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Author Topic: $197 for a roleplaying game  (Read 9982 times)

Justin Alexander
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$197 for a roleplaying game
« Reply #15 on: August 15, 2016, 05:46:17 PM »
I'm already a a backer at the $197 level. Waiting to see if the directed campaign materials will be worth spending the extra cash on.

This was an incredibly easy decision for me: Monte Cook has spent the past 16 years almost relentlessly producing stuff that I enjoy. His products have made up the significant majority of my total RPG playing time during that time period and have been responsible for creating many of my favorite gaming memories.

Maybe I'll get unlucky and this will end up being in the 5% of stuff he's produced that I don't enjoy. But based on his track record and what I've seen of what the game offers, I'm more than willing to sign up for this ride.
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crkrueger

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« Reply #16 on: August 15, 2016, 06:03:11 PM »
A collectable rpg with a random reward mechanism?  I will never accept the CCG model in rpgs. Not for minis, and not for rules, not even as some kind of transmedia RPGAAS model experiment.

RPGAAS=Roleplaying Game As A Service
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Haffrung

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« Reply #17 on: August 15, 2016, 06:22:04 PM »
Quote from: Doom;913015
As a financial investment? I have my doubts there, but crazier things have happened, and we're already in crazy land with the number of folks coughing up 4-figures for this not-yet-existing game.

Actually, as a financial investment it's close to a sure bet. These limited run luxury items by established creators almost always increase in value. Look at how much a used copy of Ptolus or Wilderlands of High Fantasy will run you today. If cash flow isn't a problem, you'd be smart to buy two copies, use one as a playing set, keep the other in shrink, and then five years later sell them both for a handsome profit.
 

Ronin

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« Reply #18 on: August 15, 2016, 07:29:23 PM »
Quote from: CRKrueger;913030
A collectable rpg with a random reward mechanism?  I will never accept the CCG model in rpgs. Not for minis, and not for rules, not even as some kind of transmedia RPGAAS model experiment.

RPGAAS=Roleplaying Game As A Service

Agreed
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Ronin

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« Reply #19 on: August 15, 2016, 07:38:24 PM »
I like stuff that Monte has done. Not crazy about Numenera but lots of people like it, don't know. But here's what I do know. One hundred and ninety dollars for an RPG that gives no details of the system. Or as Kreuger says its a Roleplaying Game As A Service. Doesn't sound ideal. But more or less 2 hundo for a game. Fuck that. Yeah I've definitely spend more on games. But in way smaller chucks. 20-40 here and there. Thats way easier to swallow. 200, and no overview of the system? Pass.....
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Daddy Warpig

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« Reply #20 on: August 15, 2016, 07:39:56 PM »
"no details of the system"

What does the "actual play" video show?
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Kravell

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« Reply #21 on: August 15, 2016, 08:08:12 PM »
Quote from: Daddy Warpig;913052
"no details of the system"

What does the "actual play" video show?


Monte tells the character that they've found a castle with a crazy swirling fog around it. The players cast some spells. Monte draws a round card and puts it on a sun board. Looks like one roll was d10 6 or higher. One player determines the fog is a living spell and it is pissed. Game wraps.

Monte meets with one player at a coffee shop. They talk about the castle. Player says she may have been there before. He looks at an app on his phone. Says rolls for this encounter would be 5 or higher.

Back to the full game. One player can't make it; his character is back in the real world for a while. Other players don't know what to do. Player from coffee shop pulls off her face and interacts with the fog to get rid of it. They can now enter the castle.

So I see two d10 rolls against a 6 and a five, a round card draw that looked purely narrative, some spells talked about, and Monte looking at an app (which we don't see). Also, the plastic hand was not on the table, when it seemed like it should have been.

Ronin

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« Reply #22 on: August 15, 2016, 08:16:46 PM »
Quote from: Daddy Warpig;913052
"no details of the system"

What does the "actual play" video show?

