I did read your posts, and I replied to you with questions about your campaign world in Post #120. Here was what I wrote:
Greetings!
Well, "It's Possible"--there could be a "blind" Warlock, or a handicapped Druid in the campaign, somewhere--though it certainly isn't probable. I mentioned that I would review such characters--whether NPC's or Player Characters--on an individual, case by case basis. If a "Blind" Warlock can use a spell at will to see perfectly well, well, then they aren't really blind then, are they? The same thing goes for a shape-changing Druid. It seems to me such particular examples would likely work better if such characters were non-disabled for whatever length of their career, and then became disabled, from which such a character could then take various steps and actions to mitigate their disabled condition. However, someone born with a severe handicap is not likely to become some kind of adventurer.
Beyond such "corner cases" the reality remains that severely handicapped characters would be weak and helpless, and pose as a distinct liability to any adventuring team. In general, most handicapped characters have problems that make them entirely unsuitable for a career as an adventurer.
Of course, handicapped characters are often seduced into embracing the Dark Gods, who offer them promises of relief from their disfigurements and ailments, and give them a vision of a new, glorious life! Such cults and such rewards for devotion to the Dark Gods and strange philosophies are always popular with the disabled, the diseased, the insane, and the poor.
Righteous characters realize that suffering is a reality, and an opportunity for them to serve as an example of righteousness, morality and humility to their families and communities. They learn to embrace their lives of struggle and suffering while embracing humility, dignity, and grace.
Semper Fidelis,
SHARK