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Other Games, Development, & Campaigns => Other Games => Topic started by: Darrin Kelley on December 11, 2020, 09:27:34 AM

Title: Cyberpunk 2077
Post by: Darrin Kelley on December 11, 2020, 09:27:34 AM
I preordered this game in September of 2019. While I had the available money. Because I have been a fan of the Cyberpunk RPG and its setting for decades. So a computer game based on it was an instant sale for me.

I need a graphics card upgrade to play the game properly, My current one is just under the minimum specs for the game to run at all. But shockingly enough? The game does run. And I did start a game of it.

Character creation is highly detailed. It is everything that CD Projekt Red promised. Clear down to the fact that your character has genitalia or not.

The character stats are straight from the RPG. You choose them in the beginning. The first character I chose the Corpo lifepath. And it jumps immediately into the intrigue.

So what do I think? It's everything I could have wanted based on the Cyberpunk property
Title: Re: Cyberpunk 2077
Post by: TheSHEEEP on December 11, 2020, 11:55:43 AM
Going to get into the game myself - but only next year.
Way too many games in my backlog before that, and definitely worth it to wait for a few more patches ;)
Title: Re: Cyberpunk 2077
Post by: Lurkndog on December 11, 2020, 06:28:21 PM
I definitely think it'll be worth it to get the PS5 version, once there is a proper PS5 version. And once I have a PS5, which is a minimum of one year away.

Until then I am saving up to buy a new PC. Ironically, Cyberpunk is not the kind of game I'm building a PC to play. (I want to play space-builder games like Kerbal and Starship Evo.)
Title: Re: Cyberpunk 2077
Post by: Ghostmaker on December 14, 2020, 09:42:39 AM
I'm going to wait a little bit and let the launch bugs get sorted before I buy it. I've heard the PC version has some hiccups.

That being said, I do love me some Cyberpunk.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on December 16, 2020, 01:00:32 PM
I've watched a couple of gameplay videos, and I'm struck by how the game seems more like an alternate version of the present day than it does the future. I was watching someone driving around in basically a hot hatchback with an 80's-supertech veneer.

Don't get me wrong, it looks fun and is definitely on my to-buy list. This is just a comment on the aesthetics.
Title: Re: Cyberpunk 2077
Post by: RandyB on December 16, 2020, 02:10:14 PM
Cyberpunk, both the genre and the R. Talsorian RPG, has always been about an alternate version of the present day.
Title: Re: Cyberpunk 2077
Post by: oggsmash on December 16, 2020, 11:34:22 PM
  I will probably be waiting for a while on this one.  I feel like I have been a beta tester for 3-4 games the past 6 years, and it gets on my nerves.
Title: Re: Cyberpunk 2077
Post by: RandyB on December 17, 2020, 09:20:31 AM
  I will probably be waiting for a while on this one.  I feel like I have been a beta tester for 3-4 games the past 6 years, and it gets on my nerves.

1, I currently don't have the cash to buy it.
2. My rig is probably not up to spec for it. See 1. re. upgrading my rig.

So I'm left out - for now, at least.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on December 17, 2020, 03:01:20 PM
Cyberpunk, both the genre and the R. Talsorian RPG, has always been about an alternate version of the present day.

No, in the 80's cyberpunk was definitely set in the future, with tech that simply didn't exist at the time.

40 years later, much of what was predicted has come to pass, but often not exactly as predicted. VR has existed for decades, but is not the dominant interface, nor is it likely to become dominant. We have cybernetic limbs, but they don't generally provide advantages over flesh and blood. National boundaries didn't break down or go away, and corporations are generally beholden to them to provide essential banking, stock markets, stable currencies, legal systems and consumer markets. We don't have offworld colonies, but we probably will before 2050.

We have made progress in AI, but AI looks more like Google Search than anything anthropomorphic.

Basically, cyberpunk is an alternate universe now, but that split happened over the last 40 years.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on December 18, 2020, 03:07:36 PM
Sony just removed Cyberpunk 2077 from the Playstation Store until further notice.

https://www.playstation.com/en-gb/cyberpunk-2077-refunds/

That's a black eye for CD Projekt Red, for sure.
Title: Re: Cyberpunk 2077
Post by: TheSHEEEP on December 18, 2020, 04:59:58 PM
Well deserved, though.

