Do you see any potential for narrative-type mechanics in WFRP? Cubicle 7 has said they're basing WFRP 4e on the 1e/2e rulesets i.e. a traditional percentile system. Recently the release date was moved back 6 months to implement new rules ideas, but no system details have been mentioned yet. With D&D5e having added peripheral roleplay mechanics, and The One Ring having "semi-narrative" travel rules, I wonder if something similar might make its way into WFRP 4e? What kinds of "storygamey" rules might be appropriate for grim and gritty fantasy?
Last year, several fan-writers were discussing possibilities for a "storygame-themed" issue of a WFRP fanzine, but we didn't progress much beyond the initial stages before C7 announced their WFRP licence. Ideas ranged from collaborative setting creation sub-systems, to systems for player-introduced NPCs or locations. It seems like narrative mechanics should be fairly easy to bolt onto a traditional system optionally and case-by-case. I believe some groups were even using WFRP 3e's symbol dice as "story-dice" for which the players were allowed to narrate the various symbol outcomes themselves.