zones or (something like them too- although the high level game was much more a property management game), but players rarely got out of that low-level "gambling zone".

Your players must have sucked, then.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 12:40:38 PM
Quote from: KenHR;285952Your players must have sucked, then.

Well, around 6 of them are here at TheRPGsite, please feel free to tell them yourself.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 12:46:30 PM
Quote from: CavScout;285942Except of course be used on map with counters/minis...

(http://farm1.static.flickr.com/218/466279954_0f87fe9dbf.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 12:47:11 PM
Quote from: James J Skach;285950You are obviously of party C.

A GM in any edition could throw a hugely powerful monster at 1st level, or throw 2 goblins at a party of 6. It's not the issue at hand.

Well, unless you want to argue the absolute numbers with Mr. Hensley. I don't buy the "well these Minions are really weak goblins, so don't compare them to previous edition goblins." Aren't Goblin Warrior far more powerful than 1e Goblins? So how can you compare them, as AM suggests?

About the best you can do, IMHO, is what Mr. H. shows with the AC, hit points, and damage.

Comparing two similar objects in different game systems for an absolute numerical value is complete "therefore socrates is a cat" foolishness. What Hensley really did was hide the existence of 1st level goblins that would have invalidated his claim, as well as hide the hide the fact that minions count as 4 creatures. But that wasn't stupid, that was a very dishonest attempt to prove an unprovable point.

The only salient conclusion you could get from that entire comparison is "wow, these are different game systems"
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 12:48:13 PM
Quote from: Abyssal Maw;285949But the power curve wasn't really part of it. I clearly remember the majority of the players I knew in the 70s and 80s really frowning on the idea of level advancement beyond 6th or 7th level anyway (you pretty much had to have been cheating or have a very giving DM to get that far. ) I never DMed for a character that reached beyond the 9th level in my entire AD&D career.

The reason for this is that the AD&D1e advancement tables actually doubled every level. So like a 1st level fighter would need 2000 Xp to get to 2nd, then 4,000 to get to 3rd, then 8,000 to get to 4th, etc. So it looked like a power-curve if you just read the book, but most people I knew never got to the point where they even noticed anything curve. They just languished around 4th or 5th for a while, and some guys made it to 7th or 8th. This was considered very proper for D&D of the time. And resurrection and raises were very hard to come by as well.

What I remembered thinking is- THIS is by design, that characters don't get too powerful.
No..you had to adventure...a lot. Or have one of these:

Quote from: Abyssal Maw;285949What I also remember reading is Dragon Magazine articles during the same period where Roger E. Moore would talk about pulling down 1,000,000 gold pieces after an encounter and cresting 18th level. And I would be like.. man! Wish we had our campaigns at that point...
Yeah, we called them Monty Haul Campaigns, remember? And nobody I knew played more than one because after that...what?

Quote from: Abyssal Maw;285949When 3rd Edition came out, I DMed a campaign that took the characters to around 16th level. It was amazing (especially to look back and note the progression from 1st all the way up..) and I feel like I got out of it what I was missing out on during the 1e days. But I also found out it was like impossible to challenge these guys beyond the 16th level or so. I keep mentioning this story: we had battles where a character would fail a save against a banshee's scream, die, be raised, and then get hit and die again, during the same round of combat.
Should have been at our table where my 17th Level Rogue survived the Green Dragon/Mole Men/Player-is-really-a-Lich-Twist because we randomly rolled that part of the Dragon treasure was a Cloak of Etherealness and Leehay happened to claim that. Two of the four remaining characters (after the treachery was revealed) died.

Quote from: Abyssal Maw;2859494E mostly lives in that middle "tactical zone".
Nah - it just skips the first zone and half and levels out everything in the high end of the second. Which is great if you like that.

Quote from: Abyssal Maw;285949What I think: Many of you guys keep talking about "how it should be" as if you have never left that first gambing zone. I personally have no idea how it should be, I play it how it actually is, and get a lot out of it that way.
What I think is you have no idea how I play, apparently. What I think is it makes it easier for you to justify your play preferences to believe that your experiences with previous editions were "the way it was" and extrapolate your personal problems into universally objective problems that simply everyone must experience because...you did!
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 12:49:36 PM
Quote from: Abyssal Maw;285956Well, around 6 of them are here at TheRPGsite, please feel free to tell them yourself.
We didn't play long enough to extrapolate the kinds of things you seem to be asserting here. So you're either not talking about me or, if you are, leave me out of it. We played..what...10 sessions, tops?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 12:53:11 PM
Quote from: James J Skach;285960Yeah, we called them Monty Haul Campaigns, remember? And nobody I knew played more than one because after that...what?

After that you built a castle...?

 
Quote from: James SkachNah - it just skips the first zone and half and levels out everything in the high end of the second. Which is great if you like that.

I could agree with that.

Quote from: James SkachWhat I think is you have no idea how I play, apparently. What I think is it makes it easier for you to justify your play preferences to believe that your experiences with previous editions were "the way it was" and extrapolate your personal problems into universally objective problems that simply everyone must experience because...you did!

I'm pretty well connected with other D&D players-- lots of them. Like, more than you would imagine, I guess. These are people who play exclusively D&D for years at a time.. and all I can say is.. I certainly wasn't alone. Now, your'e right that I have no idea how you did things. But my experience was definitely not unique to me. I guess that's all I can say about that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 12:54:55 PM
Quote from: James J Skach;285961We didn't play long enough to extrapolate the kinds of things you seem to be asserting here. So you're either not talking about me or, if you are, leave me out of it. We played..what...10 sessions, tops?

Don't ask me, ask Ken. The truth is though, we did extrapolate that you guys wouldn't be leveling up anytime soon even if you had the XP because of training concerns. You'd be in dire straits until beyond the 6th level.

Of course, this is kinda what I mentioned before about how what supposedly is "criticism of a game" turns ino something derogatory about the players.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 12:57:18 PM
Quote from: Abyssal Maw;285928Comparing the two is ridiculous. Why ignore the 1st level goblin warrior or pretend it didn't exist in all of this unless you deliberately set out to mislead people?


The goblin warrior in 4e is more like a 3e goblin with 4 character levels.  They made it tougher because they made the 1st level fighter in 4e so much tougher (comparable to a 5th level fighter in 3e).  What is ridiculous to pretend is that the power level in 4e isn't much higher than it was in previous editions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 12:58:43 PM
Quote from: Abyssal Maw;285959The only salient conclusion you could get from that entire comparison is "wow, these are different game systems"

I'm glad that you can now admit that 4e is not D&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 01:00:32 PM
Quote from: Abyssal Maw;285959the fact that minions count as 4 creatures.

And in 3e, goblins were CR 1/3 which means you needed 3 of them.  Not a big difference.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 01:00:46 PM
Quote from: Abyssal Maw;285963Of course, this is kinda what I mentioned before about how what supposedly is "criticism of a game" turns ino something derogatory about the players.

Oh, the irony....
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 01:01:59 PM
Quote from: mhensley;285964The goblin warrior in 4e is more like a 3e goblin with 4 character levels.  They made it tougher because they made the 1st level fighter in 4e so much tougher (comparable to a 5th level fighter in 3e).  What is ridiculous to pretend is that the power level in 4e isn't much higher than it was in previous editions.

Character levels or NPC class levels? And keep in mind that goblins change between 3 and 3.5, so that 3.5 goblins are *assumed* to have levels in an NPC class at the least. (I think the example in the 3.5 MM has levels in Warrior).

Nobody said that the 4e power level isn't higher. The gambling zone is gone- which indicates that. I think I said that.

But the point is: all this proves is that these are different games.

A karma point in Earthdawn lets you roll a different polyhedral dice, and you generally only get only 1 per adventure. A karma point in MSH allows a player to influence a dice roll a single percentage point.  And you get tons, and also use them as experience points.

Does that mean we can actually compare the relative karma between Earthdawn and Marvel Superheroes? Or that Marvel Superheroes can be criticized as giving away too many karma points compared to Earthdawn?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 01:03:02 PM
Quote from: mhensley;285968And in 3e, goblins were CR 1/3 which means you needed 3 of them.  Not a big difference.

You needed 3 of them (CR 1/3 Goblins) for an ENTIRE PARTY of 4 3rd Edition characters. And in 4e the equivalent would be 4 Goblin warriors, or no less than 16 Goblin Cutters (minions) for a party of 4 characters.

Have you guys even played these games?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 01:05:34 PM
Quote from: mhensley;285966I'm glad that you can now admit that 4e is not D&D.

Not at all, it's merely the latest most up to date version of D&D. If 4e isn't D&D, than any given 3 of OD&D, Basic, AD&D and D&D3e are also not D&D, and I simply don't believe that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 26, 2009, 01:48:25 PM
I decree that this level of the underworld is filled with Tasty Bacon!

Smell the Tasty Bacon!  

Quote from: Stuart;285832All the books, movies, or whatever else that I'm familiar with and would be inspirational for a fantasy RPG -- it's at a much lower power level.

This makes a lot of sense.  

Our high school group never liked XP in AD&D so we would throw out x10 the expected every session so we leveled up like mad...and often we began campaigns with 100,000 XP so we got that crazy high level D&D experience and had a blast (especially since we used Arduin and I threw in Gamma World monsters every once in a while).


Quote from: James J Skach;285855Perhaps you miss the point that the people who don't prefer to play uber-powerful-over-the-top-anime-influenced-cinematic characters from the start are already having fun with their "pathetic loser" characters.

I like both!    

BTW, Palladium Fantasy in 1983 introduced the "start powerful" concept and it can be argued that Tunnels & Trolls started it first as of 1976.   A first level Dwarf Warrior in T&T can be a badass mofo.


Quote from: jeff37923;2858874E starts you out at mid-level with copious hit points and healing surges. So playing at those low levels isn't as challenging as it was in previous versions of D&D.

Obviously what some of us found "challenging", the vast majority of customers found "annoying" and thus it makes sense that it was changed to appeal to the masses.

Fortunately there is more than one RPG on the market.


Quote from: mhensley;285896We killed a large black dragon with a 1st level party.  If you can do that at 1st level, what do you do for an encore?

There is a whole lotta more killing to do!  


Quote from: James J Skach;285914Explain for your audience (as you've defined them) how a minion is different and why "4 equal a single monster."

Minions rock!  As a GM, I really enjoy using them to flesh out an encounter and add some tactical movement to the battlefield while as a player, its very fun to go all Conan and slash through a mob!


Quote from: counterspin;285923That's why I think GM style has an impact on perceived power level in 4e.

Very true.   I run tough combats because I take time to focus on the battle terrain and I have a minis wargame background so I fight viciously with my monsters.    My biggest fun in 4e is the minis skirmish which scratches that Warhammer/Mordheim itch.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:04:39 PM
Quote from: Spinachcat;285977BTW, Palladium Fantasy in 1983 introduced the "start powerful" concept and it can be argued that Tunnels & Trolls started it first as of 1976.   A first level Dwarf Warrior in T&T can be a badass mofo.

I never played T&T but I did play Palladium Fantasy, and I can confirm this. You could even play an ogre or a troll or a wolfen (or a troglodyte, although their trogs were different than AD&D trogs) in Palladium with no problems, they had a comparable amount of hit points to a 4e character (they had their whole con score plus a hit dice added, for example). The troll was particularly cool because even though most characters were 3d6 for attributes, I think the troll got to roll 5d6 for strength.

and Palladium was adapted from.. (drum roll please) AD&D. So obviously that particular kind of adaptation wasn't that much of an stretch if they were doing it back then.

I missed where James demanded an explanation of minions, but I used this in D&D3 as well: but it was something you had to scale with higher level characters. D&D3 characters (well, some of them anyhow) could use things like cleave and great cleave and whirlwind attacks..but rarely got the chance because usually they had to fight the same level of opponent.

So sometimes it would be fun to throw a mob of low-level goblins against a 10th+ level party. They would be wading through, attacking and laying out goblins everywhere. But this was only accomplished by a level disparity. You also had to use a trick to make the encounter dangerous, and that trick involved having every single goblin but one use "Aid Other" in combat so the *one guy* would have a chance to hit the otherwise invulnerable 10th level PC.  

I have a picture of one of these battles (I wish I had it online somewhere) where we used little red construction paper cutouts on the battlemap as representations of dead goblins and it shows the party surrounded by pools of blood, leaving a trail.. as they hack their way towards this demon lord on a piece of terrain I built. This battle involved over 300 goblins, (plus a frost giant half-fiend) by the way. We ran out of goblin miniatures and had to use black glass tokens to represent the monsters.

It was epic.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 26, 2009, 02:12:57 PM
Quote from: Spinachcat;285977I decree that this level of the underworld is filled with Tasty Bacon!

Smell the Tasty Bacon!
I hereby decree that the smell of roasted flesh sickens me, therefore let it be known that this level of the underworld is filled with filled with garden-fresh vegetables and smells of ranch dressing!



Yeah, it's just not the same, is it?
Quote from: SpinachcatBTW, Palladium Fantasy in 1983 introduced the "start powerful" concept and it can be argued that Tunnels & Trolls started it first as of 1976.   A first level Dwarf Warrior in T&T can be a badass mofo.
I don't know that I would necessarily call starting Traveller characters powerful, but they are usually quite competent.
Quote from: SpinachcatObviously what some of us found "challenging", the vast majority of customers found "annoying" and thus it makes sense that it was changed to appeal to the masses.
I wonder, how many of the "masses" still play?
Quote from: Spinachcat;285977I run tough combats because I take time to focus on the battle terrain and I have a minis wargame background so I fight viciously with my monsters.
Same here. I've learned to use objectively weak opponents as a means of leveling the playing field so that I can really indulge my tactical side.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 02:36:27 PM
Quote from: Abyssal Maw;285959Comparing two similar objects in different game systems for an absolute numerical value is complete "therefore socrates is a cat" foolishness. What Hensley really did was hide the existence of 1st level goblins that would have invalidated his claim, as well as hide the hide the fact that minions count as 4 creatures. But that wasn't stupid, that was a very dishonest attempt to prove an unprovable point.

The only salient conclusion you could get from that entire comparison is "wow, these are different game systems"

If you can show me a Warrior 1 Goblin from 3E or any previous edition that has 29 hit points, I'll eat my hat.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 02:41:51 PM
If you can show me a 1st level character from 3e or any other previous edition that has 29 hit points, I'll eat my hat.  Apples to oranges.

In 3e, a standard encounter by the DMG for a 1st level party, was 4 or so goblins.  In 4e, a standard encounter for a first level party by the DMG is 4 or so goblins.  In 3e, both these monsters and players had around 4-14 hp.  In 4e everyone has 20-32 HP.  The players are not comparatively more powerful because the monsters have received all of the numerical increases they have.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 02:42:14 PM
I'm running a 1st level D&D game next Saturday night.  If you make it all about combat you're going to have lots of dead PCs and lots of people wishing the power-level was different.  So you don't make it all about the combat (tactical) - you make it about the dungeon exploration (strategic).
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:43:40 PM
Quote from: jeff37923;285989If you can show me a Warrior 1 Goblin from 3E or any previous edition that has 29 hit points, I'll eat my hat.

I can get close. You can take a goblin barbarian 1 with an 18 constitution and toughness as a feat.. and get to 19 hp. Add a level of warrior (NPC class) and since it takes two NPC levels to create an actual CR bump, we're still at CR 1. That gets us to 27, assuming the goblin rolled max for hit points. When raging, it goes to 29 or 32, depending. Enjoy your hat.

But again, these are different editions. 29 hit points in 3e doesn't mean the same as 29 hp in 4e. The only value that has any meaning at all is the relative one: Challenge Rating. So if 3 goblins in 3.5 is meant to be an equitable encounter for a party of 4, and 4 goblin warriors is meant to be an equitable encounter in 4e, well.. we can kinda compare those. And if each goblin warrior also translates into 4 minions.. well, we can compare that.


So a 1st level party (assuming 4 characters) in 3e is meant to be able to encounter 3 goblins...
and
a 1st level party in 4e (also assuming 4 characters) is meant to be able to enounter 4 goblin warriors. or 16 minions (4 per PC).
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 02:44:28 PM
Quote from: Spinachcat;285977Obviously what some of us found "challenging", the vast majority of customers found "annoying" and thus it makes sense that it was changed to appeal to the masses.

Fortunately there is more than one RPG on the market.

Considering the content of this thread, I wonder how vast that majority really is. Not a lot of support for 4E in this thread by people who aren't admitted shills.

Didn't we have a thread a while ago about how WotC's market research was whacked?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 02:48:50 PM
Quote from: Abyssal Maw;285993I can get close. You can take a goblin barbarian 1 with an 18 constitution and toughness as a feat.. and get to 19 hp. Add a level of warrior (NPC class) and since it takes two NPC levels to create an actual CR bump, we're still at CR 1. That gets us to 27, assuming the goblin rolled max for hit points. When raging, it goes to 29 or 32, depending. Enjoy your hat.

But again, these are different editions. 29 hit points in 3e doesn't mean the same as 29 hp in 4e. The only value that has any meaning at all is the relative one: Challenge Rating. So if 3 goblins in 3.5 is meant to be an equitable encounter for a party of 4, and 4 goblin warriors is meant to be an equitable encounter, we can kinda compare those. And if each goblin warrior also translates into 4 minions.. well, we can compare that.

You lie like a rug.

Fisrt, your example has a Barbarian instead of a Warrior, which is a Gross Conceptual Error right off the bat. Then you give the little guy a Feat (toughness). Then an 18 Constitution. Then an extra level of Warrior on top of Barbarian.

I do thank you for demonstrating how a 3E stock creature must be overpowered in order to create a standard 4E stock creature.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 26, 2009, 02:49:50 PM
Quote from: Stuart;285992I'm running a 1st level D&D game next Saturday night.  If you make it all about combat you're going to have lots of dead PCs and lots of people wishing the power-level was different.  So you don't make it all about the combat (tactical) - you make it about the dungeon exploration (strategic).

Awsome, more of the "the combat systems was detailed and deadly so players wouldn't use it" nonsense.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 02:50:15 PM
AM: You're not really supposed to go over... either 25% or 50% of exp cost in minions(No DMG handy), because it heavy penalizes parties without wizards and trivializes parties that have them.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 02:51:09 PM
jeff : So if the monsters and the players are both overpowered, what's the problem again?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:51:13 PM
Quote from: Stuart;285992I'm running a 1st level D&D game next Saturday night.  If you make it all about combat you're going to have lots of dead PCs and lots of people wishing the power-level was different.  So you don't make it all about the combat (tactical) - you make it about the dungeon exploration (strategic).

Well, dungeon exploration or ... mystery solving, or strategic negotiation with npcs, or puzzle solving, or matrix adventures (we have to gather the components from 6 different wizards, but each one requires a different thing). Jonathan M. Richmond used to do this adventure called the Challenge of Challenges or something, and it was all puzzles and it it didn't matter if you were 1st level or 20th. They were things like "you are in a deep pit, standing on a pile of coins, with an anti magic field and unclimbable walls. You have a tube of sovereign glue. How do you get out..."

But like, more complex than that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:54:09 PM
Quote from: jeff37923;285995You lie like a rug.

Fisrt, your example has a Barbarian instead of a Warrior, which is a Gross Conceptual Error right off the bat. Then you give the little guy a Feat (toughness). Then an 18 Constitution. Then an extra level of Warrior on top of Barbarian.

I do thank you for demonstrating how a 3E stock creature must be overpowered in order to create a standard 4E stock creature.