They really dug their own grave with this.
And without any real need whatsoever.

They never should've made release date announcements without being absolutely certain.
After already delaying it 3 times, I get why they didn't want to delay it even further - yet they should have, anyway. Would have caused way less damage.

If they had just waited for a 2021 release, they also could've prevented breaking their "no crunch" promise.
As it is now, they let people crunch for no reason whatsoever - game's buggy af anyway.
Or they should at least not have released it on last gen consoles (or later).

But they got greedy and paid the price with their rep and a whole lot of cash.
I have no doubt they'll patch up the game and it will be good or great once it's done - but man, this whole situation just makes me sad as it was entirely avoidable.
Title: Re: Cyberpunk 2077
Post by: danskmacabre on December 20, 2020, 07:00:25 PM
Will wait a few months before buying on PC.

All sorts of bugs and the latest is save games corrupt really easily and max out a 8 MBs, so if you do lots of side quests, Crafting etc, it'll max out your save file and corrupt it.
The official afdice was don't craft much, which is laughable.

Anyway, looking forward to playing it. My son had a relatively bug free experience on his PC and has nearly finished it.
He says it's lots of fun.
Title: Re: Cyberpunk 2077
Post by: HappyDaze on December 21, 2020, 03:45:53 PM
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues. I hope I hear better things about the game over the next few months, because I think I'd really enjoy the game if it is working properly.
Title: Re: Cyberpunk 2077
Post by: danskmacabre on December 21, 2020, 05:09:34 PM
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues.

I think that's very wise.
My son has a pretty good system and whilst there were minor issues, nothing that really impacted the gaming experience much though.
He thought it was well overhyped, a good game, but was never going to live up to its expectations.
He's finished all the alternate endings now too.

Title: Re: Cyberpunk 2077
Post by: consolcwby on December 22, 2020, 02:35:44 AM
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues. I hope I hear better things about the game over the next few months, because I think I'd really enjoy the game if it is working properly.
I'm playing it on a PS4 Slim, and besides crashing to desktop every hour or so, runs fine. Yes, the framerate can dip - but only when all fuck breaks out. I mean, it's getting slammed by people who do not understand how much can actually go on. I found most crashes happen when a mission part advances to the next. FYI: I did not pay anywhere near $60 for it, more like $40, and I played Daggerfall for 12 years ~ so I'm not all that miffed.  Actually reminds me of Daggerfall (1994) in certain ways:
Great concept and lots of play, bad execution and buggy as all get out. Oblivion & Skyrim's problems were NOTHING compared to Daggerfall! Lots of bugfixes by the community and STILL: http://slushpool.dfworkshop.net/BUGS.html
Site created on 2011, for a 1994 game, and we get this at the top: If you'd like to get hacking on Daggerfall, here are some suggestions for things you could fix.

I believe THIS is the future of Cyberpunk 2077 decades from now! Another classic, broken, but beloved!
Title: Re: Cyberpunk 2077
Post by: HappyDaze on December 22, 2020, 09:05:01 AM
Right now, I lack a system that can handle the game well enough that I wouldn't fear having issues. I hope I hear better things about the game over the next few months, because I think I'd really enjoy the game if it is working properly.
I'm playing it on a PS4 Slim, and besides crashing to desktop every hour or so, runs fine. Yes, the framerate can dip - but only when all fuck breaks out. I mean, it's getting slammed by people who do not understand how much can actually go on. I found most crashes happen when a mission part advances to the next. FYI: I did not pay anywhere near $60 for it, more like $40, and I played Daggerfall for 12 years ~ so I'm not all that miffed.  Actually reminds me of Daggerfall (1994) in certain ways:
Great concept and lots of play, bad execution and buggy as all get out. Oblivion & Skyrim's problems were NOTHING compared to Daggerfall! Lots of bugfixes by the community and STILL: http://slushpool.dfworkshop.net/BUGS.html
Site created on 2011, for a 1994 game, and we get this at the top: If you'd like to get hacking on Daggerfall, here are some suggestions for things you could fix.

