Well, you could create a martial artist monk subclass with, i don't know...
- Full bab
- Monk unarmed attack and damage (including flurry of blows)
- double dex bonus on AC (instead of dex AND wis) when unarmored
- Keep AC bonus
- Good ref saves
- Evasion
- Uncanny Dodge
- A few knacks, such as elemental damage at level 6 (1d6), aligned and material DR bypassing properties for unarmed strikes and such...
- A few bonus feats with some martial arts flavor (Blind-Fight, Deflect Arrows, Dodge, Iron Will...)
- Minus all other monk benefits
Mmmm... :ponder: