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Author Topic: Cyberpunk 2077  (Read 15278 times)

HappyDaze

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Re: Cyberpunk 2077
« Reply #30 on: January 27, 2021, 06:21:30 AM »
I encountered my first full-on, multi-platform glitch today in Cyberpunk 2077. It is a glitch so bad it crashes my computer. I tried going through the same side quest three times, and it crashes every single time.

I've heard it does pretty much the same result on consoles too. So it's really well known.

"I'm not gonna take it!" is the quest. And it triggers the moment you snap the photo. Once you snap the photo, it stays on the screen, and you are locked out of the game until it just totally crashes. Nothing you can do but restart,
That sounds about as bad as the Old Cowboy Hat fail in Fallout New Vegas. That one locked me out of playing for over a month until they found a workaround (it took much longer for it to get fixed).

Lurkndog

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Re: Cyberpunk 2077
« Reply #31 on: January 27, 2021, 11:41:39 AM »
Amusingly, Youtuber Kevin Kenson has succeeded in getting Cyberpunk to run on the Atari VCS:

https://youtu.be/nbmRk6DLkv0

The Atari VCS is a crowd-funded mini-PC styled after the old school 2600.

NOTE: It runs Cyberpunk. It doesn't run it well. On the other hand, the Ryzen3 2200U system-on-a-chip used in the Atari VCS is a low-end part that came out in 2018. There are much more powerful Ryzen APUs on the market.

The Ryzen 7 4000 series APUs are supposed to be fairly good for gaming, but you can only buy one as part of a commercially-produced system.

Update: Never mind. Just saw a review of someone gaming on a Ryzen 7 4700, and he was like "It plays Fortnite at full settings!" Yeah, and it plays everything else at 720P. Lame.
« Last Edit: January 28, 2021, 12:02:31 PM by Lurkndog »

Ghostmaker

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Re: Cyberpunk 2077
« Reply #32 on: February 22, 2021, 08:23:10 AM »
My opinion is that nothing is going to fix 2077. They could patch every bug, but the core gameplay issues remain.

There are a number of excellent videos illustrating the frankly jarring disconnect between what was promised versus what was delivered. Open world and AI behavior; interacting with NPCs; combat and upgrades; vehicles and safehouses... etcetera.

One of my personal favorites is how in Red Dead Redemption 2, you can walk around and pick up items for later purchase right off the shelves, or browse an in-game catalogue. In CP2077, it's a last gen basic bitch open a window and buy shit interaction.

horsesoldier

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Re: Cyberpunk 2077
« Reply #33 on: February 22, 2021, 11:51:52 AM »
This game is turning out to be another Fable.

It's just flat out boring to me. It is able to stagger on because there's a dearth of cyberpunk games out there. I also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.

Ghostmaker

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Re: Cyberpunk 2077
« Reply #34 on: February 22, 2021, 02:46:43 PM »
This game is turning out to be another Fable.

It's just flat out boring to me. It is able to stagger on because there's a dearth of cyberpunk games out there. I also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.
The whole character customizer is completely pointless, since:

(a) there's no third person view option
(b) your character doesn't show a reflection, even in surfaces where NPCs are showing a reflection
(c) some if not all of the cutscenes don't show your character either
(d) none of it matters anyways in-game.

TheSHEEEP

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Re: Cyberpunk 2077
« Reply #35 on: February 23, 2021, 04:31:55 AM »
The whole character customizer is completely pointless, since:

(a) there's no third person view option
(b) your character doesn't show a reflection, even in surfaces where NPCs are showing a reflection
(c) some if not all of the cutscenes don't show your character either
(d) none of it matters anyways in-game.
Character customization is extremely important for lots of people - no matter if they can look at their character or not.
Appearance for many is as vital to make a character "their own" as the stat & skill customization is.
You can't just handwave that away.

Of course, you are still correct that you should at least be able to look at yourself in this game and that you can't is just one of the many shortcomings of it.
Working mirrors are really not that impossible to have in a game.
It's just a another camera looking through from the "other side" of the mirror, with its view projected onto the mirror surface. Not totally trivial, but you'd think a game of that scale should pull it off.

TheSHEEEP

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Re: Cyberpunk 2077
« Reply #36 on: February 23, 2021, 04:58:36 AM »
also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.
Does it hold a candle to what you could do in Conan Exiles (even if only via console command, iirc)?

Quite NSFW, though not in an erotic way (unless you are really, really weird): http://i.imgur.com/1neuvlq.jpg
« Last Edit: February 23, 2021, 05:02:21 AM by TheSHEEEP »

horsesoldier

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Re: Cyberpunk 2077
« Reply #37 on: February 23, 2021, 01:24:48 PM »
At least in the beta Exiles has a dick slider. If memory serves.

The fewer penises I see in life the better, that's been my policy.

Had no idea you're a vampire in 2077. Pretty cool.

