I also think that one of their biggest fuck-ups (and not one that can be patched) is how they treat alignments in dialogue.
It's a big exception from the writing that I otherwise like.
But the alignment options very often make zero sense.
E.g. killing a Paladin that has obviously fallen and turned full-on evil is considered "chaotic", as if removing a corrupted officer of the law would not in itself be lawful.
So, yeah, I would not recommend playing an evil character at all - or at least not if you expect the dialogue options "made for" evil to make any sense. They're basically just "[evil] Kill dis".
- It's pretty obvious that Turn Based Mode is something they copy pasted in, but wasn't originally designed for. Even if you set animation speed to the max, several of the fights in the game contain so many allies and enemies that they will break the game when you try to fight them in TBM. Personally I prefer RTWP, but if you're a hardcore TBM gamer and only want to use that mode, be warned the game will break at several points.
Can't agree with that at all.
I've had several of the long fights with LOTS of enemies and nothing broke. I only use RTwP for super easy fights (which are thankfully very rare, at least on Hard).
One thing I love is how seamlessly you can switch between the two modes.
However, I will say that pathfinding/blocking is definitely bugged. Characters will just move through other characters seemingly at will - so the usual blocking of e.g. doorways, etc. will simply not work.
Sometimes. Sometimes it does work and your characters block enemies as you would expect. I really don't know what's up with that.
Happens in both TB and RT, too.