SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Lord of the Rings LCG?

Started by Ghost Whistler, May 29, 2011, 07:14:23 AM

Previous topic - Next topic

Ghost Whistler

Quote from: GoOrange;473519Started playing this a bit lately and I like it a lot.

I'll agree with other complaints that just one core set doesn't feel like enough. In a tournament legal deck you can't have more than 3 of each card in your 50 card deck. The core set only comes with 2 of several cards. So to get 3, you need to have 2 core sets.

Also, it's difficult for two people to make decks using just one core set.

I assume this was deliberately done so that people buy multiple versions of the core and each expansion, but it sure rubs me the wrong way.

Still, the gameplay is fun.
The biggest issue for me with the core set is the dreadful distribution. FFG really really screwed their players over with this, and for absolutely no reason. Along with the fact it's relaly not a solo game (which is why i brought it) sealed it's fate for me. It's very sad because the mechanics are pretty solid and it's an interested idea. It was clearly not playtested for solo play.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Hackmaster

Quote from: Ghost Whistler;473622The biggest issue for me with the core set is the dreadful distribution. FFG really really screwed their players over with this, and for absolutely no reason. Along with the fact it's relaly not a solo game (which is why i brought it) sealed it's fate for me. It's very sad because the mechanics are pretty solid and it's an interested idea. It was clearly not playtested for solo play.

Agreed. It's optimally suited for 2-person play. Solo play is extremely hard and 3 or 4 person play gets quite easy.