Lurkndog

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Re: Cyberpunk 2077
« Reply #38 on: March 13, 2021, 06:40:35 PM »
For what it's worth, I'm still keeping tabs on CP77, waiting for the next update that is now supposed to arrive by the end of March.

I've bought my new computer, which is an HP M01-F1024, featuring the Ryzen 7 4700G APU I mentioned earlier in the thread. It's not a cutting edge gaming PC, but for about $800 with upgrades I'm surprised how much I like it. It plays games from 2015 at max settings, it runs cool, and it's QUIET, and it doesn't light up like a clown computer.

I'm not certain how well it will run Cyberpunk. I'm currently playing Rebel Galaxy on it, with the graphics maxed out at 1080P, and it handles that without breaking a sweat, but the graphics on that game are roughly PS4 quality. But I've been seeing YouTube videos playing CP77 on the Aya Neo handheld, which is only a Ryzen 5 APU, and my system should be a step above that.

If it comes to that, down the road a bit I can upgrade my power supply and install a discrete graphics card, and at that point my system will definitely run Cyberpunk or anything else.


Ghostmaker

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Re: Cyberpunk 2077
« Reply #39 on: March 14, 2021, 11:10:21 AM »
As I noted before, the problems with 2077 go a lot deeper than just bugs.

There are core design issues that make me wonder what the hell CDPR spent eight-plus years doing. NPC AI seems extremely weak from what I've seen, for example. Rendering is very sloppy, as textures sometimes materialize slowly (or not at all). The 'vanishing crowds' effect. The lack of interactivity with the world. Teleporting police. The list goes on and on.

I don't think they can fix that.

Comparatively speaking, in some ways this is worse than Fallout 76. 76 only sits atop the shitheap because Bethesda made so many hilarious blunders post launch.

horsesoldier

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Re: Cyberpunk 2077
« Reply #40 on: March 15, 2021, 09:44:43 AM »
My hope is they end up doing what Paradox did with Stellaris. Realize it's a completely different company/game, but a man can hope.

Probably going to wind up being more like Kingdom Come, a flawed game that fans accept the faults of.

Ghostmaker

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Re: Cyberpunk 2077
« Reply #41 on: March 15, 2021, 10:29:24 AM »
My hope is they end up doing what Paradox did with Stellaris. Realize it's a completely different company/game, but a man can hope.

Probably going to wind up being more like Kingdom Come, a flawed game that fans accept the faults of.
An interesting thought, but I don't think they can.

KC:D was odd because you're not the chosen one, you're not the Dovahkin, you're some random schlub who's caught up in events. It takes some getting used to (and for some of us, it can be jarring to jump into that if you're used to shouting at dragons). Stellaris underwent several changes in rules, but the core gameplay -- empire building -- didn't change that much.

What CP2077 purported to be (based on the 2018 reveals) and what got shipped are two vastly different things. And I don't think CDPR can fix that, not without a major undertaking. Like I said: terrible AI, terrible game design and systems... these aren't bugs, these are part of the game itself.

What happened to random car-chase attacks? Why does the 'bad part' of town look more like a slightly-run-down section of town, not a gang-warfare-ridden hellhole? Why can't I view myself in third person? Why can't I have multiple safehouses? Where is the stuff that was promised?

CDPR deserves any and all lawsuits over this. I would HOPE that the last several integrally-flawed AAA titles would serve as cautionary warnings to other big-budget studios to stop fucking around. But I have no confidence in that. So I'll be over here, checking out the indie titles instead.

horsesoldier

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Re: Cyberpunk 2077
« Reply #42 on: March 15, 2021, 12:25:16 PM »
Hate to say it but I agree with your pessimism. The CPR of yore is not the CPR of today.

My impression is people are so starved for a cyberpunk game they will accept it and ignore the flaws, as we saw with Fable (what was that, 20 years ago now???). Cyberpunk isn't my thing, so I don't get it. Especially those post-woke cyberpunk we have now.

RandyB

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Re: Cyberpunk 2077
« Reply #43 on: March 15, 2021, 01:24:17 PM »
Hate to say it but I agree with your pessimism. The CPR of yore is not the CPR of today.

My impression is people are so starved for a cyberpunk game they will accept it and ignore the flaws, as we saw with Fable (what was that, 20 years ago now???). Cyberpunk isn't my thing, so I don't get it. Especially those post-woke cyberpunk we have now.

It's based on Cyberpunk 2020, specifically the setting thereof, whereby it draws on the reputation of the tabletop RPG and the nostalgia with which we fans of the TTRPG view it.

horsesoldier

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Re: Cyberpunk 2077
« Reply #44 on: March 15, 2021, 02:08:23 PM »
Sure, but TTRPG fans of a game from the 80's (that did well but was no barnburner in sales) aren't enough to support a AAA game. My friends that like the game, despite its faults, are of your ilk.

And personally I find the idea of a future dominated by the Japanese to far preferable to the one we're facing, which is Chinese domination.