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Author Topic: Torchbearer: dungeon exploring and survival simulation  (Read 73204 times)

Benoist

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Torchbearer: dungeon exploring and survival simulation
« Reply #15 on: April 24, 2013, 10:24:39 PM »
Quote from: silva;649026
Or those actually interested in an underground survival simulation purged from wargame bullshit idiossincrasies.

Like me. :cool:

LOL. I think you just like to take jabs at "the man" because you resent the fact people might actually like D&D and not bite into whatever you define as "superior role playing". So I detect a strong irony in coming up with this thread in the first place.

Rincewind1

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Torchbearer: dungeon exploring and survival simulation
« Reply #16 on: April 24, 2013, 10:26:17 PM »
Quote from: silva;649026
Or those actually interested in an underground survival simulation purged from wargame bullshit idiossincrasies.

Like me. :cool:

I've never allowed a  bit of logic to stop me from having a good argument/lynching. And come on, you knew what and where you posted, now take your medicine. ;)

On a more serious note - why not BRP then? You are rather fond of RQ, as I understand, and BRP is just a bit more complicated in places, a bit more simplified version. And for torch rules - just use 1 minute of real time = 1 dungeon minute. Until players declare for a time skip, that's a decent enough abstraction.

Quote from: Benoist;649027
LOL. I think you just like to take jabs at "the man" because you resent the fact people might actually like D&D and not bite into whatever you define as "superior role playing". So I detect a strong irony in coming up with this thread in the first place.

Or maybe he wants to discuss a game he's interested in. We're not OS Secret Taliban Base. We may point and laugh, but at least I am also willing to talk. But mostly point and laugh.

Quote from: Tommy Brownell;649023
I preferred X-Crawl for that sort of thing.

"Why are we raiding this dungeon again?"

"Because it's televised and we're getting prize money for it."

Although, no lie, I would enthusiastically run Dungeon Crawl Classics without hesitation. It's awesome enough to make me overlook Race-As-Class, which I'm really not a fan of.

Heh, I don't like dungeon crawls that much, truth be told. But I neither dislike them - they are just things that I sometimes like to do, but I have other preferences. But they are also quite simple and fun to run, just lengthy to prepare.
« Last Edit: April 24, 2013, 10:29:14 PM by Rincewind1 »
Furthermore, I consider that  This is Why We Don't Like You thread should be closed

Benoist

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Torchbearer: dungeon exploring and survival simulation
« Reply #17 on: April 24, 2013, 10:30:58 PM »
Quote from: Rincewind1;649028
Or maybe he wants to discuss a game he's interested in. We're not OS Secret Taliban Base. We may point and laugh, but at least I am also willing to talk. But mostly point and laugh.
I don't think we are either, and we shouldn't be: this is the RPG Site, not K&K Aleshouse. But based on silva's usual postings, there is a definite irony in him professing his hate of OS D&D but at the same time being very excited at the idea of playing an "underground survival simulation" because Luke Crane came up with a Forge reductio ad absurdum on the very same theme.

Phillip
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Torchbearer: dungeon exploring and survival simulation
« Reply #18 on: April 24, 2013, 10:49:14 PM »
Quote from: Benoist;649030
Luke Crane came up with a Forge reductio ad absurdum on the very same theme.

Is that supposed to be the "twist?" I'll believe it when I see it.

I've seen enough over the decades not to see any "reductio ad absurdum" here. Maybe you're reading between the lines on the basis of acquaintance with Mr. Crane's previous work?
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silva
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Torchbearer: dungeon exploring and survival simulation
« Reply #19 on: April 24, 2013, 10:55:53 PM »
Quote from: Rincewind1
On a more serious note - why not BRP then? You are rather fond of RQ, as I understand, and BRP is just a bit more complicated in places, a bit more simplified version. And for torch rules - just use 1 minute of real time = 1 dungeon minute. Until players declare for a time skip, that's a decent enough abstraction.

RQ is like a platonic love for me. Conceptually I love it to bits, but in practice I find it a little too complex for my (current adult life) tastes.

Though I aint sure if this game will be on the lighter side of rules than RQ (as I said, dont know Mouse Guard nor Burning Wheel).

silva
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Torchbearer: dungeon exploring and survival simulation
« Reply #20 on: April 24, 2013, 11:12:31 PM »
Quote from: Benoist
I don't think we are either, and we shouldn't be: this is the RPG Site, not K&K Aleshouse. But based on silva's usual postings, there is a definite irony in him professing his hate of OS D&D but at the same time being very excited at the idea of playing an "underground survival simulation" because Luke Crane came up with a Forge reductio ad absurdum on the very same theme.