It's a CR 1 creature so "overpowered" is a relative term; (I think my build is legit, I've done plenty of these..). Isn't that what we are comparing? And yes, monsters get feats in 3e, particularly humanoids. And stats too.

If I had given him the 2nd level of warrior he would be a CR2, by the way.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:54:52 PM
Quote from: counterspin;285999AM: You're not really supposed to go over... either 25% or 50% of exp cost in minions(No DMG handy), because it heavy penalizes parties without wizards and trivializes parties that have them.

Oh, I agree, it's just that Hensley's chart says that the party will fight exclusively minions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 02:56:21 PM
I'm just pointing out that there is a suggestion in the DMG which explicitly says to avoid such a scenario, so there is a reasonable upper limit to what the various other folks would view as "goblin dilution."
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 02:57:05 PM
Quote from: Abyssal Maw;286002It's a CR 1 creature so "overpowered" is a relative term; (I think my build is legit, I've done plenty of these..). Isn't that what we are comparing? And yes, monsters get feats in 3e, particularly humanoids. And stats too.

If I had given him the 2nd level of warrior he would be a CR2, by the way.

So what part of "Warrior 1 Goblin" didn't you understand?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:57:51 PM
Quote from: jeff37923;285994Considering the content of this thread, I wonder how vast that majority really is. Not a lot of support for 4E in this thread by people who aren't admitted shills.

Didn't we have a thread a while ago about how WotC's market research was whacked?

Actually I think you all smugly agreed that the marketing had failed but I guess you hadn't yet come to the logical conclusion that any success 4e enjoyed would then be through merit alone.

Also:

I was just informed that a convention in LA this presidents day weekend turned in 114 tables of LFR. That's 6 players and 1 DM per table.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 02:58:43 PM
Quote from: jeff37923;286006So what part of "Warrior 1 Goblin" didn't you understand?

Well, what does warrior mean across editions? I was just creating a CR 1 goblin. I think I made a pretty good build. If you are still actually playing 3e, feel free to use it!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:00:07 PM
Quote from: Abyssal Maw;286001Well, dungeon exploration or ... mystery solving, or strategic negotiation with npcs, or puzzle solving, or matrix adventures (we have to gather the components from 6 different wizards, but each one requires a different thing).

Yes - absolutely agreed.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:02:34 PM
I think the "marketing being whacked" may have been in reference to the debate I had with Ryan D in which we discovered that the pre-3e market research data was highly questionable.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:06:08 PM
Quote from: Stuart;286010Yes - absolutely agreed.

Every edition accomplishes this in more or less the same way. The only major difference is that prior to 3E you had no skill system, so it depended on a combinatin of your negotiation and idea-having skills, and whether or not your DM was any good.

After 3E they had a skill system, and it kinda broke out what each skill could do, and your DM wasn't supposed to negate you if the skill said you could do it. Can I tie the bad guy up? Roll your rope-use skill. Can I remember who the kings illegitimate brother was? Roll the Knowledge History check.

4E tries to combine those with *mostly* broken out skills (as in 3E), but they are more consolidated, and in the case of skill challenges you go back to the negotiation and idea-having for some things.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:06:45 PM
Quote from: counterspin;286000jeff : So if the monsters and the players are both overpowered, what's the problem again?

Learning tactics and getting the party used to each other.

In previous editions, you used the low levels as a time where you and the rest of the party integrated and adjusted to each other about how your team would handle combat. It was when tactics were hashed out and the players got to know each other's style.

In 4E, much of the "tactics" in combat were always the same. Save your daily power for the big boss. Use your encounter power at the start of the combat to reduce the number of combatants then use your at-will power for the rest of the time. Continue ad infinitum, ad nauseum. A power is not a tactic. Tactics are how you use your power, and all the powers in 4E are described in detail about how they are used for you.

Now, I'll again admit that this is my problem with 4E. I mainly play RPGs for the social aspect, the immersion, and the role-playing. I didn't get my desired heaping helping of any of those with 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:13:42 PM
Quote from: Stuart;286011I think the "marketing being whacked" may have been in reference to the debate I had with Ryan D in which we discovered that the pre-3e market research data was highly questionable.

I remember when Ryan Dancey made the research public. A huge number of people at RPG.net agreed that it was very questionable and also that 3e would never sell, and that D&D3e was a stupid idea and that it would be canceled within months.

Turns out, they were wrong. RPG.net also became a place where it was safe to have that opinion because moderator force was used to protect it. The next big RPG was going to be Godlike, Fuzion, perhaps a resurgence of BRP, or BESM. It was agreed with 100% certainty. It would never be D&D, and certainly not D20 anything.

That was in August 2000 or so.

So uhm. Then the next 8 years happened.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 03:15:18 PM
jeff : I've seen very much the opposite, actually.  That people who never used tactics in 3e start thinking about it, mostly because of the enforced scarcity in to hit bonuses.  Flanking is much more important than in 3e, because you could easily produce the same effect in a variety of different ways, i.e. anything that gave an attack bonus would do.  And of course, the ability to move an opponent as part of your attack is something that generally doesn't directly benefit you.  If you want someone else to benefit, you have to think about it.

As usual, I don't understand why you're having problems with the social aspect or role-playing.  Immersion is a taste thing, but the other stuff seems inexplicable unless you've changed groups.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:16:44 PM
Quote from: Abyssal Maw;286014Every edition accomplishes this in more or less the same way.

Although whether you solve a monster encounter by combat or alternate methods will have a lot to do with what edition you're playing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:17:17 PM
Quote from: Abyssal Maw;286009Well, what does warrior mean across editions? I was just creating a CR 1 goblin. I think I made a pretty good build. If you are still actually playing 3e, feel free to use it!

And this is where you play innocent and dumb so that people forget you are a shill for 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:21:14 PM
Quote from: counterspin;286020As usual, I don't understand why you're having problems with the social aspect or role-playing.  Immersion is a taste thing, but the other stuff seems inexplicable unless you've changed groups.

The rules of 4E are centered around powers, which are centered around combat. It is that focus on combat oriented solutions to problems that doesn't interest me in 4E.

Not to mention the fuckers who just cannot understand that you may not like Their Favorite Game and must keep questioning your judgement about an issue of personal taste. It is like having some Jehovah's Witness constantly trying to push religious tracts in your face.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 03:22:46 PM
I don't doubt you don't like it, I just find it weird that you've had things change with system that I associately directly with group.  That's all.  I'm at this site.  I know there are people who *edit* don't *edit* like 4e.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:22:50 PM
@Abyssal Maw:  It wasn't that.  It was about people stopping playing RPGs in their teen years.  That wasn't supported by the data.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 03:26:31 PM
Quote from: Stuart;285992So you don't make it all about the combat (tactical) - you make it about the dungeon exploration (strategic).

This would make a great topic for a thread.  At least I'd like to hear more about how you go about doing this.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 26, 2009, 03:28:20 PM
Quote from: jeff37923;286024Not to mention the fuckers who just cannot understand that you may not like Their Favorite Game and must keep questioning your judgement about an issue of personal taste. It is like having some Jehovah's Witness constantly trying to push religious tracts in your face.

I know, the OD&D crusaders are sooooo annoying.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:29:23 PM
Quote from: jeff37923;286015Learning tactics and getting the party used to each other.

In previous editions, you used the low levels as a time where you and the rest of the party integrated and adjusted to each other about how your team would handle combat. It was when tactics were hashed out and the players got to know each other's style.

In 4E, much of the "tactics" in combat were always the same. Save your daily power for the big boss. Use your encounter power at the start of the combat to reduce the number of combatants then use your at-will power for the rest of the time. Continue ad infinitum, ad nauseum. A power is not a tactic. Tactics are how you use your power, and all the powers in 4E are described in detail about how they are used for you.

Now, I'll again admit that this is my problem with 4E. I mainly play RPGs for the social aspect, the immersion, and the role-playing. I didn't get my desired heaping helping of any of those with 4E.

You misunderstand 4E tactics then. Use of the hated miniatures also make it so that you can't simply use the encounter power on the first round, particularly if you can't reach the desired target in the first round. In a battle where the front line is minions, or where you have an extremely diverse group of combatants and you don't know who is who, do you use your encounter power in the first round? no, you don't want to waste it, either. You need to think about what you are doing.

Lets use my rogue as an example in a goblin battle.

Let's say she is in a group getting ambushed and mobbed at the same time by goblins (cutters and blackblades, augmented by a pair of skullcleavers), while a hexer stands in the back, using hexes on us. An ambusher is hidden in a tree somewhere shooting at us.

She has two encounter powers- a termination threat (it does some extra damage and dazes an enemy, sometimes immobilizing it) and a goring charge (she's a minotaur). She also has a riposte strike and a 'disheartening strike' which causes foes to suffer from a minor intimidation penalty once she hits.

Her real goal is that hexer in the back, or alternately, she wants to bring down a skull cleaver. She ain't going to waste the termination threat on a minion. If she does get backstabbed by a blackblade, she might be tempted to termination threat that guy, just because he can do extra damage.

So does she goring charge right off? Maybe, but maybe not. If she can see a skullcleaver right at the beginning of the battle and reach it, then hell yes, because not only does she get to charge, she gets to pile on sneak attack damage. But she won't waste it on a minion. If not, she moves in more cautiously and tries to bop the minions on opportunity attacks by positioning herself wit6hin a square or two of something softer. She's going to rely on the defender (probably a fighter) to lock up the minions, and use Great Leap or simply shifting to try and circumnavigate the formation into a flank. And if the sharpshooter hits us from the tree, I guarantee it's my character going up there after him unless we have a ranger or warlock with a ranged attack).  
But once again, my character is focused on being a very mobile damage dealer, not a melee-er, and she has a better ability to climb, deal with terrain and weave her way through a crowd of monsters than anyone else in the battle. The fighter can do the same, but his goal is to lock up monsters so that they can't get away without him whacking one.. so he's trying to pile the monsters on himself and lure them. Meanwhile the cleric keeps everyone up and the warlord keeps everyone inspired and helps position his teammates. The wizard is looking to drop area attacks on identified minions.

Tactics.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 26, 2009, 03:30:46 PM
Quote from: Stuart;286021Although whether you solve a monster encounter by combat or alternate methods will have a lot to do with what edition you're playing.

I think it would have waaaaay more to do with the group dynamic and the DM. Way more. Even in CoC some groups go for blood soaked  pulp action adventure and other groups spend there time hiding and fretting.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 03:30:52 PM
Quote from: Abyssal Maw;285979I never played T&T but I did play Palladium Fantasy, and I can confirm this. You could even play an ogre or a troll or a wolfen (or a troglodyte, although their trogs were different than AD&D trogs) in Palladium with no problems, they had a comparable amount of hit points to a 4e character (they had their whole con score plus a hit dice added, for example). The troll was particularly cool because even though most characters were 3d6 for attributes, I think the troll got to roll 5d6 for strength.

and Palladium was adapted from.. (drum roll please) AD&D. So obviously that particular kind of adaptation wasn't that much of an stretch if they were doing it back then.
Right...so a game that was not D&D had the aspects of uber-power. I'm not sure what this says about D&D. So 4e, by this logic, is simply an adaptation of D&D. Neat!

Quote from: Abyssal Maw;285979I missed where James demanded an explanation of minions,
Uhhh...demanded is a bit harsh, isn't it?

Quote from: Abyssal Maw;285979but I used this in D&D3 as well: but it was something you had to scale with higher level characters. D&D3 characters (well, some of them anyhow) could use things like cleave and great cleave and whirlwind attacks..but rarely got the chance because usually they had to fight the same level of opponent.

So sometimes it would be fun to throw a mob of low-level goblins against a 10th+ level party. They would be wading through, attacking and laying out goblins everywhere. But this was only accomplished by a level disparity. You also had to use a trick to make the encounter dangerous, and that trick involved having every single goblin but one use "Aid Other" in combat so the *one guy* would have a chance to hit the otherwise invulnerable 10th level PC.
Why bother? I mean, the point is to allow the party to wade through - they know it, you know it; what's the point? Or, ya know, you could have them be the 100 Zombie Bugbears we had to kill last night. But then, I'd have to play to know that...oh wait! I did!

And here, again, is this weird need to try to tie an aspect of the current edition to a previous edition of the game to...what...say we must not know what we're talking about?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:30:58 PM
Quote from: Stuart;286021Although whether you solve a monster encounter by combat or alternate methods will have a lot to do with what edition you're playing.


Not in my experience.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:32:11 PM
Quote from: James J Skach;286033Right...so a game that was not D&D had the aspects of uber-power. I'm not sure what this says about D&D. So 4e, by this logic, is simply an adaptation of D&D. Neat!

Well, D&D3 is an adaption of AD&D. As was Palladium.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 03:32:45 PM
I played plenty of 2e.  The results were monty haul dungeon butchering trips.  I suspect that had far more to do with the fact we were all teenagers than edition we used.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:34:22 PM
Quote from: counterspin;286026I don't doubt you don't like it, I just find it weird that you've had things change with system that I associately directly with group.  That's all.  I'm at this site.  I know there are people who *edit* don't *edit* like 4e.

How can a dislike for powers in 4E be a change in group? That is pretty clearly a change in rules.

Hell, the stuff that turns me off of 4E are all changes in rules. How magic is handled, how magic items are handled, the setting changes to the planes, the number of hit points for everything going up, minion Liches and Vampires that are 1hp mooks, and how powers are forced in with the need to use miniatures are all rule changes from 3.x that don't increase the enjoyment of the game for me.

I'd let all that slide with a comment of "this game doesn't appeal to me" except that there are 4E zealots who cannot stand people not liking Their Favorite Game. I say that I'm not interested in 4E after trying it, and its War! They zealots must question your personal taste in games and the decision making process that you went through to achieve your opinion because in the eyes of a zealot there must be something wrong with you if you do not like 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:34:50 PM
Quote from: Abyssal Maw;286035Not in my experience.

I think that's key to these discussions...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:35:54 PM
Quote from: CavScout;286030I know, the OD&D crusaders are sooooo annoying.

Seanchai and Abyssal Maw are still cuter than you.

Aos is still the cutest one of all.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:36:44 PM
Quote from: jeff37923;286023And this is where you play innocent and dumb so that people forget you are a shill for 4E.

I'm a fan of 4e definitely. Believe it or not, fandom is allowed at this website, it isn't all about how much we hate roleplaying games. I know actually liking something seems like an alien concept, but I assure you there is nothing wrong with it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 03:38:41 PM
Quote from: jeff37923;286040Seanchai and Abyssal Maw are still cuter than you.

Aos is still the cutest one of all.

This thread is giving me body issues....
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:38:49 PM
Quote from: Stuart;286039I think that's key to these discussions...

Listen. If I saw "___'s Mystical Organ" and you aren't able to pop back with Heward, it only proves to me that you lack enough of a background in D&D to discuss it sensibly. Sorry.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:39:06 PM
Quote from: counterspin;286037I played plenty of 2e.  The results were monty haul dungeon butchering trips.  I suspect that had far more to do with the fact we were all teenagers than edition we used.

I don't think that had anything to do with 2e (or any edition) since lots of other people have played without it being like that.  I think all young players probably go through a Monty Haul phase.  In our case (around 10-11 years old) we realized it was really boring to open a chest in the first room and find 10,000 g.p. in it, and we stopped playing like that.  I imagine some people just stop playing that game or RPGs entirely instead.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:39:55 PM
Quote from: Abyssal Maw;286042I'm a fan of 4e definitely.

No, you are a shill for 4E. You recieve benefits for supporting 4E which makes your claimed fan status just a poor cover for your marketting.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:41:08 PM
Quote from: KenHR;286044This thread is giving me body issues....

You are next to Aos on the cuteness scale, above both Seanchai and Abyssal Maw.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 03:41:37 PM
Quote from: Abyssal Maw;286045Listen. If I saw "___'s Mystical Organ" and you aren't able to pop back with Heward, it only proves to me that you lack enough of a background in D&D to discuss it sensibly. Sorry.

You can admire Heward's Organ as much as you like.  Leave me out of it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 26, 2009, 03:43:43 PM
Right now I'm slathered in butter. It took a while, but I managed to work some up into all of my fat creases.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 03:44:06 PM
Jeff : The amount of roleplay or the level of sociability at the table is not something that system has ever had any impact on in my experience.  Thus I find it weird that you attribute changes which you undoubtedly experienced to those causes is all.  I've never had a change in system affect those things.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 26, 2009, 03:46:23 PM
Quote from: jeff37923;286047No, you are a shill for 4E. You recieve benefits for supporting 4E which makes your claimed fan status just a poor cover for your marketting.

I bet you're just mad that you can't lock the thread, to get the last word in, like you do on your other site.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 03:48:04 PM
No, see, that's not the issue. As I've said in this thread before, the only thing I don't like about you being so amped on 4e is that it shot our 1e game. That's it. Otherwise, and I've told you this as well, I'm happy for you - you seem to really be enjoying it.

But when I say I don't like it because the hit/miss thing doesn't work - I get a passive-aggressive "what about saving throws" response that seems to imply that I really didn't think very hard or I did and I'm just stupid to not realize they are the same thing...only...they're not....

Or if I say I don't like how much more integral to 4e miniatures are, there's a lecture about how miniatures were required for OD&D or AD&D - again, all seeming to be an intentionally obtuse "you're an idiot if you think that and you say you've been playing those earlier versions - you were doing it wrong!"

This thing started as some kind of joke about 4e vitriol - go back and look at many of the first posts. My god, my only response to start was that 4e stole my wife and killed my dog...and that I missed that dog. Sound serious to you?

But we're close, people. So close. I will feast on the tears of children crying over dead puppies soon....soon...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 03:48:52 PM
Quote from: Abyssal Maw;286045Listen. If I saw "___'s Mystical Organ" and you aren't able to pop back with Heward, it only proves to me that you lack enough of a background in D&D to discuss it sensibly. Sorry.
Wow...you are Swine. I never knew...
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on February 26, 2009, 03:49:22 PM
Quote from: counterspin;285991If you can show me a 1st level character from 3e or any other previous edition that has 29 hit points, I'll eat my hat.  Apples to oranges.
Take a 1st-level human Fighter in D&D 3.5 with an 18 Constitution, and give him two Flaws from Unearthed Arcana, so that he receives two bonus Feats. Make sure every Feat he takes is Toughness. And there we go.....29 Hit Points. Technically legal, though you won't see much of that kind of thing in play... :)

Edit: Incidentally, I like the contrast in 3.x. You could theoretically make a 1st-level ass-kicker, or make someone more grounded.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 03:54:19 PM
Quote from: jeff37923;286047No, you are a shill for 4E. You recieve benefits for supporting 4E which makes your claimed fan status just a poor cover for your marketting.

See, in the real world, where people actually game because they enjoy it, it's different.

I don't receive anything. I volunteer as a DM at GenCon. Anyone who wants to, can do it too (anyone reading this please PM for details! We can always use more DMs!).  The main thing is- you ensure that more gaming can be enjoyed by at least 6 other people for every slot you volunteer for. So if you judge 7 slots, thats 42 people who get to game because of you. I've been doing this since long before there was a D&D4e, by the way. The most common response is gratitude, and the benefit is meeting new friends, and having a great time.

Which, that is a benefit.
 
