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[Hasbro is Evil] It's Monopoly's turn, now

Started by Benoist, February 16, 2011, 06:05:15 PM

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Tommy Brownell

Once US currency became worth approximately the same amount as Monopoly money, it was no longer cost effective to put it in the game, you see.
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Peregrin

Quote from: Benoist;440788But of course! Totally! Why? Are you dumb? This is a brilliant idea! :D

Well, I am both dumb and brilliant, but that's besides the point.

My business sense tells me that:
Where X, Y = sales of a given type of product
If X > Y, then Y + X > Y
Therefore:
Combining classic board-games with half-ass digital devices will lead to more sales.  

QED

Other factors and points of consideration are just noise that don't need to be taken into account.  My business degree didn't think they were important.  Or maybe I'm just forgetting, since in all likelihood I either scraped by with the bare-minimum GPA to stay in business school. Or I graduated over 20 years ago and am horribly out of touch.  But I doubt it.  It's not like I was promoted to my own level of incompetence or anything.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Justin Alexander

The Monopoly game looks like it would be as much fun as pulling teeth.

But I have to confess that that new Battleship looks pretty entertaining:

http://www.youtube.com/watch?v=VGBaHcrdzRk&feature=player_embedded

Not $50 worth of entertaining. But entertaining.
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Imperator

I didn't get where the fun of the original game was supposed to be, anyway.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

Nicephorus

I never liked the game anyway.  But there have been a hundred versions of Monopoly, this is just one more.  I doubt that they'll totally to away with the original.

The Butcher

:eek: :eek: :eek:

I am at a loss for words. Really.

:eek: is as articulate as I can get on the subject.

I love me some Monopoly.

Mini-rant. My friends never want to play and bust my balls about how "long" it takes. And then they break out Settlers of Motherfucking Catan (a.k.a. Sid Meier's Civilization: the Boardgame). :rolleyes:

Windjammer

The video

plus

Quote from: From the article"There is a recognition that people's attention spans maybe aren't as big as they used to be, or they don't have the time to dedicate to this activity," said Sean McGowan, a toy analyst with Needham & Company.

equals

I don't know if this a hoax from TheOnion or Hasbro is actually this dumb.
"Role-playing as a hobby always has been (and probably always will be) the demesne of the idle intellectual, as roleplaying requires several of the traits possesed by those with too much time and too much wasted potential."

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Peregrin

Fuuuck I hate that stupid "They're busy Americans so they don't have time for this shit" attitude.  People. Learn. To. Make. Time. Christ.

Scheduling RPGs may be hard because it requires a certain amount of prep, but you don't need to do that shit with Monopoly.

Not to mention, people spend hours playing shit like Call of Duty online, or grinding away in Pokemon.  Their attention isn't gone, it's just been turned elsewhere.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Melan

#23
Quote from: Caesar Slaad;440768Does it come with fake investment ponzi schemes and taxpayer subsidized bank bailouts? That would really modernize it!
Quote from: ggroyWhat would amusing is a square representing "Enron".
I want that game! You could play it with paper money starting at $100 mn denominations, and if you landed on the SEC square, you would have to pay $ 100 mn and lose a turn. :D

Except, much like Monopoly, people would probably take the idea at face value and it would eventually become a massively successful household brand.
Now with a Zine!
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Peregrin

Quote from: Melan;440854Except, much like Monopoly, people would probably take the idea at face value and it would eventually become a massively successful household brand.

Dude, using a board-game to teach some sort of societal lesson?  Total Swine that Magie was.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Werekoala

Quote from: avidreader514;440774Wow, it's Dark Tower.


Mmm - Dark Tower. I played the fuck out of that game. Still would, if I had it.
Lan Astaslem


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Benoist

#26
Quote from: Imperator;440838I didn't get where the fun of the original game was supposed to be, anyway.
Quote from: The Butcher;440843Mini-rant. My friends never want to play and bust my balls about how "long" it takes. And then they break out Settlers of Motherfucking Catan (a.k.a. Sid Meier's Civilization: the Boardgame). :rolleyes:

Why you hate Monopoly. (appreciate the irony of the link applied to different contexts)

ggroy

Wonder how many people used the "Free Parking Jackpot" houserule, which stretched the game on for hours and hours.

Benoist

Quote from: Peregrin;440858Dude, using a board-game to teach some sort of societal lesson?  Total Swine that Magie was.
AH! So that's what criteria for the Swine look like! ;)

Nicephorus

Quote from: Peregrin;440858Dude, using a board-game to teach some sort of societal lesson?  Total Swine that Magie was.

That would be as bad as taking a game that demonstrates that landowners inevitably wind up with all the wealth to promote property tax as the only fair tax and turning it into a family favorite without paying the original designer.

Monopoly is much improved and shorter with the actual rules - it brings it up from mind numbingly terrible to mediocre.