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Could you give me some input on "Fiasco" - please? :D

Started by MES, May 05, 2017, 06:30:32 AM

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Voros

Yeah I think it is nonsense as well. When you play a storygame with very good mechanics, like Final Girl, as opposed to games with more vague or even confusing mechanics (eg. Grey Ranks) the results are completely different.

Nexus

Quote from: Voros;962164Yeah I think it is nonsense as well. When you play a storygame with very good mechanics, like Final Girl, as opposed to games with more vague or even confusing mechanics (eg. Grey Ranks) the results are completely different.

What's Final Girl? Anything like Slasher Flick?
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Voros

Quite possibily, I'm not familiar with Slasher Flick but it sounds similar. Final Girl's setup is a group of teens being picked off by the killer. It can be reskinned into other horror genres. It uses a simple but very effective card mechanic.

Nexus

Quote from: Voros;962375Quite possibily, I'm not familiar with Slasher Flick but it sounds similar. Final Girl's setup is a group of teens being picked off by the killer. It can be reskinned into other horror genres. It uses a simple but very effective card mechanic.

Slasher Flick is very similar. Its set up emulate the same genre but doesn't use cards. It has a fairly traditional set up including a GM but has some neat twists for the sake of genre emulation such as all or at least most of the players controlling two PC, a primary and a more expendable secondary one and a sort of metagame 'currency' that the PCs build up by doing in genre things (like going into the basement alone to investigate odd noises and taking random showers :D). The "final girl" trope is even coded into the game's mechanics. But there's ways to tinker with it. I had some basic notes on reskinning it for different genres too but I don't know if I do anymore. Its allot of fun, a good way to kill (no pun intended) an evening.

Come to think of it (and to get back on topic), Fiasco could probably be used to run a slasher or other horror scenario pretty easily.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Greentongue

Quote from: Nexus;962389Come to think of it (and to get back on topic), Fiasco could probably be used to run a slasher or other horror scenario pretty easily.

You are correct!
FIASCO Horror
=

Nexus

#20
Quote from: Greentongue;963081You are correct!
FIASCO Horror
=

Hey cool, thanks!

Eclipse Phiasco made me chuckle :)
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Nexus

A friend of mine that plays Fiasco on a frequent basis wanted to offer some of their thoughts.

QuoteMore than most games, the quality of a Fiasco session is dependent upon the people playing it and the attitude they bring to the table. When it's a good group entering fully into the game, you'll be hard pressed to find an experience that's more fun; when you have even one player who's determined to have fun at others' expense, you can't find a more miserable experience in an RPG. This is because Fiasco is less an RPG than it is a framework for semi-structured improvisation, and no mechanisms exist to coerce or correct recalcitrant players, or even to limit the harm they can do to other people's fun. This is truly a case where one bad apple can spoil a barrel. Another nit is that the game is definitely possible to "win," which brings out an unfortunate competitive (if not outright bitchy) streak in some players.


That said, if you trust your group, Fiasco can bring a kind of roleplaying experience you simply can't find anywhere else. Countless playsets -- each providing seeds to create characters, motivations, items, and locations in a single setting -- exist for everything from fantasy to science fiction, from Medici Italy to a modern game convention, and if you don't find the one you want, creating a new playset is simple, fast, and extremely fun. The structure of the game is such that everyone gets the spotlight in roughly the same proportion as everyone else, so nobody feels left out or marginalized even if they're unfamiliar or uncomfortable with the freeform, freewheeling roleplaying the game promotes. Further, everyone has influence -- but not control -- over their ultimate destiny, which means you're left in suspense until the very end.


If I were to make a single change to the ruleset, it would be to introduce some sort of veto system whereby players might corral a player who seems dedicated to ruining other people's fun; while this isn't an issue at the average friendly table, it is a known plague of Fiasco games at cons.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Voros

Anyone played Morningstar's Carolina Death Crawl or The Skeletons?

The premises are great but I'm wondering how the mechanics are as I find the mechanics for Grey Ranks confusing and Fiasco's dice mechanic gave me a headache but made a lot more sense at the table.

Motorskills

Quote from: Voros;965734Anyone played Morningstar's Carolina Death Crawl or The Skeletons?

The premises are great but I'm wondering how the mechanics are as I find the mechanics for Grey Ranks confusing and Fiasco's dice mechanic gave me a headache but made a lot more sense at the table.

I played CDC a couple of times, always had a blast, it's really clever and atmospheric, rules were pretty straightforward.

It's super-dark though, you need to be know that everyone in the group will be comfortable with the tone and content.
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Voros


Opaopajr

Quote from: Nexus;965428A friend of mine that plays Fiasco on a frequent basis wanted to offer some of their thoughts.

Eww, a veto mechanic just reinforces cliques. Just remove the win condition entirely and that aspect is GONE!

Yet once you do that, all you have is an improv session where everyone "sims." And at that point all you have is FIASCO being a prompt, which is easily doable yourself. My big issue with the game (and its ludicrous number of splat variations) is once you remove their shit competitive mechanics and ending fiction, there's nothing to really buy from FIASCO. But hey, not my money...
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
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