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Fiasco on TableTop

Started by beeber, July 17, 2012, 01:55:03 PM

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D-503

Quote from: daniel_ream;569090Four is a good number if you're all beginners being guided by an experienced player who will play the minor characters.  Three is good if you're all experienced; if the group dynamics give you problems (it's too easy for two people to gang up on the third) try four.  Five is right out and the game doesn't really work with two.

Two hours is about right if everyone's experienced and moving the game along to a swift conclusion.  More realistically, three.  Longer than that and the game's dragging somewhere.

You don't want to play Fiasco with people who tend towards analysis paralysis.  You should be encouraging people to make their decisions quickly and without thinking too much about them.

Based admittedly on only one play this all sounds about right to me.

There's a ton of good free stuff in terms of playsets available. Google Fiasco rpg and you should find them. The whole playset of the month thing from the website.
I roll to disbelieve.