You can actually volunteer for any game:
http://www.gencon.com/2009/indy/cs/volunteers/volunteerfaq.aspx

or just the 4e stuff, which is what I like: (note this is a 2008 link, the 09 one isnt ready yet).

http://www.wizards.com/default.asp?x=rpga/genconindy/volunteers

Let's face it, if that offends you, your'e fucking lost, man. You have given up and only cling to roleplaying communities like this one, because it's something you hang onto after everything else is gone. If actually liking something is a crime- if enjoyment is so absolutely repellent-- then you may as well admit that you have issues that go way beyond whether or not the new edition is fun for you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 03:54:48 PM
Sacrificial Lamb : I enjoyed crafting such monstrosities to file away in my box, but I disliked the effect that such huge gaps of combat and out of combat ability had on the game.

*edit*
In fact, the act of doing weird but not abusive things with the rules is the thing I really miss about 3e as  a player.  Making mid-level characters with unbeatable saves, mettle and evasion, or weird reach manipulating outer planes bears, was lots of fun.
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 26, 2009, 03:57:55 PM
Quote from: Abyssal Maw;286059If actually liking something is a crime- if enjoyment is so absolutely repellent-- then you may as well admit that you have issues that go way beyond whether or not the new edition is fun for you.

Even more irony...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 03:59:23 PM
Quote from: counterspin;286052Jeff : The amount of roleplay or the level of sociability at the table is not something that system has ever had any impact on in my experience.  Thus I find it weird that you attribute changes which you undoubtedly experienced to those causes is all.  I've never had a change in system affect those things.

That's cool, YMMV and all that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 04:02:25 PM
Quote from: CavScout;286054I bet you're just mad that you can't lock the thread, to get the last word in, like you do on your other site.

Yah! I've got my very own stalker!

If only he was cuter.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on February 26, 2009, 04:02:48 PM
This thread would have been so much better as a things you miss about 3e thread.  Ah well, I guess I'll just have to live with using SWSE as my new D20 Modern to get that grimy Monkey 3/Rhino 12/Rhino Shaman 3 feeling.
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 26, 2009, 04:11:43 PM
Quote from: counterspin;286067This thread would have been so much better...

...if it hadn't been started.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 04:13:26 PM
Quote from: Abyssal Maw;286059See, in the real world, where people actually game because they enjoy it, it's different.

Because those who don't play 4E are irrelevant and have stopped having fun but just don't know it yet?

Quote from: Abyssal Maw;286059I don't receive anything.

Earlier you bragged that you got a free pass to GenCon.

Quote from: Abyssal Maw;286059Let's face it, if that offends you, your'e fucking lost, man. You have given up and only cling to roleplaying communities like this one, because it's something you hang onto after everything else is gone. If actually liking something is a crime- if enjoyment is so absolutely repellent-- then you may as well admit that you have issues that go way beyond whether or not the new edition is fun for you.

See, you have been way beyond just liking 4E in this thread for a while now. You've been insulting everyone who prefers other games besides 4E while shouting the praises of 4E in every post. Any attempt at having a rational discussion with you about 4E has failed. The very fact that not everyone loves Your Favorite Game has caused you to melt down like you have above. This behavior goes far beyond merely liking, it is zealotry.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 04:30:24 PM
Quote from: jeff37923;286071Because those who don't play 4E are irrelevant and have stopped having fun but just don't know it yet?

I never guess or make comments about other people fun.

QuoteEarlier you bragged that you got a free pass to GenCon.

Absolutely. Anyone could get one, too. Volunteering a mere 4 slots (around 20 hours) gets you this. It's very cool. anyone else want to get in on this? I can help! PM me for details! PS: actually gaming at GenCon is 10x more fun than hanging around in the dealers hall.

QuoteSee, you have been way beyond just liking 4E in this thread for a while now. You've been insulting everyone who prefers other games besides 4E while shouting the praises of 4E in every post. Any attempt at having a rational discussion with you about 4E has failed. The very fact that not everyone loves Your Favorite Game has caused you to melt down like you have above. This behavior goes far beyond merely liking, it is zealotry.

I'm sorry you see it that way. 4E is awesome and it is currently the best selling and most popular roleplaying game in the entire world. It's hard for me to melt down about that, because, well, thats the reality. I am off to go run Menace of the Icy Spire right now in fact!
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 04:35:26 PM
Quote from: Abyssal Maw;286073I never guess or make comments about other people fun.
But you're willing to imply...

Quote from: Abyssal Maw;286073I'm sorry you see it that way.
Not really, I'd bet. Otherwise you wouldn't have sidestepped the other portion of that paragraph...ya know...the one where you are insulting peoples....fun! How 'bout that!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on February 26, 2009, 04:37:15 PM
Quote from: James J Skach;286078But you're willing to imply...


Not really, I'd bet. Otherwise you wouldn't have sidestepped the other portion of that paragraph...ya know...the one where you are insulting peoples....fun! How 'bout that!

I guarantee I haven't done this. Post my offending statement and I'll post a retraction.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 04:52:34 PM
Quote from: Abyssal Maw;285255It means more gaming, and less sitting in the dark designing games that nobody is actually interested in, less sitting around on the forums, wishing you could recapture something that happened when you were 14 years old, or trying to experience something that had gone out of vogue years before you were even born.
You're oh-so-slick in your manner; but it doesn't hide your disdain.

That's a quick scan. I'll do a more thorough one later...I'll go back to the beginning where you painted with the broad brush so nicely...
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 05:10:49 PM
And to be clear - the part I was referring to was this:
Quote from: jeff37923;286071See, you have been way beyond just liking 4E in this thread for a while now. You've been insulting everyone who prefers other games besides 4E while shouting the praises of 4E in every post. Any attempt at having a rational discussion with you about 4E has failed. The very fact that not everyone loves Your Favorite Game has caused you to melt down like you have above. This behavior goes far beyond merely liking, it is zealotry.
The only thing you said was that you weren't melting down. Which leads me to believe that you are fully cognizant of the part of this paragraph about how "you've been insulting everyone who prefers other games..."

Just to be clear.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 26, 2009, 05:12:18 PM
Quote from: Abyssal Maw;286073I'm sorry you see it that way. 4E is awesome and it is currently the best selling and most popular roleplaying game in the entire world.

I think it is great for the stockholders of Hasbro that 4e is the best selling and most popular RPG in the world. However, it doesn't mean anything to me.

Why the hell should I care if my favorite game is the best selling game? I don't own the rights to the game so it doesn't make any difference to my pocketbook if is sells great or sells poorly. As long as I (or someone in my group) has a copy, we can play it. It doesn't matter to our ability to play if we have the only copy in the world or if millions have been sold.

And why should I care if it is or isn't the "most popular" game in the world? I very seldom like the current most popular song or most popular book -- and haven't found my life any less satisfying because my tastes in music or books don't match the majority. The same is true of RPGs. A game doesn't have to be popular to be fun.

I play RPGs because I have fun playing them, not because they are currently "the best selling and most popular". 4e fails my fun test. While it obviously is a lot of fun for many, it isn't much fun at all for me. And when it comes to deciding what I'm going to do for fun, what is fun to me matters a heck of a lot more than best-seller status or popularity.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 26, 2009, 05:21:36 PM
Quote from: KenHR;286044This thread is giving me body issues....
This thread is giving me flatulence.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 26, 2009, 05:25:23 PM
Quote from: Abyssal Maw;286045Listen. If I saw "___'s Mystical Organ" and you aren't able to pop back with Heward, it only proves to me that you lack enough of a background in D&D to discuss it sensibly. Sorry.
However, I was able to, but that still fails to have an effect on your Impenetrable Dome of Unlogic.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 05:34:56 PM
Quote from: The Shaman;286094This thread is giving me flatulence.

Would it help your gas if I placed you on the cuteness scale?
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 26, 2009, 05:35:13 PM
Quote from: Abyssal Maw;285917There are already around 80 goblin variants in the DDI Compendium. Let's just talk about the standards, though.

Cutters are very weak- theyre minions. They aren't well armored. They have 1 hit point. and carry only a rusty short sword.

A 1st level goblin warrior has 29 hit points, though.

There's also a Goblin Blackblade- kind of a sneaky rogue version.. he can do extra damage when he has combat advantage- so he jumps out of the shadows and attacks someone. He can also do some shifty tactics by slipping into a spot occupied by any fellow goblin of his level or lower, so he can slide through a formation and backstab.

Finally there's a Skullcleaver, kind of like a goblin with a level in Barbarian (in 3e terms, anyhow). This is a level version I pulled out of the compendium, but the standard guy is level 3.

There are also Sharpshooters, Hexers, Underbosses, and we could get into a lot of other variants if we left the standard Monster Manual stuff.
I've been wracking my brain trying to remember where I'd seen something this before, and suddenly I remembered:
Quote from: 1e AD&D Monster Manual, p. 47For every 40 goblins encountered there will be a leader and 4 assistants who are equal to orcs, each having 7 hit points and attacking as monsters with a full hit die. If 200 or more goblins are encountered there will be the following additional figures: a sub-chief and 2-8 guards, each fighting as hobgoblins and having 8 hit points, armor class 5, and doing 1-8 hit points damage. There is a 25% chance that any force of goblins encountered will have 10% of its strength mounted on huge wolves (qv) and if this is the case there will also be from 10-40 of these creatures without riders. In their lair there will be the following additional figures: a goblin chief and 2-8 bodyguards (9-14 hit points, armor class 4, fight as gnolls doing 2-8 hit points of damage) . . .
Maybe we could do a thread about über-goblins through the editions.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Narf the Mouse on February 26, 2009, 05:45:58 PM
...This thread is giving me irony.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 26, 2009, 05:52:59 PM
Quote from: jeff37923;286103Would it help your gas if I placed you on the cuteness scale?
I'm afraid it'll make it worse.

But thanks for offering.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 05:58:07 PM
Quote from: The Shaman;286104I've been wracking my brain trying to remember where I'd seen something this before, and suddenly I remembered: Maybe we could do a thread about über-goblins through the editions.
But....but...that would make the standard AD&D goblin a...*gasp*...minion!


But you didn't hear that from me...


Close, gentlemen. Now the trick will be not to go over. So I'm just putting a shout out to OHT now to be post 999 and lock this puppy :D
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 26, 2009, 05:59:33 PM
Quote from: James J Skach;286113But....but...that would make the standard AD&D goblin a...*gasp*...minion!
Only if you give him one hit point.

And a rusty short sword, apparently.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 26, 2009, 06:03:32 PM
Quote from: The Shaman;286114Only if you give him one hit point.

And a rusty short sword, apparently.
Does it have to be rusty?  Can it just be slightly bent, or perhaps notched?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 06:07:39 PM
Yup, the goblin and any other minion has to be nerfed appropriately so that scores of them can be blasted by an encounter or daily power.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 06:22:34 PM
Quote from: James K SkachIt is high powered - it's just that everything is high powered. My god, it took forever to get through a small battle at first or second level. I think it was as crazy as our 17th level characters going up against the Green Dragon and his mole men slaves tonight.

Sorry, James. Taking things longer to kill does not make a game high powered.

Quote from: jeff37923IIRC, you are wrong here.

First, monsters, even those who have class levels, have fewer powers than the player characters. The monsters are nerfed on a level to level comparison between them and the PCs.

Second, your definition of "grounded" is just doublespeak for bland balance. The spell Sleep is not army-destroying unless you have an army of kobolds trying to have a stand-up fight (which isn't in the kobold's best interest, ever). Cloudkill has a movement rate of 10' per round, so it is easy to avoid unless your opponents are in an enclosed area or just plain stupid. Planar Binding requires set up and the casting of other spells to even be effective.

Having fewer powers than player characters does not make a nerfed opponent unless said powers are overall weaker than PC powers. That most monsters can also recover thier powers mid-encounter (something most PCs cannot) gives the opposition a serious advantage that also needs to be considered.

Regarding Sleep and Cloudkill, think about it. (We'll assume 3E rules.)

It's just not an army of stupid kobolds that needs to fear for thier lives. It's an army of any living creature comprised of 1-3 HD - we are talking bugbears, dwarves, elves, goblins, gnomes, gnolls, halflings, hobgoblins, humans, planetouched, lizardmen, orcs, mongrelfolk, troglodytes, etc.

First, we are assuming the opposition is at the bare minimum a 9th level wizard. It is reasonable to assume that the wizard has both Sleep and Cloudkill at this point as well as Greater Invisibility, Protection against Normal Missiles, Fly (standard "I'm decimating you without repercussions" protocol) and whatever other selection of magical items and spells permissible to a character of his level.

By 3E rules, most settlements can only reliably press 1st-level NPC classed individuals into service so most of the armies you will be facing are going to be comprised of such individuals. Even the largest of the forementioned monster organizations are comprised of mostly combatant individuals within the 1-3 HD range.

Settlements could send ambassadors to every mid-to-high level dungeon within permissible distance and persuade every NPC party with compatible alignment to join thier cause but that requires said settlement to devote its few appropriately-leveled individuals to such a task. In any case, such a thing (the settlement leaders seeking outside help) won't happen because our Shiva the Destroyer wizard is not an idiot.

Since our wizard is not an idiot, he will not do the following - a) telegraph his attack and b) fight them fairly. He will instead do the following - a) attack where enemy forces are concentrated and/or enclosed and b) attack from surprise. We're talking camp raids, midnight assaults against company barracks, etc. It is likely his opponents will be asleep, inebriated, or in a state where surprise is very likely to occur. Unless you have an equally high-level character doing counteroperations against such schemes, you will quickly have many dead soldiers on your hands.

That the leaders of the largest monster organizations will probably be the only ones appropriately levelled to handle such counter-operations makes those groupings very vulnerable to such antics. Also, any settlement smaller than a large city is also vulnerable (either the capable countermage is a part of the city's power structure and thus too busy to keep an eye on the troops, he's not a part of the power structure and does not care, or he's wasting his power protecting troops on thier off-days - not a luxurious position and one very much likely to result in poor morale).

These facts alone mean that you literally cannot field armies with those spells in existence once spellcasters reach particular levels because a) your army is comprised of people who have no business fighting an individual who can kill them with a snap of his fingers, b) you are devoting resources to protecting them, and c) he's not expending as much effort as you because, besides himself, he does not have much to worry about defense AND this gets worse the higher level he is. It's not simply a matter of possibile army oblivion that makes armies infeasible, it's a totally unfair ratio of effort between attacker and defender that makes it a losing proposition.

As for Planar Binding, have you ever binded an efreet?

Quote from: mhensleynumbers don't lie-

As AM stated, you used minions, who are fodder before even OD&D goblins.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 26, 2009, 06:51:04 PM
Quote from: jeff37923;286066Yah! I've got my very own stalker!

If only he was cuter.

Stalker? I guess when you putting links in your signature you don't want people to click on them. I guess it's sorta of like a warning of what URLs to NOT go to.

Yeah... that must be it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 26, 2009, 06:52:17 PM
Quote from: jeff37923;286071See, you have been way beyond just liking 4E in this thread for a while now. You've been insulting everyone who prefers other games besides 4E while shouting the praises of 4E in every post. Any attempt at having a rational discussion with you about 4E has failed. The very fact that not everyone loves Your Favorite Game has caused you to melt down like you have above. This behavior goes far beyond merely liking, it is zealotry.

Pot, let me introduce you to kettle.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 07:19:32 PM
Troll, troll, troll,
Your posts
Gently down the thread!
Merrily, merrily, merrily,
We know
CavScout is
Brain dead!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Spinachcat on February 26, 2009, 07:31:25 PM
I declare this Infernal level to be filled with Anchovie Pizzas!  


Quote from: jeff37923;285994Considering the content of this thread, I wonder how vast that majority really is.

I do not enjoy 3e, but denying that it was the vastly dominant RPG in the market during its years of publication would have been very foolish.


Quote from: Abyssal Maw;286008I was just informed that a convention in LA this presidents day weekend turned in 114 tables of LFR. That's 6 players and 1 DM per table.

I can confirm this.  However, I believe it was 108 LFR and 6 tables of other stuff than included Pathfinder and Star Wars and the Mike Mearls special event.   Not only did they run those tables, but they filled those tables as well.

Sadly, the non-RPGA regular RPG games were poorly attended.


Quote from: jeff37923;286015In 4E, much of the "tactics" in combat were always the same. Save your daily power for the big boss. Use your encounter power at the start of the combat to reduce the number of combatants then use your at-will power for the rest of the time. Continue ad infinitum, ad nauseum.

That would never work in my 4e games.   Plus, you never want to use an encounter power without some advantage like a buff or flanking because it suxxors when they miss.



Quote from: jeff37923;286071Earlier you bragged that you got a free pass to GenCon.

The only convention where I pay for a badge is the Palladium Open House - every other con gives me a free pass because I GM games.   At the Open House, you get a goodie instead of a pass which is nice.  

Some cons throw in discount rooms, free chow, game swag and other shiznack for GMs.   However, RPGA is huge so they can throw more stuff at their GMs.    Back in the day, the Warhammer Outriders (their freelance demo guys) used to get A+ swag from GW.

Quote from: jeff37923;286071This behavior goes far beyond merely liking, it is zealotry.

Zealotry is a good thing.    Excitement is infectious.   I know I have bought several games that I would have never looked at without reading some crazy spud's wide-eyed frothy ranting of game love.


Quote from: RandallS;286088Why the hell should I care if my favorite game is the best selling game?

1) It makes finding players easier if you don't already have a group.  And since most RPG groups are fluid, there will come a time you will need new players from the great pool of dicetossers.

2) It means your fav game will get more official support products.  For some people, official published support is key to their gaming experience.  

3) It means more conventions will host events of your fav game and the likelihood of getting a full table of players at those cons increases dramaticly.  

As someone who enjoys several lesser known and older RPGs, these factors have become very apparent.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 07:36:37 PM
Quote from: Spinachcat;286129Zealotry is a good thing.    Excitement is infectious.   I know I have bought several games that I would have never looked at without reading some crazy spud's wide-eyed frothy ranting of game love.

I will agree that excitement about a game is a good thing, but zealotry comes into play when the excitement includes denying that any other game is as much fun as Your Favorite Game and that tends to turn people off.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 07:49:32 PM
Quote from: DeadUematsu;286122Sorry, James. Taking things longer to kill does not make a game high powered.
Aww..don't be sorry, DU. I don't know who this James K Skach dude is,  but I'm sure he didn't meant to say that long battles were the only thing that made it high powered. ;)

Quote from: DeadUematsu;286122As AM stated, you used minions, who are fodder before even OD&D goblins.
No..see..the point is that, as The Shaman points out, AD&D goblins were essentially minions. They were fodder. And still they were a challenge to 1st level characters.

I think 3e had almost the same effect, though the characters were a bit more powerful.

I think 4e both nerfed the "minion" and upped the power on the character, increasing the disparity. It's not huge, mind you, but it was noticeable enough for my sensitive tastes - I am, after all, a delicate flower.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 08:38:31 PM
James, do elaborate about the high powered nature of the game because I am not seeing it.

As for the goblins, I do not agree with The Shaman that O/AD&D goblins were minions. I've had too many 3rd-4th level characters of such games cut down by the 1-1 HD knaves to consider them so lightly.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 26, 2009, 09:21:49 PM
Quote from: DeadUematsu;286134As for the goblins, I do not agree with The Shaman that O/AD&D goblins were minions.
I wasn't suggesting that - honestly I don't know exactly what constitutes a minion in 4e - merely noting that more-powerful-than-normal goblins were found in 1e AD&D as well.
Quote from: DeadUematsuI've had too many 3rd-4th level characters of such games cut down by the 1-1 HD knaves to consider them so lightly.
Which is as it should be.

