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Your favorite 8 and 16-bit games?

Started by Piestrio, March 16, 2014, 06:46:44 PM

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Shipyard Locked

Purely personal Mega Man opinion incoming.

I appreciate the easiness of 4, 5, and 6 for when I just want to relax. I also appreciate how much more polished they are in terms of flow and graphics.

2 has a lot of visual glitches. Its enemy placement and level rhythm of can be a little haphazard. Going through Crash Man, Heat Man, and Flash Man's stages can feel like a stop-and-start chore. Quick Man's stage is distinctly unpleasant to me, and he's a very arbitrary boss to boot. The 4th Wily fortress stage and its boss are just obnoxious and never feel rewarding on a revisit.

On the plus side, 2 has the best music of the classic series, no contest, and is a lot more fun than 1 or 3. Whenever I finish it I feel very satisfied, if a bit tired.

I suppose my personal favorite is 5. Not a popular opinion and I can see why people would object to some of it, but it works for me.

Piestrio

Quote from: Shipyard Locked;7373762 has a lot of visual glitches. Its enemy placement and level rhythm of can be a little haphazard. Going through Crash Man, Heat Man, and Flash Man's stages can feel like a stop-and-start chore. Quick Man's stage is distinctly unpleasant to me, and he's a very arbitrary boss to boot. The 4th Wily fortress stage and its boss are just obnoxious and never feel rewarding on a revisit.


Huh, I would have said "varied". I like the way each level (and even sections within easy level) require a different pace, a different strategy.

Quickman's stage simply serves to separate the men from the boys ;)

I almost agree about WC stage 4 boss but I appreciate what it was trying to do. Instead of yet another pattern recognition/platforming challenge, it was a puzzle.
Disclaimer: I attach no moral weight to the way you choose to pretend to be an elf.

Currently running: The Great Pendragon Campaign & DC Adventures - Timberline
Currently Playing: AD&D

Opaopajr

#32
Quote from: Piestrio;7373692.

It has the prefect difficultly level, spot on music and the absolute best end game of any of the classics. Music, atmosphere, pace, bosses, everything.

1 is good but has some rough edges.

3 feels like a retread of 2.

4, 5, and 6 are all fun but get a bit repetitive and are often too easy. They're fun and light but missing the punishing difficulty of the earlier games.

zOMG, you must be around my age. I'd say 2 as well, for roughly the same reasons.

If you like punishing difficulty, might I recommend Castlevania Circle of the Moon for Gameboy Advance. New gamers can't stand the difficulty, but it brings back so many memories (that and I thought it was easy with lots of replay value).

If you still like punishing platformers I'd recommend Gunstar Heroes (also easy) and Vectorman. Then we can get into other cruelty like Kid Chameleon for Genesis, Target Earth (un-fucking-believable game) also for Genesis, Air Fortress for NES, or Bugs Bunny Crazy Castle also for NES.

Also give a shout out to Parasol Stars for the PC Engine/Turbo Grafx 16, the third in the Bubble Bobble series, and easily my favorite.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Benoist

Wonderboy III: The Dragon's Trap.


Ladybird

Quote from: Opaopajr;737710If you like punishing difficulty, might I recommend Castlevania Circle of the Moon for Gameboy Advance. New gamers can't stand the difficulty, but it brings back so many memories (that and I thought it was easy with lots of replay value).

I preferred the later ones, but really, the entire GBA/DS series was good.

Also, someone mentioned Bonanza Brothers, I loved that game growing up. Would happily buy a 3D Classics version on my 3DS; Mr Sega, I know you're reading this, make it happen pls.

Anyway, I kinda missed out on the NES / SNES / Mega Drive era, having an STe and an Amiga at the time, so I only really know the obvious ones from emulation; Mario World, the Sonics, R-Type, EVO : Search for Eden, the Streets of Rage, Donkey Kong Countries, Zelda (Although the handheld ones were always the best), Cannon Fodder.

I still think Frontier : Elite 2 is tied for best game intro ever, though.
one two FUCK YOU

Maese Mateo

Chrono Trigger has always been one of my favorite games. I recommend the PS1 version because it has animated clips that look really good (I don't know if other versions of the game have them as well).
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Shipyard Locked

Quote from: Maese Mateo;738626Chrono Trigger has always been one of my favorite games. I recommend the PS1 version because it has animated clips that look really good (I don't know if other versions of the game have them as well).

