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Author Topic: Skyrim  (Read 21568 times)

Ghost Whistler
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« Reply #15 on: November 13, 2011, 12:58:54 PM »
I agree about the uninformative quest log. A real surprise.

Also there are some horrible difficulty spikes with encounters that just seem completely out of whack. These are not telegraphed as the game doesn't offer any explanation or warning of what to expect from a given area, so you don't know if you've moved into a new and much more difficult area than you can currently handle.
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danbuter

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« Reply #16 on: November 13, 2011, 06:24:06 PM »
For 2-handers, what would you recommend?

Sword (Crit)
Axe (Bleed)
Hammer (Armor Penetration)
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Narf the Mouse

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« Reply #17 on: November 13, 2011, 07:51:01 PM »
Quote from: danbuter;489628
For 2-handers, what would you recommend?

Sword (Crit)
Axe (Bleed)
Hammer (Armor Penetration)

Hammers seem to be able to knock away shields better, and really, that's the part that matters.

With a sword+shield, you can generally afford to wait for a good hit; an axe is gonna be slower, so can't wait as well and it won't have the "knock aside shield" factor of the hammer, so for two-handed, hammer sounds good to me (for effectiveness. For style, greatsword or greataxe).

That's just based on what I've seen - The toughest fights with sword+shield have been the hammer guys.
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danbuter

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« Reply #18 on: November 13, 2011, 07:56:23 PM »
Thanks! Only bad part is that the Companions don't make skyforged hammers, only axes and swords.
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Narf the Mouse

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« Reply #19 on: November 13, 2011, 08:16:49 PM »
Quote from: danbuter;489642
Thanks! Only bad part is that the Companions don't make skyforged hammers, only axes and swords.

Hmm...Might be possible to make your own.

Course, it was only released a couple days ago, so not like anyone can give veteran advice. :D
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Ghost Whistler
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« Reply #20 on: November 14, 2011, 03:06:34 AM »
Is there an in game means to locate particular alchemy ingredients, or am i going to have to start taking notes?
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Pseudoephedrine
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« Reply #21 on: November 14, 2011, 04:10:40 AM »
You can literally wander the land with your HUD pointed at the ground clicking every second or so and gather more than enough stuff.

For the most part, trying to create specific potions is usually a sucker's game unless you luck out. What you want to do is grab everything you can, mix it up, and sell whatever the results are for cold hard cash that you can then buy the potions you need with.
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danbuter

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« Reply #22 on: November 14, 2011, 05:09:33 AM »
Is werewolf form more controllable. I'm doing the camp quest just following getting it and turned into a werewolf after I was hit a couple times. I really don't want to turn into a werewolf every combat. I wouldn't mind, but I can't pick up anything while in werewolf form.
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Ghost Whistler
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« Reply #23 on: November 14, 2011, 11:53:01 AM »
I've reached a point where there are some foresworn dudes one of whom is a female ice mage. The rest of them are fairly easy, a couple of arrows and they die. She, on the other hand, kills me in a single shot of her frost magic. One shot ffs! She takes next to no damage (whether her frost sheild is active or not) from any attack and even if i block with a shield i still die. The game does this all the time; mobs are either relatively easy to fight or they are unstoppable. I don't understand how I'm meant to play like this?
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Pseudoephedrine
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« Reply #24 on: November 14, 2011, 12:41:21 PM »
Quote from: danbuter;489677
Is werewolf form more controllable. I'm doing the camp quest just following getting it and turned into a werewolf after I was hit a couple times. I really don't want to turn into a werewolf every combat. I wouldn't mind, but I can't pick up anything while in werewolf form.


You only turn into a werewolf when you want to once you complete the quest where you get it.
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Pseudoephedrine
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« Reply #25 on: November 14, 2011, 12:44:16 PM »
Quote from: Ghost Whistler;489717
I've reached a point where there are some foresworn dudes one of whom is a female ice mage. The rest of them are fairly easy, a couple of arrows and they die. She, on the other hand, kills me in a single shot of her frost magic. One shot ffs! She takes next to no damage (whether her frost sheild is active or not) from any attack and even if i block with a shield i still die. The game does this all the time; mobs are either relatively easy to fight or they are unstoppable. I don't understand how I'm meant to play like this?


