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Author Topic: Warhammer 40K Ninth edition  (Read 2984 times)

Ratman_tf

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Warhammer 40K Ninth edition
« Reply #60 on: August 14, 2020, 01:47:28 PM »
Quote from: Ghostmaker;1144843
Missed that. Multi-meltas go to Heavy 2.

Oddly, because of the way the wound allocation rules work, it's not that hard to track. Each attack is allocated to a model (and you resolve each attack one at a time, no assigning all the attacks to one poor schmuck). If the model already has wounds the attack MUST be allocated to that model.

So if you have ten Marines (2 wounds), and they suddenly come under fire from a Lokhust Heavy Destroyer with an enmitic exterminator (Heavy 3d3, Dmg 1). Let's say the Lokhust fires six times and hits five. The Necron player then starts rolling for wounds (Str 7 vs T 4 for Marines, so 3+). He's lucky and racks up 4 wounds, which have to be saved at 4+ (the weapon is AP-1).  Marine player only saves half the wounds, so 2 damage has to be applied. Because of the aforementioned allocation, all the damage (2) gets dealt to one unlucky Marine.

Now, let's change the scenario a bit. The Destroyer in this case is using a heavy gauss cannon, because he's confused and thinks the Marines are actually a tank. He puts a single Heavy shot into them. I don't know if heavy gauss is a blast weapon yet, but we'll assume it's not for now. One poor Marine eats a Str 9 AP-4 shot and takes 5 damage. However, this is standard damage, NOT mortal wounds, so the overflow damage doesn't hit the rest of the squad (that poor Marine's geneseed is a writeoff though).

There is an exception to the 'overflow damage is lost' rule though, and that's mortal wounds. Normal damage is applied first, but then mortal wounds, and mortal wounds WILL overflow and hit other members of the unit.

Yeah. The would allocation makes it not so bad. Both changes still run the risk of the meta running towards Heavy Bolters. I was planning to run all HB's in my Retributor squads anyway. :D
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Ghostmaker

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Warhammer 40K Ninth edition
« Reply #61 on: August 31, 2020, 09:38:37 AM »
Been working on assembling some more Necrons. I picked up half an Indomitus set and a couple Doomsday Arks.

The 'snap together' design GW used for the Indomitus models works very well -- except when it -doesn't-. Pegs and holes can be tighter than ... well, I'll just stop right there. You get the idea. I found it was worth it to shave the peg with my X-acto knife a touch before a couple assemblies.

That being said, the new Skorpekh Destroyers are frightening things, and the Plasmancer looks suitably ominous (his pose has him pointing with a finger as if to say, 'You. Yeah, you. You're boned, boy.').

Shrieking Banshee

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Warhammer 40K Ninth edition
« Reply #62 on: August 31, 2020, 09:30:44 PM »
Part of me really wants to get into the game for the adeptus mechanicus, but fuck that shit is ludicrously expensive and from what I read shit can eange wildly in power per edition.

Spinachcat

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Warhammer 40K Ninth edition
« Reply #63 on: September 01, 2020, 04:41:32 AM »
You can save lots of money buying "used" Warhammer figs. Lots of people buy boxes, barely assemble any, then put the box on eBay for half price (or less). I've also gotten great deals by buying whole armies in bulk and then selling off pieces back on eBay. I can't assemble or paint figs (no talent plus no patience), so I buy my minis painted and I often pay the same as a new unassembled box.

Shrieking Banshee

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Warhammer 40K Ninth edition
« Reply #64 on: September 01, 2020, 06:11:07 AM »
Quote from: Spinachcat;1147135
You can save lots of money buying "used" Warhammer figs. Lots of people buy boxes, barely assemble any, then put the box on eBay for half price (or less). I've also gotten great deals by buying whole armies in bulk and then selling off pieces back on eBay. I can't assemble or paint figs (no talent plus no patience), so I buy my minis painted and I often pay the same as a new unassembled box.

No kidding. I already found deals up to 20% off or more. How the heck does that work?