I believe THIS is the future of Cyberpunk 2077 decades from now! Another classic, broken, but beloved!
The problems you describe in your first two sentences are enough to kill my interest. I don't buy buggy games and put a labor of love into trying to make them work. They either work right, or I don't bother with them. For now, Cyberpunk 2077 is something I won't be bothering with, but I'll give it a year and perhaps pick it up after I buy a new system to see how it shakes out.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on December 22, 2020, 02:12:34 PM
I have gotten to the part where Johnny Silverhand is sharing the body. My V is female. And the part where Johnny pretty much beats the living crap out of V is pretty shocking from a domestic violence perspective. I was shaking by the time that sequence ended.

That scene alone shows why it's an M-rated game.
Title: Re: Cyberpunk 2077
Post by: ConflictGames on December 23, 2020, 05:22:21 AM
Soooooo Disappointed.  Graphics were terrible. By the time I got the new xbox I was already down on the game. Played it for like 20 total hours and its still not moving me like I thought it would. Maybe I was thinking IT SHOULD BE more like  SHADOWRUN and it's not.  But the initial experience killed me.
Title: Re: Cyberpunk 2077
Post by: HappyDaze on December 24, 2020, 10:22:54 AM
Soooooo Disappointed.  Graphics were terrible. By the time I got the new xbox I was already down on the game. Played it for like 20 total hours and its still not moving me like I thought it would. Maybe I was thinking IT SHOULD BE more like  SHADOWRUN and it's not.  But the initial experience killed me.
The graphics were terrible on the new Xbox, or was that from playing on something else before you got the new Xbox (your post wasn't entirely clear on that)?
Title: Re: Cyberpunk 2077
Post by: consolcwby on December 24, 2020, 10:28:53 PM
THE BEST REVIEW I HAVE SEEN YET:


I really do enjoy ACG, even though he's either getting a little drunk, or a little troll-y. Either way, a WIN!
Title: Re: Cyberpunk 2077
Post by: HappyDaze on December 25, 2020, 09:27:07 AM
Yeah...

I definitely am going to give this one a hard pass for at least 6 months, probably a whole year, to see how it shakes out. If I hear they've made major improvements, I can put it on my list for the next holiday season.
Title: Re: Cyberpunk 2077
Post by: consolcwby on December 25, 2020, 09:51:41 PM
Yeah...

I definitely am going to give this one a hard pass for at least 6 months, probably a whole year, to see how it shakes out. If I hear they've made major improvements, I can put it on my list for the next holiday season.
Happy to have provided A TRUTH for you, in these troubling times!
 :)
Title: Re: Cyberpunk 2077
Post by: Arthur Frayn on January 07, 2021, 11:39:27 PM
I have the game on PC, and I've been really enjoying it so far. 

Granted, I won't really know how much my choices *actually* matter until a 2nd playthrough.  I'll be kind of pissed if most of them were those "all roads lead to X path" type deals.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on January 08, 2021, 01:29:38 PM
I'm in the process of planning for a new PC build in the early part of this year, since my current PC is going on 10 years old and barely runs YouTube these days.

I want to play Cyberpunk, but I don't have the budget for a $800-plus video card. Which is why rumors of Nvidia's new RTX 3050 and RTX 3050ti cards have caught my attention.

https://www.tomshardware.com/news/geforce-rtx-3050-rumors-baby-ampere-with-2304-cores-due-in-2021

In a nutshell, the rumored 3050 cards would be under $200 and include raytracing. They would theoretically fit the same niche as the 750ti and 1050ti cards of yore: an affordable card that punches above its weight class.

There has been no official announcement on these yet, though unofficially the cards showed up on Lenovo's website as options for an upcoming gaming laptop.

It is possible they will be officially announced at CES next week.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on January 19, 2021, 09:49:47 AM
I just finished Cyberpunk 2077 a few minutes ago. And honestly? I'm not really impressed.

This game could have been made for much lower PC specs. To me, what they have here is an utter waste of horsepower for high-end machines. This game does not challenge them even a little bit.

