SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Elder Scrolls Obliviong

Started by kryyst, March 02, 2006, 01:52:29 PM

Previous topic - Next topic

obryn

Quote from: eCK0I'm going to be getting the 7900GTX from nVidia, I was reading a review of it the other day and almost precame a little ;)  It's going to be an awesome upgrade from my current 6800Ultra.  Who's going to get the 360 version?  I'm just going to get the PC version because I want the easily accesible mods.
7900GTX... Now there's a droolworthy card.

If I had the cash, I'd definitely look into one of those.

For my new rig, I'm going with a 7600GT.  It's outperforming the 6800GS by about 12% and apparently benefits a ton from SLI if I ever get around to it.

-O
 

Varaj

I will purchase a 360 version and test drive a PC version for mods, if I find mods I must have I will purchase a PC version.
  1. A robot may not harm a human being, or, through inaction, allow a human being to come to harm.
   2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
   3. A robot must protect its own existence, as long as such protection does not conflict with the First or Second Law.

darkfire

Quote from: obrynHey now.  Nobody asked about your ass swoops.

Also...  I just ordered a computer upgrade because my old PC's graphics card died.  At least half the reason for the full upgrade was so I could run Oblivion. Me = Loser.

-O

Join the club, I just shelled out £1200 so that I could have a system that can Oblivion :D  (Down side of having a laptop :(  ) Has a 7800 GT in it, which coupled with 2 Gigs of RAM will hopefully give some semblance of smoothness.
 

darkfire

For all Oblivion fan boys (and girls) Direct Song is offering the soundtrack for sale now and while its not like I'd buy it, but it does sound pretty good :D
 

Ottomsoh the Elderly

While Oblivion will be nice, I still like Morrowind. Here's the picture I just hang above my desk.

The picture and its context.
 

darkfire

Right-Click, Save as..

That's classic :D
 

obryn

Gah!  My motherboard and PSU have been delivered but I'm still waiting on the rest of the PC!

Damn...

-O
 

darkfire

They've posted some movie clips to the Oblivion website, the latest has some pretty awesome fight scenes :D
 

obryn

Hold it now... this is out today, right?

-O
 

kryyst

Quote from: obrynHold it now... this is out today, right?

-O

Ships today, some stores will see it on the shelves tomorrow (21st), most not until the 22nd.  I know that Futureshop and Best Butt in Ontario (maybe all of Canada) are having a sale 22nd and 23rd and are selling it for $49.99 instead of $59.99.
AccidentalSurvivors.com : The blood will put out the fire.

Name Lips

Next phase, new wave, dance craze, anyways, it's still rock and roll to me.

You can talk all you want about theory, craft, or whatever. But in the end, it's still just new ways of looking at people playing make-believe and having a good time with their friends. Intellectualize or analyze all you want, but we've been playing the same game since we were 2 years old. We just have shinier books, spend more money, and use bigger words now.

obryn

Well, I got it today for $50 from EBGames during my lunch hour.

I ran home to set it to install, and just let it run. :)

Looking through the manual, it looks like a number of things have been tightened up & improved from the previous games.

There are only 21 skills, not 30, for one thing.

Notably missing ones are medium armor, unarmored, numerous weapon skills (now there's just hand-to-hand, blunt, blade, and marksman), and enchantment.

Enchantment & spellmaking seem to be handled at certain sites.  You need items, spells, and soul gems still - but no specific skill to do it.

Each skill has the 1-100 ranking and a list of 5 ranks; you get special benefits whenever you hit a new rank.

The map looks nicer and easier to use, and the compass has quest direction markers on it.

It marks stolen goods so you don't accidentally sell them back.  Also it apparently tells you when you're about to break the law.

I really can't wait to give this a shot. :)

-O
 

kryyst

Sounds like excellent improvements so far.  I'm glad they ditched the armour skills they felt very awkward for some reason especially if you piece mailed your armour.  I liked Unarmoured as a skill because I thought anyone brave enough to go at it without armour should be rewarded for it.

From what I've read so far the newest thing that sounds kick as is the magic scripting.  Now instead of just say adding fire + range + area effect + etc... (you can still do this) but now you can actually create spells based on the games scripting language.  So you could make a spell that just causes it to rain.  This in turn may have people seek shelter.  Or you could create a scripted event that people just forget who you are possibly.  I don't know how deep into the scripting you can get but some really inventive possibilities exist.
AccidentalSurvivors.com : The blood will put out the fire.

Ottomsoh the Elderly

Even if you don't have the game yet, you can still download the TESCS.
 

obryn

Quote from: kryystFrom what I've read so far the newest thing that sounds kick as is the magic scripting.  Now instead of just say adding fire + range + area effect + etc... (you can still do this) but now you can actually create spells based on the games scripting language.  So you could make a spell that just causes it to rain.  This in turn may have people seek shelter.  Or you could create a scripted event that people just forget who you are possibly.  I don't know how deep into the scripting you can get but some really inventive possibilities exist.
Wow!  Well, I haven't gotten nearly THAT far yet.

Here are my reposts from SO regarding my experiences in the game so far...

QuoteAlright, I've been playing this on and off (mostly on) since about 7.

Fucking. Awesome.

In many ways, as should be expected, the game strongly resembles Morrowind with improved graphics. Way improved graphics. Amazing, in fact. When I was inside, the world was impressive and immersive. Outdoors, it is almost surreal.

There's a bit of a pop-in problem. Even at cranked settings, a building or tree can magically appear on you when you get a certain distance. No biggie, but it can be a bit jarring.

There's grass waving in the wind, deer hopping across the landscape, and realistic shadows.

As should be expected, I've mostly been fucking around. I made 2 characters - a khajiit archer/thief character and an orc barbarian type. I plan on re-doing the orc and trying out a caster type, too.

Casters seem far more viable, since you can have a spell readied while also having a weapon. (Imagine that!) You press C to cast your readied spell; the mouse is used for blocking and attacking. Magicka seems to go a lot longer, too.

Just like Morrowind, you can run around all over the planet and find new things to do. I've played a few hours and haven't touched the central quest more than absolutely necessary. I crawled around a dungeon and sniped imps (triple damage while sneaking!). I killed some treasure hunters and read about vampires.

OH! Huge news of the game, as far as I'm concerned. You can run forever without getting too tired. That was my biggest annoyance with Morrowind; getting from here to there by foot was a painstaking ordeal, especially if you had a non-athletic character.

All in all, I can see myself spending many hours on this game. My annoyances with Morrowind have been fixed and I'm impressed with the options.

QuoteThe more I played it last night, the more impressed I got. I started a 3rd game - this one with an older Breton mage. I think I'll stick with him for a while since magic is not only viable now, but quite powerful. Oh, and gorgeous, too - fireballs light the room when they are travelling towards their target, for instance.

(1) The face modeling is ... wow. Overwhelming. Not only is the sheer variety amazing, but it's frankly intimidating. You can change almost every single ratio on the face from size of nostrils to brow/nose ratio. Or you can go random - you know, just for fun.

(2) I'm still shocked and pleased I can basically run forever without getting tired. I hated having a slow character in Morrowind.

(3) The persuasion minigame is interesting. I don't quite know what to think. You basically have 4 actions you can take - flatter, joke, threaten, and ... something else; I forget. Each character loves one, likes one, dislikes one, and hates one. There's a wheel that moves around; the size of the wedge shows the magnitude of the effect, then it rotates. So, you want to maximize the one the other person loves while minimizing the one they hate. There's some strategy to it, and the higher your speechcraft the easier it is.

(4) I wish I were home playing it right now...

-O