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Discordant Problems With Bolt Action

Started by SHARK, Today at 07:31:18 PM

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SHARK

Greetings!

Well, there are a few problems that I have noticed with Bolt Action.

(1) Disparate Effectiveness of MMG's and LMG's when compared to the cost-effectiveness of standard Rifle Squads. What the frigg is up with that? Historically, the more machine guns you have, the more you kick ass. Bottom Line. And yet, with the point costs involved, and the dice mechanics within the rules with the units, machine gun units are actually a disadvantage.

(2) Minimalizing or Banning of Air Power in Competitive Games.
What is up with that? Superior air power is a key component of how the Western Allies wrecked the Wehrmacht from Africa to Europe. Furthermore, in the Pacific, the loss of air superiority for the Empire of Japan spelled fucking doom for their forces at every level, in every battle, whether such battles were land forces or naval forces at sea. Not to be forgotten, the slower but gradually growing strength of the Red Air Force along the Eastern Front did much to further savage the Reich's war machine and fighting effectiveness at every level.

(3) Point Costs of Tanks and Transport
This especially hurts the German forces. It becomes apparent that in so many scenario match ups, it is like a common menu of 1,000 or 1250 points where both sides are totally evenly matched in points, with one MMH team, one mortar team, one artillery gun, and one Light or Medium Tank. Maybe a truck or Half Track. That seems to be pretty much it, along with standard Infantry Squads. 

That set up sounds nice, but it essentially handicaps the relatively few advantages that the Germans possessed--Tiger and Panther Tanks, and lots of strong armoured assault guns and artillery variants. The Germans were not feared across the battlefields of Europe and Russia because they supported their infantry with armoured cars or Panzer III Light Tanks.

(4) Dissonance Between Theater Forces and Maxed Homogenous Standard Forces
Similar to aspects of all of the above mentioned, a player using various cool Theater Forces, which are more historically accurate--is essentially wasting points on expensive units, when there are more effective standard units at a cheaper cost--or they are buying themed units that mechanically are just not as effective. These dynamics ultimately mean that a player seeking to deploy a more historically accurate force will likely simply be outclassed and ploughed by a player that deploys the Maxed Homogenous Standard force.

Anyone see these problem dynamics? Or am I just too new to Bolt Action and missing something?

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b