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Neverwinter Nights Enhanced Edition

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TheSHEEEP:
I played the game a ton when it originally came out.

And recently started another playthrough (which ended prematurely with the release of Pathfinder : WotR which is just better in every single regard).

Even with the EE, I feel that NWN is held back by the same things it was always held back by:
- Tiny maps that fail to give the impression of a larger world. Makes everything feel like you're walking around in a doll house
- Atrociously bad companion AI (holy side kicks, Batman, it is horrible!) with no way to control companions manually
- Ugly modernist UI clashing with the game's theme
- Early age 3D never looked good, this game is no exception (meanwhile, BG2 holds up visually to this day)

What it has in its favor are the ruleset and some great mods and campaigns.
And of course the persistent worlds, but I've never been much of a MP gamer.

Ghostmaker:
Also notable is that NWN's original campaign plot was so hackneyed you'd have to be a moron to not see what was coming.

I mean, really, was anyone NOT surprised by the big reveal near the end of Act 1? Really? You couldn't tell 15 minutes in which NPC was going to stab you in the back?

BG and BG2 had MUCH better writing by comparison.

Svenhelgrim:

--- Quote from: Ghostmaker on November 10, 2021, 02:19:44 PM ---Also notable is that NWN's original campaign plot was so hackneyed you'd have to be a moron to not see what was coming.

I mean, really, was anyone NOT surprised by the big reveal near the end of Act 1? Really? You couldn't tell 15 minutes in which NPC was going to stab you in the back?

BG and BG2 had MUCH better writing by comparison.

--- End quote ---
The worst part is the “Redemption” in Hordes of the Underdark. 

Ghostmaker:

--- Quote from: Svenhelgrim on November 12, 2021, 09:56:27 AM ---
--- Quote from: Ghostmaker on November 10, 2021, 02:19:44 PM ---Also notable is that NWN's original campaign plot was so hackneyed you'd have to be a moron to not see what was coming.

I mean, really, was anyone NOT surprised by the big reveal near the end of Act 1? Really? You couldn't tell 15 minutes in which NPC was going to stab you in the back?

BG and BG2 had MUCH better writing by comparison.

--- End quote ---
The worst part is the “Redemption” in Hordes of the Underdark.

--- End quote ---
It was severely jarring for me, and I stand by an assertion I made back when I'd played through NWN and its expansions; somewhere between BG2 and NWN, Bioware lost some critical employees in the writing department.

The REAL irony, in my opinion, was that the Aurora engine was a hell of a lot more useful for developing online tabletop simulations and special custom campaigns. It was a case where the tools of the game were far more effective than the original game itself.

mudbanks:
Had some great moments on a few persistent world servers. The ones that had active DMs were the most memorable. You could be going through a bunch of crypts when a DM would suddenly decide to spawn a talking spirit in your path, giving you a mini quest that wasn't in the scripts at all.

Now that we're talking about it, I have the urge to reinstall it lol

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