First of all, 'Other games', seriously? That's just sad.
:rolleyes:
It's only an RPG if you consider it a Comic Writer simulator. This whole "conflict" between RPGs and Storygames is only alive because the attempted rebranding of the term "RPG" apparently continues.
Who has been intransigent? The horrible mean people who didn't get into the game?
: "It is your sworn duty as a gamer to support the innovative storygames, even if you do not like them! Because Innovation is Law!"
Of course, if the innovation can't hold on to the market, it means it wasn't just that great of an innovation.
No, the horrible mean people that rubbish anything just because it's different.
Sad really. Do we want all games to be the same?
Are you still drunk/high from celebrating Thatcher's death? Because I can see no other explanation from writing such nonsense. "If you dislike a thing B that is different than thing A, that menas you want everything to be like thing A". It's a bizarre, ridiculous train of thought. I like various RPG systems/mechanics, if only because some do a specific job better than others.
And yes I am sure all this "rubbishing" of MHS on Rpgsite was what it's proved it's downfall. Not those "innovative mechanics", which probably turned off most people away, or marketing the game to the RPG/Storygame crowd only - which was a part of the problem with the mechanics, because stuff that fiddly needs an experienced player to handle.
A shame. I am a huge super hero genre fan, and have considered using MHRP with the metagame elements removed. Interesting core system.
I hope this does not stop others from such ambitious projects in the future.
If you remove the metagame, you get something between just Cortex and poor man's Savage Worlds. So nothing that interesting IMO.
There are a ton of superhero rpgs and they are diverse.
Its a difficult genre for game mechanics.
Consider:
Robin and Superman go on an adventure.....
One is an elite skilled and gifted human being, the other is over a million times human norm in all areas.
Can be a challenge for game mechanics to handle that.
You can say the same thing about Wizard vs Fighter debate, so to speak. That's why the storygaming kool - aid has so many supporters in regard to Storygames = RPGs - because if you shift RPGs focus from being a character to being a part of a story, you get an array of metagaming tools that allow you to keep balance in people's importance in the party.
Nobody said that writing an RPG is easy.