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1:1 Time Why? No, seriously, WHY?

Started by GeekyBugle, February 09, 2024, 06:17:50 PM

Previous topic - Next topic

Omega

Quote from: S'mon on February 18, 2024, 04:47:10 PM
I think 1:1 time is probably not suited to really long range exploration, though I'm not certain. With a week between sessions, an adventure per week of travel time is basically the Wagon Train/Star Trek way. Or 'Monkey' - I can certainly see a game like Paizo's Green Regent functioning with 1:1, though I'm not sure it would add enough benefit to be worthwhile. The greatest benefits are in relatively small scale sandbox games with a more or less static home base.

It is not suited for much of anything really unless you really restrict your play.

Zenoguy3

Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
So you only use it when and if it's convenient/the right tool...
Yes.
Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
Care to expand on situations where it is and it isn't?

To summarize this thread, 1:1 time is useful for managing an open table campaign. It is not as useful for a campaign with regularly defined players, as such a campaign doesn't require a tool to keep the characters organized in time in a shared world.

Ruprecht

So much for the end game of building a castle. 2-10 years? never mind.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Zenoguy3

Quote from: Ruprecht on February 19, 2024, 11:12:18 AM
So much for the end game of building a castle. 2-10 years? never mind.

That is a limitation of playstyle. If you want to play that kind of game you shouldn't use 1:1, and those BROSR guys saying you still should are delusional.

S'mon

#79
Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
So you only use it when and if it's convenient/the right tool...
Care to expand on situations where it is and it isn't?

Gygax said it - use it when no adventuring is taking place. I finished a 2 session Cyberpunk game today that started 11/2 in world and IRL. It ended 12/2 in-world. Now there's downtime and the next game will start 25/2 in world and IRL. This saves me having to roll or decide arbitrarily when the adventures take place, and saves a lot on record keeping, which becomes important running lots of games at once.

King Tyranno

Quote from: S'mon on February 19, 2024, 09:00:28 PM
Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
So you only use it when and if it's convenient/the right tool...
Care to expand on situations where it is and it isn't?

Gygax said it - use it when no adventuring is taking place. I finished a 2 session Cyberpunk game today that started 11/2 in works and IRL. It ended 12/2 in-world. Now there's downtime and the next game will start 25/2 in world and IRL. This saves me having to roll or decide arbitrarily when the adventures take place, and saves a lot on record keeping, which becomes important running lots of games at once.

Weird, it's almost like 1:1 time is actually way easier to do than detractors would have you believe. And far more intuitive than those people give it credit for. Because it's just Time. But tracked in a game.

GeekyBugle

Quote from: S'mon on February 19, 2024, 09:00:28 PM
Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
So you only use it when and if it's convenient/the right tool...
Care to expand on situations where it is and it isn't?

Gygax said it - use it when no adventuring is taking place. I finished a 2 session Cyberpunk game today that started 11/2 in works and IRL. It ended 12/2 in-world. Now there's downtime and the next game will start 25/2 in world and IRL. This saves me having to roll or decide arbitrarily when the adventures take place, and saves a lot on record keeping, which becomes important running lots of games at once.

Right, so why would the party need to be back at home at the end of the session? Adventuring continues, we remain in stasis inside the dungeon and time resumes next session.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

GeekyBugle

Quote from: Ruprecht on February 19, 2024, 11:12:18 AM
So much for the end game of building a castle. 2-10 years? never mind.

I get where you're going but your example doesn't work, your PC isn't going to build the castle himself, he's going to hire people to do so.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

GeekyBugle

Quote from: King Tyranno on February 19, 2024, 10:32:28 PM
Quote from: S'mon on February 19, 2024, 09:00:28 PM
Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
So you only use it when and if it's convenient/the right tool...
Care to expand on situations where it is and it isn't?

Gygax said it - use it when no adventuring is taking place. I finished a 2 session Cyberpunk game today that started 11/2 in works and IRL. It ended 12/2 in-world. Now there's downtime and the next game will start 25/2 in world and IRL. This saves me having to roll or decide arbitrarily when the adventures take place, and saves a lot on record keeping, which becomes important running lots of games at once.

Weird, it's almost like 1:1 time is actually way easier to do than detractors would have you believe. And far more intuitive than those people give it credit for. Because it's just Time. But tracked in a game.

Especially if there's ZERO megadungeons, long travelling by land, sea or air, etc. If you throw those away then it's super easy.

You get snark because that's all you've "contributed" to the thread.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Zenoguy3

Quote from: GeekyBugle on February 19, 2024, 10:57:33 PM
Especially if there's ZERO megadungeons, long travelling by land, sea or air, etc. If you throw those away then it's super easy.

First, you absolutely can have megadungeons in a 1:1 time open table game. You just can't end sessions in the dungeon.