If you are building a machine for this game? Forget it. I played it all on the lowest graphical settings and still did perfectly fine.

Oh and BTW, you only need one weapon to beat this game. Forget the guns. They are a waste of time. I beat the game with nothing but the machete. Even all the bosses.
Title: Re: Cyberpunk 2077
Post by: hedgehobbit on January 19, 2021, 12:01:22 PM
I definitely am going to give this one a hard pass for at least 6 months, probably a whole year, to see how it shakes out. If I hear they've made major improvements, I can put it on my list for the next holiday season.

I'm not holding out much hope since CDPR now has to finish their micro-transaction funded multi-player version. A new version that offers a significant boost in revenue potential over fixing their single-player game.

I watched a video called "Underpromise, Sell, Underdeliver" by CrowbCat which chronicles the progress of the game. It's incredible at this stage to look back at all the features that were cut, particularly the branching story paths.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on January 19, 2021, 06:49:13 PM
At this point, barring a breakthrough like the rumored RTX 3050 cards, I'm not paying what the market is asking for a high-end GPU.  I might just build a basic box and wait for the graphics market to regain some small amount of sanity before adding a graphics card.

Or, if the next couple updates succeed in making it playable on the PS4, I'll just play it there.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on January 25, 2021, 11:49:29 AM
There is one big main storyline in this game. And the rest of the content is relegated to side stories.

The information shoved into side stories isn't little. Much of it is character exposition that is necessary to understand the characters in the game. And really see what the world is like. That it is shoved off to the side and that you can completely ignore all of it speaks to how little time this game had in development.

The organization and editorial of the story are where this fails. The stories in this game deserve a lot better presentation than they have gotten. It seems outright lazy to put most of the story content into optional side stories.

As I play through those side stories after beating the main story. I can tell how absolutely fragmented this game is. it is completely glaring. And honestly? It shouldn't have been. This is supposed to be a AAA release. And honestly, big parts of it feel pure amatuer hour.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on January 25, 2021, 12:47:16 PM
I've read articles comparing Cyperpunk 2077 to No Man's Sky, in that a lot of stuff clearly got cut out of the game in order to make the launch deadline. It is hoped that, like No Man's Sky, a lot of this content will be added back into the game as they get time to complete it and QA test it properly.

In the meantime, maybe now is a good time to play No Man's Sky...
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on January 26, 2021, 11:54:41 PM
I encountered my first full-on, multi-platform glitch today in Cyberpunk 2077. It is a glitch so bad it crashes my computer. I tried going through the same side quest three times, and it crashes every single time.

I've heard it does pretty much the same result on consoles too. So it's really well known.

"I'm not gonna take it!" is the quest. And it triggers the moment you snap the photo. Once you snap the photo, it stays on the screen, and you are locked out of the game until it just totally crashes. Nothing you can do but restart,
Title: Re: Cyberpunk 2077
Post by: HappyDaze on January 27, 2021, 06:21:30 AM
I encountered my first full-on, multi-platform glitch today in Cyberpunk 2077. It is a glitch so bad it crashes my computer. I tried going through the same side quest three times, and it crashes every single time.

I've heard it does pretty much the same result on consoles too. So it's really well known.

"I'm not gonna take it!" is the quest. And it triggers the moment you snap the photo. Once you snap the photo, it stays on the screen, and you are locked out of the game until it just totally crashes. Nothing you can do but restart,
That sounds about as bad as the Old Cowboy Hat fail in Fallout New Vegas. That one locked me out of playing for over a month until they found a workaround (it took much longer for it to get fixed).
Title: Re: Cyberpunk 2077
Post by: Lurkndog on January 27, 2021, 11:41:39 AM
Amusingly, Youtuber Kevin Kenson has succeeded in getting Cyberpunk to run on the Atari VCS:

https://youtu.be/nbmRk6DLkv0

The Atari VCS is a crowd-funded mini-PC styled after the old school 2600.

NOTE: It runs Cyberpunk. It doesn't run it well. On the other hand, the Ryzen3 2200U system-on-a-chip used in the Atari VCS is a low-end part that came out in 2018. There are much more powerful Ryzen APUs on the market.