You should upgrade your magic protection and HP. There are a variety of low level spells that will absorb magic damage, or you can create magic items that will grant it to you.

Personally, when fighting mages I try to slap them with Sparks while I move in with my sword. Sparks drains magicka, and you can very quickly exhaust a caster with it.
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Playing: Dark Heresy, WFRP 2e

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Doom

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« Reply #26 on: November 14, 2011, 01:39:02 PM »
I killed my second dragon last night...was hoping it would activate my second shout power (scares things away), but no dice. Finally made it to the top of the mountain to talk to the old-dudes, hopefully they'll have some answers.

I'm glad they flattened the power level out, I'm level 10 and by no means in position to destroy everything casually. Vampires and dragons and trolls require a bit of effort to kill. Still not quite getting the magic system, though, I prefer smashing things with a mace anyway.

I'm kind of disappointed in the house I bought, there doesn't seem to be a way to install an enchanting table. I'll presume I can get better houses later, but it's still a drag.

Anyone else have the huscarl girl following you around? She's been a great pack-mule, but it's weird nobody else has mentioned her, seems like she's an unavoidable consequence of the first quest.
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Pseudoephedrine
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« Reply #27 on: November 14, 2011, 01:46:40 PM »
Quote from: Doom;489745
I killed my second dragon last night...was hoping it would activate my second shout power (scares things away), but no dice. Finally made it to the top of the mountain to talk to the old-dudes, hopefully they'll have some answers.

I'm glad they flattened the power level out, I'm level 10 and by no means in position to destroy everything casually. Vampires and dragons and trolls require a bit of effort to kill. Still not quite getting the magic system, though, I prefer smashing things with a mace anyway.

I'm kind of disappointed in the house I bought, there doesn't seem to be a way to install an enchanting table. I'll presume I can get better houses later, but it's still a drag.

Anyone else have the huscarl girl following you around? She's been a great pack-mule, but it's weird nobody else has mentioned her, seems like she's an unavoidable consequence of the first quest.


You can just tell her not to follow you.

And yes, the shout thing is confusing. I have two powers - frost breath and fire breath - that aren't activated at all despite killing five dragons. I'm going to retrieve the horn of Jurgen Windcaller tonight to see if that opens it up. It's the only thing holding me back from knocking over every barrow in the province.
Running
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A Goblin's Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don't want you cutting down trees but they sell wood items, they don't care about the forests, they''re the fuckin' wood mafia." -Anonymous

Pseudoephedrine
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« Reply #28 on: November 14, 2011, 01:53:28 PM »
My one complaint is that the game occasionally tells you that it's autosaving when, so far as I can tell, it is not. Certainly, if you die, you don't go back to the "autosave" point, you go back to the entrance or exit of the last building you entered / exited. This has made the journey to Riften a bit frustrating, as I like to zig-zag from compass icon to compass icon as I go, and I keep on getting killed and having to repeat the whole thing over.
Running
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A Goblin's Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don't want you cutting down trees but they sell wood items, they don't care about the forests, they''re the fuckin' wood mafia." -Anonymous

Ghost Whistler
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« Reply #29 on: November 14, 2011, 02:41:39 PM »
I find the difficulty spikes just make the game impossible.
Trying to fight dragons is way too hard. I must have a build that the game wasn't optimised for. Archery is shit, just shit. Takes forever to switch back to your bow (and the menus system is fucking poor), trying to shoot them is next to impossible in the sky. When they land, whever you are and however you move, their firebreath tracks perfectly - even with that whirlwind sprint. So you cannot avoid getting immolated. I've tried stocking up on resist fire potions, but there aren't any and even the few in stock are not powerful enough. Switching between magic and bows to heal myself is again not quick enough.
It just feels there is soemthing that isn't quite right in the game; you just come across mobs that are really overpowered. I have no idea what level you are meant to be to take down mobs or what perks you need because the game gives no clue as to how to build a character or what level you need to be for a given quest or task. Frankly it's just frustrating.
“Ghost Whistler” is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.