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Author Topic: AMA'S LULLABY - A Cyberpunk/Post Apocalyptic RPG  (Read 1987 times)

Ama's Lullaby

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AMA'S LULLABY - A Cyberpunk/Post Apocalyptic RPG
« on: December 26, 2013, 04:59:41 am »
Hi there,

I'd like to show you a new independant game that is currently in development: Ama's Lullaby.

You'll find more info here: https://www.facebook.com/amaslullaby

[color=#SeaGreen]About the game :[/color] it's a Survival RPG in a cyberpunk and post-apocalyptic world. It tells the story of Ama, a cyborg. Left to herself after having escaped from her creators, she meets Bran, a lone survivor in the wastelands. Then she learns why she was created, namely to sacrifice to destroy all artificial life, and save the human race. But she quickly develops a taste for life, forges ties with Bran, and his donation is a gift that humanity maybe does not deserves...

[color=#SeaGreen]Who is this game for?[/color] This game is for you if:

  • You want an intense story, not only action and special-effects-in-your-face.
  • You think that game characters are usually boring, with no feelings or psychology.
  • You're used to count each ammunition and food rations in your bag. We never know.
  • Evocating movies like Blade Runner, The Road, Waterworld or Mad Max drive you crazy.
  • You love gloomy atmospheres!
  • You like strategy.
[color=#SeaGreen]About the team:[/color] we are 2 developers, 1 graphist and 1 sound designer based in Paris.

[color=#SeaGreen]About our objectives:[/color] we want to create a demo level of the game with all  the main features included (survival mechanics, turn based combat mode, immersive dialogs). This demo will be free to play, and we hope it will help us to launch a crownfunding. Then, the success of this project is completely dependant of the community behind the game. That's why we would love to see you on our side: you can follow us on the Facebook page [color=#SeaGreen]https://www.facebook.com/amaslullaby[/color] We will really need your support and feedback.

Now, it's time to take look at what has been already done.

(edit Dec 30, 2013): Here are some in-game video clips (only first tests, not the final game):

http://www.youtube.com/watch?v=7Urxlv4Jb7Y

http://www.youtube.com/watch?v=pNzOqRCzaD8

Environment concept arts:




In-game screenshots:




3D model of the character Ama:




You can see much more on the Facebook page of the project, we use it as a production diary; even if we'll post major updates on this thread, if you look interested.
See you!
« Last Edit: December 30, 2013, 05:44:51 am by Ama's Lullaby »

JeremyR

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AMA'S LULLABY - A Cyberpunk/Post Apocalyptic RPG
« Reply #1 on: December 26, 2013, 05:54:57 am »
Quote from: Ama's Lullaby;718546




That's nightmare fodder
http://osrnews.blogspot.com/ All the news about OSR products I can scrape up, including a weekly roundup of new OSR stuff at RPGNow

Ama's Lullaby

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AMA'S LULLABY - A Cyberpunk/Post Apocalyptic RPG
« Reply #2 on: December 26, 2013, 11:11:30 am »
@JeremyR: oooh :/ what do you mean? Does she look frightening?!

Ama's Lullaby

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« Reply #3 on: December 30, 2013, 05:46:32 am »
Here are some in-game video clips we have not posted before because they are only tests. But feel free to enjoy it:

http://www.youtube.com/watch?v=7Urxlv4Jb7Y

http://www.youtube.com/watch?v=pNzOqRCzaD8

Ama's Lullaby

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« Reply #4 on: April 08, 2014, 04:51:10 am »
Recap of the day!

Our team is still working, especially on more technical stuff. Let's talk what's new, and what has been done:

  • Selection/Navigation system with pathfinding
http://youtu.be/cv0O2Bkau6A

We are now able to create an army of zombies following you anywhere :)
Just kidding, no zombies over here! Anyway, zombies don't need pathfinding, they walk straight.

  • Fog of War system
Navigate in the level with a fog of war is definitely more fun. Now we can't see what's on the other side of a wall.




  • 3D props
We are trying new 3D tools to improve quality and productivity, and we add some details to the environment.




And take a look at this gun! We can't wait to shoot some robots in awesome turn based combats:



  • Music and sound
We have our first sound in the game, and the music composition process has already begun. Take care, dark mood over here :)




  • Social
Now you can fiind Ama's Lullaby on Twitter (@AmasLullaby):  https://twitter.com/AmasLullaby


See you for the next update, stay tuned, and speak of Ama's Lullaby around you!

Ama's Lullaby

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« Reply #5 on: September 28, 2014, 03:56:04 am »
Hey guys! We've been quite busy this summer, we had to take a break with the game. Now we're getting back to work, and it starts with our new website!!
www.amaslullaby.com

Werekoala

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« Reply #6 on: September 28, 2014, 09:06:55 pm »
Turn-based combat? Yes please. :)
Lan Astaslem


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Nexus

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« Reply #8 on: October 19, 2014, 01:54:12 am »
Looks interesting. I'm not much of a (video) gamer but I'll be keeping an eye on this.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn’t even have a curtain rod, or a sparrow to put on it."

