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Original Characters

Started by O'Borg, December 23, 2006, 12:22:55 PM

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J Arcane

Heh, thinking about it, this was exactly the impetus that led to me creatign the character I did for my WoD LARP so many years ago.  

Everyone around me was an amoral psycho, dual wielding sometihng, or otherwise possessed of ungodly powers, etc. etc.

So for character concept I went with "Lost American hero", in a Mr. Smith goes to Washington sort of sense.  Just a great guy, who'd lived the American Dream, and by fluke of fate wound up instead a vamp, and surrounded by a bunch of scum.  

He wound up being the most memorable character in the entire run of the campaign.
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el diablo robotico

Would a long involved background be Swine bad-wrong-fun?

It's interesting. I think a lot of people create involved backstories so they know how to react to situations easier. It would be mostly for the player's own use. I know a lot of my RPG friends do that. You can write a 4 page background but still be able to boil your character down to a one or two sentence summary.

Myself, I don't write backgrounds that involved cuz I'm too damn lazy.
 

Sosthenes

Quote from: el diablo roboticoI think a lot of people create involved backstories so they know how to react to situations easier. It would be mostly for the player's own use.
Most backgrounds I've seen don't work that way, though. You get lots of backstory, but the motivation of the character isn't usually in there. Quite the contrary, you'd have to make up quite a lot of the motivation to know how the character would react in the back story itself. Writing that might help you, but usually the most interesting parts themselves are not written down.

At least that's my experience. I organized a few LARPs and read some background info there. Boy, awful stuff. And most if it was in unreadable fonts, too...

Some players do something that more closely resembles the Lifepath stuff of Cyberpunk, so you get some events, friends and a bit of genealogy.
 

lordhellion

As a GM, I'll give my players the chance to make a deep backstory (partly because I know few of them will), and give them fair warning that I'll end up filling any gaps during gameplay--and there's always a gap.
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