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Author Topic: [Technoir] Making Transmissions at the table?  (Read 4629 times)

RPGPundit

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[Technoir] Making Transmissions at the table?
« Reply #15 on: January 14, 2013, 02:44:43 AM »
I gave you two pages, and counting, for a thread where you failed to properly set up an introduction to a game no one here has apparently heard of.

You're welcome.  And welcome to theRPGsite.

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Piestrio

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[Technoir] Making Transmissions at the table?
« Reply #16 on: January 14, 2013, 03:23:29 AM »
Um....

Okay then.

0_o
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crkrueger

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[Technoir] Making Transmissions at the table?
« Reply #17 on: January 15, 2013, 01:21:24 AM »
Quote from: Tensen01;617338
Wow, thank you for making such a meaningful contribution. I'm so glad to see that Admins care so much about new members and learning about new game.

Technoir is an RPG and a Transmission is a Setting/Adventure for said game.

You don't want Pundit to find out about Technoir, he'll move the thread. ;)

Here's the basic mechanic - called Contention

  • Recharge Push dice - The player starts an action with all of her Push dice charged.
  • Assemble the dice - The player gets a number of Action dice equal to her rating in the verb she is using. She can add a Push die for each postive adjective, object, or tag that helps her. She must take a Hurt die for each negative adjective she has.
  • Describe the action - The player uses her verb, adjectives, objects, and tags to inspire a narrative of the action that would assert the intended adjective on her target.
  • Roll the dice - The player rolls all of her Action, Push, and Hurt dice.  The Hurt dice cancel out any and all matching Action and Push dice. The highest number on her surviving Action or Push dice is her result.
  • Determine Reaction - The verb the target uses to react determines his reaction rating. For each, positive adjective, object, or tag that helps him, he can discharge a Push die and increase his reaction rating by 1.
  • Resolve the roll - If the player’s result is higher than the target’s reaction rating, her action is effective.
  • Apply the adjective - With an effective action, the player asserts a new adjective on the target.  By default the adjective is fleeting.  She can spend 1 Push die from her rolled dice to make it sticky. She can spend 2 Push dice to make it locked.
  • Discharge Push dice - Any Push dice left in the player’s roll are discharged.
  • Respect the adjective - Play continues with the new adjective representing a change in the narrative.
« Last Edit: January 15, 2013, 01:29:41 AM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Daddy Warpig

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[Technoir] Making Transmissions at the table?
« Reply #18 on: January 15, 2013, 01:56:53 AM »
Quote from: CRKrueger;618199
You don't want Pundit to find out about Technoir, he'll move the thread. ;)

Wow. That is the storygamiest stuff I've read in a long time.
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Drohem

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[Technoir] Making Transmissions at the table?
« Reply #19 on: January 15, 2013, 02:06:52 AM »
Quote from: CRKrueger;618199

Here's the basic mechanic - called Contention

  • Recharge Push dice - The player starts an action with all of her Push dice charged.
  • Assemble the dice - The player gets a number of Action dice equal to her rating in the verb she is using. She can add a Push die for each postive adjective, object, or tag that helps her. She must take a Hurt die for each negative adjective she has.
  • Describe the action - The player uses her verb, adjectives, objects, and tags to inspire a narrative of the action that would assert the intended adjective on her target.
  • Roll the dice - The player rolls all of her Action, Push, and Hurt dice.  The Hurt dice cancel out any and all matching Action and Push dice. The highest number on her surviving Action or Push dice is her result.
  • Determine Reaction - The verb the target uses to react determines his reaction rating. For each, positive adjective, object, or tag that helps him, he can discharge a Push die and increase his reaction rating by 1.
  • Resolve the roll - If the player’s result is higher than the target’s reaction rating, her action is effective.
  • Apply the adjective - With an effective action, the player asserts a new adjective on the target.  By default the adjective is fleeting.  She can spend 1 Push die from her rolled dice to make it sticky. She can spend 2 Push dice to make it locked.
  • Discharge Push dice - Any Push dice left in the player’s roll are discharged.
  • Respect the adjective - Play continues with the new adjective representing a change in the narrative.


That's a hearty bowl of alphabet soup!

Piestrio

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[Technoir] Making Transmissions at the table?
« Reply #20 on: January 15, 2013, 02:17:19 AM »
Quote from: Daddy Warpig;618201
Wow. That is the storygamiest stuff I've read in a long time.


The only thing that might be storygamey is the last bit,

"9. Respect the adjective
€ Play continues with the new adjective representing a change in the narrative."

But even that sounds like consequences from FATE.

"Verbs", "Adjectives" etc... just sound like different names for abilities and aspects.

*shrug*
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Daddy Warpig

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[Technoir] Making Transmissions at the table?
« Reply #21 on: January 15, 2013, 03:20:44 AM »
Quote from: Piestrio;618207
The only thing that might be storygamey is the last bit,

"The player gets a number of Action dice equal to her rating in the verb she is using. She can add a Push die for each postive adjective, object, or tag that helps her. She must take a Hurt die for each negative adjective she has."

