SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[Hasbro is Evil] It's Monopoly's turn, now

Started by Benoist, February 16, 2011, 06:05:15 PM

Previous topic - Next topic

Benoist



Quote from: New York TimesYou can still collect $200 when you pass “Go,” but not in piles of play money.

In the new version of Monopoly, the game’s classic pastel-colored bills and the designated Banker have been banished, along with other old-fashioned elements, in favor of a computer that runs the game. (...)

Read the article.

Peregrin

More misguided crap from dumbshit businessmen who think that integrating the popular socialization tools of younger generations with older mediums is going to somehow "save" them.

No, sorry, video-games are in.  Putting a computer on top of a Monopoly board is not going to make it sell any better.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Benoist

Take a card from the "Win or Lose" pile (you can of course purchase booster packs of randomized cards to increase your odds).

If the card says "Win", you win.
If the card says "Lose", you lose.

The next edition of the game will of course simplify this with a computer that will read the card aloud for you, in case you are illiterate. Studies have indeed shown that players of the "Win or Lose" card game don't actually want to read.

sethdrebitko

I think there is a bit more appeal for people who don't own the game. For example: my wife and I just bought our own house and don't personally own the game ourselves.
Kobold Enterprise: The official home of MicroLite20.

Insufficient Metal

From the video demo, looks about as fun as a root canal.

Peregrin

Quote from: Benoist;440756Take a card from the "Win or Lose" pile (you can of course purchase booster packs of randomized cards to increase your odds).

If the card says "Win", you win.
If the card says "Lose", you lose.

The next edition of the game will of course simplify this with a computer that will read the card aloud for you, in case you are illiterate. Studies have indeed shown that players of the "Win or Lose" card game don't actually want to read.

It's not even about dumbing it down.  I enjoy simple card games and things, too.  Checkers is pretty routine.

I just don't get the appeal of taking out the very things that differentiate the experience from other types of games.  The tactile nature of board/card/dice games is one of the draws.  Shuffling a deck of cards, sorting through paper money in Monopoly...it adds to the experience.  Hell, I'm not that big on miniatures with RPGs, but I can understand why people love them.  It's all part of the experience.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Simlasa

Quote from: Insufficient Metal;440758From the video demo, looks about as fun as a root canal.
I never much enjoyed the game to begin with... but at least it had cool little toy bits.

Benoist

Quote from: Peregrin;440761The tactile nature of board/card/dice games is one of the draws.  Shuffling a deck of cards, sorting through paper money in Monopoly...it adds to the experience.  Hell, I'm not that big on miniatures with RPGs, but I can understand why people love them.  It's all part of the experience.
Oh I completely agree! Do you guys remember what made the game cool the first time you played it as kids? Maybe the dice, maybe the little toy icons, the car, the shoe etc. But dude! Paper money! That was awesome!

And they want to get rid of it. IDIOTS!

Caesar Slaad

Does it come with fake investment ponzi schemes and taxpayer subsidized bank bailouts? That would really modernize it!
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

ggroy

What would amusing is a square representing "Enron".

avidreader514

Wow, it's Dark Tower.

Monopoly is what - 30 years late to the party?
 

Tahmoh

They replaced the cash with a credit card reader and cards a few years ago now so this is just the natural conclusion of that direction really, also has anyone seen what they've done to Risk recently? now thats a game theyve ruined completly with there "make the game run faster and fairer" mindset.

Benoist

This mindset is pure bullshit and it needs to die.

Peregrin

#13
Quote from: Benoist;440785This mindset is pure bullshit and it needs to die.

But surely if we take the easy route of mixing the elements of a more popular medium with a less popular one, everything will work out great!  

It's not like we should actually stress the unique strengths of a medium, I mean that's just dumb.  We need to dilute elements of two completely different types of games and slop them together in the hopes that it creates a satisfying experience.  So rather than having a full-on video game experience, or a full-on tactile board-game experience, you get a primitive computer with some crappy IR sensors and a half-boardgame that nearly plays itself.  

The kids will love it.  They'll definitely drop their Xbox controllers and go back to board-games now!
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Benoist

#14
But of course! Totally! Why? Are you dumb? This is a brilliant idea! :D