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Do any games reward reading and applying the book Art of War?
Neoplatonist1:
Do any board games, miniature wargames, or video games feature realistic enough warfare scenarios for the Art of War to apply to them?
Warhammer 40K, for example, does it portray realistic combat, after accounting for superweapons and power armor, such that the principles found in Art of War apply to them, or is its action completely phony?
Ratman_tf:
--- Quote from: Neoplatonist1 on November 28, 2022, 05:19:51 PM ---Do any board games, miniature wargames, or video games feature realistic enough warfare scenarios for the Art of War to apply to them?
Warhammer 40K, for example, does it portray realistic combat, after accounting for superweapons and power armor, such that the principles found in Art of War apply to them, or is its action completely phony?
--- End quote ---
40k is totally action movie nonsense (fun nonsense!) with a thin layer of tactics and strategy.
The game I'm currently playing that I think would fit the bill is Twilight Imperium 4th edition. There's a lot more going on via trade and politics. The goal isn't necessarily to fight. The goal is to achieve victory points, which may or may not involve fighting. So you have to put more thought into when are where and why to fight. Which is more along the subject of Art of War.
I've been meaning to start a thread here about TI4, but wasn't sure how interested people would be. It's a complex game, and there's a lot on the internet already about it.
tenbones:
Multiplayer Civ4 can use all the Art of War principles to great effect. I've done it.
Itachi:
Yeah, I think Civ games (SMAC including) are probably your best bet, together with some Paradox titles (Hearts of Iron, Crusader Kings). Total War series while fun are somewhat simplified in the strategic layer.
Kyle Aaron:
Games against computers never represent real conflicts, because computers are indifferent to loss of resources and life, have no morale, etc. Computers require you to chase down the last individual soldier on a map for victory, reality doesn't require this.
The Art of War tells you how to fight wars against humans. To make it relevant, you need to fight wars against humans, or simulate doing so.
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