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Fundamental similarities between general classes in mmorpgs?

Started by Ishida52134, December 22, 2012, 11:11:25 AM

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Ishida52134

lol well I like everything about rogues and warriors >.>
And as for learning about them I mean just how dev's make them how they operate and stuff. Do I just do that by reading articles and playing them more?

So basically, it has nothing to do with applied mechanics? Like since rangers could be snipers with energy weapons which has nothing to do with classical mechanics right?

Bedrockbrendan

Quote from: Ishida52134;611080lol well I like everything about rogues and warriors >.>
And as for learning about them I mean just how dev's make them how they operate and stuff. Do I just do that by reading articles and playing them more?

So basically, it has nothing to do with applied mechanics? Like since rangers could be snipers with energy weapons which has nothing to do with classical mechanics right?

I think I see where you are going it this. If you are talking about programming then it probably makes sense to learn a bit about physics and applied mechanics. I am not a big science guy, but guessing that stuff os important for modeling these things (however it would also be crucial to modeling a fireball spell----though you might want to throw in chemistry for good measure). I think in addtion, if you want to model fighting, you need to look at footage of actual combat, including stuff like MMA and boxing, to give yourself an idea of how combat works in practice. The problem you will encounter is as the type of combat becomes more lethal (swords, guns, etc) the harder it is going to be find reliable information outside military sources (a lot of the armed combat material you will find will be very theoretical). I am guessing for cideo game designers, footage is very important.

Ishida52134

Quote from: BedrockBrendan;611111I think I see where you are going it this. If you are talking about programming then it probably makes sense to learn a bit about physics and applied mechanics. I am not a big science guy, but guessing that stuff os important for modeling these things (however it would also be crucial to modeling a fireball spell----though you might want to throw in chemistry for good measure). I think in addtion, if you want to model fighting, you need to look at footage of actual combat, including stuff like MMA and boxing, to give yourself an idea of how combat works in practice. The problem you will encounter is as the type of combat becomes more lethal (swords, guns, etc) the harder it is going to be find reliable information outside military sources (a lot of the armed combat material you will find will be very theoretical). I am guessing for cideo game designers, footage is very important.

no I mean like just how devs make rogues and warriors. How they function in games. I would learn more by reading articles and playing them more right?

I mean, you don't need to know that much physics/applied mechanics for the software engineering part.

So basically, it has nothing to do with applied mechanics right?

Just one question -> Like since rangers could be snipers with energy weapons which has nothing to do with classical mechanics right?

Tahmoh

The how they make them part is probably something you should go ask a dev at a games convention or something(try emailing your mmorpg company of choice and asking them a few questions), as for why rogues and warriors exist in these games thats simple your usually gonna find a physical front line and a mid range melee/dps class in every type of mmoprg alongside your spellflingers and your "exotic" classes(each game tends to have a couple of unique classes that are similar to something from other games but that does things in a different way unique to that game like the mesmer in guild wars), they have frontline and mid range melee classes because not every player is interested in spellflinging and just wants to get by via hitting stuff till it dies and magey types tend not to wander the land in heavy plate, some like being sneaky aswell so they are your rogues, others like to both hit and shoot stuff and those are your rangers etc.

Ishida52134

Would reading articles and playing more games help too?

Just one question -> Like since rangers could be snipers with energy weapons it  has nothing to do with classical mechanics right?

Tahmoh

Reading about rangers, warriors and rogues in fiction yes, articles in magazines probably not.

As for your second question you seem stuck in a loop here so perhaps stop caring if physics covers something like that and maybe get on with gaming and reading fatasy/scifi novels instead.

Go miver games devs about physics stuff at a convention im sure they'll be more help than a forum of tabletop and videogame players in that field.

Bedrockbrendan

Quote from: Ishida52134;611166Would reading articles and playing more games help too?

I guess so. It still isnt clear what you are trying to understand exactly.

QuoteJust one question -> Like since rangers could be snipers with energy weapons it  has nothing to do with classical mechanics right?

I dont think anyone understands what you mean by this question. At the veryleast, you ought to rephrase it.

Ishida52134

I just want to understand like how rogues and warriors work in video games. Wouldn't understanding applied mechanics help me with that though? I mean after all if I like everything about rogues and everything about warriors, doesn't it make sense to say that I like what they have in common the most?

And about that question, what I mean is that in another setting like a scifi setting, rangers could be comparable to snipers with futuristic energy weapons right? But that would have nothing to do with applied mechanics and more with quantum mechanics right?

