This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

1+1 (Solo friendly) RPGs

Started by Bluddworth, February 24, 2017, 09:16:05 PM

Previous topic - Next topic

Bluddworth

What are some of the best RPGs to play with just 1 DM / GM and 1 Player Character?

*  The One Player Character could be enhanced by use of a comp[anion / henchmen system.  

*  Obviously, adventures would have to be tailored to just one PC as well.  

I ask this question from this community because I'm aware of at least one FB based community that caters to One-Shot Adventures, but none that cater to Solo PC play.
Unscripted & Unchained RPG Review (Youtube)
R.Sell Games Publishing (DrivethruRPG)
Bluddworth@Bluddwolf (Twitter)
DM Bluddworth (MeWe)

Charon's Little Helper

I don't know of a specific game - but I know that Rising Phoenix Games has a series of modules designed for 1 on 1 play, or even solo.

Tristram Evans

Only game I ever came across specifically written with this in mind was the Ghost Dog RPG.

Shipyard Locked

As I've mentioned in another thread, I've picked up the new Cthulhu Confidential and so far it's pretty spiffy. Specifically designed for 1 on 1. Going to give it a spin soon. I expect great things.

Darrin Kelley

Macabre Tales from Spectrum Games. It's designed for one GM and one player.

I own it. And I adore it.
 

RunningLaser

Check out Scarlet Heroes by Sine Nomine.  It's meant for one on one gaming.

ningauble

This is a good idea for a thread. It could be a good way for me to get back into gaming. I have a friend who I know will always be up for a game of whatever. It's finding a consistent group that I've had some trouble with.

Quote from: Shipyard Locked;947594As I've mentioned in another thread, I've picked up the new Cthulhu Confidential and so far it's pretty spiffy. Specifically designed for 1 on 1. Going to give it a spin soon. I expect great things.

What's the premise? I mean, other than the mythos. It sounds like a spy thing.

noman

Quote from: RunningLaser;947602Check out Scarlet Heroes by Sine Nomine.  It's meant for one on one gaming.

Second this.  SH is excellent.
This poster is no longer active.

Christopher Brady

Quote from: RunningLaser;947602Check out Scarlet Heroes by Sine Nomine.  It's meant for one on one gaming.

Quote from: noman;947607Second this.  SH is excellent.

Thirding.  Although one needs to warn that it is based off an older edition of D&D, which may or may not be a deterrent.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Kyle Aaron

AD&D1e - one player and possible some henchmen and hirelings.

007.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Opaopajr

AD&D had an adventure module line just for that sort of play, IIRC. Called "[Class] Challenge," so like "Fighter's Challenge," etc. Never read any of them, so I couldn't say how well they came off. But it's something to keep an eye out for.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Spinachcat

The list for RPGs that couldn't be used for 1+1 would be shorter.

Opaopajr

Quote from: Spinachcat;947626The list for RPGs that couldn't be used for 1+1 would be shorter.

Killer, Paranoia(?), ... what else?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Voros

Scarlet Heroes by Kevin Crawford is up to his usual high standard as others have mentioned.

The 2e Challenge series Opaopajr mentioned had good modules for the thief, cleric and wizard. The fighter modules were a little weak. It was a long time ago I read and played a few though so I'm not sure what I would make of them today.

I also have fond memories of playing Blizzard Pass by David Cook and Mystery of the Snow Pearls as a young lad. Revisited Blizzard Pass and as a dungeon crawl I think it stands up, haven't had a chance to check out Mystery... yet. Blade of Vengeance by TSR UK's Jim Bambra is excellent I think with very nice art as well.

nDervish

Quote from: Bluddworth;947590What are some of the best RPGs to play with just 1 DM / GM and 1 Player Character?
*  The One Player Character could be enhanced by use of a comp[anion / henchmen system.  
*  Obviously, adventures would have to be tailored to just one PC as well.  

Scarlet Heroes has already been mentioned (repeatedly), but they haven't pointed out that it's specifically designed to support one-on-one play of standard (older edition) D&D modules without requiring the PC to bring along a pack of henchmen or modify the module to support a solo PC.  The heart of the system is to modify the way that damage works so that a solo first-level character can wade into a dozen goblins and have a good chance of coming out on top, but it also has rules in place for such things as dealing with situations which would normally require the use of an ability that the PC's class doesn't have.