The Ryzen 7 4000 series APUs are supposed to be fairly good for gaming, but you can only buy one as part of a commercially-produced system.

Update: Never mind. Just saw a review of someone gaming on a Ryzen 7 4700, and he was like "It plays Fortnite at full settings!" Yeah, and it plays everything else at 720P. Lame.
Title: Re: Cyberpunk 2077
Post by: Ghostmaker on February 22, 2021, 08:23:10 AM
My opinion is that nothing is going to fix 2077. They could patch every bug, but the core gameplay issues remain.

There are a number of excellent videos illustrating the frankly jarring disconnect between what was promised versus what was delivered. Open world and AI behavior; interacting with NPCs; combat and upgrades; vehicles and safehouses... etcetera.

One of my personal favorites is how in Red Dead Redemption 2, you can walk around and pick up items for later purchase right off the shelves, or browse an in-game catalogue. In CP2077, it's a last gen basic bitch open a window and buy shit interaction.
Title: Re: Cyberpunk 2077
Post by: horsesoldier on February 22, 2021, 11:51:52 AM
This game is turning out to be another Fable.

It's just flat out boring to me. It is able to stagger on because there's a dearth of cyberpunk games out there. I also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.
Title: Re: Cyberpunk 2077
Post by: Ghostmaker on February 22, 2021, 02:46:43 PM
This game is turning out to be another Fable.

It's just flat out boring to me. It is able to stagger on because there's a dearth of cyberpunk games out there. I also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.
The whole character customizer is completely pointless, since:

(a) there's no third person view option
(b) your character doesn't show a reflection, even in surfaces where NPCs are showing a reflection
(c) some if not all of the cutscenes don't show your character either
(d) none of it matters anyways in-game.
Title: Re: Cyberpunk 2077
Post by: TheSHEEEP on February 23, 2021, 04:31:55 AM
The whole character customizer is completely pointless, since:

(a) there's no third person view option
(b) your character doesn't show a reflection, even in surfaces where NPCs are showing a reflection
(c) some if not all of the cutscenes don't show your character either
(d) none of it matters anyways in-game.
Character customization is extremely important for lots of people - no matter if they can look at their character or not.
Appearance for many is as vital to make a character "their own" as the stat & skill customization is.
You can't just handwave that away.

Of course, you are still correct that you should at least be able to look at yourself in this game and that you can't is just one of the many shortcomings of it.
Working mirrors are really not that impossible to have in a game.
It's just a another camera looking through from the "other side" of the mirror, with its view projected onto the mirror surface. Not totally trivial, but you'd think a game of that scale should pull it off.
Title: Re: Cyberpunk 2077
Post by: TheSHEEEP on February 23, 2021, 04:58:36 AM
also found the "choose your own genitals" to be quite jarring at the start of the game. If you're going to do that, you don't have to have a floppy dick appear.
Does it hold a candle to what you could do in Conan Exiles (even if only via console command, iirc)?

Quite NSFW, though not in an erotic way (unless you are really, really weird): http://i.imgur.com/1neuvlq.jpg
Title: Re: Cyberpunk 2077
Post by: horsesoldier on February 23, 2021, 01:24:48 PM
At least in the beta Exiles has a dick slider. If memory serves.

The fewer penises I see in life the better, that's been my policy.

Had no idea you're a vampire in 2077. Pretty cool.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on March 13, 2021, 06:40:35 PM
For what it's worth, I'm still keeping tabs on CP77, waiting for the next update that is now supposed to arrive by the end of March.

I've bought my new computer, which is an HP M01-F1024 (http://"https://www.amazon.com/Newest-HP-Desktop-Windows-M01-F1024/dp/B08RF2TXXP"), featuring the Ryzen 7 4700G APU I mentioned earlier in the thread. It's not a cutting edge gaming PC, but for about $800 with upgrades I'm surprised how much I like it. It plays games from 2015 at max settings, it runs cool, and it's QUIET, and it doesn't light up like a clown computer.

I'm not certain how well it will run Cyberpunk. I'm currently playing Rebel Galaxy on it, with the graphics maxed out at 1080P, and it handles that without breaking a sweat, but the graphics on that game are roughly PS4 quality. But I've been seeing YouTube videos playing CP77 on the Aya Neo handheld, which is only a Ryzen 5 APU, and my system should be a step above that.