RandyB

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Re: Warhammer 40K Ninth edition
« Reply #65 on: September 02, 2020, 11:32:49 AM »
Part of me really wants to get into the game for the adeptus mechanicus, but fuck that shit is ludicrously expensive and from what I read shit can eange wildly in power per edition.


1. It's not called "plastic crack" for nothing.  8)
2. GW is trying to dampen the power swings. Trying. That said, most of the complaints come when GW takes away someone's "easy button" and they have to actually learn to play.

Shrieking Banshee

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Re: Warhammer 40K Ninth edition
« Reply #66 on: September 02, 2020, 11:56:01 AM »
When I started reading the 9th ed manual and it has a manual for the manual i admit im getting cold feet.

RandyB

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Re: Warhammer 40K Ninth edition
« Reply #67 on: September 02, 2020, 01:11:51 PM »
When I started reading the 9th ed manual and it has a manual for the manual i admit im getting cold feet.


Unfortunately, 40K has a particularly nasty strain of Rules Lawyers, making that necessary.

Shrieking Banshee

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Re: Warhammer 40K Ninth edition
« Reply #68 on: September 02, 2020, 02:01:26 PM »

Unfortunately, 40K has a particularly nasty strain of Rules Lawyers, making that necessary.


Not sure what competitive minis game doesn’t. Still have better layouts. But what scares me off the most us what I heard about the complacent playerbase. Whenever a playerbase is in a state of dependancy to a company thats a bad sign.

Ghostmaker

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Re: Warhammer 40K Ninth edition
« Reply #69 on: September 28, 2020, 04:37:34 PM »
So they're rolling out some of the changes to Necrons on Warhammer Community. I already foresee some anger forthcoming.


Because they changed Reanimation Protocols AGAIN.


Originally, 'We'll Be Back!' (WBB) kicked in once and any failures meant those models were removed. Then 5th edition rolled around, and the newly named Reanimation Protocols (RP) now kicked in every turn as long as the unit was still in play. If a blob of Necron warriors 20 strong lost seven models, it could reanimate three the next turn, and then (assuming it took no casualties) could still reanimate the other four on subsequent turns. Since prior WBB rolls were on a 4+, the new RP rolls were now on a 5+ but it was a pretty good trade off in my opinion, as a unit left to its own devices might just reconstruct itself!


The writeup is kind of incoherent, probably to prevent Necron players from realizing this is a nerf to RP. Essentially, you roll for the wounds taken (which isn't the problem here) and for every 5+, you 'reanimate' one wound (which makes me think this is a ham-handed attempt to make it equivalent to the old Feel No Pain rules). While this is pretty simple for Necron Warriors, it nerfs multi-wound units (such as Destroyers) slightly as they have to 'reanimate' enough wounds to comprise a full model. No 'roll 5+ to get back a three-wound unit', you have to make three 5+ rolls to get him back up.


The bad news is that this only happens after an enemy's shooting/fighting phase, and it only occurs once, which seems to obviate the way it ran originally. And you cannot modify the RP roll by more than +1/-1, so it can't be any better than a 4+.


If anyone has any counter-arguments, I'm listening.

Ghostmaker

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Re: Warhammer 40K Ninth edition
« Reply #70 on: October 07, 2020, 09:05:03 AM »
Stuff dropping regarding the new codexes (Spess Mehreens and Necrons).

Necrons get some nice new tricks and toys. Quantum Shielding gets... I'm not even sure it's a nerf, I'll have to see how it plays out. It goes from 'roll a d6, if you roll under the damage dealt, you take no damage at all', to 'regardless of weapon strength, target can only be wounded at best on a 4+, and they have a 5+ invulnerable in addition to standard armor save'. Which makes busting out the tank-killer weapons on some Necron vehicles to be less than efficient.

My guess about multi-wound models was correct. Living metal is popping up in a lot more statblocks. C'tan shards can't take more than three damage in a phase. Void Dragon is bad enough, but Nightbringer is a melee monster with settings of 'mulch infantry' and 'shred armor'.

Monolith gets buffs, moves to Lord of War slot. Lokhust Destroyers (the old Destroyer models) move to Heavy Support. Spyders move to Elite (okaaaay...).