Quote from: Kravell;913057
Monte tells the character that they've found a castle with a crazy swirling fog around it. The players cast some spells. Monte draws a round card and puts it on a sun board. Looks like one roll was d10 6 or higher. One player determines the fog is a living spell and it is pissed. Game wraps.

Monte meets with one player at a coffee shop. They talk about the castle. Player says she may have been there before. He looks at an app on his phone. Says rolls for this encounter would be 5 or higher.

Back to the full game. One player can't make it; his character is back in the real world for a while. Other players don't know what to do. Player from coffee shop pulls off her face and interacts with the fog to get rid of it. They can now enter the castle.

So I see two d10 rolls against a 6 and a five, a round card draw that looked purely narrative, some spells talked about, and Monte looking at an app (which we don't see). Also, the plastic hand was not on the table, when it seemed like it should have been.

I mean that all sounds pretty clear right?
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AaronBrown99

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« Reply #23 on: August 15, 2016, 08:23:57 PM »
Quote from: Ronin;913061
I mean that all sounds pretty clear right?

pretty clear-ly not interesting enough to be worth a $200 buy in.
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Ronin

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« Reply #24 on: August 15, 2016, 08:27:48 PM »
Ding ding
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Harlock

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« Reply #25 on: August 15, 2016, 09:23:53 PM »
Quote from: Ronin;913061
I mean that all sounds pretty clear right?

Quote from: Kravell;913057
Monte tells the character that they've found a castle with a crazy swirling fog around it. The players cast some spells. Monte draws a round card and puts it on a sun board. Looks like one roll was d10 6 or higher. One player determines the fog is a living spell and it is pissed. Game wraps.

Monte meets with one player at a coffee shop. They talk about the castle. Player says she may have been there before. He looks at an app on his phone. Says rolls for this encounter would be 5 or higher.

Back to the full game. One player can't make it; his character is back in the real world for a while. Other players don't know what to do. Player from coffee shop pulls off her face and interacts with the fog to get rid of it. They can now enter the castle.

So I see two d10 rolls against a 6 and a five, a round card draw that looked purely narrative, some spells talked about, and Monte looking at an app (which we don't see). Also, the plastic hand was not on the table, when it seemed like it should have been.

Leave it to Monte Cook to make Rock, Paper, Scissors, Lizard, Spock look reasonable.
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« Reply #26 on: August 15, 2016, 09:52:39 PM »
I'd pay $200 for a reprint of FASA Trek.  That would be about it though.

AaronBrown99

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« Reply #27 on: August 15, 2016, 09:54:23 PM »
Quote from: Celestial;913093
I'd pay $200 for a reprint of FASA Trek.  That would be about it though.

If it included the tactical simulator and the rpg, I'd be down with that.
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Just Another Snake Cult

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« Reply #28 on: August 15, 2016, 11:30:54 PM »
Does the game have a collectible card element, or is it just an RPG that uses (Non-collectible) cards?

Monte is a smart cat, and I dig the Clive Barker-ish vibe of Invisible Sun, but after dropping fifty bucks each on The Driftwood Verses kickstarter and (The utterly exquisite and worth every penny) Maze of the Blue Medusa hardcover I gotta be a semi-responsible adult and declare "No more lavish RPG purchases for the rest of the year".
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crkrueger

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« Reply #29 on: August 16, 2016, 12:33:56 AM »
Don't get me wrong.

Justin Alexander is correct - Monte Cook delivers, and he delivers with high quality.

Unfortunately for me, what he delivers is not what I look for in a roleplaying game.  His games and mechanics lately have too much of an OOC eye to third person storytelling about my character, in addition to roleplaying my character.

The settings however that his company are producing seem wildly inventive.

I do however hate the "random sun element" unless you pay for the add-on to get more, and the unique KS secrets, and the ongoing campaign on a subscription, and the app.

It looks absolutely fascinating, as a storytelling game, but when it comes to roleplaying, I'm a much simpler dude.  I roleplay my character.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans