I agree that there is no true neutral -- but there are more than two positions that can both be wrong.
SHARK has taken an extremely broad position not just against this specific combat wheelchair option, but against disabled PCs in general. I fundamentally disagree with SHARK's premise that having disabled PCs is adding shit to play. I've had a bunch of disabled PCs in play, and they have been a lot of fun.
Greetings!
Yeah, that's right. Most of my groups run like teams of Marine Infantry or Navy Seals. Lots of riding, running, mountain climbing, swimming, and digging. Lots of tunnels to crawl through, shafts to rappel down, traps and chasms to negotiate. Walls to scale, rivers to cross, marshes and jungles to slog through, often while fighting every step of the way.
Slow, dysfunctional, handicapped characters would be a hopeless liability in such endeavors. Thus, in such a demanding, harsh, and unforgiving environment, handicapped characters simply don't fit in.
Handicapped *people* can certainly find ways to survive within a society, and contribute in meaningful ways to their family and community around them. Handicapped characters are however, generally entirely unsuitable for operating with an adventuring group. An Adventuring Team is much like a squad of Marine Infantry or Navy Seals. Just like in the real world, no one in their right minds would *expect* a squad of Marines or Navy Seals to take handicapped person along with them into the field. No one would even suggest it. In a similar fashion, in a harsh, brutal, unforgiving ancient world, no one would embrace the idea of bringing handicapped characters along with an Adventurer team going out into the savage wilderness, either.
Periodically, a dedicated character might lose *one* eye, or a hand, for example. Some such disabilities can occasionally be successfully dealt with on an individual, case by case basis. Generally speaking, however, severely handicapped characters are either not allowed, or if such befalls a character, they can be retired in a local village, where they can build a new life as a handicapped character. The Player then simply rolls up a new character that is healthy, vigorous, and strong. A character that is fully functional and capable of facing the harsh environment with their team, and not be a liability to the team and otherwise jeopardize the mission's success.
Semper Fidelis,
SHARK