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Author Topic: Is Initiative Dumb?  (Read 6562 times)


  • Keetoom of Doommmmm!!!
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Is Initiative Dumb?
« Reply #120 on: July 02, 2020, 07:38:42 AM »
In my homebrew initiative is rolled against a dex test (something like the black hack), suceed and you go before your enemy fail and they go first, you get adavantage and other stuff like that modified by circumstance but it comes down to a simple yes/no go first or go after.
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  • Hulk in the Vineyard
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Is Initiative Dumb?
« Reply #121 on: July 02, 2020, 09:49:44 AM »
Quote from: Theory of Games;1130306
Why not let the PCs go first all the time?

It's boring and childish.

Quote from: Theory of Games;1130306
How does that hurt the game aspect?

It's a mortal sin of gaming: BORING

Quote from: Theory of Games;1130306
I think rolling for initiative is archaic. It worked once but now it's dead.

Just silly.  Is this a troll post?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Is Initiative Dumb?
« Reply #122 on: July 03, 2020, 01:22:23 AM »
Answering the OP: Initiative in Exalted 3rd edition is actually a resource that increases and decreases throughout combat (so yes, turn order changes at the end of every round). So I would say, in that kind of system, yes, it obviously matters.

In D&D? If it works for your group to go first, unless they are surprised, I don't see why not.