The DS version has them, and fixes some bugs to boot.

amanda_sou

Street Fighter 2 is my favorite one. I like playing it.

Opaopajr

#38
Street Fighter 2 Turbo has better fidelity on SNES, but the AI cheats like a mother (it does moves you CANNOT do, like Double Dragon Punch or Walking Flash Kick). The Genesis graphics, and especially sound, is not as good, but the control is spot on and the AI doesn't cheat as bad. And with the 6-button controller, closest to a Saturn controller (THE GOD CONTROLLER for fighting games), it's as close as you're gonna get to the arcade goodness on 16-bit.

Samurai Showdown, essentially an impossibility for 16-bit, also works best on Genesis oddly enough. It does zoom scaling and bomb/meat items closer to arcade fidelity than the SNES counterpart. For some reason the SNES port locks it at full distance and does no zooming, and skips the random item drop IIRC, slower too. Overall an inexcusable port in comparison, but there you go.

However, the real fun is in the fighters designed for 16-bit. For SNES there is TMNT Tournament Fighter. For Genesis there is Eternal Champions. Eternal Champions is the better game.

And then there's the other contemporary (not really 16-bit, but the rich kid's toy), SNK's Neo Geo system, and their plethora of amazing fighters: Fatal Fury, Art of Fighting, World Heroes, Samurai Showdown, King of Fighters, etc.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

languagegeek

Don't know about this new stuff you guys are listing. It's gotta be Intellivision Triple Action (biplanes), Utopia, and Auto Racing.

Panjumanju

Quote from: Opaopajr;738873And then there's the other contemporary (not really 16-bit, but the rich kid's toy), SNK's Neo Geo system, and their plethora of amazing fighters: Fatal Fury, Art of Fighting, World Heroes, Samurai Showdown, King of Fighters, etc.

Although they were butchered by their port to the SNES, the SNK fighters did feature prominently on the system. Of all of them I think only Fatal Fury Special retained anything of its arcade feel.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Opaopajr

256-bit woot! However, given that I would place Neo Geo as a contemporary of the 16-bit era, I wouldn't bother for 16-bit conversions in the age of MAME and other Neo Geo emulators. It's really just better to go for the gold standard and call it a day.

One of the more problematic emulations during my "emu phase" would be finding an adequate emulator to compare to the incomparable shareware Magic Engine, and things that ran off CD ROMS like Turbo CD, Sega CD, Neo Geo CD, etc. I cannot tell you how happy I snagged a Sega CD when I could on its downstroke: Sonic CD, Dark Wizard, Lunar, Eternal Champions, Shining Force CD, Rise of the Dragon, etc. have been my major coups. Still need to snag Snatcher, Vay, Backup Cart, Lunar Eternal Blue, and a few others.

I have a lonely Y's book I and II for TG-CD that needs a system or good emulator, though. ;(
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Novastar

To continue on the awesomeness of MegaMan 2, the first time the dragon showed up, I literally dropped the controller in surprise.

That's a good game.

One of my favorite games on the Genesis was Warsong. I played that game till it caught on fire.

Loved Castlevania 3, too. The alt's sold me on the game.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

danskmacabre

I started out with a Commodore 64 (the chocolate brown Keyboard version).
It started out with a text Adventure called "Classic cave adventure".  Good fun and at the time was an awesome experience.

Later I got the Ultima RPGs and Elite when it came out on the C64.
Also Might and Magic, another classic RPG.

I played countless other games on the C64 and had a great time with them.

Gabriel2

Quote from: danskmacabre;751730Later I got the Ultima RPGs and Elite when it came out on the C64.

Ultima, Fuck yeah!

I remember playing tons of Elite.  Me and a friend had been trading off control as we did drug runs from one system to another.  We had gotten good enough that pirates didn't scare us.  Then we got jumped in hyperspace by those alien bastards and they punched our ticket.  Pissed us off!  Good times.

As for Ultima, my friend was a huge software pirate.  I remember us sitting up all night connected to a BBS downloading the game over the slow modem of the time.  We had to watch the transfer in case we needed to swap discs.  And even though it was the middle of summer, we had coats and gloves on because we were running the air conditioner full blast and doing everything we could do to keep the room frigid, because the C64 had the tendency to overheat.  We even had ice packs and a fan on the power supply to ensure we didn't overheat during that download.

Then when we were playing we were in a race with someone else a few towns over to get through the Abyss.  I remember the calls back and forth and the progress reports.