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Author Topic: Diablo III  (Read 1498 times)

GameDaddy

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« Reply #15 on: May 21, 2012, 09:15:57 PM »
Quote from: Ladybird;540820
Grinding won't help at any stage of the game, really - the stat increases are insignificant. The easiest way to boost your character (Massively) is the auction house. Filter for items with your class's main stat and whatever other properties you want, and a really low "buy it now" price, like 2000 gold or less. There is some brilliant stuff on there, dirt cheap. As far as I can tell, crafting at lowish levels is just a waste of money, and that money is better put straight into gear. Sell magic items, auction rares or better.


I'll check on the auction house, thanks! Grinding might help here. I'm playing a Wizard (Always my first choice with a new game), and I have a sorceress companion. No healing to speak of here, except with gear. No speed boosts to speak of either, other than gear. What I do have is damage dealing.

Takes less than a minute to clear the minions, and just a couple more to bring Belial down to about 20% health, then he opens the gates of Hell and is fully healed with maybe triple the HP he had in Caleum. I never sit still in melee, early on just to survive, wizards have to keep moving. Still, I've got him down to 20% HP again before he finally overloads my damage resists and finishes me.

Maybe I should go back and pick up the Templar Companion. He had a healing boost and would buff my Wizard when my HP got low.
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Ladybird

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« Reply #16 on: May 22, 2012, 08:32:48 AM »
Quote from: GameDaddy;540999
Maybe I should go back and pick up the Templar Companion. He had a healing boost and would buff my Wizard when my HP got low.


The Templar's great. His damage is shit, all the companions have crap damage, but his abilities are great; I had him with the taunt, heal, life regen, and resource regen skills. As a DH, none of the other companions were even worth the time.

If you've got him down that far, and you've got the movement sorted out, you should be fine; you've obviously got the technique sorted, and just need to do damage faster. Maybe slot in one of your defensive skills, or Teleport if you've not using it already? I haven't played that far with the wizard - my only relevant defensive skill as the DH was Leap. And you obviously want as much Int as you can get, for both damage and resists; as you've noticed, he has a lot of poison attacks.

One thing that does become increasingly apparent as you play through is that gear and character skills isn't enough, you need twitch gaming skills, you need to learn to read and react to attacks. It's much more of an action game than D2.

For reference, I had about 20 life/sec passive healing in total, plus some life-on-hit and life leeching affixes, spread over my gear. And Dex. Lots of Dex; I think I was sitting at around 300 in total. +22 Dex emeralds for 1399 gold each, seemingly without a level limit? Yeah, I'll be having some of those.
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The Butcher

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« Reply #17 on: May 27, 2012, 08:48:54 PM »
Downloaded it three days ago; only got to play it for a couple of hours today. I am not a hardcore videogamer, as my comments below will no doubt expose.

I made a Barbarian because WoW has no Barbarians. Sure, there's Fury Warriors, but Warriors are a bitch to level solo. So I jumped at the chance to play a mighty-thewed, axe-swinging Northman with superhuman anger management issues, a cliché as comfortable as an old shoe.

The Barbarian has an axe. When he hits a ghoul, there's a loud, satisfying crunch. And a knockback proc. The fluff is also satisfying in its grimdark apocalyptic urgency; very WFRP-ish. I enter a dungeon under a cathedral and kill a bunch of monsters dropping a chandelier. There are loose tiles with loot under them. Life is good.

Next thing you know I'm disconnected from the server.

Great little game, not life-changing but a hell of a lot of fun. But seriously, fuck the online only thing.

Peregrin

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« Reply #18 on: May 27, 2012, 09:17:05 PM »
Quote from: The Butcher;542997
Great little game, not life-changing but a hell of a lot of fun.

When you get home from working a 12-hour shift and don't really feel like thinking much, it's great.  Stupid, simple, fun, and satisfying.

Quote
But seriously, fuck the online only thing.

Sucks.  :(

I had some ping issues early on, but so far no disconnects *crosses fingers*.
“In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called 'grittily realistic' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter.”