Nasty little buggers.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 26, 2009, 09:26:08 PM
Quote from: Spinachcat;2861291) It makes finding players easier if you don't already have a group.  And since most RPG groups are fluid, there will come a time you will need new players from the great pool of dicetossers.

While this is definitely true, I've always found it a double-edged sword. The more popular a system is, the easier to find players for it. However, the more popular a system is, the more players I've found I have to audition to see if they fit the group. Players of less popular systems seem to be more willing to try to fit in with the group both behavior and game-style-wise, at least in my experience.

Quote2) It means your fav game will get more official support products.  For some people, official published support is key to their gaming experience.  

Not an issue for me.  I can make up my own adventures -- on the fly if need be for games like pre-2E D&D, Classic (or Mongoose) Traveller, etc.

Quote3) It means more conventions will host events of your fav game and the likelihood of getting a full table of players at those cons increases dramaticly.  

I've never been interested in convention games except as a chance to try playing in systems I've never tried before. Having one super-dominant system at conventions is somewhat counterproductive for what I'm interested in.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 26, 2009, 09:42:48 PM
"It's the final countdown..."
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 09:48:59 PM
http://www.youtube.com/watch?v=7_IKcMl_a9A
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 09:50:29 PM
Quote from: DeadUematsu;286122Regarding Sleep and Cloudkill, think about it. (We'll assume 3E rules.)

It's just not an army of stupid kobolds that needs to fear for thier lives. It's an army of any living creature comprised of 1-3 HD - we are talking bugbears, dwarves, elves, goblins, gnomes, gnolls, halflings, hobgoblins, humans, planetouched, lizardmen, orcs, mongrelfolk, troglodytes, etc.

First, we are assuming the opposition is at the bare minimum a 9th level wizard.

And you blew it right there when you moved the goalposts. I was responding to your example of spells, not spellcasters.

A 9th level wizard should be able to take out small armies. In your original example you only mentioned three spells, now you are including the potential arsenal of a 9th level wizard which is by far greater. Not to mention that a 9th level wizard would probably choose more effective army killing spells than Sleep or Cloudkill.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on February 26, 2009, 10:02:17 PM
This layer is full of creatures arguing continuously over which edition of the Papers and Paychecks RPG is the best.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 10:08:09 PM
Quote from: jeff37923;286143And you blew it right there when you moved the goalposts. I was responding to your example of spells, not spellcasters.

A 9th level wizard should be able to take out small armies. In your original example you only mentioned three spells, now you are including the potential arsenal of a 9th level wizard which is by far greater. Not to mention that a 9th level wizard would probably choose more effective army killing spells than Sleep or Cloudkill.

No. I did not change the goalposts. The existence of Cloudkill as a spell assumes the existence of a spellcaster capable of casting it. When you conceded Cloud Kill, you conceded an argument with high level spellcasters in it.

P.S. As for my selection of spells, I was simply keeping consistent with my previous example lest you accuse me of changing the goalposts. What little good that did me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:08:54 PM
Quote from: DeadUematsu;286134As for the goblins, I do not agree with The Shaman that O/AD&D goblins were minions. I've had too many 3rd-4th level characters of such games cut down by the 1-1 HD knaves to consider them so lightly.
Quit looking past those trees...the forest is right there.
Title: [4e] Give me your best anti-4e vitriol.
Post by: James J Skach on February 26, 2009, 10:11:25 PM
This level is filled with smurfs...


and they're pissed.


ETA: I hereby promise that no matter what else is said, I will not post past 999.
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 26, 2009, 10:19:58 PM
Quote from: Aos;286051Right now I'm slathered in butter. It took a while, but I managed to work some up into all of my fat creases.

You should try poo. It's big in Japan.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 10:21:54 PM
Quote from: DeadUematsu;286146No. I did not change the goalposts. In 3E, any settlement larger than a large town will have a high level (8th and up) wizard in it. The existence of Cloudkill as a spell assumes the existence of a spellcaster capable of casting it. When you conceded Cloud Kill, you conceded an argument with high level spellcasters in it.

P.S. As for my selection of spells, I was simply keeping consistent with my previous example lest you accuse me of changing the goalposts. What little good that did me.

(http://i130.photobucket.com/albums/p270/Kanotmannen/thestupiditburns.jpg)

Quote from: DeadUematsu;285833Actually, in 4E, a party comprised of mostly wizards can still rock the cabash with thier stuns and save-penalizing orbs. You will still need to beat the crap out of anything you stun but after a single demonstration, any opponent (solos or elites) that thought he can go it alone will start surrounding himself with protection in the form of others. Of course, this tactic was probably nerfed by now, but as the saying goes, the more things change...

As for 4E being high-powered, give me a break. Between monsters simply being better than the PCs (e.g. the Skeleton Archer's prime shot versus the warlock's) and the lack of campaign-scale altering magic (e.g. Planar Binding, the army-destroying Sleep and Cloudkill), the game is by far the most grounded version of D&D.

No wizard levels mentioned...
Title: [4e] Give me your best anti-4e vitriol.
Post by: jgants on February 26, 2009, 10:49:35 PM
1000th post  :cool:
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 10:52:34 PM
1001


Lock this thread so that it may be forever immortalized!
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 11:02:28 PM
Obviously, I should wrestle with shit lest I find myself covered in it.

[That is directed towards jeff. Just want to make it clear.]
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 11:07:05 PM
Quote from: jeff37923;286150No wizard levels mentioned...

I REALLY need to address this nonsense (because that's precisely what it is).

I don't need to mention wizard levels, you dipshit. Planar Binding and Cloud-Kill are high-level magic-user/wizard spells. If I need to mention wizard levels then I obviously need to explain EVERYTHING. Do you think I have the time to explain D&D to you? Do you? Dumbass.

As for everyone else, I apologize BUT seriously, what the fuck is jeff's problem?
Title: Knoxville RPGA falsehoods
Post by: IanQuentin on February 26, 2009, 11:07:35 PM
Wow.  Simply wow.  I haven't seen so much, well, teeth-gnashing, trolling and just general ill will in a while.  Only reason I'm even reading this is because jeff37923 posted a link here on a Knoxville RPG board and I decided to take a read.  Oddly enough, there was some actual useful anti 3E opinions here which is also something I haven't seen in a while, though I think each of those opinions are either off base, misinformed or just a different point of view on what one terms 'enjoyable'.

No sense in arguing them though.  You guys are doing a bang up job already.  But being the 'lead organizer' of the Knoxville/Maryville RPGA chapter, I just want to correct some misleading stuff.

Quote from: jeff37923;284645And if you check out the Knoxville RPGA chapter, they have a total of 36 members (of whom about 12 are active).

It was like that during 3.0/3.5 too.  In any online forum, there will always be a LOT more members with access to it than who actually contribute to it.  Your statement doesn't say anything about 4E local RPGA than it should have also said during 3.0/3.5 local RPGA.

Quote from: mhensley;284580And I played in a 3.5 game last night.  (ironically, the DM is using the world of warcraft as his campaign setting)  

Locally, the non-4e gamers are much more active and easier to connect with.  The 4e players have pretty much all withdrawn into the enclave of the local rpga chapter and aren't heard of outside of that.  And even there I've heard that most actually prefer 3e but play 4e just because they like the rpga.  

More anecdotal evidence, the guy that ran the 4e group I played with last summer (and who was very gung-ho about it) has given up on it and is now playing in an OSRIC game.

I think you have us confused with the other 4E folks you played with.  By vast majority, we all just want to play and the system doesn't matter at all.  RPGA is simply using 4E.  Some do prefer 4E over 3.5E and vice versa and some prefer non-d20 gaming systems.  But all of us prefer the RPGA style of gaming which trumps the system that happens to be used.

Also, I would be active more on the Knoxville gaming board, but the website is blocked now from my work and I'm not one to pimp my game regularly, so I don't feel the need to post about the local RPGA on that board.  We're not withdrawn, just quiet.

Now I return you all back to your regularly scheduled fierce debate.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 11:15:23 PM
Quote from: DeadUematsu;286159As for everyone else, I apologize BUT seriously, what the fuck is jeff's problem?

Guys who make a comment on one subject and then move the goalposts of the arguement so that any response made is only convenient for you.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 11:21:16 PM
I did not.

I will repeat.

I did not move the goalposts.

Explain to me how the goalposts were moved.

If you can do that, I will eat crow.

Let me explain myself in other more appealing words (from the beginning).

Spells like Sleep (Classical, really), Color Spray, Cloud Kill, etc. are campaign-altering because you can no longer field armies because one guy can kill or render useless many people with a single action at little cost to himself.

If spellcasters in general only have single-target spells, you could have armies in D&D because no longer can one guy simply kill many people even if that one guy is high level.

Even if he were literally immune to the other side's attacks, it would take hours for such an individual to produce a high body count.

The fact that you cannot field armies in a medieval fantasy roleplaying game is WTF-inducing and alters how many people believe the campaign should work but that's what the game mechanics are saying when you decide such spells (multi-target death or damage spells) exist.

Now the above totally gels with my previous statements so again, how did the goalposts change?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 11:24:13 PM
Quote from: IanQuentin;286160Wow.  Simply wow.  I haven't seen so much, well, teeth-gnashing, trolling and just general ill will in a while.  Only reason I'm even reading this is because jeff37923 posted a link here on a Knoxville RPG board and I decided to take a read.  Oddly enough, there was some actual useful anti 3E opinions here which is also something I haven't seen in a while, though I think each of those opinions are either off base, misinformed or just a different point of view on what one terms 'enjoyable'.

No sense in arguing them though.  You guys are doing a bang up job already.  But being the 'lead organizer' of the Knoxville/Maryville RPGA chapter, I just want to correct some misleading stuff.

And I'd like to thank IanQuentin for being the only guy with enough testicular capacity from KnoxGamers.org to actually bother to read what has been posted here, even when a link has been provided. I don't share his liking of 4E or approved of his 4E zealotry in the past, but I'd willingly buy him a beer now.



Quote from: IanQuentin;286160It was like that during 3.0/3.5 too.  In any online forum, there will always be a LOT more members with access to it than who actually contribute to it.  Your statement doesn't say anything about 4E local RPGA than it should have also said during 3.0/3.5 local RPGA.

Point taken.



Quote from: IanQuentin;286160I think you have us confused with the other 4E folks you played with.  By vast majority, we all just want to play and the system doesn't matter at all.  RPGA is simply using 4E.  Some do prefer 4E over 3.5E and vice versa and some prefer non-d20 gaming systems.  But all of us prefer the RPGA style of gaming which trumps the system that happens to be used.

Except that has been the pattern for all 4E players over on the KnoxGamers.org site. We were surprised when nobody volunteered to run a 4E game at our miniCon, even when we had invited them. We took that as a sign that interest in 4E was dying out.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 11:26:01 PM
Quote from: DeadUematsu;286163I did not.

I will repeat.

I did not move the goalposts.

Explain to me how the goalposts were moved.

If you can do that, I will eat crow.

Let me explain myself in other more appealing words: If spellcasters in general only have single-target spells, you could have armies in D&D because no longer can one guy simply kill many people even if that one guy is high level. Even if he were literally immune to the other side's attacks, it would take hours for such an individual to produce a high body count. The fact that you cannot field armies in a medieval fantasy roleplaying game is WTF-inducing but that's how the game works when you decide such spells exist.

I already posted your quote where you talked spells and not spellcasters.

Yum, tasty tasty crow...
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 26, 2009, 11:28:15 PM
Quote from: IanQuentin;286160I think you have us confused with the other 4E folks you played with.  By vast majority, we all just want to play and the system doesn't matter at all.  RPGA is simply using 4E.  Some do prefer 4E over 3.5E and vice versa and some prefer non-d20 gaming systems.  But all of us prefer the RPGA style of gaming which trumps the system that happens to be used.

No, I didn't say that I ever played 4e with an rpga group and I haven't.  I played with a meetup group in Oak Ridge.  My last game with the rpga was probably at least two years ago.  All my info about your group  comes second hand these days.

Quote from: IanQuentin;286160Also, I would be active more on the Knoxville gaming board, but the website is blocked now from my work and I'm not one to pimp my game regularly, so I don't feel the need to post about the local RPGA on that board.  We're not withdrawn, just quiet.

Well it's not just you, we don't hear from anyone in the local rpga anymore.  It's a shame that it wasn't represented at gamercon.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 11:31:10 PM
Quote from: jeff37923;286165I already posted your quote where you talked spells and not spellcasters.

Yum, tasty tasty crow...

Again. The spells presume the spellcasters exist. You're ridiculous. Go away now.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 11:32:41 PM
Quote from: DeadUematsu;286167Again. The spells presume the spellcasters exist. You're ridiculous. Go away.

Bullshit.

The spells could be cast from Rods, Staves, Wands, or Scrolls at the very least.

Try harder.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 26, 2009, 11:36:44 PM
And how are these magic items made? Read the SRD (you can find a billion copies online) and get back to me.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 26, 2009, 11:55:51 PM
Quote from: DeadUematsu;286169And how are these magic items made? Read the SRD (you can find a billion copies online) and get back to me.

And interrupt your meal of tasty tasty crow? Perish the thought.
Title: [4e] Give me your best anti-4e vitriol.
Post by: IanQuentin on February 27, 2009, 12:06:52 AM
Quote from: jeff37923;286164Except that has been the pattern for all 4E players over on the KnoxGamers.org site. We were surprised when nobody volunteered to run a 4E game at our miniCon, even when we had invited them. We took that as a sign that interest in 4E was dying out.

The KnoxGamers.org site appears to be 4E hostile.  Granted, I'm mainly going off on your posts, but you are a prolific poster and an admin on the site.

I thought about doing a 4E game anyway, but DDXP was the same weekend and I had long since made plans for that.  I would have asked a fellow RPGAer to do it, but I didn't want to send the person into a potentially hostile environment.  Honestly, I couldn't shake the feeling that you (or someone similar to you) would sit down at the game only to point how its failures and derail enjoyment of the game, and I didn't want to ask any of my friends to put themselves in a position to have to deal with that.

But tell you what.  Next time you guys do it (assuming I'm not otherwise engaged), I'll run a 4E game.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 12:15:03 AM
Quote from: IanQuentin;286173The KnoxGamers.org site appears to be 4E hostile.  Granted, I'm mainly going off on your posts, but you are a prolific poster and an admin on the site.

I understand this, but if 4E fans don't cowboy up and let themselves be seen then they have nobody to blame but themselves.

Quote from: IanQuentin;286173I thought about doing a 4E game anyway, but DDXP was the same weekend and I had long since made plans for that.  I would have asked a fellow RPGAer to do it, but I didn't want to send the person into a potentially hostile environment.  Honestly, I couldn't shake the feeling that you (or someone similar to you) would sit down at the game only to point how its failures and derail enjoyment of the game, and I didn't want to ask any of my friends to put themselves in a position to have to deal with that.

Considering that I was running Mongoose Traveller the entire time I was there, it would have been difficult for me to heckle any 4E games going on. Plus what I was doing was advertised, so I don't really understand the concern here.

Quote from: IanQuentin;286173But tell you what.  Next time you guys do it (assuming I'm not otherwise engaged), I'll run a 4E game.

I will hold you to that. If you make it an RPGA game, all the better.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 27, 2009, 12:18:59 AM
Quote from: jeff37923;286171And interrupt your meal of tasty tasty crow? Perish the thought.

Why eat crow when I can watch you eat a shit sandwich?

Quote from: SRDCreating Magic Items
To create magic items, spellcasters use special feats. They invest time, money, and their own personal energy (in the form of experience points) in an item's creation.

Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed).


While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.

Magic supplies for items are always half of the base price in gp and 1/25 of the base price in XP. For many items, the market price equals the base price.

Armor, shields, weapons, and items with a value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price (which determines the cost of magic supplies and the experience point cost), but it does increase the final market price.

In addition, some items cast or replicate spells with costly material components or with XP components. For these items, the market price equals the base price plus an extra price for the spell component costs. Each XP in the component costs adds 5 gp to the market price. The cost to create these items is the magic supplies cost and the base XP cost (both determined by the base price) plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.

The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires one day per 1,000 gp in the item's base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning of the construction process.

The caster works for 8 hours each day. He cannot rush the process by working longer each day. But the days need not be consecutive, and the caster can use the rest of his time as he sees fit.

A character can work on only one item at a time. If a character starts work on a new item, all materials used and XP spent on the under-construction item are wasted.

The secrets of creating artifacts are long lost.

Stuff regarding the creation of individual types of magic items and body affinities follow.

Now what you could have said was, "What about artifacts and spell-like abilities?" To which I could have replied, "Sure, artifacts exist, handed down by the gods, and characters with spell-like abilities of the same sort could also exist in order to allow creation of such magic items but then what's precluding 9th level wizards from also existing with such spells?" Whereupon we could have eventually concluded that DM fiat is an important factor in worldbuilding (and I have no problems agreeing with that) and ended this discussion on more amiable terms.

Unfortunately, you did not do anything of the sort, my trough-guzzling fiend, and therefore I will leave you to wallow in the filth which is your shame.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 12:26:32 AM
So the concept that some character can have a wand, staff, rod, or scroll is completely out of the question then. You know, once a magic item is created, the spellcaster who created it doesn't have to be attached to the magic item by an umbilical cord.
Title: [4e] Give me your best anti-4e vitriol.
Post by: IanQuentin on February 27, 2009, 12:26:53 AM
Quote from: jeff37923;286174I understand this, but if 4E fans don't cowboy up and let themselves be seen then they have nobody to blame but themselves.

So you actually want them to be loud and in your face despite your many posts to the contrary.  You could have fooled me.

Quote from: jeff37923;286174Considering that I was running Mongoose Traveller the entire time I was there, it would have been difficult for me to heckle any 4E games going on. Plus what I was doing was advertised, so I don't really understand the concern here.

I also said someone like you could have done it.  I'll admit, it was a unfounded feeling with no basis, outside of the tone of your many posts.  And I didn't want to take that chance.  As far as I know, I'm the only local RPGAer who reads the KnoxGamers.Org site regularly.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 12:32:34 AM
Quote from: IanQuentin;286177So you actually want them to be loud and in your face despite your many posts to the contrary.  You could have fooled me.

You misinterpret me.

I don't want some wanker in my face, no. But if they do not participate in a larger gaming community because they are afraid of shadows, then I do not feel any sympathy for them.



Quote from: IanQuentin;286177I also said someone like you could have done it.  I'll admit, it was a unfounded feeling with no basis, outside of the tone of your many posts.  And I didn't want to take that chance.  As far as I know, I'm the only local RPGAer who reads the KnoxGamers.Org site regularly.

So the 4E crowd gave in to their fears and didn't participate.

Would they have felt safer if I let myself be tied up while I Refereed the Mongoose Traveller game? Or if a formal non-aggression pact was signed?
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 27, 2009, 12:37:07 AM
Quote from: jeff37923;286176So the concept that some character can have a wand, staff, rod, or scroll is completely out of the question then. You know, once a magic item is created, the spellcaster who created it doesn't have to be attached to the magic item by an umbilical cord.

No, but what is your point?

Assuming that the spellcaster made the item and then died off in some cataclysm and no such spellcaster exists in the world anymore or an efreet created the item for some schmuck and no spellcaster exists that can replicate that feat because the spell does not exist as a spell in the world or no spellcaster of such a level capable of casting that spell exists in that game world is fine BUT that's the worldbuilder literally saying they (that kind of spellcaster) do not exist and that's worldbuilder's fiat.

