I think I missed that. What was it?
The first version of the game stated that Aiuchi could be used on both attack and defense. It was pointed out that this made a certain War Art pointless, at which point Andy reread the original and realized that Aiuchi should only be a defensive maneuver. It's basically supposed to be the equivalent of Jin's final attack in Samurai Champloo.
And yeah, "Revisionism" was a poor choice in words. Perhaps "bias?" I don't know.
As for the advice I rejected out of hand, it was all the times that the text suggested that the GM veto a player's actions for the sake of the story. Maybe it's a cultural disconnect, but in my opinion, if a player is willing to spend the resources to kill Darth Vader before he can escape, he should be allowed to do so.
----
That said. . .
I'm already planning my next campaign. My gritty idea is having a gunslinger/priest from the far-off land of Terra show up in pursuit of a powerful Ayakashi called a "Vampire."
My silly idea is a suit-armour rider, bare-knuckle samurai, lightning-summoning onmyoji, and a guy with a giant chakram fighting against an invasion of evil spirits from another dimension, summoned by the onmyouji's half-ayakashi adopted brother.
My super-silly idea is five armour-riders, each of whom are given an armor that forms one of the five pieces of the ancient Great Armour "Voru-Turon" fighting the Karakuri-Beasts from another world.