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Pathfinder: Wrath Of The Righteous

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TheSHEEEP:
So... who's digging in?

I've been playing this basically most of the previous weekend  ;D

Honestly a MUCH better launch than their previous game.
Yes, there are bugs, but I haven't encountered any major or even progress-breaking ones so far.

My impression of the writing so far is that it is actually pretty good and even in what little I've played so far, there were some little plot twists I honestly did not expect.

The turn-based mode is really wonderful and opens up a much more fluent experience for more challenging fights.
While you can just go real-time for filler combat encounters.
Best of both worlds, really.

I'm also surprised at myself that it only took me about 1.5 hours to create a character, given all the choices available.
And I haven't restarted. Yet.
 

Allvaldr:
- Mounted characters are bugged to hell and back. I originally wanted to play a cavalier but quickly gave up on that savegame. I restarted as a banner cavalier, but forgot they still get a mount, just at later levels, and ended up abandoning that game as well the moment I got my mount.
- On my third try, I thought I'd play a LE Hellknight but really, the evil conversations are so crap. It's obvious that they know how to write decent evil characters, because the evil companions are pretty good, but as a player character my only options are basically, whenever I see someone "[Attack] I don't like your face!" In general, I'm not a fan of how they're interpreting alignment at all. The Lawful vs Chaos axis also has quite a few inconsistencies in how Owlcat interprets them. But Evil is really the one that's mangled the worst.
- Fourth try I decided to try something fun and wanted to go for a Rahadoum character. Atheism deity selection mentions there should be a regional background for Rahadoum Faithless but this one isn't showing up in the backgrounds. Not sure if it's a bug or if it's cut content that they forgot to remove all references to. I adjusted it to a Desnaite and went with CG Azata Path and so far I've been having fun with that.
- It's pretty obvious that Turn Based Mode is something they copy pasted in, but wasn't originally designed for. Even if you set animation speed to the max, several of the fights in the game contain so many allies and enemies that they will break the game when you try to fight them in TBM. Personally I prefer RTWP, but if you're a hardcore TBM gamer and only want to use that mode, be warned the game will break at several points.

Overall, I'm pretty happy with the game, and don't regret getting it at all. I definitely see myself playing this game 2 or 3 times from start to finish before I get bored of it ... but it's far from perfect and I hope they put out some important patches very soon.
 

TheSHEEEP:
I also think that one of their biggest fuck-ups (and not one that can be patched) is how they treat alignments in dialogue.
It's a big exception from the writing that I otherwise like.

But the alignment options very often make zero sense.
E.g. killing a Paladin that has obviously fallen and turned full-on evil is considered "chaotic", as if removing a corrupted officer of the law would not in itself be lawful.

So, yeah, I would not recommend playing an evil character at all - or at least not if you expect the dialogue options "made for" evil to make any sense. They're basically just "[evil] Kill dis".


--- Quote ---- It's pretty obvious that Turn Based Mode is something they copy pasted in, but wasn't originally designed for. Even if you set animation speed to the max, several of the fights in the game contain so many allies and enemies that they will break the game when you try to fight them in TBM. Personally I prefer RTWP, but if you're a hardcore TBM gamer and only want to use that mode, be warned the game will break at several points.
--- End quote ---
Can't agree with that at all.
I've had several of the long fights with LOTS of enemies and nothing broke. I only use RTwP for super easy fights (which are thankfully very rare, at least on Hard).
One thing I love is how seamlessly you can switch between the two modes.

However, I will say that pathfinding/blocking is definitely bugged. Characters will just move through other characters seemingly at will - so the usual blocking of e.g. doorways, etc. will simply not work.
Sometimes. Sometimes it does work and your characters block enemies as you would expect. I really don't know what's up with that.
Happens in both TB and RT, too.

Allvaldr:

--- Quote from: TheSHEEEP on September 09, 2021, 06:34:50 AM ---
--- Quote ---- It's pretty obvious that Turn Based Mode is something they copy pasted in, but wasn't originally designed for. Even if you set animation speed to the max, several of the fights in the game contain so many allies and enemies that they will break the game when you try to fight them in TBM. Personally I prefer RTWP, but if you're a hardcore TBM gamer and only want to use that mode, be warned the game will break at several points.
--- End quote ---
Can't agree with that at all.
I've had several of the long fights with LOTS of enemies and nothing broke. I only use RTwP for super easy fights (which are thankfully very rare, at least on Hard).
One thing I love is how seamlessly you can switch between the two modes.

However, I will say that pathfinding/blocking is definitely bugged. Characters will just move through other characters seemingly at will - so the usual blocking of e.g. doorways, etc. will simply not work.
Sometimes. Sometimes it does work and your characters block enemies as you would expect. I really don't know what's up with that.
Happens in both TB and RT, too.

--- End quote ---

True; I agree completely on the Pathfinding issues. Also character that suddenly decide to just run circles after their tail rather than go anywhere.

Regarding the TBM, have you tried a fight like the invasion of Drezen or the attack on the tavern in TBM?
I constantly ran into bugs there and even if I got lucky without bugs they would take 4-6 hours from start to finish. I could have played an actual tabletop game night in that time!

TheSHEEEP:

--- Quote from: Allvaldr on September 09, 2021, 08:13:32 AM ---Regarding the TBM, have you tried a fight like the invasion of Drezen or the attack on the tavern in TBM?
I constantly ran into bugs there and even if I got lucky without bugs they would take 4-6 hours from start to finish. I could have played an actual tabletop game night in that time!

--- End quote ---
Yes, both.
No problems here - sure, it takes a while, but at 3x speed, it was maybe an hour for the tavern fight - and that was a TOUGH one.

But this IS a very buggy game (playable in comparison to their first game's release, but still).
I don't doubt I might have just gotten lucky.

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