Which is fine but I am arguing from the point where the worldbuilder decides that everything in the rules does exists in the game world and if you're arguing from the position that everything in the rules does not exist in the game world of course we are going to experience communication difficulties.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 12:39:20 AM
Quote from: DeadUematsu;286179No, but what is your point?

That you don't need a spellcaster to have these spells available for use at any given moment, magic items may suffice.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 27, 2009, 12:42:10 AM
And how does that change the goalposts? You still needed a high level spellcaster at some point in this venture and arbitarily deciding otherwise is possible but a high level spellcaster creating the items is not is worldbuilder's whim.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 12:50:32 AM
Quote from: DeadUematsu;286181And how does that change the goalposts? You still needed a high level spellcaster at some point in this venture and arbitarily deciding otherwise is possible but a high level spellcaster creating the items is not is worldbuilder's whim.

The high level spellcaster doesn't need to be there for the rod, staff, wand, or scroll to be used, yet you claimed that it did.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on February 27, 2009, 01:10:36 AM
I see what you're getting at, but I didn't state that.

Yes, you could have a 1st level character do it. Assuming a 1st level wizard with a wand of cloud kill, the item will be WAY over his acceptable wealth level (it's 33,750 gold pieces and not even 8th level NPCs and 13th level NPCs can afford it) but you can do it (that'll be by fiat though). The odds are against you to be sure but you can do some nasty damage if no one suspects you have such an item (because, if divinations are around and being used, you really shouldn't have that item).

Edit: I should also add it's not efficient at all. It's better and safer (because you don't have a hulking pile of 30,000 gold pieces on your person) for that the 1st level wizard to give that item to his superior and make guerilla attacks with a wand of color spray against appropriately levelled foes and leave the horde-breaking antics to his better. Then, as he accrues more experience, he can assume more army-destroying responsibility.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 27, 2009, 06:47:06 AM
Quote from: jeff37923;286178So the 4E crowd gave in to their fears and didn't participate.

Would they have felt safer if I let myself be tied up while I Refereed the Mongoose Traveller game? Or if a formal non-aggression pact was signed?

It is pretty lame.  The con was about a friendly an atmosphere as you could ever want.  I was actually hoping there would be a 4e game I could play in so I could try it out with a different dm.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 27, 2009, 06:47:10 AM
Quote from: DeadUematsu;286163Spells like Sleep (Classical, really), Color Spray, Cloud Kill, etc. are campaign-altering because you can no longer field armies because one guy can kill or render useless many people with a single action at little cost to himself.

If spellcasters in general only have single-target spells, you could have armies in D&D because no longer can one guy simply kill many people even if that one guy is high level.

Even if he were literally immune to the other side's attacks, it would take hours for such an individual to produce a high body count.

The fact that you cannot field armies in a medieval fantasy roleplaying game is WTF-inducing and alters how many people believe the campaign should work but that's what the game mechanics are saying when you decide such spells (multi-target death or damage spells) exist.

What, like a Cannon (http://en.wikipedia.org/wiki/Cannon)?
Title: [4e] Give me your best anti-4e vitriol.
Post by: IanQuentin on February 27, 2009, 07:17:44 AM
Quote from: jeff37923;286178You misinterpret me.
I don't want some wanker in my face, no. But if they do not participate in a larger gaming community because they are afraid of shadows, then I do not feel any sympathy for them.

From the way you post, a simple "I like 4E" post appeared to be considered "In your face", or at least it was in the past on KnoxGamers.org. Maybe you've mellowed.

Quote from: jeff37923;286178So the 4E crowd gave in to their fears and didn't participate.

Would they have felt safer if I let myself be tied up while I Refereed the Mongoose Traveller game? Or if a formal non-aggression pact was signed?

No.  It wasn't about safety or fear.  For me, it was about being welcomed.  I didn't feel it.  Sorry.  It's been the traditional problem with us in Knoxville.  We go where we think we are wanted and are comfortable.  Main difference between you and many others I know, if one gets trashtalked over his hobbies, you go somewhere else you like better and not stay for the abuse.  Why read something ugly to you?  (Well, unless you're like us and are gluttons for this kind of thing).

And for the record, you guys never asked me directly.

(Should we really be hashing this out here?  Kinda hijacking the thread aren't we?)
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 07:51:18 AM
Quote from: IanQuentin;286208From the way you post, a simple "I like 4E" post appeared to be considered "In your face", or at least it was in the past on KnoxGamers.org. Maybe you've mellowed.

When a thread has been dead for 4 months and then someone commits thread necromancy just to show that a single poster prefers 4E over 3E, that is what I consider flamebaiting (which I let slide for quite a while).

When people's personal preferences in gaming are being constantly questioned because they don't like Your Favorite Game, that is annoying as well. After almost a year of cross examination about personal gaming preferences regarding a single fucking game by fans of that game, it grates on your nerves. That is why I coined the term 4E Zealots.

Then again, I've also pointed forum members interested in 4E to other forum members who shared their interests and directed people to RPGA threads (one of which you had started). So while it grates, it hasn't gotten in the way before.


Quote from: IanQuentin;286208No.  It wasn't about safety or fear.  For me, it was about being welcomed.  I didn't feel it.  Sorry.  It's been the traditional problem with us in Knoxville.  We go where we think we are wanted and are comfortable.  Main difference between you and many others I know, if one gets trashtalked over his hobbies, you go somewhere else you like better and not stay for the abuse.  Why read something ugly to you?  (Well, unless you're like us and are gluttons for this kind of thing).

See, the 4E crowd never bothered to show themselves so nobody ever learned whether or not your concerns were real. Sorry, but I do not feel responsible for opportunities not taken.

Hell, I even directly invited the most vocal 4E fan left on the site. He never showed or responded back to the invite.

Quote from: IanQuentin;286208And for the record, you guys never asked me directly.

You haven't posted on the site in months. We thought you had dropped out. I had recommended to the other Admins and Moderators that you be contacted for GamerCon.  

Quote from: IanQuentin;286208(Should we really be hashing this out here?  Kinda hijacking the thread aren't we?)

Yes. We should. This way we can talk about this situation in an atmosphere of full disclosure.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 08:01:16 AM
Took me a few minutes, but here are two threads where I've directed 4E fans to where more are on the KnoxGamers.org site.

A link to RPGA discussion. (http://forums.knoxgamers.org/viewtopic.php?f=539&t=19115)

A new poster directed to other 4E fans. (http://forums.knoxgamers.org/viewtopic.php?f=16&t=19199)

Now, how much welcome do you want? I haven't hindered 4E fans using the site, but when asked about my opinion I haven't been afraid to give it either. In short, up until I got pissed off at the antics of a couple, I hadn't let my feelings about 4E get in the way of doing the Moderator job.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 27, 2009, 09:03:40 AM
Quote from: jeff37923;286210In short, up until I got pissed off at the antics of a couple, I hadn't let my feelings about 4E get in the way of doing the Moderator job.

The point is your "hadn't" up until you did. Or in other words, you can't really claim you don't do something when you've already done it.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 27, 2009, 09:53:04 AM
Quote from: jgants;2861541000th post  :cool:
Not as impressive as 'First Post!!' Mr Gants, and you are officially outside of the Abyss with that post.  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 27, 2009, 12:54:11 PM
Quote from: CavScout;286214The point is your "hadn't" up until you did. Or in other words, you can't really claim you don't do something when you've already done it.
Verb tense tripping you up these days?  Coupled with the vocabulary problems of late, and the perennial reading comprehension difficulties, you might want to consider signing up for a remedial reading class at your community college.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 27, 2009, 01:05:03 PM
"Oh knows, its the grammer police!"

It's nice to know you can't keep to your word about ignoring me. It keeps me warm inside.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 01:06:56 PM
Quote from: StormBringer;286255Verb tense tripping you up these days?  Coupled with the vocabulary problems of late, and the perennial reading comprehension difficulties, you might want to consider signing up for a remedial reading class at your community college.

People who aren't cute don't feel they need an education.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 27, 2009, 01:09:36 PM
Quote from: jeff37923;286257People who aren't cute don't feel they need an education.

Was that your mom's excuse for dropping out of middle school? Or did she blame the pregnancy?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 27, 2009, 01:29:15 PM
Quote from: CavScout;286256"Oh knows, its the grammer police!"

It's nice to know you can't keep to your word about ignoring me. It keeps me warm inside.
As though your estimation is worth anything.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 27, 2009, 01:32:50 PM
Quote from: jeff37923;286257People who aren't cute don't feel they need an education.
Trolls are definitely not cute.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 27, 2009, 01:36:09 PM
Quote from: StormBringer;286262As though your estimation is worth anything.

But you light up my day.
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 27, 2009, 01:51:48 PM
Quote from: StormBringer;286264Trolls are definitely not cute.

You know, this is a shit thread. It started as shit, it continued as shit, it turned into tangency chatty thread shit, and now it's been there, done that shit. Join the other 50% of the site and use the IL.

If folk want to talk smack about 4e and others want to refute that smack, then super. Pages of bandwidth eating cock-juggling thundercunt stupidity aren't quite as interesting as the inns and outs of Goblin Minions though. ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 27, 2009, 01:54:31 PM
clippity clop... clippity clop... clippity clop
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 27, 2009, 02:12:55 PM
Quote from: One Horse Town;286267Pages of bandwidth eating cock-juggling thundercunt stupidity

I just have to chime in and say that would make a great motto.
Title: [4e] Give me your best anti-4e vitriol.
Post by: One Horse Town on February 27, 2009, 02:19:47 PM
Quote from: KenHR;286270I just have to chime in and say that would make a great motto.

I have such a potty mouth...
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 27, 2009, 02:31:53 PM
Quote from: One Horse Town;286267If folk want to talk smack about 4e and others want to refute that smack, then super. Pages of bandwidth eating cock-juggling thundercunt stupidity aren't quite as interesting as the inns and outs of Goblin Minions though. ;)
Minions impress me not at all, however.  Even if they are wielding radiant wounding chainsaws of speed, it's just not interesting popping balloons.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 02:57:33 PM
Quote from: StormBringer;286273Minions impress me not at all, however.  Even if they are wielding radiant wounding chainsaws of speed, it's just not interesting popping balloons.

It could be under the right circumstances, though.

In 4E, create an Artifact that reproduces an aspect of MMORPGs. Lets have one called the Cave of Tharizdun as an example. Inside the Cave of Tharizdun is a magic circle which spawns minions of a level equal to the character entering the artifact every half an hour or so. The character can kill as many minions as he wants to while he is in there. However, when the character has killed as many minions as it takes to farm XP in order to level up, then the character's alignment shifts towards evil one step (you can allow a Will saving throw to avoid this if you want some variety).

You sit back and watch the player. How far will they go? Will they try to buck the odds until they shift over to complete Evil? Will they try and balance the odds so that they only become a little shifted in their alignment?
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on February 27, 2009, 03:26:58 PM
Quote from: jeff37923;286275It could be under the right circumstances, though.

In 4E, create an Artifact that reproduces an aspect of MMORPGs. Lets have one called the Cave of Tharizdun as an example. Inside the Cave of Tharizdun is a magic circle which spawns minions of a level equal to the character entering the artifact every half an hour or so. The character can kill as many minions as he wants to while he is in there. However, when the character has killed as many minions as it takes to farm XP in order to level up, then the character's alignment shifts towards evil one step (you can allow a Will saving throw to avoid this if you want some variety).

You sit back and watch the player. How far will they go? Will they try to buck the odds until they shift over to complete Evil? Will they try and balance the odds so that they only become a little shifted in their alignment?

This wouldn't work as there's no penalty to shifting your alignment, IIRC.  Grind xp, level up, become evil, declare you had an epiphany and shift back, done.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Blackleaf on February 27, 2009, 04:16:51 PM
Quote from: mhensley;286282This wouldn't work as there's no penalty to shifting your alignment, IIRC.  Grind xp, level up, become evil, declare you had an epiphany and shift back, done.

Agreed. Unless you have some sort of house-rule that says Evil characters are controlled by the DM.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 27, 2009, 05:28:06 PM
No problem with alignment shifts, so much for that role-playing aspect.
Title: [4e] Give me your best anti-4e vitriol.
Post by: GrimJesta on February 27, 2009, 07:27:26 PM
I only got to page 15 of this thread, but WTF is a Dungeon Furnace?

-=Grim=-
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on February 27, 2009, 07:29:36 PM
The thing behind the wizard chick on the 4e PHB cover

http://www.therpgsite.com/showthread.php?t=9238&highlight=dungeon+furnace
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 27, 2009, 08:53:25 PM
Quote from: KenHR;286315The thing behind the wizard chick on the 4e PHB cover

http://www.therpgsite.com/showthread.php?t=9238&highlight=dungeon+furnace

Kind of fun reading how some folks had their 4E positions already laid out back them. ;)
Title: [4e] Give me your best anti-4e vitriol.
Post by: C.Jay on February 28, 2009, 12:23:14 AM
I'm popping balloons right now.  Well, bubbles, not balloons.  Those packing thingy's.

That's all I have to say on this subject.




Is there a subject?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 28, 2009, 12:34:02 AM
Quote from: CavScout;286327Kind of fun reading how some folks had their 4E positions already laid out back them. ;)
Well, you can't get a late start on fanboy zealotry.  You have to begin spewing unthinking praise as soon as possible so the rest of the herd doesn't eject you into the wilderness.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 10:27:36 AM
Quote from: The Shaman;284964The only point to which I was directly responding is the claim that there is "no evidence" that minis were expected to make playing the game "easier." It's right there in black-and-white, in the core rules, so I'd have to say that particular assertion is just flat wrong.

There was also the bit about their being no facing rules in AD&D and there clearly are...

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 10:36:48 AM
Quote from: jgants;285013It all comes back to the thing about how a whole lot of people didn't really use 75% or more of the AD&D 1e rules.  A great many people appear to have played it like BD&D, just with some more options for monsters, spells, magic weapons, races, and classes.

Which is what makes the other side's assertions about AD&D nigh useless. They're either a) intermixing actual play with the rules or b) convinced that their actual play experiences were the norm. If you want to talk sensibly about different games, look at the rules as written.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 10:42:01 AM
Quote from: Abyssal Maw;285162Although I do agree that rules mastery is extremely important in 3rd edition and beyond.

Rules mastery wasn't important previous to 3e because everyone was using a different set of rules. Just before we started playtesting 3e, we were playing 2nd edition and my DM literally had a notebook full of house rules. How was any player supposed to master those? Especially when his notebook was different than previous GM's notebooks?

I think what happened - and I not sure why it happened, but I think it has - is that when 3e came around, people stopped house ruling the hell out of it. That make it possible to start thinking about the rules as a complete entity.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 10:54:09 AM
Quote from: Abyssal Maw;285429Seanchai is cuter than me, FWIW.

I have to agree. I'm cuter than most of you.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 11:10:57 AM
Quote from: mhensley;285873numbers don't lie-

(http://www.hackslash.net/wp-content/uploads/2008/06/fighter_graph1.jpg)

Sure they do. For example, where's the comparison between how many PCs a goblin could kill in the various editions?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 11:11:44 AM
Quote from: jgants;285825There are basically 2 sets of people who don't like the new power level...

I disagree here, because I feel playing low-powered characters used to be a tool in the toolkit and now it's not. I decidedly don't like it as the default. I don't think I've ever played with anyone who really liked it as the default. But it was a nice as an option, for that one Sunday or campaign when you wanted something different...

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 11:16:37 AM
Quote from: mhensley;285966I'm glad that you can now admit that 4e is not D&D.

So...AD&D isn't D&D?

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 11:20:16 AM
Quote from: DeadUematsu;286159As for everyone else, I apologize BUT seriously, what the fuck is jeff's problem?

He doesn't have any rational arguments to fall back on.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 11:22:42 AM
Quote from: IanQuentin;286173The KnoxGamers.org site appears to be 4E hostile.  Granted, I'm mainly going off on your posts, but you are a prolific poster and an admin on the site.

Fascinating. Jeff's proof that 4e is popular is based, at least in part, on his own efforts to drive people away from 4e...

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 28, 2009, 12:18:09 PM
Quote from: Seanchai;286390There was also the bit about their being no facing rules in AD&D and there clearly are...

Seanchai
Only when you conflate 'guidelines' with 'rules'.  I would expect that to back up this assertion, you have many citations where a spell mentions the differing effects when flanking an opponent as opposed to being behind them.  Perhaps there were weapons listings that I have failed to notice describing some bonus or penalty based solely on 'flank', 'front' or 'rear' facings?

Or, in fact, the actual case: there was a short-ish paragraph and an image to demonstrate - for non-wargamers - what a reasonable number of attackers would be for each defender, how they would be arrayed, and how that would reasonably affect the ability to defend against them.  And then never mentioned again in any other book.

So, we have several possibilities here:
a) 'Guideline' and 'rule' are easily conflated in a certain mindset
b) Complete lack of familiarity with rulesets in general, and a specific inability to grasp the nuances of this one in particular
c) Disingenuousness and obfuscation intended simply to 'win' an argument on the internet

I will leave it as an exercise for the reader to determine which is most accurate.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 28, 2009, 12:38:35 PM
Quote from: Seanchai;286402He doesn't have any rational arguments to fall back on.

Seanchai

My rational arguement about how a spell may be cast from a magic item and not a spellcaster took 5 pages and still didn't penetrate deadumantsu's thick skull.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 28, 2009, 12:49:23 PM
Tired thread is tired.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 28, 2009, 01:03:38 PM
Quote from: Seanchai;286404Fascinating. Jeff's proof that 4e is popular is based, at least in part, on his own efforts to drive people away from 4e...

Seanchai

Actually, the proselytizing by 4E Zealots has driven more people away than I ever could. Unless I am some kind of 4E supervillain who can frighten entire demographics of 4E fans with a wave of my fingers.

EDIT: And I should add that IanQuentin gave me a promotion, I'm only a Moderator and not an Admin.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 28, 2009, 01:03:44 PM
Quote from: jeff37923;286414My rational arguement about how a spell may be cast from a magic item and not a spellcaster took 5 pages and still didn't penetrate deadumantsu's thick skull.
This is the part where you will be presented with the standard 'magic-users overpowered everyone else' rant.  To include, but not limited to, some story or another about how the MU spells made the entire rest of the party redundant.  Further digging often reveals that this opinion is generally held by someone whose Thief missed a pick lock roll once, so the MU cast knock on that one occasion, causing the player of the Thief no end of butt-hurt (as I believe the kids call it these days).

Essentially, however, your point about magic items is even more valid in later editions, where just about anything could be had at Muzzlewump's Emporium of Items Magical and Fantastic.  Franchises at nearly every one-horse whistle-stop thorp from Toril to Krynn.  Even moreso in 4e, where this sort of thing is actively encouraged.

I have been re-reading some of Andrew Rilstone's bloggery on the Lord of the Rings movies and books lately.  I have found that he has some particularly incisive commentary regarding how movies use a different 'language' than literature.  Germaine to this discussion is how movies only include scenes that advance the plot.  It seems many activities that brought a measure of enjoyment in early sessions have been slashed by this offshoot of Occam's Razor.  No point in wasting screen-time mucking about for a magic item in caves that have no bearing on the 'plot', just pop by the green grocer's, grab your next level's set of items, and on your way!  That is why 3.x makes a fine game, but loses much of the 'fantasy'.  4e all but drains it.  