Ladybird

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« Reply #19 on: May 28, 2012, 02:40:14 AM »
Quote from: Peregrin;543007
When you get home from working a 12-hour shift and don't really feel like thinking much, it's great.  Stupid, simple, fun, and satisfying.


That changes when you hit Nightmare, and the mobs start becoming capable of serious damage - champion packs get a new trait each difficulty, and there are a lot you won't see on Normal. The difficulty goes up quickly.

It's okay as a difficulty system, but I kinda wish you could just start a second character character directly at higher difficulties if you feel you can handle it.
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The Butcher

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« Reply #20 on: May 28, 2012, 10:35:05 AM »
Quote from: Peregrin;543007
When you get home from working a 12-hour shift and don't really feel like thinking much, it's great.  Stupid, simple, fun, and satisfying.


I've been a casual gamer for a while now, and you've just made me realize why I am, and shall remain one. Thanks :)

Yeah, it's a sure-fire cure for the frustratiing work-day. Though I'm not sure other classes will be as effective as the Barbarian in this; loud crunch and knockback go a long way. I suppose the Wizard must be satisfying too...

Spike

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« Reply #21 on: May 28, 2012, 10:47:02 AM »
Repeating the Fuck the Online sentiment: I was babying up a Demonhunter on Hardcore (you know: Die and that's it), only to die to easy mobs (spiders) due to a lag spike.

Thank you Blizzard. I can't tell you how much fuck that was. Ooops, I meant fun.
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Peregrin

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« Reply #22 on: May 28, 2012, 11:44:17 AM »
Quote from: Ladybird;543092
That changes when you hit Nightmare, and the mobs start becoming capable of serious damage - champion packs get a new trait each difficulty, and there are a lot you won't see on Normal. The difficulty goes up quickly.

It's okay as a difficulty system, but I kinda wish you could just start a second character character directly at higher difficulties if you feel you can handle it.

No doubt!  But I mean, it's still simple conceptually, even if it may get more challenging.  I play Team Fortress 2 a lot, too, and I play against skilled folks who give me a real challenge, but it's still far easier on the brain than coming home and playing something like Hearts of Iron or Age of Wonders or something.  

More muscle/twitch memory and some minor tactical thinking, less long-term strategic thinking.

Quote from: The Butcher;543145
I've been a casual gamer for a while now, and you've just made me realize why I am, and shall remain one. Thanks :)

I'm actually not that much of a "hardcore" gamer in the grand scheme of things.  I build my own PCs, and yeah, I've got a ton of titles on my Steam account, but the actual amount of time I spend playing is pretty limited, because I have so many other interests and I usually prefer to go out whenever I can.  I have a lot of shallow knowledge, but I'm not a master at any game (though I guess I've played enough Team Fortress by now to be considered relatively competent).

Really, I'm not a fan of folks who self-identify as "hardcore gamers," or snub "casual shit."  Games should be fun, and maybe a game doesn't cater to someone's taste, but there is no complexity or learning-curve requirement for a game to be good.

Quote
Yeah, it's a sure-fire cure for the frustratiing work-day. Though I'm not sure other classes will be as effective as the Barbarian in this; loud crunch and knockback go a long way. I suppose the Wizard must be satisfying too...

The wizard is great for hordes, and if you like the idea of eventually getting powers that bring down giant comets or shoot out dozens of magic missiles to clear out a large chunk of the screen, you'll probably have fun with it.
« Last Edit: May 28, 2012, 11:49:29 AM by Peregrin »
“In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called 'grittily realistic' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter.”

Philotomy Jurament

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« Reply #23 on: July 04, 2012, 01:34:44 AM »
I've only played the Wizard and the Barbarian.  I liked the Barbarian better, at first, but now I'm starting to dig the wizard, even though I don't like the way he looks.  (I named my wizard character "Gandork.")  The wizard's area/radius stuff is great: freeze 'em in a radius, then blast 'em in a radius, then clean up with your signature spells and cannon-spells for the tough monsters.
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