That said, long distance travel would be unfun to implement in a 1:1 game, which is why sane people don't. As basically everyone in this thread in favor of 1:1 time has said, it's a tool with particular uses for particular games with its own tradeoffs. It isn't useful in a globetrotting campaign and shouldn't be used for such. If you want to argue with the fart huffers that think 1:1 time should be used for all games, go to twitter where they are, because people here aren't making the arguments you seem to be railing against.

GeekyBugle

Quote from: Zenoguy3 on February 19, 2024, 11:27:49 PM
Quote from: GeekyBugle on February 19, 2024, 10:57:33 PM
Especially if there's ZERO megadungeons, long travelling by land, sea or air, etc. If you throw those away then it's super easy.

First, you absolutely can have megadungeons in a 1:1 time open table game. You just can't end sessions in the dungeon.

That said, long distance travel would be unfun to implement in a 1:1 game, which is why sane people don't. As basically everyone in this thread in favor of 1:1 time has said, it's a tool with particular uses for particular games with its own tradeoffs. It isn't useful in a globetrotting campaign and shouldn't be used for such. If you want to argue with the fart huffers that think 1:1 time should be used for all games, go to twitter where they are, because people here aren't making the arguments you seem to be railing against.

So I can never clean the dungeon, thus why have it at all? Furthermore, it doesn't need to be a mega dungeon, just a 20 room dungeon would do, meaning you can't clean it, thus why have it?

It's the exact same than long distance travel, no sense in having it if you're using 1:1 time so you don't do one or the other.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Zenoguy3

Quote from: GeekyBugle on February 20, 2024, 12:02:39 AM
So I can never clean the dungeon, thus why have it at all? Furthermore, it doesn't need to be a mega dungeon, just a 20 room dungeon would do, meaning you can't clean it, thus why have it?

You don't have to clear the dungeon in one delve.

Quote from: GeekyBugle on February 20, 2024, 12:02:39 AM
It's the exact same than long distance travel, no sense in having it if you're using 1:1 time so you don't do one or the other.

Correct.

Omega

Quote from: King Tyranno on February 19, 2024, 10:32:28 PM
Quote from: S'mon on February 19, 2024, 09:00:28 PM
Quote from: GeekyBugle on February 18, 2024, 06:53:56 PM
So you only use it when and if it's convenient/the right tool...
Care to expand on situations where it is and it isn't?

Gygax said it - use it when no adventuring is taking place. I finished a 2 session Cyberpunk game today that started 11/2 in works and IRL. It ended 12/2 in-world. Now there's downtime and the next game will start 25/2 in world and IRL. This saves me having to roll or decide arbitrarily when the adventures take place, and saves a lot on record keeping, which becomes important running lots of games at once.

Weird, it's almost like 1:1 time is actually way easier to do than detractors would have you believe. And far more intuitive than those people give it credit for. Because it's just Time. But tracked in a game.

It gets used alot more than one would think at tables. Just not in the over the top idiot ways some out there have been pushing.

As said earlier. It works in really niche situations unless you are bending over backwards to accommodate it.

Like those rare times when you actually DO end a session in town and nothing is pending. The DM might say "Hey, if you have any downtime stuff want to get done we can say a week passed when we start next session?"

As opposed to say whatever mental gymnastics you have to jump through to reconcile travelling 60 miles to another town which will take 3 days, vs 7 days 1:1 time. Or what if you have to travel more than 7 days worth of travel?

1:1 time breaks down left and right if you try to use it like some are claiming you have to.

GeekyBugle

Quote from: Zenoguy3 on February 20, 2024, 12:07:17 AM
Quote from: GeekyBugle on February 20, 2024, 12:02:39 AM
So I can never clean the dungeon, thus why have it at all? Furthermore, it doesn't need to be a mega dungeon, just a 20 room dungeon would do, meaning you can't clean it, thus why have it?

You don't have to clear the dungeon in one delve.

Quote from: GeekyBugle on February 20, 2024, 12:02:39 AM
It's the exact same than long distance travel, no sense in having it if you're using 1:1 time so you don't do one or the other.

Correct.

So, I clean the first 5 rooms of the dungeon and go home...

What magic is preventing the monsters of the lower levels to move to the cleared rooms?

Are you trolling?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Omega

Quote from: GeekyBugle on February 20, 2024, 01:09:27 AM
Quote from: Zenoguy3 on February 20, 2024, 12:07:17 AM
Quote from: GeekyBugle on February 20, 2024, 12:02:39 AM
So I can never clean the dungeon, thus why have it at all? Furthermore, it doesn't need to be a mega dungeon, just a 20 room dungeon would do, meaning you can't clean it, thus why have it?

You don't have to clear the dungeon in one delve.

Quote from: GeekyBugle on February 20, 2024, 12:02:39 AM
It's the exact same than long distance travel, no sense in having it if you're using 1:1 time so you don't do one or the other.

Correct.

So, I clean the first 5 rooms of the dungeon and go home...

What magic is preventing the monsters of the lower levels to move to the cleared rooms?

Are you trolling?

Yes. These 1:1 advocates all seem to be trolling.