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3rd-Party Supers for d20 Modern?

Started by kythri, January 14, 2019, 02:09:11 PM

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kythri

So, back in the day, d20 Spectaculars was supposed to get released, and it never ended up doing so, to my disappointment.

Dismissing Mutants & Masterminds for d20 Supers type stuff, is there any such beast for d20 Modern that I may have overlooked?

Aglondir

#1
Here a few options:

Edit: Read your post too fast. You wanted D20 Modern (not D20).That limits it to Phoenix Project:

Quote from: Phoenix ProjectThis is The Phoenix Project RPG, a completely free, superhero expansion pack for d20 Modern. These rules layer on top of Modern with relatively few changes. If you know how to play Modern or D&D 3.X, then you can play this game with relative ease.

Christopher Brady

Quote from: kythri;1071397So, back in the day, d20 Spectaculars was supposed to get released, and it never ended up doing so, to my disappointment.

Dismissing Mutants & Masterminds for d20 Supers type stuff, is there any such beast for d20 Modern that I may have overlooked?

Nope, Mutants and Masterminds ate that boat.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Chris24601

Quote from: Christopher Brady;1071429Nope, Mutants and Masterminds ate that boat.
Not only ate that boat, but at least in this area, ate all the other Superhero boats too (there used to be a pretty active Champions group in the area, but they went Mutants & Masterminds and never looked back).

To the OP, is there a particular reason you don't want to go with Mutants and Masterminds?

I ask because 2e is pretty close to d20 Modern overall in play (six attributes, AC/defense, three saves, skill points, feats, standard and move actions, d20 conditions) and has options hit points or wounds/vitality if you don't want the toughness saves.

Alternatively for replacing Toughness Saves we've gotten good results out of giving heroes/villains 50 hit points (staggered at 20; mooks/normals only get 10hp) and having damage dealt be 1d20 + Power Level - Toughness (or other defense). Recoveries restore 10 hit points. It maps reasonably close to the average combat length produced by Toughness saves, but is less swingy.

kythri

Thanks all for the info!

Quote from: Chris24601;1071445To the OP, is there a particular reason you don't want to go with Mutants and Masterminds?

It didn't get a lot of interest from the group, and we are/were hoping to find something for d20 Modern to gradually work into the current campaign we've got running right now.

LouGoncey

BLOOD & VENGENCE: MODERN D20 SUPERHEROES.

BY RPGObject Games.

kythri


RPGPundit

These days, D20 would just not be the system I'd use for Supers. No D&D-derived system would be.
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kythri

Eh, it's what we all want to play.  By and large, my group has little desire to jump to a new system.

Christopher Brady

Well, if you can kludge a functioning supers system onto D20 Modern, who are we to dissuade you?  Happy gaming!
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]