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Author Topic: FFG's Star Wars RPG beta (discuss)  (Read 13751 times)

Novastar

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FFG's Star Wars RPG beta (discuss)
« Reply #165 on: January 18, 2013, 03:31:14 PM »
FFG's Star Wars is very Narrative.
To me, it's a lot closer to a StoryGame than the more traditional d6 or d20 incarnations.
I find most StoryGame's place a high barrier to character death, since that ends the character's "story".

(Which I've never understood;
"Death ruins the character's story!"
"Really? I'll be sure to tell Christians that Jesus Christ's death makes for a horrible story. I'm sure they'll all agree!")
Quote from: dragoner;776244
Mechanical character builds remind me of something like picking the shoe in monopoly, it isn't what I play rpg's for.

Ghost Whistler
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FFG's Star Wars RPG beta (discuss)
« Reply #166 on: January 18, 2013, 03:46:34 PM »
Quote from: Novastar;619596
FFG's Star Wars is very Narrative.
To me, it's a lot closer to a StoryGame than the more traditional d6 or d20 incarnations.
I find most StoryGame's place a high barrier to character death, since that ends the character's "story".

(Which I've never understood;
"Death ruins the character's story!"
"Really? I'll be sure to tell Christians that Jesus Christ's death makes for a horrible story. I'm sure they'll all agree!")


A horrible story...for Jesus. The reason being that he can no longer participate. So yes, of course it ruins his story! Unless you believe the wierd bloodline conspiracies.
“Ghost Whistler” is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Benoist

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FFG's Star Wars RPG beta (discuss)
« Reply #167 on: January 18, 2013, 03:58:25 PM »
Quote from: Ghost Whistler;619601
A horrible story...for Jesus. The reason being that he can no longer participate. So yes, of course it ruins his story! Unless you believe the wierd bloodline conspiracies.

I'm probably going to surprise everybody, sorry for the spoilers on the story and everything but... ever heard of the Resurrection?


Ladybird

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FFG's Star Wars RPG beta (discuss)
« Reply #168 on: January 18, 2013, 04:00:05 PM »
Quote from: Novastar;619596
FFG's Star Wars is very Narrative.
To me, it's a lot closer to a StoryGame than the more traditional d6 or d20 incarnations.
I find most StoryGame's place a high barrier to character death, since that ends the character's "story".

(Which I've never understood;
"Death ruins the character's story!"
"Really? I'll be sure to tell Christians that Jesus Christ's death makes for a horrible story. I'm sure they'll all agree!")

It's more like, random unexpected death ruins the character's story, because it ends it right there. Expected death is fine, because it lets you die a good one. Jesus died at the right times for his story, so it's cool.

Me, I'm of the opinion that, if you die, that's it. That's your character's story. They don't get to die a hero just because of the voice in their head telling them what to do.
« Last Edit: January 18, 2013, 04:10:55 PM by Ladybird »
one two FUCK YOU

Piestrio

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FFG's Star Wars RPG beta (discuss)
« Reply #169 on: January 18, 2013, 04:11:58 PM »
Quote from: Ghost Whistler;619601
A horrible story...for Jesus. The reason being that he can no longer participate. So yes, of course it ruins his story! Unless you believe the wierd bloodline conspiracies.

The absolute best gaming story I have ends in my character's death.

It would not be such a fondly remembered story had the character NOT died (or if he had come back, blah blah blah).

Furthermore his death was a FAILURE, he died and that led to shit getting much much worse for everyone else.

That's kinda what makes the story heroic. He died reall really trying to make shit work but it just didn't.

In fact it wasn't even a fight, he was one-shotted and died without ever getting a die-roll (aside from initiative).

And it was awesome.
« Last Edit: January 18, 2013, 04:18:20 PM by Piestrio »
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Benoist

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FFG's Star Wars RPG beta (discuss)
« Reply #170 on: January 18, 2013, 04:36:10 PM »
Quote
The Star Wars: Edge of the Empire Beginner Game is a very good introduction to the roleplaying hobby and Fantasy Flight Games’ newest RPG. It explains the rules clearly and, for old-school gamers like myself who like their dice numbered, it really helps with interpreting the symbols and their meaning. It also captures the feel and adventure of the Star wars universe really well, so even though I do feel as if the character creation rules should have been included to expand a gaming group’s options, I have no problem recommending this to new and experienced gamers alike.

http://www.rpg.net/reviews/archive/15/15785.phtml

Ahhh RPGnet. Don't ever change. :rolleyes:

3rik

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FFG's Star Wars RPG beta (discuss)
« Reply #171 on: January 18, 2013, 04:48:12 PM »
Well, for a product that includes no rules for character creation it makes sense that the prefab characters that come with the game are not supposed to die... otherwise FFG would have to keep investing in providing freely downloadable new characters. :banghead:
« Last Edit: January 18, 2013, 04:51:13 PM by 3rik »
It's not Its

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Endless Flight

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FFG's Star Wars RPG beta (discuss)
« Reply #172 on: January 18, 2013, 04:52:49 PM »
How cheap can you get? After seeing what came in the Pathfinder box, anything less would be uncivilized.

beeber

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FFG's Star Wars RPG beta (discuss)
« Reply #173 on: January 18, 2013, 10:42:05 PM »
Quote from: Benoist;619605
I'm probably going to surprise everybody, sorry for the spoilers on the story and everything but... ever heard of the Resurrection?

makes for an interesting story, yes :rolleyes:

and once again, a good game gets fucked up.  stick with WEG star wars.

Novastar

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FFG's Star Wars RPG beta (discuss)
« Reply #174 on: January 19, 2013, 10:59:03 AM »
The weird thing, is I was thinking the "Advantage/Disadvantage" FFG "fiddly dice" mechanic could work with d6. Rather than have "exploding success/failure" with the Wild Die, you could have standard die rolls determine success and failure, and a 1 on the Wild Die creates Disadvantage, and a 6 creates Advantage (regardless of success/failure).

Same mechanic, more simply done.
Quote from: dragoner;776244
Mechanical character builds remind me of something like picking the shoe in monopoly, it isn't what I play rpg's for.