There isn't a real stealth system.
True, but I don't see why the game would need one. Not every game needs to have a full blown stealth system - in fact it is better to have no stealth at all than crappy stealth (and let's be honest, most stealth systems suck). IIRC, WL2 didn't have anything. And WL3 at least allows you to avoid the enemies for a bit to disable some turrets or put yourself into a better position.
If they had put in a real stat-based stealth system, you'd basically be forced to put both Nerd Stuff and Mechanics on your stealth character, making them mostly useless for everything else.
The way they do initiative is either all enemies move first or all friendlies move first. At the end of the game, that means you win if you move first and lose if they move first.
Unfortunately true.
These faction-turns are a balance breaker in every game that has them. Really idiotic.
No idea why game devs these days often don't go for the tried and true rolled initiative + bonus solution - always worked in the past and would work here.
There'd also be simple ways to make even faction-turns work by making the first round less important.
It's a mystery...
* Skill checks are pass/fail, rather than based on chance and skill. Maybe they wanted to limit save scumming because their load times are so awful.
Skill checks
should be pass/fail - everything else would just be too easily abused and broken. No such thing as a working chance-based skill check that doesn't end with the player always winning the check (if there is a reload) if the results are actually important to the player. The cost of a reload is practically zero (well, except for this game...).
You can either do something like pick a lock (even if it might take a few tries, but that's outside of the scope of most game's simulations) or you can't, there is no in-between.
And yes, the loading times are truly atrocious.
Typical Unity paired with devs who don't know how to implement asset loading / caching in their games.
"Just load every scene with all assets in it from scratch all the time! What could possibly go wrong?!" ugh...
I won't be funding any future Kickstarters like this again.
I wouldn't, either.
Backing KS of companies that should really have the funds themselves just leaves a bad taste in my mouth.
KS should be reserved for indies.