This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
The message boards have been upgraded. Please log in to your existing account by clicking here. It will ask twice, so that it can properly update your password and login information. If it has trouble recognizing your password, click the 'Forgot your password?' link to reset it with a new password sent to your email address on file.

Author Topic: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid  (Read 11064 times)

Aureus

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
    • http://moralanxietystudio.com/
Re: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid
« Reply #75 on: November 30, 2020, 12:03:50 pm »
Reminds me a lot of Diablo I music - which is a great thing.

When I was a kid I used to listen to the Tristram theme all the time. The one thing I hated about it was that the solo was just too difficult for me to play it on my guitar.

I have no idea what to make of it, but to me that's a good thing. I enjoy a sense or mystery and discovery in games.

Thanks a lot! : D I find a lot of pleasure in just taking a dive into some small games which close to nobody every played, looking for unique perspectives and ideas. Even if it's not always worth it, that's what adventuring takes.

Aureus

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
    • http://moralanxietystudio.com/
Re: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid
« Reply #76 on: December 05, 2020, 08:33:00 am »
There’s been many changes in Roadwarden’s UI, what’s also tied to the way the game is played. Here you can see the completely changed magic system, the new trading menus, and the redesigned world map. There have been many more changes, and but I’ll save the explanations for the upcoming devlog.

All this while I’m also writing new content. This autumn has been great for the game, and no wonder - it synergizes with the color palette I use. ; )





Aureus

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
    • http://moralanxietystudio.com/
Re: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid
« Reply #77 on: December 19, 2020, 08:15:49 am »
I hesitate to share the new visuals from the game since many of them would ruin a few surprises I’ve prepared for you, but as I get better at placing pixels, I sometimes have to take a step back and update this and that. Icons, UI, illustrations.

Here are two examples. The first one is the camp from the game’s opening section - the second picture ever finished for the project. Some of the mistakes I fixed now are a bit embarrassing.

The second one used to be a generic mountain road, just a background displayed as the player rides through the highlands. Now it’s not only adapted to the new visual style of the game, it’s also an actual in-game area, a place which can be explored and interacted with. 

A year ago I wouldn’t be able to just make this bridge and figure out how to add it to the picture... But here it is. I’m happy. : )



Greentongue

  • Hero Member
  • *****
  • Posts: 1375
    • View Profile
Re: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid
« Reply #78 on: December 21, 2020, 01:48:05 pm »
Interesting changes.

Aureus

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
    • http://moralanxietystudio.com/
Re: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid
« Reply #79 on: December 26, 2020, 07:59:23 am »
Here goes the new Roadwarden devlog!

I cover the UI changes, the updated visuals, new tools for the players, the redesigned magic system... I tried to keep it short, but in general, autumn was great for the game, and I have high hopes for the winter season.

Aureus

  • Jr. Member
  • **
  • Posts: 65
    • View Profile
    • http://moralanxietystudio.com/
Re: Roadwarden - an RPG / Visual Novel / Text Adventure fantasy hybrid
« Reply #80 on: January 09, 2021, 07:40:40 am »
Creeks is the youngest and the smallest settlement in the peninsula, started by a group of refugees who fled from the war only twenty five years ago. At first supported by the locals, they had to quickly find a new home. They raised their settlement among the unclaimed hills, trying to tame the forest and its infertile soil, but with little success. The inexperienced newcomers, most of which used to be townsfolk, struggled to efficiently utilize the available resources. Cramped in small huts, forced to forage and hunt to survive, they lost many souls to hunger and beasts before the end of the first decade.

Those who survived grew close to one another, and the new generation considers the entire village to be a single, large family, where everyone is obliged to support all the other members of the community. Their humble crops are not enough to keep them healthy, but they do their best to master the art of carpentry, hoping to replace their dangerous hunting trips with trade.