WTF? I like apples, you guys like oranges. I express my thoughts and you express yours, and we respect each other. I keep frequenting this forum because I like the folks around here. The day I must kiss the foot of a Gygax statue or em obliged to participate in the anti-forge crusade, Im outta here. if you can live with that, good. If not, its your problem, not mine.

Benoist

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Torchbearer: dungeon exploring and survival simulation
« Reply #21 on: April 24, 2013, 11:22:14 PM »
Yeah, I love you too. Keep sticking it to the man, dude! :)

Phillip
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Torchbearer: dungeon exploring and survival simulation
« Reply #22 on: April 24, 2013, 11:27:11 PM »
What's supposed to be the big deal here?

Note what's where? Holmes ed. Basic D&D.

Everything you wanted to know about spelunking but were afraid to ask? AD&D Dungeoneer's Survival Guide.

That's just a couple of bookends, really. In between, there's a whole lot more, both in p&p and digital.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Rincewind1

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Torchbearer: dungeon exploring and survival simulation
« Reply #23 on: April 24, 2013, 11:30:45 PM »
Quote from: Phillip;649048
What's supposed to be the big deal here?

Note what's where? Holmes ed. Basic D&D.

Everything you wanted to know about spelunking but were afraid to ask? AD&D Dungeoneer's Survival Guide.

That's just a couple of bookends, really. In between, there's a whole lot more, both in p&p and digital.


You forget that D&D causes brain damage. That's why the Intellectual Gamer avoids it.
Furthermore, I consider that  This is Why We Don't Like You thread should be closed

Black Vulmea

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Torchbearer: dungeon exploring and survival simulation
« Reply #25 on: April 25, 2013, 01:02:09 AM »
Quote from: Benoist;648994
Reinventing the (Burning) Wheel: the Forgist Resource Management Game.

The parade of gamers who will twist themselves into pretzels rationalising how this is SO MUCH BETTER than D&D promises to be epic.
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Kyle Aaron

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Torchbearer: dungeon exploring and survival simulation
« Reply #26 on: April 25, 2013, 01:08:15 AM »
Fuckin' storygamers.
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crkrueger

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Torchbearer: dungeon exploring and survival simulation
« Reply #27 on: April 25, 2013, 01:24:41 AM »
Silva, Burning Wheel was more fiddly then RQ6 with the specific systems for Fight!, the Battle of Wits!, and the BITS "we'll mandate roleplaying through mechanics".  Mouse Guard simplified it, but kept the BITS really and added the weird seasonal turns to make it seem more like the comic book.

It's a shame they are dumping the Lifepath system, that was the coolest thing about BW.

I may be wrong, but I can't help but see this as a way to both suck up OSR money at the same time as laughing at it.  Then again Thor struck me as less of a Forgey narrative guy then Crane, so who knows.  Still, based on MG leaves me pretty uninterested.  If I wanted to dungeoncrawl full sim I could do it already with Harnmaster, Rolemaster, or RQ6 without a D&Dism in sight.
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silva
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Torchbearer: dungeon exploring and survival simulation
« Reply #28 on: April 25, 2013, 01:30:51 AM »
Quote from: Phillip;649048
What's supposed to be the big deal here?
Speaking for myself (I dont know how the game will turn out, its just expectations at this point) I think the big deal is exactly the same people have for a "OSR Shadowrun" - a premise tied to a implementation that do not pleases those people. (Damn, even I am a Shadowrun fan and agree another system can do better for its premise)

D&D wargaming influences always bothered me. If a game can capture the "suffocating" vibe of dungeon crawling with different mechanics (specially ones that promote even more that suffocation) it can be very interesting in my eyes.
« Last Edit: April 25, 2013, 01:33:50 AM by silva »

silva
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Torchbearer: dungeon exploring and survival simulation
« Reply #29 on: April 25, 2013, 01:37:09 AM »
Quote from: CRKrueger;649069
Silva, Burning Wheel was more fiddly then RQ6 with the specific systems for Fight!, the Battle of Wits!, and the BITS "we'll mandate roleplaying through mechanics".  Mouse Guard simplified it, but kept the BITS really and added the weird seasonal turns to make it seem more like the comic book.

Well, thats sad. I dont see myself (or my group) learning and running another complex game nowadays.

Thanks for the info, Krueger.