It isn't that MU trod upon the other niches (it is almost impossible to build a useful mage for that purpose), it is that 'magic' became utterly 'mundane'.  Which is why Jeff is wholly on point here.  Anyone can duplicate all of the complaints about arcane spellcasters by using ever more available magic items.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 28, 2009, 01:05:04 PM
Quote from: jeff37923;286418Actually, the proselytizing by 4E Zealots has driven more people away than I ever could. Unless I am some kind of 4E supervillain who can frighten entire demographics of 4E fans with a wave of my fingers.
You are Darth Grognard.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on February 28, 2009, 01:18:18 PM
Quote from: StormBringer;286420You are Darth Grognard.

That's what I keep hearing.

Now if only I had that Force Choking power...
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 28, 2009, 01:28:42 PM
Quote from: jeff37923;286421That's what I keep hearing.

Now if only I had that Force Choking power...
I think you mean 4ce Choking power.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on February 28, 2009, 01:53:38 PM
Quote from: StormBringer;286412Perhaps there were weapons listings that I have failed to notice describing some bonus or penalty based solely on 'flank', 'front' or 'rear' facings?

As I recall, that's exactly the case. Flanking, attacking from the rear, etc., provide a bonus to attack. Maybe someone with a book handy can look it up...

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on February 28, 2009, 02:56:15 PM
Quote from: Seanchai;286424Flanking, attacking from the rear, etc., provide a bonus to attack.
In 1e AD&D a flanking attack removes the shield bonus and DEX bonus (if any) to armor class. A rear attack does the same and also provides a +2 to hit.

That makes them rules, not 'guidelines,' in my humble opinion.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on February 28, 2009, 03:34:34 PM
Quote from: StormBringer;286351Well, you can't get a late start on fanboy zealotry.  You have to begin spewing unthinking praise as soon as possible so the rest of the herd doesn't eject you into the wilderness.

You'll probably have to work real hard to find any "praise" at all. Of course, I suppose by not embracing OD&D as the end-all-be-all I've automatically been "praising" 4E.

I don't need to "praise" 4E to get the OD&D Crusaders into a tissy fit. You've just got to show how the games are alike, that's enough. It shatters their world. They have to hate 4E, 4E can't be even fun to play, 4E can't be called D&D.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on February 28, 2009, 06:07:27 PM
Quote from: Seanchai;286424As I recall, that's exactly the case. Flanking, attacking from the rear, etc., provide a bonus to attack. Maybe someone with a book handy can look it up...

Seanchai
Yes, it is the case.  One paragraph and one illustration in 300+ pages.

Quote from: The Shaman;286434In 1e AD&D a flanking attack removes the shield bonus and DEX bonus (if any) to armor class. A rear attack does the same and also provides a +2 to hit.

That makes them rules, not 'guidelines,' in my humble opinion.
And if you ignore these 'rules', combat becomes virtually unplayable because of all the other rules tied into facing?

Setting aside the distraction of 'rules' vs 'guidelines' for a moment, is there anywhere else in the PHB or DMG that mentions anything about facing?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 28, 2009, 08:42:10 PM
When I think of this thread I visualize a bunch of lardy, sweaty eunuchs fighting over whose been laid the most.
(http://img24.imageshack.us/img24/112/memorystraws.jpg) (http://img24.imageshack.us/my.php?image=memorystraws.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on February 28, 2009, 08:46:46 PM
Yer mum!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on February 28, 2009, 08:50:54 PM
indeed, my mum has been laid the most, and by a rather motley collection of fellows, too. Mom is a bit of whore, actually; the race is really for second place.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on March 01, 2009, 02:16:23 AM
Quote from: StormBringer;286452One paragraph and one illustration in 300+ pages.
How long does it need to be? How many illustrations are required?

It's succinct: if you're here, then this, and if you're here, then this. If you're not sure what this looks like, here are four pictures to help you out. Done.
Quote from: StormBringerAnd if you ignore these 'rules', combat becomes virtually unplayable because of all the other rules tied into facing?
Either link the post(s) where anyone in this thread claimed that "combat becomes virtually unplayable because of all the other rules tied into facing," or admit that this is a (ridiculous) strawman.
Quote from: StormBringerSetting aside the distraction of 'rules' vs 'guidelines' for a moment, is there anywhere else in the PHB or DMG that mentions anything about facing?
In the DMG, the section on shields says that an opponent attacked on his non-shield flank or from the rear loses the shield bonus to armor class (p. 28).

The section on Dexterity modifiers to armor class says that a character attacked from the flank or rear loses the bonus to armor class (p. 28)

The subhead "Multiple Opponent Attacks" reiterates that attacks from behind negate armor class bonuses for shields and dexterity (p. 73).

That makes at least four references in the DMG.

In the PHB, the description of shields in the Equipment section again mentions that attacks from the non-shielded flank and rear removes the armor class bonus (p. 36).

The thief's ability to backstab is predicated on being to the rear of an opponent (p. 27).

That's two references to facing in the PHB.

They all say more or less the same thing, which again points to how succinct the rules regarding facing and their affect on combat is.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sacrificial Lamb on March 01, 2009, 03:39:52 AM
Quote from: jeff37923;286418Actually, the proselytizing by 4E Zealots has driven more people away than I ever could. Unless I am some kind of 4E supervillain who can frighten entire demographics of 4E fans with a wave of my fingers.
You're not a supervillian, and you're not imagining the 4e zealotry. I've seen it myself on various online forums. That said, there isn't quite as much of it as there was last year. Some of the bloom is leaving that rose, I think. I wouldn't worry about it. This shit is cyclical, and it will not last. The 4e "Scientologists" will be ever less rabid with each passing year, until they're just normal. Then five years from now, 4e will soon be going out of print, while WoTC announces a new edition. And so it continues..:)
Title: [4e] Give me your best anti-4e vitriol.
Post by: droog on March 01, 2009, 05:52:32 AM
Quote from: Aos;286473indeed, my mum has been laid the most, and by a rather motley collection of fellows, too. Mom is a bit of whore, actually; the race is really for second place.

Would you like to talk about it?
Title: [4e] Give me your best anti-4e vitriol.
Post by: Aos on March 01, 2009, 10:22:42 AM
Nah, I've got exams to grade. And then I have to go down to Tent City and try on some pants.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on March 01, 2009, 10:23:47 AM
Quote from: StormBringer;286452Yes, it is the case.  One paragraph and one illustration in 300+ pages...And if you ignore these 'rules', combat becomes virtually unplayable because of all the other rules tied into facing?

Look at StormBringer shift the goalposts...again. Face it: You're wrong. There are, despite your claim to the otherwise, positional rules in AD&D. They're not guidelines - they're rules.

Are D&D/AD&D miniature statements and rules as integrated into the rules set as they are in 4e? Nope. However, the idea that 4e's predecessors are free from them and/or statements about using minis is complete bunk. Anyone who bothers to read the rules can find them without trouble.

Although I try to remain civil, let me set that aside and suggest that's exactly what you do: read the fucking rules you're going on and on about. Clearly, I have a better understanding of what's in them, even with my books in boxes, than yourself, a self-proclaimed old schooler. You're embarrassing yourself.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: KenHR on March 01, 2009, 11:10:44 AM
Quote from: Seanchai;286520Are D&D/AD&D miniature statements and rules as integrated into the rules set as they are in 4e? Nope.

I've lost track of this thread already, but I'm pretty sure that saying this is how the whole discussion started, wasn't it?  The point was that earlier editions weren't as minis-dependent, and in fact could be played without minis if necessary, and that trying to do so in 4e was considerably more difficult?
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on March 01, 2009, 11:31:34 AM
I think the flaw in the arguement lies with claiming general guidelines for positioning in earlier editions equates to the specific positioning rules encapsulated in individual powers in 4E.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Gronan of Simmerya on March 01, 2009, 11:39:33 AM
* having failed twice to set thread on fire, pisses on thread's foot instead *
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 02:14:26 PM
Quote from: jeff37923;286536I think the flaw in the arguement lies with claiming general guidelines for positioning in earlier editions equates to the specific positioning rules encapsulated in individual powers in 4E.
No, I think we should let them go on for a while.  I mean, the arguments that a single paragraph and an illustration carry a game-breaking weight are getting ever more convoluted and entertaining.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 02:19:07 PM
Quote from: The Shaman;286487How long does it need to be? How many illustrations are required?
According to the Player's options and 3.x, quite a few.

QuoteIt's succinct: if you're here, then this, and if you're here, then this.

...

They all say more or less the same thing, which again points to how succinct the rules regarding facing and their affect on combat is.
Are you talking about 'facing' or 'position'?  You're a wargamer, I am pretty sure you know there is a difference.  Are you sure those are distinctly talking about 'facing'?  Because that is really what this line of discussion was about.  If you can show distinct 'facing' rules, the tie in with minis and wargaming is stronger.

So, are these passages talking about the 'facing of the defender' or the 'position of the attacker'?  If it is talking about 'facing', where does it say how many degrees or hex sides a defender can turn in a round?
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on March 01, 2009, 02:21:31 PM
Quote from: Sacrificial Lamb;286493This shit is cyclical, and it will not last. The 4e "Scientologists" will be ever less rabid with each passing year, until they're just normal. Then five years from now, 4e will soon be going out of print, while WoTC announces a new edition. And so it continues..:)
From the day we arrive on the planet
And blinking, step into the sun
There's more to see than can ever be seen
More to do than can ever be done
There's far too much to take in here
More to find than can ever be found
But the sun rolling high
Through the sapphire sky
Keeps great and small on the endless round

It's the Circle of Life
And it moves us all
Through despair and hope
Through faith and love
Till we find our place
On the path unwinding
In the Circle
The Circle of Life

It's the Circle of Life
And it moves us all
Through despair and hope
Through faith and love
Till we find our place
On the path unwinding
In the Circle
The Circle of Life
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 02:52:02 PM
Quote from: Seanchai;286520Look at StormBringer shift the goalposts...again. Face it: You're wrong. There are, despite your claim to the otherwise, positional rules in AD&D. They're not guidelines - they're rules
Well, we can play the positive assertion game all day long.  If you can show that these 'rules' cause problems with the rest of the books when ignrored, you might have a point.  All you have now is sticking your fingers in your ears and repeating a mantra that has been shown incorrect.

QuoteAre D&D/AD&D miniature statements and rules as integrated into the rules set as they are in 4e? Nope. However, the idea that 4e's predecessors are free from them and/or statements about using minis is complete bunk. Anyone who bothers to read the rules can find them without trouble.
As you have been repeatedly told, no one said earlier editions are free from any mention of minis whatsoever.  You can retire that strawman anytime you like.

You still aren't getting the difference between 'rules' and 'guidelines', however, which speaks to your mindset more than anything that was written 30yrs ago.

QuoteAlthough I try to remain civil, let me set that aside and suggest that's exactly what you do: read the fucking rules you're going on and on about. Clearly, I have a better understanding of what's in them, even with my books in boxes, than yourself, a self-proclaimed old schooler. You're embarrassing yourself.
No, I am embarassing you, and it is quite an enjoyable little distraction.  Continue on, please.  I would like to hear more of where you think there are these intricate rules on 'facing'.  As you aren't a self-professed wargamer like Shaman, here is a quick primer (http://theminiaturespage.com/ref/glossary.html):

Facing  In some rules systems, it matters in which direction a figure or stand is Facing. For instance, a stand of musketeers may only  be able to fire towards its own front, and not to the side or rear. Or in a  modern game, a tank might pay a movement penalty for moving rearwards rather  than forwards. The direction in which a unit is facing is known as its Facing.So, when Shaman talks about the Thief needing to attack from the rear for a backstab:
Quote from: The Shaman;286487The thief's ability to backstab is predicated on being to the rear of an opponent (p. 27).
he is misquoting, as the rules don't say the attack must be from the 'rear'.  It must be from behind.  Not the 'facing direction' of 'rear, rear flank, or flank'.  Simply from behind.  Which is why, rather obviously to most people, it is called a backstab.  Not a fromthefacingpositionofrearandorflankstab.  The passages you are referring to, if you bothered to actually crack open the books, are very clearly designed to show how many opponents could reasonably surround a PC, and to what sorts of penalties they would be subject.   In a more concrete manner, of course, with the materials that would likely be on hand; namely, hex or graph paper.

Maybe you should break out those books for yourself.  Or, not, I suppose; it is far more entertaining to watch you flub even the simplest of concepts.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on March 01, 2009, 03:26:22 PM
Quote from: KenHR;286531I've lost track of this thread already, but I'm pretty sure that saying this is how the whole discussion started, wasn't it?
You mean we've accidentally wandered back on topic?!?
Quote from: KenHRThe point was that earlier editions weren't as minis-dependent, and in fact could be played without minis if necessary, and that trying to do so in 4e was considerably more difficult?
I honestly don't remember, and without going back I couldn't say for sure.

That said, my contention is that 1e AD&D shows its wargaming roots through the use of a movement and range scale measured in tabletop inches and the facing/positioning rules. In my experience, the game was more tactically grounded with minis than without, but that's undoubtably influenced by my earlier experiences with minis wargames.

1e AD&D does not recreate all of the aspects of a miniatures wargame, of course, in no small part because it's not a miniatures wargame: it's a roleplaying game with rules for miniatures. (A)/D&D has a referee to resolve questions about how these rules integrate during actual play, so they are nowhere near as detailed as say a Napoleonics minis wargame which attempts to rigorously cover as many anticipated actions as possible (and limit the potential for disputes between players).

1e AD&D is also a game that deals with individual figures on the battlefield, so it lacks rules for formations and the attendant rules on how they move, how many degrees they can wheel/rotate as they move, and so on - with respect to the last, keep in mind that a combat round is one minute long in 1e AD&D, so a figure can pretty much rotate any direction in that time frame, but risks exposing its flanks and/or rear facing in the process. Personally I would've like more rules on formations for the game, and as dungeon master I did tend to add them in ad hoc during play.

With respect to this thread, my point is that 1e AD&D does have combat rules for miniatures, that they offer distinct mechanical benefits when they are integrated into play, and that my personal preference is for playing with those rules than without. I don't consider the game unplayable without them, of course, particularly given that I did in fact play that way with different referees, but it's not my preferred way to play. I noted that some of the "tactical" elements in 3.0 D&D have origins in rules like those in 1e AD&D, so for me there were more similarities than differences, but 3e added additional layers of complexity as well, - oh, how they added complexity . . . .

I can't speak to how any of this relates to 2e (never played it) or 4e (never played it - never even glanced at the books, actually). I leave the interpretation of how the 1e AD&D minis rules relate to other editions to those who've actually played them. For me, the minis rules were helpful and useful and added a dimension to the game that I really liked, and the times I played with groups that didn't use them felt like they were missing something.
Quote from: jeff37923;286536I think the flaw in the arguement lies with claiming general guidelines for positioning in earlier editions equates to the specific positioning rules encapsulated in individual powers in 4E.
Literally anything I know about 4e comes from message boards - I've never so much as picked up the books to flip through the pages - so I make no such equations.

I do think that calling the rules pertaining to facing in 1e AD&D "guidelines" is disingenuous, however. They offer specific mechanical bonuses for taking advantage of miniature facing during combat. The game provides options on how to integrate these rules - square grids, hex grids, referee judgement - in actual play. You're certainly welcome to disagree with that assessment, of course.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on March 01, 2009, 03:32:20 PM
Quote from: KenHR;286531The point was that earlier editions weren't as minis-dependent, and in fact could be played without minis if necessary, and that trying to do so in 4e was considerably more difficult?

No, the other side's point was that 4e is bad. Bad for individuals and bad for the hobby. Miniatures is just one of the two means they've chosen to demonstrate their case.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on March 01, 2009, 03:41:59 PM
Quote from: StormBringer;286565So, when Shaman talks about the Thief needing to attack from the rear for a backstab. . .he is misquoting, as the rules don't say the attack must be from the 'rear'.  It must be from behind.  Not the 'facing direction' of 'rear, rear flank, or flank'.  Simply from behind.  Which is why, rather obviously to most people, it is called a backstab.  Not a fromthefacingpositionofrearandorflankstab.
The thief gets an attack bonus if attacking with surprise from "behind." According to the facing rules, a character gets an attack bonus from facing or positioning when attacking from the rear, not flank or rear flank. Quod erat demonstrandum.

If you or your group intepreted this differently, then I can certainly understand the confusion, but the rules, succinct as they are, integrate well together, in my humble opinion.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 03:50:50 PM
Quote from: The Shaman;286575The thief gets an attack bonus if attacking with surprise from "behind." According to the facing rules, a character gets an attack bonus from facing or positioning when attacking from the rear, not flank or rear flank. Quod erat demonstrandum.
How is 'rear flank' not behind someone?  Where does it specifically define 'behind' as 'rear and only rear, not rear-flank'?

QuoteIf you or your group intepreted this differently, then I can certainly understand the confusion, but the rules, succinct as they are, integrate well together, in my humble opinion.
The same rules that are quite definite about when the AC bonus for a shield applies are quite vague regarding when to apply a backstab?  Is that what you consider 'integrated'?  Because I was expecting some rather more explicit examples.  They way you are describing them, it is almost like the level of detail parallels something like Axis and Allies, or Advanced Squad Leader.  What you have described just re-inforces the notion of 'guidelines'.  Here is how many medium sized opponents can surround a medium sized defender, and if the attackers are in these positions, the defender loses Dex, Shield, etc.  It utterly fails to follow up with anything saying how many facings a defender may turn, or in fact, anything else regarding facing.

I think you are letting your admitted requirement for war-game style combat colour your reading of what is actually presented in the rules.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 03:52:27 PM
Quote from: Seanchai;286573No, the other side's point was that 4e is bad. Bad for individuals and bad for the hobby. Miniatures is just one of the two means they've chosen to demonstrate their case.

Seanchai
No, Ken had it right, you are obfuscating the issue to cover a retreat.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on March 01, 2009, 04:14:58 PM
Quote from: StormBringer;286565If you can show that these 'rules' cause problems with the rest of the books when ignrored, you might have a point.

And you'll decide what's a problem and what's not, right? Using your magically shifting definitions, no doubt.

Quote from: StormBringer;286565As you have been repeatedly told, no one said earlier editions are free from any mention of minis whatsoever.

Sure, they have. Moreover, your assertion is that TSR and the rules don't want you to use minis when clearly they do.

Quote from: StormBringer;286565You still aren't getting the difference between 'rules' and 'guidelines', however, which speaks to your mindset more than anything that was written 30yrs ago.

According to you, they're "guidelines" when they don't provide a mechanical benefit, penalties, etc. But as soon as it was shown that they do, in fact, do just that, you waffle again and decide to change the definition of what's a guideline and what's a rule. Case in point for my claim that you continually shift the goal posts.

Quote from: StormBringer;286565I would like to hear more of where you think there are these intricate rules on 'facing'.

There are rules for facing in the AD&D books. Check 'em out.

Quote from: StormBringer;286565...he is misquoting, as the rules don't say the attack must be from the 'rear'.  It must be from behind.  Not the 'facing direction' of 'rear, rear flank, or flank'.

In the paragraph about backstabbing, yes. But there are other instances. I noticed you didn't deal with Shaman's other rules excerpts. In case you forgot, here there are again, with some additions of my own...

DMG, page 28: "from the right flank or rear."

DMG, page 28: "from the rear flank."

As a special treat, DMG page 69, "Number of Opponents Per Figure" Not per character, but per figure.

DMG, page 69: in the diagrams, "FRONT FLANK REAR"

DMG, page 70: "Flank Attacks: All flank attacks negate any defender armor class addition for the shield. Attacks against a rear flank, where the opponent is virtually unable to view the attackers, negate dexterity armor class bonus."

