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Forbidden Lands: How is it?

Started by robh, January 25, 2021, 06:57:47 AM

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robh

I really like the willpower mechanism, although I am very hard on when players are allowed to push rolls to gain them and follow the common houserule on limiting how many can be held.

The mapscale thing comes down to what the players expect and how the GM runs the campaigns.
You could rush the players from one side of the map to the other and back again many, many  times by placing the sites in known distant locations and not encouraging wilderness searching except at the encounter locations. This would be the sort of "handwaving" travel that occurs in non hexcrawl games. Or you could make the location of the sites very vague and force the players to search every hex in a given area in detail to find the adventure.