Ama's Lullaby

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« Reply #9 on: January 21, 2015, 12:31:48 pm »
Hi all,

As you will see with the next pictures, we don't have a lot of screenshots from our game prototype to show you. In facts, it is progressing quite slowly. The main reason is that the project is too complex (because of the RPG and hardore-oriented features) for being developed without any funds. It takes a lot of time, and because in our lives we have full-time jobs, it runs slowly. Furthermore, it's complicated to stay focused, and to motivate the team since the beginning of the project (it has started in the end of 2013...), without any guarantee of a succesful financing in the future. We'd love to give more for this project but we can't.

That's why we're thinking about trying to raise funds, in a few months. It could help us to focus on the game, to develop it in a quite faster way. More importantly, it would give us the opportunity to build a real small game development studio behind the project, to make it more official.

So, what are we doing now in our free time? Well, we're working on a small cinematic 3D movie, showing the game's atmosphere and main lines story. Here are some test renders and screenshots (still work in progress).











We will be back very soon to announce our decision about the crowdfunding campaign, stay tuned! Feel free to tell us your point of view on our website, Facebook, Twitter, Google+ or on this forum. You can also contact us via the contact form of our website.

Ama's Lullaby

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« Reply #10 on: September 26, 2015, 01:40:00 pm »
After 8 months without any post here, I'd like to apologize for the lack of news. As you may suppose, we had some problems with the development of our game. The project was quite complex, with tactical combats, characters' health management... We have to admit that it was an awesome challenge for a small team. Even if we were really motivated, we had not enough free-time to work on Ama's Lullaby.

During some months (the whole team was dissolved), I had to step back and think about the project. Then, one nostalgic day I played the point & click game Blade Runner, and it reminded me why making an indie game was important to me. I had to go back to the essential, to focus on three important things: characters, scenario, atmosphere. We had to forget complex stuff, because we are just not experimented enough for that (and there is a long list of reasons to leave these ideas). I had to have more control on the development, to be able to make "un jeu d'auteur" (a "game d'auteur ? ", you know, like a film d'auteur, in French), with a more personal vision. I'm a 3D generalist artist and musician, but I didnt' know anything about programming for games. So I spent all my free time to learn the basics of C#, and I'm sure that in the future it will help me to find the good balance between the needs of the gameplay & the programming abilities. This is the strengh of author/indie games, you know, when the time and money budgets are very limited.

So, is there no futur for Ama? No way! I wrote a prologue to the Ama's Lullaby story, and it is the opportunity to try an other approach. Maybe some of you will be disappointed, because the post-apocalyptic/survival side is absent in this prologue, you'll find "only" a 100% cyberpunk tone.

Today, the modeling process has already begun. Here is a spaceship that has an important place in the story :




More news to come in the future about the new gameplay and the story, stay tunned!

Spinachcat

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« Reply #11 on: September 26, 2015, 05:35:09 pm »
Keep up the good work, gather your new team, and lead them to victory. When the game is "playable enough", then promote your Kickstarter, launch your Kickstarter, promote it some more and deliver a kickass game.

Did you notice I said promote your KS twice?

KS is not "post it and they will come", you need to vigorously and relentlessly promote your KS before it launches and during 30 days of the KS.


PS: cool ship...but TO ME it looks too much like the Serenity from Firefly.

Nexus

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« Reply #12 on: September 26, 2015, 08:55:59 pm »
Nice work! Love the ship
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn’t even have a curtain rod, or a sparrow to put on it."

Ama's Lullaby

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« Reply #13 on: September 27, 2015, 12:25:46 pm »
Quote from: Nexus;857811
Nice work! Love the ship


Thank you, Nexus!

Quote from: Spinachcat;857787
Keep up the good work, gather your new team, and lead them to victory. When the game is "playable enough", then promote your Kickstarter, launch your Kickstarter, promote it some more and deliver a kickass game.


You're right, after all, it's like a recipe in a cookbook: we just have to follow the steps one after the other ;)

Ama's Lullaby

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« Reply #14 on: January 31, 2017, 05:33:51 am »
Hi there,

For those who were interested in the project, please note that I started again from scratch in a more modest version of the game, far more adequate for a first game development. If you wish to learn more about the new concept you can check out the page on Steam Greenlight for a first preview:

https://steamcommunity.com/sharedfiles/filedetails/?id=848587496&searchtext=

There will be much more information in a few days on Kickstarter. Sorry for resurrecting this old topic, but some of you wanted to be informed in case a crowdfunding happens.