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Author Topic: Five Parsecs from Home  (Read 982 times)

Greentongue

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Five Parsecs from Home
« on: May 27, 2021, 01:11:45 PM »
Anyone else giving this a try. Seems like a streamlined RPG in the old school way.
Mostly a D6 system but functional certainly.
While intended to be played with miniatures, so was D&D and look where that lead.
May not replace Traveller but looks good for improv Sci-Fi.

hedgehobbit

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Re: Five Parsecs from Home
« Reply #1 on: May 27, 2021, 09:39:57 PM »
A friend of mine has played the original version. It's not really an RPG. More like a miniatures skirmish game where you fight random AI bad guys. Plus a campaign system where your crew gains XP. Think of it as a solo version of Necromunda. There is a whole series of games using the same system.

There's a fantasy version called Five Leagues from Home and a post-apoc version called Five Klicks from the Zone (or something like that).
« Last Edit: May 27, 2021, 10:06:41 PM by hedgehobbit »

Greentongue

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Re: Five Parsecs from Home
« Reply #2 on: May 28, 2021, 01:23:36 PM »
"Not really an RPG." Seems to be a frequent response these days. :D

I'm hoping that as a Solo / Multiplayer game it could still be fun with or without other players.

Greentongue

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Re: Five Parsecs from Home
« Reply #3 on: May 28, 2021, 07:12:37 PM »
What do you really need rules for except life & death combat. Everything else can pretty much be adjudicated by reasonable people.

Greentongue

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Re: Five Parsecs from Home
« Reply #4 on: July 09, 2021, 01:35:57 PM »
Starport Scum looks like the RPG version of 5P.
The video "Star Dogs" might be a Live Action version of Starport Scum.
I say that because 5P tends to have a bigger party and there are only 4 people on the Start Dogs crew.

GrayMete

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Re: Five Parsecs from Home
« Reply #5 on: October 14, 2021, 12:40:03 AM »
Starport Scum looks like the RPG version of 5P.  mcdvoice
The video "Star Dogs" might be a Live Action version of Starport Scum.
I say that because 5P tends to have a bigger party and there are only 4 people on the Start Dogs crew.

What do you really need rules for except life & death combat. Everything else can pretty much be adjudicated by reasonable people.

Spinachcat

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Re: Five Parsecs from Home
« Reply #6 on: October 14, 2021, 04:02:28 AM »
Post a link to the game. Interested to see any reviews.

I'm always up for a RPG skirmish hybrid.

Greentongue

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Re: Five Parsecs from Home
« Reply #7 on: October 14, 2021, 01:05:43 PM »
Five Parsecs From Home Review: Adventure Wargaming Video
https://www.youtube.com/watch?v=mNT9_wbexx0




caldrail

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Re: Five Parsecs from Home
« Reply #8 on: October 15, 2021, 06:23:16 PM »
What constitutes a role playing game? I ask because the previous posts underliena  tendency to classify rule sets acording to some sort of perceived conformity. I'm not trying to criticise, I just think it's important to realise that however rigid and bespoke the rules might be, every game is individualistic because it relies on storytelling rather than being a game (or at least in my view it shouldl). I was accused of being 'arbitrary' on another website because I made decisions for the purposes of the campaign. It is true I regard rules in RPG's as necessary evils, and there have been plenty of disagreements with players who quoted from the rulebook when I made a decision that they didn't like.

I remember that very first 40K volume. Can't even remember the name of it now, it was sort of a wargame with enough bits in it to use for roleplay - this was before a formal 40K RPG was even touted.  I own a set of rules for 1/300 WW2 armoured warfare. A wargame, unashamedly. But you could use it as a base for WW2 roleplay if you wanted. That was the point. The rules serve a purpose, not to define the game.

Okay, I'll go back to sleep :D

Greentongue

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Re: Five Parsecs from Home
« Reply #9 on: Today at 08:35:08 AM »
I'm not sure if the question was specifically directed towards me but, to me it is the emergent story created from the interactions of characters, that have been defined with some characteristics and skills, reacting to situations they find themselves in, at the direction of a player.

As far as 5P, you have characters that can react, to dice driven events, how a player decides. This creates an ongoing story that can be engaging.