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Author Topic: Tenra Bansho Zero - Second Act  (Read 14091 times)

jhkim

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Tenra Bansho Zero - Second Act
« Reply #270 on: December 13, 2012, 12:31:50 PM »
Quote from: themocaw;608514
I'm not accusing him of maliciously lying. I don't believe he has any reason to. But I do wonder if certain turns of phrase or word choice were influenced by his personal tastes in roleplaying games. And I do say roleplaying games: Dead Box and consensual death aside, Tenra Bansho Zero feels like pure roleplaying game.

Maybe you meant the same thing by this, but this sounds to me very different than suggesting that he had engaged in "revisionism".  

I have no doubt that turns of phrase were influenced by his personal taste.  Translation is always an art that inherently involves making choices about how you phrase things, because a huge number of words, phrases and connotations don't have an exact match.

vytzka

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« Reply #271 on: December 13, 2012, 12:51:28 PM »
Quote from: themocaw;608514
If I read Japanese, I would. As it is, I only have his word at the moment that his translation is accurate. And he's already made one rather glaring error in the Aiuchi rules.


I think I missed that. What was it?

Quote
Sudden insight: Is the Dead Box mechanic a cultural artifact based on the samurai ethos towards death? A "Death is lighter than a feather, duty heavier than a mountain" type thing?


Possibly!

Future Villain Band

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« Reply #272 on: December 13, 2012, 01:08:05 PM »
Quote from: Frundsberg;608501
4th session this weekend:

My players are rallying allies to overthrow the Tachibana usurper. So far they have secured the help of the Inami pirates (who hate the new Regent even more than his predecessor), the South Court, Mutsu provincial lords and a King of tengus. Before launching an assault, they also want to restore a Great Yoroi gone astray and use it to create havoc.


Man, that sounds awesome.  And that reminds me, I wanted Tengu in my game...

themocaw

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« Reply #273 on: December 13, 2012, 01:34:29 PM »
Quote from: vytzka;608541
I think I missed that. What was it?


The first version of the game stated that Aiuchi could be used on both attack and defense. It was pointed out that this made a certain War Art pointless, at which point Andy reread the original and realized that Aiuchi should only be a defensive maneuver. It's basically supposed to be the equivalent of Jin's final attack in Samurai Champloo.

And yeah, "Revisionism" was a poor choice in words. Perhaps "bias?" I don't know.

As for the advice I rejected out of hand, it was all the times that the text suggested that the GM veto a player's actions for the sake of the story. Maybe it's a cultural disconnect, but in my opinion, if a player is willing to spend the resources to kill Darth Vader before he can escape, he should be allowed to do so.

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That said. . .

I'm already planning my next campaign. My gritty idea is having a gunslinger/priest from the far-off land of Terra show up in pursuit of a powerful Ayakashi called a "Vampire."

My silly idea is a suit-armour rider, bare-knuckle samurai, lightning-summoning onmyoji, and a guy with a giant chakram fighting against an invasion of evil spirits from another dimension, summoned by the onmyouji's half-ayakashi adopted brother.

My super-silly idea is five armour-riders, each of whom are given an armor that forms one of the five pieces of the ancient Great Armour "Voru-Turon" fighting the Karakuri-Beasts from another world.

Lynn

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« Reply #274 on: December 13, 2012, 01:52:15 PM »
Quote from: themocaw;608514
But I do wonder if certain turns of phrase or word choice were influenced by his personal tastes in roleplaying games. And I do say roleplaying games: Dead Box and consensual death aside, Tenra Bansho Zero feels like pure roleplaying game.


If he changed some rules, that's something quite different. I am assuming he did so with the permission of the author; from what I've read he seems like he's pretty earnest to do things the right way.

The nature of translation is that whatever is translated is intepreted to some extent to make it readable. Sometimes you go for extreme accuracy, and other times you go for intent.

A good translator is as true to the original intent as possible, except when there is some overriding need where mechanical may be best. But it always goes through the translator's "hardware" hence the saying "traduttore, traditore", the translator is a traitor.
Lynn Fredricks
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Frundsberg

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« Reply #275 on: December 13, 2012, 01:55:49 PM »
Quote from: themocaw;608553
My silly idea is a suit-armour rider, bare-knuckle samurai, lightning-summoning onmyoji, and a guy with a giant chakram fighting against an invasion of evil spirits from another dimension, summoned by the onmyouji's half-ayakashi adopted brother.

My super-silly idea is five armour-riders, each of whom are given an armor that forms one of the five pieces of the ancient Great Armour "Voru-Turon" fighting the Karakuri-Beasts from another world.


Where's the silliness? Both sound like very serious business!

themocaw

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« Reply #276 on: December 13, 2012, 02:45:48 PM »
Quote from: Frundsberg;608567
Where's the silliness? Both sound like very serious business!


Excellent deadpan, Frundsberg. 9/10.

Frundsberg

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« Reply #277 on: December 13, 2012, 03:04:06 PM »
Quote from: themocaw;608592
Excellent deadpan, Frundsberg. 9/10.


What? Why? I was praising your ideas (as in "it's not silly if it makes you have a good time"). Blame the Internet.