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Dragon Age: Origins

Started by kryyst, November 05, 2009, 11:23:34 AM

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tellius

Gotta say on the PC the graphics are pretty damn nice, wonder if they gimped it for the consoles.

I am rather enjoying the game at the moment.

Seanchai

This YouTube video looks more like what I'm seeing when I play it via the 360 on a big HDTV.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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mhensley

Quote from: Seanchai;342947I've played more of the game now. I like most of it, but the graphic are terrible, considering. They remind me of Dungeon Seige - you know, that game that came out in seven years ago.

Seanchai

The really amusing part of this (and by that, I mean it really pisses me off) is that the game won't run at all on my system that runs CoD4 with no problems at all.

Diavilo

Played DA on a PC then blogged about it and the PS3 version. Sounds like the XBox is shakiest. The PC graphics were good and fast on a pretty modest Radeon HD4770. My mate's PS3 lost frames in mass combat but he loved the game.
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J Arcane

It's a good game, and I'm enjoying it, but it's basically the vidgame equivalent to a fantasy heartbreaker.

It's obvious they've poured some real heart into this, but the end product is as generic and uninspiring as they come.  The rule system is terrible, the setting cliche, as is everything else in it, from the storyline to the game conventions.

In some ways, it's nice to see a return to the form of a bit more old-school sort of game, but in other ways it's a bit too much a return to form, because it feels so much like I've been here, done that already.  

And the one point where I most wanted them to cleave to roots, the game system, is the one point where they didn't at all.  This isn't D&D, this is a lame version of True20 but with MMO mechanics in place of D20 ones.  The character structure is slow to advance, forces specialization over flexibility, and the gear system is simultaneously fiddly, yet completely dull.  

The editor is also a massive disappointment compared to their last one in NWN1, mainly because it doesn't fucking work, and the install process is the exact opposite of user friendly.  Why the hell do I need an SQL server just to make a damn game module?  

Frankly, for all the attempts to ape the artifacts of their past, I think Mass Effect was the far better roleplaying game, despite that game trying so hard to be it's future.
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obryn

Quote from: tellius;343048Gotta say on the PC the graphics are pretty damn nice, wonder if they gimped it for the consoles.

I am rather enjoying the game at the moment.
The 360 version was roundly criticized for poor textures.  I'm also playing it on PC, and it's gorgeous - the face and character animations, especially.

It's a damn tough game on Normal difficulty, too.

-O
 

RockViper

I have it for the PS3 and the graphics are extremely poor, considering what the system is capable of. I have played for about 20 minutes so far and I am really not interested in playing any more.
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J Arcane

Quote from: obryn;343581The 360 version was roundly criticized for poor textures.  I'm also playing it on PC, and it's gorgeous - the face and character animations, especially.

It's a damn tough game on Normal difficulty, too.

-O

A lot of the environment detail on PC is pretty bad too, it's hit or miss.  Character models are great though.
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Seanchai

Quote from: RockViper;343583I have played for about 20 minutes so far and I am really not interested in playing any more.

Although the graphics never get any better, I found it got to be much more interesting and fun the more I played.

Seanchai
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Spike

Once the map opens up a bit and you can roam back and forth the game picks up. However, that 'opening railroad' is a long tough one.  I think I wanted to take the game back a few times during the first hour or so.

Again: its not bad, but its something of a let down vs. Mass Effect. Also: I'm getting tired of having 8-10 really cool characters and being able to pick... 3.  

Seriously: Expand game play a bit and allow us to get a bit more use out of our parties. Its not 'hard', and it might shake up that old familiarity of design problem you've got.
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kryyst

I can understand only allowing you to have 3 on the screen at any time for programing reasons.  But why not allow you to switch those 3 out more easily then only at camp.   How about letting you flip them on the fly basically anytime you aren't in combat or locked into some story path.  How about letting you designate equipment between more then the 4 tagged characters.

Or how about at the very least if you are stuck having to leave characters in the camp give it a reason.  Perhaps they are there to guard the camp from random attacks.  Instead of always having the random encounter pop up on your adventuring group what if some of the time the random encounter attacked your base camp and you could fend it off.

What about a camp equipment trunk so you could store loot beyond ditching runes.

There's plenty of goodness but all these little nit picks keep cropping up in this game.
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Ghost Whistler

This just came out for the ps3 over here, and it's messy. A very very rough game in technical terms. In fact it runs poorly from the HD as well which surprises me - especially compared to the likes of Oblivion which, as a console port also, was much smoother.
The lack of choices in character creation (again comparable to Oblivion) is startling to me and I'm not sure my healer mage is really all that fun to play.
Graphically its a mixed bag. I can tolerate the quality, but it doesn't feel like an rpg considering its pedigree. The setting is interesting - much better than the mish mash world that was Oblivion (unfortunately the plot ruined that game for me).
Not sure what to make of this so far, I've just become a Grey Warden and am lighting the beacons.
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RockViper

It crashed my ps3 last  night so it won't be long till its headed to gamestop
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Ghost Whistler

Quote from: RockViper;344419It crashed my ps3 last  night so it won't be long till its headed to gamestop

I don't think it's a bad game. But there's no way the install to ps3 hd option has done so properly. It's still reading half the game (at least given the size of installed data is only 2gb) off the disk. That needs fixing.

I'm still a bit dismayed at the lack of character class options. Even though a number of people can join your party and you can control them all, you end up with people who are the same as you. Morrigan has pretty much stolen my thunder in that respect so that doesn't make me as the player feel especially unique or special.

The combat tactics is a good idea that seems well implemented and simple aside from one glaring flaw: you get nowhere near enough slots. I can't program my mage to support and maintain his mana independently. This means I have to constantly invest skill points in that skill that gives you additional slots. This is mind numbingly stupid; you should get a free slot each time you level up on top of your skill points. There is absolutely no reason to deny the player this at all.

Apparently pressing r1 and l1 simultaneously selects all your party at once, but i have no idea how that works or why i would want to do it.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Spike

Ghost:

What about the plot ruined the world for you, just as a point of curiousity?  

If Morrigan is stealing your thunder as a healer mage what on earth do you think if Wynne?

But yes: the number of additional characters does ensure that any given role you have is do-able by an NPC.  I believe that is viewed as a feature: If you see yourself as the party mage, don't take Morrigan along. If you think you are a tank, don't take Alistar, if you think you are a rogue, don't take Liliana or Zevran... they are there for the players who AREN"T doing those things.

Strangely: Despite suckign wind against enemy mages, and playing a DPS fighter (once again... why do all games seem to assume theives make better fighters? Not quite as much here, but still...), I never took Morrigan in my party.  Things looked up when I started making Liliana use a bow... but I've been playing with party compesition a bit recently due to issues with Xbox Live and the downloadable content (namely: I had to scrap all of my previous acheivements and save games to use an entirely new gamertag to log into live and get said content.  Whee!!!  Programming for idiots, I tells ya. Would improve microsoft's output considerably if someone donated a few copies to them...)
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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