I had more of a post about this, again because apparently I haven't wasted enough time thinking about how absolutely baffling it is to get worked up about somebody else's game.
I wasn't sure I got the appeal of an adventurer class wheelchair set up. I don't think that if I was suddenly stricken with such a condition that I'd want to do anything but play things that can fucking well fly because fuck this chair. I'd probably want a hover chair if at all possible if there somehow wasn't an option.
But then, maybe if I was I'd like to spend some time in a version of myself that could do amazing things with the benefit of applied thaumaturgy. Maybe if I was more athletic I'd scoff at the idea of being carted about by a Tensers Disk instead of moving around under as much of my own power as I could manage. Maybe I wouldn't want articulated golem legs doing my work for me. At least, not all the time.
Somebody taking the time and effort to make a Paralympic version of an adventurer is interesting from several angles: aesthetically, mechanically, and also from the viewpoint of somebody I just can't come close to relating to.
If it wasn't for this thread or the other one, I might not have been able to consider it in anything other than a vague "Huh. Neat, I guess" sort of disinterest.
All the fuming against the very concept being done around here has genuinely helped me have a better view about the whole thing. It likely won't show up in a game of mine, but in case there is the opportunity, I can now see where the path of it could lead.
Like a zen koan, only with more bile, you have broken me out of a normal stretch of thinking and as such, I suppose I must thank you.