DMG, page 70: "Rear Attacks: Opponents attacking from the rear gain a +2 to hit, negate any consideration for shield, and also negate any consideration for dexterity."

DMG, page 70: "Breaking Off From Melee...This attack is calculated as if it were a rear flank attack..."

PHB, page 36: "from the right flank or rear."

Quote from: StormBringer;286565The passages you are referring to, if you bothered to actually crack open the books, are very clearly designed to show how many opponents could reasonably surround a PC, and to what sorts of penalties they would be subject.

Except the idea of flanks and rear and rear flanks spring up all over combat-related rules, such as shields and fleeing from melee. Thus it's not just about surrounding a figure, but the general idea that a figure is facing a certain direction.

Quote from: StormBringer;286565In a more concrete manner, of course, with the materials that would likely be on hand; namely, hex or graph paper.

I'm glad you brought that up in conjunction with AD&D. Because in 4e, you don't need actual minis and a mat. Moreover and more to the point, the Powers rules work just fine if you jot people's positions down on hex or graph paper...

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on March 01, 2009, 04:22:19 PM
Quote from: StormBringer;286577How is 'rear flank' not behind someone?

You tell me. You're the one suggesting they're not synonymous.

Quote from: StormBringer;286577The same rules that are quite definite about when the AC bonus for a shield applies are quite vague regarding when to apply a backstab?  Is that what you consider 'integrated'?

Do characters in AD&D not carry shields and get dexterity bonuses? Because that makes the idea of flank and rear and rear flank pretty integrated in my book.

Quote from: StormBringer;286577It utterly fails to follow up with anything saying how many facings a defender may turn, or in fact, anything else regarding facing.

Here's the definition of "facing" that you proposed just minutes ago: "Facing In some rules systems, it matters in which direction a figure or stand is Facing. For instance, a stand of musketeers may only be able to fire towards its own front, and not to the side or rear. Or in a modern game, a tank might pay a movement penalty for moving rearwards rather than forwards. The direction in which a unit is facing is known as its Facing"

Where does your definition mention turning again? Clearly, "facing" is the direction a unit is looking. AD&D has that type of "facing" in spades.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 06:43:14 PM
Quote from: Seanchai;286584And you'll decide what's a problem and what's not, right? Using your magically shifting definitions, no doubt.
This would carry more gravitas if you didn't shift things yourself as you are leveling the accusation.

QuoteSure, they have. Moreover, your assertion is that TSR and the rules don't want you to use minis when clearly they do.
This, for instance.  You have managed to combine a strawman with shifting the goalposts.  I hereby name this fallacy "Moving the strawman".

My assertion was that minis are not even remotely required for earlier editions.  You can get along just fine without them.  Importantly, you can get along just fine using them, as well.  That is what people call 'flexible'.  As in, "We are going to make the rules flexible enough to accommodate wargamers who like using minis and newer gamers who are not familiar with them".

QuoteAccording to you, they're "guidelines" when they don't provide a mechanical benefit, penalties, etc. But as soon as it was shown that they do, in fact, do just that, you waffle again and decide to change the definition of what's a guideline and what's a rule. Case in point for my claim that you continually shift the goal posts.
Except, you didn't show that they do what you claim they do.  Much like 'behind' is more than sufficient for backstabbing, 'behind' also covers situations where Shield and Dex bonuses are not applied.  It doesn't have to be 'rear, rear flank'.  That is wargamer talk, and they provided a handy guideline in the DMG for people who are not familiar with how those are utilized.

And in fact, I haven't made any attempt to define what is a 'guideline' and what is a 'rule'.  So, you are simply setting up an argument that I haven't made in order to refute it.  They have a term for that.

QuoteThere are rules for facing in the AD&D books. Check 'em out.
As soon as you can find them.  It should be easy, normally one would find a header with a title similar to 'Facing'.

QuoteIn the paragraph about backstabbing, yes. But there are other instances. I noticed you didn't deal with Shaman's other rules excerpts. In case you forgot, here there are again, with some additions of my own...

DMG, page 28: "from the right flank or rear."

DMG, page 28: "from the rear flank."
What it fails to say, however, is anything resembling 'attacks from the defender's facing of...'.  You know, something that would indicate a coherent set of facing rules, instead of terms that have been used in general strategic discussions for thousands of years.  I mean, you didn't really think that all this 'rear flank', 'front' and so on had it's genesis in role-playing, right?  Or even in wargames?  I mean, you had to be aware that wargaming took these from general military strategy, from whence they found their way into RPGs.

I mean, in the end, you aren't really trying to show there are rules present based on usage of a common parlance, right?  I don't see you presenting any other solid evidence to back up your claims, so I am hard pressed to believe otherwise.

They also use the word 'armour' quite a bit; you don't think that means there are rules for tanks, right?

QuoteAs a special treat, DMG page 69, "Number of Opponents Per Figure" Not per character, but per figure.
As an even more special treat, you missed the next sentence.
   "If Official ADVANCED DUNGEONS & DRAGONS miniature figures are used to represent creatures involved in a melee, then these miniatures will dictate the number of opponents which can be involved."
See those bolded words?  Programmers call that a "conditional loop".  In other words, the code only executes when the condition is true.  In this case, the DMG also provides for what is called an 'exit condition':
   "In other cases, use the following rule of thumb:"
And then goes on to list three instances for estimating the number of opponents that can engage a defender.


QuoteDMG, page 69: in the diagrams, "FRONT FLANK REAR"

DMG, page 70: "Flank Attacks: All flank attacks negate any defender armor class addition for the shield. Attacks against a rear flank, where the opponent is virtually unable to view the attackers, negate dexterity armor class bonus."

DMG, page 70: "Rear Attacks: Opponents attacking from the rear gain a +2 to hit, negate any consideration for shield, and also negate any consideration for dexterity."

DMG, page 70: "Breaking Off From Melee...This attack is calculated as if it were a rear flank attack..."
Welcome to the discussion!  Those are the exact sections we have been discussing for over a dozen posts!  Perhaps you should have gotten those books out sooner.

QuoteExcept the idea of flanks and rear and rear flanks spring up all over combat-related rules, such as shields and fleeing from melee. Thus it's not just about surrounding a figure, but the general idea that a figure is facing a certain direction.
And it says that on which page?  If the rules are as plastered with all this facing stuff as you claim, there shouldn't be much of a problem pointing out a section that defines facing and the rules that depend on or support it.  I mean, you can use the broadest definition for facing possible, and claim that makes it an iron-clad rule, but you will need more than a few paragraphs that describe something that uses similar terms to 'facing' for evidence.

There are a number of spells that list animal or monster parts as a material component.  Does that mean there are rules for zoological anatomy?

QuoteI'm glad you brought that up in conjunction with AD&D. Because in 4e, you don't need actual minis and a mat. Moreover and more to the point, the Powers rules work just fine if you jot people's positions down on hex or graph paper...
So, you don't have to have physical minis, but you still need to track positions in some manner, or the rules don't work just fine.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 07:01:02 PM
Quote from: Seanchai;286586You tell me. You're the one suggesting they're not synonymous.
No, I am doing no such thing.  What I am suggesting is that 'behind' isn't mechanically supported anywhere, and it is not defined as 'rear, rear flank, etc' anywhere.  So, when the rules say 'behind', there is no basis for positively asserting that it only means 'rear' and not 'rear flank'.  In other words, 'rear' and 'rear flank' are generalized directions that have been in use for millennia; with the clear absence of any mention of how 'facing' affects the attacker, it is painfully obvious to see that 'facing' is not a consideration in the rules, just the direction an attack is coming from.

QuoteDo characters in AD&D not carry shields and get dexterity bonuses? Because that makes the idea of flank and rear and rear flank pretty integrated in my book.
Yes, but you have shown a dreadful inability to grasp even the most basic concepts.  Like the difference between 'rule' and 'guideline', or between 'general military term' and 'specific game mechanic'.

QuoteHere's the definition of "facing" that you proposed just minutes ago: "Facing In some rules systems, it matters in which direction a figure or stand is Facing. For instance, a stand of musketeers may only be able to fire towards its own front, and not to the side or rear. Or in a modern game, a tank might pay a movement penalty for moving rearwards rather than forwards. The direction in which a unit is facing is known as its Facing"
Now you should easily enough be able to point out where it states how many attacks can be made to the front flank and at what penalty those attacks are made.

QuoteWhere does your definition mention turning again? Clearly, "facing" is the direction a unit is looking. AD&D has that type of "facing" in spades.
Ah, speaking of re-defining...  Now it is a 'type' of facing.  In other words, the most vague definition possible, diluted to the point of having no meaning mechanically, much like 'behind'.  So, no, you aren't going to see turning mentioned unless a specific game is being discussed.  For example:

Blown Away (http://www.newgeology.us/presentation39.html)   "A unit with all its remaining men "in ranks" (not running) may pivot on the center man in the front rank any number of degrees (artillery pivot on the cannon axle),  then move forward.  A column will follow the front men like a snake, while a line will remain rigid.  Units may move obliquely forward up to 45 degrees.  They  must stop when any of their men are less than 4 inches from, and facing or being faced by,  enemy troops.  Units may pass closer than 1 inch by enemy troops when neither side is facing the other.  Units may pass through friendly troops.  A unit may change formation and the direction it is facing, but may not move that turn.  A unit engaged in  combat with an enemy unit may not pivot or move."Another:
Colonial Wargames (http://www.colonialwargaming.co.uk/Rules_Models/Rules/Scwares.htm#Movement)

 Table 2: Expenditure of Movement Points
Type of     movement or manoeuvre
  Number of     Movement Points expended                      
To move orthogonally
                2 Movement Points per zone                      
To move diagonally
                  3 Movement Points per zone                      
To turn 45°
                          1 Movement Point                      
To turn 90°                           2 Movement Points                      
To turn 135°                          2 Movement Points                      
To turn 180°                          1 Movement Point
You can clearly see that changing your facing costs movement points in both cases.  In other words, there is a set of rules to support the use of 'facing' as a mechanic.  Not just vague terms that happen to overlap.

You are, then, asserting that these are facing rules for the defender, rather than position rules for the attackers?  I want to make sure, because I know your keen research abilities will turn up the rules that state how to change facing to minimize bonuses attackers receive.  That really is the point to having facing rules, you know.  It's another tactical element.  I have pointed out two sets of rules as an example of how a facing rule would look.  I assume you have an example of those that I have somehow missed.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on March 01, 2009, 07:48:37 PM
Quote from: Seanchai;286573No, the other side's point was that 4e is bad. Bad for individuals and bad for the hobby. Miniatures is just one of the two means they've chosen to demonstrate their case.

Err, no. My point was that -- despite the claims of several 4e fans -- OD&D did not have a tactical minis subgame as its combat system nor did was it usually played with minis and that therefore 4e's combat system is not very similar to that of OD&D.

Whether or not 4e is good for the hobby or not has nothing to do with this, I don't like 4e, but that says nothing about whether you should or should not like it. Personally, I don't care what you play so long as you do not make factual inaccurate claims about older games in public while promoting whatever you enjoy playing.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Pierce Inverarity on March 01, 2009, 08:41:51 PM
Makarov and Petersen
   
    MAKAROV: Here, in this book, is written all concerning our desires and their fulfillment. Read this book, and you will understand how empty are our desires. You will also understand how easy it is to fulfill another's desire and how difficult to fulfill one's own desire.
    PETERSEN: You didn't half say that solemnly. That's how Indian chiefs speak.
    MAKAROV: This is such a book that it must be spoken of in elevated tones. When I so much as think of it I take off my hat.
    PETERSEN: Do you wash your hands before you touch it, then?
    MAKAROV: Yes, and the hands must be washed.
    PETERSEN: You ought to wash your feet, to be on the safe side.
    MAKAROV: That was most unwitty and rude.
    PETERSEN: But what is this book?
    MAKAROV: The name of this book is secret . . .
    PETERSEN: Tee-hee-hee!
    MAKAROV: This book is called Malghil.
    PETERSEN vanishes.
    MAKAROV: Good Lord! What's this, then? Petersen!
    VOICE OF PETERSEN: What's happened? Makarov! Where are you?
    MAKAROV: Where are you? I can't see you.
    VOICE OF PETERSEN: And where are you? I can't see you either. What are these spheres?
    MAKAROV: What can we do? Petersen, can you hear me?
    VOICE OF PETERSEN: I can hear you! But whatever's happened? And what are these spheres?
    MAKAROV: Can you move?
    VOICE OF PETERSEN: Makarov! Can you see these spheres?
    MAKAROV: What spheres?
    VOICE OF PETERSEN: Let me go! . . . Let me go! . . . Makarov!
    Silence. MAKAROV stands in horror, then grabs the book and opens it.
    MAKAROV: (Reads) . . . 'Gradually man loses his form and becomes a sphere. And, once a sphere, man loses all his desires.'
    (Curtain)


(Daniil Kharms, Incidences)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on March 01, 2009, 09:06:30 PM
Quote from: StormBringer;286561No, I think we should let them go on for a while.  I mean, the arguments that a single paragraph and an illustration carry a game-breaking weight are getting ever more convoluted and entertaining.

Those silly folks, trying to read the rules as written not as they are remembered from fondly remembered game yesterdays.

But at least we have the cycle, from "it's not in the rule book" to "well, it might be there but it was supposed to be skipped!"
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 09:35:34 PM
Quote from: CavScout;286612Those silly folks, trying to read the rules as written not as they are remembered from fondly remembered game yesterdays.

But at least we have the cycle, from "it's not in the rule book" to "well, it might be there but it was supposed to be skipped!"
Except, those weren't the rules.  Trying to claim that shows you are blissfully unaware of what was actually written, for one thing.  You have already demonstrated a breathtaking lack of understanding between not only 'rules' and 'suggestions', but also between 'map board' and 'battlemat'.

Presenting an argument about 'rules as written' also demonstrates that it is unlikely you have played a single session of D&D with any ruleset prior to 2003.  I am quite certain that this is where you will dredge up that old chestnut where you try to imply that houseruling was necessary because the rules were broken.  Save yourself the trouble, as every word you type further defines your ignorance.  Sticking to the lines of argumentation that you have has already scuttled any credibility they may have started out with.

Everyone is already aware that you have nothing substantive to offer except trolling.  You don't have to re-inforce that.  And it isn't even really trolling anymore, it's just repeating ad nauseum the same tired statements that have been roundly disproven.

You have negative levels of credibility, and there isn't a shred of amusement left in reading your posts.  Posts which, as Dr Feynman would say, aren't even wrong.
Title: [4e] Give me your best anti-4e vitriol.
Post by: jeff37923 on March 01, 2009, 10:24:45 PM
Quote from: Seanchai;286573No, the other side's point was that 4e is bad. Bad for individuals and bad for the hobby.

Yes, because in the melodrama playing inside of your head anyone who dislikes 4E is "teh Evil" and must be demonized accordingly. Once again, 4E Zealotry shows itself.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on March 01, 2009, 10:37:34 PM
Quote from: jeff37923;286619Yes, because in the melodrama playing inside of your head anyone who dislikes 4E is "teh Evil" and must be demonized accordingly. Once again, 4E Zealotry shows itself.

LOL... pot, meet kettle. Thanks. Carry on.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on March 01, 2009, 10:39:32 PM
Quote from: StormBringer;286614Except, those weren't the rules.  Trying to claim that shows you are blissfully unaware of what was actually written, for one thing.  You have already demonstrated a breathtaking lack of understanding between not only 'rules' and 'suggestions', but also between 'map board' and 'battlemat'.

Presenting an argument about 'rules as written' also demonstrates that it is unlikely you have played a single session of D&D with any ruleset prior to 2003.  I am quite certain that this is where you will dredge up that old chestnut where you try to imply that houseruling was necessary because the rules were broken.  Save yourself the trouble, as every word you type further defines your ignorance.  Sticking to the lines of argumentation that you have has already scuttled any credibility they may have started out with.

Everyone is already aware that you have nothing substantive to offer except trolling.  You don't have to re-inforce that.  And it isn't even really trolling anymore, it's just repeating ad nauseum the same tired statements that have been roundly disproven.

You have negative levels of credibility, and there isn't a shred of amusement left in reading your posts.  Posts which, as Dr Feynman would say, aren't even wrong.

Here's a hint, when you have to climb up from under your own bridge to call someone a troll, you're probably better off not wasting your time typing the drivel.

But you do warm me up trying to pretend you are a special snowflake and all that.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 01, 2009, 11:06:52 PM
Quote from: CavScout;286621Here's a hint, when you have to climb up from under your own bridge to call someone a troll, you're probably better off not wasting your time typing the drivel.

But you do warm me up trying to pretend you are a special snowflake and all that.
(http://img.photobucket.com/albums/v237/StormBringer757/Pics/troll.png)
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on March 01, 2009, 11:45:55 PM
You seen briefly prior to coming out to dispense your "wisdom".

(http://img175.imageshack.us/img175/2082/trolldougwildmanflickr.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 12:02:31 AM
That is truly pathetic.

At any rate, I think the 4e zealot claims have been more than adequately de-bunked.  Anyone care for a new vitriol topic?  Something to do with settings, perhaps, and how later editions messed them up?  Or how about 4e holding off on the core classes and races of previous editions for the PHB II?
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on March 02, 2009, 12:08:23 AM
Quote from: StormBringer;286633That is truly pathetic.

The only thing worse than trolls who pretend they're not one themselves are those who can't take a fraction of what they dish out.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Koltar on March 02, 2009, 12:30:54 AM
For anyone interested - I just started a NEW thread that is intended to be the flipside of this thread's title. Or at least a bit friendlier in its inclinations.


- Ed C.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 12:43:20 AM
Quote from: CavScout;286634The only thing worse than trolls who pretend they're not one themselves are those who can't take a fraction of what they dish out.
No, really, your stalker-ish direct copy of my avatar was cute in the beginning, but now you are starting to become worrisome.  You can copy my posts all you want, but don't pretend that my being creeped out by a burgeoning stalker is anything like "can't take it".

For everyone else, here are a few threads from Necromancer Games to kick things off fresh:
The 4e-Old School Disconnect (http://necromancergames.yuku.com/topic/10448/t/The-4E-Old-School-disconnect.html)
4e Classic (http://necromancergames.yuku.com/topic/10440/t/Classic-4E.html)

And a kool-aid drinker over on Paizo dredges up the old 'magic-users dominated everything at high level' canard:
Classic 4E from Necromancer Games (http://paizo.com/paizo/messageboards/community/gaming/4thEdition/classic4EFromNecromancerGames)
"When a stated design goal of 4th Edition was to prevent casters from becoming overbearing superstars of the party at high levels, I have to wonder what in the world Necromancer Games is doing."

Did these people even play before 3.5?  I'm not even sure where to begin making a Magic User that can obviate the need for the rest of the party.  I'm sure it could be done, but I think you would only be able to pick one other class a day.  Even with the number of spells at 20th level, it seems pretty much impossible to deal out damage like a Fighter, or sneak around like the Thief, or do anything a Cleric would do for more than one or perhaps two combats a day.  And that is providing there are no incoming attacks.  The maximum hit points for a Magic User at 20th level is what?  18 Con for +2, so 6hp per level up to 11th makes 66, then one hit point per level after that for an additional 9 leaves us with... 75hp(?)  Seriously?  You want to take a 75hp character up against an ancient red dragon by themselves?