If it comes to that, down the road a bit I can upgrade my power supply and install a discrete graphics card, and at that point my system will definitely run Cyberpunk or anything else.

Title: Re: Cyberpunk 2077
Post by: Ghostmaker on March 14, 2021, 11:10:21 AM
As I noted before, the problems with 2077 go a lot deeper than just bugs.

There are core design issues that make me wonder what the hell CDPR spent eight-plus years doing. NPC AI seems extremely weak from what I've seen, for example. Rendering is very sloppy, as textures sometimes materialize slowly (or not at all). The 'vanishing crowds' effect. The lack of interactivity with the world. Teleporting police. The list goes on and on.

I don't think they can fix that.

Comparatively speaking, in some ways this is worse than Fallout 76. 76 only sits atop the shitheap because Bethesda made so many hilarious blunders post launch.
Title: Re: Cyberpunk 2077
Post by: horsesoldier on March 15, 2021, 09:44:43 AM
My hope is they end up doing what Paradox did with Stellaris. Realize it's a completely different company/game, but a man can hope.

Probably going to wind up being more like Kingdom Come, a flawed game that fans accept the faults of.
Title: Re: Cyberpunk 2077
Post by: Ghostmaker on March 15, 2021, 10:29:24 AM
My hope is they end up doing what Paradox did with Stellaris. Realize it's a completely different company/game, but a man can hope.

Probably going to wind up being more like Kingdom Come, a flawed game that fans accept the faults of.
An interesting thought, but I don't think they can.

KC:D was odd because you're not the chosen one, you're not the Dovahkin, you're some random schlub who's caught up in events. It takes some getting used to (and for some of us, it can be jarring to jump into that if you're used to shouting at dragons). Stellaris underwent several changes in rules, but the core gameplay -- empire building -- didn't change that much.

What CP2077 purported to be (based on the 2018 reveals) and what got shipped are two vastly different things. And I don't think CDPR can fix that, not without a major undertaking. Like I said: terrible AI, terrible game design and systems... these aren't bugs, these are part of the game itself.

What happened to random car-chase attacks? Why does the 'bad part' of town look more like a slightly-run-down section of town, not a gang-warfare-ridden hellhole? Why can't I view myself in third person? Why can't I have multiple safehouses? Where is the stuff that was promised?

CDPR deserves any and all lawsuits over this. I would HOPE that the last several integrally-flawed AAA titles would serve as cautionary warnings to other big-budget studios to stop fucking around. But I have no confidence in that. So I'll be over here, checking out the indie titles instead.
Title: Re: Cyberpunk 2077
Post by: horsesoldier on March 15, 2021, 12:25:16 PM
Hate to say it but I agree with your pessimism. The CPR of yore is not the CPR of today.

My impression is people are so starved for a cyberpunk game they will accept it and ignore the flaws, as we saw with Fable (what was that, 20 years ago now???). Cyberpunk isn't my thing, so I don't get it. Especially those post-woke cyberpunk we have now.
Title: Re: Cyberpunk 2077
Post by: RandyB on March 15, 2021, 01:24:17 PM
Hate to say it but I agree with your pessimism. The CPR of yore is not the CPR of today.

My impression is people are so starved for a cyberpunk game they will accept it and ignore the flaws, as we saw with Fable (what was that, 20 years ago now???). Cyberpunk isn't my thing, so I don't get it. Especially those post-woke cyberpunk we have now.

It's based on Cyberpunk 2020, specifically the setting thereof, whereby it draws on the reputation of the tabletop RPG and the nostalgia with which we fans of the TTRPG view it.
Title: Re: Cyberpunk 2077
Post by: horsesoldier on March 15, 2021, 02:08:23 PM
Sure, but TTRPG fans of a game from the 80's (that did well but was no barnburner in sales) aren't enough to support a AAA game. My friends that like the game, despite its faults, are of your ilk.

