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Author Topic: +1 Combat Wheelchair of "Representation"  (Read 13390 times)

RPGPundit

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Re: +1 Combat Wheelchair of "Representation"
« Reply #255 on: September 10, 2020, 07:30:16 PM »
Quote from: RPGPundit;1145878
Do you have links/data to back this up?

Twitter feed (twitter.com/mustangsart), Instagram (instagram.com/mustangsart) and other social media.  I gathered this information from going back and reading her posts before this all blew up.  She claims to have hEDS (hypermobile Ehler-Danlos Syndrome), and early posts discussion her "diagnosis" are clearly self-diagnosis, inasmuch as all of the complaints about her providers refusing to diagnose her to her satisfaction, and fishing for a provider who will diagnose her as she desires.  Her Instagram contains numerous pictures of her actively engaged in bipedal locomotion with groups of her friends to dispel any potential claims of her being in a wheelchair.




Well, that's... my goodness.
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Re: +1 Combat Wheelchair of "Representation"
« Reply #256 on: September 10, 2020, 07:35:07 PM »
What Does a TTRPG Sensitivity Reader Do?
By Leona maple sensitivity reader, queer South Asian woman, and, an intersectional feminist!

"Do you truly want your game to have racism/ableism/-ism in it? While it%u2019s not strictly necessary, I have absolutely been approached by people working on their home games to make sure they%u2019re not contributing to harmful tropes while they play. No project is too small or too big for a sensitivity reader."

https://blog.roll20.net/post/627556922437042176/what-does-a-ttrpg-sensitivity-reader-do


They work in exactly the same way that Soviet Political Commissars worked.

Or how Mafia Protection Money works.
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LiferGamer

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Re: +1 Combat Wheelchair of "Representation"
« Reply #257 on: September 11, 2020, 11:59:57 AM »
What Does a TTRPG Sensitivity Reader Do?
By Leona maple sensitivity reader, queer South Asian woman, and, an intersectional feminist!

"Do you truly want your game to have racism/ableism/-ism in it? While it%u2019s not strictly necessary, I have absolutely been approached by people working on their home games to make sure they%u2019re not contributing to harmful tropes while they play. No project is too small or too big for a sensitivity reader."

https://blog.roll20.net/post/627556922437042176/what-does-a-ttrpg-sensitivity-reader-do


They work in exactly the same way that Soviet Political Commissars worked.

Or how Mafia Protection Money works.


At least when you pay protection money, they don't hang around and crow about it.
Your Forgotten Realms was my first The Last Jedi.

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Re: +1 Combat Wheelchair of "Representation"
« Reply #258 on: September 16, 2020, 01:20:38 AM »
What Does a TTRPG Sensitivity Reader Do?
By Leona maple sensitivity reader, queer South Asian woman, and, an intersectional feminist!

"Do you truly want your game to have racism/ableism/-ism in it? While it%u2019s not strictly necessary, I have absolutely been approached by people working on their home games to make sure they%u2019re not contributing to harmful tropes while they play. No project is too small or too big for a sensitivity reader."

https://blog.roll20.net/post/627556922437042176/what-does-a-ttrpg-sensitivity-reader-do


They work in exactly the same way that Soviet Political Commissars worked.

Or how Mafia Protection Money works.


At least when you pay protection money, they don't hang around and crow about it.



Touche!
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Torque2100

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Re: +1 Combat Wheelchair of "Representation"
« Reply #259 on: October 29, 2020, 09:58:02 AM »
Sorry for the necropost, but I've had a thought about this "combat wheelchair" nonsense bouncing around in my head that I haven't been able to post anywhere else because threads about it elsewhere keep getting shut down.

This is something that earlier editions of DnD such as B/X or AD&D First Edition did a lot better than later editions because of one element that later editions of DnD got rid of: hirelings.  In B/X hirelings are a huge part of the game.  That's why so many early modules were so brutal, parties weren't expected to go into dungeons alone. It was assumed that they would hire some extra muscle to take the sharp end of the stick for their characters (and to be backup PCs if the primary character's snuffed it).

So let's say you have a mage who's paralyzed from the waist down.  This is a huge problem in 3.0 and later because it's assumed everyone has only 1 character, but in B/X it's literally a non-issue.  Just hire a couple of porters to carry the mage around in a sedan chair.  Not only does the mage now get to stay with the rest of the party, but if an opening is too small for the chair to fit, the porters just disassemble it, carry the mage through the opening then reassemble the chair on the other side.  Boom.

Ghostmaker

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Re: +1 Combat Wheelchair of "Representation"
« Reply #260 on: October 29, 2020, 10:05:18 AM »
Sorry for the necropost, but I've had a thought about this "combat wheelchair" nonsense bouncing around in my head that I haven't been able to post anywhere else because threads about it elsewhere keep getting shut down.

This is something that earlier editions of DnD such as B/X or AD&D First Edition did a lot better than later editions because of one element that later editions of DnD got rid of: hirelings.  In B/X hirelings are a huge part of the game.  That's why so many early modules were so brutal, parties weren't expected to go into dungeons alone. It was assumed that they would hire some extra muscle to take the sharp end of the stick for their characters (and to be backup PCs if the primary character's snuffed it).