It boggles the mind.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on March 02, 2009, 08:14:19 AM
Quote from: StormBringer;286633Or how about 4e holding off on the core classes and races of previous editions for the PHB II?

Have they actually gotten up to where they support the same options that came standard in 3.5?  You know- gnomes, half-orcs, druids, bards, illusionists, necromancers, etc.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on March 02, 2009, 08:23:18 AM
Quote from: StormBringer;286642For everyone else, here are a few threads from Necromancer Games to kick things off fresh:
The 4e-Old School Disconnect (http://necromancergames.yuku.com/topic/10448/t/The-4E-Old-School-disconnect.html)
4e Classic (http://necromancergames.yuku.com/topic/10440/t/Classic-4E.html)

By the time Necromancer publishes anything for 4e, 5e will be out.  So I'll be over here not holding my breath.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 09:48:01 AM
Quote from: mhensley;286686Have they actually gotten up to where they support the same options that came standard in 3.5?  You know- gnomes, half-orcs, druids, bards, illusionists, necromancers, etc.
To the best of my knowledge, those are still slated to be released in future supplements.  I recall the main rejoinder was that you can take the gnome (and possibly the half-orc) stats from the Monster Manual and use those passably well.  To me, that rather begs the question, why include racces i the PHB at all, then?  Just list every possible race and/or monster in the MM and provide rules or guidelines for using them as PCs.

The classes are supposed to show up in power source specific books, or in some round-up type book.  I haven't been on ENWorld in two or three ages of man, so I am not sure what the current plans are.

Quote from: mhensley;286688By the time Necromancer publishes anything for 4e, 5e will be out.  So I'll be over here not holding my breath.
It's cruel, but likely true.  I dig Mr Peterson, and I dig what he is trying to do with this, but I predict it will quickly turn into a slag-pile of heated discussions on what to change.  Already there are sentiments for getting rid of healing surges, and if I recall, much of the class/character design of 4e is predicated on factors such as healing surges.  Otherwise, someone would be forced to play the black hole of fun that is the Cleric.

It's not like you could adjust your play style to perhaps sneak around the tribe of orcs instead of rushing them.  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on March 02, 2009, 01:04:42 PM
Man, take a few days to move and this thread just moves the hell on without ya :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 01:17:32 PM
Quote from: Sigmund;286746Man, take a few days to move and this thread just moves the hell on without ya :)
We are 116 posts past the goal, so get to the write ups!  :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on March 02, 2009, 01:24:42 PM
Quote from: StormBringer;286752We are 116 posts past the goal, so get to the write ups!  :)

Ugh, I did a few, but ya'all will hafta help, I'm still in the process of moving stuff into my new place and unboxing. I'm gonna hafta delegate some authority, so just pick a few and get to work :) Maybe take some raw material from the extra posts :)
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 01:27:59 PM
Quote from: Sigmund;286756Ugh, I did a few, but ya'all will hafta help, I'm still in the process of moving stuff into my new place and unboxing. I'm gonna hafta delegate some authority, so just pick a few and get to work :) Maybe take some raw material from the extra posts :)
Ah, like adjunct layers, or sub-layers...  Brilliant!
Title: [4e] Give me your best anti-4e vitriol.
Post by: Sigmund on March 02, 2009, 01:30:19 PM
Quote from: StormBringer;286758Ah, like adjunct layers, or sub-layers...  Brilliant!

Yes, it is.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on March 02, 2009, 04:12:56 PM
Quote from: StormBringer;286642And a kool-aid drinker over on Paizo dredges up the old 'magic-users dominated everything at high level' canard:
Classic 4E from Necromancer Games (http://paizo.com/paizo/messageboards/community/gaming/4thEdition/classic4EFromNecromancerGames)
"When a stated design goal of 4th Edition was to prevent casters from becoming overbearing superstars of the party at high levels, I have to wonder what in the world Necromancer Games is doing."

Did these people even play before 3.5?  I'm not even sure where to begin making a Magic User that can obviate the need for the rest of the party.  I'm sure it could be done, but I think you would only be able to pick one other class a day.  Even with the number of spells at 20th level, it seems pretty much impossible to deal out damage like a Fighter, or sneak around like the Thief, or do anything a Cleric would do for more than one or perhaps two combats a day.  And that is providing there are no incoming attacks.  The maximum hit points for a Magic User at 20th level is what?  18 Con for +2, so 6hp per level up to 11th makes 66, then one hit point per level after that for an additional 9 leaves us with... 75hp(?)  Seriously?  You want to take a 75hp character up against an ancient red dragon by themselves?

It boggles the mind.

I can't believe there are people who swear that there isn't the capacity for the wizard to be out of control powerful in 3e.  You're welcome to claim that it doesn't happen in the real world, but to say that it's not possible within the rulebook is ridiculous.  HP doesn't mean much when you're invisible and flying.  Being invisible has the added bonus of pretty much copying the core of the rogue's shtick.  And why would you care about dealing damage when you can just kill something outright?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 05:17:38 PM
Quote from: counterspin;286791I can't believe there are people who swear that there isn't the capacity for the wizard to be out of control powerful in 3e.  You're welcome to claim that it doesn't happen in the real world, but to say that it's not possible within the rulebook is ridiculous.  HP doesn't mean much when you're invisible and flying.  Being invisible has the added bonus of pretty much copying the core of the rogue's shtick.  And why would you care about dealing damage when you can just kill something outright?
For one thing, I didn't say it wasn't possible.  What I said was, it doesn't sound credible.  Now, if you have one handy that you would like to post here, feel free, but I will posit that the problem isn't with wizards.  I'm fairly certain that having one of these characters in your party means you are playing the game with a douchebag, not that there is a fundamental problem with Magic Users.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Seanchai on March 02, 2009, 07:20:13 PM
Quote from: StormBringer;286605Except, you didn't show that they do what you claim they do.  Much like 'behind' is more than sufficient for backstabbing, 'behind' also covers situations where Shield and Dex bonuses are not applied.  It doesn't have to be 'rear, rear flank'.

Exactly. If the author didn't intend for people to be using miniatures and facing rules, he could have said "behind" instead of "rear flank" and achieved exactly the same results. He didn't, however.

Quote from: StormBringer;286605What it fails to say, however, is anything resembling 'attacks from the defender's facing of...'.

But it does. Look at the diagram. It says "FRONT."

Quote from: StormBringer;286605I mean, you didn't really think that all this 'rear flank', 'front' and so on had it's genesis in role-playing, right?  Or even in wargames?  I mean, you had to be aware that wargaming took these from general military strategy, from whence they found their way into RPGs.

And they wouldn't be needed in AD&D if facing was meant to be general (such as "behind") rather than specific (such as "rear flank").

Quote from: StormBringer;286605I mean, in the end, you aren't really trying to show there are rules present based on usage of a common parlance, right?

No, you provided me with a handy definition. The rules in the AD&D books fit your definition of facing rules.

Quote from: StormBringer;286605As an even more special treat, you missed the next sentence.
   "If Official ADVANCED DUNGEONS & DRAGONS miniature figures are used to represent creatures involved in a melee, then these miniatures will dictate the number of opponents which can be involved."
See those bolded words?  Programmers call that a "conditional loop".  In other words, the code only executes when the condition is true.  In this case, the DMG also provides for what is called an 'exit condition':
   "In other cases, use the following rule of thumb:"
And then goes on to list three instances for estimating the number of opponents that can engage a defender.

It's a nice try, but then the book goes on to outline what to do if you're using unofficial minis and what to do "In other cases..." In other words, it covers all possible cases.

But Gygax uses "figure" outside of your supposed conditional loop as well. For example, from page 70, "If the now unengaged figures desire to assist others of their party..."

Quote from: StormBringer;286605Those are the exact sections we have been discussing for over a dozen posts!  Perhaps you should have gotten those books out sooner.

Perhaps you should have read them, as they deflate your desperate arguments!

Quote from: StormBringer;286605And it says that on which page?  If the rules are as plastered with all this facing stuff as you claim, there shouldn't be much of a problem pointing out a section that defines facing and the rules that depend on or support it.

I did so. Page 69 of the DMG even has some diagrams.

Quote from: StormBringer;286605I mean, you can use the broadest definition for facing possible, and claim that makes it an iron-clad rule, but you will need more than a few paragraphs that describe something that uses similar terms to 'facing' for evidence.

Great! Then 4e is off the hook for lack of evidence. I mean, you can use the broadest definition of "need" and "miniatures" possible, but you'll need more than a few scattered paragraphs in the Powers section to use as evidence.

Quote from: StormBringer;286605So, you don't have to have physical minis, but you still need to track positions in some manner, or the rules don't work just fine.

That's a matter of opinion. Regardless, the point is that these things aren't absent from D&D and AD&D.

Quote from: StormBringer;286608No, I am doing no such thing.  What I am suggesting is that 'behind' isn't mechanically supported anywhere, and it is not defined as 'rear, rear flank, etc' anywhere.  So, when the rules say 'behind', there is no basis for positively asserting that it only means 'rear' and not 'rear flank'.

A dictionary doesn't say "behind" and "rear" are the same thing?  

Quote from: StormBringer;286608Ah, speaking of re-defining...  Now it is a 'type' of facing.  In other words, the most vague definition possible, diluted to the point of having no meaning mechanically, much like 'behind'.

No, it's still just the definition you provided. Sorry that didn't work out for you as intended.

Seanchai
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 07:29:26 PM
Quote from: Seanchai;286818It's a nice try, but then the book goes on to outline what to do if you're using unofficial minis and what to do "In other cases..." In other words, it covers all possible cases.
And what it says about using unofficial figures is:  Don't.  Anyone with a modicum of reading comprehension would see that paragraph for what it is.  A marketing blurb to buy TSR product.

This paragraph alone shows why there is no further need to address your position.  Hence, as you are unwilling or unable to grasp the simplest of concepts, I will let you blather on to an empty house.  As I stated before, your points have no merit, nor have you provided any support for them.
Title: [4e] Give me your best anti-4e vitriol.
Post by: CavScout on March 02, 2009, 07:32:30 PM
Good luck pointing out the rules, as written, Seanchai. If they don't fit their fond memories they'll just appeal to authority and say that it's not the way it was played at X's games.
Title: [4e] Give me your best anti-4e vitriol.
Post by: The Shaman on March 02, 2009, 07:51:36 PM
Quote from: Seanchai;286818A dictionary doesn't say "behind" and "rear" are the same thing?
Note that "behind" is used in the Player's Handbook while the more detailed combat resolution rules which include determining miniature facing are in the Dungeon Master's Handbook use "rear."

This is in keeping with the practice in early (A)D&D books of separating "player knowledge" from "referee knowledge." The more general statement is in the players' book, while the specifics are in the referees' book.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on March 02, 2009, 07:54:37 PM
Quote from: counterspin;286791I can't believe there are people who swear that there isn't the capacity for the wizard to be out of control powerful in 3e.  You're welcome to claim that it doesn't happen in the real world, but to say that it's not possible within the rulebook is ridiculous.  HP doesn't mean much when you're invisible and flying.  Being invisible has the added bonus of pretty much copying the core of the rogue's shtick.  And why would you care about dealing damage when you can just kill something outright?

I know for a fact that once you start adding in all the splat book feats, spellcasters of all sorts can break the game big time.  I had a party get up to 17th level and the wizard was by far the most powerful.  I had to plan encounters totally geared towards neutralizing him if I wanted it to be challenging at all for the group.  After that, I'd never run another 3e game that wasn't core rules only.
Title: [4e] Give me your best anti-4e vitriol.
Post by: DeadUematsu on March 02, 2009, 08:31:27 PM
Sorry, man, but some of the biggest most broken material is in the core rules.

Candles of invocation, natural spell, gate, shapechange, planar binding, greater scrying, fabricate, etc.

I mean, the supplements had some really CRAZY stuff like the Planar Shepherd but the core really set the precedent.

Edit: Seriously, 3E was a great game BUT only for the intended players does it work without a hitch.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 08:38:07 PM
Quote from: mhensley;286825I know for a fact that once you start adding in all the splat book feats, spellcasters of all sorts can break the game big time.  I had a party get up to 17th level and the wizard was by far the most powerful.  I had to plan encounters totally geared towards neutralizing him if I wanted it to be challenging at all for the group.  After that, I'd never run another 3e game that wasn't core rules only.
Fair enough, I have never been a very big collector of splats.

However, I still ask:  Can the wizard be built to do anything useful aside from impinging on the other characters?  In other words, if the wizard is built with the intent to take over the roles of the other party members, will they be able to contribute in any other meaningful way?
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 08:49:34 PM
Quote from: The Shaman;286824Note that "behind" is used in the Player's Handbook while the more detailed combat resolution rules which include determining miniature facing are in the Dungeon Master's Handbook use "rear."

This is in keeping with the practice in early (A)D&D books of separating "player knowledge" from "referee knowledge." The more general statement is in the players' book, while the specifics are in the referees' book.
Indicating that the players need never so much as put their hands on a mini of any kind, and the DM, who would need to keep track of many opponents in addition to the players, would be given suggestions for possibly making that easier.  Again, using the tools at hand and in a language that would be most familiar to the core audience, namely wargamers.  As an added bonus, TSR got to slip in an ad for their own line of miniatures.

But that is obviously a far cry from 'required'.  In fact, the simple diagram included in the DMG undermined even that slight advantage.  15 orcs, 5 players, 3 orcs per player, one attack is against the shield, two are not.  Which do you attack, the one to the left, the right, or in front?  In direct opposition to:

"Because in 4e, you don't need actual minis and a mat. Moreover and more to the point, the Powers rules work just fine if you jot people's positions down on hex or graph paper..."

Again, the powers rules don't work just fine if you neglect to mark positioning in some manner.

Which isn't to say that (A)D&D combat didn't occasionally get complicated to the point of needing notes or positioning.  Just that it is hardly the default.  No matter how many times the word 'flank' crops up.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on March 02, 2009, 11:09:05 PM
Quote from: DeadUematsu;286831Sorry, man, but some of the biggest most broken material is in the core rules.

Candles of invocation, natural spell, gate, shapechange, planar binding, greater scrying, fabricate, etc.

I mean, the supplements had some really CRAZY stuff like the Planar Shepherd but the core really set the precedent.

Edit: Seriously, 3E was a great game BUT only for the intended players does it work without a hitch.

Yeah, the core has some broken stuff but the monsters and modules are balanced for core. They aren't balanced for the extra stuff.  That's why it really breaks down.  It then becomes an arms race between the players and dm's to see who can weasel the rules the most.

(http://farm3.static.flickr.com/2277/2342491337_f48c3013d8.jpg)
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on March 02, 2009, 11:11:16 PM
Quote from: StormBringer;286834Fair enough, I have never been a very big collector of splats.

However, I still ask:  Can the wizard be built to do anything useful aside from impinging on the other characters?  In other words, if the wizard is built with the intent to take over the roles of the other party members, will they be able to contribute in any other meaningful way?

I didn't have that problem, but the other players were reduced to holding the wizard's coat while he destroyed everything.
Title: [4e] Give me your best anti-4e vitriol.
Post by: StormBringer on March 02, 2009, 11:18:55 PM
Quote from: mhensley;286861I didn't have that problem, but the other players were reduced to holding the wizard's coat while he destroyed everything.
I will have to twiddle one up then to see what it looks like.  Honestly, I can't see a wizard that is designed solely to overshadow the other characters can be worth a tinker's dam for doing anything else.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on March 03, 2009, 12:12:48 PM
Quote from: mhensley;286861I didn't have that problem, but the other players were reduced to holding the wizard's coat while he destroyed everything.

The issue here was resistances (Damage resistance keyed to particular materials particularly) and defenses like intangibility. Wizards could sidestep spell resistance by using conjurations (which are unaffected by SR) or energy admixture or an alternate spell selection to adjust their spells to fight any given monster or enemy, but nobody else really had that freedom.

Often my high level campaigns had a significant amount of time where the players dedicated themselves to intelligence gathering on an enemy they planned to defeat, trying to figure out what his weaknesses were. Or for planar adventuring they would spend time researching what types of weaponry they would need (for example to fight demons vs fighting devils, vs fighting yugoloths). Which was cool in a way, but the wizard still dominated.
Title: [4e] Give me your best anti-4e vitriol.
Post by: mhensley on March 03, 2009, 01:01:16 PM
Quote from: Abyssal Maw;286953The issue here was resistances (Damage resistance keyed to particular materials particularly) and defenses like intangibility. Wizards could sidestep spell resistance by using conjurations (which are unaffected by SR) or energy admixture or an alternate spell selection to adjust their spells to fight any given monster or enemy, but nobody else really had that freedom.

Yep, this was exactly the problem.  That damned energy substitution nonsense coupled with the sonic type not being resisted by almost anything led to major breakage of the rules.  Also those orb spells which bypass SR piss me off too.

I had to resort to fun things like anti-magic fields and enemy spellcasters loading up on feeblemind.
Title: [4e] Give me your best anti-4e vitriol.
Post by: RandallS on March 03, 2009, 01:33:13 PM
Quote from: Abyssal Maw;286953Often my high level campaigns had a significant amount of time where the players dedicated themselves to intelligence gathering on an enemy they planned to defeat, trying to figure out what his weaknesses were. Or for planar adventuring they would spend time researching what types of weaponry they would need (for example to fight demons vs fighting devils, vs fighting yugoloths). Which was cool in a way, but the wizard still dominated.

My high level campaigns (all various TSR D&D editions) generally had far less combat than lower level campaigns and the non-magic-user characters usually had powerful magic items of their own that let them do all sorts of spiffy stuff that a magic-user could not easily duplicate with a spell or two.  Magic was common in my high level worlds, so naturally non-mages had developed ways of using magic to their advantage without having to be a wizard. So I never had a problem with PC wizards being so powerful they overwhelmed every other PC.
Title: [4e] Give me your best anti-4e vitriol.
Post by: Abyssal Maw on March 03, 2009, 01:35:07 PM
Quote from: RandallS;286975My high level campaigns (all various TSR D&D editions) generally had far less combat than lower level campaigns and the non-magic-user characters usually had powerful magic items of their own that let them do all sorts of spiffy stuff that a magic-user could not easily duplicate with a spell or two.  Magic was common in my high level worlds, so naturally non-mages had developed ways of using magic to their advantage without having to be a wizard. So I never had a problem with PC wizards being so powerful they overwhelmed every other PC.


What I'm talking about is a very specific issue to D&D3e. The TSR versions of D&D had their own specific issues.
Title: [4e] Give me your best anti-4e vitriol.
Post by: counterspin on March 04, 2009, 04:23:31 PM
Quote from: StormBringer;286798For one thing, I didn't say it wasn't possible.  What I said was, it doesn't sound credible.  Now, if you have one handy that you would like to post here, feel free, but I will posit that the problem isn't with wizards.  I'm fairly certain that having one of these characters in your party means you are playing the game with a douchebag, not that there is a fundamental problem with Magic Users.

The system exists without players, or even characters.  If you can pawn off stuff with the excuse "but no one really does that," you can't discuss a system in meaningful terms.  That why I ceded the possibility that such things never happen in reality on the outset.  However, I have accidentally produced wildly overpowered spellcasters.  I've seen other people do it.  This happens because the tools provided to full spellcasters are wildly more powerful than those given to other classes.  And I'm afraid to say this is an impossible conversation.  If you've read the 3e spell list and you don't see it, you're never going to see it.  If you bring up HP and think that's important to a wizard, you'll never see it. Shrug.