And personally I find the idea of a future dominated by the Japanese to far preferable to the one we're facing, which is Chinese domination.
Title: Re: Cyberpunk 2077
Post by: Lurkndog on April 01, 2021, 09:58:58 AM
So, has anyone downloaded the 1.2 update, now that it's out?
Title: Re: Cyberpunk 2077
Post by: Ghostmaker on April 01, 2021, 10:21:41 AM
So, has anyone downloaded the 1.2 update, now that it's out?
From what I've heard, it's a HUGE laundry list of bug fixes, some of which are astonishing for having slid through quality testing the first time (assuming CDPR did any QA at all on this crap).

I've also heard CDPR is canceling any multiplayer projects for CP2077. My guess is that they'll work to clean up the worst of the bugs in the existing game, and call it a day. They're already hinting at a fourth Witcher game.
Title: Re: Cyberpunk 2077
Post by: HappyDaze on April 02, 2021, 07:03:58 AM
So, has anyone downloaded the 1.2 update, now that it's out?
From what I've heard, it's a HUGE laundry list of bug fixes, some of which are astonishing for having slid through quality testing the first time (assuming CDPR did any QA at all on this crap).

I've also heard CDPR is canceling any multiplayer projects for CP2077. My guess is that they'll work to clean up the worst of the bugs in the existing game, and call it a day. They're already hinting at a fourth Witcher game.
Bug fixes make it more likely I might pick up the game soon, but the cutting of multiplayer means I likely won't play it for all that long (IIRC, isn't the campaign relatively short for an open-world game?), so still undecided.
Title: Re: Cyberpunk 2077
Post by: FelixGamingX1 on May 26, 2021, 10:58:07 PM
So, has anyone downloaded the 1.2 update, now that it's out?
From what I've heard, it's a HUGE laundry list of bug fixes, some of which are astonishing for having slid through quality testing the first time (assuming CDPR did any QA at all on this crap).

I've also heard CDPR is canceling any multiplayer projects for CP2077. My guess is that they'll work to clean up the worst of the bugs in the existing game, and call it a day. They're already hinting at a fourth Witcher game.

For a AAA franchise, the state the game was released in is nothing short than a complete disaster. Big corp keeps taking gamers for idiots with unfinished games, loot boxes, and micro transactions. I couldn’t believe this game was made by the same people who brought us Witcher 3. CDPR is just another publicly traded company now. Investors are the ones making the decisions, devs don’t have much of an opinion. That’s why Indie keeps gaining momentum.
Title: Re: Cyberpunk 2077
Post by: Ghostmaker on May 27, 2021, 08:12:59 AM
So, has anyone downloaded the 1.2 update, now that it's out?
From what I've heard, it's a HUGE laundry list of bug fixes, some of which are astonishing for having slid through quality testing the first time (assuming CDPR did any QA at all on this crap).

I've also heard CDPR is canceling any multiplayer projects for CP2077. My guess is that they'll work to clean up the worst of the bugs in the existing game, and call it a day. They're already hinting at a fourth Witcher game.

For a AAA franchise, the state the game was released in is nothing short than a complete disaster. Big corp keeps taking gamers for idiots with unfinished games, loot boxes, and micro transactions. I couldn’t believe this game was made by the same people who brought us Witcher 3. CDPR is just another publicly traded company now. Investors are the ones making the decisions, devs don’t have much of an opinion. That’s why Indie keeps gaining momentum.
Even investors know that releasing a crap-tier Early Access (at BEST) game as 'finished product' is a long-term losing proposition.

As I understand it, from the accounts I've read and seen, there was a major management reshuffle as well as a massive shift in the proposed direction of the game by said management. This is where having clear direction in a project shines; know what you're aiming for before you spend a dollar.
Title: Re: Cyberpunk 2077
Post by: hedgehobbit on May 27, 2021, 10:47:26 AM
As I understand it, from the accounts I've read and seen, there was a major management reshuffle as well as a massive shift in the proposed direction of the game by said management. This is where having clear direction in a project shines; know what you're aiming for before you spend a dollar.

