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HOIIV--Hearts of Iron IV: No Step Back!

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Reckall:
Of all the HOI I have played my preferred is still HOI 3. When it was published it was a disaster (the Afrika Korps was stopped by snow that lasted for one year and no one will ever forget when the Bismarck attacked Pearl Harbor ALONE). They fixed it with the expansions and HOI 3 upgraded to "Their Finest Hour" is, IMHO, a gem. It is not that difficult to play once you learn the basics (*) and for those who do not fear WWII on a 1:1 scale there is the wonderful Black Ice mod (which is still worked on and improved even today).

HOI IV never satisfied me. The basic game was a severe case of "meh", especially if you come from HOI 3 + TFH. The AI was embarrassing and the first AARs showed how you could conquer Europe starting as Portugal. Among the biggest omissions there was the lack of articulated OOBs: in HOI 3 you could give an objective to an Army and see your orders go down to corps and from corps to divisions - or micromanage everything. This was how wars are fought even today. HOI IV does seem to lack this basic structure.

Of course since I'm among the morons who throw money at Paradox I have all the expansions. Every then and now I fire it up and every time it fails to grab me (I have 1000+ hours in both Crusader Kings II and Europa Universalis IV). OTOH, having read "To Lose a Battle" by Alistair Horne I plan to play France in HOI 3 + Black Ice as soon as I'll have the time.

Anyway, the best nation to start with in any HOI is Italy. You are not menaced by Germany, you still have a lot of decisions to make (if to expand the fleet or the army, when to enter the war, which objectives prioritise considering your limited industrial base...) Mussolini chased too many cats too early: managing Italy better than him is easy and can be source of unexpected satisfactions. Be advised, however, that for HOI IV the next expansion "By Blood Alone" will flesh out Italy, so you may want to wait for that one.

(*) I learned HOI 3 by watching these video tutorials and I never really needed anymore else: https://www.youtube.com/watch?v=PQ3D7qq61iw&list=PL177CF59636F80BD7&ab_channel=MichaelBroschek

SHARK:
Greetings!

In HOI-IV, do you all have favourite Division Widths and templates?

Semper Fidelis,

SHARK

SHARK:
Greetings!

One thing I hope Paradox works on in the future--sooner rather than later--is fixing the whole Naval system. I might be retarded, but sometimes ships don't go where I want them to. They stay in one area, and don't move. Other times, I have numerous ships patrolling different areas, and somehow, still don't have 50% Naval Superiority.

I imagine they are trying to make Naval Warfare detailed, deep, and dynamic--those are worthy goals--but I often experience the Naval Operations as unreliable, fiddly, and a pain in the ass that often seems to require minutia and constant babysitting.

I think that Naval Warfare could be better served if it was streamlined and simplified, at least somewhat. It should flow and compliment the land and air warfare smoothly.

The Naval Technology and research is a pain in the ass too. Too much stuff to research, and all of which takes far too long to actually research and gain. The whole build-times for ships can be speeded up a well. Submarines excepted, for the mot part. The different torpedo technologies can be shortened and combined, or otherwise streamlined. Trying to research, equip, and build a decent force of 1944 Destroyers or other kind of warships is a major pain. Even as playing America, trying to have a current, 1944 Army, Air Force, and Navy, actually able to fight in 1944 I virtually impossible. Let alone any other nation even attempting to do so.

On one hand, I appreciate the strategic design options and choices--but on the other hand, I think relaxing some of these can make a more modern, up to date force achievable, to actually have such forces in 1944--instead of having them in 1946.

As America, for example, I focused on having an uber Navy--everything you would expect America to have in say, the summer of 1944. Fleet Carriers, fast Battleships, fully equipped Light and Heavy Cruisers, Destroyers--all doing good. Carrier aircraft elite. Air Forces looking good.

But my Infantry? Tank and Armoured Forces? Pathetic. Stuck at like, 1940 tech levels.

Semper Fidelis,

SHARK

Reckall:

--- Quote from: SHARK on August 01, 2022, 01:02:55 PM ---Greetings!

One thing I hope Paradox works on in the future--sooner rather than later--is fixing the whole Naval system. I might be retarded, but sometimes ships don't go where I want them to. They stay in one area, and don't move. Other times, I have numerous ships patrolling different areas, and somehow, still don't have 50% Naval Superiority.

I imagine they are trying to make Naval Warfare detailed, deep, and dynamic--those are worthy goals--but I often experience the Naval Operations as unreliable, fiddly, and a pain in the ass that often seems to require minutia and constant babysitting.

I think that Naval Warfare could be better served if it was streamlined and simplified, at least somewhat. It should flow and compliment the land and air warfare smoothly.

The Naval Technology and research is a pain in the ass too. Too much stuff to research, and all of which takes far too long to actually research and gain. The whole build-times for ships can be speeded up a well. Submarines excepted, for the mot part. The different torpedo technologies can be shortened and combined, or otherwise streamlined. Trying to research, equip, and build a decent force of 1944 Destroyers or other kind of warships is a major pain. Even as playing America, trying to have a current, 1944 Army, Air Force, and Navy, actually able to fight in 1944 I virtually impossible. Let alone any other nation even attempting to do so.

On one hand, I appreciate the strategic design options and choices--but on the other hand, I think relaxing some of these can make a more modern, up to date force achievable, to actually have such forces in 1944--instead of having them in 1946.

As America, for example, I focused on having an uber Navy--everything you would expect America to have in say, the summer of 1944. Fleet Carriers, fast Battleships, fully equipped Light and Heavy Cruisers, Destroyers--all doing good. Carrier aircraft elite. Air Forces looking good.

But my Infantry? Tank and Armoured Forces? Pathetic. Stuck at like, 1940 tech levels.

Semper Fidelis,

SHARK

--- End quote ---

The best thing you can do is to post about these perplexities of yours on Paradox forum. They are always helpful and it is one of the few bastions where criticism (even strong criticism) is still allowed.

I can't really help you since I never played HOI4 in-depth enough. My first question would be "Do you have the 'Man the Guns' expansion?" It is about naval warfare but I never delved into the changes it bought. Maybe enabling/disabling it will give you a better naval experience.

My second question is "What difficult level you are playing at?" Tech growth is tied to difficulty so maybe crippling it unrealistically is a way to increase the challenge (because the AI still sux).

Last suggestion: I checked, and the naval system is a PitA no matter what (it is amazing how the "too complex" HOI3 has a perfectly fine naval system). On Youtube there are some good tutorials for it. This is only an example:

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