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OD&D - How shitty is this story game?

Started by Justin Alexander, June 25, 2013, 12:47:30 AM

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TristramEvans

Amusing, but completely inaccurate as a description of white box D&D.

Hard to see this thread as anything but a troll on Pundit though.

Ratman_tf

The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Bill

Quote from: Ratman_tf;665685

In all fairness, who DOESNT want to slap Robin?


The Ent

Quote from: Bill;665771In all fairness, who DOESNT want to slap Robin?

Holy slap on a stick, Batman!

taustin

Quote from: Bill;665771In all fairness, who DOESNT want to slap Robin?

I expect that Robin likes it that way, too.

And the bear said, "You ain't here for the huntin', are you?"

Black Vulmea

"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Benoist

Quote from: Black Vulmea;666470Yes, OD&D is a shitty storygame.

I hear Dungeon World is way better.

Exploderwizard

Quote from: Black Vulmea;666470Yes, OD&D is a shitty storygame.

You ain't kiddin.

Last time I ran a session there was precious little the PCs had at thier disposal to influence the narrative. Antagonist npcs refused to act appropriately for thier expected roles per genre conventions and protagonists died at the most random inconvenient times. They had no sense of dramatic timing.

How dare the fighter run out of hit points against a scrub hobgoblin. The rest of the party had to end the scene early and the big bad didn't get any screen time. The overall plot was utterly ruined.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Zachary The First

Quote from: Benoist;666471I hear Dungeon World is way better.

Like, WAY better. It revolutionizes gaming in a way that make other games look like pretentious indie games. And the DM advice really helps you get that failed novel--er, game story moving. If only it had sex moves like AW does, it would be perfect!
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Kanye Westeros

Anyone trying to deny the narrativism of Dave Areseon is deluded. Face it, 'storygames' are not new and your stupid for thinking they are.

Zachary The First

Quote from: Kanye Westeros;668458Anyone trying to deny the narrativism of Dave Areseon is deluded. Face it, 'storygames' are not new and your stupid for thinking they are.

Bonus points for the "your stupid" error.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Exploderwizard

Quote from: Zachary The First;668466Bonus points for the "your stupid" error.

:rotfl:

Coffee spit on the keyboard. What every Friday need to start off right.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Kanye Westeros

http://forum.rpg.net/showthread.php?286043-Dave-Arneson-Blackmoor-and-Me!

Quote2) Saving Throws did not exist. Instead of rolling the die, you had to defend to the other player via a short story WHY your character would survive what was coming at him. The player's voted and the DM was the tie-breaker.

don't really have time to dig up the rest but anecdotes of Arnesonian experiments are all over the place. Dude thought outside the box, like telling a story in place of saving throws.

Exploderwizard

Quote from: Kanye Westeros;668500http://forum.rpg.net/showthread.php?286043-Dave-Arneson-Blackmoor-and-Me!



don't really have time to dig up the rest but anecdotes of Arnesonian experiments are all over the place. Dude thought outside the box, like telling a story in place of saving throws.

Diceless resolution mechanics are not the same thing as narrative mechanics.

ZOMG!!! He used the the word story.  It was a situation first, mechanics second kind of resolution. It was the same kind of resolution that the DM does all the time in OD&D, just expanded to cover the saving throw.

For modern theorywankers it is extreme " mother may I" D&D, with the other players getting to weigh in on how awesome or lame your description of your actions were.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.