And as for rogues and warriors. Are there any rogues and warrior type examples that aren't related to applied mechanics at all? I mean so far, I can't think of any exceptions that don't use physical damage as their primary form of combat.
Would saying that I like physical damage be better than saying I like rogues and warriors?

Tahmoh

Cant you just like them without needing a frickin degree in theoretical sciences?

TristramEvans

Quote from: Ishida52134;611246I just want to understand like how rogues and warriors work in video games.

What do you mean by "work"? If you're not talking about programming, then what else besides "rangers have woodcraft skills and are generally good at ranged attacks" and "warriors use arms and armour" are you looking for? Its a description of a career the character is pursuing. Its kinda like asking how McDonalds employees and theatre attendants work.

Ishida52134

just a few questions:
1) I just want to understand like how rogues and warriors work in video games. Wouldn't understanding applied mechanics help me with that though? I mean after all if I like everything about rogues and everything about warriors, doesn't it make sense to say that I like what they have in common the most?

2) By work I mean like how they function. Like what experienced rpgs players do? So if I like rogues and warriors what else could I possibly do since I can't really learn more about them? I mean isn't it all I can do is find a common similarity between them and analyze that such as physical damage?

3) And about that question, what I mean is that in another setting like a scifi setting, rangers could be comparable to snipers with futuristic energy weapons right? But that would have nothing to do with applied mechanics and more with quantum mechanics right?

4) And as for rogues and warriors. Are there any rogues and warrior type examples that aren't related to applied mechanics at all? I mean so far, I can't think of any exceptions that don't use physical damage as their primary form of combat. Is physical damage the same thing as applied mechanics?
Would saying that I like physical damage be better than saying I like rogues and warriors?

Tahmoh

If your after hints about how experienced rpg players play those classes dump the applied mechanics stuff and just ask them for hints you'll get alot further.

Ishida52134

well with the applied mechanics thing, I'm just trying to find out what I like given what I know I already like. If I say I like everything about rogues and everything about warrior classes. And I look at every aspect of each class and only find one single similarity between the two of them. Which means I would like the single similarity the most? In this case it's physical damage isn't it?

What do you think about those questions above btw? Those are basically my last questions.

TristramEvans

#43
Quote from: Ishida52134;611351well with the applied mechanics thing, I'm just trying to find out what I like given what I know I already like. If I say I like everything about rogues and everything about warrior classes. And I look at every aspect of each class and only find one single similarity between the two of them. Which means I would like the single similarity the most? In this case it's physical damage isn't it?

Again , no. You're leaving out a step of logic here. As already explained. I mean , what else do they have in common? Gravity. They're both mammals. Their both pseudo-medieval. They both eat meat. They both drink. They both accumulate and spend wealth. They both adventure. There's nothing to this "applied mechanics" thing.

QuoteWhat do you think about those questions above btw? Those are basically my last questions.

Are you using a translation program? Because the questions don't make a lot of sense in English to be honest.

Ishida52134

Quote from: TristramEvans;611355Again , no. You're leaving out a step of logic here. As already explained. I mean , what else do they have in common? Gravity. They're both mammals. Their both pseudo-medieval. They both eat meat. They both drink. They both accumulate and spend wealth. They both adventure. There's nothing to this "applied mechanics" thing.



Are you using a translation program? Because the questions don't make a lot of sense in English to be honest.

So basically if I like snipers that use high energy weapons, that means I don't only like physical damage/applied mechanics right? Because scifi weapons don't really deal physical damage?
I mean physical damage is the only similarity in their combat right? Doesn't physical damage mean applied mechanics. As for the questions:

1) I just want to understand like how rogues and warriors work in video games. Wouldn't understanding applied mechanics help me with that though? I mean after all if I like everything about rogues and everything about warriors, doesn't it make sense to say that I like the thing that they share in common?

2)So if I like rogues and warriors what else could I possibly do since I can't really learn more about them? I mean all I can do is find a common similarity between them and analyze that such as physical damage?

3) In another setting like a scifi setting, rangers could be comparable to snipers with futuristic energy weapons right? But that would have nothing to do with applied mechanics and more with quantum mechanics right?

4) And as for rogues and warriors. Are there any rogues and warrior class  examples that aren't related to applied mechanics at all? I mean so far, I can't think of any exceptions that don't use physical damage as their primary form of combat. Is physical damage the same thing as applied mechanics?
Would saying that I like physical damage make more sense than saying I like rogues and warriors?