SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Fighting Fantasy Gamebooks and similar titles?

Started by Trond, July 02, 2024, 09:45:44 PM

Previous topic - Next topic

Trond

I'm suddenly a bit interested in these "choose your own adventure" books. I found an old copy of "Bloodfeud of Altheus" which really fits my current interest in Greek history and mythology. It is actually pretty well researched. Nice illustrations too.

I also remember being a bit fascinated by another one as a kid. I think it was Forest of Doom (but with a different Norwegian title).

Do you have fond memories of any such books?

ForgottenF

I have very fond memories of the Joe Dever Lone Wolf series of adventure books. My local library had them when I was a kid, and I probably went through 10-15 of them over the course of a summer. Come to think of it, they're probably the reason I got introduced to roleplaying. I got my best friend at the time into them, and the fact that he was reading them is probably why his parents got him the D&D starter set, which he in turn introduced me to.

I don't remember  a lot of the details now, but IIRC it was a bit of a Star Wars plot. Young man's village gets attacked  by forces of darkness. He learns he has the potential to become the last of an order of mystic warriors, goes on a bunch of adventures and saves the world. The neat gimmick was that they were meant to be played in sequence with the reader carrying over their character sheet from book to book, so if you could get all of them you had something like a full campaign. From what I hear, the setting started out as Dever's homebrew campaign world for his D&D game. Mongoose eventually released a D20 era Lone Wolf game, but I never got to play it.

I've been thinking about trying to find them again, now that it's become so difficult to find a group game to play in.
Playing: Mongoose Traveller 2e
Running: Dolmenwood
Planning: Warlock!, Kogarashi

Trond

Quote from: ForgottenF on July 07, 2024, 10:26:00 AMI have very fond memories of the Joe Dever Lone Wolf series of adventure books. My local library had them when I was a kid, and I probably went through 10-15 of them over the course of a summer. Come to think of it, they're probably the reason I got introduced to roleplaying. I got my best friend at the time into them, and the fact that he was reading them is probably why his parents got him the D&D starter set, which he in turn introduced me to.

I don't remember  a lot of the details now, but IIRC it was a bit of a Star Wars plot. Young man's village gets attacked  by forces of darkness. He learns he has the potential to become the last of an order of mystic warriors, goes on a bunch of adventures and saves the world. The neat gimmick was that they were meant to be played in sequence with the reader carrying over their character sheet from book to book, so if you could get all of them you had something like a full campaign. From what I hear, the setting started out as Dever's homebrew campaign world for his D&D game. Mongoose eventually released a D20 era Lone Wolf game, but I never got to play it.

I've been thinking about trying to find them again, now that it's become so difficult to find a group game to play in.

Never heard of this one. Thanks for the tip!

I think my current book (Bloodfeud of Altheus) is also campaign-style. At least, I know there are two sequels. The whole series is called the Cretan Chronicles.

Steve Jackson's Sorcery series is definitely a campaign, starting with The Shamutanti Hills and ending with Crown of Kings. I've heard great things about it.

Omega

I have a big collection of FF books.

Very reccomended are Joe Dever's Lone Wolf series and his lesser known Freeway Fighter series.

TSR had a brief fling with real gamebooks with the Super Endless Quest books and theres dozens of wanna-bes. A sherlock Holms series I have one book of. A Narnia series. Probably more.

Also have a look at Steve Jackson's Sorcery series of 4 gamebooks. I have the complete set.

And finally there is the lesser known set of adventure books for the Adventures in Tekumel line. I have 2 or 3 of the set.

David Johansen

Tunnels and Trolls solitaire adventures are basically the same thing.  They're a bit of a mixed bag and certainly not at all politically correct.  Mercenaries Spies and Private Eyes had at least one.

TFT, D&D, Runequest, GURPS, all had some solitaire adventures. One of GURPS first edition's stated goals was to have T&T's appeal to solo gamers.

I played some of the Fighting Fantasy books and Endless Quest.  There were some Middle Earth ones by ICE that eventually led to their demise as Tolkien Enterprises considered them as fiction rather than games.  They're supposed to be pretty good.

TFT, D&D, Runequest, GURPS, all had some solitaire adventures. One of GURPS first edition's stated goals was to have T&T's appeal to solo gamers.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Omega

Was going to mention the Tunnels & Trolls adventures. I have a fair number og them but have onlt cone through a few. What was "objectionable" in them? So far its been pretty bog standard.

The The Fantasy Trip ones are pretty complex. I have one. The Unicorn Gold one with the RL treasure hunt that was never solved.

Rhymer88

There are also several such solo adventures for Call of Cthulhu.

Trond

Quote from: Omega on July 08, 2024, 07:13:45 PMI have a big collection of FF books.

Very reccomended are Joe Dever's Lone Wolf series and his lesser known Freeway Fighter series.

TSR had a brief fling with real gamebooks with the Super Endless Quest books and theres dozens of wanna-bes. A sherlock Holms series I have one book of. A Narnia series. Probably more.

Also have a look at Steve Jackson's Sorcery series of 4 gamebooks. I have the complete set.

And finally there is the lesser known set of adventure books for the Adventures in Tekumel line. I have 2 or 3 of the set.
Thanks! Sorcery is on my list to buy, and now also Lone Wolf. Sherlock Holmes sounds like something I'd like to check out (unless it's garbage).

Did you check out the Cretan Chronicles?

Omega

#8
The Sherlock Holmes one I have, Black Emerald, is not bad really. The skill checks are sometimes sparse. But they do come into play. And the clues and conclusions you end up with can make or break the case.

If you want a totally freeform FF style Sherlock Holmes adventure then I strongly suggest the Sherlock Holmes Detective Story Game. Though despite the cover saying its based on Cogan's design, that is false. Cogan just re-arranged the system used in Barbarian Prince Which is also worth looking up as its a FF style game but done as a board game.

Cogan retooled the system to make the extensive Doctor Who Solo Story Game. Covered alot! But Cogan had a bad habit of putting up expansions only for a short time. Or requiring you to subscribe to get them. All gone now with Yahoo killing off e-groups.

The Sherlock Holmes PDFs though are still on BGG. May need to have an account to be able to download more than one file a day. BGG is like that.

Scroll down to files

https://boardgamegeek.com/boardgame/140973/sherlock-holmes-detective-story-game

The Doctor Who stuff might be on BGG too. I have not looked at it since playtest.

There is also a western using the system. But cant find it. Found it. The Drifter.

Trond

Just got my hands on two Sherlock Holmes game books: Murder at the Diogenes Club, and The Black River Emerald. They look good, with some nice background info and a very quick character generation option. Only just now did I realize that they were published by ICE (same as MERP and Rolemaster).

Reckall

Many Gamebooks have been converted as apps for iOS. I have the whole Sorcery! saga and several others on my iPad. They maintain the spirit of the originals, with dice rollings, character's sheets... (the app only automatically tracks the stats)

There are also games who are based on the Gamebook idea even if they are on computers. This way they can offer content beyond the limitation of a book's pages. "80 Days," a steampunk version of Verne's novel, is one of the all-time bests. I replayed it three times and I'm sure I still didn't see everything.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

zircher

When I tried T&T solo adventures as a teen, they did not grab me.  Decades later, I picked up a big digital bundle of them and approached them with a modern solo perspective (open world with an oracle/GM emulator) and I had a blast.  I treated them as a Souls-like video game with a camp fire/respawn point mechanic.  That broke the death/character gen grind and I actually got to explore and appreciate the titles more. 
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com