So let's say you have a mage who's paralyzed from the waist down.  This is a huge problem in 3.0 and later because it's assumed everyone has only 1 character, but in B/X it's literally a non-issue.  Just hire a couple of porters to carry the mage around in a sedan chair.  Not only does the mage now get to stay with the rest of the party, but if an opening is too small for the chair to fit, the porters just disassemble it, carry the mage through the opening then reassemble the chair on the other side.  Boom.
Again, though, you come back to the nuts and bolts of the problem. Which is that the mage requires additional resources to accompany the party. What happens if a porter trips a trap, or eats a crit? Someone has to take up the burden.

Now, as an NPC for a one-shot or short arc, this would actually make for an interesting adventure. Having to work around the NPC mage's issues, in exchange for magical support.

But as a PC? Once again, I stand by my earlier assertions: these ideas are not being pushed by actual 'disabled' players, they are being pushed by disability fetishists. Do people think that just because I wear eyeglasses I want to play a nearsighted character?

rytrasmi

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Re: +1 Combat Wheelchair of "Representation"
« Reply #261 on: October 29, 2020, 10:16:31 AM »
So let's say you have a mage who's paralyzed from the waist down.  This is a huge problem in 3.0 and later because it's assumed everyone has only 1 character, but in B/X it's literally a non-issue.  Just hire a couple of porters to carry the mage around in a sedan chair.  Not only does the mage now get to stay with the rest of the party, but if an opening is too small for the chair to fit, the porters just disassemble it, carry the mage through the opening then reassemble the chair on the other side.  Boom.
This is a great idea if you ignore the fact that only a weak ass magic user would ever stoop this low. The true mage would use force manipulation or Tenser's floating disk and fly around like a madman.

Omega

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Re: +1 Combat Wheelchair of "Representation"
« Reply #262 on: October 30, 2020, 12:23:26 AM »
As for the logistics of a disabled adventurer getting back into it, especially a mage.

Never underestimate a persons determination to get back in the action and considering you could have a small army with you in O, A and BX the loss of one or two might not be a problem as some think. Totally YMMV as is any of this.

Situation A is going to allow it while situation B is going to make it impossible, and C might need a different workaround.

As for magical alternatives. I touch on those in my handicapped workarounds thread here.

Though Tensers Floating Disc actually is not a viable mode. It follows the caster. You cant ride it yourself.

BUUUUUUUT

Theres nothing stopping a mage from researching a rideable alternative spell. And in 5e you can make a flying ridable conveyance with animate object. Just need a longer duration version.

Opaopajr

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Re: +1 Combat Wheelchair of "Representation"
« Reply #263 on: October 30, 2020, 03:42:47 AM »
I still say battle palanquins where hireling morale rolls come into play. Most valued stat then becomes CHA. 8) You know deep down you want to. You even wanna bust out the jousting rules again.  ;)
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Omega

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Re: +1 Combat Wheelchair of "Representation"
« Reply #264 on: October 30, 2020, 04:29:59 AM »
I did point out the palanquin of death from that martial arts movie in the other thread.

Micheal Moorcock has a hilarious parody short story about a fantasy hero who keeps losing parts and replacing them with parts from the monsters he slays.

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Re: +1 Combat Wheelchair of "Representation"
« Reply #265 on: October 30, 2020, 05:37:57 AM »
Or one large strong retainer carrying the magic-user around. Someone did that in my campaign once.
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Torque2100

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Re: +1 Combat Wheelchair of "Representation"
« Reply #266 on: October 30, 2020, 06:52:03 AM »
Or one large strong retainer carrying the magic-user around. Someone did that in my campaign once.

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Omega

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Re: +1 Combat Wheelchair of "Representation"
« Reply #267 on: October 30, 2020, 03:45:49 PM »
Or one large strong retainer carrying the magic-user around. Someone did that in my campaign once.

And I pointed out the martial arts movie with an armless man teaming up with a legless man. If theyd had the palanquin of death too they would have been invincible. Not positive but think saw the legless one in another movie battling in... a rowboat of death. On dry land. (pretty sure it had wheels - but you get the idea.)

As said many a time. Never underestimate the creativity of people to find workarounds. Be they mechanical or just teaming with others.

Manic Modron

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Re: +1 Combat Wheelchair of "Representation"
« Reply #268 on: October 30, 2020, 04:03:03 PM »

Well, that's... my goodness.

Might as well put a big old salt lick on the table for these kinds of conversations, because hEDS is just a pain in the ass to deal with. 

Mobility depends a great deal on pain levels.  The one person I know who has a confirmed diagnosis can sometimes walk around pretty normally, often needs a cane or braces, has a chair just in case, but sometimes pain flat out  prevents wheelchair use unless she is pushed around.  As far as have from her, the main common markers are chronic pain, flexible joints, frequent dislocations, and really soft skin.  Find an MD willing to start a potentially expensive treatment plan based on that.  Anecdote from a stranger, granted, but it is not easy for them to get help.

Complaints about finding care or having pictures taken of her walking around, OR having pictures of her hobbling on supports  proves nothing about her condition, either for it against.  Whether or not you are going to believe her is going to depend on your description of a 50% capacity fluid container.

Omega

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Re: +1 Combat Wheelchair of "Representation"
« Reply #269 on: October 30, 2020, 09:06:58 PM »
That was a friend of mine and my sister right up till their deaths.

It is pretty much my situation right now. Sometimes you just have to push through the pain to do even the simplest of things and sometimes even the simplest of things is impossible because you cant. Or how long you can endure before it gets too much.