Tharsis: About an ill-fated mission to Mars and the crews attempts to just survive the remaining weeks to arrival as things go wrong, sometimes lots of things.
An indie game thats pretty off the beaten track as its a dice roller "express" game. Roll the dice to apply to problems, press your luck to try and get a better roll. And the allotment of dice to each crew will diminish as used.
You select from a roster of crew with different perks like you can apply a roll of 5 or better to repairing the ships hull one point. Or a roll of 5 or better could be used to give all crew in the section +1 dice.
Another quirk is that the crew can accumulate stress that can, and oh so very much will, cause them to make very poor suggestions during periodic meetings. And while I am not positive. I am pretty darn sure that higher stress causes your rolls to start skewing to bad results.
The other surprise is that its a rather strategic game and you really do have to plan and think things through to mitigate disasters.
After alot of effort and getting a handle on the system I actually beat it on Hard difficulty and got the good ending. Well as good as the ending gets... ahem.