Invoking fair use, Technoir text begins:
2. ASSEMBLE THE DICEAsk these questions to the acting player:
Which verb do you use to do this?- The choice is up to the player to choose what verb she is using for this action, but it needs to make sense in the circumstances of the fiction.
- Have the player pick up a number of Action dice in her hand equal to her verb’s rating.
Do any of your positive adjectives, objects, or object’s tags help you?- If she can explain how a positive adjective, an object, or a tag aids her in the action, she can add a charged Push die to her hand for each one.
- If she’s acting for the benefit of a character she has a relationship adjective with, she can add a Push die for that as well.
- Let her know that she might want to keep one or more Push dice charged to use to react with between now and her next turn to act.
Do you have any negative adjectives?- For each negative adjective she has, she must add a Hurt die to her hand.
- If she is acting against someone she has a relationship adjective with, she adds a Hurt die for that too.
Me: Which verb do you use to do this?
Dessa: Detect
Me: You get a number of Action dice equal to your Detect rating.
Risc’s Detect is 1 so Dessa picks up one Action die.
Me: Do any of your positive adjectives, objects, or object’s tags help you?
Dessa: I think alert helps me because I’d probably pick up on a lot of clues from the environment. I might have heard trains going by. And I’m using my cybereyes with their sonar imaging which could have picked up the shape of some landmarks on the way in.
Me: You can pick up a Push die for each one of those. But you don’t have to use them all.
Dessa has four Push dice. She had gained one in her scuffle with Vabbel. She picks up three of the dice.
Me: Do you have any negative adjectives?
Dessa: Yeah. I have bruised, bloody, and broken still from before.
Me: Okay, take three Hurt dice.
Dessa picks up three Hurt dice.
Technoir text ends.
Note: In a game of Cyberpunk 2020 or Shadowrun, the GM would tell you Vabbel tossed you in the trunk and if you wanted to use your skills and cyberware to determine where you were going, you would do it at the time, during the time where the GM said you were being driven around.
Here the scene starts with the player already there, the player wants to make a dramatic effect and then explains retroactively how this character could have found out where she was being driven. In a traditional RPG, once you arrived at the hideout, the GM would probably say something like, "Sure you might have been able to figure out where you were, but when I said you were being driven somewhere,
you didn't.