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Pathfinder: Wrath Of The Righteous

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Allvaldr:
Alright :) It was mostly on the ally turns that things got stuck for me on those big fights. But cool that you didn't have too many bugs.

I've been enjoying the game a lot, even if I have been having some bug difficulties, and still keep replaying prologue and Kenabres :P Abandoned my Azata game after I took Drezen because I wanted to try something else. The only thing I am making sure to avoid at all costs is a LG Cavalier going Angel and romancing the queen, because I'm saving that run for my final playthrough once there's a director's edition with all DLC and the bugs patched out.

LiferGamer:
The story certainly comes out swinging, and overall, I'm more engaged than with Kingmaker.  Obvious evil party member is obvious, and FUCKING MONGRELMEN?  Ugh.  I remember my reaction when I discovered them in the MM2 back in the day.  There's a place for your weird deformed mutants... and that is in bad post-apocalypse settings.

That's my own bias.  That and the bad voice acting in general means I quickly installed a cheat that set the mercenary price to $0.00.  That was one thing that REALLY held me back from Kingmaker - I just plain didn't like the party member choices.

The other one is I have NO Pathfinder (or 3rd edition) knowledge, so I get a lot of decision paralysis, character build wise.

Novastar:
I find myself keep falling back to Zen Archer (Monk) builds.
I want to go Lich for a build, but am not a fan of spellcasters in PF. Maybe I should go Inquisitor, with sharable Tactics...  :-

TheSHEEEP:

--- Quote from: LiferGamer on September 17, 2021, 02:18:45 PM ---That and the bad voice acting in general means I quickly installed a cheat that set the mercenary price to $0.00.  That was one thing that REALLY held me back from Kingmaker - I just plain didn't like the party member choices.
--- End quote ---
I really don't find the voice acting bad - not sure what bothers some people about it, but you are not the only one.

Either way, the game has a serious problem with its companions. Or rather their introductions.
Companions (or important characters) like Camellia, Daeran, Nenio, Irabeth or Greybor are introduced like completely unlikable buffoons or the most bog standard "good guy template" imaginable.

I can understand anyone who first meets these and goes "hell, no", builds their own companions and leaves the pre-made ones untouched.

But then you do miss out on their companion quests - not all of them are on the same level, but especially the evil or more mysterious characters (like Camellia) are just really interesting once the game actually gives you the time to deal with them.
Without spoiling anything, some of the stuff that you can find out about Camellia made me go "Wow... I did NOT expect this. That's pretty intense. Took some minor guts to write."

As usual, the good characters are the less interesting ones, but that is probably in itself a trope by now.

tl;dr: I truly wish the game introduced its companions better.

LiferGamer:
I did discover a little more about Camellia taking her on a mission in town.  Her voicework sounds like one of the interns who got paid in Starbucks coffee, but has story potential.  Daern is eye-rollingly cliché, and the Japanese 'scientist' gal I just plain chased off after listening to her once.  The paladin is boring, the lesbian couples character traits begin and end with them being lesbians (the only relationship 'announced' at all.)  And the two Mongrelmen are cartoonishly saintly and evil respectively... which is odd in a small, isolated community - you'd think they'd be more similar in outlook. 

I DID like how the queen is portrayed so far, her response to my Chaotic Neutral warlords flirting was the right kind of classy; acknowledgment without encouragement.

To be clear, they do seem like they might be *characters* this time, where as they were empty stereotypes in Kingmaker, and I don't mean to shit on the game or its writing - it's head and shoulders over most of the recent RPG fare.

I just need to find some decent build guides, and I'll be round-robining one of the companions through my party to give them a chance.

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