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Author Topic: Game concept  (Read 1051 times)

Abrojo

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Game concept
« on: November 04, 2008, 12:32:04 PM »
Hi there

I am pitching an Artificial Intelligence (AI) workshop at University and i have been given the ok with some conditions.
I would have to implement a game that showcases good and fun AI.
The idea basically is to have an easy to program game, meaning 2D, simple controls, etc to save development time. But has to show something that gets people hooked on AI. The idea will be to do showcase the game with a small talk in a projector room and manage to get current software engineering students hooked up into AI, at least enough to pick 1 course.

The first example i thought was Pacman which has a simple UI, simple Controls and has some degree of AI on the ghosts chasing you, etc.
However the AI is way too simple so i am making a list with possible choices and to be honest i am not really conviced by any idea. It would be cool if it was an original concept but it's fine if it is an existent idea.
Which is not as hard is it sounds when you keep in mind the game doesnt need replayability beyond 2 games or much level variation, etc. It's something expected to be played 2 times at most by people.

Any input welcome!
 

kryyst

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Game concept
« Reply #1 on: November 04, 2008, 01:28:51 PM »
2d scrolling city scape game where a player must chase an AI opponent in what is essentially a game of follow the leader - parkour style.
AccidentalSurvivors.com : The blood will put out the fire.

Abrojo

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Game concept
« Reply #2 on: November 05, 2008, 12:43:04 AM »
Interesting idea on the game, thanks. But i only know the standard, whats the parkour style?

Was also thinking (before checking here) that perhaps a pacman with different ghost types might be good too. A slower ghost that can spit projectiles, a ver fast ghost but that needs to hit twice to kill, etc.
The appeal on picking a game people already know is that they should notice that the amount of things to consider have increased but the playability, objectives, etc remain the same.

Still open to suggestions if anyone has one.
« Last Edit: November 05, 2008, 12:47:29 AM by Abrojo »
 

KrakaJak

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Game concept
« Reply #3 on: November 05, 2008, 02:17:03 AM »
Maybe reverse it so the player is dispatching ghosts (with different AI) which try to catch an AI Pac-Man. Make sure the Pac-Man is smart enough to defend himself (i.e. pick up power pellets and eat ghosts).
-Jak
 
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Abrojo

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Game concept
« Reply #4 on: November 05, 2008, 12:03:03 PM »
hah thats a nice alternative, multiplayer too with each player controlling different ghost/s
 

KrakaJak

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« Reply #5 on: November 05, 2008, 01:50:43 PM »
Quote from: Abrojo;263227
hah thats a nice alternative, multiplayer too with each player controlling different ghost/s

That's be fun!
-Jak
 
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Spreading Un-Common Sense since 1983

kryyst

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Game concept
« Reply #6 on: November 05, 2008, 02:51:45 PM »
Quote from: Abrojo;263092
Interesting idea on the game, thanks. But i only know the standard, whats the parkour style?

Was also thinking (before checking here) that perhaps a pacman with different ghost types might be good too. A slower ghost that can spit projectiles, a ver fast ghost but that needs to hit twice to kill, etc.
The appeal on picking a game people already know is that they should notice that the amount of things to consider have increased but the playability, objectives, etc remain the same.

Still open to suggestions if anyone has one.


Parkour is free running (google it) so in a 2d game like this you'd have lots of platforms for the AI to jump over/under or poles and things to interact with so they can change their direction.

So the AI would have to try and calculate the most efficient route to get from A - B and then calculate the physics of when to jump so they get the right trajectory to clear/grab onto objects.

The player then would need to chase the AI and try and duplicate it's actions and timing.  You could start the AI out 'dumb' where it can only calculate so many paths ahead and sometimes miss calculates it's moves things like that.  So if you are jumping from A to B there is a certain sweet spot where you need to jump, to early you fall short to late....well you fall and you need to find a new route.

Think of it almost like a game of snakes and ladders.
AccidentalSurvivors.com : The blood will put out the fire.

JongWK

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Game concept
« Reply #7 on: November 07, 2008, 05:17:28 PM »
Parkour: See initial chase scene in Casino Royale.
"I give the gift of endless imagination."
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