There was also a lawsuit by their investors claiming that management lied to them regarding the status of CP2077 all the way up until the release date.

https://arstechnica.com/gaming/2020/12/cd-projekt-red-investors-sue-company-over-cyberpunk-2077-debacle/

Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on January 07, 2022, 07:50:46 AM
I finished the game just a few minutes ago. Every quest. The last one was recovering Kerry Eurodyne's guitar. Which was a fun piece of chaos.

But it means I know the game inside and out now. Every quest until they put out the DLC I have known and played. So I can, at last, give my thoughts on the game.

If you like Cyberpunk? This game is for you. If you don't, give it a pass. This is a game that definitely is all about fanservice. This is a game definitely for fans. And nothing else.

After all the bugs and trouble in this game, I can say the PC version is a pretty much complete experience. It's a good game. And i do not at all regret my preorder of it.

Only one quest in the game was unpassable due to a bug. The rest was okay. But I figured out how to bypass the bugged quest. So at least the story could progress. And at this time, I have no idea if that quest has been repaired or not. But every other part of the game? It's solid. Definitely fun.

So in conclusion. If you are a genre fan. This game is for you. If you aren't, pass on it. Either way, no regrets.
Title: Re: Cyberpunk 2077
Post by: Omega on January 12, 2022, 02:09:29 PM
One of my players locally has it. But has not spoken much about it. Is there any netrunning in the game? If yes. What is that aspect like?

From all I have heard they have been working to fix and improve things quite a bit. I really wish companies would stop setting deadlines and then panic rushing games out when that deadline comes up. Give a general projected timeline and update as needed if it needs extending or shortening.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on January 13, 2022, 05:03:20 PM
Yes, there is netrunning in the game. But it is different than 2020 by a considerable degree. There are quick hacks you can do against realtime opponants, jacking in to access points and installing software, and actually diving into the net. All of these things are different experiences. But they bring a netrunner directly into the face of the player. Making them always a factor. You always worry about a netrunner being on the battlefield, messing with you in combat. You can quick hack opponants in combat too. Which really changes things up.

Most of the bugs are fixed. The next Major patch should improve things even more.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on January 13, 2022, 06:25:35 PM
The Quick Hacks are so popular that players are doing their best to adapt them from Cyberpunk 2077 to Cyberpunk Red. They change the Netrunner experience that much.

Of course, we will get the official version once R. Talsorian puts out the Cyberpunk 2077 sourcebook.
Title: Re: Cyberpunk 2077
Post by: caldrail on January 28, 2022, 04:53:29 AM
I have tried the game. Sadly my computer doesn't meet the minimum criteria so it is somewhat slow in frame rate. Impossible to play properly, but enough to gauge the game. It's very flashy and atmospheric but doesn't match GTA titles for gameplay, though I did enjoy a gunfight in the street against a biker gang that didn't like me waiting for a nightclub to open.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on September 26, 2023, 09:09:16 AM
Well Cyberpunk 2077 2.0 came out. And i played all the new gigs with my character. There is still stuff to find. But I'll get to that in time.

Phantom Liberty has dropped. The downloads started yesterday and i'm about 43.1% through at this point. Which means I shouid be playing it by this evening.

The 2.0 Update allows someone to go full on Cyberpsycho against the police and Max Tac. Some people will certainly enjoy that. But that's not what I want out of the game.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on September 30, 2023, 05:03:39 PM
Now that I have beaten Phantom Liberty, I want to give my thoughts on the expansion.

For an expansion that costs half the price of the main game, I honestly expected more than we got. One new alternate ending. And an area mostly full of fluff quests. I'm not convinced this expansion was worth the wait. You only get 10 new levels of play out of it. Total. And the new ending entirely ends your game unceremoniously.

The 2.0 expansion to the main game makes the main game a lot more entertaining. It was worth the wait. But Phantom Liberty itself I was disappointed to find that it only added a few days of game play. At the max.

Most of the budget went to music than actual playable content.
Title: Re: Cyberpunk 2077
Post by: Valatar on September 30, 2023, 08:23:13 PM
I'd think Idris Elba's paycheck for his voice acting probably ran them more than the music.
Title: Re: Cyberpunk 2077
Post by: Darrin Kelley on September 30, 2023, 10:20:12 PM
he got paid for both his voice acting and music. Double the paycheck.