The game may not actually be storygamist.

But to make a traditional RPG, and refer to Attributes as Nouns, actions as Verbs, and situational modifiers as Adjectives...

That's storygamey vocabulary through and through. Stats as words? Sheesh. You can feel the Story wafting off the mechanics.

If they didn't intend that — and you may be right — it presents a gross misimpression.
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Tensen01

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[Technoir] Making Transmissions at the table?
« Reply #22 on: January 15, 2013, 04:05:09 AM »
Quote from: Daddy Warpig;618201
Wow. That is the storygamiest stuff I've read in a long time.


Believe it or not, on the part of the players it's a fairly typical Roleplaying game.

Tensen01

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[Technoir] Making Transmissions at the table?
« Reply #23 on: January 15, 2013, 04:13:15 AM »
Quote from: Daddy Warpig;618223
"The player gets a number of Action dice equal to her rating in the verb she is using. She can add a Push die for each postive adjective, object, or tag that helps her. She must take a Hurt die for each negative adjective she has."

The game may not actually be storygamist.

But to make a traditional RPG, and refer to Attributes as Nouns, actions as Verbs, and situational modifiers as Adjectives...

That's storygamey vocabulary through and through. Stats as words? Sheesh. You can feel the Story wafting off the mechanics.

If they didn't intend that — and you may be right — it presents a gross misimpression.


Believe it or not, on the part of the players it's a fairly typical Roleplaying game.

Attributes/Skills are Verbs: "Prowl, Fight, Shoot" Really no different than "Hide, sneak, etc", just using a term that actually means the same thing for everyone (Attribute/Stat/Ability can mean 10 different things in 10 different RPGs). Instead of applying damage you apply an adjective... "Hurt, Wounded, dazed" The same things that happens when you get hurt in Fate or L5R, they just don't count hit points. you are "Wounded" and thus later roll penalty dice.

For the GM it's really no different than what all GMs do when writing a game... You just do it at the table based on what the character are doing.

And I didn't realize "Story" was a bad thing in a roleplaying game

Daddy Warpig

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[Technoir] Making Transmissions at the table?
« Reply #24 on: January 15, 2013, 04:25:22 AM »
Quote from: Tensen01;618232
And I didn't realize "Story" was a bad thing in a roleplaying game
There's a lot of discussion of that around here. Search for "Forge", "Ron Edwards", or "GNS".

It'll come up.

FWIW, here's my take.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

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Tensen01

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[Technoir] Making Transmissions at the table?
« Reply #25 on: January 15, 2013, 04:32:43 AM »
Quote from: Daddy Warpig;618235
There's a lot of discussion of that around here. Search for "Forge", "Ron Edwards", or "GNS".

It'll come up.

FWIW, here's my take.

Meh, TL/DR if I wanted your take I'd have asked for it.

The Forge is a pretentious pit, no clue who that is, no clue what that is.

The Traveller

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[Technoir] Making Transmissions at the table?
« Reply #26 on: January 15, 2013, 05:25:37 AM »
Quote from: Tensen01;618232
And I didn't realize "Story" was a bad thing in a roleplaying game

Story means different things depending on context. In this context its almost completely a misnomer however, adopted purely for PR. A better description would be "shared narrative" games.
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Tensen01

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[Technoir] Making Transmissions at the table?
« Reply #27 on: January 15, 2013, 06:16:05 AM »
Quote from: The Traveller;618242
Story means different things depending on context. In this context its almost completely a misnomer however, adopted purely for PR. A better description would be "shared narrative" games.


Which Technoir isn't... No more so than any game where the GM is adlibbing story elements.

crkrueger

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[Technoir] Making Transmissions at the table?
« Reply #28 on: January 15, 2013, 09:58:27 AM »
Let's not derail the thread, I'll make another post in a bit to discuss the game mechanic in more detail.

To answer the OP, I see nothing wrong with players helping to brainstorm the Transmission, at least to come up with the 36 terms and the names/roles of the contacts.  I think the GM should fill in the stats for the NPCs though.  It would be similar to the group worldburning of Burning Empires or the Aspect brainstorming that can go into a Fate campaign.  Posts here by Insufficient Metal for his own SBA campaign show this to good effect.
« Last Edit: January 15, 2013, 10:03:49 AM by CRKrueger »
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery's thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Tensen01

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[Technoir] Making Transmissions at the table?
« Reply #29 on: January 16, 2013, 06:19:26 AM »
Just wanna say thanks to everyone who showed interest in this thread but I am rather pissed that it got moved and likely won't continue to follow the thread as I completely disagree with it's exclusion from tabletop RPGs as that is 100% what this game is.

I suppose I shouldn't have expected thought out reactions from the admins of an RPG site...